: Unpopular opinion from a 7 year top lane main
At first I thought you wrote unpopular opinion from a 7 years old top lane main :))
: > "We are making x and y changes because range top laners have an unfair advantage over melees" They already changed Doran Shield like this Its also kinda your(melee toplaner) fault. After playing melee into Darius once, I personally had enough with this shit, and next time I have to play against Darius again, I will pick something ranged. Same with champions like Morde etc. If you want to beat ranged toplaners, pick something mobile. Kled, Irelia, Renekton can all beat the shit out of whatever Teemo/Ryze you see
> [{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=zAIEm4kt,comment-id=0000,timestamp=2020-01-19T13:56:24.403+0000) >I personally had enough with this shit, and next time I have to play against Darius again, I will pick something ranged. Cuz that's the issue, melees bully weaker melees. Ranged bully melees. Pretty much no one but 2 champs bully ranged.
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Comentários de Rioters
: > [{quoted}](name=ContDeCaterinca1,realm=EUNE,application-id=3ErqAdtq,discussion-id=PWIFZcTo,comment-id=00010000,timestamp=2020-01-08T16:43:06.698+0000) > > The thing is: > > 1) I didn't fight her in her tentacles, slapping the champions right away does full damage, slapping the clone transfers a % > > 2) Any other champion being 2 levels down on a stacked Nasus straight up loses, even Vayne or Yi; Morde and Darius won't do anything vs Nasus at that point. > > 3) Black Cleaver is too big of a powerspike. Transfering half of the damage with maxed E and 24% armor reduction does way too much damage. > > 4) Why buff her in 9.13? She used to have clear counterplay with her E; it "tests" your courage, if you dare do challenge Illaoi or just take the beating; now it's only the latter Not sure what you are getting at for #1 2. This is just untrue. You don't give Darius 5 stacks for free and then fight him expecting to win even multiple kills up, just accept that you got outplayed and you have to back out (easy to do against illaoi) if it was almost any other champ you'd have probably died. Think about a 2/0 caitlyn instantly going to 2/2 and complaining cuz she ate two blitz hooks, except you didn't even die once 3.Conqueror is only about 60% as good this season against champs who build tanky who illaoi specifically HARD counters. It's not too big of a spike it is doing what the item is designed to do. Trinity force is a huge damage spike too, larger in fact, with the tradeoff of more mobility but less hp 4. Basically she got buffed in 9.13 because shit like lucian and teemo top instantly destroyed your spirit within a single second anytime you landed an e due to it being reduced anytime she took any damage dots included. Imagine a hook champion being punished and hard losing trades for LANDING their hook abilities. So it was really just mostly to prevent that. A slight buff which took any ranged matchup from instant dodge to, this still sucks but if they get hit by everything it is actually possible to play. Tldr, she had way too much counterplay so, they appropriately gave her less. She still has quite a lot tho including: 1. Walk away from her any time she wants to do damage or lands an e or ults 2. Instantly dies if she misses e even 5 kills ahead if in a punishable spot lol. 3. Not a champion without ult. 4.Horrifically bad laning pre-3, especially for an early game bully sort of champ 5. Needs to be near spawned tentacles to do anything. Anyone who can destroy them from range poops on her 6. Dodging vessel slams that are not ult empowered is literally as easy as walking in a straight line in any direction, I'm not kidding here, test it out, you will literally never get hit by a tentacle ever again I'm not just defending my champ here, I really am trying to help you learn how to play against illaoi. Hope it helps!
