: > [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=nxjyp6ah,comment-id=0002,timestamp=2019-11-12T16:11:12.096+0000) > > And yet you didn't show her highest crit. Shame on you. > > _____________ > > Just FYI, Senna is absolutely useless when she's behind because she doesn't have the range to trade safely, meaning less souls, which means less scaling. > > She's ONLY good when she's ahead, from what I've seen. Sorry but senna doesnt have the range? Shes not kindred who starts at 500 range, she has SIX HUNDRED starting range, which is actually already 50 above the adc average, which is a lot.
She needs to stand in place for her to auto attacking, basically making her basic AA a channeled ability (which can be interupted), she kinda needs that range. I dont think she needs to get free crit% tho, range + damage is fine enough.
: remove promos
That would also mean removing demotion protection, 1 win you're up, 1 loss you're down.
: hey Imagine wanting an NA team to win. Just stop watching worlds to be honest. Your views send riot a message. Its always asia that wins and will always be that way. it really is boring.
Your message is that you dont want an asian team to win? what are they suppose to to? exclude them?
: 55% Is still a lot of attack speed, and most games are decided by that time anyway. So yes, barely touched. She needs general nerfs, not just late game nerfs. Same with Kai'Sa...who happened to get a small general nerf that will still affect her far more than Xayah's nerf.
Well, while it's only been a couple of days since the patch, Xayah shows she not only dropped in her WR %, (from 49.6% to 49.0%), but also dropped in her pickrate (2% drop from 19% to 17%). Yes, these are not huge drops, but it did impact her, she already didnt have the best WR, but now it's further dropped along with her pickrate. > most games are decided by that time anyway. If most games are decided by the time her W reaches 5th rank, that probably means somoene else snowballed and her impact is minimal anyway, nerfing her late game is nerfing her where she shines the most as a late game hyper carry, i think this was the right call, not to mention, her W was nerfed across all ranks, not just the 5th.
: To be fair, she barely got touched...again. Kai'Sa also barely got touched...again.
- 15% attack speed on her late game W which is her 2nd best ability is not barely touched.
tyralie (EUW)
: world are done time to nerf the busted champ perma pick ?
: wardens do feel weak in small but isn't it as same as Dragon, Pirate, Brawler in small number, Guardian, Knight and Exile kinda too also every supportive role had some kind of synergy at least in half or they were strong without it like braum glacial who was enough glacial because he had his E I'm also starting to see similarities to old TFT big heals {{champion:76}} to {{champion:8}} and all druids tankyness {{champion:201}} to {{champion:201}} {{champion:45}} annoying summoner {{champion:60}} to {{champion:143}} ninjas switched to shadow {{champion:99}} feels most ballanced for most cases yordles to wind maybe shapeshifters were thrown out so I guess it's like I like it 50% like everyone else would..... it's at least definetly more fun
Im not questioning their strength, just how they feel, which is very subjective i know. Even "weak" passives like pirates, i at least got that "dopamine" rush when i got a chest after every round, it felt good. Dragons got that visual shield around them and a very strong magic resistance % so spells didnt feel like they even hit them. Guardians are very much like this set's warden, both are barely felt, oh a little extra armor, idk, i just dont feel like it even took effect. I've still have fun playing TFT, predetors and berserkers are extreamly fun to build AND feel good when you complete their set.
: If Riot were honest in their Twisted Treeline post.
You got this wrong. The cycle goes like this > Riot releases a game mode > Game mode isnt popular > Riot released a few updates > Game mode still isnt popular > Riot retires game mode because there is no interest in it. If there was EVER a sustainable community for TT, Riot would NOT retire it, they have no evil agenda against TT (and dominion for that matter), from a business stand point, if a mode brings profit - it only makes sense to further improve it, not to leave it to rot, just look at ARAM, community showed ACTUAL INTEREST in it, and it gets occasional updates, overhauls and balance changes. I think it's kinda hypocritical to suddenly try to get outrage out of this decision when i bet you didnt TT more than a handfull of games in the last couple of seasons.
