: TFT S2
Indeed it's took 2 months for me to learn set 2, too, but is not enough to know how units and synergies works in combination against other combination. Maybe 3 months are enough for a normal player (not obsessed one)
: > [{quoted}](name=Heroboy10,realm=EUNE,application-id=RaE1aOE7,discussion-id=HXvu7kje,comment-id=00010000,timestamp=2019-11-07T11:38:59.889+0000) > > I agree, I don't like the idea to learn again the synergies and units knowing will be another set soon (few months) and have to learn again. > Maybe I don't have so much time like others to learn this game in a weak. I need 1-2 months and than new set ? Seriously ? > > New set means almost new game. Is not my style. > > Wow, this is a good news. Can you put a link where you found this RIOT's statement ? > > Why not ? Maybe you get boring, me not. If I like a game I can play it forever. Its an online multiplayer game that will almost certainly have imbalances. If you like a part of the roster that is getting screwed by the balance, defending it doesn't help. Also if you never add content the game can't grow and will eventually stale. Sure, people still play games like Counterstrike and TF2 to this day but the community add content to the game. Its usually community stimulus that keeps old projects from dying but anything 3rd party is against ToS for League. Its also worth noting they can't just add more units and items either. If they did units, it gets harder to find existing units and increases RNG dependence. Same thing with items but to a lesser extent. If they want to do that things need replaced at some point and I much prefer Riot's method compared to DAC where if they have a hard time balancing a unit it gets deleted and never brought back. Rotating sets means that each unit gets their time in the sun. https://boards.na.leagueoflegends.com/en/c/developer-corner/t2L2RUA4-quick-gameplay-thoughts-october-25 You can see right at the top its their plan to bring back older sets. ATM its a plan so they could break their promise, but its something they posted publicly.
> [{quoted}](name=TwitchInMyPants,realm=NA,application-id=RaE1aOE7,discussion-id=HXvu7kje,comment-id=000100000000,timestamp=2019-11-08T01:42:25.893+0000) > > https://boards.na.leagueoflegends.com/en/c/developer-corner/t2L2RUA4-quick-gameplay-thoughts-october-25 > > You can see right at the top its their plan to bring back older sets. "Our plan is to bring older Sets back occasionally, potentially for things like a weekend tournament or as a change of pace for a couple of weeks as an alternative queue." It sounds like URF mode in LoL, available once or two per year. He he, is not enough for me. Now I realized I like permanent, stable game. Also why should we lose energy and time to write post about imbalance when another set will come after 3 months ?
: I'm loving the new set! But there are a few problems...
OK, let say early game you know what your 7 opponents will build. You want me to believe that you start to build items and synergies to counter the most OP comp ? That opponent has time to lose cause of many other reasons. I think that the only reasons that you watch your opponents is to know how to position you units and if is necessary to level up or/and upgrade your units (re-roll) to win or to not lose so much HP in the next fight. Am I right ? Back to our topic, you have to have luck to find Morello or red buff at carousel/monster to face that Light comp according to your advice. I wouldn't call it a solution. I would tell RIOT to nerf Light if is OP comp.
: i dont like this itteration.
I agree, I don't like their flashy skins at all.
Kei143 (NA)
: If you are having problems with light comps. Morello or red buff (with runaan) is a good choice.
> [{quoted}](name=Kei143,realm=NA,application-id=RaE1aOE7,discussion-id=RIcl4xIt,comment-id=0000,timestamp=2019-11-06T16:39:19.472+0000) > > If you are having problems with light comps. Morello or red buff (with runaan) is a good choice. The same patetic and boring answer: "If your opponent has a specific OP comp/item/unit then build a specific comp/item/unit". I will explain why. Usually I change almost all my synergies at level 7-8, so you don't have any idea what i will play late game so tell me how can you build that specific item when you noticed my new synergy just before late game ? You will pray to find and grab it from carousel or you will keep all your half items to be ready for these situations late game ? If there's an OP synergy/item/unit then it must be nerf. Please stop with these admirable advice "Watch what your opponent build to know what you will build". This is just in theory. Nobody do this. You build what RNG gives you and what you consider is strong.
