: So is Ionic affected my spell dmg increase, and does it trigger Morello?
> [{quoted}](name=ErdoS Is Here,realm=NA,application-id=RaE1aOE7,discussion-id=NeVELzgk,comment-id=0006,timestamp=2019-08-08T19:42:11.981+0000) > > So is Ionic affected my spell dmg increase, and does it trigger Morello? If you are asking if you get bonus for AP then it should be no. They changed it some patches ago that items do not benefit from AP. And no, Morello states it triggers on ,,spells".
: It's balanced out by getting items later if you get none early. If you somehow don't get any items from minions, wolves, or krugs, Raptors are probably going to drop an item for each one you kill. Hell, I'm pretty sure it's designed so you get *more* items overall if you have crap early item RNG.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=RaE1aOE7,discussion-id=XBhmtgcO,comment-id=0000,timestamp=2019-08-08T04:36:20.190+0000) > > It's balanced out by getting items later if you get none early. If you somehow don't get any items from minions, wolves, or krugs, Raptors are probably going to drop an item for each one you kill. Hell, I'm pretty sure it's designed so you get *more* items overall if you have crap early item RNG. That is not how it works. You are just more likely to get drops.
Kuponya (NA)
: > [{quoted}](name=PolkaDotPimp,realm=NA,application-id=RaE1aOE7,discussion-id=WBX3mbw7,comment-id=0000,timestamp=2019-08-08T01:14:46.316+0000) > > I mean.... I'm not bad at TFT, Usually there are things you can do with RNG that prevent you from being 8th.... but eventually you get to a point where everyone knows the same shit you do and no matter what you do, 8th place is a realistic finish. It's frustrating knowing that because you got 0 items from PVE you have no chance against the minimum 4 guys who got good RNG. Then the game makes you face them multiple times and you just pray that somehow you get that special 2nd level carry that you've been looking for xD You're one of the people that are easy to beat.
> [{quoted}](name=Kuponya,realm=NA,application-id=RaE1aOE7,discussion-id=WBX3mbw7,comment-id=00000000,timestamp=2019-08-08T01:21:16.275+0000) > > You're one of the people that are easy to beat. You are assuming big skillgaps, but if the skill is equal, who is going to win? And yes I agree that people who complain about luck are easy to beat as they usually do not look at what they could do better but just excuse their failure by bad luck, but the difference in items gets more and more obvious the higher you get on ladder as those people are actually your equals in skill and any advantage will push them above you. Maybe it will not result in ending 8th, but you pretty much know you are going to be happy for top4 finish when people have more items and they allocate them well.
: tft gunslinger has only 5 and the buff has 6 lol
Does nobody read patch notes anymore? If not I have advice for you: Read the fucking patch notes.
Walkyie (EUNE)
: > [{quoted}](name=The Kombinator,realm=EUNE,application-id=yrc23zHg,discussion-id=mOVJJ64f,comment-id=0015,timestamp=2019-08-08T12:18:33.203+0000) > > The game is bugless, and perfect. Your computer is the problem, and that is your job to fix. The client and the game is perfect in every possible way. I havent experienced any "bugs" and glitches in past 2-3 months so theres that.His PC is probably potato
> [{quoted}](name=Walkyie,realm=EUNE,application-id=yrc23zHg,discussion-id=mOVJJ64f,comment-id=00150000,timestamp=2019-08-08T12:43:01.245+0000) > > I havent experienced any "bugs" and glitches in past 2-3 months so theres that.His PC is probably potato 9.14 for example was one big bug. Half of the runes did not work, Annie had permastun once she charged her passive for first time, Morderkaisers ult removed you from the ,,real realm" but all your abbilities were still hitting in the ,,real realm" instead of his ,,shadow realm", Qiyanas Q did not work at all and many more bugs. You either did not play at that time or your perception skills are severely lacking.
DUDE BRO (NA)
: > [{quoted}](name=Nazgul10,realm=EUNE,application-id=yrc23zHg,discussion-id=mOVJJ64f,comment-id=00010000,timestamp=2019-08-07T15:50:00.133+0000) > > It's just all to attract new players by bringing in new shit to do. Like ignoring rotating game modes in lieu of monthly skin-selling events. I can see it now: "Hey I hear that LoL game has another event that requires $15 to unlock exclusive icons. Sounds fun lets try it out!"
> [{quoted}](name=DUDE BRO,realm=NA,application-id=yrc23zHg,discussion-id=mOVJJ64f,comment-id=000100000000,timestamp=2019-08-07T16:04:32.831+0000) > > Like ignoring rotating game modes in lieu of monthly skin-selling events. I can see it now: > > "Hey I hear that LoL game has another event that requires $15 to unlock exclusive icons. Sounds fun lets try it out!" Well the events are kind of lazy and the skins are probably done by someone who would have no skills to influence any bugs or stuff like that either way as they are probably not programators. So complaining about that does not make any sense. I am pretty sure the ,,skins department"(or whatever they are called) is not the problem. They are just making money, but it seems the money is not allocated well and probably ends in profits for Tencent instead of going back in the game. But even then there is no point complaining about RIOT releasing skins as that has nothing to do with bad gameplay and game full of bugs.
TrenixPL (NA)
: > [{quoted}](name=KillerQueenXIII,realm=NA,application-id=RaE1aOE7,discussion-id=XKrz6erB,comment-id=0002,timestamp=2019-08-06T22:22:00.063+0000) > - Don't waste much gold early on. Try to save up, and pay attention to your interest (Try not to use gold if it affects your interest in the early game). That's a terrible tip. The interest system is garbage. Best to keep coins in 10s, but never save. By saving, you're losing out on getting champions you need to compete with others. In the future as more champions get added to the pool, it might be more beneficial to save, but not currently. Most of my games, I've got top 1-4 places by not saving. You save, expect having one to two star champions and then losing.
> [{quoted}](name=TrenixPL,realm=NA,application-id=RaE1aOE7,discussion-id=XKrz6erB,comment-id=00020000,timestamp=2019-08-07T21:59:38.302+0000) > > That's a terrible tip. The interest system is garbage. Best to keep coins in 10s, but never save. By saving, you're losing out on getting champions you need to compete with others. In the future as more champions get added to the pool, it might be more beneficial to save, but not currently. Most of my games, I've got top 1-4 places by not saving. You save, expect having one to two star champions and then losing. Well saving seems more polarised - like you either loose early because the rollers crushed you or you survive the early game and win in the long run because you now have more gold than the rollers who start to fall behind in lategame. Rolling is much more safer to keep you in middle. But to be honest it is pretty situational depending on how strong is your comp,are you having big winstreak etc. The old classic ,,get to 50 gold by not doing anything" is usually not the way anymore as that costs you a lot unless you high rolled items or champions.
