: > [{quoted}](name=Febos,realm=EUW,application-id=6kFXY1kR,discussion-id=l7byJJrj,comment-id=0000,timestamp=2019-08-28T16:20:25.714+0000) > > If Aatrox can slay a Celestial, there's the possibility that a being like Aurelion could be killed too. We know he can be enslaved, so he isn't all powerful. Excuse me, but, did they changed the lore of Aurelion Sol? Because his lore clearly states that the "Targonians" are not the same as the Celestials. {{champion:16}} {{champion:136}} and {{champion:432}} are actual Celestial beings... and the Aspects are creatures with Celestial powers, but they arent from the Celestial Race. Aspect of Protector, Aspect of Sun, Aspect of Moon, Aspect of War and Aspect of Twilight are all from Targonian origin, and by that i mean that they are from the race of creatures that Aurelion visited when they trapped him... Creatures that used to live in Targon before the humans that live there now. Aatrox killed an Aspect, not a Celestial. So far, there are 4 different kind of creatures that have some relation to Celestial Magic: {{champion:432}} {{champion:136}} {{champion:16}} **Celestial Beings** **Aspects** ((Aspect of Protector, Aspect of Sun, Aspect of Moon, Aspect of War and Aspect of Twilight...Well, Technically {{champion:80}} became the Aspect of War now )) **Ascended **{{champion:25}} {{champion:10}} {{champion:142}} {{champion:89}} {{champion:131}} {{champion:44}} (all those are called "Aspects", but that is because they "represent" the Aspects) {{champion:80}} {{champion:266}} {{champion:141}} {{champion:110}} {{champion:268}} {{champion:75}} {{champion:58}} {{champion:101}} ... and Veigar {{champion:45}} who is none of the above but managed to learn Celestial Magic.
> [{quoted}](name=Ebonmaw Dragon,realm=NA,application-id=6kFXY1kR,discussion-id=l7byJJrj,comment-id=00000000,timestamp=2019-08-28T19:45:34.262+0000) > > "Targonians" are not the same as the Celestials. > the Aspects are creatures with Celestial powers, but they arent from the Celestial Race. Typical misconception. Leona, the mortal host, is a targonian. The Aspect of the Sun, the entity that fused with Leona, is a Celestial. Leona and the Aspect of the Sun are, for all intents and purposes, the same entity now, but they're still different. The other known targonians are Atreus, Diana and Zoe. There are also the tribes that live in Mt. Targon. All of them are targonians. Taric isn't targonian, but he fused with the Aspect of the Protector, which is a Celestial. Have some lore bits: [Leona](https://universe.leagueoflegends.com/en_US/story/champion/leona/) > Her skin shimmers with starfire while her eyes burn with the power of the **celestial Aspect within her**. [Diana](https://universe.leagueoflegends.com/en_US/story/champion/diana/) > **Imbued with the essence of an Aspect** from beyond Targon’s towering summit, **Diana is no longer wholly human** [Zoe](https://universe.leagueoflegends.com/en_US/story/champion/zoe/) > She dove backward into the portal, **instantly merging with the Aspect** *** You should have payed attention to what I wrote. I specifically said: > [{quoted}](name=Febos,realm=EUW,application-id=6kFXY1kR,discussion-id=l7byJJrj,comment-id=0000,timestamp=2019-08-28T16:20:25.714+0000) > > Known Celestials: Bard, Soraka, Aspect of Protector, Aspect of Sun, Aspect of Moon, Aspect of War and Aspect of Twilight. I didn't say "Bard, Soraka, Taric, Leona, Diana, Pantheon and Zoe". The Aspects are Celestials entities. *** > [{quoted}](name=Ebonmaw Dragon,realm=NA,application-id=6kFXY1kR,discussion-id=l7byJJrj,comment-id=00000000,timestamp=2019-08-28T19:45:34.262+0000) > > Creatures that used to live in Targon before the humans that live there now. Nope. Celestials exist all across Aurelion's domain. They **are not** specific to Runeterra: [Aurelion story](https://universe.leagueoflegends.com/en_US/story/aurelionsol-color-story/). > I sense Pantheon’s celestial kin, **scattered across the cosmos**. In a single instance, all of their attention is focused on this world *** > [{quoted}](name=Ebonmaw Dragon,realm=NA,application-id=6kFXY1kR,discussion-id=l7byJJrj,comment-id=00000000,timestamp=2019-08-28T19:45:34.262+0000) > > Aatrox killed an Aspect, not a Celestial. Aspect and Celestial are the same thing: [Targon](https://universe.leagueoflegends.com/en_us/story/mount-targon-story) > The people living at the mountain’s base believe these to be aspects of long-vanished stellar beings, creatures powerful and ancient on a scale beyond human comprehension. Some believe the power of these Aspects sometimes come down the mountain within the lambent bodies of those climbers found worthy. *** > [{quoted}](name=Ebonmaw Dragon,realm=NA,application-id=6kFXY1kR,discussion-id=l7byJJrj,comment-id=00000000,timestamp=2019-08-28T19:45:34.262+0000) > > **Ascended **{{champion:25}} {{champion:10}} {{champion:142}} {{champion:89}} {{champion:131}} {{champion:44}} (all those are called "Aspects") {{champion:80}} Wrong again. None of those champions "ascended". First off, Kayle and Morgana aren't even fused with a Celestial to begin with. They have remnants of the power