: No, rotating the champions is a good idea since there's never going to be a way to represent all 150~ champions in a game that only runs well with about 45-60 pieces existing. That and if a set has bad ideas that are hard to balance (Dragon, Void, Hextech, Phantom) then they can cut them. And Riot has already stated that Set 1 will come back so you'll get to play those comps again. And frankly you had months to play Set 1 and the last patch barely changed anything before Set 2. Even if you need weeks (I don't know how you can't get a grasp on it with a single week of play or even a good long day of practice) you had many. Just because you learned how to play the meta doesn't mean you should get to play it forever. Set 2 has major issues that make me hate TFT right now but the fact they rotated the champions isn't one of them.
I agree, I don't like the idea to learn again the synergies and units knowing will be another set soon (few months) and have to learn again. Maybe I don't have so much time like others to learn this game in a weak. I need 1-2 months and than new set ? Seriously ? New set means almost new game. Is not my style. > [{quoted}](name=TwitchInMyPants,realm=NA,application-id=RaE1aOE7,discussion-id=HXvu7kje,comment-id=0001,timestamp=2019-11-07T07:51:28.172+0000) > And Riot has already stated that Set 1 will come back so you'll get to play those comps again. > Wow, this is a good news. Can you put a link where you found this RIOT's statement ? > [{quoted}](name=TwitchInMyPants,realm=NA,application-id=RaE1aOE7,discussion-id=HXvu7kje,comment-id=0001,timestamp=2019-11-07T07:51:28.172+0000) > > Just because you learned how to play the meta doesn't mean you should get to play it forever. > Why not ? Maybe you get boring, me not. If I like a game I can play it forever.
: 3 star {{champion:45}} with {{item:3040}} {{item:3040}} and 6 mage buff is really fun, he does insane damage even to 3 star units. The mage buff is super crazy in set 2. Veigar and Kha'Zix are my go-to units. Though I did once get a 3 star {{champion:29}} with {{item:3124}} {{item:3085}} {{item:3085}}, that was insane... 16k damage rounds. Really wanna try to get a 3 star Mage {{champion:1}} :P Overall it feels a bit more fun imo, but is also a bit less diverse in viable builds. You get like 3 good early builds(Predator, Woodland, Summoner), and then a handful of late-game builds. They need to balance some elements to be viable late-game, like Mountain which is only somewhat good for like 3 rounds(RNG hope it doesn't go on a 1 star unit).
> [{quoted}](name=Mr Voidling,realm=NA,application-id=RaE1aOE7,discussion-id=F0EQEMEf,comment-id=0006,timestamp=2019-11-06T00:30:05.091+0000) > > They need to balance some elements to be viable late-game, like Mountain which is only somewhat good for like 3 rounds(RNG hope it doesn't go on a 1 star unit). I prefer to not do this. I like units & synergies migration. I hate the boring idea "after Krugs you have to decide what you'll build for late game" like a robot.
: Controversial Opinion: RNG is never 'good'
There is a problem with RNG and Elo ranking system. According to Elo algorithm, in high division you lose more points then you win. RNG makes you to lose (the same as win) even if you do your best and this makes to be much harder to climb in high division.
8Belthazor8 (EUNE)
: I think Riot should fix the game instead of creating a new one
Till now I found out that there're some some broken comps and units in "set 2". So is not the same thing as "set 1" ? For instance Lux with the same damage as Karthus but big synergy bonus and low mana cost. Is this balance because she cost 2 golds more ?
: Added early damage wrecked tft
I'm talking about high damage first 3 rounds PvP, not other stages of the game. You don't have money for re-roll to upgrade your units or to find better ones. You know that every 10 HP count a lot when you are behind. Late/mid game if you have less than 30 HP then you have to re-roll all your money to upgrade your units otherwise you are finished. Waiting more rounds to increase your interest again you risk to be stuck on low level with low level units leading to be behind again. If you don't minimize your HP losing then you risk to lose the game. You don't have to rely on luck (RNG) to balance the forces. Practically with this overdid damage they wanted to rush the game, less fights, less play time. OK. I think would be nice to have some money from start. Nobody wants to spend money first 3 rounds unless they lose hard.
Rygee (NA)
: RNG is far from decent. Whole game with bronze lvl 1.