AuronRoo (NA)
: If Only I Could Figure Out What I Did Wrong...
He did run gunslinger pirates. That is one of the comps that actually gets to complete most of T3 units thanks to the additional gold generation and having low cost units. And yes, your comp is not that good and no you did not complete any synergy. You had the midpoints of some synergies but none completed. Completed synergies give you way more than just the midpoint synergies. I think you are pretty lucky getting third with this. It is not that hard to figure out where this game went wrong for you, I am sorry that you have problems with it.
Cräfty (EUW)
: You're trying to have an opinion on the competitive aspect of TFT without actually trying it for yourself. Every game, whether it's video games or other games like soccer or basketball, can seem less skill expressive when played at a normal " **for fun** " level, or not played at all. Take them to a competitive scene and you'll notice all the skills required to actually win against others and be among the best. The same thing applies to regular League and TFT. You won't notice how the game actually requires skill until you participate in the war that is ranked. Once you get beaten by the ones better than you, even if the RNG was against them, because they are more skilled and made better decisions than you, then you will realize how skill actually matters in these games, as well! Also, the game is not only luck and positioning. One of the hardest part of the game is knowing when to transition between comps and know when to give up on going a certain comp. The game, although screwed up by the current RNG system, still has a big skill element of decision making to it. This becomes even more important when you have bad luck with items. Knowing how to bypass the bad RNG and make the right decisions based on what is or is not being played by other players, what units/items are available to me from the shop/PvE rounds, what state are the units in (2+ stars or not), what enemy comps have blitz, etc. If you bypass the RNG aspect of the game, there is so much more to do and to learn from playing it competitively. As someone in D4, I can tell the difference between someone who plays the game only in normals, someone in silver, and someone in D4+. The quality of the games are so much different and the skill expression is very apparent in higher elos.
> [{quoted}](name=Cräfty,realm=EUW,application-id=RaE1aOE7,discussion-id=KuWZ59EV,comment-id=0002,timestamp=2019-08-07T17:51:38.042+0000) > > You're trying to have an opinion on the competitive aspect of TFT without actually trying it for yourself. > > Every game, whether it's video games or other games like soccer or basketball, can seem less skill expressive when played at a normal " **for fun** " level, or not played at all. Take them to a competitive scene and you'll notice all the skills required to actually win against others and be among the best. > > The same thing applies to regular League and TFT. You won't notice how the game actually requires skill until you participate in the war that is ranked. Once you get beaten by the ones better than you, even if the RNG was against them, because they are more skilled and made better decisions than you, then you will realize how skill actually matters in these games, as well! > > Also, the game is not only luck and positioning. One of the hardest part of the game is knowing when to transition between comps and know when to give up on going a certain comp. The game, although screwed up by the current RNG system, still has a big skill element of decision making to it. > > This becomes even more important when you have bad luck with items. Knowing how to bypass the bad RNG and make the right decisions based on what is or is not being played by other players, what units/items are available to me from the shop/PvE rounds, what state are the units in (2+ stars or not), what enemy comps have blitz, etc. > > If you bypass the RNG aspect of the game, there is so much more to do and to learn from playing it competitively. As someone in D4, I can tell the difference between someone who plays the game only in normals, someone in silver, and someone in D4+. The quality of the games are so much different and the skill expression is very apparent in higher elos. Dude do you just copy paste this to every post that is complaining about TFT?
: Bro you must be such a pro. You playing in the TFT LCS this year?
> [{quoted}](name=mRiOzQAmos,realm=EUW,application-id=RaE1aOE7,discussion-id=KuWZ59EV,comment-id=00000000,timestamp=2019-08-07T17:38:02.409+0000) > > Bro you must be such a pro. You playing in the TFT LCS this year? Not really I am pretty bad at TFT.
: Honestly, who the fuck likes playing TFT?
To stomp people who claim it is decided by luck and see them rage.
Orion69 (NA)
: People with more items are only getting better tier champs if they are on win streaks and only spending gold at Key points to level up. On the flip side, you get loss streaks (to counter their win streaks) and you started with more gold. Meaning, you'll be leveling up quicker with more gold to buy higher tier champs. Thus, turning the mid-game in your favor. Not to mention probably 2 early carousel picks.
> [{quoted}](name=Orion69,realm=NA,application-id=RaE1aOE7,discussion-id=pKrOfXya,comment-id=00020000000000000000,timestamp=2019-08-06T20:19:25.990+0000) > > People with more items are only getting better tier champs if they are on win streaks and only spending gold at Key points to level up. On the flip side, you get loss streaks (to counter their win streaks) and you started with more gold. Meaning, you'll be leveling up quicker with more gold to buy higher tier champs. Thus, turning the mid-game in your favor. Not to mention probably 2 early carousel picks. 8 gold makes difference, but 1 or 3 gold is amount that does not really push you anywhere in terms of economy. Also plenty of times I can start my economy and just stomp my oponents through my items and people who did not get lucky with items have to spend gold to get on my powerlevel through leveling or upgrading their pieces so in the end either their economy or their lifetotal takes huge hit. And unless you really try to throw for loss streak it is really hard to keep loosing as you might just meet someone who is weaker than you and defeat him accidentaly, on the other hand if you highroll items you can make sure you can beat almost everyone.
Undustas (NA)
: Not much rng tbh, the more I learn the game the less rng effects anything, especially losing.
> [{quoted}](name=Undustas,realm=NA,application-id=RaE1aOE7,discussion-id=pKrOfXya,comment-id=0001,timestamp=2019-08-04T02:39:48.510+0000) > > Not much rng tbh, the more I learn the game the less rng effects anything, especially losing. But there could be less. I am fine with items even though I would be for making one item guaranteed each PvE round so if someone high rolls and you don't the difference would not be as huge as it is now. But there is still phantom which is random and good/bad phantom target might be the difference between winning and loosing, there is also TF. And now they want to add hextech which is random too and is their answer to the RNG drops so you have ,,counterplay" to RNG which did not really have to be there in first place. So they are adding a lot of randomness even in synergies and champions. They want to be innovative with their synergies and stuff but just because they can do something does not mean they should.
