: Quick Gameplay Thoughts: December 13
Hi, can we get more choose-able stats on the runes? I miss the health regen runes. They where 3x better than Second Wind. Like with the old Runes and Masteries I could receive approx +4hp per sec regeneration at lv 1 and stay in lane longer so I can farm up. Now I regenerate nothing compared to before.
: Alright hold up. There's a fundamental issue here with the apparent lack of understanding that runes and masteries were rolled into one. Current runes are actually a direct evolution of the former masteries with power added (allegedly to make varied playstyles more unique and obvious). The former runes exist currently as a combination of the new runes effects and stat shards. For example, every single stat you just listed (that ENTIRE page) is currently accessible with the modern rune system. Magic penetration exists in the form of Sudden Impact. Both flat and scaling CDR exist as Transcendence and the CDR shard (the shard itself starts at 1% at level 1). Mana regen is represented by Manaflow Band (and to a lesser extent, Presence of Mind). And, of course, you can get that AP by taking the adaptive shard. You can sit there all you like and complain about how much more "variety" there was, but you and I both know that's complete BS. Everyone took the same garbage every game. AD/AP+Armour+MR AD/AP+Armour+Scaling MR (junglers) Throw in some pen here and a God rune there and you have old runes summed up. They were uninspired, uninteresting garbage. You might have been running some whack ass shit and thought it was a ball, but I assure you that it wasn't like that at any legitimate level of play. You took what was best or you took an L. Good riddance to that atrocious system. Just to add, I can't help but compare the vast majority of people who claim some experience with the old runes to 20 year olds trying to give a first hand opinion on how Bill Clinton ran the country when they were 2. Yeah, you were there, but your level 15 ass was barely cognitive.
Yes I know, Masteries = Runes now that last received useless stat choices. A direct evolution? Where is my 'Bond of stone' mastery? Why did it get divided into 2 runes? Where is my Health regeneration? Second wind is absolute trash compared to the old Runes and Masteries Health regen. Second Wind is so bad that on a stacking tank 'fleet footwork' occasionally heals for more. Here are some examples: https://i.imgur.com/NdMJq9A.png https://i.imgur.com/P7PHG7o.png https://i.imgur.com/zQ3cBMP.png ...And other Masteries that got divided by the new runes. The old runes had variety, for players that mained champions. Of course if you don't main a champion you're going to copy off it's meta build. Logically when you main something, over time you start changing the strategy to your liking. For example Sion in the past had really high HP regen. I increased this stat even more with the runes and masteries, and added in mana regen because I was durable and to keep the mana up too...It worked very nicely, it was fun, unique, scaled with the items I bought - I didn't lose anything. _________________________________________________________ Compared to the runes reforged I now have to choose the resolve tree which I can build only one way. Grasp, shield bash/demolish, conditioning/second wind (effectively the same), Overgrowth. To sum it up every game (to not be underpowered in the laning phase) I am always forced to pick 2 damage runes and 2 weak stacking runes. To get the most effect out of these ability based runes I am forced to play in an un-enjoyable way. The new stats added are basically nothing, like as if it wasn't there.
: You're kinda half-missing the point of the Runes system. The pure and simple stats are only half the story, the ones from the Keystones and Minor rune choices are typically just a form of extra stats meant to influence your playstyle. What's the difference between AS runes and Lethal Tempo? Lethal Tempo only works against Champions (or procs off champions) instead of 24/7.
I played when runes reforged was freshly added and throughout all that time I still dislike it. It forces a play style, that's what I hate about it. I much more enjoyed league when I could shape my own play style. For example I play Sion and to get the most effect from the runes you Have to pick the Resolve tree (Inspiration is situational) which you can build in only one way. The runes are abilities that force you into playing a way to get the most effect out of it. That's why I'm suggesting the addition of the wide range stats, like in the old system for these rune abilities to not be essential anymore. So the stats will make the abilities less impactful and I will finally be able to divert to any rune tree without being heavily underpowered in the laning phase. Well that's how I see it.
: old runes costed way too much IP fuck that
Simple make it free and accessible to everyone. Solved lol.
