: Because you **think** you can just make that choice, but, in reality, you can't. If you allow an option that has an even **slightly** higher chance of winning, the only correct choice is to take that option. Everything else lowers your winrate for no actual reason. Even if that's only slightly and rarely.
Oh gee. You can duo but you can't avoid autofill because it will increase your chances of winning. Give them 5 extra MMR points then if they disable autofill. I think you were the one that told me duo inflates MMR so it's ok. weren't you? Also, why would not getting autofill increase your chance of winning? Are you saying Riot decreases your chance of winning when they put you in autofill? Are you saying your team has less chance to win if a player is autofilled? So, riot creates uneven matches if one team has an autofilled player and the other doesn't. That's what I get from your comment.
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=dKhkBiXz,comment-id=0000,timestamp=2019-09-17T21:11:56.407+0000) > > Because certain champions can't ever be strong in low/regular(anything up to diamond2) elo or they will be bonkers broken in pro play. > > Such as Kalista for example. > > On the opposite side of the spectrum, some champions like nasus, Yoric, Trynda, Darius, Yi will always feel super strong in low elo (up to plat) and subpar in high elo where people know how not to exploit their super obvious weaknesses. > > So, to answer you, Riot are not only balancing for pro play, If they wanted to make champions like Yi Trynda and Nasus viable in pro play these champions would have 70% winrates in gold for example. But at the same time, riot do not mind OVERNERFING for pro play reasons resulting in champions being straight up unplayable by the average player (cases like akali and aatrox) In other words, the answer is to do away with LCS to make the game more competitive for the rest of us. Yeah... Yeah, I can get behind that.
Sure, as long as you are also OK with champion balance being more off as you climb the ladder. And making challenger games be decided by ban/pick phase
: I can be played in every lane, get MR and Armor when ult, Make melees cry in top
Lan Fan (EUW)
: There's people who plays TT and dgaf about the trash game mode Nexus Blitz is, you know right?
LOL no there aren't. Wait time in TT is never low. Wait time in NB was always almost instant game. and one of the 2 needs 4 more people. xD
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=y7JkRU5L,comment-id=0000,timestamp=2019-09-17T19:15:32.672+0000) > > Yeah nexus blitz was so much fun. Also it was literally always 0-10 seconds waiting times for me. So, it can't have been too unpopular. It was a breath of fresh air. > > URF i don't care about too much. It gets old very fast for me. But all the items in NB and all the events, it was AMAZING. blitz died out very quickly whether or not you liked it. thats why it was pulled
It died? Maybe in Na it did. Here I played it till the last day and it had less than 10 seconds queue time. I tried to get in queue for TT once just to see how long it took, more than 3 minutes passed lol.
Sylaelque (EUW)
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=GGMlVijA,comment-id=000000000000,timestamp=2019-09-17T21:39:29.785+0000) > > It is in the title, it is not a grammar mistake, it is a spelling mistake. And the player is from NA. Now, I assume they could be a French speaking Canadian. Or perhaps it is an account from someone not in NA which exists simply for posting on these boards, because accounts from East Asia and some other regions don't get access here. > > I see you have nothing to say about 90% of my reply which was really what matters. So, I am glad. Yes, I didn't care about your post because you've acted so racistly and passive aggressive.
Passive aggressive how? Racist? Really? Helping someone improve their English is racist. Ok pal. I guess when someone does a mistake you don't point it out so you don't seem like "a meanie". Guess what, this way you are ignoring. GJ not helping people improve ;) You have contributed greatly to the conversation.
: {{champion:122}} {{champion:245}} {{champion:41}} {{champion:420}} {{champion:55}} {{champion:141}} {{champion:54}} {{champion:111}} {{champion:33}} {{champion:92}} {{champion:102}} {{champion:14}} {{champion:6}} {{champion:154}} Idk why that is problematic all of a sudden.
Because these champions can't really carry teamfights in pro play. Maybe GP but he doesn't really do it from melee range, most well balanced melee carry though I will give you that, maybe along with yasuo. Check out stuff like Akali Irelia Sylas Aatrox. All are getting gutted. Meanwhile stuff like kai'sa get minor nerfs. BTW the tanks you mentioned are not carries. They are tanks. Even if you ignore them in the teamfight they won't ever kill your entire team.