from the Aspect of Justice, but they're aren't fused with the entity itself. Zoe, Leona, Diana and Taric all fused with their respective Aspect. Atreus did too, but then Pantheon, the Aspect of War, was slain. *** > [{quoted}](name=Ebonmaw Dragon,realm=NA,application-id=6kFXY1kR,discussion-id=l7byJJrj,comment-id=00000000,timestamp=2019-08-28T19:45:34.262+0000) > > {{champion:266}} {{champion:141}} {{champion:110}} {{champion:268}} {{champion:75}} {{champion:58}} {{champion:101}} Those are Ascended beings. They were imbued with the power of the Sun - likely the Aspect of the Sun but there's no confirmation on that. They didn't fuse with a Celestial entity (Aspect). They were "tools" the Celestials created to fight the Void, as stated by the Aspect of Twilight: [Twilight of the Gods](https://universe.leagueoflegends.com/en_US/story/twilight-of-the-gods/) > Some of you turned out not so bad, I suppose, but most of you were so damaged in the war with the Void, it’s a wonder you survived this long. **Perhaps you and your kind were a mistake to begin with**, but a mistake I can help correct *** You should do your research first before you try to "correct" me. {{sticker:sg-lulu}}
: Anything can happen. Since the game has been steadily declining, if one day it gets so low that the stock drops as well, it would be in a range to buy with lottery money ;)
> [{quoted}](name=MiracleMorg94,realm=NA,application-id=3ErqAdtq,discussion-id=FAnPMQAE,comment-id=00010000,timestamp=2019-08-28T16:13:52.574+0000) > > Since the game has been steadily declining Once again, spoken like someone who doesn't know who Tencent are. You're assuming Tencent only has Riot games. In fact, they have many, **many**, more companies/products with their name on it. Tencent is a tech giant. Just to give you a sense of scale, Tencent is as big as Google. Besides, the stock market doesn't work like you think it does. You can't just "buy" a company. To buy something, they need to be for sale first.
Bultz (NA)
: Some random Lore questions about ASOL
> [{quoted}](name=Bultz,realm=NA,application-id=6kFXY1kR,discussion-id=l7byJJrj,comment-id=,timestamp=2019-08-28T15:26:05.710+0000) > > 1. Who is strong enough to take down ASOL when he is unleashed? If Aatrox can slay a Celestial, there's the possibility that a being like Aurelion could be killed too. We know he can be enslaved, so he isn't all powerful. *** > [{quoted}](name=Bultz,realm=NA,application-id=6kFXY1kR,discussion-id=l7byJJrj,comment-id=,timestamp=2019-08-28T15:26:05.710+0000) > > 4. What is the role of these "gods" if ASOL is the one populating the universe with stars? Aurelion isn't the only one populating the universe with stars. Zoe, the Aspect of Twilight, [says something about it](https://vignette.wikia.nocookie.net/leagueoflegends/images/8/89/Zoe.KillAurelionSol05.ogg/revision/latest?cb=20171109061027). Depends on what you're defining as "Gods". We have Celestials all across creation and we have demi-gods in Runeterra. Known demi-gods: Ornn, Anivia, Volibear and Seal Sister. Probably there are more. Known Celestials: Bard, Soraka, Aspect of Protector, Aspect of Sun, Aspect of Moon, Aspect of War and Aspect of Twilight. Likely there are more. The demi-gods shapped Runeterra. That was their purpose. Celestials kinda of "control" creation itself, or at least they try to. Then there's The Void. That's a completely different can of worms, but the entities that "exist" there have an unknown power limit. We don't know if there are higher beings. *** > [{quoted}](name=Bultz,realm=NA,application-id=6kFXY1kR,discussion-id=l7byJJrj,comment-id=,timestamp=2019-08-28T15:26:05.710+0000) > > 5. This is more of a wish rather than a question, but I hope we get to see a massively powerful void creature fight ASOL in an event. > 6. How long will it take till we actually get this fated fight? Maybe one day... who knows. [Aurelion](https://universe.leagueoflegends.com/en_US/story/aurelionsol-color-story/) has a very interesting lore bit: > A pulsing sickness lingers in the air. From the epicenter of the corruption, I feel a will… hungry and indomitable, and far from the typical mindlessness I’m accustomed to from these Voidborn aberrations. The pulsating wound on reality yawns and buckles, distorting and warping all it touches. Whatever exists on the other side is laughing. There's an entity strong enough to captivate Aurelion's attention. Worst than that, whatever that Void entity is capable of, it's well aware of who/what Aurelion is.
: If I won the lottery and bought Tencent out....
Spoken like someone that doesn't understand how stock market works. You really think you could ever buy Tencent? smh {{sticker:sg-lulu}}
: "You must be new"
Level 43 is a relatively new account. Anyone that made an account at the start of the season, and plays regularly, should be at least level 50 by now. However, that icon is from 2017, so I'm guessing that is a smurf account from around that time. Definitely after 2016. Why are you so mad about other players asking if you're new? Maybe they're just trying to give you advice. No need to be so prickly about it.