: How does new TFT feel like
I dont know if anyone can relate, but compared to the last set, i barely feel the faction effects. I mean, in set 1, when i built gunslingers, or Mages or Shapeshifters - i FELT my build comming together, maybe it was more of a visual thing, but the feeling of finishing a set of champions was great. Now i can be on 6 summoners and i dont feel anymore powerfull (even if i do win), wardens? mythics? shadow? desert? all feel like very minor passive effects that dont make me feel like i just got the perfect champion compesition. I do love the wide selection of champion combinations tho, im still trying to learn the combos.
Yenn (NA)
: Early game snowballing caused by consolidated kill gold needs to be fixed before the next season
On the other hand, the entire enemy team's gold has been effectively funneled into one source - Ekko. It also means now that ontop of having all his team's gold on him he also gets a bounty on his head, making him a huge target for YOUR team, if you are stuck under your tower (which is reasonable) your jungler SHOULD know to gank the lane with the highest priority (the one with a bounty that is pushed up to your team's tower). So on one hand, yea in the 1:1 match up he came out stronger, however your entire team now knows that they can focus this 1 target and effectively cut the enemy's team gold by 1.4k gold + get a bounty for extra gold. How would you fix this? make Ekko share his gold he earned for his kills with team mates who might not even contributed that match for his preformance in the first place? He earned those kills, he gets the gold, gold distributions is another important tool players need to learn when playing.
: Dear People stucked in plat elo, please read this
: Senna feels like 90% Marksman 10% Enchanter
She's designed around being a marksmen support, not enchanter support, so design wise, it's the way she's supposed to be - if it's a good idea or not we'll see.
: I'm sad that TFT was the reason why Twisted Treeline is going away
It was never popular, sorry to tell you. Same with Nexus blitz (which i also enjoyed), they shared graphes, they shared their data, all these modes people are looking at with rose tinted glasses are and were - simply not being played, that's a fact, if they were popular - they would not get dropped. If TFT was a flop or a one week hit, Riot would drop it.
: Something from Gangplank's kit needs to go.
> He gets a free slow, which also doubles as a movement speed buff. It's not free, it requires him to hit his barrels which can be destroyed/dodged by the enemy. > Gets to proc sheen on a ranged attack which isn't even an actual auto attack. It's an on hit ability, without the on hit part, it's literally just a single target ranged basic attack. > Gets to proc kepto and Grasp on a ranged attack which isn't even an auto attack. It's an on hit ability, without the on hit part, it's literally just a single target ranged basic attack on CD > Gets a free quicksilver sash. It's not free, it's no an ability which costs mana and has a moderate CD > Has zero mana cost on his barrels which while not easy to line up, can be spammed infinitely. Can also be destroyed by the enemy, have moderate CD if you actually chain them, which is the only viable way to actualy hit a semi competent enemy with them > A global ult which also slows for some reason. On a very long CD with barely any actual damage unless you stay inside it for it's entire channel. I find it ironic you're talking about "free" stats in a champion's kit when you play morde, who literally gets "free" MS and % health damage in AoE for just hitting 3 basic attacks/abilities. Aswell as "free" magic penetration on an already strong enough ability. But you know, totally not biased.
Juice (EUNE)
: Why are you taking things literally? Of course 1v5 doesn't mean literally 1v5. 1v5 means the ability to hard carry even if the rest of his team is behind.
> 1v5 means the ability to hard carry even if the rest of his team is behind. So, a 5v5 then. That's not 1v5, if the rest of your team peels and does their job - even when behind and you (as a carry champion) is ahed, that's not 1v5, if a Jax goes into a teamfight 5v5 and "carries" the teamfight, he didnt 1v5, he 5v5. 1v5 means you can take on the enemy team with little to no help from your own, not "hard carry" alongside with your team, on a champion who's literally designed to carry teamfights. Same goes to champions like Jax, Cass, Yi, Yasuo, etc...
