: Or you hit the target with a non CC ability, erase the shield, and then CC..... Or just target the one without the shield.... Sorry. The cooldown is nearly twice as long as most CC poke.
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=IxYyGwfP,comment-id=000000000000,timestamp=2019-12-09T04:22:35.029+0000) > > Or you hit the target with a non CC ability, erase the shield, and then CC..... > > Or just target the one without the shield.... > > Sorry. The cooldown is nearly twice as long as most CC poke. I mean sure, as a morgana main urself u can defintly understand that champions like ekko exist and thye have to set up their stun A FUCKING SKILLSHOT, and by purely existing morgana just makes him unable to gank bot, but yes, breaking the shield should help, right? It's that easy, and then u can CC the target! I SHOULD'VE THINK ON THAT!. U defintly didnt understand one bit of what i was saying so there is no point in talking to you.
: Can we fix and buff Lulu?
Nope. Bring her nerfs. She deserves! Thanks for showing to my tedtalk
: Aurora, The Forunner {Revamped Concept}
rujitra (NA)
: What? Like, really, just what? Kindred is not only fun to play but if anything she's **overpowered** - not in need of a rework at all given her current playrate/winrate.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=Uz9rXEP4,comment-id=0001,timestamp=2019-12-09T01:03:29.826+0000) > > What? > > Like, really, just what? Kindred is not only fun to play but if anything she's **overpowered** - not in need of a rework at all given her current playrate/winrate. Agreed! A champion that literally nobody plays and is spammed by only good one trick players, (why her winrate is high because of her one tricks that are extremely good when playing her) does not need a rework! Hope u understand is satire and what i mean is that the champ actually sucks, is a troll pick and only really attached one tricks that are really good at her spamm her in games. Even they don't wanna play her, but they are stuck with it bcs i also used to main her and i know how it works.
: She wasn't reworked because they liked her kit as it was. It's simple yet complicated, has damage, crowd control, utility. She's not like all the overloaded shit these days and I'm glad they barely touched her. Sure she can be frustrating, but of course ANY counter to your favorite champion will be frustrating. Doesn't mean she/he needs changed/nerfed, etc. Her E is strong but it's gated by long CD costs. Perfect tradeoff. Bait it out just like any other problematic spell- Zyra's E, Lulu's whimsy, and so on then jump on her. Same for her Q as well. She's perfectly fine, actually.
> [{quoted}](name=MiracleMorg94,realm=NA,application-id=3ErqAdtq,discussion-id=IxYyGwfP,comment-id=0000,timestamp=2019-12-09T03:14:42.627+0000) > > She wasn't reworked because they liked her kit as it was. It's simple yet complicated, has damage, crowd control, utility. She's not like all the overloaded shit these days and I'm glad they barely touched her. > > Sure she can be frustrating, but of course ANY counter to your favorite champion will be frustrating. Doesn't mean she/he needs changed/nerfed, etc. > > Her E is strong but it's gated by long CD costs. Perfect tradeoff. Bait it out just like any other problematic spell- Zyra's E, Lulu's whimsy, and so on then jump on her. Same for her Q as well. > > She's perfectly fine, actually. Her E is fine? Yea i love when i set-up a perfect gank bot and some asshole point and click removes my gank by disabling cc on the ally that was so fucking r%%%%%ed that actually walked into my stun (ekko) thus me losing a gank into a meta where failing ganks can cost games. Mhm, sure thing. How is it gated by long cd???? Hello? Anybody home???? Long CD? The only time you use it is when ur adc gets engaged, or you use your ult into the enemy team. You press R, then E yourself away from CC so you can follow. That's it, there are no more other ways of using her E. 2 possibilities in what? 14 minutes? Mhm, indeed gated by long cd. I get her Q should send ppl afk, and i dont have any issue with that since my QSS is clean as fuck, literally god like, same goes for her ult, but being able to remove allys mistakes from the map if ur in E range? That is not even closely remotely to a skill expression, and makes the champ easier than garen (Press E, go conqueror, win lane - quality gameplay!) E should either remove CC either block magic dmg, but not both! Or should have rules on how to use it on allies since solo & jg XP changes now will punsih players for failing a roam/gank more than ever
: RIOT DOESNT BAN TROLLS NEVER . SHOW SOME RESPECT TO YOUR PLAYERBASE
I remember this: It actually was a trend back in what? Season 6/7? When cT would start to ruin the game with his unique creations: Zoe, the rune system, etc I had these too, one warwick would get blue buff and give it to the enemy azir i was facing 3 years ago All i said was "Deserved loss ¯\_(ツ)_/¯" and carried on This is not a troll, when they give the buffs to the right user (again: red to adc blue to mage) is a trend of toxicity. Is actually a call of despair to riot to stop their bullshit, and tbh literally nothing works, from hitting first reddit page to actually doing a well made argument. TL;DR: The guy is not a troll, he is performing a trend and riot is fucking shit up again :) Edit: to make it more clear: I play on all servers around the world (available), i just chose to post on this account. In case you wondering how i know it was a trend back then
ErosLock (NA)
: Things that should be changed for a better Yorick jungle :)
I'd rather him starting with 4 ghouls alive level 1. That'be cool af, and not impossible to deal with either in lane, just take em out careful like a good player would.
Comentários de Rioters
Warmas (EUW)
: Yeah junglers seem to like being crybabies about a 2% nerf. They hit lvl 3 faster meaning they hit the lanes before 3rd wave which gives them a hell lot more impact over the first lane they gank. They actually have to path correctly now not to fall behind too which is another skilldifference potential. Drakes are easier to take which means the jungler doesn't lose as much time on them.
> [{quoted}](name=Warmas,realm=EUW,application-id=3ErqAdtq,discussion-id=7XiGHvEe,comment-id=0000,timestamp=2019-12-07T16:33:05.048+0000) > > Yeah junglers seem to like being crybabies about a 2% nerf. They hit lvl 3 faster meaning they hit the lanes before 3rd wave which gives them a hell lot more impact over the first lane they gank. They actually have to path correctly now not to fall behind too which is another skilldifference potential. Drakes are easier to take which means the jungler doesn't lose as much time on them. You completely missed my point :/
Comentários de Rioters
: get rid of auto fill
Is funny, China/Korea/EUW are probably the only places where autofill doesn't really suck, because they are the most played regions - I am from EUW and whenever i play on my main server i feel like everyone is giving 100%, when i check their profiles, they are all most of the times on their main role, so since EUW is 3rd most popular region after China & Korea (correct me if am wrong) i feel like the same will be going on these servers. But when i play on NA/EUNE/Turkey/etc the smaller regions where the playerbase is notable smaller, i keep getting so many autofills is insane, and many games they get something like: My support mains ADC, my ADC mains support. SOOO many times, they just accept it, even tho they can just swap roles, they just give up, not even bring it up since it happens so often. Is indeed insane, and there should be an option to check before a game: disable auotfill for my entire team - this may cause games to be found more rarely. EXAMPLE: The amount of times i got autofill in EUW was really close to 0, can't remember when i got auotiflled last time On the other hand: I remember 2 months ago, there was this thing going on in EUNE where i would get my main role 1 out of 3 games. 1 - main role, 2-secondary role, 3rd- unlucky, your autofill protection is only up for 2 games and promors.