: does normal que ACTUALLY have an mmr(no guesses need riot proof)
This is a known fact. In any case, since you want proof so much - judging by you've been replying to other people - I'll give you **exactly** what you ask for... [Dev: Matchmaking Real Talk](https://nexus.leagueoflegends.com/en-us/2018/02/dev-matchmaking-real-talk/) > MMRs between queues aren’t connected. This means occasionally high-MMR ranked players have lower MMRs in normals. That is an **official** article by Riot. *** It seems you don't understand how matchmaking works. Have another article: [Matchmaking Guide](https://support.riotgames.com/hc/en-us/articles/201752954-Matchmaking-Guide) > Your Matchmaking Rating **(MMR) is a number that Riot uses to determine your skill**, and when matchmaking, the skill of your opponents. Everyone’s MMR starts at the same point when playing a queue for the first time. It goes up when you win, and goes down when you lose. When looking for games to put you in, it will look for other players whose numbers are close to yours. **You have a separate MMR in each queue, so you can climb in one queue without it affecting others.** That is how MMR and Matchmaking work, in a nutshell. MMR is a number and it affects how you're matched with other players. Every queue has its own MMR and they don't bleed into each other. This is why you can have Diamond+ players in Solo Queue against Iron 4 in ARAM, for example.
Bultz (NA)
: @RIOTO How come there are no superhero modeled (not personality) type champions?
> [{quoted}](name=Bultz,realm=NA,application-id=6kFXY1kR,discussion-id=AdbbXx01,comment-id=,timestamp=2019-08-27T14:28:28.221+0000) > > I just wonder why there is no flying Ad bruiser type champion? You said "superhero". You didn't say "superman". Zyra is pretty much Poison Ivy. Okay, sure... that one is a villain. What about Neeko? While not modelled after Mystic, she does have her abi-... Dang, another villain. Hmmmm... Vitkor maybe? I mean, Dr Doom doesn't use a staff and has a hoodie, but... Oh, villain again. I know! Brand! The Human Torch is definitely a superhero... but Brand is kinda "evil" though... Let's try again. This time, let's go with Katarina. Albeit Black Widow uses guns instead of daggers, they're both assassins, red-haired and with "assets". Black widow is technically a "superhero" and Katarina isn't inherently "evil". If you're asking for a complete rip-off of some "superhero", then I'm sorry to tell you but it likely won't happen any time soon.
Voldymort (EUNE)
: >@RIOTO How come there are no superhero modeled (not personality) type champions? *cough* https://imgur.com/KytWl4Y *cough*
https://img-comment-fun.9cache.com/media/amozG2/aM7KNXAl_700wa_0.gif
WiIIeh (NA)
: Hey everyone, I'd like to recommend checking out Lumienkeli to everyone who enjoys League lore and wants to experience it differently!
> [{quoted}](name=WiIIeh,realm=NA,application-id=Ag8jgd8Q,discussion-id=eRZkkAdq,comment-id=0000,timestamp=2019-08-27T15:17:33.606+0000) > > wants to experience it differently! Something like... this? https://www.youtube.com/watch?v=F25pc-hb4PQ
c00face (NA)
: Are we going to ignore the singing performance for c9 vs tl?
Captain here: https://www.youtube.com/watch?v=Vw7vI2IclQE _\* flies away \*_
: "gg ez" is THE most offensive thing you can say in this game.
Not the most offensive thing. Unsportsmanlike behaviour, but that's about it. *** In my honest opinion, saying "GG" when you **win**, instead of waiting for the enemy to say it first, is unsportsmanlike behaviour too. It should be the losing team to say "gg" first. If they don't, it's equally unsportsmanlike. This is something that really grinds my gears in E-sports culture. It's always the winning team that goes shake hands (ie "gg"), but it should be the opposite. In some games - Starcraft 2, Chess, Warcraft 3 - the enemy player says "gg" and surrenders the game. It's not the winning party that has the incentive.
: so it is fair for one champion to counter an entire class of champions? Does mages do that too? I'm not really sure how this game works anymore
> [{quoted}](name=200ms50fpsmacOS,realm=NA,application-id=3ErqAdtq,discussion-id=otK872Px,comment-id=00000000,timestamp=2019-08-25T15:25:19.063+0000) > > so it is fair for one champion to counter an entire class of champions? I don't know. There are more champions that completely negate certain classes. For example, Vayne pretty much removes most Tanks from the game. If the enemy picks Vayne, you don't want a Tank on your team. Lulu deals with Assassins; Kennen deals with most Top match-ups; Those are 3 that come to mind immediately, but I'm sure there are more. There are also some champions that "hard-counter" other champions. *** > [{quoted}](name=200ms50fpsmacOS,realm=NA,application-id=3ErqAdtq,discussion-id=otK872Px,comment-id=00000000,timestamp=2019-08-25T15:25:19.063+0000) > > Does mages do that too? There was a time when mages were **extremely** good. So good, in fact, that they nerfed the entire class. People like Hashinshin still complain about Mages to this day, but, as a class, they are just average. There's nothing wrong with being average. Anyway, to answer the question, Mages, in general, deal with Tanks. One of the reasons why you don't much of them (mages) nowadays. Tanks (Maokai, Sion, Ornn, etc) are meh.
: How to win kassadin as a lux or just mages in general?
Title: you don't. Kassadin is an anti-mage assassin and mages are usually fragile targets. Just in case you aren't aware: - Kassadin passive reads "takes 15% reduced Magic damage magic damage.". - Kassadin Q gives him an anti-magic shield - Kassadin has a blink ability on a low cooldown All those factors combined are the reason why most mages can't deal with Kassadin. Your only change against Kassawin is during early game, pre-6. After that point is pretty much over. Even if you manage to kill him pre-6, he will still outscale you. *** To beat Kassadin you need to: - Pick an AD champion - Pick a champion that can out-sustain him (either by healing, shields or both) - Pick a champion that can match his mobility - Pick a champion that can kill him faster than he can kill you - Some combination of the above. There's a reason why champions like Talon, Zed and Qiyana have such an easier time against Kassadin. All 3 are assassins and they match him on mobility; all 3 can kill him very fast; all 3 are AD champions.
