Adder (OCE)
: Am I the only one who is fine with the new logo..?
the new one feel lifeless to me too ordonated and the lack of capital letters make it really bland (the only fancy stuff is the carved letter and even that is botch as the S is carved 2 times for no reason) I don't mind them changing the old one, but they need to upgrate this one before october to not make it feel as cold as the preview
: Just look at those Riven buffs on PBE. Lmao
Honestly, they need to give her energy (ki) to manage her spell at that point. Would make more sense and will open a real weakness to balance her around
: Annie Should NOT Get Mobility.
My guess is that they are giving her ms so she have a better time dealing with bones plating. Unlike most, if not all, other immobile mage, she doesn't really have a tool in her kit to deal with that rune before she go for a full burst engage, leading to her burst beeing always "meh" if it's a meta were everybody take that rune. (I highly suspect it's also the reason they increase her aa range some patch ago so she can try triggering it that way) Imo, she just need a new W (something yorick E style) to work around it, not more mobility (also having full stack passive at start or after respawning like pant should be a thing)
: Eternals Feedback Thread: Set 1 Uniques
Not a fan of eternal that track stuff that promote farming it instead of pvp interaction. Those can lead to alienated gameplay were player dont play to win ( distance travelled with bard e for exemple promote afk e spam on long terrain, would rather have a condition were you need to stun someone x sec after taking a magical journey)
Mortdog (NA)
: TFT - New Item Distribution System
Any chance for carrousel to be looked at too? This one doesn't need that many change, just some satisfaction improvement (mostly popping in the center when it's your time to pick instead of the ohter side of the map, giving each player unlock at that time the same chance to grab a champ)
: Aurelion Sol rework is infuriating and clunky
Not a A sol player but, to remove the clunkyness of his kit, making it so he ignore minion collision when W is active could be a good change. Minion block with him feels 10 time worst than on other champ due to his star play nature needing him to be at the perfect pixel place to hit the target with them
Terozu (NA)
: That's kind of the entire problem...
it's not like it's the first time they change lore to fit new stuff in it, there is multiple exemple of it (nearly each patch recently with the lore update section) This is one of the minor one imo, it will not change ez at all since he is still the only active star guardian boy. And if you want that to stay, you can see it as a lie from Arhi, tolding him he was the first star guardian boy so she didn't had to talk about her past failure to her new team. (don't want to talk about it to lux in the story, should be the same for other member)
Terozu (NA)
: It was in Ezreals bio, it disappeared today.
so it's not lore anymore, there is no problem with rakan then
Terozu (NA)
: Welp, fuck Star Guardian lore.
in witch story/bio is the "first boy" lore, I can't manage to find it
gg easy (NA)
: RE-DO the "edgy" star guardian theme
Did we had a star guardian merch event recently? If not, chance are high that we will get one with a new set of mini for the 4 basic skins (maybe one for prestige too to make 5) and it will be the "set 08 of mini" if it's the case, there will be no change in the skin to not mess with the mini version probably already made
Zed Boss (NA)
: "Why did you ban my champion?" Answer: "Oh cry me a river"
If the champ i want to ban is hover by a teammate who is not first pick i just ask him to dodge if the champ ends up in the ennemy team. If I'm first pick then i pick it for him but if he is not prepared and have no champ i will just play it ( sadly it happens sometime that those player don't bother to unlock champ to trade, even basic stuff like ashe annie) If the player say nothing and we can't assure the pick i ban it (you had your chance)
