: I feel summoner heavy builds are not an instant win at all. And a tier 2 Zyra's utility drops rapidly as the game progresses. There just isn't enough damage from going all summoners in my experience so far. I definitely see malzahar, yorick and annie doing some serious work in some builds with other synergies beyond just summoners. I rarely see Zed being used, and I'm not even sure I've ever seen a tier 2 Zed in play, even with a fair bit of hours on PBE before this went live. Zed just seems to melt as a one tier without any other assassins to go in with him unless you get warmogs on him.
> [{quoted}](name=bluelicorice,realm=NA,application-id=RaE1aOE7,discussion-id=TEI1KBXz,comment-id=0001,timestamp=2019-11-08T00:05:10.113+0000) > > I feel summoner heavy builds are not an instant win at all. And a tier 2 Zyra's utility drops rapidly as the game progresses. There just isn't enough damage from going all summoners in my experience so far. I definitely see malzahar, yorick and annie doing some serious work in some builds with other synergies beyond just summoners. I rarely see Zed being used, and I'm not even sure I've ever seen a tier 2 Zed in play, even with a fair bit of hours on PBE before this went live. Zed just seems to melt as a one tier without any other assassins to go in with him unless you get warmogs on him. i won a game going summoner + steel, but yeah i was with a winning strike until stage 3 or so, and then rapidly started to lose, so i added more synergies manly ocean, in the end i was 2mystic-2ocean-3 summoners-4steel (lux steel), i was actually carried by the steel, as they where alive enough time to give my summoners wipe everything else down, summoners and steel have 0 syngeries so i guess steel are just too good at tanking.
: Team Fight Tactics "Changes"
nha now the comps and classes are much more healthy, no gunslingers, a lot of small combinations so overall much more possible builds, the lux is cool, maybe something is strong but overall, it just better, also NO hexes! ow and no yordels , well i liked yordels but i guess they where kinda too strong.
: > [{quoted}](name=Eiji Okumura,realm=NA,application-id=RaE1aOE7,discussion-id=XQWIA3cA,comment-id=00000000,timestamp=2019-11-07T06:34:08.866+0000) > > So am i supposed to give two of them to different champions? I thought class changing items were limited to only changing one unique champion :p Lux exists too She gives two Lights. Any synergy Lux counts of two of whatever you grab. So with that and a single Spat + Cloak you can have 9 Lights. Its an insane highroll and will rarely happen but its definitely possible.
> [{quoted}](name=TwitchInMyPants,realm=NA,application-id=RaE1aOE7,discussion-id=XQWIA3cA,comment-id=000000000002,timestamp=2019-11-07T07:46:49.482+0000) > > Lux exists too > > She gives two Lights. Any synergy Lux counts of two of whatever you grab. So with that and a single Spat + Cloak you can have 9 Lights. Its an insane highroll and will rarely happen but its definitely possible. at lvl 9, lux is hardly even rare, i got her every single reroll
Comentários de Rioters
: Can we please keep malphite's new portrait forever?
: > [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=8EZZkm81,comment-id=0000000000000000,timestamp=2019-09-20T00:41:21.597+0000) > > Except you can’t always deal with him. Every 5 minutes of the game he has a teleport. Oh noes! He has access to a teleport! It's not like you don't have access to one as well or a combat summoner that will give you an advantage against him if you don't. You either have someone deal with Nasus or you push the game tempo and try to end as fast as possible. These have always been the ways to deal with Nasus. You do nothing but run around like headless chickens? Then enjoy your free loss due to playing to the enemies win condition. Either force Nasus to come to you or have someone in his face as often as possible. Complaining that you can't isn't a Nasus problem but a shitty teamcomp problem.