: 9.24 Yuumi feedback
Breaking it down for ya: P: The passive change was made so yuumi plays more aggressive early game, tell me 1 champion that has mana issues mid-late game (except poor baby Diana, who's getting a rework, thanks god) Q: I don't really care lol, you ain't playing her for damage or duration anyways, just for the insane utility. W: At Max Rank is insane indeed, i love it! It encourages you to sit on the best ally, not the most fed, or the tankiest, but the best player. Late game you don't wanna get off of them anyways, why is it bothering you? .25 seconds delay, so she isn't aids to play against? Thank you riot, finally listening to others rather than ADC players? Give me! Give me! 5 seconds of complete uselessness if you get cc'd, also nice, encourages smart plays rather than completely popping off and on without the ability to get punished by bad plays. E: whatever
Wolity (EUW)
: The BEST feeling ever
I mean, i get him if it was ranked, but if it wasn't . . . Then wow... Who tf gives a shit about normals/drafts/flex or whatever lol? Also, losing as mid in gold OMEGALUL
: PBE Yuumi
I think she is pretty powerful, just from what i've read. Her new max rank W gives to her parasyte-infested target 20% adaptive froce, and that is damn insane. I've been looking for an enchanter than can buff the ap from other champs, but 20%? do you know how strong some abilities scale with that? at 1k AP it stacks itself with d-cap giving about 300 bonus ap. Your APcarry can reach 1300AP before 40 minutes, and that is just fucking insane. (that requires a player that is good at the game, don't take the low elo as exaplme at all, ty :) I love that they pushed her into a scaling champion rather than an early game parasyte and is amazing. Strong, but amazing. The only thing i disagree with is the cannot stick to the target that uses tp, that was kinda inside her identity, y'a know? bringing this back would make her, probably the best scaling support in the game.
: > [{quoted}](name=Arammus,realm=EUW,application-id=3ErqAdtq,discussion-id=OqRZIv29,comment-id=00010000000000000000,timestamp=2019-12-05T12:53:02.841+0000) > > what measures CAN they take? I really don't want to do the thinking for them. Honestly, I actually did post something on the measures that they could take in one of the zillion _AI games are rampant with bots on player side_ threads. But I'm a little lazy to salvage it and re-post. I'd also be embarrassed if my ideas were not quite upto par. If you're asking me, there are options available. For example, going to the root of the problem and fixing it. Supply & Demand. Remove the demand and the supply will wane down on its own. Offering level 30 accounts at a moderately high price. However, put some restrictions on a bought level 30 account and give some advantages to one that was leveled from 1-30. Stricter punishments which are applicable to the main accounts (if they exist) for the people who buy these botted accounts. Even if you don't punish their main accounts, you can throw in a red text visible to everyone which says what they were punished for on a different account. A lot of these bought accounts (I noticed) in Ranked are people buying them for themselves and then _higher elo_ friends to help boost them out of their divisions. Or smurfs doing ranked on bot leveled accounts. If you punish their main accounts as well, make an example out of it. People will automatically be hesitant to buy these unless they have no main accounts. In which case, you're left with mostly Toxic players who lost their mains, still want to play league but have no time to level up accounts. If they have enough money to fork out on a level 30 account sold by Riot for rankeds, let them. The advantage of this is that these toxic players will not mess up with the newbies who recently started out. And Riot can supervise them _better_. Punishments for these should be an immediate perma. ban for a single infarction. If you're wondering like me, I'm really interested in what they do compared to what I proposed.
> [{quoted}](name=Yin Yang Taoist,realm=NA,application-id=3ErqAdtq,discussion-id=OqRZIv29,comment-id=0007,timestamp=2019-12-05T13:16:27.402+0000) > > I really don't want to do the thinking for them. Honestly, I actually did post something on the measures that they could take in one of the zillion _AI games are rampant with bots on player side_ threads. But I'm a little lazy to salvage it and re-post. I'd also be embarrassed if my ideas were not quite upto par. If you're asking me, there are options available. For example, going to the root of the problem and fixing it. Supply & Demand. Remove the demand and the supply will wane down on its own. Offering level 30 accounts at a moderately high price. However, put some restrictions on a bought level 30 account and give some advantages to one that was leveled from 1-30. > > Stricter punishments which are applicable to the main accounts (if they exist) for the people who buy these botted accounts. Even if you don't punish their main accounts, you can throw in a red text visible to everyone which says what they were punished for on a different account. A lot of these bought accounts (I noticed) in Ranked are people buying them for themselves and then _higher elo_ friends to help boost them out of their divisions. Or smurfs doing ranked on bot leveled accounts. If you punish their main accounts as well, make an example out of it. People will automatically be hesitant to buy these unless they have no main accounts. > > In which case, you're left with mostly Toxic players who lost their mains, still want to play league but have no time to level up accounts. If they have enough money to fork out on a level 30 account sold by Riot for rankeds, let them. The advantage of this is that these toxic players will not mess up with the newbies who recently started out. And Riot can supervise them _better_. Punishments for these should be an immediate perma. ban for a single infarction. > > If you're wondering like me, I'm really interested in what they do compared to what I proposed. What exactly stops me to buy a level 30 account from riot games and give it to my new friend who never played this game ever before, doesn't even know how to move his character, or cast spells, so he can ruin a game for new players? Don't get me wrong, there is nothing to stop me now either, even give'em a diamond account to fuck around with. So rather than Riot having stains on their name for "promoting" smurfing, they'd rather leave the bots doing their thing, and just ban the obv ones.
Nørth (EUNE)
: Unless they buff Herold to the point, where it can take three towers and half an inhib, there is still no point in taking it over a dragon. AFAIK, there are no top lane mains in the Balance and Gameplay Team, so it's more like "Well, shit, it's annoying people, but we have to prepare these 14 new skins and... and... you know what? They will just wait until Aphelios release."
> [{quoted}](name=Stashek,realm=EUNE,application-id=3ErqAdtq,discussion-id=9MWb81Kz,comment-id=00000000,timestamp=2019-12-04T00:43:25.078+0000) > > Unless they buff Herold to the point, where it can take three towers and half an inhib, there is still no point in taking it over a dragon. > > AFAIK, there are no top lane mains in the Balance and Gameplay Team, so it's more like "Well, shit, it's annoying people, but we have to prepare these 14 new skins and... and... you know what? They will just wait until Aphelios release." Wait really? I think there are some, otherwise i can't explain the garen rework . . . So you must be wrong on that one chief
Nørth (EUNE)
: I literally forgot top exists in this game
They buffin herold. Real problem now: Why Garen's E insta-proc's conq? Like are devs all garen mains and can't get out of silver?
Hi im 12 (EUNE)
: >this isn't my main account ah so your point was jungle doesn't hit level 18 first but rather it just does while smurfing at a gutter elo, gotcha fam >doesn't punish me when i int or afk but you didn't run it down nor afk ...?
> [{quoted}](name=Hi im 12,realm=EUNE,application-id=3ErqAdtq,discussion-id=lEHt4K5P,comment-id=0000000100010000,timestamp=2019-11-30T14:57:52.144+0000) > > ah so your point was jungle doesn't hit level 18 first but rather it just does while smurfing at a gutter elo, gotcha fam > > but you didn't run it down nor afk ...? Looks like ur braindamaged or something First: You takl about a game that is a loss, where everything can happen such as: getting counterjungled and having no minions/camps to farm, or to sit to soak XP, how does that makes jungle a weak role, where literally the better champion won (in my case shyvana AP is really weak duelist but really dumb strong teamfighter, thus enemy xin zhao would catch me in my own jungle while my lanes were losing by default and apply red buff to slow me and kill me, even if flashing away from him would still get me killed at the next invade) Second: You are talking about only one single game and that's it, makes no sense, your argument is complete trash, redo now that you have the context. You literally compared the XP and KDA, but forgot about the farm, where enemy would have 50% more and if not even double or tripled my cs. AGAIN! REDO YOUR ARGUMENT OR IS JUST BAD-INVALID
Mayver (EUW)
: We need a new client.
Please no! We said this at the first client, and then they bringed the ugly one We said it again at the ugly one and then they bringed the laggy one We repeated this at the laggy one and now we have the bugged one We said it once again at the bugged one, and now we have bugged V2.0 that dissconnects in the middle of games Please no. I can't take it no more. I barely fixed this one so it doesnt disconnect me anymore, please don't !