: Hi Void - thanks for taking the time to write this up! It's a really thoughtful post and I loved reading through it. I'm the Product Lead on Eternals, and I wanted to address some of the points brought up in this thread, because we talked about all of these points at length during development: * We discussed tying this into Mastery a bunch, but ultimately landed on making Eternals adjacent to the system because Mastery doesn't have any kind of RP value attached to it. It's a system that was built to be evergreen once for all champions ever, and Eternals has a roadmap that extends beyond the first set we release. We split the difference with Mastery Emote Upgrades (fun fact: we actually were unsure about this idea early in development, but players in our early playtests suggested it consistently as something they wanted). * Regarding the difficulty of certain Eternals, we want to find a happy balance that leans more towards "represents skillful play" than "ridiculously difficult". Some of the original Eternals we designed were almost never incrementing in our playtests, which resulted in players feeling like the system either wasn't working or getting very little satisfaction from the progression. We DO want to make tricky Eternals, but they need to be something that the player mostly has control over, like iiGazeii's suggestion of Jhin grenades hit after killing 3 units prior. * Regarding price, we're taking steps on this. You'll hear more soon. * For rewards from Eternals, I'd love to open up this discussion to the group: **What rewards for rekindling sets would you think would be satisfying?** BEFORE YOU ANSWER, I'm afraid I have to put a few limitations on you to make sure we don't annihilate scope / make Eternals feel good by tacking on another content type as a reward. Try to think of something that feels self-contained, and usable on the champion regardless of the skin they choose. That means no skins, no chromas. Other than that, hit me. Again, thanks for this thread. It's been really fun to read through this. I'm excited to share updates with you all soon. Cheers, Adriaan
> [{quoted}](name=KenAdamsNSA,realm=NA,application-id=yrc23zHg,discussion-id=Eohdii0H,comment-id=0007,timestamp=2019-08-20T18:01:54.409+0000) > > Hi Void - thanks for taking the time to write this up! It's a really thoughtful post and I loved reading through it. > > I'm the Product Lead on Eternals, and I wanted to address some of the points brought up in this thread, because we talked about all of these points at length during development: > > * We discussed tying this into Mastery a bunch, but ultimately landed on making Eternals adjacent to the system because Mastery doesn't have any kind of RP value attached to it. It's a system that was built to be evergreen once for all champions ever, and Eternals has a roadmap that extends beyond the first set we release. We split the difference with Mastery Emote Upgrades (fun fact: we actually were unsure about this idea early in development, but players in our early playtests suggested it consistently as something they wanted). > > * Regarding the difficulty of certain Eternals, we want to find a happy balance that leans more towards "represents skillful play" than "ridiculously difficult". Some of the original Eternals we designed were almost never incrementing in our playtests, which resulted in players feeling like the system either wasn't working or getting very little satisfaction from the progression. We DO want to make tricky Eternals, but they need to be something that the player mostly has control over, like iiGazeii's suggestion of Jhin grenades hit after killing 3 units prior. > > * Regarding price, we're taking steps on this. You'll hear more soon. > > * For rewards from Eternals, I'd love to open up this discussion to the group: **What rewards for rekindling sets would you think would be satisfying?** BEFORE YOU ANSWER, I'm afraid I have to put a few limitations on you to make sure we don't annihilate scope / make Eternals feel good by tacking on another content type as a reward. Try to think of something that feels self-contained, and usable on the champion regardless of the skin they choose. That means no skins, no chromas. Other than that, hit me. > > Again, thanks for this thread. It's been really fun to read through this. I'm excited to share updates with you all soon. > > Cheers, > > Adriaan for the reward part, I think a "eternal piece" after you complete a full set could be good, something that can be forge into an eternal with 3 part and a champion token/shard
: Can we quit it with the overly long missions?