> [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=8EZZkm81,comment-id=00000000000000000000,timestamp=2019-09-20T02:07:06.028+0000) > > Oh noes! He has access to a teleport! It's not like you don't have access to one as well or a combat summoner that will give you an advantage against him if you don't. > > You either have someone deal with Nasus or you push the game tempo and try to end as fast as possible. These have always been the ways to deal with Nasus. You do nothing but run around like headless chickens? Then enjoy your free loss due to playing to the enemies win condition. Either force Nasus to come to you or have someone in his face as often as possible. Complaining that you can't isn't a Nasus problem but a shitty teamcomp problem. Nasus Tp to our base. we all B we just got there, nexus is done from 100% to 0% in 3 hits. there is exactly 0 champions who aren't nasus that can do that. why is taht even a thing? Killing nexus shoudnt be easy period. wanna back door? at least make it take 15 hits minimum. or maybe add tons of armour and magic resist to the nexus when no minions around. anything would do.
Comentários de Rioters
Comentários de Rioters
: TFT isn't RNG BASED HUH!!
looks like this guy got, always 4 gold of pirates. and then rolled exactly what he needs, also he somehow "saved" 50 gold, while rerolling like crazy. maybe he got really high win strike and was 100 hp all game long. this is the only explanation. like he would never get 5 3 starts unless he had crazy amount of gold, by saving, by win strike, and by pirates. Edit: win strike should give much less gold, or at least lose strike should not be stopped with a single win. that would be a very good balance shift.
: There's something about the card slot that I truly don't understand.
so yeah riot clearly have a skilled programming team, making a probability algoritem is really simple. there is also tons of ways, lets go with the most generic and easy one. you have a Stack of card. you put each card lets say 2 times. and have 10 diffrenet cards. now you take a random number between 1-20(number of cards). and take this card, with each card you remove you have -1 cards obviously. so we take 5 card in hand. so the last card drew would be 1/15. anyway. it works its simple it would never fail, unless you'r random number generator suck balls, but why not use pseudo number generator, should work just fine, in the long run if you run 1000 of hands, you would get a very random variation of hands, with some being simillar and some not, even with 100 hands, you would still get a very random hands. but i guess somewhere along the way riot somehow failed with this algoritem. and what can you expect of guys, who actually implemented "random" matchmaking, and then we get ABABABA matchmaking system. where you face the same 2 people tons of times in a row.
: my lvl 3 shyvana with warmog and 6 shapeshifter buff just got instakilled by phantom buff
you got unlucky, phantom buff is the RNG of all buffs. yeah we know its an annoying buff.
Maneezy (NA)
: Think about this, your hextech guy hits a stacked Draven. Who has the better champ now your hextech or the other guy's regular Draven. I'd say it's the Draven. The hex champs in general are not that good, I get happy when I see opponents with hextech and have won many games and rounds against them.
> [{quoted}](name=Maneezy,realm=NA,application-id=RaE1aOE7,discussion-id=apOn8WsB,comment-id=0000,timestamp=2019-08-27T01:40:34.342+0000) > > Think about this, your hextech guy hits a stacked Draven. Who has the better champ now your hextech or the other guy's regular Draven. I'd say it's the Draven. The hex champs in general are not that good, I get happy when I see opponents with hextech and have won many games and rounds against them. okay so you cant buff them, and you cant nerf them. they are overally trash that counter weaker opponenets. Bad luck slayers. why not change them and make them what they were suppose to be.
: too much gold
Also the bad luck protection works half of the time. For some reason ill say the gold drop counts as You got good luck. while it should just mitigate it. and say you are unlucky to compensate later. yeah tehre were games where i got almost no items and then boom got like 3 items from golems and another 5 from krogs. but it is RARE, while sometimes it even happened when i already had a lot of items.
Comentários de Rioters
: If the person running hextech manages to be one of the fewer players left, then start spacing your champions out. 3 out of the 4 hextech champions are garbage, while Jinx only gets good when she first can get a couple assists. They specifically made the Hextech champions sub-par to make up for the fact that they disable items, i've tried hextech a good amount already and its obvious they suck as champions alone. People were complaining constantly about the RNG in items just like me where someone can get items every minion wave while you get none, so this was one way in dealing with items.