If your wished units don't come then is bad luck and you are upset. Other games you have good luck (they come) and you are happy. Overall RNG it's balanced man. I don't think your are an unlucky or lucky man. You love this game because of RNG and that 10% of tactical decisions. So why so much complains about RNG ? In a LoL game RNG is "my team is poor or better ?". Doesn't matter because your opponent has the same thing of RNG and other games is different. Doesn't matter what role and champ you play too. So what increase/decrease your ranking score is not RNG but only your decisions, skills, intelligence. Of course all of us want the same thing "more balance".
: Controversial Opinion: RNG is never 'good'
Now you have bad luck, then you have good luck. RNG is balanced over pack of games for all players. Everything except RNG decide your rank position even if this rest is 10% (decisions, knowledge, maybe tactic positions).
: absolutly broken item drops
3 stars 1-2 level units fall hard late game. Are useless vs 2 stars level 4-5 units. Redemption is low quality item and jeweled gauntlet is not so good. BTW set 2 will come in 1-2 days.
FireDrizzle (EUNE)
: > [{quoted}](name=Heroboy10,realm=EUNE,application-id=RaE1aOE7,discussion-id=E0AIxoEO,comment-id=0000,timestamp=2019-11-04T23:32:09.798+0000) > > I know somebody who lost with 6 nobles + 6 knights + 3 stars Lucian (8 units) against 4 rangers + 2 guardians + 2 phantom + 2 glaciars + 3 sorcerers (9 units). He probably needed Karhus, Anivia or Asol.
> [{quoted}](name=FireDrizzle,realm=EUNE,application-id=RaE1aOE7,discussion-id=E0AIxoEO,comment-id=00000000,timestamp=2019-11-05T05:57:27.655+0000) > > He probably needed Karhus, Anivia or Asol. He had rageblade, Spear of Shojin on Kindred (almost perma ulti), I never tried this.
: Need advice
Diamond Wilds player here :) 1. OP comp: 4 wilds + 3 shapeshifters + 3 sorcerers + 2 dragons + 2 guardians (Gnar, Nida, Ahri, WW, Shyvana, ASol, any till Karthus, Pantheon, Leona). 9 units or 8 + Yumi. 2. 4 Wilds + 6 Shapeshifters (hard to build) 3. 4 Wilds + 3 shapeshifters + 3 assasins (Akali with Infinty and tank items) (a little hard to build Akali with these specific items).
Rygee (NA)
: RNG is far from decent. Whole game with bronze lvl 1.
RNG is for everybody. Don't blame on RNG, has nothing to do with your rank position. There're tons of video and information how to play on internet.
: Set 2 vs Set 1
If I understood right, "avatar's Origin Element is counted twice for trait bonuses". I think Lux has enough bonus to be useful and her damage is not necessary to be so high. "Set 1" was broken because of many level 5 OP units (Swain, Kaisa, Pantheon, Karthus, Kayle) and "set 2" they made Lux. Is not the same thing if you get 2 stars Lux ? Is her element matter so much if she has so big damage ?
: TFT Rank games so difficult to climb
Don't blame on something. Every player deserve their rank and the climbing depends on that 10% of skills (your tactic decisions). My advice is to try to build a strong comp for early/mid game, it's enough to resist not necessary win-streak, meantime prepare other comp better for late game and when 3-5 level units are 3 stars, migrate (at around level 7-8 replace the old units and synergies). Don't re-roll except if you really need to upgrade your units to 2 stars or if you reach level 8-9. (don't wish 3 stars units, if they come take them). Interest and leveling are the key.
: I don't think it's actually possible to be behind that much unless you're AFK or inting. I've *been* in that situation and still had at least 80 left.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=RaE1aOE7,discussion-id=Etw668VK,comment-id=000000000000,timestamp=2019-11-05T10:35:44.560+0000) > > I don't think it's actually possible to be behind that much unless you're AFK or inting. > > I've *been* in that situation and still had at least 80 left. 80 HP would be fine, like before. Oh, yes you can. I had 70 HP many times against my will because I couldn't find 3 of the same unit type and my item had poor quality. BTW I'm diamond 4, no so newbie I think. But if you are agree with this high damage early game then I have to accustom.
