Artican (NA)
: Riot's Focus Has Shifted
> [{quoted}](name=Artican,realm=NA,application-id=yrc23zHg,discussion-id=hdJlpExF,comment-id=,timestamp=2019-12-06T00:47:37.569+0000) > >Riot is turning League of Legends into a more fun based game **are you sure about that ?**
Manxxom (NA)
: Now for the age old question..
they do get gold and that gold is spent into 2 things : * buying mobile cannon platforms ( cannon for short ) and super mechs ( known as super minions ) these constructs come along with their own built-in items , and need maintenance and checkups by the minion engineering team that lives under the nexus before any one pilot them. all of this makes cannons and super minions expensive which is why there is limited number ready for deployment. * every 90 seconds the minions will have their equipment enchanted by paid specialists , which is why as the game goes on minions get stronger.
: > [{quoted}](name=Leona is SO HOT,realm=EUNE,application-id=3ErqAdtq,discussion-id=ItwbewMq,comment-id=0012,timestamp=2019-12-01T15:34:27.928+0000) > > i dont play league much these days but for few games i'v played against a senna i didnt have a problem. > > maybe because it's because i play leona and she is not that good against all ins or maybe the person playing senna isnt that skilled with her (she is a new chmp after all ) so idk > https://4.bp.blogspot.com/-yQ6KuyROIhE/Wd0ZmqdgWbI/AAAAAAAAw_M/TZ0mHdC0Tg0xB7UqTDMV73wmR4XNg7OTgCLcBGAs/s1600/6c71841887c52fef.png[] Senna's range is longer than leona's Q, she should never be getting caught by anything other than a Blitz or Thresh hook. And with Leona she can preemptively snare you to allow her ADC to get off any poke on you alongside hers without you being able to jump on them while snared. Most Sennas are going to ban Blitz, Thresh, or Morgana.
well i have E to close the gap am not just going to walk towards them , also is long as am behind a minion she cant hit me with the root unless she kills that minion with it , and assuming that she did land her W on me i have about 1 second to counter engage before the root takes effect.
: Remember when i said Senna ADC should be nerfed because it will be broken despite what Riot says?
i dont play league much these days but for the few games i'v played against a senna i didnt have a problem. maybe it's because i play leona and she is not that good against all ins or maybe the person playing senna isnt that skilled with her (she is a new chmp after all ) so idk https://4.bp.blogspot.com/-yQ6KuyROIhE/Wd0ZmqdgWbI/AAAAAAAAw_M/TZ0mHdC0Tg0xB7UqTDMV73wmR4XNg7OTgCLcBGAs/s1600/6c71841887c52fef.png[]
: its funny you focus on the "ok boomer" part and not all the other passive aggressive comments. nothing nice to say? dont say anything at all.
this type 'passive aggressive' is not toxic and isnt considered flaming , its just taunting the enemy . taunting an enemy is OK , psychological warfare is OK , you taunt them you piss them off and when they do get mad they tend to make mistakes , mistakes that can win you the game.
Comentários de Rioters
rujitra (NA)
: > [{quoted}](name=Squirrel Bomb,realm=EUW,application-id=yrc23zHg,discussion-id=XxsEH5hF,comment-id=0002,timestamp=2019-11-27T18:31:45.296+0000) > > Not could, **should**. With how many players playing this game there are, they should have introduced a brand new system to prevent this complete and utter shitshow. So instead of asking **some** people to change their usernames because of conflicts, they should've forced **everyone** to make a brand new account? Yeah, that's totally better.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=XxsEH5hF,comment-id=00020000,timestamp=2019-11-27T18:32:58.011+0000) > > So instead of asking **some** people to change their usernames because of conflicts, they should've forced **everyone** to make a brand new account? > > Yeah, that's totally better. who said anything about making new accounts ? with how much people were forced to change their user name/log in name it is really stupid. its just inconvenient they were used to that user name and now they have to make new one . just what op said a simple solution was to add a unique number tagged to the account that number isnt visible and only known to you for reference purposes , so everyone can keep their usernames no sweat
: 99% of the time emotes get used only when you kill someone anyways, it's used to mock enemies, useless system
> [{quoted}](name=hhaavviikk,realm=EUW,application-id=yrc23zHg,discussion-id=ymBwHLo0,comment-id=0002,timestamp=2019-11-24T19:16:55.224+0000) > > 99% of the time emotes get used only when you kill someone anyways, it's used to mock enemies, useless system well i for one use the dab emote to pretty much all situations. did i die ? dab did i miss a skillshot ? dab did i kill someone ? dab am i farming ? dab but am not using it to piss off people i just find it fun and stupid to dab on anything
: Years ago, I started to feel more like this game was just a bad addiction I couldn't kick. Wish I'd quit back then, I got so little good out of it. And Riot might actually have listened if they lost enough players back then.