Neriticc (EUW)
: ADC is such a weak role guys?
Kalista cannot carry 1v5 lol, infact, very few carries can "1v5", unless if by 1v5 you mean "1+my entire team peeling for me" v 5 then yes, a full glass cannon build will, carry. Kai'sa can rot in hell tho, and Ashe needs a nerf to her W CD.
Nagake (EUNE)
: Perma banned for a single insult while being the one that was insulted all game
Kinda makes me miss the old days of counter strike 1.6 voice chat where if someone started talking shit you could actually talk back, and if somebody didnt like that, they would just use the magic "mute" button instead of comming to some online forums to make a 4 paragraph rant on how toxic and life threatning those insults are. Sorry OP, i got my old acc perma'd too, i doubt you'd get your account back.
Nithke (EUW)
: The awful community makes the URF nightmarish
That would literally happen in every game community. That why URF should not come back except for rare occassions, meta's develop, people want to win because thats what most people enjoy, winning. And even those who dont are forced to play those "meta" champs because you dont play in a vaccum and if another person is having a blast using an OP champion, it comes at the expense of someone else ALWAYS. The mode is pure novelty and nostalgia, nothing more, at least in ARURF you would see some unique picks, but of course, people dont like stepping out of their comfort bubble
: {{champion:4}} money money! -A few Zilean nerfs later- {{champion:4}} T.T {{champion:555}} : money money!
To be fair, TF just got extra money period for farming, there's not much interactivity there, Pyke has to ult someone, it's kind of on the same page as Draven, i see this as pretty consistant. Pyke is still annoying AF tho
: 5 out of my 6 friends (including me) got emotes in the masterwork chest lul
CurS1VE (NA)
: I swapped from Supo to ADC this is what i've learned
People dont understand how much power the support has in lane, people ar still stuck in the s3 era of supports buying wards and standing behind their adc getting carried. It's so refreshing when i get matched with a botlane support who knows how to play his role, and knows how to capitilize on his strengths in lane. I thank the gods when i see a Soraka who actually goes up pokes and silences the enemy botlane instead of hiding behind me pretending as if i can 1v2 with only her heals early in lane.
: Pantheon was step in the right artistic direction Volibear is not!
Just doing a quick google search for bear skeletons (standing) you can kinda see their back legs look at bit shorter: https://en.wikipedia.org/wiki/Cave_bear#/media/File:Cave_bear_AMNH.jpg Anyway, these are early drafts, a lot of early drafts look weird in terms of poistioning and their anatomy.
: What if Yi's Alpha Strike was a skillshot?
It would be incredibly cluncky and slow to just hold for half a second to draw a line, which is against anything Yi is about, quick and agile fighter (as much as i hate him).
: Do people still think the one who did most damage is highest skilled?
: 2nd Elder, which is fairly rare. And we have no idea what the execute threshold is.
It's 20% execute, but did they say it's only on 2nd elder? that completley changes my opinion, that woud literally one in a 100+ games situation, and if one team gets 2 elders, it's GG anyway. Also, new Elder, while having execute damage, does not double your current dragon buffs which means that if you have 2 infernals, you no longer have 4 for the duration of elder, the burn damage has been nerfed aswell.
l MrD l (NA)
: One thing i dont like with the preseason changes
It's worse on anyone who isnt realy bad at assassins, the fact that it comes up passively means assassin has to play around that rather than using it whenever he decides, it also means that if it comes up in lane/anything that isnt a teamfight - it would be a lot easier to pop it, and you know it's down for however long the CD is. How on earth do you not see this as a nerf? It's removes agency from the assassin's hands and puts it on a CD and a timer.
: depends on what you onetrick. if you onetrick horseshit champions, that actually means youre better than your peers, because youre doing well on an extremely bad champion. aatrox is a perfect example.
Such a humble and bias free example.