> [{quoted}](name=Slim Gragas,realm=NA,application-id=RaE1aOE7,discussion-id=lKAy96ko,comment-id=0001,timestamp=2019-08-26T20:13:39.615+0000) > > If the person running hextech manages to be one of the fewer players left, then start spacing your champions out. 3 out of the 4 hextech champions are garbage, while Jinx only gets good when she first can get a couple assists. They specifically made the Hextech champions sub-par to make up for the fact that they disable items, i've tried hextech a good amount already and its obvious they suck as champions alone. People were complaining constantly about the RNG in items just like me where someone can get items every minion wave while you get none, so this was one way in dealing with items. this way is plain r%%%%%ed, the hextech buff shoudl be as follows. the enemy team cannot have more items then you currently have. DONE
Comentários de Rioters
Comentários de Rioters
Comentários de Rioters
: A Way to Make Buying Little Legends Less Terrible
Maybe they should reward the winner of each round with candies like in Dota auto chess. with you can buy little legends with. But ehhhh well it would probably take them 6 seasons.
: Idea about making players want to play TFT
you do realize you 100% get item in each wave? it either gold or item. and if u got 0 items, you got 9 gold. with is qutie nice for the start. you can bank up and be the first to hit 50 gold. or just level up and have a level lead.
: So how the fuck am I supposed to fight this
well jinx is broken, but draven with the same items or even ashe with glacials would also rip ur ass off.
: So please explain why he wiped me off the earth?
Assasins are trash, take Evelyn and go wizards, or even rengar and you would do more damage then pure assasins. and he probably got double damage on draven, and we need to know what items he had to actually evaluate you'r comp was mainly squshies. so yeah iDk
Teh Song (NA)
: *Decreased skill cap Building and positioning to fight all the enemies because you don't know who you're about to be against takes more skill than adjusting for each match knowing exactly who you're against would take.
> [{quoted}](name=Teh Song,realm=NA,application-id=RaE1aOE7,discussion-id=2Ax7XEo0,comment-id=0000,timestamp=2019-08-23T05:45:27.734+0000) > > *Decreased skill cap > > Building and positioning to fight all the enemies because you don't know who you're about to be against takes more skill than adjusting for each match knowing exactly who you're against would take. No... just no... building against everyone is more simple minded. there would definetly would be more builds that would havily relay on positioning right. so it would increase skill and not reduce it by any means,
: Who are generally stronger; melee or ranged?
No one, because generally ranged suck without melee. (they would die before they stack mana/ stack rageblade/ get ranged buff). and vise versa, melee generally wont do enough damage again melee comp still need mage buff or some carry. and vise versa
MaRiOnA (EUNE)
: TFT really needs Spell/CC Immunity Buff
idk what are you talking about, but building 6 yordels, with 4 knights buff. A.k.a getting spatula and armor. and 2 knights if kayle and sej its good af. and one random mage. maybe kartus. and you are legit unkillable. even yordels + mage + sejuany overall is very strong. getting 2 knights buff is very easy. the only thing that i would consider is maybe Add flat power spike to Knights with knights buff. maybe like Knights: team get 30 damage reduction doubled on knight units. and then going full knight comp would actually be beneficial.
: Is this unbeatable?
> [{quoted}](name=PhearBunny,realm=NA,application-id=RaE1aOE7,discussion-id=uzzBRam4,comment-id=,timestamp=2019-08-22T19:43:41.151+0000) > > 6/6 Knights(Garen/Darius/Poppy/Kayle/Mordekaiser/Sejuani) > 3/3 Nobles(Garen/Kayle/Leona) > 2/2 Glacial(Sejuani/Braum) > 2/2 Guardian(Braum/Leona) > 2/2 Imperial(Darius/Swain) > > Rank2 everything(Including Kayle) > Rank3 Poppy+Darius. > > Red buff+Guinsoo+Dragon tooth on Kayle. > Spear of Shojin+Dragon tooth+Warmogs on Poppy. > Ionic spark+Thorn Mail on Braum. > Morellos+Gunblade Swain. > > with what? > Steamrolled through gunslinger/blade master with RFC+IE+Blade master spatula Rank2 Jinx. > Steamrolled through rank3 Gnar complete SS comp. > Steamrolled through Noble. > > are Knights overpowerted? No, And no, getting level 3 poppy? and darius? and kayle lvl 2? its a solid comp overall what did you expect, plus the items are also nice.