Hi im 12 (EUNE)
: >when i jungle i'm the first to hit level 18 in the entire game last game you played you were 3k xp behind both solo laners, the game before that 2k xp behind solos and 1k behind adc
> [{quoted}](name=Hi im 12,realm=EUNE,application-id=3ErqAdtq,discussion-id=lEHt4K5P,comment-id=00000001,timestamp=2019-11-29T23:26:48.064+0000) > > last game you played you were 3k xp behind both solo laners, the game before that 2k xp behind solos and 1k behind adc First : this isn't my main account Second: I agree, the system sucks and doesn't punish me when i int or afk, ur definetly right there Thirst: Did you considered only my lost games (where i start running it down because i'm a toxic player) or you consider my most wins where i actually literally 1v5 or 2v5?
: You are rather petty in your language however you seem to be missing the point, all other positions get catch up exp, and jung is the most vulnerable to being repeat invaded and cut off from exp so removing catch up from them is a major issue. I question your claim of being the first to 18 as I have yet to see a single jung out leveling much of anything, even when watching higher level streams I see the jungs on level with a support and not actual laners. And you misunderstood my last point, this update doesn't seem to fix that as I in both my games and the streams I watch see people are still just hugging one lane and ganking it over and over, they just accept "I won't get enough exp period so no reason to try for it" and so they just pick a early game jungler and repeat attack the same lane. As a jungler I DON'T want to be able to just sit on one guy all game, I often refused to do it last season but now I feel actually forced into doing it, like camping one guy is literally the only way i'm gonna get things rolling now, especially if the enemy keeps invading my jungle. Your entire arguement seems centered on the flawed git gud mindset rather than discussing the issues with the system. I have heard people suggest systems where junglers don't get much exp even for kills on laners early game and making it so our camps come back faster and give less per camp while being faster to clear, a system of effectively making jungle farm much more heavily so if say one jungler ganks too much early and the other farms up he would be majorly ahead in order to punish that. I do not know if this would work however the current system seems to encourage what they say they want us to stop doing.
> [{quoted}](name=Busty batpony,realm=NA,application-id=3ErqAdtq,discussion-id=lEHt4K5P,comment-id=00000000,timestamp=2019-11-29T16:19:55.256+0000) > both my games and the streams I watch see people are still just hugging one lane and ganking it over and over, they just accept "I won't get enough exp period so no reason to try for it" and so they just pick a early game jungler and repeat attack the same lane. SO you basically know that if you do that you're getting punished and you still go for it, and then come to complain that you're getting punished and is unfair? How tfq does that even work? Let's just remove the skill from jungleing/farming/ganking at all, so all the low players can achieve challenger! Is unfair how only the best are able to sit at the top of the ladder and you aren't! You need equal chance right?
: Jungle Exp
> we don't get comeback exp now so if I am getting counter jungled So if the enemy is better you're not cool with that, mhm. > there is penalty on exp for over ganking or pushing a lane out with a laner so that option is out Well ofcourse it is, if you fail a gank and you are a bad player is ofcourse a pentalty, what you want free xp for nothing? > I am seeing games where junglers do really well and are the same level as supports or lower They are bad, why when i jungle i'm the first to hit level 18 in the entire game in this new season? is it because i'm cheating? Mhmmmm > this feels like a giant lock out to any jungler who isn't early game which they already were not in great shape What is this supposed to mean? Early game is completely next level right now, get a kill level 2 on bot lane and secure the scuttlers, this will literally win the game for you. Maybe improve ur jungle? Watch actual good players. rather than ur giga fed friend who just hunted down 23 kills but only 33 farm? > riot seems to want us to spam gank one lane less now Yess, it always was fun to get spam ganked by some idiot that would go get 1 camp and come back mid towerdive, get anotheer camp, repeat towerdive mid and etc. I never ever ragequitted when the enemy jungle would just spam gank me even when building defensive and sitting under tower, i think that is complete healthy gameplay to take 1 player out of the game, thus why new morde is getting so much love, but unlike morde you can't qss a towerdive. > abuse low level as hard as possible and make one member of the enemy unable to play all game. the exact thing riot succeded to remove from the game this season. You are now forced into playing the game around the good teammates you have, or playing the game the way you want if all your teammates are braindamaged. WOW! So unhealthy, right? Being forced to play the game rather than camping 1 lane into oblivion and hope other 2 are doing fine.
: Did you just call me hardstuck when I've played a single season? Hmmm. Also why are you calling me an AD player when every single champion in my pool is a tank or mage besides yasuo and graves. Anyway have fun complaining about whatever incoherent nonsense you are rambling about, no one is listening.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=000000000000000000010000000000000000,timestamp=2019-11-29T10:47:03.664+0000) > > Did you just call me hardstuck when I've played a single season? > | Single season If you've played only a single season u have no right at all to comment on balance. It took me 3+ years to learn the existence of everything on the map and all the champions in the game with their weaknesses, and even more time to master a new one trick every new season due to previous one trick getting countless reworks and changes ({{champion:84}} {{champion:107}} {{champion:154}} {{champion:19}} {{champion:39}} {{champion:203}} {{champion:82}} {{champion:13}}) You proved me right with that sentence alone, you clearly do not understand how the game works, and you haven't played enough on the new season 10 map (you gotta learn this one too btw) Once we start seeing regen champion & Lifesteal freaks ({{champion:114}}) more on the rift you will come back, we will meet again, that time i'll prove you wrong why these champions ({{champion:114}}) needs nerfs rather than other needing buffs. Haf a gud day
: Dipshit he was talking about point and click AA's I was pointing out that mages have higher effective range than adc's.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=0000000000000000000100000000,timestamp=2019-11-29T03:47:21.459+0000) > > Dipshit he was talking about point and click AA's I was pointing out that mages have higher effective range than adc's. LMAFOO, and jinx rockets do not have more than 550 range right? Caitlyn Q? What about ezreal? R u mental? There is no mage that has a range that big on an impactful ability like the adcs. And the rest of abilities that you might consider imactful on mages come with combos, thus meaning they have to sit in combat and put themselves to risk. Ur just a hashinshin wannabe NA goldstuck player that just likes to hate on mages for no reason. {{champion:51}} {{champion:22}} {{champion:81}} {{champion:202}} {{champion:236}} {{champion:235}} {{champion:18}} Yup, no high ranged abilities on this mofos here, and the rest that do not have the high range you are asking for are conisdered on secondary role assassins {{champion:119}} {{champion:67}} fuck off, even this bitch can apply GW from her own base with her Q {{champion:498}} Yet The poor bastards have to come in combat and stay in combat to complete combos for the desired debuff {{champion:268}} {{champion:136}} {{champion:69}} {{champion:9}} {{champion:79}} {{champion:38}} {{champion:127}} {{champion:61}} {{champion:517}} the boys here have to risk staying in combat only to apply GW on the enemy. Should i even talk about the perfect AD items that