: > [{quoted}](name=JackMcCarry,realm=EUNE,application-id=3ErqAdtq,discussion-id=iK9j2oBA,comment-id=0007,timestamp=2019-10-17T10:05:57.678+0000) > > Toplane scales better with XP, making it so a TP or a roam wont put you behind your jungler or bottom lane in terms of level. Yeah now you'll be 4 levels ahead instead of 3. Is this real life? do solo laners actually not realize how broken OP they already are compared to bot/jg
I play both adc and top, while toplaners around here are usually whining waaaay too much about anything that happens toplane, they are right on this, toplane has less influence, giving more XP allows them more windows to roam and TP outside of lane without falling behind in levels to jungle and botlane.
Novellt (NA)
: Will Wildrift bleed into the PC league?
League is not really a casual game, im glad you will have a version where you can be layed back and use a controller on the couch to relax, but on PC, no one would want to have a team mate using a controller, you wont convince ANYONE you're better off with a controler than a mouse. I'd say dont hold your breath, and you shouldnt anyway, enjoy it on the casual playbase of console, rather then on PC where it will probably be much more competetive.
: Alcoves top lane, just so that ranged champion kite melee champion better LOL.
Why would she kite to anywhere else but the tower? the longer the lane - the easier it is to gank/catch someone who is kiting, by zig zagging through the alcove, she's making the lane longer for her, giving you more chances to get ontop of her, by your logic, would it be better if the lane was shorter like mid? where 1 step and Vayne would be under her tower safely?
: Fiddlesticks point-and-click fear is good and deserves to stay, here's why:
Point and click fear isnt really a problem in itself, if they change his E, point and click fear + point and click silence which is multi targeted makes it very frustrating to retaliate against him.
Tailypo (NA)
: > [{quoted}](name=JackMcCarry,realm=EUNE,application-id=3ErqAdtq,discussion-id=L1G4hHjE,comment-id=000000000000,timestamp=2019-10-17T13:52:03.696+0000) > > You're playing morde... talking about simple champs.... > I gave you the benefit of the doubt at first, but now i see this is just another rant thread, you literally ran it down mid. > Fiora isnt OP, statisticly she's worse than morde in every catagory. You cant say fiora is statistically worse than morde in every category.... She straight up counters him. I'd wager any decent fiora wins that matchup all game every game.
Im saying statisticly, because statisticly, her WR is lower than morde, while having similar pickrate 9.3% vs 7.5% pickrate. Does a good Fiora counter Morde? yes, she'sa duelist who cuts through health, juggernauts are health stackers who are good in teamfights, of course in a 1v1 she'll have the upper hand, thankfully, the threshold for "is this champion OP?" is not based on which champion can beat morde in a 1v1, and he's well enough capeable of farming in lane without dying (or at the very least, inting).
Neriticc (EUW)
: I got so frustrated playing against Fiora so I flamed her and I also flamed Ashe too because Ashe is also another fucking braindead champion. This account got perma’d after that game. I built them items because I ran it down mid.
You're playing morde... talking about simple champs.... I gave you the benefit of the doubt at first, but now i see this is just another rant thread, you literally ran it down mid. Fiora isnt OP, statisticly she's worse than morde in every catagory.
Neriticc (EUW)
: Why is Fiora allowed to win lane from level 1 with Q spam alone?
You dont need to reset her vital position, just position yourself accordignly. Yes, when it's infront of her, there's little you can do, but as far as i know Fiora doesnt get the same position of vital twice in a row, make sure your vital is as far as possible from her, if it's on top, be ontop of the lane (pyshically) and make sure your minion wave also makes her have a harder time reaching to you without also trading minion aggro, most fiora's (in my experience) are pretty easy to bait, they are very telegraphed, just walk in the direction of your vital. Also, looking at your last game (which is probably the reason you made this post) you're playing Morde with {{item:3117}} and {{item:3301}} im kinda confused about what happened that game.