Míellá (NA)
: > [{quoted}](name=FDC Conkey Song,realm=NA,application-id=yrc23zHg,discussion-id=5uJRyLIR,comment-id=0001000000000000,timestamp=2019-08-07T07:13:29.894+0000) > > It is just a cashgrab though. They're using TFT as a way to sell more stuff. Hence the word "cashgrab". Who cares if you get zero benefits when people are still gonna spend the money on nothing. It's the same as them releasing the prestige skins. You get no benefits, but Riot gets money. I honestly want to know why you people think that way. All of the stuff you pay money for is accessories. You get a little legend for free + they literally don't matter at all. Riot didn't make TFT for money or hype, but 30 members of the Riot office (which has 1k+) loved Dota Auto Chess and decided to make their own version. And this might be a surprise for you, but if you can program games, you might make something you love with your own ideas. If you think it's boring, that's okay, think what you want to think. Saying that it's a cash grab tho or just shit talking it because it's from Riot tho is just ass-a-nine.
> > Riot didn't make TFT for money or hype, but 30 members of the Riot office (which has 1k+) loved Dota Auto Chess and decided to make their own version. And this might be a surprise for you, but if you can program games, you might make something you love with your own ideas. > Yea, I am sure that is not how corporations works. Ofcourse they did it to get on the autochess hypetrain and to make money.
Ztoka (NA)
: > [{quoted}](name=LordRedStone Nr1,realm=EUW,application-id=RaE1aOE7,discussion-id=FzOm68MZ,comment-id=000000000000,timestamp=2019-08-06T19:22:08.864+0000) > > Also you know the mode itself, even if it's on the live serves is still a beta version, right? Makes sense to put a ranked mode of something out there when it's still in "beta" lmfao. Not to mention buggy af
> [{quoted}](name=Ztoka,realm=NA,application-id=RaE1aOE7,discussion-id=FzOm68MZ,comment-id=0000000000000000,timestamp=2019-08-07T01:20:04.216+0000) > > Makes sense to put a ranked mode of something out there when it's still in "beta" lmfao. Not to mention buggy af Did it ever cross your mind that it might be better for testing and gathering statistics about the mod? By putting players on equal skill level against each other they can better see how the mode works, how much is it influenced by RNG etc. so they can make better balance changes, decisions how to evolve TFT and new synergies etc.? It is far better to see how the game actually works than having someone with understanding of the TFT crush clueless players who just blame it all on RNG and ,,luck". It also gives incentive to players to play the mode more so they get more data.
: > [{quoted}](name=Cräfty,realm=EUW,application-id=RaE1aOE7,discussion-id=zaYmQ1R9,comment-id=000000000000,timestamp=2019-08-07T07:19:20.472+0000) > > You, too, don't play ranked TFT, so you don't know what you're talking about. Refer to my last comment. Thanks > > Also, the game is not only luck and positioning. One of the hardest part of the game is knowing when to transition between comps and know when to give up on going a certain comp. The game, although screwed up by the current RNG system, still has a big skill element of decision making to it. > > This becomes even more important when you have bad luck with items. Knowing how to bypass the bad RNG and make the right decisions based on what is or is not being played by other players, what units/items are available to me from the shop/PvE rounds, what state are the units are (2+ stars or not), what enemy comps have blitz, etc. > > If you bypass the RNG aspect of the game, there is so much more to do and to learn from playing it competitively. As someone in D4, I can tell the difference between someone who plays the game only in normals, someone in silver, and someone in D4+. The quality of the games are so much different and the skill expression is very apparent in higher elos. But it's nowhere near as skill expressive as the other modes. Hell, I'd prefer playing Ranked URF than that. And the worst part is they will actually get rewards at the end of the season if they get gold+, at least from what I heard.
> [{quoted}](name=Nazgul10,realm=EUNE,application-id=RaE1aOE7,discussion-id=zaYmQ1R9,comment-id=0000000000000000,timestamp=2019-08-07T07:24:19.839+0000) > > But it's nowhere near as skill expressive as the other modes. Hell, I'd prefer playing Ranked URF than that. And the worst part is they will actually get rewards at the end of the season if they get gold+, at least from what I heard. No, it is pretty much as skill expressive as other modes. It just takes different type of skill. Do you think that there is no skill in playing games like Heartstone,Magic the gathering, chess or other similiar games?
Barkley (NA)
: Meh... yes and no. You should KNOW the meta, so you know your options. But you should never force a comp -just because- its a meta comp. Forcing a comp will nearly always get you killed. Know its there. Know when you can pivot into it -- but don't go into a game like "I'm going void this game!" because you likely won't get it. What might be more beneficial is knowing how to COUNTER the meta.... so that while all these meta sheep are building their void brawlers, you can take it down with ease with something like yordles + glacial or yordles + knights or knights + glacial or whatever.
> [{quoted}](name=Barkley,realm=NA,application-id=RaE1aOE7,discussion-id=oyK7VzEV,comment-id=00010000,timestamp=2019-08-05T18:48:51.509+0000) > > Meh... yes and no. > > You should KNOW the meta, so you know your options. > > But you should never force a comp -just because- its a meta comp. Forcing a comp will nearly always get you killed. > > Know its there. Know when you can pivot into it -- but don't go into a game like "I'm going void this game!" because you likely won't get it. > > What might be more beneficial is knowing how to COUNTER the meta.... so that while all these meta sheep are building their void brawlers, you can take it down with ease with something like yordles + glacial or yordles + knights or knights + glacial or whatever. I think you should be kind of ,,soft-forcing". Know which comps are good and then if you are getting main pieces of that comp just force the rest. And you should not go some comps as they are not that good atm. Once the mode gets more balanced this might not be the correct way bot so far it worked well for me.
: I hope TFT fails
I do not agree with little legends being in lootbox mode, but they do not give you any advantage and you could get your own little legend for free so I do not see that as a real problem. And I do not see problem with the 40 minute games either. Why should it fail? Because you do not like some aspects of it?
: How about actually fixing Assassins?
And sometimes nobody from enemy team moves so they just jump directly on the frontline. And yes I do have non-assasin units that should pull aggro and make space for assasins.
Hoosier1 (NA)
: > [{quoted}](name=Aritmor,realm=EUNE,application-id=yrc23zHg,discussion-id=yvNnmd9v,comment-id=000c0000,timestamp=2019-08-06T05:58:16.017+0000) > > It is for players that enjoy card games and similiar games. But IMO targeted towards those that can't play the MOBA to bring in more money.