Comentários de Rioters
Comentários de Rioters
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: Why Runes Reforged should be reverted to the Season 1-4 Runes+Masteries system
: I don't know how it is for other tanks/juggernauts, but I know that for me on Nasus, the healing it provides is similar to the damage provided to others by Electrocute and Comet. I find it hard to complain about a regular mastery that, at least for me, keeps up with keystones.
> [{quoted}](name=Darkdemon653,realm=NA,application-id=3ErqAdtq,discussion-id=BFIvkEeE,comment-id=0001,timestamp=2019-11-26T18:58:41.377+0000) > > I don't know how it is for other tanks/juggernauts, but I know that for me on Nasus, the healing it provides is similar to the damage provided to others by Electrocute and Comet. I find it hard to complain about a regular mastery that, at least for me, keeps up with keystones. > [{quoted}](name=Xavanic,realm=NA,application-id=3ErqAdtq,discussion-id=BFIvkEeE,comment-id=0000,timestamp=2019-11-26T18:50:18.968+0000) > > second wind is a situational rune, it gets super strong on late game tanks like sion, cho, ornn, mundo, etc. buffing it would make these tanks immortal with the ocean dragon shit There is no difference between conditioning and second wind on HP stackers.
Comentários de Rioters
Comentários de Rioters
Rαy (EUW)
: Strongly disliking the tint coming with Dragon map changes
https://i.ytimg.com/vi/-U7BglTGucQ/hqdefault.jpg
Cdore (NA)
: Remember when League was a game made for American and European audiences?
It would be nice if the devs made 2 league of legends games, instead of forcing players into this nonsense. I'm not a fan of this LOL either.
: I can't believe you're getting rid of the old cursor
The new cursor gives me a headache. It's so bad.
Moody P (NA)
: Tank items are too passive to be satisfying
I stopped buying items with passives mid 2018. Buying them is asking for a loss, it does nothing. I try to mix up a lot of actives with passives: Randiuns, Righteous Glory, Locket, Stone Plate, Knights vow, Redemption, etc.
aezens (EUW)
: ***
Maybe this: (100 x 0.2) + (100 x 0.2 x 0.5) + {[(100 x 0.2) + (100 x 0.2 x 0.5)] x 0.3]} dmg = 100 'e' = 0.2 'r' = 0.5 item = 0.3 result = 39 healing I have no idea lol.
aezens (EUW)
: Healing reduction question
I think the % is separately added and not together.
: computer build help
Don't build a pc if you don't know how and don't rely on the internet.
: So, Riot just buffed the Baron without mentioning it in the patch notes?
They removed Sion's 'e' counting as 2 abilities without mentioning it too.
: Old games and old runes were funnier and less problematic...
Anu3isII (EUNE)
: The idea behind second wind is that it helps you from the very beginning of the game, while conditioning essentially does nothing. The early 10 minutes of the game are very important and every advantage can lead to snowball. Even that measly 150 gold. Besides, that is one of the major points behind Second Wind. You can stack sustain like potions and regen to become an immovable tank unless you go all-in. No one can stop you from getting all those things together with Second Wind. Overall, most people pick Second Wind because it actually helps you survive when you need it most. Conditioning is nice, but 10 mins of nothing is a significant sacrifice to make it risky. This is the very same thing as Transcendence vs Absolute Focus, some people opt for an oppressive Early Game or a scaling Late Game.
Well I believe the devs should add in a second regeneration rune that heals off max hp. The missing hp is useful yeah, but for my champions and playstyle it does nothing pretty much.
: Technically speaking, yes. But as I said, it's not meant to keep your health high. It's meant to make it more difficult for enemies to poke you out of lane early in the game. Let's assume you are laning as Ahri vs. Ziggs. You are both level 4, meaning you have 734 max health. You got poked down to 134 current health, with 600 missing health. Ziggs has 33 ap through items and runes. You get hit by his level 2 Q, dealing 141 pre mitigation damage, and 101 post mitigation damage. You heal for 24 health because of second wind. 24 health doesn't sound like a lot, but it's effectively restoring 24% of the damage you've taken. Add your natural health regeneration, don't get hit by every single skillshot and you can stay in lane significantly longer than without second wind.