I still think the easiest way to fix the grinding is to add an "or" mission to the 4-5 one. If you have "play 15 games to round 4-5" or "finish first or second 3 times" it will reward those who do good (as of now it's better to lose right after that round to optimise playing time)
: DO NOT BUFF PANTHEON RIOT
his W is bugged, they need to fix that first
: [Shaco] I can't believe Riot wants me to dish out 850 RP to track my backstabs, slows, and kills.
let's be honnest, for stuff not related to coding for this project, during those 8 month, probably 1 week was used to find the "unique achievement" and the rest of the time was spend on naming and translating them in a funny way in all supported language
: why the hextech complaints ?
hextech anti synergize themselves so hard, going for 2 hextech is actually better than aiming for the 4 champ
Meddler (NA)
: Quick Gameplay Thoughts: August 9
even if it's aimed against ranged opponnent, 2 sec will also affect melee matchup for jax. (a bit scary because a jax more treatening early goes on montser mode way easier) On another topic, is conqueror part of the preason work scruffy mentionned on twitter. As of now, the rune is certinaly great for the user but, on the other side, it doesn't feel right if you play a tank. Being full resistance and still melt like nothing because of some nasty combo doesn't feel right. A champ like rammus for exemple should always be a treat for aa based champ if he stack armor, but actually with 2 item and conqueror, a yi can beat the hell out of him without losing that many hp in the process
: Galio has the lowest pickrate in the game and for some reason jax and lux deserves buffs before him?
they are trapped with galio. The give him that "hero" trait when they reworked him by giving him an ult to save allies but, allong the lines, remove so much stuff from his R that now he is the worst of all the long range "go in" ultimate in the game ( he doesn't even buff allies with it anymore) I mean, would you rather have the ult form actual panth ( target free, cancellable), shen (not ending in bad spot if target die before end of the channel), TF ult (target free), tahm (target free) nocturne (stick to the enemy target) or the galio one (you can't cancel, you can't buff ally, you can't use it to be the initiator)? They need to get rid of that spell (the easiest solution), or add something to it so it isn't a terrible spell to use in non full premade game (usable on ward to cut poeple, giving a magic damage shield to the target, healing/buffing people when landing,...)
Schenix (NA)
: Vilemaw [Twisted Treeline]
maybe he will end up as a little legend for player who spend a lot of game on 3v3, maybe he will replace elder in tft, but chance are high they will never bring him to SR (like moonflair and all the other TT special stuff)
Meddler (NA)
: Quick Gameplay Thoughts: August 2
thought on tristana, she seems to be on the majority of my game since last update (as sololaner or botlaner) and also became a solid pick in pro. Any fear her being a good flex pick ending up in another double marksmen meta
Mártir (EUW)
: I honestly think, that is due to Riot discouraging it in the first place. By not reworking the map, adding stuff, or balancing.
> [{quoted}](name=Mártir,realm=EUW,application-id=yrc23zHg,discussion-id=rhfdVaUJ,comment-id=00000000,timestamp=2019-07-31T18:26:23.870+0000) > > I honestly think, that is due to Riot discouraging it in the first place. > By not reworking the map, adding stuff, or balancing. the big guys at rriot just don't care about the mode. Simple stuff like being allowed to earn mastery token, being part of event were not even on their mind recently (I like Mortdog and the other rioter that work on event and mode, as they are pretty active on twitter to answers question when things don't go as planned, but at the same time that's 2 years that they ellude all question regarding TT) They just had orders from above telling them to not care about it ( also the reason why champion team didn't put any effort into making Qyiana have 3 element in that map, will prob stay 2/3 till the end of 3rd split) I just hope that they will put aram 1v1/2v2 queue as a replacement to at least having somewhere to go when you want to play league but don't feel like meeting possible toxic random
JuiceBoxP (EUNE)
: Pyke gets far too much gold from his ultimate now
my duo played it yeasterday and, close to the end of the game, his ult had gave around 8 K bonus gold. This is just plain dumb and will probably get fixed next week
: Riot: "Galio is struggling due to too many nerfs"
By removing flash taunt, they need to either get rid of self slow on W (even 15% is painfull now that you can't flash) or allow his E to be cast while W is still up to have a way to go in with the taunt
: For entire seasons you discouraged "healbot Soraka" and you come up with Yuumi
She is closer to sona in my eyes. Heal that scale with mising hp, permanant aura that boost damage, speed boost and a nuke Q if she get some ap. Even their ult are really close
HeartVine (OCE)
: Quinn and Valor need some much needed love, and lets be honest it would be ***so*** easy for Riot to change that name and give Valor the recognition he was supposed to receive from the get go, especially considering they've done no different for a glorified mount (yeh, I said it, no take-backs). They need a rework that gives them an actually unique experience, and is designed to give them ***both*** an intrinsic importance to the "whole". Honestly, though, I'd just love a Project/Star Guardian skin. Lots of potential with them, I think.
