Idea for TFT class: Ascended
2/4: Ascended units are immune to Crowd-control/( or if you get all 4) To all debuffs
Debuffs would be things like: Burns, Mana Lock, Disarm. (Note they aren’t immune to item damage, just the debuff)
Shurima based, you would have:
Amumu: Yordle, Ascended: 5 cost
Ability: Bandage Toss stuns 1 unit then, ults into 2 hex radius (low damage, but) shredding armor and magic resist,( and maybe rooting enemies)
Nasus: Wild, Ascended: 1 cost
Ability: low mana low damage Q, but every time he uses it increased damage
Renekton: Wild, Ascended: 3 cost
Ability: Dashes in, 1 hex AOE damage and heals, dashes back
Xerath: Demon?, Ascended, Sorcerer: 4 cost
Ability: fires a W onto the farthest target in auto range main damage on 1 unit, but with 1 hex splash damage.
This wouldn’t be super overpowered as for full debug immunity, they need a 5 cost unit. make a fun addition, and, only Ascended units would be immune.
This would also try to be a counter towards the ever popular Cho’gath, and Sejauni
I imagine running Wild, Yordles with this