> [{quoted}](name=Minimac2000,realm=NA,application-id=3ErqAdtq,discussion-id=PWIFZcTo,comment-id=000100000000,timestamp=2020-01-08T17:07:22.987+0000) > Tldr, she had way too much counterplay so, they appropriately gave her less. She still has quite a lot tho including: > 1. Walk away from her any time she wants to do damage or lands an e or ults > 2. Instantly dies if she misses e even 5 kills ahead if in a punishable spot lol. > 3. Not a champion without ult. > 4.Horrifically bad laning pre-3, especially for an early game bully sort of champ > 5. Needs to be near spawned tentacles to do anything. Anyone who can destroy them from range poops on her > 6. Dodging vessel slams that are not ult empowered is literally as easy as walking in a straight line in any direction, I'm not kidding here, test it out, you will literally never get hit by a tentacle ever again > > I'm not just defending my champ here, I really I am trying to help you learn how to play against illaoi. Hope it helps! Thanks for your advice, I just feel that I don't feel much wrong against her and I still lose. In between dodging her stuff like tentacle slaps and Qs and dodging most of her Es, but getting hit by some, I still take too much damage for no reason. I can't clear tentacles spawning behind her, she will just defend them and create a control zone like Heimer. Everytime I go aggro against her I die. Morde can invalidate her tentacles with his ULT. With other champions, I find it kind of too hard to beat her. Should I just permashove so she doesn't try to harrass me? Her waveclear is pretty decent as well.
: As an illaoi onetrick. Illaoi is not that strong rn. She is obnoxious to lane against as a melee sure, but if you were really two kills and levels up on her it shouldn't be an issue, especially as someone with inherently good sustain like nasus. In that situation 1. Don't let the wave ever push fully under your tower, illaoi e gets significantly easier to land on people trying to last hit under tower which leads to a hentai fest over landing repeated e's 2. Consistently dodge the e, seriously especially when she is maxing it, this ability is her whole kit, when you are winning, you only have to dodge it once 3. If you have any lead at all, wait for to miss a single e, check that she is not between two tentacles (below plat this will be 95% of the time or more since farming her tentacles is something you should be doing for free stax as nasus). Then proceed to all in immediately, illaoi is not a champion when she misses e and also anytime she doesn't have ult Tldr you are complaining about losing a losing matchup, which illaoi generally hard stomps. Just because you have a kill or two doesn't mean you can ignore that enemies have kits, this is just more dangerous than most when dealing with illaoi considering she makes up for her lack of cc and mobility mainly through her 1v3 melees when 0/4 damage potential Hope that helps! :) P.s. you play morde and darius, imagine complaining about the 20th ranked top laner while playing the 1st AND 2nd
> [{quoted}](name=Minimac2000,realm=NA,application-id=3ErqAdtq,discussion-id=PWIFZcTo,comment-id=0001,timestamp=2020-01-08T15:07:22.337+0000) > > As an illaoi onetrick. Illaoi is not that strong rn. She is obnoxious to lane against as a melee sure, but if you were really two kills and levels up on her it shouldn't be an issue, especially as someone with inherently good sustain like nasus. In that situation > 1. Don't let the wave ever push fully under your tower, illaoi e gets significantly easier to land on people trying to last hit under tower which leads to a hentai fest over landing repeated e's > 2. Consistently dodge the e, seriously especially when she is maxing it, this ability is her whole kit, when you are winning, you only have to dodge it once > 3. If you have any lead at all, wait for to miss a single e, check that she is not between two tentacles (below plat this will be 95% of the time or more since farming her tentacles is something you should be doing for free stax as nasus). Then proceed to all in immediately, illaoi is not a champion when she misses e and also anytime she doesn't have ult > > Tldr you are complaining about losing a losing matchup, which illaoi generally hard stomps. Just because you have a kill or two doesn't mean you can ignore that enemies have kits, this is just more dangerous than most when dealing with illaoi considering she makes up for her lack of cc and mobility mainly through her 1v3 melees when 0/4 damage potential > Hope that helps! :) > > P.s. you play morde and darius, imagine complaining about the 20th ranked top laner while playing the 1st AND 2nd The thing is: 1) I didn't fight her in her tentacles, slapping the champions right away does full damage, slapping the clone transfers a % 2) Any other champion being 2 levels down on a stacked Nasus straight up loses, even Vayne or Yi; Morde and Darius won't do anything vs Nasus at that point. 3) Black Cleaver is too big of a powerspike. Transfering half of the damage with maxed E and 24% armor reduction does way too much damage. 4) Why buff her in 9.13? She used to have clear counterplay with her E; it "tests" your courage, if you dare do challenge Illaoi or just take the beating; now it's only the latter
: If she lands E on you, either back out of the radius to take less damage or go in on her and force her off the clone. Sitting around passively while she beats on your spirit is most of how she wins lane.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=PWIFZcTo,comment-id=0002,timestamp=2020-01-08T15:25:03.787+0000) > > If she lands E on you, either back out of the radius to take less damage or go in on her and force her off the clone. > > Sitting around passively while she beats on your spirit is most of how she wins lane. I backed off as fast as I could. I am not a novice. It still did a lot of damage.