AD champions can just abuse? When i play Talon/Tristana i never complain about build paths, because they are just r%%%%%3dly good, but on Diana/Shyvana i always feel the aids bar increasing while building morellos Ex:{{item:3072}} {{item:3153}} {{item:3812}} {{item:3147}} {{item:3508}} {{item:3508}} {{item:3508}} {{item:3026}} {{item:3031}} {{item:3139}} {{item:3156}} {{item:3156}} {{item:3156}} {{item:3046}} {{item:3046}} {{item:3046}} {{item:3094}} {{item:3181}} {{item:3142}} Yup, these items do not have a perfect build path and a perfect stat worth at all! Nope sir! AP counter parts with perfect buildpaths: {{item:3135}} {{item:3157}} {{item:3089}} {{item:3041}} {{item:3285}} {{item:1402}} {{item:3151}} Observe how 2 of them are a) Jungle item and b) a mejais, where you have to play the game correctly to make sure you can use, while PD is jsut: i'm mentally unstable, i walk alone bot, i cry that enemy rengar almost one shot me and i ouplayed him with my shield and killed him, then go to boards cry how rengar needs nerfs, assassins needs nerfs, and mages are too strong. Ad players just complain and complain, and i get it, you guys like to cry for attention, thus why i ain't replying to you anymore (CONSIDER THAT I DID NOT ADDED THE ATTACK DAMAGE PHYSICAL TANKY ITEMS IN THE EXAMPLE or how the new {{item:3814}} works like a banshees and is pretty fuckign overpowered since i change my focus all the time from that someone that builds that item)
: Having low agency pre-6 doesn't make a character require more skill, or allow any further skill expression. Idk what you mean by "i just hate the removal of the skill cap on the champion." Also, CT hasn't been designing champs for a long time now. He infected all the other designers.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=9GLiytLO,comment-id=000000000000,timestamp=2019-11-28T22:25:20.542+0000) > > > Also, CT hasn't been designing champs for a long time now. Laughs in Aphelios
DW Diana (NA)
: Sorry dude but the days of being half a champion till 6 are gone. Some champions were fone with it, nocturne for example can duel well pre 6 so has little to fear in jungle (or lane it turns out) while diana has been nothing but an AP 1 shot or nothing for ages. I'm not saying she was unplayable, or even unable to kill people pre6, but the changes are far more than just swapping the e and r. The changes have to a good degree altered her AP scaling to allow for a more fighter gameplay style to be used (nashors tooth and other cdr items on her are probably best now) while if you do go for a full AP build you have to play around your ultimate. Hey passive and dash have had a marked reduction in AP scaling and the health scaling on her w shield opens up some great options for things like roa, protobelt and even tank items. I went gunblade, nashors, spirit visage and lichbane with conqueror and found it gave me great damage, sustain and tankiness. While Diana still lacks official AP fighter items at least this opens up a lot more build paths for her. I wouldn't say the changes are perfect, but tbh they're the best we're likely to get and they're a step in the right direction. Next we need items and we'll have a complete champion 😁
> [{quoted}](name=DW Diana,realm=NA,application-id=3ErqAdtq,discussion-id=9GLiytLO,comment-id=0001,timestamp=2019-11-28T22:09:13.270+0000) > > Sorry dude but the days of being half a champion till 6 are gone. Some champions were fone with it, nocturne for example can duel well pre 6 so has little to fear in jungle (or lane it turns out) while diana has been nothing but an AP 1 shot or nothing for ages. > > I'm not saying she was unplayable, or even unable to kill people pre6, but the changes are far more than just swapping the e and r. > > The changes have to a good degree altered her AP scaling to allow for a more fighter gameplay style to be used (nashors tooth and other cdr items on her are probably best now) while if you do go for a full AP build you have to play around your ultimate. > Hey passive and dash have had a marked reduction in AP scaling and the health scaling on her w shield opens up some great options for things like roa, protobelt and even tank items. I went gunblade, nashors, spirit visage and lichbane with conqueror and found it gave me great damage, sustain and tankiness. While Diana still lacks official AP fighter items at least this opens up a lot more build paths for her. > > I wouldn't say the changes are perfect, but tbh they're the best we're likely to get and they're a step in the right direction. Next we need items and we'll have a complete champion 😁 As i said i'm not talking about Diana alone. The champions that are weak pre-6 are just gone and is just annoying. Old akali was prty balanced if i think about it. I really just want a champion that has high skill, i don't think aphelios, the autoattacker that goes trough yasuo's windwall is that complicated tbh. And having riven the only complicated champ in the game bcs of some animation cancels, well.. What's the beauty of the game anymore? really?
: Spamming your now nearly unmissable Q until someone's low then W flash E auto doesn't sound that satisfying to me. I don't think its worth holding her back from the adjustments she'll inevitably get. Playing against a monkey has never felt satisfying.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=9GLiytLO,comment-id=0000,timestamp=2019-11-28T22:03:48.621+0000) > > Spamming your now nearly unmissable Q until someone's low then W flash E auto doesn't sound that satisfying to me. I don't think its worth holding her back from the adjustments she'll inevitably get. > > Playing against a monkey has never felt satisfying. Not talking about Diana alone, i'm talking about all champs that'd'been reworked to have amazing pre-6 and that every release has at least superb overpowered and overloaded broken unimaginable pre-6 (cough cough aphelios cough cough ty cT cough cough)
Cõmega (NA)
: > [{quoted}](name=Delightful Mango,realm=EUNE,application-id=yrc23zHg,discussion-id=piK6TXpp,comment-id=0001,timestamp=2019-11-28T20:58:21.341+0000) > > Yesss, make the game completely easy so everyone can get challenger! I agree with it, why only the best players are at the top of the ladder? Is unfair! _**- Sarcasm**_ Lower the skill cap to catering to the negative winrate players best plan i heard in years
> [{quoted}](name=Cõmega,realm=NA,application-id=yrc23zHg,discussion-id=piK6TXpp,comment-id=00010000,timestamp=2019-11-28T20:59:21.721+0000) > > Lower the skill cap to catering to the negative winrate players > > best plan i heard in years When u say it like that, i just cant stop laughing xDDD
Comentários de Rioters
Tolinar (NA)
: DEAR RIOT GAMES: Put out your bridges.
> " I would be tempted to main Jungle except now it's more complicated than ever - I don't have the time to learn all those terrain nuances and neither do I want to!" Yesss, make the game completely easy so everyone can get challenger! I agree with it, why only the best players are at the top of the ladder? Is unfair! _**- Sarcasm**_
: Easy Elemental Mages (Sisters)
Make a champion Kayn-like where you click on the HUD icon to change it into another champion. Unlike kayn is able to change at any time. This i think would be fun, and make it sister/multiple personality like champ. I think about ziggs when i say this bcs he's crazy
: Maybe in EUNE solo/duoque your teammates won't buy antihealing, but in NA even in pre 30 normals games people buy anti healing. Also there is only one armor item for AD champs {{item:3026}} and its objectively worse than {{item:3157}}. Calling {{item:3156}} even just a strong item is completely and utterly stupid. It costs 3250 gold and gives complete garbage stats. {{item:3155}} is pretty good though but then again so is {{item:3191}}. You dont really seem to understand much about the game TBH. The only reason spellvamp was ever removed was solely because of {{champion:8}} who abused Will of the Ancients and spellvamp resulting in spell vamp and eventually WotA being removed. MAGES broke spell vamp not bruisers. {{item:3091}} {{item:3124}} {{item:3153}} and {{item:3085}} are on hit items not AD items ( BotRK kinda is but its mostly for champs that build AS and on hit ).