DanoninoRO (EUNE)
: Veigar dmg bug
It isn't a bug. Veigar does "execute" damage if he's 1 level (aka star) above his target. I don't remember how much it is, but it should be something like 9999 damage. In this case, what you're seeing there is a few abilities worth of damage. [Veigar TFT](https://tftactics.gg/champions/veigar) > Veigar blasts an enemy with magical energy, dealing damage. This spell **instantly kills** if the enemy is a lower star level than Veigar.
Zac x Me (NA)
: The old ingame UI
> [{quoted}](name=Zac x Me,realm=NA,application-id=yrc23zHg,discussion-id=JEvmoA5G,comment-id=,timestamp=2019-08-25T13:13:48.357+0000) > > I find the old one so much clearer and more readable :I Except it isn't. **Store** https://i.ytimg.com/vi/D2jSnGfRzik/maxresdefault.jpg http://i.imgur.com/X8vnlZF.jpg[] - Pretty much the same thing, except now we have 2 more filters: starter items and tools. - There's a lot less visual clutter with the new design, whereas with the old one you had lines on top of lines. Basically, too many boxes. There's a reason why, nowadays, box boundaries are invisible or mixed in with the rest. - The colour choice is, arguably, better too. The current design fits with the League of Legends colour pallet: prussian (shade of blue) and mustard (shade of yellow). The old design had white and emerald (shade of green). **Scoreboard** https://i.imgur.com/mxu1x4I.png[] http://i.imgur.com/iFUeztD.jpg[] - Very different designs. The new one has both teams side to side while the old one had them up and down. - The summoner spells are separated from the items which makes it easier to track your own team cooldowns and it's much faster to tell what summoner spells each player has. - The score also appears before the items. This is pretty much a matter of choice. The score isn't that important during most stages of the game, but it's much easier to tell who's fed (or weak). You don't need to look all the way to the right (or left) to see the score. - Champion names are omitted. This is, by far, one of the biggest space saving trick. We don't need to see the champion name on the scoreboard at all time, because we can just hover our cursor on top of the champion icon. This change alone saves a whole column of useless information. - Speaking of useless information, why on Earth do we need to know the summoner name of a player? The new design still has it, but they put it right next to the items, so it's doesn't clutter the screen. They could give it the same treatment they gave champion names. It really is useless information to the game. ######I'm not sure, but I think they go away if you have summoner names turned off in the options. - The item display is pretty much the same. - The best thing about the new design is how easy it is to compare two laners. With the old, you had to do some mental gymnastic to figure out who you are comparing a player to. Now, you can just look to either left or right because those are on the same row. This change alone improved game readability by a lot. *** Seriously. People nowadays take this stuff for granted. It really grinds my gears on unappreciative of good design some are. Give Riot all the shit you want for their decisions, or lack thereof, but one thing you can't complain about is their slick user interfaces.
Altiverse (EUNE)
: Tinfoil conspiracy theory - Hextech Crafting isn't as random as you think it to be
> [{quoted}](name=Altiverse,realm=EUNE,application-id=3ErqAdtq,discussion-id=FWEFitQH,comment-id=,timestamp=2019-08-25T14:11:17.513+0000) > > I used to play atleast 8hrs a day at some points; thus my stupid conspiracy theory is that Riot is trying to keep players in the game through the Hextech Crafting system I wonder why they keep giving me good stuff then. I still play as much as I used to, if not less. I don't spend money on the game either. You're right about one thing: this is indeed a conspiracy theory.
: Someone who only plays league would never know Noxus is not evil
Noxus **was** "evil" and Demacia **was** "good". Then everything changed when the Lore Nation attacked. Pretty much how it goes. Noxus is by far my favourite faction.
Böljy (EUNE)
: Changes to eternals, that changed nothing
> [{quoted}](name=Böljy,realm=EUNE,application-id=3ErqAdtq,discussion-id=bLmck1kN,comment-id=,timestamp=2019-08-24T10:06:27.466+0000) > > This is the way EA handles stuff, do you seriously want to be like EA? League of Legends is free to play though.
: > Cheaper is cheaper. $4 is an insult, no more than that, an insult to people's intelligence. It's absurd that they try to profit from this, something that is usually free in other games. And yes, it is very clear that for Riot business comes first, although on their values page they say experience of the player comes first. https://www.riotgames.com/en/who-we-are/values
> [{quoted}](name=Salvor Hardın,realm=NA,application-id=yrc23zHg,discussion-id=OVoT4ZI3,comment-id=00000000000100000000,timestamp=2019-08-23T17:48:18.978+0000) > > It's absurd that they try to profit from this, something that is usually free in other games. I'm not taking sides here. In Dota 2 you have to pay 3.99$/month to have the same stuff (champion progression): [Dota Plus](https://www.dota2.com/plus)
PzyXo (EUW)
: > [{quoted}](name=Febos,realm=EUW,application-id=yrc23zHg,discussion-id=P4iA746n,comment-id=000300000001,timestamp=2019-08-22T17:37:21.058+0000) > > To that I'll answer with a question: would I be punished for "strealing" your jungle camps? To be more specific, would I be punished if, on my way to my lane, I took some of your camps? > The answer to that question should be enlightening enough. Yes you'll be. If I'm in my topside clearing my stuff and you're taking my botside of jungle. I'll end up so behind that I won't be even able to gank. And the enemy will take advantage of that...