> [{quoted}](name=Hoosier1,realm=NA,application-id=yrc23zHg,discussion-id=yvNnmd9v,comment-id=000c00000000,timestamp=2019-08-06T13:01:46.067+0000) > > But IMO targeted towards those that can't play the MOBA to bring in more money. Well some people just do not enjoy MOBA as you do not enjoy TFT, it might not be just about us not being able to play MOBAs. But yea it is RIOT trying to diversify their game modes to attract players from different genres. For example there is big community of former HS players that came to TFT and I would imagine even other card games or autochess players are coming.
Hoosier1 (NA)
: > [{quoted}](name=Evil Jester,realm=NA,application-id=yrc23zHg,discussion-id=yvNnmd9v,comment-id=,timestamp=2019-08-05T10:32:37.063+0000) > > Like i've seen vids and played once or 2x but I just don't get the hype over this. IMO, Riot created it to bring in more casual players that pretty much suck at the MOBA itself. All Riot is doing is farming more money from the casual player who can play this and not worry about ruining the game for others like most of them do when they play the MOBA. I think Riot should have made the effort to deal with the plethora of bad players that ruin the MOBA but they choose not to because they don't have any integrity or pride. TFT will be an afterthought for most in a few months after the novelty of this boring AF mode wears off and then Riot will realize how much time and money they wasted on what is basically a mobile game that you play on your phone. League is a MOBA. League is PvP. League is not PVE like the crap modes they made for, you guessed it, those people who can't play the real game. The only modes that should be available are those that follow with what MOBA is. Nothing more and nothing less. Blizzard started ruining the MMO genre by catering to the casual and now Riot is following the same path with the MOBA. As I will never play another Blizzard game in my lifetime, I believe that is going to hold true for Riot eventually. Capitalism is the cancer that causes developers to sell out to the masses and their integrity and pride goes with it.
> [{quoted}](name=Hoosier1,realm=NA,application-id=yrc23zHg,discussion-id=yvNnmd9v,comment-id=000c,timestamp=2019-08-05T19:41:44.759+0000) > > IMO, Riot created it to bring in more casual players that pretty much suck at the MOBA itself. All Riot is doing is farming more money from the casual player who can play this and not worry about ruining the game for others like most of them do when they play the MOBA. I think Riot should have made the effort to deal with the plethora of bad players that ruin the MOBA but they choose not to because they don't have any integrity or pride. > > TFT will be an afterthought for most in a few months after the novelty of this boring AF mode wears off and then Riot will realize how much time and money they wasted on what is basically a mobile game that you play on your phone. > > League is a MOBA. League is PvP. League is not PVE like the crap modes they made for, you guessed it, those people who can't play the real game. > > The only modes that should be available are those that follow with what MOBA is. Nothing more and nothing less. > > Blizzard started ruining the MMO genre by catering to the casual and now Riot is following the same path with the MOBA. As I will never play another Blizzard game in my lifetime, I believe that is going to hold true for Riot eventually. > > Capitalism is the cancer that causes developers to sell out to the masses and their integrity and pride goes with it. It is for players that enjoy card games and similiar games.
: Problem with team tactics fight game mode
Yea, I kind of wish that the dev team changed their approach from ,,lets put in as much RNG as possible" to ,,lets put in as less RNG as possible". But it does not seem they want to go that way.
: Fix this stupid mode
Which one are you? The third one? Did you try to roll tristana on level 7?
LEAFERA (EUNE)
: 1)I didn't think about it, so maybe only for incomplete items, Or it will cost some gold to do. 4) I think the game rely on RNG way too much, And it takes the player choice at a level that ruins the game more than a balance issues would.
> [{quoted}](name=LEAFERA,realm=EUNE,application-id=RaE1aOE7,discussion-id=jVNRy1c0,comment-id=00000000,timestamp=2019-08-05T00:57:58.325+0000) > > > 4) I think the game rely on RNG way too much, And it takes the player choice at a level that ruins the game more than a balance issues would. The game is about influencing RNG of champion drops through leveling up and rolling on correct levels. How would that option even work? Like you get to a level where you can get 4 cost champs and you lock all other costs so you would just get 4 costs champs? T
: I find it funny that everyone immediately jumps at "True Damage" as being some ridiculous overpowered thing just on its own merit when that's really not true. An ability could do literally 1 point of damage like Twitch's poison and the league community would whine about "WTF True Damage, this is overpowered!" Let's be real about this. Most units in TFT don't even have very much armor, except for specific tanky units (Leona), Guardian bonus (Braum/Leona), or Exodia Nobles (hey it's Leona again). It does mean that their spells can cut through Dragons Claw and Dragon bonus, which is significant, but the only Void caster that really does a lot of that is Cho'gath. Are void units really that broken? I don't know, maybe. I can say that Brawler bonus is pretty damn good. But please, _please_ come up with a better argument than "WTF TRUE DAMAGE IS BROKEN".
> [{quoted}](name=RavenMagus,realm=NA,application-id=RaE1aOE7,discussion-id=ZUJw4Bs7,comment-id=0002,timestamp=2019-08-04T22:35:12.415+0000) > > I find it funny that everyone immediately jumps at "True Damage" as being some ridiculous overpowered thing just on its own merit when that's really not true. > An ability could do literally 1 point of damage like Twitch's poison and the league community would whine about "WTF True Damage, this is overpowered!" > > Let's be real about this. Most units in TFT don't even have very much armor, except for specific tanky units (Leona), Guardian bonus (Braum/Leona), or Exodia Nobles (hey it's Leona again). It does mean that their spells can cut through Dragons Claw and Dragon bonus, which is significant, but the only Void caster that really does a lot of that is Cho'gath. > > Are void units really that broken? I don't know, maybe. I can say that Brawler bonus is pretty damn good. But please, _please_ come up with a better argument than "WTF TRUE DAMAGE IS BROKEN". Voids are broken. They are broken for the same reason demons were. They are generally good against all compositions, they outright counter some of them and there is no counterplay to them. And the true damage is part of the problem as there is nothing you can do against it.
: TFT Ranked: The Story of a failed BETA test.