: You do realize being behind early on gives you better rewards from carousel, right? The reason they did that was so that losing early wasn't as good of a strat. Also, later damage was reduced, so them getting that early Asol won't do as much damage as it did before.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=RaE1aOE7,discussion-id=Etw668VK,comment-id=0000,timestamp=2019-11-05T03:40:59.957+0000) > > You do realize being behind early on gives you better rewards from carousel, right? > If you have bad luck with no 2 stars unit you can have 70 HP at the second Carousel. So do you think that reward compensates the losing of 30% HP ? Not mention that you can have no drop item from first 3 rounds, but 10 golds instead. You'll say "10 golds means interest", right ? I bet you will not be happy with 1 half item, 70 HP, but 10 golds more before the second carousel. And after you got your full item you will high re-roll hoping you'll upgrade your units. And if you'll have bad luck again you'll wait to play another game. I know there are a lot of "if".
: Set 2 vs Set 1
So it seams that Lux is OP and her damage should get nerf, right ?
FireDrizzle (EUNE)
: Lost with 6 nobles, 2 dragons, 4 knights
I know somebody who lost with 6 nobles + 6 knights + 3 stars Lucian (8 units) against 4 rangers + 2 guardians + 2 phantom + 2 glaciars + 3 sorcerers (9 units).
: Set 2 vs Set 1
I'm not a PBE player. How many people play set 2 ? Did you test Thornmail on warden unit (4 warden synergy) ?
Corvin0716 (EUNE)
: Just a suggestion for a better game
What happened to you is rare and I call it bad luck. Memorize your number of units and give up at the 3/9th one from carousel. "Remove items" can make a specific level 5 unit OP with rights items. That's why I don't agree with this. For sample what would happen if I transfer PD, Dragon Claw and Warmogs from WW to Gnar and then transfer them from 3 stars Gnar to 3 stars Swains without losing the units. Now I have to get other 3 WW/Gnars to do this. How it is now makes the game much harder to play. The migrations is the key. Items get stuck on specific unit because many players use the fixed idea: "after Krugs you have to decide what composition you want to build". At level 7 I always sell 4-5 units and change my synergies with new ones. So for me it's OK to transfer items from old unit to new one.
: To everyone who has a complaint about the game~
I just played 2 games: 3 stars Shyvana with PD, Warmogs and Giant Slayer in a comp of 3 sorcerers, 4 wilds, 3 shapesifters, 2 dragons, 2 demons, Gnar tank. Shyvana transformed and did nothing, she died in 7 seconds. She is the worst ADC, almost useless.
: and we have a winner! A guy who used the "just build 4 champs that have shit synergy in the rest of the game outside of maybe shapeshifter comps, and compete with 6 other players for all the pieces, JUST to stop the 60% dodge chance fuckboy!"
> [{quoted}](name=ChaosReyn,realm=NA,application-id=RaE1aOE7,discussion-id=2VqudLOs,comment-id=00000000,timestamp=2019-11-01T13:41:12.723+0000) > > and we have a winner! A guy who used the "just build 4 champs that have shit synergy in the rest of the game outside of maybe shapeshifter comps, and compete with 6 other players for all the pieces, JUST to stop the 60% dodge chance fuckboy!" He he! He didn't read your post. But there is another counter for Yordles: magic damage (Sorcerers, Brand, Swain, Lissandra).
Get2 (NA)
: > [{quoted}](name=Heroboy10,realm=EUNE,application-id=RaE1aOE7,discussion-id=ZRfNE2Y7,comment-id=00010000,timestamp=2019-11-01T17:59:43.260+0000) > > Are you joking ? Shen falls a lot late game, except if he's 3 stars. > Shyvana really sucks without items and shapesifter's buff and dragons/wilds buff. She depends on so many things. Not to mention that she needs time to transform, till then she is useless. Yep I am aware of these things. And I see one or both of them + Gnar stomping way more than seems reasonable, given your sentiments :D
"Get 2",Platinum I rarely saw Shyvana on battlefield, but Diamond I never saw one except mine when I decided to get 4 Wilds, 3 Shapeshifters, 3 Sorcerers. And of course if want to win I have to give her PD, Warmogs + Damage item. Without Dragon buff, wilds buff and items she is just a meat. Anyway in few days SET 2 is coming, bye bye SET 1. "ReaI Estate", of course RIOT analyze the game's stats, but feedback always helps them especially in beta phase.