years ago they tried ta .. but me in ta .... am sorry , that meme just popped up in my head the moment i read your comment xD
: > [{quoted}](name=Leona is SO HOT,realm=EUNE,application-id=yrc23zHg,discussion-id=1uLj645B,comment-id=000000000000,timestamp=2019-11-21T16:56:17.736+0000) > > sure so now i have to go back in lane with 4 potions every time right ? > like i said i dont mind the free stats but when its done this way , i dont like it there is a thing called refillable and riot specifically changed dorans shield so you can buy it on your first back hay im not here to tell you how to play the game but i will tell you that your reluctance to consider your options and change your patterns is the reason you are frustrated doesn't mean that that frustration is justified honestly it just makes you look like somebody that won't ever be satisfied even if tomorrow bill gates dropped with his heli on your porch and donated to you 10 million you would still complain because what is 10 million to bill gates he should have given you 50 million minimum
> [{quoted}](name=Thingamajig,realm=EUW,application-id=yrc23zHg,discussion-id=1uLj645B,comment-id=0000000000000000,timestamp=2019-11-21T22:58:04.724+0000) > > there is a thing called refillable ha ! , i actually forgot about {{item:2031}} when making this thread, i get you but its not about being stubborn about potions and adapting it also has to do with the other problems i listed such as xp nerfs and throwing passive play out of the windowin. all in all playing support isnt as enjoyable as it used to be , for me at least which is why am ranting about it and saying am saying am going top instead
: > [{quoted}](name=Leona is SO HOT,realm=EUNE,application-id=yrc23zHg,discussion-id=1uLj645B,comment-id=00000001,timestamp=2019-11-21T16:46:25.319+0000) > > like i said as tank in early game you are much more susceptible to poke since you have no sustain at all and every time you come close to a minion (cuz you are a melee) the enemy will poke you and you have no way to heal unless you use potion I'm not defaulting into tanks while playing the role but when I do play them it's Maokai or maybe Braum or Nautilius but assuming that I'm playing them there's a precise reason I'll pick them i.e they give me the edge in lane (at least on paper) so I'm not sure how much of an issue that is for me personally. > also how are you going to complete the support upgrades if you are a poke/heal support your self and you are playing against a hard counter ? or generally you are just getting stomped ? since obviously you are going to have either {{item:3850}}{{item:3862}} which requires you to poke and in a situation like this will be very risky > dont get me wrong the 'extra' gold is nice but when it comes at the price of this , no thanks Except the targon item now works on ranged with a 30% threshold lol, I'm thinking I'll want that by default on some of the enchanters even if guts my AP ratios but maybe that's just me. Besides the game begins in the drafting phase not after the loading screen if you know what I mean.
> [{quoted}](name=Ashe mage AD,realm=EUNE,application-id=yrc23zHg,discussion-id=1uLj645B,comment-id=000000010001,timestamp=2019-11-21T16:58:09.736+0000) > Besides the game begins in the drafting phase not after the loading screen if you know what I mean. i know what you mean but its not every time where the enemy support or bot in general will pick before you also sometimes you will have to compromise and pick a champion that is countered because your team needs it so while you are countered in lane you wont be so much in teamfights. at least that is in my case since i have enough experience with tank supports or leona specifically to handle my counters and even win against them at worst case the lane will be in a deadlock .