Honestly bugs should be part of beta so that is fine. What I am really disappointed in is the way developers are heading in what they want to have in their game. Instead of making the game as skill based as possible they decided to make it as RNG heavy as possible and adding ,,counterplays" to the RNG they have in game. Plus the terrible balancing that instead of balancing just makes new OP synergies while overnerfing the old OP synergies into oblivion making them unplayable. I hope that is just them gathering statistics instead of how the game and ,,balancing" will be in future. Honestly most of the ranked climb right now is just figuring out what the OP synergies are and forcing them over and over in games as a lot of the synergies are just way weaker or get countered very easily. The game started great and had potential but I feel really disappointed in where it is heading. I will say it again - RIOT should decide if they want to have it as competitive mode or fun mode because they clearly cannot make it both. Get rid of rankeds and make it fun mode or get rid of the abundance of RNG instead of adding more of it.
: In Defense of The Treeline - A Poorly Substantiated Corporate Decision
Honestly this is on point. I understand why they want to get rid of it as it is too similiar to SR and they want to diversify their gamemodes to attract as many players as possible, but they could at least be honest about it instead of making it die through no balancing, manipulating players to not play it through excluding it from battlepasses and then come up ,,we are so sad about it" bs. There was really obvious plan to retire it...
Jaspers (EUW)
: Think I'm more confused that 3 people had level 3 Warwick. Didn't even know there were that many in the game.
> [{quoted}](name=Jaspers,realm=EUW,application-id=RaE1aOE7,discussion-id=aEbqttwW,comment-id=00000000,timestamp=2019-08-05T09:22:51.998+0000) > > Think I'm more confused that 3 people had level 3 Warwick. Didn't even know there were that many in the game. There is 33 1 cost champions so technically it is possible. But when player gets eliminated their pieces go back to the shared pool. So probably they completed their level 3 wws after the last guy got eliminated.
: Second place had five 3*s but could never find a single Kayle. That's some RNG for you right there
> [{quoted}](name=RavenMagus,realm=NA,application-id=RaE1aOE7,discussion-id=aEbqttwW,comment-id=0000,timestamp=2019-08-05T09:06:45.425+0000) > > Second place had five 3*s but could never find a single Kayle. That's some RNG for you right there Actually he was level 7 at best. At that leve you have 2% chance to find a 5 cost unit. If you do not play to your RNG you cannot blame the RNG.
: > [{quoted}](name=FoodMalfax,realm=EUW,application-id=RaE1aOE7,discussion-id=XzrAEGVI,comment-id=0003,timestamp=2019-08-04T22:09:56.346+0000) > > No, actually when this happens whichever little legend gets hit first and dies gets second place. I advise you next time to move yr little legend as far as possible when you get something like this. I actually won like this but without knowing and after some research i saw what was up. I saw a reply on reddit saying the same thing. I find it extremely, extremely dumb, but that does appear to be what happened. I'll be sure to move my Little Legend as far away from the action as possible from now on.
> [{quoted}](name=Everyday Legends,realm=NA,application-id=RaE1aOE7,discussion-id=XzrAEGVI,comment-id=00030000,timestamp=2019-08-04T22:12:20.073+0000) > > I saw a reply on reddit saying the same thing. I find it extremely, extremely dumb, but that does appear to be what happened. I'll be sure to move my Little Legend as far away from the action as possible from now on. You can actually run from the damage to edge of map and sometimes it can bump you one place up even in midgame and such when someone else just dies before you.
: They fixed not getting anything from the first few rounds, now were here, getting either gold or an item. Improvement. If they do equalize item drop rates, then people will complain that the RNG on what items you get is too impacting. I don't think this will ever be solved tbh. I understand wanting it to be fair, but it will never be fair as long as RNG has a role in deciding something as vital as items. This will never be solved.
> [{quoted}](name=Best Valor NA,realm=NA,application-id=RaE1aOE7,discussion-id=KK2ojYh6,comment-id=000b,timestamp=2019-08-05T06:47:59.577+0000) > > They fixed not getting anything from the first few rounds, now were here, getting either gold or an item. Improvement. > > If they do equalize item drop rates, then people will complain that the RNG on what items you get is too impacting. > > I don't think this will ever be solved tbh. I understand wanting it to be fair, but it will never be fair as long as RNG has a role in deciding something as vital as items. This will never be solved. But it would be more fair. Yes, people would still complain but right now RNG plays too big factor. Even just discarding the stupid gold drops and making one item guaranteed would push it closer to being even as everyone would have at least option to complete 2 items before the PvP rounds. Sure you could still face people who would have more, but it would not be as bad as going with 0 or 1 item against a player with 3+ items. I do not think we need totally equalized drops, but I think the game should be more fair considering the drops. Also this is not just about ladder as on ladder it kind of evens out in the end with hundreds of games played, but if they will want to make some competitive scene the RNG is just too big to have any fair competition as items just give you too big advantage. And now we are getting stupid hextech origin because RIOT thinks it is better to have ,,counterplays" than to have more balanced game.
Undustas (NA)
: > [{quoted}](name=Orion69,realm=NA,application-id=RaE1aOE7,discussion-id=KK2ojYh6,comment-id=0003000000000000000000000000000000000002,timestamp=2019-08-04T17:09:15.161+0000) > > Dude, it's not just that site. Rito has said that only 1st place counts as a win. 2-4 just gains you elo. I thought the same thing when you said your last 14/15 games you won. A better word would be "placed" or something, or top 4 finish. I'm with you about blaming RNG about being bad, but you were kind of disingenuous. Maybe. Didn't know riot only counted first as a win since you get points for top 4...seems kinda dumb. I guess 2-4th gets a participation trophy.
> [{quoted}](name=Undustas,realm=NA,application-id=RaE1aOE7,discussion-id=KK2ojYh6,comment-id=00030000000000000000000000000000000000020000,timestamp=2019-08-04T17:46:11.459+0000) > > Maybe. > > Didn't know riot only counted first as a win since you get points for top 4...seems kinda dumb. > > I guess 2-4th gets a participation trophy. Well usually you win by being first. That does not mean getting silver or bronze medal is worthless, right? You are still doing good, but winning always means being first.
: Soo, Riot literally doesn't give a shit about Twisted Treeline
I think people at RIOT actualy do give a shit about TT. Just not in a way how to save the map, but how to retire it. They were forcing players out of it by not including it in battlepasses and batlepasses usually run almost back to back with like week or two between them. So if you wanted to get rewards you were basically forced to not play TT. They were also forcing people out by not adressing any problems or making any changes regarding the problems that players of TT were pointing out for YEARS. Their explanation is fucking joke they should at least have balls and tell the truth instead of this ,,we are so sad but the population is not there" bullshit. If RIOT is so sad about it why were they doing everything they could to sabotage TT? It was really obvious they were making everything they could to excuse the removal of TT. I do not know if they think people are idiots or that guilible but ffs nobody at RIOT could find a way to make it less obvious? I do not know how much people responsible for this are making at RIOT, but they are for sure getting overpaid for the shitty job they are doing.