> [{quoted}](name=HeartVine,realm=OCE,application-id=yrc23zHg,discussion-id=4Mk5FGkQ,comment-id=0001,timestamp=2019-07-15T03:00:41.060+0000) > > Quinn and Valor need some much needed love, and lets be honest it would be ***so*** easy for Riot to change that name and give Valor the recognition he was supposed to receive from the get go, especially considering they've done no different for a glorified mount (yeh, I said it, no take-backs). They need a rework that gives them an actually unique experience, and is designed to give them ***both*** an intrinsic importance to the "whole". > > Honestly, though, I'd just love a Project/Star Guardian skin. Lots of potential with them, I think. If only they had the tech for a 2 in 1 champ where you switch between them at base, one melee and one ranged, that have both separate item slot/gold stack
: Im happy that Akali got a skin but tbh I'd rather have a different skinline. I was hoping for Pool Party or SG. This might mean that Quinn is getting a SG skin though. https://cdna.artstation.com/p/assets/images/images/008/974/020/large/noor-saleh-2.jpg?1516394486
> [{quoted}](name=kda akali,realm=NA,application-id=yrc23zHg,discussion-id=4Mk5FGkQ,comment-id=0000,timestamp=2019-07-15T02:50:22.445+0000) > > Im happy that Akali got a skin but tbh I'd rather have a different skinline. I was hoping for Pool Party or SG. This might mean that Quinn is getting a SG skin though. > > https://cdna.artstation.com/p/assets/images/images/008/974/020/large/noor-saleh-2.jpg?1516394486 the only thing against SG quinn imo is her bad rig that will make her looks awkard in game. These are "pretty"/ "prestence" skin and it doesn't goes well with her (heartseeker feels meh for exemple)
: I honestly do not believe that TFT is ready for a Ranked Queue in its current state.
To add to your QoL change -blitz should focus the target he grab and not randomly walking half the map to hit anotherone -carrousel turn should spawn player in the center, removing the bad random of "it's my turn but I was on the other side and didn't get what I wanted"
WardMyBüsh (EUNE)
: league of legends new skin project Pyke/Jinx/Warwick/irelia/Akali
: http://apollo-na-uploads.s3.amazonaws.com/1424733242139/TeslaEffectPROJECTQuinn1.jpg Could of gotten Quinn but nooo...have to be the popular girls.
I chance she get a starguardian skin (because of the whole pet thing ) when neeko get her new skin before the released one goes legacy
usul1202 (NA)
: What's your 'it happened in a dream' skin?