: When you're in 7th, you have a 14% chance of playing the guy lower than you, but a 57% chance of playing someone that's in the top 4, simply because of simple statistics. That's the thing about a random system: You have EXACTLY the same chance of playing the person you played against in a previous round as you do someone else. It's just as likely to play the same person 5 times in a row as it is any other combination of opponents.
> [{quoted}](name=Nik Nikerson,realm=NA,application-id=RaE1aOE7,discussion-id=QLyFyTpV,comment-id=0001,timestamp=2019-08-21T05:28:07.721+0000) > > When you're in 7th, you have a 14% chance of playing the guy lower than you, but a 57% chance of playing someone that's in the top 4, simply because of simple statistics. > > That's the thing about a random system: You have EXACTLY the same chance of playing the person you played against in a previous round as you do someone else. It's just as likely to play the same person 5 times in a row as it is any other combination of opponents. That why it shoudn't be random. that's my point
Comentários de Rioters
Comentários de Rioters
: Correction, 5 times in 8 rounds. Un-believa-ble.
> [{quoted}](name=Εlin,realm=EUW,application-id=RaE1aOE7,discussion-id=29ne97wO,comment-id=0000,timestamp=2019-08-20T09:44:35.770+0000) > > Correction, 5 times in 8 rounds. > > Un-believa-ble. because riot, are fixing issue of not having the same guy twice in a row, by removing him from the possible opponenets for one round, and it just doesnt fix anything. they should just remove random opponent's all together. and make a list of opponenet's that you can see, but surely it has it's flaws. like maybe the weakest dude flipped his build exactly on you'r turn. :D anyway it still far better then random opponenets
Comentários de Rioters
: Feedback
Yep the number of times i was getting the same guy like 3 times in a row, with another random guy in between that also happens to be 2 times in between 5 matches and 2 opponenet! amazing riot! Cant they just Hard code,
Schenix (NA)
: Shared Pool
i also feel that getting 1 - 2 - 3 stars that no one using is quite hard, there is just way to much champions in the poll... and yes there was a games where everyone had jinx except me and i got rolled one jinx each time i rolled like wtf?
: Early HP loss per round: 2 to 10 Late HP loss: 2-35. Pick your poison.
> [{quoted}](name=Illabethe,realm=NA,application-id=RaE1aOE7,discussion-id=uyEeprYA,comment-id=0000,timestamp=2019-08-20T00:45:47.958+0000) > > Early HP loss per round: 2 to 10 > > Late HP loss: 2-35. > > Pick your poison. Where have u seen 2 to 10? i was more then a couple of games -20 at the second round of the game, because my enemy is 4 gunsilingers and i just got the average trash team at that point. i was more then enought times at 50 hp before the rocks mobs... why? is that a thing? cant we have reduced damage on the first stage? would that hurt the game much? because, the luck value of the game falls off as the game progresses. sure someone has more luck in the beginning and someone does not, but typically even if you are super unlucky at early stages you would finally get something later on, But with a big BUT you are with 40-20 hp ( at good times , while sometims you are hard stuck at 10 hp ) so its not balanced, most of the time even if you somehow managed to get out of the pit hole, there will be someone with a big better then you, you need to really hit the jackpot to get just the best Comp from the worst one. so if you are unlucky you just happened to face of that one build that would destroy you, and lose the game. while if on earlier levels you would lost tiny bit less hp, let's say first stage a maximum of 5 hp! 1 hp per any unit, and 1 for the champ. at the worst case senario you would lose Just 25 hp. instead of 40 hp.
Comentários de Rioters
: it feels just pure rng to me honestly I get that there is some skill involved...but there is more rng then there is skill I can win matches with pure dumb luck even with a crap set up and yet when I try for a decent set up I get train wrecked by some guy with 20 items
> [{quoted}](name=MordridtheBlack,realm=NA,application-id=RaE1aOE7,discussion-id=EF5TA1Iv,comment-id=00000001,timestamp=2019-08-19T23:28:26.494+0000) > > it feels just pure rng to me honestly > > I get that there is some skill involved...but there is more rng then there is skill > > I can win matches with pure dumb luck even with a crap set up > > and yet when I try for a decent set up I get train wrecked by some guy with 20 items well it mostly is how well can u adapt to the shitty hand you are getting, lets say you are desperatly trying to go for nobels, bot dont get any and reroll all you'r stuff, while missing on tons of ashes and volibears you could have gone for a decent glashiar build. but you blew it. it's fun when the build you want to get is working and you got it, then its suck when you are forced to play something else because you just losing. btw riot messed up and you lose way to fast hp at low levels.