Comentários de Rioters
pwc2016 (NA)
: Please update Tryndamere
Facing him early game is managable if he doesn't kill you at lv 1 or 2. Just harrass and keep him at low fury, he won't have damage to beat most toplaners. But he shouldn't be able to spin onto people every 2 auto attacks late game, period. That's truly mindless.
: > [{quoted}](name=Kazekiba,realm=NA,application-id=3ErqAdtq,discussion-id=noXjEujP,comment-id=0002,timestamp=2020-01-02T21:29:34.498+0000) > > Waveclear? > With what ability The flamethrower, which splits after hitting targets so he can wave clear. > Which spell has 850 range and 9-4 second base CD? No one cares about the cd. The point is his ult and sniper Q range are well over 1k range and his follow-up shots are all global. > What hard CC does Aphelios have? Gravitum roots. > Hes 96% right clicks and sometimes has a brand-esque nuke. OK but the right clicks do a ridiculous amount of shit depending on what combination of guns he has, and that means he doesn't have any definitive weakness. > Jinx has a global execute and built in aspd steroids and 700-800 range permanently after level 9 I'm not even gonna bother given how little you know about Aphelios in the first place. Not gonna do this rodeo for both champions in the discussion.
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=noXjEujP,comment-id=00020000,timestamp=2020-01-02T21:43:02.076+0000) > OK but the right clicks do a ridiculous amount of shit depending on what combination of guns he has, and that means he doesn't have any definitive weakness. It's not even about the combinations most of the time. The baseline power of the champ it's just super good. It doesn't matter if you have the wrong gun for the situation, you can still make it work. It's not that super high skillcap, holding the gun in the inventory until you finally need it. Just use any gun at any time(and keep the flamethrower for your ULT to AOE nuke people).
: > [{quoted}](name=ContDeCaterinca1,realm=EUNE,application-id=yrc23zHg,discussion-id=A3N5VoHm,comment-id=,timestamp=2020-01-03T11:44:02.502+0000) > > If I queue as top primary and jg secondary for 4 games in a row, but I get jungle all 4 games, something is seriously off. > > How does that even work? Why is the game ignoring my choice 4 times in a row? It's not. Hell, there are folks who queue top and mid and get filled to jung. Lotta folks dont wanna jung now. You chose it secondary and that's what they really need.
> [{quoted}](name=Dreamspitter,realm=NA,application-id=yrc23zHg,discussion-id=A3N5VoHm,comment-id=0000,timestamp=2020-01-03T12:15:45.567+0000) > Lotta folks dont wanna jung now. Ok I see xD
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Kroda13 (NA)
: I dont get the tryhard thing as an insult are you not supposed to try your best to win?
> [{quoted}](name=Kroda13,realm=NA,application-id=yrc23zHg,discussion-id=QA5XEmGy,comment-id=0001,timestamp=2019-12-26T17:44:16.979+0000) > > I dont get the tryhard thing as an insult are you not supposed to try your best to win? There are extreme cases of tryharding, like a Lee Sin ganking same lane 3 times in 2 minutes or a Teemo blinding you when you go for last hits. Or picking Vayne top if they picked a tank before you. Or 4 man ganking bot or 3 man ganking top at 5 mins into the game. Or consistently invading the opponent jungle just because you are stronger early. If you are in ranked it's fine to do whatever gets you the win. But if you are in normals why not be more loose and try to enjoy the game while letting others also play the game? If you are better you win anyways. I like to secure a good lead if possible then just prolong the game and have fun, take objectives as s safety net to make sure they are less likely to turn us around and end the game when I feel it's about time. Not just force an early ending.