: I can understand fiora getting a buff but i feel like the amount of life steal and damage she can do to champions who don't counter her could be really hard to play against. (also rek'sai prey seaker dealing damage to turrets? Its time to become a cannon minion bois the best buff atm)
I thought that was for the unburrowed part of her Q. Is it for burrowed too? :O
Sylaelque (EUW)
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=GGMlVijA,comment-id=0000,timestamp=2019-09-17T21:01:31.371+0000) > > First off. Inefficient. > Secondly, you don't need to upgrade it like you need with zhonyas. And the QSS part can actually be built by ANYONE not just mages. It also invalidates entire champions like Malzahar or Skarner or Morde. > > So, you can't really buff it. It's serving it's purpose beautifully. Doesn't need any buffs. It's not a generic item that you should feel good about building every game. Mercurial could not even exist and the same amount of people would build QSS. > > P.s. Plus, how often do you get to 6 complete items so that this is even a concern Well, you can't blame someone's grammar mistake just because wasn't using his/her main language.
It is in the title, it is not a grammar mistake, it is a spelling mistake. And the player is from NA. Now, I assume they could be a French speaking Canadian. Or perhaps it is an account from someone not in NA which exists simply for posting on these boards, because accounts from East Asia and some other regions don't get access here. I see you have nothing to say about 90% of my reply which was really what matters. So, I am glad.
: Should be able to buy unranked accounts without punishment.
Clowns at riot don't even provide LPP members with fresh 30 level accounts for some reason. They said they would but they never did.
5050BS (NA)
: no. One Player One accout
What? Riot never said that. I hope this is sarcasm.
: I'm not talking about low elo or high elo i'm talking about how they over buff champions just for worlds like fiora and riven that could ruin regular games once worlds is over, its not going to be fun going in my promos in silver with a riven who can do my entire health with one ulti or half my health with only one somersault dash jump over the entire map ability even faster than before. And fiora is just a baguette version of riven.
Oh, that. Yeah they always buff stuff like Orianna Lee sin Thresh right before worlds for a spicy worlds meta. Well at least it's not in the midst of a season. To be very honest, Fiora really needed the buff. The champion is meant to be the ultimate duelist, but loses a ton of lane matchups at the moment. Combined with a teamfight/skirmish oriented meta (and very little splitpushing) she has been struggling imo.
: ADC main 1. Dive the carry, 16-0 nocturne, triple assassin team comps, etc. Consistency in my own game play. 2. Improving mental and tilt I think would have the biggest influence for me right now.
Kai Guy (NA)
: I got my smurf to 27 today. Almost at 30 so I can ranked and walk my talk about how "true" (non ap mage) supports are just fine to climb with when played well. I Gave the boards the opportunity to pick my champions, any one whos "impossible" to climb low Elo with. I will make an additional Gameplay post before I start to make shure folks will be happy with how I run it. Want me to track ya down and send you an invite to that thread? Currently its mostly enchanters and a few tanks that I will rotate thru, I will not be using any 3rd party sites to look up and cherry pick teammates, I will dodge promotional games till the MM plays catch up and skips divisions so I can get some data on what the MMR gap befor catchup to Title looks like, After that I will play standard. End of the day I intend to stop once the account hits gold. Going to attempt to abuse dodge to sink out of my placements because I dislike the idea of having to intentionally throw games.
I would love to follow your progress. But I have some questions. A) What are you going to measure your progress against? Do you have any friend of similar skill level that will attempt this with carry supports? Or maybe try yourself after the reset with damage supports? B) Are you going to be building support items? Or do stuff like liandry Soraka, seraph lich bane sona or Mejai's every game? C) what is your highest rank this season? D) Are you going to use duoqueue? Not trying to be a party pooper here, I just feel like these questions are really important.
: Pro play Pro play Pro play
Because certain champions can't ever be strong in low/regular(anything up to diamond2) elo or they will be bonkers broken in pro play. Such as Kalista for example. On the opposite side of the spectrum, some champions like nasus, Yoric, Trynda, Darius, Yi will always feel super strong in low elo (up to plat) and subpar in high elo where people know how not to exploit their super obvious weaknesses. So, to answer you, Riot are not only balancing for pro play, If they wanted to make champions like Yi Trynda and Nasus viable in pro play these champions would have 70% winrates in gold for example. But at the same time, riot do not mind OVERNERFING for pro play reasons resulting in champions being straight up unplayable by the average player (cases like akali and aatrox)
: Buff QSS stats, the item stats is so uneffecient!