: > [{quoted}](name=Leona is SO HOT,realm=EUNE,application-id=yrc23zHg,discussion-id=1uLj645B,comment-id=00000001,timestamp=2019-11-21T16:46:25.319+0000) > > also how are you going to complete the support upgrades if you are a poke/heal support your self and you are playing against a hard counter ? or generally you are just getting stomped ? since obviously you are going to have either {{item:3850}}{{item:3862}} which requires you to poke and in a situation like this will be very risky I've made a thread on this but there's almost no reason for any support to go the spellthief line since it doesn't offer anything the targon's one doesn't. They both cap at 1000 so really the fact that mid/late spellthief can be proc'd easier doesn't mean anything.
> [{quoted}](name=Support Evelynn,realm=NA,application-id=yrc23zHg,discussion-id=1uLj645B,comment-id=000000010000,timestamp=2019-11-21T16:48:12.577+0000) > > I've made a thread on this but there's almost no reason for any support to go the spellthief line since it doesn't offer anything the targon's one doesn't. They both cap at 1000 so really the fact that mid/late spellthief can be proc'd easier doesn't mean anything. alright i will bite , you convinced me but that still leaves the issue of melee supports having an issue against poke , sure i can buy potions but now i will buy more than i used to , so instead of going back to lane with 2 potions now i have to get back with 4,5 potions assuming the enemy knows what they are doing and constantly harass me
: > [{quoted}](name=Ashe mage AD,realm=EUNE,application-id=yrc23zHg,discussion-id=1uLj645B,comment-id=0000,timestamp=2019-11-21T16:38:18.412+0000) > > Dude, you can now build a 2900~ish gold tank item straight up lol. Then you can go into utility or whatever, I fail to see how it's any worse now. me neither it's like the 2k worth of free stats for 400 gold is not enough and potions are not something they should be thinking about who knows
> [{quoted}](name=Thingamajig,realm=EUW,application-id=yrc23zHg,discussion-id=1uLj645B,comment-id=00000000,timestamp=2019-11-21T16:42:12.999+0000) > > me neither > it's like the 2k worth of free stats for 400 gold is not enough and potions are not something they should be thinking about > who knows sure so now i have to go back in lane with 4 potions every time right ? like i said i dont mind the free stats but when its done this way , i dont like it
: Tank supports now were relatively unaffected by the changes. Mages and enchanters have far less poke with mana regen and damage on hit/spell being removed. > ncient coin removed and with that passive play is out of the window , so if you are playing soraka, playing against hard counter, or simply getting stomped in bot you cant play passively because right now the current support items encourage aggressive/risky play. I don't understand this. The targon's passive isn't removed and all mage supports have less resources to work with. If anything bot lane is far less aggressive unless you're an engage support ala Leona.
> [{quoted}](name=Support Evelynn,realm=NA,application-id=yrc23zHg,discussion-id=1uLj645B,comment-id=0001,timestamp=2019-11-21T16:41:16.277+0000) > > Tank supports now were relatively unaffected by the changes. Mages and enchanters have far less poke with mana regen and damage on hit/spell being removed. > > I don't understand this. The targon's passive isn't removed and all mage supports have less resources to work with. If anything bot lane is far less aggressive unless you're an engage support ala Leona. am talking about this {{item:3304}} which gives you mana or gold whenever a minion dies next to you , that item removed now so you have 2 options either poke to get gold or get close and execute minions to get gold . they might've reduced the mana regain and removed the on hit dmg but that is the case until the first back in which they will buy an ap item . and with supports such as {{champion:99}} {{champion:25}} {{champion:63}} etc .. they will hurt and you have no way to heal back
: Dude, you can now build a 2900~ish gold tank item straight up lol. Then you can go into utility or whatever, I fail to see how it's any worse now.