: thats so much irony in that statament
There are a hell of a lot more than "20 same champions" who are viable in each role, you're talking about popularity. There is always a meta, you cant have a game with no meta, and people who flock for that particular meta sometimes without even realising what the meta is about (like MF support, Tristana mid, Garen bot etc..) Just in your last games you've been playing Teemo, not even close to meta champion, in a game with heimerdinger and a shen. The game before that, you played Jhin support with Karthus carry. Just in toplane alone, there are 22 champions with 50% + winrate, that's not even including kinda complex ones like Riven and Fiora who might not be above 50% WR, but are still just as viable in the right hands.
: Way to go your S10 changes take everything we hate and make it even worse.
Conqueror being nerfed. **Mountain drake gives resistences buffs instead of offensive objective destroying buffs (the most important part of the game).** Klepto nerfed. Aftershcok changed. Spear of Shojin nerfed. Lethality item changes (more items, but each gives less lethality). Toplane scales better with XP, making it so a TP or a roam wont put you behind your jungler or bottom lane in terms of level. Herald spawns earlier and twice, further giving toplaners and objectives to contest with their jungler. Elder, while yes, granting execute at 20% health, is also not doubling your previous drake stats, and the burn damage is lowered, tho i'll be honest - this is the most troubling change i've seen so far, and i'd rather it be changed - HOWEVER when you take it out of the vaccum, and realise that having an elder means one team has 4 drakes stacked AND took an elder, it's kinda put it in a different context, just like Baron buff, elder is a means to an end it's supposed to be a tool to break sieges and teamfights and an objective your team SHOULD be defending, just like your inhibitors and just like Baron. There is a lot of good changes on paper here.
: > [{quoted}](name=JackMcCarry,realm=EUNE,application-id=yrc23zHg,discussion-id=ecndyxYi,comment-id=000300000000,timestamp=2019-10-16T10:46:56.702+0000) > > You're missing the point. > League mobile isnt here to replace league on PC, neither does the console version, it's simply another way to play league, if you're on the go, you can now play a game of league, if you have a nice big TV and friends are over, i think it will be much nicer to play it on console. > Will it be as competetive and crisp as the PC? of course not, but it's not meant to be, it's not a "better version" or even a copy, it's just a different version. > Other mobile games have replicated league in everything and when i tried them, they played well enough for a mobile game, it was just the chinese bootleg knockoff effect that turned me off those games. > > If you dont want this, that's fine, this was not made for you, but it has no impact on you as a PC player. The point is that the new things you'll be playing _aren't League_. They're being pushed as LoL for different platforms, but it'll be a completely different experience.
> [{quoted}](name=KFCeytron,realm=NA,application-id=yrc23zHg,discussion-id=ecndyxYi,comment-id=0003000000000000,timestamp=2019-10-16T12:31:35.090+0000) > > The point is that the new things you'll be playing _aren't League_. They're being pushed as LoL for different platforms, but it'll be a completely different experience. What do you mean "they arent league", of course they are - league is a franchise, that's like being mad that your favorite movie publishes a new T-shirt or a game based on that movie, they are league, because league is branching out, just like saying TFT is league and ARAM is league. Is overwatch on the Switch not overwatch? do you think anyone is mad that overwatch is being ported over to the switch aswell? what about GTA V? did it ruin the console player's experience when it was also released on the PC? Normal league has a pretty big pre-season, they are also bringing back original URF, and are having a nice daily give away with pretty good rewards (gemstones, exclusive skin) and a champion reveal with pretty good impact on the lore and universe, how does any of the other announced titles take away from any of this?