First off. Inefficient. Secondly, you don't need to upgrade it like you need with zhonyas. And the QSS part can actually be built by ANYONE not just mages. It also invalidates entire champions like Malzahar or Skarner or Morde. So, you can't really buff it. It's serving it's purpose beautifully. Doesn't need any buffs. It's not a generic item that you should feel good about building every game. Mercurial could not even exist and the same amount of people would build QSS. P.s. Plus, how often do you get to 6 complete items so that this is even a concern
galachini (EUW)
: Problems of people trying to get to a high rank/get out of low elo
I think most people don't understand that they need to stick to a handful of champions to climb efficiently and swiftly. And also that those champions simply can't be team reliant (like tanks or supports) because you are relying on bad teams. As for my personal skill level, I wish I could cancel auto animations like Khan :( Or sidestep like faker.
man of tin (EUNE)
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=a5loNAn3,comment-id=000000000001,timestamp=2019-09-17T17:10:59.956+0000) > > Jax and riven are OP. I will start by saying this. > > BUT they are not teamfight monsters like revive AATROX. If you CC the jax or Riven they die rly fast. And they can't oneshot 3 squishies like AATROX could with full lethality build and Q3Flash. Aatrox hasn't been able to build lethality and straight up one shot people (unless he's fed af) ever since his mini rework and removal of the ad multiplier on E.
I am talking about reworked aatrox on release. revive+ double E and all that.
weakfighter (EUNE)
: LCS poker
Sounds fun. Nothing to do with poker. But fun. LCS gambling would be more precise
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=YkWGzkO1,comment-id=0000,timestamp=2019-09-17T19:06:34.641+0000) > > Veigar is one of the most balanced champions imo. I don't get why you think he isn't. > > Squishy, immobile, needs to scale, 3/4 spells are skillshots, has no true damage so you can build MR. That's not counterplay enough for you? his E is one of the most broken abilities in the game.
A delayed CC circle that you can dodge by walking even without boots. Sure.
Pika Fox (NA)
: > [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=a5loNAn3,comment-id=00020000,timestamp=2019-09-17T16:47:10.752+0000) > > Remember when the mage mains on the boards said they were weak, so Riot listened and reworked their items so now they are the most cost efficient items in the game? Mage itemization was changed because old itemization was too cookie cutter and homogenous, nothing to do with people calling them weak. Mage builds are efficient for the same reason assassin builds are; they fall off naturally as the game goes on. But thanks for proving my point on the boards dont know balance.
{{champion:268}} {{champion:69}} {{champion:112}} {{champion:61}} {{champion:13}} {{champion:161}} {{champion:8}} Fall off naturally sure.
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=a5loNAn3,comment-id=0000,timestamp=2019-09-17T14:38:00.520+0000) > > Well, riot can't balance champions like aatrox so. IDK what you expected. WE CAN'T HAVE MELEE CHAMPIONS CARRY TEAMFIGHTS Wrong, it's one thing to have a melee carry. It's another for that melee carry to be a "juggernaut" with decent mobility, huge aoe's, solid range, insane sustain, insane damage, and solid CC. Perhaps the changes they made were harsh or poorly directed, but the champ NEEDED to lose something. Perhaps aatrox needs to lose something entirely, but be compensated in another way, so that he has more clear strengths and weaknesses. I admit though, nerfing his waveclear didn't seem the right way to go WHILE AT THE SAME TIME having sustain % on minions be heavily nerfed.
So, you are agreeing with me. Riot can't create melee carry teamfight champions. They are all either super OP or Garbage. Where is our disagreement?
: Or, Void + DC is bullshit incarnate.
Btw you are replying to a player that plays only bot games if missions don't require PVP.
: I misread your comment. Too use to having to tell people that current Aatrox isnt op that other comments start melding into those types.
Hahaha. No worries. Maybe you are not used to agreeing with others in these boards. Judging by 95% of the comments/threads can't blame you.
weirdwow (NA)
: OPINION ON TWISTED TREELINE LEAVING THE GAME + OPINION ON PERMANENT GAME MODES
Yeah nexus blitz was so much fun. Also it was literally always 0-10 seconds waiting times for me. So, it can't have been too unpopular. It was a breath of fresh air. URF i don't care about too much. It gets old very fast for me. But all the items in NB and all the events, it was AMAZING.
: Raise your voices pls
I'd be content if it didn't have the weird "3d" edges. Used to see these designs in stuff drawn in school desks back in 99-05. I'd like a straight up gold maybe even omit the eague f egends. Just a nice tidy LoL. Edit: I feel like the L and S need to be a bit bigger, the middle of the words seem to stand out too much compared to initials IMO.
: broken characters
Veigar is one of the most balanced champions imo. I don't get why you think he isn't. Squishy, immobile, needs to scale, 3/4 spells are skillshots, has no true damage so you can build MR. That's not counterplay enough for you?