> [{quoted}](name=PzyXo,realm=EUW,application-id=yrc23zHg,discussion-id=P4iA746n,comment-id=0003000000010000,timestamp=2019-08-22T18:27:56.410+0000) > > Yes you'll be. No, I won't. It isn't punishable behaviour by the IFS.
Tailypo (NA)
: > [{quoted}](name=Febos,realm=EUW,application-id=yrc23zHg,discussion-id=P4iA746n,comment-id=000300020001,timestamp=2019-08-22T17:44:28.253+0000) > > Nope, they aren't. > To that I'll answer with a question: would I be punished for "strealing" your jungle camps? To be more specific, would I be punished if, on my way to my lane, I took some of your camps? > The answer to that question should be enlightening enough. > > *** > > You'd be correct. There's nothing in the game rules (ToS and Summoner's Code) that specifically says "junglers aren't allowed to take minions from lanes". > > *** > > Never said it was. Quote where I said such thing. > To reiterate, there's nothing in the rules that forbids me from taking anything from the map, be it minions when I'm a jungler or jungle camps when I'm a laner. **NOTHING**. > You could argue it's bad sportsmanship and I would stand beside you. Besides, I'm not saying I agree with people that do it, but the fact is you can't punish them for it; they'd just counter with the "I don't need to follow the meta" argument. Yes, you will very often punish your jg and your team when you counterjungle him and accrue jg xp for yourself at a suboptimal rate. Taking red or blue when the jg can utilize them better would affect the team in a similar way. I'm not going to argue with you beyond this. The points you're making are nonsense.
> [{quoted}](name=Tailypo,realm=NA,application-id=yrc23zHg,discussion-id=P4iA746n,comment-id=0003000200010000,timestamp=2019-08-22T17:55:37.503+0000) > > The points you're making are nonsense. Prove me wrong then. There's not a single case of someone being punished for exclusively stealing jungle camps or minions. All you need is 1 case to prove me wrong. You won't find it though.
Tailypo (NA)
: > [{quoted}](name=Febos,realm=EUW,application-id=yrc23zHg,discussion-id=P4iA746n,comment-id=0003,timestamp=2019-08-22T13:17:58.784+0000) > > The jungle camps don't belong to anyone in particular. You, as the jungler, don't have the authority to tell your team what they can and cannot take. > It's good sportsmanship to let the jungler take the jungle camps since they have nothing else to farm, but that doesn't mean you're entitled to it. > > If someone takes jungle camps when you're the jungler, just go to their lane and take the minions. The jungler is entitled to the jungle camps, at least for the the laning phase. Happy I could clear that up for you. By your reasoning the jungler could at any time abandon his camps and come farm your lane because why not. Sorry, that's just not the best way to do things. Early game especially, the jungler is better at clearing the camps and receives additional xp from them. You should ask permission before taking camps, especially if your jungle would receive a significant benefit from the red or blue. I've never seen a JG refuse a request for red. However I will personally smite red every time I see some terribad feeder jinx try and take without asking permission. Hell I'll smite it if they aren't half bad but don't ask permission and it's spawning on my rotation as I'm approaching.
> [{quoted}](name=Tailypo,realm=NA,application-id=yrc23zHg,discussion-id=P4iA746n,comment-id=00030002,timestamp=2019-08-22T16:19:38.306+0000) > > The jungler is entitled to the jungle camps, at least for the the laning phase. Happy I could clear that up for you. Nope, they aren't. To that I'll answer with a question: would I be punished for "strealing" your jungle camps? To be more specific, would I be punished if, on my way to my lane, I took some of your camps? The answer to that question should be enlightening enough. *** > [{quoted}](name=Tailypo,realm=NA,application-id=yrc23zHg,discussion-id=P4iA746n,comment-id=00030002,timestamp=2019-08-22T16:19:38.306+0000) > > By your reasoning the jungler could at any time abandon his camps and come farm your lane because why not. You'd be correct. There's nothing in the game rules (ToS and Summoner's Code) that specifically says "junglers aren't allowed to take minions from lanes". *** > [{quoted}](name=Tailypo,realm=NA,application-id=yrc23zHg,discussion-id=P4iA746n,comment-id=00030002,timestamp=2019-08-22T16:19:38.306+0000) > > Sorry, that's just not the best way to do things. Never said it was. Quote where I said such thing. To reiterate, there's nothing in the rules that forbids me from taking anything from the map, be it minions when I'm a jungler or jungle camps when I'm a laner. **NOTHING**. You could argue it's bad sportsmanship and I would stand beside you. Besides, I'm not saying I agree with people that do it, but the fact is you can't punish them for it; they'd just counter with the "I don't need to follow the meta" argument.
PzyXo (EUW)
: > [{quoted}](name=Febos,realm=EUW,application-id=yrc23zHg,discussion-id=P4iA746n,comment-id=0003,timestamp=2019-08-22T13:17:58.784+0000) > > The jungle camps don't belong to anyone in particular. You, as the jungler, don't have the authority to tell your team what they can and cannot take. > It's good sportsmanship to let the jungler take the jungle camps since they have nothing else to farm, but that doesn't mean you're entitled to it. > > If someone takes jungle camps when you're the jungler, just go to their lane and take the minions. Wow. Jungle camps belong to none ? Then why am I called the jungler then ? Just to flex or what ? these are my fucking camps and they belong to me when I'm the jungler.