: Daily reminder for Riot that item RNG feels bad and makes the game enormously less fun to play
I am not sure we need equal drops but I think that having at least one drop guaranteed per round would solve a lot of the problems while still keeping the idea of ,,fun" RIOT has. You would still meet people who got more drops than you but the difference would not be as huge as it is now. Basically everyone would start with at least 4 items(3 drops +1 from carousel) so even having like 5-7 would not be as devastating as it is now. I have no idea why they discarded this idea and put in the gold drops instead.
Undustas (NA)
: > [{quoted}](name=Apoy,realm=NA,application-id=RaE1aOE7,discussion-id=KK2ojYh6,comment-id=00030002,timestamp=2019-08-03T02:50:51.637+0000) > > Yeah...No. I just got out of a game where I got 2 item drops and was wiped because my opponent had 4 more items then myself. That is 2 combined items. That's a huge difference. I was lucky on my champ drops so I lasted longer but when you don't have items, you don't have items. Not sure what to tell you, i typically make it to top 4 and im telling you the items are typically the same in terms of amount. If i get nothing on the first creep wave i typically end up getting 3-4 items next wave making it even.... Im sure im just lucky though and you obviously cant win because it could only be RNG holding you back.
> [{quoted}](name=Undustas,realm=NA,application-id=RaE1aOE7,discussion-id=KK2ojYh6,comment-id=000300020000,timestamp=2019-08-03T07:49:31.405+0000) > > Not sure what to tell you, i typically make it to top 4 and im telling you the items are typically the same in terms of amount. If i get nothing on the first creep wave i typically end up getting 3-4 items next wave making it even.... > > Im sure im just lucky though and you obviously cant win because it could only be RNG holding you back. But if you could choose would you rather take items early or late? Because the fact that items even out in the end(which is not always the case) does not equal to ,,it does not matter if you get them early or late in the game". There are almost no upsides in getting items late, while there is plenty of advantages having them early. And the only time I would rather get gold than items is if the first PvE rounds gave me 1 item and gold as that is the worst RNG you can get in those rounds - 1 item makes no difference unless you can complete some good early game item with it and 3 gold does not really help with anything either. Instead of 1 item and 3 gold I would take 8 gold pretty much all the time, but if I would be getting 2-3 items in the first rounds I would always take that over gold.
Auve (NA)
: In Defense of the Treeline
Honestly this was more of a plan than sudden decision. TT was not supported in battlepasses, no real changes or balancing was done etc. RIOT made it as unpopulated and ,,unplayable" as they could through indirect manipulation and then they came up with ,, Noone is really playing TT, we are so sad but we have to shut it down". Yea, sure...
: Teamfight Tactics has severely limited design space for future champion releases
I think RIOT made statement that goal is around 60 champions and for next seasons they might just rotate new champions into the synergies and retire the old ones, or even make new synergy with new champions. So they are not going to add all 140+ champions but they will rotate them.
: Picking phase skip (????)
They just announced it should be hotfixed.
Undustas (NA)
: Hate to break the news but items by end game are typically even...usually within an item or 2 apart. I find if I get nothing at the start I get 4 items or so from raptors or krugs. Typically always even out to people getting 6 completed items.
> [{quoted}](name=Undustas,realm=NA,application-id=RaE1aOE7,discussion-id=KK2ojYh6,comment-id=0003,timestamp=2019-08-02T18:15:14.282+0000) > > Hate to break the news but items by end game are typically even...usually within an item or 2 apart. > > I find if I get nothing at the start I get 4 items or so from raptors or krugs. > > Typically always even out to people getting 6 completed items. Yea, it evens out in the end but usually you are going to have bad time during early and midgame. You need to waste your eco and invest in rolls/levels while they can just let their items carry them and winstreak their way through early/mid game. Or at least not loose that much HP and play from safety. If it gets paired with bad rolls you might not even get to the raptors which is the round that usually evens it. In meantime you are forced to complete suboptimal items because some items are still better than no items but since you do not have the luxury of multiple item combinations you just make the one that is possible to complete which is usually worse than having a choice what to complete. Also there is the problem that items are pretty vital for most compositions and once you get to wolves or raptors you are usually set in composition you want to play and you might get items that do not really fit. So yea it evens out, but I would always take items earlier as that allows you more choices and easier planning. And even after the raptor round there are big differences in item counts between players. People who did get really bad item RNG are usually not around to actually compare. RNG becomes really obvious and painfull once you get paired with people who are actually on your skill level. If you play against bad opponents you can still outplay them but once the skill gets relatively even item RNG makes huge difference. Going only with carousel items(or with like1-2 drops) whole game to wolves is basically suicide and best you can hope is to end somewhere around 5th.
Jack Eron (EUNE)
: How many people downvoted this.... i'm sick of those stupid kids who dare to vote against the will of ther whole team.... and in 99% that one NO comes from the biggest feeder. Of course he is not going to be angry for himself but he will hold us as hostages. And stop that "comeback is always possible" nonsense. League of legends is a strategy game. We are calculating, thinking, using logic. What you should care about in these kind of games are facts. You always have a chance to comeback? YEA, and how many times does it happen? I would doubt that it can reach even a 20%. I had games like that, when everything was lost and we came back. Sometimes it happens, but in most cases those situations happened because of LUCK. LUCK is not a thing what i will count on when playin a strategy game. When i see that someone is inting and 4 people wants to end the game... the huge majority... than why would i be the only person who vote no? It 's stupidity, a waste of time, and games can totally change sometimes, but rarely. So just stop this. Also, surrender rate is the highest in higher elos. WHy? Because people know that NOT every games can be carried, and because they know that this is a teamwork game. You will rarely carry solo, but one guy is mostly enough to ruin a game.