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=000900000000000000000000000000000000,timestamp=2019-11-28T18:30:13.293+0000) > > Maybe in EUNE solo/duoque your teammates won't buy antihealing, but in NA even in pre 30 normals games people buy anti healing. Also there is only one armor item for AD champs {{item:3026}} and its objectively worse than {{item:3157}}. Calling {{item:3156}} even just a strong item is completely and utterly stupid. It costs 3250 gold and gives complete garbage stats. {{item:3155}} is pretty good though but then again so is {{item:3191}}. You dont really seem to understand much about the game TBH. The only reason spellvamp was ever removed was solely because of {{champion:8}} who abused Will of the Ancients and spellvamp resulting in spell vamp and eventually WotA being removed. MAGES broke spell vamp not bruisers. {{item:3091}} {{item:3124}} {{item:3153}} and {{item:3085}} are on hit items not AD items ( BotRK kinda is but its mostly for champs that build AS and on hit ). Ok mr i know everything, looks like u dont get what i'm saying here. Tell me all the AP magic resist items, and all the AP armor items, then comapre to the fucking AD items. On hit are pretty op, u ever saw these champs ever? Jinx, Kalista, Kog, Xayah, etc? Nope, sad. Seeker's a good item? Show me where in tooltip says that the item grants a physical dmg shield that also cucks on the enemy laner, bcs when i read it, it says that i HAVE TO STACK MY ARMOR BY FARMING while it's counter part is just complete braindamaged. EUW soloQ, this isn't my main account if u wanna know
Pika Fox (NA)
: > [{quoted}](name=Delightful Mango,realm=EUNE,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=00000001000000000000000000000001,timestamp=2019-11-28T16:17:38.027+0000) > > YOU ARE LITERALLY COMPARING AN ITEM PART TO A FULL ITEM! Ofcourse morello is far superior to executioner, but if you compare morello to full item Mortal reminder, it's a loss for morello. Mortal reminder grans % armor pen, a lot of AD and the amazing passive GW that all the AP champions sit on 3kgold only for it. > Even if we compare exe with morello, is obv exe wins, since is 2200 gold cheaper, and grats everything morello does (GW) > > I repeat myself, if i want good builds and damage i go deathcap, an dif i want magic pen and good buildpath i go void staff. > Morello lost it's battle against both Exe & mortal reminder. You clearly dont play mages. At all. Deathcap is a rare item, and rarely worth building. Voidstaff is almost always more damage/gold spent. Deathcap might always give more raw damage, but not damage per gold. Comparing morellos to executioners/mortal; Morellos has a better build path, better stats, and better application of passive. Magic pen on a mage is strictly better than armor pen on a DPS. DPS classes get multiplicative scaling, and dont need to build as much penetration to deal out high DPS. Ontop of that, building it early is a direct hinderance. Flat penetration is objectively one of the best mage stats in the game, and the only thing you lose building early morellos on mages is just CDR. Its still one of the best damage/gold spent. More than deathcap. Mortal reminder, not so much. DPS classes need too many other items to build this early, and it only becomes efficient late. Morellos wins in literally every way. And it will never get GW earlier than completed unless you severely strip the item, as its build cost is extremely low, only giving up CDR.
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=000000010000000000000000000000010000,timestamp=2019-11-28T17:36:02.255+0000) > > You clearly dont play mages. At all. > > Deathcap is a rare item, and rarely worth building. Voidstaff is almost always more damage/gold spent. Deathcap might always give more raw damage, but not damage per gold. > > Comparing morellos to executioners/mortal; > > Morellos has a better build path, better stats, and better application of passive. > > Magic pen on a mage is strictly better than armor pen on a DPS. DPS classes get multiplicative scaling, and dont need to build as much penetration to deal out high DPS. Ontop of that, building it early is a direct hinderance. > > Flat penetration is objectively one of the best mage stats in the game, and the only thing you lose building early morellos on mages is just CDR. Its still one of the best damage/gold spent. More than deathcap. Mortal reminder, not so much. DPS classes need too many other items to build this early, and it only becomes efficient late. > > Morellos wins in literally every way. And it will never get GW earlier than completed unless you severely strip the item, as its build cost is extremely low, only giving up CDR. what are you even talking about!? LMFAO Morello good? LOL It's obv i'm talking to some random gold player so i won't waste my energy even telling you how wrong you are lmfao When talking about mages you obv only think about : {{champion:1}} {{champion:69}} {{champion:268}} {{champion:30}} {{champion:61}} {{champion:134}} {{champion:115}} and you forget about the existence of other 130 champions in the game
: Who says I hate mages? I play them all the time {{champion:38}} {{champion:13}} {{champion:517}} and a bit of {{champion:8}}. Zhonya's is a mage only item, the active is available as a one time use for other champions but are you really telling me {{champion:59}} wants the active of {{item:3193}} and not the active of {{item:3157}}? That 24/1/7 ryze has enough gold to buy morello and he has 4 teammates that can also bring antihealing items and ignite. Zhonyas was added with 50 armor and now has 45 and checking all its changes it has been buffed over time. It now has CDR and is cheaper than before with a bit less AP. Alot of the time AP junglers go second item morello anyway, pretty common on {{champion:60}} and {{champion:79}} if GW is needed.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=0009000000000000000000000000,timestamp=2019-11-28T17:31:07.100+0000) > > Who says I hate mages? I play them all the time {{champion:38}} {{champion:13}} {{champion:517}} and a bit of {{champion:8}}. Zhonya's is a mage only item, the active is available as a one time use for other champions but are you really telling me {{champion:59}} wants the active of {{item:3193}} and not the active of {{item:3157}}? That 24/1/7 ryze has enough gold to buy morello and he has 4 teammates that can also bring antihealing items and ignite. Zhonyas was added with 50 armor and now has 45 and checking all its changes it has been buffed over time. It now has CDR and is cheaper than before with a bit less AP. Alot of the time AP junglers go second item morello anyway, pretty common on {{champion:60}} and {{champion:79}} if GW is needed. What the fuck are you talking about teammates? Hello? It's soloQ LMFAO, not ranked 5v5. It specifies there: SoloQ. Also i think the AD items are more overloaded than AP items, and you know i'm right, there no point in proving further, ill just leave you with this smol item that should've been removed a long time ago called Maw of malmortius, when broken it grants a stat that was supposed to be removed a long time ago from the game called SPELLVAMP. {{item:3156}} Runaan's dealing 8% of current target HP on all 3 arrows? HMMMMM {{item:3085}} {{item:3153}} Here are some more PERFECT AD ITEMS: {{item:1038}} {{item:3072}} {{item:3153}} {{item:3812}} {{item:3508}} {{item:3508}} {{item:3508}} {{item:3026}} {{item:3124}} {{item:3031}} {{item:3139}} {{item:3139}} {{item:3139}} {{item:3094}} {{item:3094}} {{item:3181}} {{item:3181}} {{item:3181}} {{item:3091}} {{item:3091}} {{item:3091}}, as you can see mages have more than 1 armor item avaliable to buy, right? Is a balanced game right? Healing shouldn't be gutted right? Haf a gud day :)
: So what compensation are ADs gonna get toward magic people if we give a magic item GWs on a semi item. Thats a ridiculously huge buff for no compensation.. pretty sure its already in slate now that AD items arent nearly as good as mage counter parts.
> [{quoted}](name=Pumpedhero,realm=NA,application-id=3ErqAdtq,discussion-id=VpMpQZAL,comment-id=0000,timestamp=2019-11-28T16:54:28.211+0000) > > AD items arent nearly as good as mage counter parts. {{item:1018}} {{item:3031}} {{item:3094}} {{item:3046}} {{item:3812}} {{item:3026}} {{item:2420}} {{item:3072}} {{item:3153}} {{item:3508}} {{item:3124}} {{item:3091}} {{item:3181}} Yes, indeed: {{item:3156}} {{item:3156}} {{item:3156}} AD's are weak against&compared to AP, you're truly right, this item over here shouldn't be removed from the game and never bring back at all. What??? ~~You've never played tuber~~ It just grants a magic shield, magic resist, CDR, AD, SPELLVAMP: a stat that was supposed to be removed from the game a long time ago, bonus buffs when triggered aswell. I truly belive it! AD items are not stupidly strong and overpowered and overloaded at all! CDR, Crit, and a lotta AD? Nope, that doesn't exist at all! Please just ignore this {{item:3508}} real quick, i just wanna complain, i love complaining, and i need buffs to my main champs bcs i'm bad at the game.