: > [{quoted}](name=JackMcCarry,realm=EUNE,application-id=yrc23zHg,discussion-id=ecndyxYi,comment-id=0003,timestamp=2019-10-16T09:20:50.693+0000) > > What's wrong with a mobile/console game? i really dont get people's distaste against the idea. > I mean, i kinda do, with how some mobile games are disgusting cash grabs, but Riot already proved you can monetize a game fairly well while still leaving gameplay f2p, so i trust them on this one. > > Map changes we'll have to see more info on, there's much to explain about them. There's nothing wrong with mobile and console games per se. The problem arises when porting a game to those platforms that was 100% designed for a keyboard and mouse interface and large monitor. It's technically possible to plug a controller like that of the Xbox 360 into a PC, as well as to use a PC with a very small monitor. But would you want to play LoL like that? How about ditching the controller entirely, and making that tiny monitor a touchscreen? A thousand times no; no one would seriously prefer that over using a keyboard and mouse with a full-size monitor (at least 9 inches, let's say - I have a mini-PC with a 9" monitor and LoL looks sort of passable on it). This means that porting a game to mobile and console doesn't mean reproducing the game exactly. They're not just submitting it to MS/Sony for console and compiling the source code to ARM for mobile. It will control differently, play differently, and look very different, especially on mobile's tiny screens. Star Trek Online was originally released for PC in 2010, and then released on consoles in 2016. The original PC version is pretty standard MMORPG fare, based on the Champions Online engine. The console version, on the other hand, basically plays itself. I'm not even kidding. Almost every ability can be set to automatically cast itself at an appropriate time. It's not a linear improvement on the keyboard and mouse setup; it plays that way because it has to. There's simply no way to get the level of control that PC hardware gives you from a controller. Mobile is an even bigger issue.
> [{quoted}](name=KFCeytron,realm=NA,application-id=yrc23zHg,discussion-id=ecndyxYi,comment-id=00030000,timestamp=2019-10-16T10:23:36.080+0000) > > There's nothing wrong with mobile and console games per se. > > The problem arises when porting a game to those platforms that was 100% designed for a keyboard and mouse interface and large monitor. It's technically possible to plug a controller like that of the Xbox 360 into a PC, as well as to use a PC with a very small monitor. But would you want to play LoL like that? How about ditching the controller entirely, and making that tiny monitor a touchscreen? A thousand times no; no one would seriously prefer that over using a keyboard and mouse with a full-size monitor (at least 9 inches, let's say - I have a mini-PC with a 9" monitor and LoL looks sort of passable on it). > > This means that porting a game to mobile and console doesn't mean reproducing the game exactly. They're not just submitting it to MS/Sony for console and compiling the source code to ARM for mobile. It will control differently, play differently, and look very different, especially on mobile's tiny screens. > > Star Trek Online was originally released for PC in 2010, and then released on consoles in 2016. The original PC version is pretty standard MMORPG fare, based on the Champions Online engine. The console version, on the other hand, basically plays itself. I'm not even kidding. Almost every ability can be set to automatically cast itself at an appropriate time. It's not a linear improvement on the keyboard and mouse setup; it plays that way because it has to. There's simply no way to get the level of control that PC hardware gives you from a controller. Mobile is an even bigger issue. You're missing the point. League mobile isnt here to replace league on PC, neither does the console version, it's simply another way to play league, if you're on the go, you can now play a game of league, if you have a nice big TV and friends are over, i think it will be much nicer to play it on console. Will it be as competetive and crisp as the PC? of course not, but it's not meant to be, it's not a "better version" or even a copy, it's just a different version. Other mobile games have replicated league in everything and when i tried them, they played well enough for a mobile game, it was just the chinese bootleg knockoff effect that turned me off those games. If you dont want this, that's fine, this was not made for you, but it has no impact on you as a PC player.
: quite a lot of people said they quit if mobile LoL comes out at the 10th year aniv.
: Am I the only one who feels like Riot just jumped several sharks in a row?
What's wrong with a mobile/console game? i really dont get people's distaste against the idea. I mean, i kinda do, with how some mobile games are disgusting cash grabs, but Riot already proved you can monetize a game fairly well while still leaving gameplay f2p, so i trust them on this one. Map changes we'll have to see more info on, there's much to explain about them.
Jamaree (NA)
: Because a lot of that win rate stems from low elo where he already pubstomped so now he is even better at it, the higher you go up, the more his win rate stabilizes
he's 53.7% WR in plat+, that's NOT low ELO, with almost 18% pickrate. this is no the case of low ELO pubstomper.