: How is Mordekeiser's design even remotely balanced and not cancer?
His design isn't toxic. His Q has a smaller hitbox than Illaoi's, his E is telegraphed and has a high CD. And the R doesn't even have a damage component. His numbers are just too high, even after repeated nerfs. A stat-check can be easily nerfed by purely reducing damage or tankiness. It's like {{champion:223}} pre 9.13 all over. Now even bigger problems are Conq being too good on him and AP items being so strong. He can build {{item:3116}} {{item:3047}} for 3700 gold. With that he beats any {{item:3078}} user. Then he gets some levels and {{item:3151}}, now his passive melts your ass.
: tank actually always beats damage, if you don't believe me go mundo, volibear and any other tank in the same game(3 tanks try not to misread this to fit your complaint) and make it to 4 items and watch the enemy team be unable to do anything
> [{quoted}](name=S Tier Waifu,realm=NA,application-id=yrc23zHg,discussion-id=adzdRxtH,comment-id=0000,timestamp=2019-12-25T20:09:42.979+0000) > > tank actually always beats damage, if you don't believe me go mundo, volibear and any other tank in the same game(3 tanks try not to misread this to fit your complaint) and make it to 4 items and watch the enemy team be unable to do anything If this was true, tanks would be picked almost every time. {{champion:113}} {{champion:154}} would trump {{champion:245}} {{champion:64}} as jungle picks every game. I guess they don't. And it's not like they are boring, they just can't carry. Negative damage while getting locked down and they can't actually survive for long enough to do anything. Mundo is a bit different, he has super super high base damages and no scaling, so going tank actually helps him. Voli has strong damage, but watch him try to teamfight. Same with Shen. People also go full AP Malph instead of tank Malph. Only Cho is like super good right now IMO.
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: In response to the new Exil video
Trynda and Master Yi have nothing going on to them other than autoattacking. That's why they need the resets on their engage abilities. Without them they would be perma CCed. It would make picking them over someone like {{champion:24}} pointless. Do note I hate both champs. I am not making the argument in favour of them for free. They should nerf Trynda's E CD reduction to 1 second on champs. They should fix Master Yi interaction with Rageblade and maybe make his Q 18 secs at all ranks if it's really such an issue.
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: I'm willing to let the 600 gold generation go in exchange for his ult doing full damage to survivors instead of half. I became less interested in playing him with that change since something just feels off the moment I started playing him (AKA his wave clear nerfs)
> [{quoted}](name=0cean Mann,realm=NA,application-id=yrc23zHg,discussion-id=Ar9dsg53,comment-id=0004,timestamp=2019-12-10T07:27:34.179+0000) > > I'm willing to let the 600 gold generation go in exchange for his ult doing full damage to survivors instead of half. I became less interested in playing him with that change since something just feels off the moment I started playing him (AKA his wave clear nerfs) Oh yeah, the revert would probably be a good idea.
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: Nautilus also. Nautilus Q feels like it's 2-3x the size of the animation
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=tgE3U8wN,comment-id=0000,timestamp=2019-12-06T19:11:26.467+0000) > > Nautilus also. > > Nautilus Q feels like it's 2-3x the size of the animation Nautilus hitbox width is probably a bit smaller than the actual anchor size. But the skillshot goes further than the displayed max range.
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: Master Yi doing 50% of a tanks health as True Damage what the hell?