> [{quoted}](name=PzyXo,realm=EUW,application-id=yrc23zHg,discussion-id=P4iA746n,comment-id=00030000,timestamp=2019-08-22T14:47:55.336+0000) > > Wow. Jungle camps belong to none ? Then why am I called the jungler then ? Just to flex or what ? these are my fucking camps and they belong to me when I'm the jungler. To that I'll answer with a question: would I be punished for "strealing" your jungle camps? To be more specific, would I be punished if, on my way to my lane, I took some of your camps? The answer to that question should be enlightening enough.
PzyXo (EUW)
: Taking my red when I'm playing jungle without my permission will make me int
The jungle camps don't belong to anyone in particular. You, as the jungler, don't have the authority to tell your team what they can and cannot take. It's good sportsmanship to let the jungler take the jungle camps since they have nothing else to farm, but that doesn't mean you're entitled to it. If someone takes jungle camps when you're the jungler, just go to their lane and take the minions.
: > [{quoted}](name=Febos,realm=EUW,application-id=3ErqAdtq,discussion-id=9MqOI9nL,comment-id=0003,timestamp=2019-08-13T14:58:50.137+0000) > > Winning solely because of champion pick only works in low MMR or against bad players in general. Your getting downvoted but youre right
> [{quoted}](name=GodlyBane,realm=NA,application-id=3ErqAdtq,discussion-id=9MqOI9nL,comment-id=00030001,timestamp=2019-08-14T13:58:56.486+0000) > > Your getting downvoted but youre right I'm being downvoted by his bot accounts. It doesn't bother me. If having a counter pick won any match automatically, any Iron player could beat a Challenger player. The fact it doesn't happen it proof enough that champion pick isn't everything there is to it. The same can be said about players in the same rank. If player A counter-picks player B, but doesn't know how to use the champion, all it takes is for player B to know how to use his own champion. Even worse if someone picks a champion just because it's meta.
Bultz (NA)
: It really sucks that people are winning games because of champions and not skill
Winning solely because of champion pick only works in low MMR or against bad players in general.
: We shouldn't be forced to unlock rerolled skins we don't want.
cabbysb (NA)
: I really want to enjoy League but....
> [{quoted}](name=cabbysb,realm=NA,application-id=yrc23zHg,discussion-id=JctEBgRr,comment-id=,timestamp=2019-08-12T09:04:25.670+0000) > > Never been interested in SR... Basically, you're not, and never have been, interested in League of Legends. You should have started with that.
: Is there a reason why we can't take items off?
My guess is that it has something to do with "planning ahead". Meaning you will not give an item to a champion unless it is going to stay there or if you're going to replace that champion at some point.
Sharjo (EUW)
: TL;DR Lore: The Void
https://img-comment-fun.9cache.com/media/amozG2/aM7KNXAl_700wa_0.gif
: > [{quoted}](name=Febos,realm=EUW,application-id=yrc23zHg,discussion-id=tankKzNq,comment-id=00000000000000000000,timestamp=2019-08-11T03:56:36.032+0000) > > I'm out of the "bug loop". Excluding those that have been fixed already (Annie, Sivir, Zed, Mordekaiser, Camille, manaflow band, spectator, etc), can you tell me which major bugs, introduced by 9.14 (death recap patch), are still in the game? While i'm personally out of the bug fix loop myself, You're sidestepping the issue by explicitly asking for ones still in the game. *The problem* Is quite simply that these bugs were allowed to exist in the game as numerous and gamebreaking as they were. I mean, Sure, You can say that you fixed a hole someone tripped over, But that doesn't excuse the problem that the hole existed, Nor negate any damage it has caused.
> [{quoted}](name=ZenithEevee,realm=NA,application-id=yrc23zHg,discussion-id=tankKzNq,comment-id=000000000000000000000000,timestamp=2019-08-11T04:08:50.153+0000) > > I mean, Sure, You can say that you fixed a hole someone tripped over, But that doesn't excuse the problem that the hole existed, Nor negate any damage it has caused. I know, but the problem with those bugs appearing is an issue related to something deeper. Refer back to what I asked above: > [{quoted}](name=Febos,realm=EUW,application-id=yrc23zHg,discussion-id=tankKzNq,comment-id=0000,timestamp=2019-08-11T03:27:38.604+0000) > > The problem with the game is something else. I will ask you this: how old is League's game infrastructure? What I mean is, when was the last time they built the entire thing from scrap? I'm not talking about the main/core/air client.
: > [{quoted}](name=Febos,realm=EUW,application-id=yrc23zHg,discussion-id=tankKzNq,comment-id=000000000000,timestamp=2019-08-11T03:41:48.509+0000) > > You gonna need a source for that. If you're pulling random "facts" out of thin air, I will start doing the same. While 500 is a... Rather large over exaggeration It did, Infact, Add an unreasonably large amount of bugs.
> [{quoted}](name=ZenithEevee,realm=NA,application-id=yrc23zHg,discussion-id=tankKzNq,comment-id=0000000000000000,timestamp=2019-08-11T03:47:29.782+0000) > > It did, Infact, Add an unreasonably large amount of bugs. I'm out of the "bug loop". Excluding those that have been fixed already (Annie, Sivir, Zed, Mordekaiser, Camille, manaflow band, spectator, etc), can you tell me which major bugs, introduced by 9.14 (death recap patch), are still in the game?