I want more worldbreaker stuff. There is so much more to do with mesoamerican mythology (aurelion could fit so well in it, as well as many spear or staff user)
: Long List of Thoughts Playing TFT
For me, my 2 biggest problem are: - Kassadin being good into anything (shouldn't gain shield from aa manaless champ), I would love him to be change a bit. Also some clarity about the 10sec cd on his ability could be usefull, what does it represent in the end - carrousel system feel frustrating when, even if you it's your turn to pick, you miss your key champ because he was on the other side. Just hope that, in some patch, when it's your time to pick you are teleported at the center of it, giving everyone same chance _(Smaller problem, I would love a mute button for LL/emote spam^^) _
: With so many emotes in the game, to have a larger emote wheel would be nice
larger or, even better, emote set you could bind to some champ t switch easily between game
Meddler (NA)
: Quick Gameplay Thoughts: July 5
shouldn't renek give up something for the new shield breaking machanic? As a "standard for toplane" champ that is always there it seems really random to buff him that way without changing anything else. Yes it would make him better vs shield champ, but i don't see were his weekaness are impowered if he face a non shield champ Also, dunno if you know the anwsers or not but, why turning bard E into a one point only ability :(
: Teamfight Tactics-- /Dev Update: Your Feedback and the Road Ahead
Just make us spawn in the middle of the carrousel when it's your time to go for a pick. Having something you really want being pick because before you can reach because it was at the opposite side is just too much random. (the more frustrating one imo since yo know you could have it if it was not for the placement rng) If carrousel is supposed to allow comeback, then either drop poeple in the middle when it's their time to pick or realease player one by one and not 2 at a time. If it's not supposed to allow comeback, then free everyone at the same time
Reav3 (NA)
: > [{quoted}](name=LoveNacho,realm=NA,application-id=6kFXY1kR,discussion-id=aYgz5mUf,comment-id=000200000006,timestamp=2019-07-01T13:09:18.458+0000) > > When do you think we will see the next champion roadmap? Will it be after Pantheon's rework or slightly before? Probably not going to be another roadmap for awhile since everyone already knows we are working on Fiddle and Volibear. There will however be a dev blog update on Voli and Fiddle in the next month or so
: Oh boy, got a hextech chest for my S rank game!
I miss champion shard reroll. If only they could bring it back (with more frag needed obviously, like 10/15 depending on the shard used since now we have a ton of 90be shard :p)
Nikö (EUNE)
: 10 Improvements for TFT Right now
If carousel event is supposed to allow comeback, they should make it so you spawn in the middle when it's your time to pick. There is nothing more frustrating than spawning but not getting the champ you want because you were on the opposite side
: Little Legends are permanent content that will be usable in TFT and ARAM. If for some reason we end up having to disable Little Legends, which is unlikely, we'll find a way to do right by players who have purchased them.
So the question that is on my mind about LL is, have you planed a way to diseable them like you did with event map and stuff like that for poeple who don't want them on their screen
Kürama (NA)
: How exactly is TFT going to inform the post?
my guess is that, if TFT do well, it's the last year of twisted treeline and they will add the announcement in the article :(
Meddler (NA)
: Quick Gameplay Thoughts: June 20
Is the riot Pls that was released today the article you mentionned some time ago (about alternative mode like TT and the future) or is it another one? Also, any chance for klepto fonctionnality change during preseason (breaking the range vs melee bias) Finaly, what are the plan for yuumi. One of the initial concern was balancing her so she will not end up to safe, but as of now she seems like she lose nothing from taking no flash no boots ("free" item slot and quicker powerspyke).
Moody P (NA)
: Old Galio only useful for flash taunt, new Galio only useful for flash taunt
still want to be able to selfult to trade better in sololane
: > [{quoted}](name=kuraiona,realm=EUW,application-id=A7LBtoKc,discussion-id=WpJn3mE8,comment-id=0086,timestamp=2019-06-06T21:08:04.037+0000) > > I just saw that the changes have been reverted on PBE and I was wondering if it still was coming Yep, everything's moving forward. Just waiting on the project to make its way through QA, loc and other aspects of the process. Stay tuned!
can we expect some juicy lore with it now that he is relocated to the new faction?^^
Reav3 (NA)
: Generally we release more content during summer because we have much higher engagement during that time since it's summer vacation for a lot of our players.
would have love not having the be emporium released before the announce, would have kept all the champion capsule I had left after yuumi ( you need a ton of those if you want that get that 1 shard) {{sticker:sg-janna}} For someone who have all champ but not an enormous amouth of BE that i can unlock everything everytime BE shop come back, I really missed the reroll champ shard system. I would love seeing this feature come back but for a greater number of shard (reroll 20, or maybe more, for 1 permanent)
: Correct. Bullet sponge isn't really fun to play against if you take it too far and riot took it too far. In a way, riot took toxic healing that Morello warned against and put it on a tank of all things.
imo it's not just tahm, pyke kinda has the same problem (the only "healthy" one is rengar)
: So, I guess we're just ignoring the fact that Tahm can no longer support?