Riftn00b (EUNE)
: > [{quoted}](name=Get2,realm=NA,application-id=RaE1aOE7,discussion-id=EvWm7JUA,comment-id=000000000000,timestamp=2019-11-01T13:58:14.165+0000) > > Blitzcrank, 2star, plus yomou's, plus position, plus evil laughter. Plus 2 more blitzcranks if you know you're up against her. Keep em guessing where they're going to be. I understand all of this but you cannot change your item set between two opponents. You are lucky enough if you manage to build a perfect counter from the beginning of the game. But how should you know at the beginning that you will face a gold lulu in the last rounds?
> [{quoted}](name=Riftn00b,realm=EUNE,application-id=RaE1aOE7,discussion-id=EvWm7JUA,comment-id=0000000000000000,timestamp=2019-11-02T09:20:50.114+0000) > > But how should you know at the beginning that you will face a gold lulu in the last rounds? He'll never know. He' ll build Blitz because he plays brawlers :) It's just a coincidence that his comp combat gold Lulu.
: TFT Early Game Strats
Nice guide, but I noticed the same fixed idea "early start to build a comp for late game". Why ? Why don't start with strong comp for early/mid game and (at level 7) migrate to other comp (4-5 level units) good for late game ?
Get2 (NA)
: Just delete Shen and Shyvanna and no more complaints.
> [{quoted}](name=Get2,realm=NA,application-id=RaE1aOE7,discussion-id=ZRfNE2Y7,comment-id=0001,timestamp=2019-11-01T13:03:28.835+0000) > > Just delete Shen and Shyvanna and no more complaints. Are you joking ? Shen falls a lot late game, except if he's 3 stars. Shyvana really sucks without items and shapesifter's buff and dragons/wilds buff. She depends on so many things. Not to mention that she needs time to transform, till then she is useless.
Huiwee (NA)
: veigar is breaking the game
"Veigar blasts an enemy with magical energy. This spell instantly kills if the enemy is a lower star level than Veigar.". So, Dragons, Claw or item and synergy you have are useless. Blitz is good only vs bad player. If you put Veigar in the middle of brawlers/knights/guardians and give him Spear and Rageblade he will destroy your team in 10-15 seconds. It's enough to eliminate 3 units. Don't forget that Veigar is Yordle. Also PD is fine on him against assassins. 3 stars Veigar don't ruin the game, he won 90% of games alone. Actually you can build any synergy and comp around him for funny. Only a strong CC such Gnar and maybe Pantheon can help to shut him down, but of course if Gnar is not already dead before transform.
: Rolling for 3-star Units, How do you win against this
Early game build 2 knigths and/or 2 wilds and/or 2 gunslingers or 3 blademasters or 4 knights. Try to add Lucian/Varus (even 1 star is enough) or 2 stars Nida and give them rageblade/giantSlayer/bloothirster or Morrel/Rabaddon on kennen/Lissandra or Bloodthirster on Zed. Strong comp early game: - 3 blademastyer + 2 gunslinger (4 units) - 2 knights + 2 wilds/knights + 1 ADC/APC
Ztoka (NA)
: I haven't seen a 2 star veigar 1 shot other 2 stars unless they are squishy. A 3 star veigar is another story but need to be pretty lucky to get that..
> [{quoted}](name=Ztoka,realm=NA,application-id=RaE1aOE7,discussion-id=n1gFidxq,comment-id=0002,timestamp=2019-10-28T21:57:33.620+0000) > > A 3 star veigar is another story but need to be pretty lucky to get that.. Not really, I build many times 3 stars Shyvana, so why not 3 stars Veigar ? If you succeed 3 stars Veigar game over. Doesn't matter what synergies and the other units you and your opponent have, just give him mana.
: True,... but,... If it would not be RNG then everybody would be building the same comps at the same pace and where is the fun in that? The game needs to be random, but unfortunately that means somethimes you just get delt a really bad hand. My main concern is the extreme punishment from RIOT for this. 1 bad game and all your LP is gone.