: Champion Types That Are Inherently Broken
1. Support carry is only viable (and really advisable to do so) when you are not 100% sure your adc will be really good and knows how to carry. Picking a supportive support is just a bad move if you play for example with random sub diamond ADC players. You are putting all the eggs in the ADC basket which might end up having a huge hole in the bottom. But if you know your ADC is solid, picking a supportive support is infinitely better than picking a damage support. Carry support essentially means you believe your real elo is above your current elo and you are taking matters into your own fingers. I do not think this is a case of "inherently broken class" simply because no such class really exists. Or rather, is nowhere near as effective as it's counterparts in an environment of 10 equally skilled players.
: Gold-Diamond differences?
Maybe not mechanical difference. But there is a reason some people are stuck in gold. Some people for example are incapable of keeping a cool head and just throw the whole game when they can't solo carry it, I call this the weak mental state.
: and that got stripped out because it was unhealthy.
Where exactly is our disagreement? I don't get it. Since my first comment I am saying that Riot is incapable of giving us a healthy melee carry teamfight strong champion without making them Bonkers Busted like release aatrox. And you seem to believe the same.
Tusk (EUNE)
: Testing champions in ranked games.
1)That would mean people need to have 20 champs mastery 5 to even get in ranked Queue. 2) no rule against having multiple accounts, so what gives for players that know the champs but just haven't played them on the specific account? 3) Mastery means fuck all. Seriously, you think a Bronze OTP with 1mil mastery points would perform better on their champ than a diamond player that has never touched the champion? 3,5) since mastery is clearly a stupid metric. Let's use something else. Like winrate. If you don't have 51%+ winrate on a champ in normals that season you can't pick it in ranked. Wouldn't that be a better way to ensure quality matches? 4) People not allowed to counterpick because they haven't played a champ enough? Really? I think you understand now how bad this suggestion is. Also, ITS A GAME. THERE IS NOTHING ON THE LINE HERE. So, you know, try to have fun while playing, that's when you are the winner.
: Because other people have been waiting much longer. If they simply made it based on how long you were in queue it'd be too abusable, since people would just keep quitting and rejoining the queue.
What's wrong with that though? They would trade time for more chance of getting their role. So, people that want a quick match and don't mind autofill, can get autofill, and people that have time to spare can waste time in Queue.
Sukishoo (NA)
: >I just don't see any merit in having a Solo/Duo Q when flex exists. Flex has many of its own issues. People like to duo through solo/duo as it at least keeps them relatively in the same MMR (being just slightly higher or lower). Where as in Flex, the whole thing is screwy since it was based on a fresh MMR and you can then find people that are of Diamond skill in Solo be down in a Silver/Gold MMR game in Flex and that is even MORE unfair. Plus a lot of people don't take Flex seriously and just mess around treating it like normals.
I would agree with you if there were strict limits about who you can Duo with. If it was +/- 20 MMR for example. I think there should be solo and Flex Q. Solo for hardcore players. Flex for people that are not satisfied by normal competition but still want to be teamed up with their friends. Or if they insist on keeping it solo/duo, at least make promos Solo only. Or show somewhere near the rank that "this player plays duo" Let's not beat around the bush, climbing with a duo is hella easier than climbing solo. ( I am talking about people that are good at the game, it removes variance when you KNOW your duo will stomp their lane as well as yourself) I don't really mind ACTUAL people that are both gold for example and duo in ranked for the fun of it. But if you take an example of 2 people of diamond skill and have them duo until diamond 2, then give them fresh accounts and have them do the same solo, which would you say takes more games? Most people don't mind normal duos, but rather duo ABUSERS. And I am not even going to go into boosting.
: The only thing you can do is ban him. Yes, Yasuo is broken. His mechanics violate everything about the game that makes it a game. His damage scaling is obscene and his windwall absolute. This is mostly glossed over by the over aggressiveness of his players who know they're overpowering and take all opportunities to engage. But more importantly, he's the most popular champion in the game. He's popular because players like to play aggro and on Yasuo they can do it constantly with minimal downside. And Riot is never going to balance him because of it.
wow 49% winrate at plat+ and it drops as you check diamond or higher... Really strong champion. xD I just guess Challenger players are "overaggressive" with him and that is why they lose games. they are cocky
: If he's gonna build full leth and Q3 flash, then someone did a stupid and fed him a ton. He didn't kill them a ton, they let him kill them a ton.
I am not talking about current Aatrox. I am talking about rework aatrox. I hope that is clear. And yeah that lethality aatrox was carrying games even in freaking LCK. We are talking double E and Revive btw.
: Inb4 Kai Guy tells you your K factor from playing a large amount of games is making your lp gains/losses lower {{sticker:draven-pose}} To get an approximation of your MMR use MMR-Rank=10((lpW-2)-lpL) lpW is lp you gain from a win, lpL is the lp you lose from a loss For instance: Gain 27, lose 10, the game (approximately) has your MMR at 150 lp above your rank
So, what kind of gains and losses do Challenger smurfs get when playing vs D when they are in gold? I mean shouldn't they be getting around 50 per win and lose 0 to make this formula work?