: I have no clue what you are trying to say in the first half of your post, but as for the second half. Why do you think mages should have 100% perfect itemization? They have the best itemization by far of any class, best scaling {{item:3089}} best anti resist {{item:3135}} best defensive {{item:3157}}. Just because they are lacking in the GW department doesnt mean they should be buffed, if anything everything else should be nerfed.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=00090000000000000000,timestamp=2019-11-28T16:45:23.523+0000) > > I have no clue what you are trying to say in the first half of your post, but as for the second half. Why do you think mages should have 100% perfect itemization? They have the best itemization by far of any class, best scaling {{item:3089}} best anti resist {{item:3135}} best defensive {{item:3157}}. Just because they are lacking in the GW department doesnt mean they should be buffed, if anything everything else should be nerfed. It seems you just hate mages as a class. Also is not a buff is a change, removing pen for GW is welcome by literally anyone (except you) You, right now, are trying to tell me that a 24/1/7 ryze shouldn't be able to win the game against mundo because then it will be perfect itemization. Let me tell you something, Zhonyas is not a mage item only, ur mentally unstable if u can't buy stopwatch for ur ADC/TOP/TANK/Zed. Also if you think this item is good, then you completely skipped the season when they literally removed about 20 armor and fucking 25 ap from the item, and increased the cooldown on it, making AP assassin think twice before buying it. I want AP assassins to not be dogshit, Ap jungler to not be dog shit, and mages can have their mana nerfed into oblivion if i care at all. But it is unfair for an AP jungler to prioritize 3k gold item just so he can gank in a game that has soraka support, mundo top, and vladimir mid lane. Next game will be fiora top, yuumi support and some tanky bruiser olaf mid, what the fuck am i supposed to do as ap jungle into this situations? AFK farm is fine by me, but idk if my team agrees. Would you agree to have me in ur game and afk farm it untill one nexus goes down?
: > [{quoted}](name=Captainn Ginyu,realm=NA,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=00000000,timestamp=2019-11-27T15:54:49.133+0000) > > in a game where rampant self healing has become a thing > > it should be easy to get all GW items should be or something should build into it that gives GW or you know play champions with grevious wounds
> [{quoted}](name=Thingamajig,realm=EUW,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=000000000001,timestamp=2019-11-27T16:09:14.675+0000) > > or you know play champions with grevious wounds Not enough riot fucking the action of one tricking in the ass, we need to play specific champions if we want to not lose now. Seems legit
: Almost like champions that are meant to be able to 1v2 while ahead ARE ABLE TO 1v2 WHILE AHEAD. The first thing you learn playing jungle is never to gank a losing lane. First it's likely you'll get 2v1ed and lose, second if they enemy jungler counter ganks they will EASILY win the 2v2. Most top lane champions are literally designed to be able to 2v1 because thats what the role requires. Also you attempt to role shame me but I achieved gold 3 in my first season playing ( s9 ) while you achieved silver 3 in your first season playing and gold 2 in the next.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=000900000000,timestamp=2019-11-28T16:02:54.297+0000) > > Almost like champions that are meant to be able to 1v2 while ahead ARE ABLE TO 1v2 WHILE AHEAD. The first thing you learn playing jungle is never to gank a losing lane. First it's likely you'll get 2v1ed and lose, second if they enemy jungler counter ganks they will EASILY win the 2v2. Most top lane champions are literally designed to be able to 2v1 because thats what the role requires. > > Also you attempt to role shame me but I achieved gold 3 in my first season playing ( s9 ) while you achieved silver 3 in your first season playing and gold 2 in the next. This is not my main account, lets be clear. I can any time go for diamond in literally 1 day with no probs (doing it on another account dw) You tell me that top lane is designed to 1v2, yet soloQ is not designed to 1v9 or best case scenario:1v5? if yes, then you're delusional. Actually, best case scenario is 2v5/2v8 as a duoQ. Thus meaning a jungler should be able to 1v5, since the name itself is SOLOq. Still everything in ur argument or mine, doesn't change the fact that morello is probably, if not the worst ap item in game. Tell me a better item, ill wait, oh no, you cant because if an AP champ wants dmg goes for D-cap, if it wants magic pen goes for Voidstaff/Sorc shoes/Liandry's, while if the AP champ wants GW goes for that sweet 3k gold morello item, and loses in both DMG & Pen from not buying others. -> this sentence alone is an amazing reason why magic pen should be removed from obv orb and replaced it by GW
Pika Fox (NA)
: > [{quoted}](name=wildfox9T,realm=EUW,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=000000010000000000000000,timestamp=2019-11-27T21:13:27.166+0000) > > what? > do you even know how GW items work? > it's as simple as that,{{item:3165}} it's far more expensive and only apply GW on abilities,{{item:3123}} it's far cheaper and apply it on both AA and abilities,which is better? > > if you say morello at this point i just assume that you hate mages as class and just want to see them being somewhat good at the point that you are becoming delusional > sorry if i'm a bit rude but i really can't see your point,plenty of AD have AoE and/or long range abilities too Morello is better, by far. Its not even remotely a contest simply due to the class its on. Brand can press R, and reliably hit everyone. Karthus can exist, and its on everyone. Caitlyn can press Q, and maybe she hit one person hopefully. Not to mention the pure stat difference. Executioners gives a very small portion of AD and thats it for a passive stat. It also takes up a slot. This is absolutely TERRIBLE for an ADC, who relies heavily on multiplicative scaling. Youre not getting anything other than the wounds passive for most of the game if you grab it early, its a massive setback gold wise and slot wise. There is nothing that would be comparable for a mage. Morellos itself, the item it would build into, is a powerful first item in and of itself. You lose literally nothing building a component early, even if it doesnt give any other stats. Not to mention you have the easiest and best application of it, bar none.
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=0000000100000000000000000000,timestamp=2019-11-27T21:18:44.843+0000) > > Morello is better, by far. Its not even remotely a contest simply due to the class its on. Brand can press R, and reliably hit everyone. Karthus can exist, and its on everyone. Caitlyn can press Q, and maybe she hit one person hopefully. > > Not to mention the pure stat difference. Executioners gives a very small portion of AD and thats it for a passive stat. It also takes up a slot. This is absolutely TERRIBLE for an ADC, who relies heavily on multiplicative scaling. Youre not getting anything other than the wounds passive for most of the game if you grab it early, its a massive setback gold wise and slot wise. > > There is nothing that would be comparable for a mage. Morellos itself, the item it would build into, is a powerful first item in and of itself. You lose literally nothing building a component early, even if it doesnt give any other stats. Not to mention you have the easiest and best application of it, bar none. YOU ARE LITERALLY COMPARING AN ITEM PART TO A FULL ITEM! Ofcourse morello is far superior to executioner, but if you compare morello to full item Mortal reminder, it's a loss for morello. Mortal reminder grans % armor pen, a lot of AD and the amazing passive GW that all the AP champions sit on 3kgold only for it. Even if we compare exe with morello, is obv exe wins, since is 2200 gold cheaper, and grats everything morello does (GW) I repeat myself, if i want good builds and damage i go deathcap, an dif i want magic pen and good buildpath i go void staff. Morello lost it's battle against both Exe & mortal reminder.
Pika Fox (NA)
: > [{quoted}](name=wildfox9T,realm=EUW,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=00000001000000000000000000000000,timestamp=2019-11-27T22:08:47.652+0000) > > sure {{champion:30}} is ulting only to apply GW,then he have to wait another half game for ulting again > you need GW for that one guy that you want to focus,it's kinda pointless applying GW on someone who doesn't have healing abilities/lifesteal,and again if you want to take the worst case for AP i'll do the same for ADs > > {{item:3085}} and 3 enemies have permanently GW on them > {{champion:81}} press R and 4~5 people have GW on them > {{champion:21}} same thing > {{champion:29}} no different (he also build {{item:3085}} often) > {{champion:119}} too > and there are a lot of non-ADC champs that have tons of AoE damage (ie. {{champion:141}} {{champion:41}} and so on) > > > also there is a reason why nobody finish morello unless you need badly GW,its stats sucks too,you clearly don't play AP champs,because else you'd know how bad it feels sitting on 3000 gold instead of building my chore items because other classes have better build paths > > and of course there is a stat difference,one it's 800g the other 3000g,can you tell the difference? > it's 2200g almost a full {{item:3087}} gold difference > > and it's only one item,you have 5 more slots you're telling me that this bothers you so much? > this has never been a problem when i played ADC or any other AD champ,especially if in return you can make their {{champion:16}} useless playing the lane basically in a 2 vs 1 > > also easiest application? > you missed the part when ADC can literally do everything by clicking on someone and that's it,nothing that your enemy can do,the AA will hit him regardless > > you know what,i think i was correct,you don't even want to discuss you came here only to cry about mages being "OP" when everything you say makes literally 0 sense > i'm out of the discussion,don't want to lose time discussing with someone so biased Karthus doesnt care if he dies. If hes in a teamfight, hes in the center of it with his AoE up. Applying wounds to EVERYONE is ALWAYS useful. Splash healing from the heal summoner, passive healing from pots, or champion spells is always going to be useful. You dont buy these items when you have 0 use for them. Runaans is another 2.5k+ item. Ontop of, again, the massive waste of space you cant upgrade early and massive setback to your build. Ez ult and draven ult are unlikely to hit everyone, and are used for cross map snipes. You dont use them to proc wounds, and generally not to open a fight unless youre just not in range, in which case its coming in tail end. Face it, morellos application and build path is far superior to anything ADs or tanks have for it.