I hope you understands how Yi works. He is a tank buster because: *If you build HP he shreds it with Bloodrazor+Guinsoo *If you build armor he does true damage with E. *So either way, he is meant to beat tanks really hard as are Vayne and Fiora. All 3 can shred tanks even when behind if they have their powerspikes: Guinsoo or Ravenous for Fiora. Do I think they have toxic designs that need nerfs? Sure. But as of now(and probably since forever) you don't really complain about them. It's how they work.
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: 9.22 breaks my fps???
Coincidentlly, I have made a Windows update and thought it's because of that. Came here and I see more people have this issue because of new patch. At least it's mystery solved for me now.
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Ηuawei (EUNE)
: > [{quoted}](name=SofaKingBroken,realm=NA,application-id=A8FQeEA8,discussion-id=w651aVx0,comment-id=0000,timestamp=2019-11-03T06:45:30.106+0000) > > I feel like zilean nowadays would have a lot of probelms with the new cancer released on the rift such as: > "the man fish who one shots your entire team" > "Or the clearly 12 year old girl whose fake id says 2000" The annie pun killed me. {{sticker:sg-miss-fortune}}
> [{quoted}](name=Xalasmeni Banana,realm=EUNE,application-id=A8FQeEA8,discussion-id=w651aVx0,comment-id=00000000,timestamp=2019-11-03T09:04:16.066+0000) > > The annie pun killed me. > > {{sticker:sg-miss-fortune}} It's {{champion:142}} actually :)
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Comentários de Rioters
Juice (EUNE)
: So you get autofilled top and expect to win lane with the lowest risk, most braindead role in the game (tanks)? Lol.
> [{quoted}](name=Juice,realm=EUNE,application-id=3ErqAdtq,discussion-id=3Laf53GF,comment-id=0000,timestamp=2019-10-16T16:10:11.442+0000) > > So you get autofilled top and expect to win lane with the lowest risk, most braindead role in the game (tanks)? > > Lol. For once I don't play tanks top(for the exact reason I stated). Everytime I tried, it's not worth it, every other class has more agency. And I didn't get autofilled either xD I just play off role from time to time and from my experience top is pretty unfun.
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: Make Klepto half as effective for ranged champs.
I don't know why people are so much into nerfing Klepto. There is a rune called Phase Rush that 100% invalidates melees when they pick the Ryze, Vlad, Teemo, Kennen, Quinn of the world. I would much rather deal with Klepto.
: What exactly is Jax's weakness?
Jax's kit in itself has never been problematic. His pre-6 damage is trash if you don't trade into his counterstrike. It's obviously his Q buff and Spear that brought him in the current state, where I must say he has almost no weakness. Fiora with Grasp is still worse. Late game champ, but can win almost every single lane out there.
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Comentários de Rioters
Barso55 (NA)
: Nasus is completely overtuned
You have just said LB was even in farm with Nasus. It means Nasus free stacked. Also why pick squishy burst champs into Nasus? You need tank shredders. Like let's say Vel'Koz. Though I must say Nasus can be insanely hard to contain. Whenever I play top, I just pick him. Very safe and braindead.
Hotarµ (NA)
: Pyke: Yes, he needs to be nerfed. A 560k mastery point main's perspective.
My biggest issue when facing Pyke is how tanky he can be. He has the base stats of a Tahm Kench, but more armor per level, and then he regens more than TK does with his E. He is skill dependent, his Q and E are skillshots you have to hit, but if the player is good, there is literally no way to lose trades, you win short trades(since you can't be poked down), you win all-ins since you have so much HP, armor and MR, not to mention hard CC and damage. Plus that ULT is insane.
: Rengar can't one shot with one item like it's impossible. Like all you said was "I don't like him" and nothing else. He is not played because he is bad. They are making it easier for him to clear which is does need.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=qGBkEU3i,comment-id=0001,timestamp=2019-10-02T01:13:49.225+0000) > > Rengar can't one shot with one item like it's impossible. Like all you said was "I don't like him" and nothing else. > > He is not played because he is bad. They are making it easier for him to clear which is does need. True, he can't 1 shot you with an item. Just give him a {{item:3077}} +{{item:3134}} and he is gonna do it easily.