> [{quoted}](name=Ashe mage AD,realm=EUNE,application-id=yrc23zHg,discussion-id=1uLj645B,comment-id=0000,timestamp=2019-11-21T16:38:18.412+0000) > > Dude, you can now build a 2900~ish tank item right away lol. Then you can go into utility or whatever, I fail to see how it's any worse now. like i said as tank in early game you are much more susceptible to poke since you have no sustain at all and every time you come close to a minion (cuz you are a melee) the enemy will poke you and you have no way to heal unless you use potion also how are you going to complete the support upgrades if you are a poke/heal support your self and you are playing against a hard counter ? or generally you are just getting stomped ? since obviously you are going to have either {{item:3850}}{{item:3862}} which requires you to poke and in a situation like this will be very risky dont get me wrong the 'extra' gold is nice but when it comes at the price of this , no thanks
Comentários de Rioters
: Where's my support item as a melee tank support?
absolutely agree , honestly for me playing tank supports was never the same ever since they removed {{item:3309}} god i loved that item.
: Terrible idea, just mute all at the beginning of all your games and your problems will be solved. Genuine question: if you simply remove the chatbox, won't the time stamps and other informational texts (when you ping your skills' CD, or items) be removed as well?
> [{quoted}](name=HommeGoujon,realm=NA,application-id=yrc23zHg,discussion-id=B1v64u40,comment-id=0004,timestamp=2019-11-19T15:15:42.564+0000) > > Terrible idea, just mute all at the beginning of all your games and your problems will be solved. Genuine question: if you simply remove the chatbox, won't the time stamps and other informational texts (when you ping your skills' CD, or items) be removed as well? am guessing he meant the option to chat ,so when you hit 'Enter' nothing will happen
: yea if they arent in 3v3's they gotta go somewhere... just god dont let it be aram or ranked games
> [{quoted}](name=I Like Teemo,realm=NA,application-id=yrc23zHg,discussion-id=EGR6LOZ6,comment-id=0000,timestamp=2019-11-19T13:47:48.247+0000) > > yea if they arent in 3v3's they gotta go somewhere... just god dont let it be aram or ranked games sadly there was such a case where a bot played in a ranked game , someone posted it on the boards a while ago
: Should the chat box be removed? (During the game)
having a chat box will always better than not having it , sure people can use to it flame but thats why there is a mute option . by removing it you are preventing people the chance to communicate if they actually wanted to , even if that chance is slim which in my case the chance is about 60% of happening , but that might be the case because usually i start the talking and by doing so i encourage them to do the same. there are many things that pings cant do , pings cant tell your teammate to setup his lane for a gank or freeze a wave , pings cant tell a teammate to protect you from an certain enemy that gives you trouble during team fights , pings cant tell your 0/2 top to play it safe and wait for a gank . and so on and on. sure pings are useful but their use is for quick short communication , pinging someone "danger" to warn him about a gank is faster than typing it using a combination of "on my way" and "target" pingsto say you will engage is faster than typing . for me i use chat regularly for either gameplay purposes or just idle chat and no i dont flame , i never did . in fact i dont even mute ally flamers because there is always a chance that they might say something worth knowing about . so no i wouldnt want the chat box removed, it would make the game feel much worse for me at least.
Comentários de Rioters
: Senna, and the interactions of Infinitely scaling Range
eh , it looks like your average dota 'sniper' gameplay to me
: I'm assuming their client uses an HTML and CSS wrapper. It's basically interpreted like a browser for faster deployment of content. Text and images and other resources get loaded over HTTPS, DNS, piping and network issues, but they didn't implement any caching system as far as I can tell? So all this data has to get constantly pulled down and parsed locally, probably by JSON or XML or whatever. While its true that its fast for deployment, it requires more work out of the CPU especially if the data is not optimized and especially if the computer and server is already under load. If I run the game under VS debugger, the crash happens after timing out when not receiving a complete piece of packet data through socket from any one user that it expects to be completed, so it tries to create variables and perform operations that are illegal. It took me only 30 minutes to pin point this. It's a combination of the server giving your client junk and other users' data in your game. Why not wait until the socket has everything, and drop and perform a clean re-fetch if the data received fails checks?? I can literally fix this in 10 minutes.