Rockman (NA)
: > [{quoted}](name=Febos,realm=EUW,application-id=yrc23zHg,discussion-id=EAF9AEBO,comment-id=0000,timestamp=2019-08-11T03:44:03.799+0000) > > https://ih0.redbubble.net/image.721237352.8699/poster,840x830,f8f8f8-pad,750x1000,f8f8f8.jpg https://i.imgur.com/5RcmbZh.gif[/img]
> [{quoted}](name=Rockman,realm=NA,application-id=yrc23zHg,discussion-id=EAF9AEBO,comment-id=00000000,timestamp=2019-08-11T03:45:40.379+0000) > > https://www.memesmonkey.com/images/memesmonkey/3c/3c6bc1f4f8968583335f61866846171a.jpeg That's a nice fax machine you got there. Would be a shame if anything happened to it. {{sticker:sg-miss-fortune}}
Rockman (NA)
: Whenever somebody makes a thread with "facts"
https://i.imgur.com/Hr43HaW.jpg[]
Zac x Me (NA)
: > [{quoted}](name=Febos,realm=EUW,application-id=yrc23zHg,discussion-id=tankKzNq,comment-id=0000,timestamp=2019-08-11T03:27:38.604+0000) > > Fun fact: every patch Riot fixes at least 1 bug. In the last three patches: [9.13](https://leagueoflegends.fandom.com/wiki/V9.13), [9.14](https://leagueoflegends.fandom.com/wiki/V9.14) and [9.15](https://leagueoflegends.fandom.com/wiki/V9.15), they fixed 70. In essence, in one and half months they did almost has much as Valve. If they fix, let's say at least 10, bugs every patch, that means they've fixed way over 140 this season alone. > > Not saying Riot is perfect, but you're comparing apples to onions here. Riot is always fixing stuff. > The problem with the game is something else. I will ask you this: how old is League's game infrastructure? What I mean is, when was the last time they built the entire thing from start? I'm not talking about the main/core/air client. Meanwhile, 9.14 introduced about 500 new bugs that are not fixed because all ressources currently go to TFT.
> [{quoted}](name=Zac x Me,realm=NA,application-id=yrc23zHg,discussion-id=tankKzNq,comment-id=00000000,timestamp=2019-08-11T03:32:01.544+0000) > > 9.14 introduced about 500 new bugs > all ressources currently go to TFT. You gonna need a source for that. If you're pulling random "facts" out of thin air, I will start doing the same.
: Riot should do this...
Fun fact: every patch Riot fixes at least 1 bug. In the last three patches: [9.13](https://leagueoflegends.fandom.com/wiki/V9.13), [9.14](https://leagueoflegends.fandom.com/wiki/V9.14) and [9.15](https://leagueoflegends.fandom.com/wiki/V9.15), they fixed 70. In essence, in one and half months they did almost has much as Valve in this one patch. If they fix, let's say at least 10, bugs every patch, that means they've fixed way over 140 this season alone. Unlike them, Valve doesn't have that many bug fixes over the year. Don't believe me? [Dota2 Patches](https://dota2.gamepedia.com/Patches). Excluding [this patch (summer scrub)](https://dota2.gamepedia.com/August_08,_2019_Patch) they fixed just under 50 bugs (I counted 42) since the start of 2019. The summer scrub patch alone has 133. This seems like Valve prefers to do a big batch all at once, while Riot fixes stuff as they appear. I will let you decide which one is better. Not saying Riot is perfect, but you're comparing apples to onions here. Riot is always fixing stuff. The problem with the game is something else. I will ask you this: how old is League's game infrastructure? What I mean is, when was the last time they built the entire thing from scrap? I'm not talking about the main/core/air client.
: I just got permantly banned and i wasnt being toxic i was just stating facts Riot Please Look
"Stating facts". You'd be surprised how many times we see that argument around here. {{sticker:sg-lulu}}
ITzA7medd6 (EUNE)
: Riot should do a new gamemode
[Ask Riot: Classic Mode](https://nexus.leagueoflegends.com/en-us/2017/05/ask-riot-classic-mode/) > We looked at doing this recently for a series of internal playtests, because we wanted to experience first-hand whether things like pacing or counterplay felt very different a few years ago. Unfortunately, we weren’t able to easily get the older builds running because so much of the game content and code has changed.
Done25 (NA)
: Instead of Black Cleaver you should go Lord Dom to get that tasty 100% armor penetration.
> [{quoted}](name=Done25,realm=NA,application-id=3ErqAdtq,discussion-id=QOln6Zhs,comment-id=0000,timestamp=2019-08-10T16:40:45.418+0000) > > Instead of Black Cleaver you should go Lord Dom to get that tasty 100% armor penetration. Nope. You don't need armour penetration on a champion with execute damage. What you need is AD, and lethality, to scale the execute threshold. Black Cleaver gives Pyke more 23 AD than Lord Domiki and also gives him much needed cdr.
Erubetie (NA)
: Riot loves their play makers, meanwhile us enchanters are kinds just rotting in jail for being healers/buffers
> [{quoted}](name=Takane Enomoto,realm=NA,application-id=3ErqAdtq,discussion-id=QOln6Zhs,comment-id=0001,timestamp=2019-08-10T16:54:24.980+0000) > > meanwhile us enchanters are kinds just rotting in jail for being healers/buffers I demand justice for all the Sorakas and Jannas of the world!
: tell him to try EUW XDD
: Lol theres no way ranked numbers are that high compared to normals, especially the past two seasons. Casual players FAR exceed competitive players. This goes for almost any game that achieves explosive popularity. Im going to assume thats why there are no actual numbers. Percentages seem kinda arbitrary when they refuse to release player numbers anymore.