> [{quoted}](name=Sunney Drake,realm=EUW,application-id=RaE1aOE7,discussion-id=HKZrEanK,comment-id=0000,timestamp=2019-10-22T18:36:52.616+0000) > > 1 bad game and all your LP is gone. It seamns that Elo ranking system doesn't work well for RNG games. They should implement other ranking system for TFT > [{quoted}](name=Knightrift,realm=OCE,application-id=RaE1aOE7,discussion-id=HKZrEanK,comment-id=0003,timestamp=2019-10-23T00:41:09.875+0000) > > tactic 1: roll heavy each round and be broke. if im lucky ill have enough 2 stars to get through krugs. its very random. > > tactic 2: save gold, roll heavy the round before krugs... pick all the level 1 champs I can. really high chance Ill get a few 2 stars. Low chance for "tactic 2" too. Both tactics are based on higher luck. These don't leads you to high divisions. Spending golds early game is not a good tactic, but can be funny.
Void2258 (NA)
: You can go from 1st place to last place in consecutive games just because you didn't roll RNG well. you can lose simply because you can't get silvers to show up, or because others got golds. If your enemy can get the item and champ combination right there is no counter. All of this is pure luck.
Who said that TFT is a tactic game ? Oh, they gave a wrong name. > [{quoted}](name=Void2258,realm=NA,application-id=RaE1aOE7,discussion-id=AZ3EcpHr,comment-id=0001,timestamp=2019-10-30T02:21:52.467+0000) > > You can go from 1st place to last place in consecutive games just because you didn't roll RNG well. you can lose simply because you can't get silvers to show up, or because others got golds. If your enemy can get the item and champ combination right there is no counter. All of this is pure luck. Yes but the "pure luck" sometime favor you sometimes not, so playing more games the RNG is balanced. Only your few decisions decide your rank position, not RNG/Luck/Bad Luck. RNG is just a funny thing. Of course comparing to LoL (100% tactics, inteligence, decisions), TFT has maybe 10% of these. The only thing that don't work with this game TFT is ELO ranking system. In higher divisions you lose much more LP for a lose and gain fewer LP for a win. And this doesn't work with RNG game.
: So what's the counter to assassins?
Phantom Dancer, crowd control units and items.
: Lucian 100% Miss (Glitch or Hack ?)
That was a rare glitch. This game being in beta stage, it's normaly to meet glitches and bugs and these are few. The items are fine, Giant Slayer was nerf in set 2. The main role of PBE is to find glitches and bugs. You need to test the game to fix it. Set 2 will come.
Manxxom (NA)
: 3 rageblades on Draven with full blademaster buff... MUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDA
> [{quoted}](name=Manxxom,realm=NA,application-id=RaE1aOE7,discussion-id=J0lWjfaW,comment-id=0000,timestamp=2019-10-30T03:08:40.859+0000) > > 3 rageblades on Draven with full blademaster buff... > MUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDA And Pantheon/Gnar with PD will make Draven/vayne or any other ADC to target the sky. Any ADC can easly be shut down with Broken Sword. Also they can suicide hiting a Thornmail. ADC are low, APC are strong because of their AoE damage. All you need is more CC and one tank unit like Pantheon/Braum/Poppy/Gnar. The best items against ADC: PD & Thornmail. 3 stars level 1 units falls a lot against 2 stars level 4-5 units.
: How to win your games without building 3* pieces!
His tips are stil good for set 2 too except that composition. Patience and playing gold interest is the key. I doubt that blademasters + gunslingers will defeat 3 sorcerers (ASol & Karthus) + 2 guardians (Leona & Pantheon) + 3 dragons + 3 shapeshifters (Gnar, Shyvana, Nida) + 4 wilds or 4 knights (sejuani) + 2 dragons (Asol & Pantheon) + 2 guardians (Leona & Pantheon) + 3 sorcerers (Asol & Karthus) + 2 phantoms. IMO: a lot of CC + strong tank + AoE damage rules. Pantheon is broken with any tank item. Leona and ASol create the most stronger synergies with Pantheon. So these 3 units together are broken. If you'll add Sejuani & Gnar you will have a huge CC.