: So why does TFT still have ranked even though its nothing but pure rng?
as someone wise said, TFT feels less RNG then the rng involved in getting a normal team mates. in normal league iam constantly getting teams with well give first blood before 3 min, sure sometimes its my fault, but iam talking about from the last 60 games, about 40 loses. That is nutz. So i would say why dafuk we have ranked in league if the match making is broken? and in tft, iam constantly building yordel's like 4/5 or even more games iam yordels. sometimes i get 3 star lulu or veigar or kennen and it happens alot, and sometimes like today i get my yordels at lvl 6, but lose too hard, to turn it around. shiet happens. the only problem is the current meta...
: Just played against a Lategame 2 star Kayle who could 1v4 my units
u play assasins, and have 7 units, assasisns suck balls. and kayle counter them
Zyniya (NA)
: The only reason I play tft is for the emotes in the rewards I like having emotes as soon as I get the 10th reward which is an emote I'm done till the next set comes out. I normally afk after the first minion round tho lol
> [{quoted}](name=Zyniya,realm=NA,application-id=RaE1aOE7,discussion-id=MmI6AMq0,comment-id=0000,timestamp=2019-08-18T18:06:50.832+0000) > > The only reason I play tft is for the emotes in the rewards I like having emotes as soon as I get the 10th reward which is an emote I'm done till the next set comes out. > > I normally afk after the first minion round tho lol emotes are cool but you can only have 5 active so well not so usefull anymore :D
Comentários de Rioters
: Can Beta rewards be USEFUL please?
totally agree, those icons are terible, why cant we get x 10 or x 5 levels an egg? because it would lose more money, why cant we get BE and xp
Comentários de Rioters
: Am I Missing Something?
this patch killed tft iam not even surpriced anymore. each game u get rekt by 6 brawlers with jinx and 3 voids or by hexes with anything else jinx always
: so when can we find our matches in the match history?
Busty Demon (EUNE)
: Unpopular opinion : TFT bug on PBE made the game enjoyable
Yi Is Mi (EUW)
: I much prefer this jinx/draven meta over the chogath with 3 items and void that is so tanky I can't kill him but he can still one shot my entire team with one ultimate
> [{quoted}](name=Yi Is Mi,realm=EUW,application-id=RaE1aOE7,discussion-id=t4J10EEP,comment-id=0001,timestamp=2019-08-17T08:20:15.284+0000) > > I much prefer this jinx/draven meta over the chogath with 3 items and void that is so tanky I can't kill him but he can still one shot my entire team with one ultimate i dont because usually you can expect the outcome of each round, but not now, i sometimes had a comp that just rekted any team, then got vs some hexes and jinx, and my entire team was dead before 5 seconds with 0 kills, also overally you get punished to hard right now for early losing, you can get below 70 hp at first carusel this is insane they should consider making flat out reduced damage at early levels. at the very least.
: undo the nerfs for assasin class
assasins are plain useless, building mages with one assasin hold much more value then building assaisns. they are plain garbage.
Comentários de Rioters
Cräfty (EUW)
: Let's talk about patch 9.16, the new meta and Riot's genius way of thinking, shall we?!
tottaly agree, every game its hexes + gunslingers , or brawlers and hexes. with brawlers being much more cancerous cause u almost 100% lose without killing a single unit,
: Apparently I lose LP for being on third place
Lol, there is no legitimate reason why getting above 4th place would lose you lp. in top 4, like getting to top 4 is 50% there is no legitimate way to say nah its easier just because of MMR. if ur opponentes are lower rank it's just RITO fault.
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FrancoTheHating

Nível 160 (EUNE)
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