: Tahm is getting nerfed again....
Make the same post on Reddit, they will massively downvote you because "Tahm is cancer and the nerfs should never stop".{{sticker:zombie-brand-mindblown}}
: ??? He's arguably a top 5 best jungler. In what way does he get trashed by "every jungler"? Just curious...
> [{quoted}](name=KazKaz,realm=OCE,application-id=3ErqAdtq,discussion-id=AVkQUAYv,comment-id=0001000000000000,timestamp=2019-09-13T10:18:45.073+0000) > > ??? He's arguably a top 5 best jungler. In what way does he get trashed by "every jungler"? > Just curious... Well, for an early game 1 vs 1 champ he loses duels to a lot of people. He falls off hard too if you don't get fed and he also dies fast in skirmishes. I have played Xin into a lot of match-ups, I used to pretty much OTP him until I switched to full time support. They didn't buff his damage or his ability to deal with assassins, but at least his CC is better with these changes. Plus yeah, the 0.5 s slow from his E is like a {{item:3147}} slow.
: So what do I do against pyke + cait as tahm kench support?
Playing the worst support in the game against probably the best. Frustration ought to happen. Coming from a M7 former Kench player. The only champions I would play Tahm into right now are {{champion:111}} and {{champion:89}}. Gutted damage, gutted CC and utility, they are about to gut his E next patch.
Neriticc (EUW)
: Remove instant 5 stack bleed transfer from Darius passive.
Darius bleed transfer is exactly the mechanic they had in mind during 5.16 juggernaut rework. Old Darius had almost the damage of a 5 bleed current Darius at 0 stacks and also gained movement speed for bleeding multiple people. Current Darius is stronger when he gets at his peak power(hence why they call him juggernaut), but has less means to actually get 5 bleeds. ...and he also has a massive heal of Q.
: Xin Zhao point and click E slows up to 70% now its a fck disgrace they would even put that shit up for testing
> [{quoted}](name=Gear5Luffy,realm=NA,application-id=3ErqAdtq,discussion-id=AVkQUAYv,comment-id=00010000,timestamp=2019-09-13T00:36:10.753+0000) > > Xin Zhao point and click E slows up to 70% now its a fck disgrace they would even put that shit up for testing It's rank 5 E(everyone maxed E last and 0.5 secs slow). Xin needs some love, even though every jungler is still likely going to trash him.
: We knew how Kai'sa would turn out.
Kai'sa niche is being short ranged assassin ADC with late game scaling. She has weakness like her Q and W being hampered by minions, her ULT is mostly engage, so her disengage is average. Her range is 525, pretty low. Average to low wave clear. The issue with Kai'sa IMO is not her kit design, but the outside factors, like how good her core itemization works, how supports can do the job for her and apply plasma stacks(getting hooked by a {{champion:53}} into a {{champion:145}} point blank Q-W at lv2(with PtA) it's the fastest 1 shot in the game early) Her Q damage is too much, she gets 2 upgrades at 2 items, her {{item:3115}} increases the potency of her passive by a lot, {{item:3157}} gives her the W upgrade and it's so much better than {{item:3026}}. Her unevolved Q has 1.0 AP ratio, her rank 3 ULT has 2.0 AD ratio. Nerf both and she is good to go.
Comentários de Rioters
Pepeu2445 (EUNE)
: Tryndamere is REALLY broken
Trynda can't really outplay an opponent, he just has to stand there and AA. The first issue with him is the ULT being a stronger old Kayle ULT(I know Kayle can/could cast in on allies, but 5 secs vs 2 secs is huge) that can be cast even during suppression. And the 2nd issue is spin cooldown late. Spin-Auto-Auto-Spin again. While sitting at 2+ attack speed. I don't care if Trynda can 1 vs 1 me as long as I can keep him away. But I just can't do that due to the stupid spin CD.