> [{quoted}](name=Darkstar Annie,realm=NA,application-id=yrc23zHg,discussion-id=4FQgvmZA,comment-id=0004,timestamp=2019-11-13T16:56:15.234+0000) > > I'm assuming their client uses an HTML and CSS wrapper i remember that they said they were using HTML5 back in 2016 when they announced that they would be release the new client dont know about ' CSS wrapper ' tho , first time hearing about it here is the link if you are interested https://technology.riotgames.com/news/architecture-league-client-update
Comentários de Rioters
: > [{quoted}](name=Leona is SO HOT,realm=EUNE,application-id=3ErqAdtq,discussion-id=xNKk0q0I,comment-id=0007,timestamp=2019-10-31T18:01:17.235+0000) > > sigh, its kinda sad that you are complaining about something that used to be a normal thing back in the old days > but i guess fair since right now CDR is all over the place and other champions have much less cooldowns and can spam with ease without fear of being punished for missing a skillshot Except if a champ like darius spams, even with his generally low mana costs, he will go oom quickly, because his mana pool is incredibly puny.
maybe , but for me when i play darius i like to build {{item:3078}} {{item:3800}} so going oom was rarely an issue , but then again i am usually careful when it comes to spamming abilities ¯\_(ツ)_/¯
xALESIAx (EUW)
: How exactly can I get CDR onto Morde?
sigh, its kinda sad that you are complaining about something that used to be a normal thing back in the old days but i guess fair since right now CDR is all over the place and other champions have much less cooldowns and can spam with ease without fear of being punished for missing a skillshot
Comentários de Rioters
Kazekiba (NA)
: Thats so not Leona that, and fits Diana's character a lot more. We could absolutely have Steel Legion or Dreadknight Diana/Leona/Senna skins in the future though.
sure it doesnt fit leona personality but thats the idea behind alternate universe skins , to change the common accepted theme of a champion and add a twist to it. like justicar {{champion:266}} and {{champion:134}} for example . those 2 have dark personality yet you see from the skin that they are portrayed in alternate time line where the tragic events that should've happen to them didnt happen and so they didnt have the twisted personality they have now
Comentários de Rioters
: [Discussion]: Spectral Sickle & Support Marksman
i honestly dont know how to feel about most of these changes so i guess i will wait and see but what i dont like is that they removed the little sustain from relic shield and removed coin completely , now tank supports that has no sustain are going to horribly suffer from poke supports and makes last hitting minions with relic stacks less rewarding and more risky since you as a melee support has to get close giving the enemy a chance to poke you . also coin removal is just bad it removes passive-ish playstyle from bot lane and leaves only aggressive playstyle which is bad for some supports like soraka , and also bad for situations when you are losing lane since you cant just play safe and wait for jungler to help because you would be losing gold by not playing aggressively ,and you cant play aggressively if you you just died 2 times to the enemy or if they hard counter you ..etc basicly bot lane in general tuns into only pure "oppress or get oppressed" but thats just my opinion and like i said i will just wait and see , if these changes comes live i will try them and see maybe i might be wrong
Comentários de Rioters
TehNACHO (NA)
: >Tears of Joy Damn.