: @Riot Here's an Idea I think everyone will love: Training Rooms
Or, give us doom bots always available. Best mechanical training, especially if you don't go for stuff like ziggs/velkoz.
Terozu (NA)
: Is manamune worth it on Xayah?
ER is just so amazingly good for Xaya that manamune would be a very cost-inefficient purchase. But I guess you could go for some weird AD caster Xayah build with klepto and incorporate it.
Keiaga (NA)
: not sure if this is sarcasm or not. It's such an obviously terrible opinion but it's actually pretty in line with lots of people on these forums.
The fact that you can't instantly tell this is sarcasm says so much about these boards. {{sticker:zombie-nunu-bummed}}
Jesi Oni (EUNE)
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=a5loNAn3,comment-id=0000,timestamp=2019-09-17T14:38:00.520+0000) > > Well, riot can't balance champions like aatrox so. IDK what you expected. WE CAN'T HAVE MELEE CHAMPIONS CARRY TEAMFIGHTS Jax? Riven? No?
Jax and riven are OP. I will start by saying this. BUT they are not teamfight monsters like revive AATROX. If you CC the jax or Riven they die rly fast. And they can't oneshot 3 squishies like AATROX could with full lethality build and Q3Flash.
: Give us multiplayer practice tool
And party leader only has the controls? Or how does it work? Cause you can't really have 2 people using stuff like Spawn baron, or fast forward, or tower invincibility. OR spawning dummies. The second person will need to have very limited options. Maybe Add gold/ lvl up and just that tbh
: You can use Zhonya's to deny Blitzcrank's E
Tons of abilities do that interaction with zhonyas. You get CC'd while golden meanwhile giving 0 fucks and dabbing emotes.
Keiaga (NA)
: Kayle's ult can be worse because she can shoose who to ult.
Please, a champion's strength is determined SOLELY by how he FEELS to play against IN LANE. Everything else is IRRELEVANT!
: Remember people last week claiming that Aatrox's winrate would climb back after a week?
Well, riot can't balance champions like aatrox so. IDK what you expected. WE CAN'T HAVE MELEE CHAMPIONS THAT CARRY TEAMFIGHTS
: If you were to give these Champions a new Passive, what would you give them?
Rek'sai passive is not that easy to replace really. Because if we are JUST gonna take away her heal per rage then there is very little strength to reallocate. Xerath is pretty much the same. Both new passives should be as useful and strong as the old ones. Maybe a new cool xerath passive would be After spending 500/400/300(levels 1/8/12) mana the next spell is free to cast and has 10% improved damage to champions. Or something like that
: Lowest HP in game (minus Ani?), miss Q and eliminated, Heal pretty subpar before you get AP - mana cost is crazy pre fully stacked mana rune. E is okay but meta ADC's barely use auto's and (Kaisa in 50% of games) will have ulted far from you to buff them. The ult is good. She's not overloaded.. skilled bubbles are rewarded justly. The meta is hook champs anyway, Nautilus vs. her will result in some roasted fish sticks.
I am pretty sure Sona Yuumi and Lux all have lower Base HP than Nami. Nautilus is a busted support atm so him countering her (which engage supports always countered enchanters) is no indication of anything. The fact is Nami has huge pick and win rates but none cares because she isn't flashy. People base their complaints on frustration and not facts which is odd in my opinion.
: Because Nami, no matter how strong she is, FEELS balanced. You never feel like you didn't stand a chance against her. So nobody cares. That's the sign of a well designed champion. People are content to play with or against her, even when she's strong. While a poorly designed champion, nobody wants them in the game even if they're weak.
So, feelings should be more important than actual strengths and weaknesses of a champion when it comes to balancing them. This is your opinion. My opinion is the opposite. Different schools of thought I have to say.
: Can riot nerf khazix after worlds?
You can't really judge a champion based on how high winrate someone can get when playing bellow their skill level. I am pretty sure metaphor could get similar win% with other champions as well. It's just the nature of assassins, if you play them really well vs inferior opponents there is no counterplay.
: Is Diana jungler OP?
Champion falls off hard as you climb. Ever since they removed her RQR interaction(you could Begin R and Q almost simultaneously and it would reset) she is not viable vs good players.
: Riot games 10th anniversary will be legendary.
Somehow PC gamers should be thankful about a mobile game that is designed to appeal to another audience?
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Saezio

Nível 236 (EUNE)
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