Comentários de Rioters
Midg3t (EUNE)
: > [{quoted}](name=ContDeCaterinca1,realm=EUNE,application-id=3ErqAdtq,discussion-id=7MqsZ4Eg,comment-id=00000000,timestamp=2019-08-23T09:23:23.977+0000) > > Ok, which AD assassin builds bonus HP besides having{{item:3071}}? > > Everyone goes Lethality, Maw, LDR, Mortal Reminder, Death Dance, Ravenous Hydra, Guardian Angel > Pyke isnt your usual assassin. He's only Assassin trait is the fact he an execute enemies with R. Take away his R and he's literally rakans edgy brother. But unlike Rakan, Pyke cant build hp to survive engaging on his own. That's why him getting better resistances and hp than other assassins means shit, it's not enough for pyke to survive solo engage. > Pyke not being able to gain bonus HP isn't a big deal contextually. He has Lethality scalings, the game literally tells you what you should build. > Which are only relevant on his R and nothing else. He does dmg on his other spells, but it's not that gr8 unless youre ahead, at which point any champ will do a lot of dmg in that case. > He makes up for it by having 200-300 more HP and 40-50 more armor naturally. And 86% regen late game too. > And? He still gets melted if he engages incorrectly or on his own. In the context of late game, all of that is irrelevant. > Also about the passive grey health decay, it would be a slowish decay, it's more for I have made a mistake, I have to take some punishment. You're already punished by having to be outside of the enemies vision. Everything else is too much. And again, regen is not an issue. Just because you cant instakill every champion that doesnt mean they're busted, you're just too much into season 9 buddy.
> [{quoted}](name=Midg3t,realm=EUNE,application-id=3ErqAdtq,discussion-id=7MqsZ4Eg,comment-id=000000000000,timestamp=2019-08-23T09:40:03.575+0000) > > You're already punished by having to be outside of the enemies vision. Everything else is too much. And again, regen is not an issue. Just because you cant instakill every champion that doesnt mean they're busted, you're just too much into season 9 buddy. He can choose when to dip out of vision in order to minimize how much you lose for it. Most of the time you lose nothing. I find it even more strange you are a support player and you still aren't bothered by Pyke's kit. I played Karma into him once and it was traumatizing. Landing tons of Qs for 10 mins straight, couldn't force him out of lane once. He landed a single Q after lv.6 while missing every single one beforehand, I just died. And I am awful on Pyke myself, but I actually did decent, while playing poorly, cuz the champ is too forgiving. You can check it out in my match history. > And? He still gets melted if he engages incorrectly or on his own. In the context of late game, all of that is irrelevant. > Also this, literally every support gets melted if they engage incorrectly, except other supports can't do what Pyke does and can't get away afterwards.
Midg3t (EUNE)
: 1. I dont agree with dots preventing his passive. If ignite (and other dots) dont reveal stealthed targets and he regens hp when he's not visible, it makes no sense for that to happen. 2. This change would gut his passive and it would be useless. Why would you want to punish pyke way harder than other champs for making a mistake? His passive isnt a problem, period. 3. I agree, no need to get so much gold. Oh and btw his high base armor and hp mean shit when you dont build a lot of resistances and you cannot get bonus hp from items.
> [{quoted}](name=Midg3t,realm=EUNE,application-id=3ErqAdtq,discussion-id=7MqsZ4Eg,comment-id=0000,timestamp=2019-08-23T09:11:29.989+0000) > Oh and btw his high base armor and hp mean shit when you dont build a lot of resistances and you cannot get bonus hp from items. Ok, which AD assassin builds bonus HP besides having{{item:3071}}? Everyone goes Lethality, Maw, LDR, Mortal Reminder, Death Dance, Ravenous Hydra, Guardian Angel Pyke not being able to gain bonus HP isn't a big deal contextually. He has Lethality scalings, the game literally tells you what you should build. He makes up for it by having 200-300 more HP and 40-50 more armor naturally. And 86% regen late game too. Also about the passive grey health decay, it would be a slowish decay, it's more for I have made a mistake, I have to take some punishment.
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