> [{quoted}](name=Jack Eron,realm=EUNE,application-id=3ErqAdtq,discussion-id=jAR4iZb7,comment-id=0018,timestamp=2019-07-26T11:29:06.567+0000) > > How many people downvoted this.... i'm sick of those stupid kids who dare to vote against the will of ther whole team.... and in 99% that one NO comes from the biggest feeder. Of course he is not going to be angry for himself but he will hold us as hostages. > > And stop that "comeback is always possible" nonsense. > > League of legends is a strategy game. We are calculating, thinking, using logic. What you should care about in these kind of games are facts. You always have a chance to comeback? YEA, and how many times does it happen? I would doubt that it can reach even a 20%. > > I had games like that, when everything was lost and we came back. Sometimes it happens, but in most cases those situations happened because of LUCK. LUCK is not a thing what i will count on when playin a strategy game. > > When i see that someone is inting and 4 people wants to end the game... the huge majority... than why would i be the only person who vote no? It 's stupidity, a waste of time, and games can totally change sometimes, but rarely. So just stop this. > > Also, surrender rate is the highest in higher elos. WHy? Because people know that NOT every games can be carried, and because they know that this is a teamwork game. You will rarely carry solo, but one guy is mostly enough to ruin a game. The game is not played only be mastermind strategists with impeccable logic. It is the other way around, most players have huge flaws in their tactical and strategical thinking and logic. ,,Luck" does not really exist in game. What you call luck is enemy doing mistake and you capitalizing on that mistake. Surrender rates are highest in high elo because people rarely do mistakes there and are good in closing the games once they take advantage. 95% of playerbase is nowhere near that. So high elo is not good argument for ,,ff15". It actually helps our side of argument - lower and mid elo games are full of mistakes(and some of them huge mistakes) so only few games are totally unwinnable and certainly are not determined at 15 minutes.
: Why are you quoting LS to make this point? LS's vision of balance is largely centered around pro play. He doesn't *a singular fuck* about what anyone below Master tier thinks about the game's balance. That said, let's say Riot "balances the game", then the question is "balance it for WHO?". First off, they can't balance this game in any capacity without comms, and they REFUSE to add them. Some champs, like Yuumi and Galio, have their potential locked behind coordination while other champs, like Sona support and most assassins, gain power due to a lack of coordination. The true power level of quite a few champs won't be realized in solo queue simply due to the environment of solo queue. However, if you balance the game for the sake of coordinated play (which you'd expect for a team game), you can bet your bottom dollar and the two quarters under it that we'll NEVER hear the end of "OMG RIOT SELLING OUT TO THE CHINE$E FUCK TENCENT AND THEIR PRO PLAY LC$ BULL$HIT". The game's balance is shoddy because Riot, despite the lack of credit where it's due, refuses to sacrifice the experience of solo queue players to improve it. They've only recently tried to say "Hey, maybe we should sharpen match-ups so there'll be a need to pick more champions than the best 3 in every lane" just because they feared how sharper match-ups would effect average players. LS doesn't give a fuck about solo queue balance. Why would you quote him?
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=prpdHyAZ,comment-id=0004,timestamp=2019-07-26T03:48:58.490+0000) > > Why are you quoting LS to make this point? LS's vision of balance is largely centered around pro play. He doesn't *a singular fuck* about what anyone below Master tier thinks about the game's balance. > > That said, let's say Riot "balances the game", then the question is "balance it for WHO?". First off, they can't balance this game in any capacity without comms, and they REFUSE to add them. Some champs, like Yuumi and Galio, have their potential locked behind coordination while other champs, like Sona support and most assassins, gain power due to a lack of coordination. The true power level of quite a few champs won't be realized in solo queue simply due to the environment of solo queue. However, if you balance the game for the sake of coordinated play (which you'd expect for a team game), you can bet your bottom dollar and the two quarters under it that we'll NEVER hear the end of "OMG RIOT SELLING OUT TO THE CHINE$E FUCK TENCENT AND THEIR PRO PLAY LC$ BULL$HIT". > > The game's balance is shoddy because Riot, despite the lack of credit where it's due, refuses to sacrifice the experience of solo queue players to improve it. They've only recently tried to say "Hey, maybe we should sharpen match-ups so there'll be a need to pick more champions than the best 3 in every lane" just because they feared how sharper match-ups would effect average players. LS doesn't give a fuck about solo queue balance. Why would you quote him? And that is where the balance should always be aimed at. High elo and pro play. Buffing champions because low skilled players cannot utilise their potential and nerfing champions because low skilled players cannot play against them is just wrong. High elo is where the champions and game are played to their full potential so that should be around what the balancing is done because that is actually the only REAL balance we can have even when it might seem to the low elo players(me included) as unbalanced.
xAcidik (NA)
: False. The number of times the game is trolled by that one person saying no is far higher than the ones where a comeback is possible, and that's not including when people are legitimately trying and just get snowballed on from one bad play. The FF feature is there for a reason, that reason being that these games can last, theoretically, infinitely long, and it is a safeguard against being trolled and held hostage, or absolutely destroyed but the enemy team doesn't end because it's fun for them to kill you every time you leave your base. Just because the comeback is possible doesn't mean that it is fun to try and carry a real troll (not someone who's just playing badly or simply outclassed in lane, those things happen) and win or not, I play League to be competitive, not test how harc I can carry a 4v5
> [{quoted}](name=xAcidik,realm=NA,application-id=3ErqAdtq,discussion-id=jAR4iZb7,comment-id=00060003,timestamp=2019-07-26T09:28:59.930+0000) > > False. The number of times the game is trolled by that one person saying no is far higher than the ones where a comeback is possible, and that's not including when people are legitimately trying and just get snowballed on from one bad play. > > The FF feature is there for a reason, that reason being that these games can last, theoretically, infinitely long, and it is a safeguard against being trolled and held hostage, or absolutely destroyed but the enemy team doesn't end because it's fun for them to kill you every time you leave your base. > > Just because the comeback is possible doesn't mean that it is fun to try and carry a real troll (not someone who's just playing badly or simply outclassed in lane, those things happen) and win or not, I play League to be competitive, not test how harc I can carry a 4v5 Comeback is always possible. People are not robots who take the optimal route to victory and do no mistakes. If the opposing team does not end that just gives you more time to comeback. Item slots are capped at 6, level is capped at 18. If the game takes indefinitely long any advantage they got through exp/gold is negated and you are on even ground and one ace means they lost the game thanks to big respawn timers. Most of the games are just mess and you can comeback easily if you play it smartly and take one good teamfight. But most of the time people just give up like you and that excuses them for not trying. And sometimes it is even worse than just ,,not trying", they outright troll and int because for them the game is already lost so why would anything they do matter and they make the game even harder to win. And when they loose because they threw the game it validates them because they knew the game was lost... So in the end it works as a self fullfilling prophecy. I do not mind bad players that try to win, but I fucking hate players with defeatist attitude like you. I can understand that in normals as that is pretty much about having fun etc., but people like you make me mad in ranked games more than any other shit behavior that is present in the game.