: Make Klepto half as effective for ranged champs.
Remove klepto, it's not a healthy rune, at all.
: "ugh another useless drake"
I love clouds, my 2nd favorite. Mountain is overrated in soloQ, unless your team actually uses that mountain drake for cheeky Baron rush, they are just as useless as ocean drake out of lane. Cloud drake benefits everyone, supports catch up to teammates fasters, tanks dont get kited as easily, marksmen kite better, juggernauts get ontop of their targets faster etc etc.... Cloud is really under rated.
: Should riot remove auto-fill?
No, it's a necesarry "evil", if people dont wanna play the least popular roles, the queue time wont go up by a flat amount, the queue times will be bottlenecked by the amount of available supports (or any other unpopular role at that time) for the rest of the players, slowly inflating wait times. Also, but that's just my opinion, i think anyone should be able to play any role to at least the minimum requierment amount to be decent at it, thats how it was before role queue, sometimes, someone just has to fill or play something out of his usual role, playing other roles will also help improve your game knowledge about other roles, makes you a bit more informative about how they play and what weak and strong points that lane/role has. I think people just need to bite the bullet once every few games, and learn to pick simple champs that can fullfill their role even if it's not their BEST champion/role.
: BORK build or crit build on Lucian
I used to go botrk into black cleaver most of my games, but lately i find BotRK to be a waste, teams are not stacking health/resistances, everyone are squishy trying to 1 shot each other. Crit : Gives you better burst for squishies (obviously) better lategame transition aswell, and snowballs really hard, your passive makes you crit a lot more even with just ER since you always double tap after every ability. Botrk: If you are gonna kite a lot, Juggernauts, tanks, Divers - takes Botrk into black cleaver, gives you a lot of CDR and the botrk active is almost like an extra life line against Juggernauts and tanks who get ontop of you, the life steal also helps you duel with low damage targets in long trades, black cleaver helps shred the armor not only for you but for your entire team aswell, and you shred it real fast thanks to your passive. Not a Lucian main, but i play him a bit, so take it with a grain of salt.
: He is right where he needs to be. He is a "nub stomper" as alot of people like to call him. So he should have a HIGH win rate in low ello, and and should fall out in higher. which is exactly what it does. It is 53% in Bronze/Gold 52% in Plat 51% in Diamond and 50% beyond.
https://u.gg/lol/champions/garen/build 53% plat + 54.8% across all ELOs 58% in MASTERS with 11% pickrate! The only champion with higher winrate top in masters is {{champion:54}} with only 1% more WR and a fraction of his pickrate (3.7% pickrate) - IN MASTERS! All ELOs with absurd pick rates to boot. Where do you get your stats from?
: Yuumi's nerf hit her too hard for the sake of pro play
Disagree, when i play with a duo, Yuumi is absolutely disgusting, and that's her problem. You cant balance her around the soloQ mentality because even with just a duo communicating her power skyrockets, she's very team reliant, she's in the same ball park as Rek'sai (because of her passive), or Ryze/Shen
: So, we know that the next marksman is...not so traditional.
I think it's more fitting she'll be an adc. They were both equals, both gunslingers who fight, she was not there as a support, she was just as much a fighter. I also imagined them going bot together, but the more i thinknof it in terms of lore, the more fitting i think she will be as Lucian's equal in lane (a marksmen).