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=000000010000000000000000000000000000,timestamp=2019-11-27T22:18:51.036+0000) > > Karthus doesnt care if he dies. If hes in a teamfight, hes in the center of it with his AoE up. > > Applying wounds to EVERYONE is ALWAYS useful. Splash healing from the heal summoner, passive healing from pots, or champion spells is always going to be useful. You dont buy these items when you have 0 use for them. > > Runaans is another 2.5k+ item. Ontop of, again, the massive waste of space you cant upgrade early and massive setback to your build. > > Ez ult and draven ult are unlikely to hit everyone, and are used for cross map snipes. You dont use them to proc wounds, and generally not to open a fight unless youre just not in range, in which case its coming in tail end. > > Face it, morellos application and build path is far superior to anything ADs or tanks have for it. OHHH, KARTHUS DOESN'T CARE IF HE DIES? I ASSURE YOU, HE DOES IF HE'S GOOD AT THE GAME: {{item:3041}}
Comentários de Rioters
: Everyone is making the wrong argument for why Oblivion Orb can't have grievous wounds. The fact of the matter is, Executioners and bramble build into pretty shit items, while oblivion orb builds into a good item. The only way you could put grievous on morello, and have it be balanced, is if you changed morello to something like 40 ap and 200 hp.
> [{quoted}](name=Spicy Rice,realm=NA,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=000b,timestamp=2019-11-28T15:16:26.412+0000) > > Everyone is making the wrong argument for why Oblivion Orb can't have grievous wounds. The fact of the matter is, Executioners and bramble build into pretty shit items, while oblivion orb builds into a good item. > > The only way you could put grievous on morello, and have it be balanced, is if you changed morello to something like 40 ap and 200 hp. OR JUST REMOVE THE PEN COMPLETELY! IF i want good dmg and build path item i go for: {{item:3089}} {{item:3285}} {{item:3041}} If i want good dmg, pen & build path i go for: {{item:3135}} {{item:3020}} {{item:3151}} & {{item:3001}} IF I AM DESPERATE FOR GW DEBUFF I SIT ON 3K GOLD FOR ONLY THIS ATROCITY OF AN ITEM: {{item:3165}}
Pika Fox (NA)
: > [{quoted}](name=wildfox9T,realm=EUW,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=00000001000000000000000000000000,timestamp=2019-11-27T22:08:47.652+0000) > > sure {{champion:30}} is ulting only to apply GW,then he have to wait another half game for ulting again > you need GW for that one guy that you want to focus,it's kinda pointless applying GW on someone who doesn't have healing abilities/lifesteal,and again if you want to take the worst case for AP i'll do the same for ADs > > {{item:3085}} and 3 enemies have permanently GW on them > {{champion:81}} press R and 4~5 people have GW on them > {{champion:21}} same thing > {{champion:29}} no different (he also build {{item:3085}} often) > {{champion:119}} too > and there are a lot of non-ADC champs that have tons of AoE damage (ie. {{champion:141}} {{champion:41}} and so on) > > > also there is a reason why nobody finish morello unless you need badly GW,its stats sucks too,you clearly don't play AP champs,because else you'd know how bad it feels sitting on 3000 gold instead of building my chore items because other classes have better build paths > > and of course there is a stat difference,one it's 800g the other 3000g,can you tell the difference? > it's 2200g almost a full {{item:3087}} gold difference > > and it's only one item,you have 5 more slots you're telling me that this bothers you so much? > this has never been a problem when i played ADC or any other AD champ,especially if in return you can make their {{champion:16}} useless playing the lane basically in a 2 vs 1 > > also easiest application? > you missed the part when ADC can literally do everything by clicking on someone and that's it,nothing that your enemy can do,the AA will hit him regardless > > you know what,i think i was correct,you don't even want to discuss you came here only to cry about mages being "OP" when everything you say makes literally 0 sense > i'm out of the discussion,don't want to lose time discussing with someone so biased Karthus doesnt care if he dies. If hes in a teamfight, hes in the center of it with his AoE up. Applying wounds to EVERYONE is ALWAYS useful. Splash healing from the heal summoner, passive healing from pots, or champion spells is always going to be useful. You dont buy these items when you have 0 use for them. Runaans is another 2.5k+ item. Ontop of, again, the massive waste of space you cant upgrade early and massive setback to your build. Ez ult and draven ult are unlikely to hit everyone, and are used for cross map snipes. You dont use them to proc wounds, and generally not to open a fight unless youre just not in range, in which case its coming in tail end. Face it, morellos application and build path is far superior to anything ADs or tanks have for it.
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=000000010000000000000000000000000000,timestamp=2019-11-27T22:18:51.036+0000) > > Karthus doesnt care if he dies. If hes in a teamfight, hes in the center of it with his AoE up. > > Applying wounds to EVERYONE is ALWAYS useful. Splash healing from the heal summoner, passive healing from pots, or champion spells is always going to be useful. You dont buy these items when you have 0 use for them. > > Runaans is another 2.5k+ item. Ontop of, again, the massive waste of space you cant upgrade early and massive setback to your build. > > Ez ult and draven ult are unlikely to hit everyone, and are used for cross map snipes. You dont use them to proc wounds, and generally not to open a fight unless youre just not in range, in which case its coming in tail end. > > Face it, morellos application and build path is far superior to anything ADs or tanks have for it. YES!! MORELLO IS SUPERIOR INDEED, THAT'S WHY I GET AIDS EVERYTIME WHEN I CHECK MY INVENTORY WITH {{item:3089}} {{item:3020}} {{item:3907}} {{item:3100}} {{item:3115}} {{item:3165}} CAN YOU SPOT THE DIFFERENCE? MORELLO IS THE ONLY ITEM TO GIVE LESS THAN 75AP, TO HAVE A SHITTY BUILD PATH AND LOW DAMAGE, WHILE LITERALLY ALL OF THE REST OF THEM ARE ONE SHOT ORIENTED, BUT I SHOULD GIVE UP ON THEM ALL FOR THAT 70 AP 3K GOLD NOT WASTED AT ALL JUST FOR GW ALONE. Yup, that makes sense to me. Why not just remove the pen and give GW, i don't care about the pen at all ever, is fucking useless if im far ahead my ass, i go straight into D-cap if i want dmg, and a good build path, rather than going 3k debt, afk farming, leaving my team 4v5 just to make sure i don't die in 5v5 bcs the enemy fiora/mundo just won't stop healing the damage they take!
Pika Fox (NA)
: > [{quoted}](name=wildfox9T,realm=EUW,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=0000000100000000,timestamp=2019-11-27T18:22:50.140+0000) > > thorns apply GW when an enemy is attacking you,if they don't how can they use their lifesteal? > > also if you read the tooltip you notice that {{item:3123}} is actually the better one,it doesn't proc on AA only but on ANY phisical damage,so both autoattacks and abilities for AD champs > > let's forget that AAs can't miss unlike abilities,morello last 3 sec and if your abilities are on CD you enemy can lifesteal back the damage,thing that doesn't happen with the AD version since you can keep autoattacking him (they both last 3 sec) > > edit: if anything giving an item all the stats of the completed one would be way too overloaded,they should make an unique AP item that replaces {{item:1026}} in morello's recipe No, they shouldnt. You arent getting healing reduction cheaply on a mage. You already have the safest form of champion damage, and the easiest application of GW.