: when is ff@15 going to be reduced to 4/1?
I am for removing the surrender vote alltogether. Usually it is not one salty guy who fed that rejects the surrender. It is the other way around. Some idiot who plays without brain just all-ins when he can and it either works or does not. And then he wants to surrender if it does not work for him and ends loosing the lane. Most of the time it is the ,,coin flip" players who want to surrender and that is when I am going to waste their time by not surrendering.
Unker139 (NA)
: > [{quoted}](name=Aritmor,realm=EUNE,application-id=RaE1aOE7,discussion-id=G024U3tl,comment-id=00000000,timestamp=2019-07-25T22:02:10.924+0000) > > But RIOT said that RNG makes it fun. Just imagine how much fun the guy had with all these items after the first round. Remove rng.... Everyone gets the same choice of starting champions/ items. Anyone can choose any of them bacause getting played closer to a choice than another person on the carousel would be rng. Purchase pools are fixed and the same for everyone and same each game so every reroll, you will know what's next. All damage and procs are consistent and fixed. 25% chance to crit becomes every 4th attack etc.. in other words if two people battle back to back without changing anything, the result will be exactly the same down to the damage dealt to each champion. How long would you play that before you get bored? Too much rng will make things feel lucky, but not enough will get stale.
> [{quoted}](name=Unker139,realm=NA,application-id=RaE1aOE7,discussion-id=G024U3tl,comment-id=000000000000,timestamp=2019-07-25T22:26:53.422+0000) > > Remove rng.... > > Everyone gets the same choice of starting champions/ items. Anyone can choose any of them bacause getting played closer to a choice than another person on the carousel would be rng. > > Purchase pools are fixed and the same for everyone and same each game so every reroll, you will know what's next. > > All damage and procs are consistent and fixed. 25% chance to crit becomes every 4th attack etc.. in other words if two people battle back to back without changing anything, the result will be exactly the same down to the damage dealt to each champion. > > How long would you play that before you get bored? Too much rng will make things feel lucky, but not enough will get stale. I am not for removing all RNG. You can influence the RNG of your champions through rerolling, leveling on correct levels to get the ones you need etc. But there is no need to have the item drops so imbalanced and pure RNG. Why does one player get to have all the fun with 6 items and some other player gets all the frustration because he got 0 items and is playing against that player? Making it that there are at least 3 drops guaranteed from the first 3 PvE rounds would make it more fair for everyone. People could still drop more so have like 7 items but you would at least have 4(3+1 from carousel) so you would not be so behind. Or simply nerf the items to ground so they are not gamebreaking to have but just nice additions to your teamcomp. Currently the items are too powerful on how RNG their drops are. Riot supposedly made soft balancing that you are more likely to get drops lates if you did not get them earlier in the game but that is far worse than getting them early and does not always balance it out. These days people are building comps around their items, instead of doing it the other way around, because items are that important and strong. So that makes another disadvantage for those who get their items late. They do not get the luxury to do that since they get items too late and are usually set in their composition and remaking it would be too expensive.
xFLVCKO (NA)
: Thoughts on Competitive TFT
Phantom games are easy wins as no synergy works for them. If you loose to bot you are severely behind and you would take much more damage if it would be real opponent with their synergies online. You do not see any improvement as the matchmaking is really wide right now. Silvers playing with golds and so on. And if someone plays in a party it might get even wider.
: correct me if iam wrong, but the maximum and minimum items you can get per round in the first 3 are 3. and gold drop considered an item, even tho its the worst stuff that can drop.
> [{quoted}](name=FrancoTheHating,realm=EUNE,application-id=RaE1aOE7,discussion-id=BHEfQiYE,comment-id=0000,timestamp=2019-07-25T20:34:21.200+0000) > > correct me if iam wrong, but the maximum and minimum items you can get per round in the first 3 > are 3. > > and gold drop considered an item, even tho its the worst stuff that can drop. No. Minimum is 3 lootboxes but you can get more.
Ztoka (NA)
: But this mode is all about skill, RNG plays a very minimal part... Says the guy who got 3 full items after the first pvE round. So that's why I'm getting gold in 2 or the 3 rounds.. While it is rare, I have seen it happen before.. Like HTF is that even remotely fair?! That's riots vision of balance though.
> [{quoted}](name=Ztoka,realm=NA,application-id=RaE1aOE7,discussion-id=G024U3tl,comment-id=0000,timestamp=2019-07-25T20:39:20.708+0000) > > But this mode is all about skill, RNG plays a very minimal part... Says the guy who got 3 full items after the first pvE round. So that's why I'm getting gold in 2 or the 3 rounds.. > While it is rare, I have seen it happen before.. Like HTF is that even remotely fair?! That's riots vision of balance though. But RIOT said that RNG makes it fun. Just imagine how much fun the guy had with all these items after the first round.
: allow us to reroll 24h old missions.
,,Mine" does not mean collect. At that point it would just mean playing one stage because of how much gold you get per turn. I think you need to get 20 gold from interest, did you try that?
ShadWooo (EUNE)
: The last reward is stupid icon and nothing else. Why do you care?
> [{quoted}](name=ShadWooo,realm=EUNE,application-id=RaE1aOE7,discussion-id=TF6Hii3E,comment-id=0000,timestamp=2019-07-25T21:40:40.350+0000) > > The last reward is stupid icon and nothing else. Why do you care? It is nice icon though.
: There is absolutely no reason NOT to copy Dota's Autochess item system
Also dota autochess was not made by Valve(Dota2). It was mod made by players. Valve made it possible to create mods using their game as a way to honor how the original Dota came to existence(mod to Warcraft 3). So Dota2 actually has tons of minigames inside it like for example tower deffense games and one of those mods was the autochess game. So I am not really sure they would be able to sue anyone over it unless they have some clauses in terms of service regarding it. Dota Underlords is the game from Valve and that is pretty much copy of the original Dota autochess mod. Dota underlords just changed the item drop system when it was released otherwise it is pure copy of the game. Auto Chess(mobile game) is a game made by the original creators of the Autochess mod and that is basically the exact copy of the game except the names of units and synergies since those are copyrighted. So I do not know about suing anyone over it.
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