: Rolling for 3-star Units, How do you win against this
Don't run for 3 stars units, make interest gold and don't use re-roll till level 7-8. Of course you need some rerols if your HP goes down fast. The idea is to increase level, buy and migrate to level 4-5 units. You will beat 3* low level units. They need luck to achieve 3* units and playing more games this tactic will decrease their rank level.
: remove carousels
Carousels help you to complete your items set and help players that are behind. Don't compare Summoners Rift with TFT. LoL is 100% tactics and skills. Today your opponent got FoN, tomorrow you'll get your wished item from carrusel and so on. Playing more games you will notice that luck and bad luck (RNG) are balanced. If TFT has, let say, 10% decisions and the rest is RNG then this 10% determine your rank position, never RNG or whatever items are in carousels. The real problem and hard to balance in TFT is OP composition/synergy/unit. That's why they made set 2.
: TFT - Please stop manually interfering with the natural RNG of the game, PLEASE PLEASE PLEASE
You benefit from CAROUSELS too. I don't think you are a luckless human in real life. So overall everybody has the same chance/luck/bad luck during, let say, 10 games. So stop complaining about bad luck, RNG etc.
Watafool (NA)
: Defensive items feel significantly worse than offensive ones
Actually I disagree. IMO PD is one of the best items, works very well even on ADC/APC. Dragon’s Claw was OP but after nerf it's just OK. Thornmail can kill ADC. Warmogs was the best for shapeshifters, but in set 2...hmm.
: remove carousels
How the carousels can ruin the game ? It's funny, the warriors picnic meet :)
: More room for items?
Actually you can put items anytime inclusive during the fight.
: More room for items?
Practice more in normal games and you'll memorize all combinations. I rather want a quick fly for the items removed from sold units.
: RNG indeed
It's call bad luck, but overall the luck/bad luck is balanced (bad luck some matches, good luck other matches). This occurs to everyone. So don't blame on RNG. Players deserve their rank because of their skills/intelligence even if this game requests 10% skills/intelligence.
Jesi Oni (EUNE)
: They will rotate sets.... One season this, other season that, sometimes new, sometimes old.
> [{quoted}](name=Jesi Oni,realm=EUNE,application-id=RaE1aOE7,discussion-id=A5OfaAWp,comment-id=0003,timestamp=2019-10-25T10:24:07.442+0000) > > They will rotate sets.... One season this, other season that, sometimes new, sometimes old. Are you sure ? Is there a official link where I can read about this ?
Smyrage (EUNE)
: > [{quoted}](name=Heroboy10,realm=EUNE,application-id=RaE1aOE7,discussion-id=A5OfaAWp,comment-id=00010000,timestamp=2019-10-25T08:18:57.298+0000) > > What do you mean "annoying RNG element" ? Set 2 has less RNG ? > What "redemption stuff." ? They didn't change items except those with spatula. Broken beyond redemption stuff mean champions. Don't tell me that e.g Blitzcrank isn't an annoying RNG element.
> [{quoted}](name=Smyrage,realm=EUNE,application-id=RaE1aOE7,discussion-id=A5OfaAWp,comment-id=000100000000,timestamp=2019-10-25T09:08:23.990+0000) > > Don't tell me that e.g Blitzcrank isn't an annoying RNG element. RNG = Random number generator. You can say that Blitzcrank is an annoying champ but he don't pull a random unit. Anyway I consider hook a useless ability because is easy to counter.
Smyrage (EUNE)
: Honestly it seems that Set 1 was mostly for beta testing, considering how random and awful it is. Set 2 looks much better, like they really learned from the errors of the first set. Personally (unpopular opinion), Set 1 can just retire forever, because it is plagued by a lot of annoying RNG element and broken beyond redemption stuff. I won't mind that Hextech, Katarina, Akali, Blitzcrank, Noble and Draven etc. will disappear.
> [{quoted}](name=Smyrage,realm=EUNE,application-id=RaE1aOE7,discussion-id=A5OfaAWp,comment-id=0001,timestamp=2019-10-24T21:21:47.155+0000) > > Personally (unpopular opinion), Set 1 can just retire forever, because it is plagued by a lot of annoying RNG element and broken beyond redemption stuff. What do you mean "annoying RNG element" ? Set 2 has less RNG ? What "redemption stuff." ? They didn't change items except those with spatula.
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Heroboy10

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