> [{quoted}](name=DerMangoJoghurt,realm=EUW,application-id=3ErqAdtq,discussion-id=cFv0czqq,comment-id=000000000001,timestamp=2019-07-20T13:50:59.315+0000) > > Technically speaking, yes. > But as I said, it's not meant to keep your health high. It's meant to make it more difficult for enemies to poke you out of lane early in the game. > > Let's assume you are laning as Ahri vs. Ziggs. You are both level 4, meaning you have 734 max health. You got poked down to 134 current health, with 600 missing health. Ziggs has 33 ap through items and runes. You get hit by his level 2 Q, dealing 141 pre mitigation damage, and 101 post mitigation damage. You heal for 24 health because of second wind. > > 24 health doesn't sound like a lot, but it's effectively restoring 24% of the damage you've taken. Add your natural health regeneration, don't get by every single skillshot and you can stay in lane significantly longer than without second wind. > [{quoted}](name=PhearBunny,realm=NA,application-id=3ErqAdtq,discussion-id=cFv0czqq,comment-id=0001,timestamp=2019-07-20T13:52:15.573+0000) > > Who the heck is poking you for 400 damage? > Its a rune designed to soft counter poke in lane phase. > Late game, yeah its pretty useless. > But when Pantheon is throwing spears at me on CD(Lvl 1-6), im pretty happy to have Second Wind. Oh Sorry now I understand, poke in lane. (Tank example) This may sound like an odd example but if I picked 'Conditioning' instead of 'Second Wind'. And I face a poke champion. I'm basically going to buy 'Dorans shield'. And to regenerate the damage I would buy a couple of 'Beads' to increase regeneration for 150g and sell it later for 105 gold. So if I bought sold 3 I would lose 150 gold approx. It would do a better job than 'Second Wind'. And at the end I receive armor and magic resist from 'Conditioning'. So If I had like 38 armor (28% resist), it would upgrade to 49 armor (33% resist). This buff blocks more damage than 'Second Wind' can ever regenerate. So I don't rly find a reason to take 'second wind'. Am I missing something?
: Second Wind is intended to be useful against poke, but not protect against an all-in by keeping your health high. That's why it's missing health.
> [{quoted}](name=DerMangoJoghurt,realm=EUW,application-id=3ErqAdtq,discussion-id=cFv0czqq,comment-id=0000,timestamp=2019-07-20T13:34:54.537+0000) > > Second Wind is intended to be useful against poke, but not protect against an all-in by keeping your health high. That's why it's missing health. So if someone pokes me for 400 damage and I regenerate 22 Health in 10 seconds is that helping me?
: riot made diana boring and brain dead
Yeah they are doing that to many champions. They did it to Sion heavily. I think the devs logic is to try to simplify the game by making each champion play one way. Remove their flexibility basically because the game has too many champions. But that logic doesn't make sense to me because new players do not know about the champions mechanics, it takes a lot of time, you won't see creative builds and gameplay in low tiered games.
Comentários de Rioters
: Old Runes
Everybody wants this. Btw in a couple of hours the forum dislike bots will be coming ;)
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Comentários de Rioters
Comentários de Rioters
: i've rationalised it, the only thing that can kill this game is the community.
> [{quoted}](name=preternatural,realm=EUW,application-id=yrc23zHg,discussion-id=3Nyxa4HH,comment-id=0003,timestamp=2019-07-15T18:08:29.415+0000) > > i've rationalised it, the only thing that can kill this game is the community. I'm very sure that RIOT has actually people hired to clean up the forums.
: Downvotes
I believe the league of legends forum is rigged, to defend the game. I had some topics which actually talked about a problem but I got just dislikes with no comment. (like autofill, a struggling champion).
Rockman (NA)
: What's so great about Canada eh
Pika Fox (NA)
: Comet is a good tank rune choice as well, so your only option isnt "just resolve".
Comet is bad on tanks because it's not supposed to be for them. The rest of the runes in the Sorcery tree aren't good for tanks either.

Crashyy

Nível 115 (EUW)
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