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=00000001000000000000,timestamp=2019-11-27T18:50:22.458+0000) > > No, they shouldnt. You arent getting healing reduction cheaply on a mage. You already have the safest form of champion damage, and the easiest application of GW. Okay ur right! Considering a {{champion:13}} that lost lane against {{champion:114}} and got frozen under her tower, the poor guy should not be able to build an item with GW early to counter fiora's dumb healing + conqueror, he should sit there, soaking xp and 3 melee minions every wave (cinsidering he misses 0 lasthits) and wait for somehow magically get 3k gold in his inv to be able to START laning against fiora. here you come with ur dumb idea: OH BUT ASK JUNGLE FOR GANK! Yes! Ur right! Jungle is an {{champion:60}} {{champion:76}} who can't build a GW item, and they somehow, magically should be able to use their burst combo against fiora to lower her hp, then fiora won't heal at all, or even better: DENY ALL THE BURST WITH HER W. Yup yup yup, ur right! Gimme a image where a GW item would be broken, rather than just being abused by a player who's good at the champ and just builds it anyways. You, losing ur games in silver bcs of ryze getting fed means nothing over the balance over ocean drake and conqueror on fiora/mundo/illaoi!] Lets switch roles: What if a mage wins against fiora? Can the jungle gank for fiora? YES, literally nothing to lose since mages are immobile, and the worst that can happen is FIORA to get chunked down, the best that can happen is to shut down enemy mage bcs he burned sums for fiora and take his tower. Yup, turning it around, fiora would not be able to escape a gank ever, she has no dashing, no W, no healing, right?
: Most ADC's require being in 550 range to deal their damage. Even melee mages like {{champion:517}} and {{champion:3}} have ranged aoe abilities that can proc GW, 955, and 975 range respectively. Not to mention all the champions with in kit healing are melee besides Cassiopeia. So hitting them with skill shots is a lot easier than other champions.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=00000000000000000001,timestamp=2019-11-28T02:44:48.453+0000) > > Most ADC's require being in 550 range to deal their damage. Even melee mages like {{champion:517}} and {{champion:3}} have ranged aoe abilities that can proc GW, 955, and 975 range respectively. Not to mention all the champions with in kit healing are melee besides Cassiopeia. So hitting them with skill shots is a lot easier than other champions. Yesss! Zed Q is melee, jinx W is meelee! {{item:3123}} this item procs only on autoattacks! ur so smart dude, how are you still silver and not challenger? Is lovely how jinx rocket is not universal and executioner doesn't proc ON EVERY THING THAT IS PHYSICAL DAMAGE, we should change that! DONE! NEW PASSIVE ON EXE: APPLIES ONLY ON BASIC ATTACKS
: God forbid {{champion:266}} a 44.5% winrate champion with the lowest winrate in top lane gets fed and is allowed to play the game, lets buff mages to cover their only weakness guys, its only fair! You realize you can just have other champions on your team build grievous wounds right? Or use ignite? Literally every match has an ADC that can build GW and utilize it easily aswell as a support that runs ignite. Bruisers and tanks ( the champions meant to actually go top lane ) have access to it easily. The only reason to play an AP jungle is if you have AD solo laners, and you can just have them build executioners.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=0009,timestamp=2019-11-28T02:34:00.627+0000) > > God forbid {{champion:266}} a 44.5% winrate champion with the lowest winrate in top lane gets fed and is allowed to play the game, lets buff mages to cover their only weakness guys, its only fair! You realize you can just have other champions on your team build grievous wounds right? Or use ignite? Literally every match has an ADC that can build GW and utilize it easily aswell as a support that runs ignite. Bruisers and tanks ( the champions meant to actually go top lane ) have access to it easily. The only reason to play an AP jungle is if you have AD solo laners, and you can just have them build executioners. YESS! AATROX IS THE ONLY CHAMP IN THE GAME, COMPLETELY IGNORE A LANER THAT LOSES TO A DAMN FUCKING ILLAOI OR FIORA! I BET U HAVE FUN PLAYING AGAINST A FED FIORA AS JUNGLE RIGHT? OR ILLAOI. WHY NOT REMOVE AP JUNGLERS FROM THE GAME IF WE'RE HERE? IDK? REMOVE THE JUNGLE ITSELF OR SOMETHING. MAGES NEED BUFFS, AATORX WEAK, WHAT IS THIS HASHINSHIN KIDDOS ON MY POST! IDK man, give griveous wounds on jungle items or someshit so i can gank top, i dunno what the fuck you actually want, with ur aatrox being dogshit in ur silver games buddy. i'm tierd of replying to silvers so i'll leave it be. U dunno how game work so cya
: Well I'm sure tanky diana feels different because people are used to "assassin" diana. But really, she should have been what her classification is- Diver. Those are more sturdy champs that don't do much damage, and have defensive tools to stay in prolonged fights instead. So of course she feels off, but its what she needs to be. Play her more and I'm sure you'll learn to like the "new" Diana.
> [{quoted}](name=MiracleMorg94,realm=NA,application-id=3ErqAdtq,discussion-id=zMqX6jjQ,comment-id=0000,timestamp=2019-11-27T20:13:39.989+0000) > > Well I'm sure tanky diana feels different because people are used to "assassin" diana. But really, she should have been what her classification is- Diver. Those are more sturdy champs that don't do much damage, and have defensive tools to stay in prolonged fights instead. So of course she feels off, but its what she needs to be. > > Play her more and I'm sure you'll learn to like the "new" Diana. You can't like something like that. While i completely agree and like the rework, i think is completely wrong to remove the weakness pre-6 from every champ in the game one by one. The whole point of League is the many different characters are there, and if there aren't at least 1 champion that is complete trash pre-6, for the simple reason of you showing how good you've become trough training in many games to get a kill at level 3 solo on your enemy laner, bringing in that satisfaction and pleasure. All champions should have weaknesses and i don't think is fair that only kassadin is left with a skill bar in game. I wrote it wrongly but i hope u get what i meant!
: Well, Diana's new W is gunna be busted.
WTF funny, they literally removed half of her entire combo damage, and you say she gonna be op XD Have you ever played the champ? I can tell you after min. of 500 games this season ,this champ sucks, is bugged into oblivion. Is like old morde has a plan in life to be the most bugged ever, and with his rework he has passed that plan to diana lol. 10% hp scaling is INSANE MY DUDE! IMAGINE HOW OP IS THAT, COMPLETELY OUTSCALE THE 50% DAMAGE REDUCTION FROM HER ENTIRE CURRENT KIT!
: Anyone elses client currently A LOT slower and more buggy than usual?
That's a feature, that's how it actually is supposed to work my man :)
: > [{quoted}](name=Delightful Mango,realm=EUNE,application-id=yrc23zHg,discussion-id=ucElmEWJ,comment-id=0001,timestamp=2019-11-27T11:35:43.334+0000) > > You forgot the 4th option, that i currently use: USE THE LEAGUE LAUNCHER & CLIENT (NOT RIOT LAUNCHER) > I like this one becuase the game doesn't crash anymore, i mean: i have about 7 games i left on different accounts bcs i would get crashes from the riot launcher :) > > YW bois How do you get this launcher?
> [{quoted}](name=GoldsmithSmarty,realm=NA,application-id=yrc23zHg,discussion-id=ucElmEWJ,comment-id=00010000,timestamp=2019-11-27T14:19:05.164+0000) > > How do you get this launcher? Delete riot client from the folder riot games. Then launch the League Client.exe inside the folder from disk C called League of legends, and if the Riot Client shows up, click on it ALT F4 to stop it, and relaunch, the second attempt will launch the "OLD" League launcher :)
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Delightful Mango

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