this made me get a flashback to a year back when i bought masterwork chest only to get "nice try" emote any other emote it would've been fine but this tilted me hard
Arcade Lulu (EUNE)
: Why would they bring {{item:3312}} back when we have {{item:3905}} or {{item:3306}} when we have {{item:2065}} even {{item:3309}} is kinda replaced by {{item:3190}} (Active ability wise) And you aren't forced to upgrade {{item:3301}} {{item:3303}} {{item:3302}} to {{item:3069}} {{item:3401}} {{item:3092}} . You just need to upgrade them to {{item:3096}} {{item:3098}} {{item:3097}} to get the wards
since when {{item:3309}} was replaced by {{item:3190}} ? those 2 items always existed and each had its own use and characteristics riot just removed it and that was it , you would build {{item:3190}} anyway {{item:3905}} so far is good and can be picked by other ap roles which is good but unfortunately unlike {{item:3312}} it isnt picked up alot the number of times i'v seen someone build {{item:3905}} this year can be counted on my both hands , {{item:2065}} on the other hand is ap item which means none ap supports cant pick it up , although {{item:3306}} had its flaws with just raw armor , unlike ap you can actually use that extra armor riot can keep both items at the same time they dont need to remove one of them , and just leave it to players to pick one of them also i am aware that i can get the wards from {{item:3097}} {{item:3096}} {{item:3098}} instead of fully upgrading it , but you missed the point , i meant that there is only path and that path is getting the wards item unlike back in the day were you could either get {{item:3309}} or {{item:3401}}
: Sightstone was functionally non-optional for supports, though. You *could* technically pass it up, and that'd probably be the best idea in Bronze and below, but generally if you did outside of very low tier you were throwing. Your options were the combat-useful support items with a sightstone, or the vision-granting support items. Basically all the time the combat-useful ones were better, so you just had a slot taken up by a 1600g item that only granted health and item CDR - Not even *normal* CDR with it. 500 HP and 20% item CDR, and that was basically non-optional in every game. Honestly, I prefer to have the sightstone support items. Having a slot taken up by an item that wasn't that great but I didn't have a choice about buying anyways felt...shitty. And with boots and a dedicated control ward slot, that left just *two* normal item slots. You'd get to full build with less than 12k gold, but it'd feel like shit since half your inventory was non-optional items that didn't really *feel* decent to buy. Imagine you had to sit on a {{item:3067}} for the entire game, every game, and you had no choice in the matter otherwise you were practically inting because it was *the* best choice. That's why Riot removed it. You absolutely 100% of the time needed it outside of low bronze, but it felt like absolute shit to have to get and it massively limited itemization. And, since it was removed, the combat-based support items also had to go, since they'd have to be buffed significantly to ever be worth the sightstone ones after sightstone was removed.
but you still have the problem of falling off when it comes to providing vision if one the situations i said happened . i understand that sightstone's stats werent that useful , but you could fix it by adding more stats/passives to it to make it gold efficient you can make many variants of sightstone where there is combat or utility focused sightstones
Comentários de Rioters
: TFT is just no skill MTG
i believe that the point of TFT is to be lighthearted , laid back and fun to play , yes the RNG needs to be tuned down but if it was made to be played around skill then it wont be any different than playing on the Rift , which can sometimes be stressful
Comentários de Rioters
Madjack01 (EUW)
: I never understood why people ask for an old champ.
an old champion would be really interesting and cool if only the design and execution was done right . the champion must look old but has the experience and the looks of an elite who has gone through a lot of shit , in the battlefield the champion would be calm , collected with self control , while you have a lot of other champions yelling and running around gender doesnt matter much to me just imagine and a magician who dabs in primordial magic ( for personality perspective think of someone like "the ancient one" from Dr.Strange story ) he/she duels another magician he/she goes like : "humph , modern magic might be convenient and easy to use yes , but it will never have the true power of the primordial magic" then he/she proceeds to kick ass Or a martial artist who uses "Ki" energy to fight , i dont think we have a melee champion who uses an innate bio energy to fight in lore "Ki" martial arts would be also forgotten/extremely rare (reason for this would be because a lot was lost since the rune wars and kingdoms/empires we have now are devolved version of the advanced ancient empires , same case applies to the primordial magic case ) it would be really interesting too if said old champ is immortal/has really long life span (bcz of the "Ki" martial arts/primordial magic and knows Ryze and has interactions with him am thinking something like : " ryze , hiding the runes from greedy ignorants is a good cause yes , but the day when someone finds them is inevitable " " hiding the world runes all in the same place ? , are you sure thats a good idea ? "
Comentários de Rioters
Comentários de Rioters
Comentários de Rioters
Comentários de Rioters
: > [{quoted}](name=giantZorg,realm=EUW,application-id=yrc23zHg,discussion-id=xEHmzUji,comment-id=0000000000010000,timestamp=2019-04-20T20:24:01.315+0000) > > If there is an adaptable learning algorithm, you let the bot play against itself, several 1000 times in one iteration. Then you reward the behaviour in the winning side and punish the behaviour of the losing side. This will reinforce whatever made it win, which can be small things which happened only few times within the 1000ish games played. It's called reinforcement learning. perhaps 1000 times is far from enough but perhaps also dodge aim script and a calculator would already make a bot near impossible to outplay
> [{quoted}](name=Ornndyr2k19,realm=EUW,application-id=yrc23zHg,discussion-id=xEHmzUji,comment-id=00000000000100000000,timestamp=2019-04-21T00:24:49.122+0000) > > perhaps 1000 times is far from enough but perhaps > also dodge aim script and a calculator would already make a bot near impossible to outplay i might be mistaken but dodge scripts work by reading the raw data real time which allows for near perfect dodging , so to make it fair the ai will have to be equipped with dodge script or learning algorithm that works by visual feed back just like a human , obviously the AI could still instantly dodge the moment it sees something (humans have delay in reaction times , AI's dont) so maybe add a 0.2 sec delay time to it ? idk ..