Pika Fox (NA)
: > [{quoted}](name=JackMcCarry,realm=EUNE,application-id=3ErqAdtq,discussion-id=wEJQl4Kz,comment-id=0002000000000000000000000000,timestamp=2019-10-13T12:21:55.272+0000) > > [He's at 53% winrate - that alone](https://u.gg/lol/champions/garen/build), i agree, is not enough to call him OP, but it raises an eyebrow. > Then you look at his playrate - 17.4% and rising, that's more than tripple his previous winrate, back then he had only 50-51% winrate. > He's not ~50% wr - he's 53.4% winrate - 17.4% pickrate, stop downplaying it. > > So he's the 2nd highest winrate in the toplane, just falling short behind Quinn, only Quinn has 2% pickrate, that's is a direct results of buffs being too strong, numbers too high, if his kit hasnt changed, playing around him is the same as before, he's just stronger, flat out, stronger. > > All these stats are plat+ by the way, the ELO where people are claiming he "falls off", if we look at global winrate and pickrate he not only holds the highest winrate in total (54.76% WR) but also 20% pickrate top, that's INSANE, his weaknesses are not strong enough. > > Have you watched the video i posted in my last comment? Your video means nothing when we dont even know what items twitch had, gold lead, etc.
That's literally me in the game. Twitch was full build, i was full build, gold is meaningless. Twitch had {{item:3031}} {{item:3085}} {{item:3046}} {{item:3139}} and {{item:3033}} . I was full build with IE, Trinity, PD, statik shiv, my only defensive item was {{item:3075}} . Both full build, both late game. Enough context?
Pika Fox (NA)
: > [{quoted}](name=JackMcCarry,realm=EUNE,application-id=3ErqAdtq,discussion-id=wEJQl4Kz,comment-id=00020000000000000000,timestamp=2019-10-13T10:03:52.644+0000) > > You realise that in lane, you need to farm right? you need to get into melee range, Garen WILL get ontop of you, how do you trade with him when the only option is to run away as soon as he runs at you, on a moderetly short CD MS steroid that also silences you? > His E stacks conq almost immidietly, making long trades also unfavorable, and his W makes sure that short trades also go in his favor, not even gonna talk about his passive, which was buffed for laning phase when it was most important. > > Would you also consider Yasuo immobile? i mean, outside of creep wave, his dash is almost melee range, can you apply the same counterplay to him? just dont get in his range EVER. > > [Garen is plenty tanky to survive CC, you can look at this clip yourself if you'd like, that's a full build twitch by the way, including armor pen and heal reduction, my only defensive item was {{item:3075}} the rest was full crit. ](https://imgur.com/a/0qMY6SU) > > Garen is over preforming, every stat suggests he is, "dont ever get in his range" is a bullshit excuse to leave him at his state. You realize that, in lane, you need to not die, right? If you would take more damage than a health pot is worth compared to the minions you would kill, then you give up that farm. Garen is an early game jug. Which means if youre not someone that wins against him early, you give up the notion of farming well and focus on what you can get and surviving. Seriously, top lane 101. And yes, Yas is immobile outside a creep wave, and even with a creep wave his mobility is predictable. And wow, i didnt know ~50% WR was overperforming. He is slightly out of line, if anything, but hes not egregious.
> And wow, i didnt know ~50% WR was overperforming. He is slightly out of line, if anything, but hes not egregious. [He's at 53% winrate - that alone](https://u.gg/lol/champions/garen/build), i agree, is not enough to call him OP, but it raises an eyebrow. Then you look at his playrate - 17.4% and rising, that's more than tripple his previous winrate, back then he had only 50-51% winrate. He's not ~50% wr - he's 53.4% winrate - 17.4% pickrate, stop downplaying it. So he's the 2nd highest winrate in the toplane, just falling short behind Quinn, only Quinn has 2% pickrate, that's is a direct results of buffs being too strong, numbers too high, if his kit hasnt changed, playing around him is the same as before, he's just stronger, flat out, stronger. All these stats are plat+ by the way, the ELO where people are claiming he "falls off", if we look at global winrate and pickrate he not only holds the highest winrate in total (54.76% WR) but also 20% pickrate top, that's INSANE, his weaknesses are not strong enough. > Garen is an early game jug. Which means if youre not someone that wins against him early, you give up the notion of farming well and focus on what you can get and surviving. Seriously, top lane 101. Have you watched the video i posted in my last comment?
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JackMcCarry

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