> [{quoted}](name=WoonStruck,realm=NA,application-id=yrc23zHg,discussion-id=v2EHou9J,comment-id=0000,timestamp=2019-08-10T01:16:02.187+0000) > > Lol theres no way ranked numbers are that high compared to normals, especially the past two seasons. Casual players FAR exceed competitive players. This isn't "exclusively Normal" nor "exclusively Ranked" players though. Obviously there's an overlap, but they should have made that clear in the graph. *** > [{quoted}](name=WoonStruck,realm=NA,application-id=yrc23zHg,discussion-id=v2EHou9J,comment-id=0000,timestamp=2019-08-10T01:16:02.187+0000) > > Im going to assume thats why there are no actual numbers. There are, though: - [League of Graphs - Normal + Ranked NA](https://www.leagueofgraphs.com/champions/builds/na/iron) 375.563 games last 2 days - [Lolalytics - Ranked Solo NA](https://lolalytics.com/ranked/na/iron/champion/Aatrox/) - approximately 96.000 games in the last 7 days - [League of Graphs - ARAM Global Plat+](https://www.leagueofgraphs.com/champions/builds/aram) - 28.055 games in the last 2 days - [Lolalytics - ARAM Global Plat+](https://lolalytics.com/aram/worldwide/platinum/plus/champion/Aatrox/) - approximately 101.500 games in the last 7 days - [League of Graphs - ARAM NA](https://www.leagueofgraphs.com/champions/builds/na/iron/aram) - 164.905 games in the last 2 days League of Graphs bundles Normal and Ranked (Solo + Flex) together. Lolalytics doesn't show the number of total matches, but it shows the pick rate of champions and in how many games they were picked. You need to do a bit of math (which I did already) to find the numbers of games in total, per Rank. The ARAM Global Plat+ games are fairly equal between those two, more or less. It's about 14K games per day on ARAM. If we take the graph at face value and assume the percentage for "Ranked games" (~32%) refer to the 375.563 Normal+Ranked games in the last two days, that would imply a proportion of 2,277 to the 164.905 games in ARAM (for NA). That means the percentage should be ~14% for ARAM NA... which is very close. The percentage looks like 13% instead. *** The graph is terrible though. It should be more clear what those "numbers" (only the bottom axis has them) mean.
: It's way too easy to hit gold now
Try on a better region. {{sticker:sg-miss-fortune}}
Kat XD (NA)
: Looking for a detailed map of Ionia, including cities, rivers, mountains, landmarks, etc.
[Map of Runeterra](https://map.leagueoflegends.com/en_US). This is the best I can get you. The other way is to read lore from [Ionia champions](https://universe.leagueoflegends.com/en_US/region/ionia/), or [those that visited it](https://universe.leagueoflegends.com/en_US/story/confessions-of-a-broken-blade-act-1-story/). Some of those have geographical description, along with fauna and flora of the region.
: for his VGU, Skarner needs to have the crab rave as his dance
The meme will probably be dead (isn't it already?) by the time Skarner gets a rework... As dead as Skarner's kin. https://i.imgur.com/aSVjtu7.png
: give me back my lp you banana eating bafoons
I believe the word you're looking for is "baboon". https://media.giphy.com/media/dQuXnEyFlMsrk0v0fG/200w_s.gif
: I'm calling out the Moderator in demand of an explanation.
Are you sure that was a moderator? Do you have a name?
: I'll just keep posting this until a mod responds...
Any moderation actions before that one?
: Shyvana is way too OP
You need to pray that she doesn't get killed before transforming. Once she's in dragon form, she's pretty strong. You need to stack her with resistance items to get there. If the enemy team has mana burn, you're toasted. Unfortunately, before Swain, the other Shapeshifters aren't particularly good. Nidalee is pretty weak and Elise is even weaker. Gnar is fine, but you need 3.
Lethermlol (EUNE)
: > [{quoted}](name=Febos,realm=EUW,application-id=yrc23zHg,discussion-id=NkYkOp0e,comment-id=0003,timestamp=2019-08-08T14:05:23.719+0000) > > This is what they were going for when they made Veigar: > > https://vignette.wikia.nocookie.net/finalfantasy/images/e/eb/Blackmage-ff1-art.png/revision/latest/fixed-aspect-ratio-down/width/240/height/240?cb=20050321020036&fill=transparent > > Even his theme, dark mage, fits with the original Black Mage of Final Fantasy. > I don't think they want to go against that theme, but they could make him appear more "yordle-ly". Just adding yordle ears may be good enough, but his face, with angry eyes, should remain hidden. I don't want him to become a teemo with a hat on. I'm just saying his anatomy does not match yordles at all.
> [{quoted}](name=Lethermlol,realm=EUNE,application-id=yrc23zHg,discussion-id=NkYkOp0e,comment-id=00030000,timestamp=2019-08-08T14:10:47.091+0000) > > I don't want him to become a teemo with a hat on. I'm just saying his anatomy does not match yordles at all. There's not much male yordles have in common: fur, ears, tiny. That's it. What does Veigar have? Just being tiny. His fur will probably never be visible because his face should remain hidden. The only place they can add fur is to his ears... which he doesn't have visible either. That is why I said he only needs his ears to be visible. I don't see Riot parting ways with the FF Black Mage theme. His classic look will, probably, always resemble that.
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