: The outcome probably wouldn't matter, it'd be a 50/50 What I'd be afraid to imagine is how badly one me would flame the other me's self esteem to breaking point. Fuck even I hate me.
hmmm , 2 of you flaming each other that would be interesting actually i just thought of what would happen if 2 tyler1's started flaming each other now that is something i would be willing to pay for
: Problem is, past self wasnt on yesterday. So that does not go so well.
you dont have to time travel today , just pick another day for it
: OpenAI has a 99.3% win rate in Dota2 in over two thousand games
honestly i would've loved having an AI like that in league , something like this would've made a great sparring partner where you would play against it to hone and perfect your skill for laning phase and 1v1 , something like this would probably raise the average player skill and also provide a good (and perhaps entertaining?) challenge for players . this is just for those who want short training session so they can repeat it many times in a relatively short amount of time . this can work for people who play top/mid and as for adc/support it would be a 2v2 lane where your ally is also an AI , winning conditions would be probably based on first tower kill or reaching a specific number of kills another version i just thought of would be for the junglers out there , the game lenth would be longer and all lanes are full with those AI's so you could practice ganks , but the problem would be that it wouldnt be as usefull as in laning mode since jungling has more variables and many things could happen (also i dont think there would be a good enough enemy jungler AI)
Comentários de Rioters
Comentários de Rioters
: >i might be biased here but really think that tank support items really needs some work specifically their stats , since true damage and lethality are all over the place just raw resistance is useless . Raw armor is *literally* the counter of Lethality bruh
i was talking in general there , i what i really want is some hp with those flat resistances , i just really deslike those items with just flat armor + magic resistance and thats it . i want those items to give you either armor + hp or MR + hp , tank supports dont get alot of bonus hp and the only way to get some real extra hp is to buy one those expensive top lane tank items
: > [{quoted}](name=Leona is SO HOT,realm=EUNE,application-id=3ErqAdtq,discussion-id=q0Y2BkPw,comment-id=00000000,timestamp=2019-04-08T16:30:28.437+0000) > > yeah , which is why i suggested that support items cant be bought unless you have a gold income item , and that there could be only one gold income item per team > hopefully this will prevent people from abusing it What happens when the laners buy it first? Laners could almost exclusively buy it first. Though with their recent changes that's less likely since solo laners don't benefit from the gold income items first anymore. However, your lane partner still might screw you out of it in a meta where the adc takes a support item again (ADC Sona for instance)
i know that my solution isnt perfect , but i dont think that alot of people would be willing to screw their team over , for a good/op build .. that teammate will lose lane which will comeback to bite him in ass , and ends up losing the game anway as result . i think having a slight chance of this happening is better than than leaving it free for all where any laner can buy it and abuses it every game , making the game very unhealthy there is also another solution i've thought of which is making these gold income items available only for support champions (similar way to viktor's hexcore item) , but this makes problem for people who might play off meta supports like velkoz or fiddle and so on .. so idk :/
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Leona is SO HOT

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