I start to believe that grey health isn't a healthy mechanic if all you need to do to regen a large pool of hp is walk back a bit without spending any ressource/cd
: Hey! Morde's writer here. Appreciate you sharing your thoughts! A couple thoughts to share back. First, know that with any champion rework, we first seek to understand as deeply as possible what makes a champion great, what excites players about that champion, and what are the core essences that define who that champion is. From there, we set out to craft their place in wider Runeterra. Any change has the potential to be painful. Know that the folks on the team are all highly passionate players and story geeks to the Nth degree; no change was made lightly, and no expansion or shifted emphasis was done without heavy thought and robust discussion. One of the things I most appreciate about being at Riot is the space and time we give projects to do things as right as possible. Do we miss the mark sometimes? Well, to be human is to err. (Unless you're Mordekaiser. Then you just cease being human. :P) But I am grateful to have teams who are super passionate and knowledgeable all working to craft something to share that excites us and, we hope, the players that love this content. Onto some Morde specific thoughts: 1) Mordekaiser is an extremely accomplished necromancer - a soul of iron will and arcane power, and a warlord of deep intellect. Mordekaiser defied death by sheer force of will - a feat literally no other mortal on Runeterra had accomplished. The ghosts of the Shadow Isles are in the living realm because of a magical catastrophe; Mordekaiser _refused to accept the reality around him_. He gained necromantic powers in the death realm by listening to the maddening whispers of souls and *deciphering an unspoken language* over untold time, teaching himself Ochnun. (I barely learned some broken Spanish after 4 years of studying, so, uh, there's that.) Through those profane whispers, he also figured out how to speak across the veil of death and deceive mortals into thinking they could bring him back and bind him to their will - only to slaughter them all. Once returned, he didn't kill without a plan, despite what his enemies thought: > To his foes, it seemed he cared only for massacre and destruction. Entire generations perished under his relentless campaigns. > However, there was far more to Mordekaiser’s plan. He raised the Immortal Bastion at the center of his empire; while most assumed it was merely a seat of power, some came to know the secrets it held. Mordekaiser hungered for all the forbidden knowledge of spirits and death, and a true understanding of the realm… or realms… beyond. Mordekaiser sought out more arcane knowledge about the dead and about spirits, growing his necromantic powers while doing what he did best in his first life - conquering - all to serve his bigger purpose. He also built an impossible physical monument to his power that has secrets yet untold. And all of that empowered him to harvest souls, grow his necromantic power, and build an army of spirits bound to his will. It takes a necromancer of some power to exert such control. Also, Mordekaiser's rebuke of death was so thorough that he learned how to forge his own afterlife and realm. He is a necromancer not bound to physical totems or phylacteries, but has managed to reject the very cycle of life and death that seemed his destiny. 2) Mordekaiser is the warlord that inspired the entire Noxian empire. Take a look at his quote: "Destiny. Domination. Deceit." You might find it maps to the Noxian / Trifarix principles of strength: "Vision, Might, Guile." Consciously or not, Mordekaiser's legacy spawned an entire culture that emulated his conquests and his philosophies. Yet to him, Noxians are a watered down imitation of his previous glory. At the same time, to every day Noxians, his legacy as a conqueror is of mythic proportions - legends so big, they are hard to believe as history. (A real world comparison is the Romulus and Remus mythos around the founding of Rome.) 3) Mordekaiser is an unstoppable threat and a major force that looms over Runeterra. His first return, when his necromantic powers were new, resulted in a massive period of tyrannical rule that took both betrayal from within and united enemies from without to stop him. Now, he has amassed an army of souls, collected powerful arcane knowledge, and has plans and machinations in place... 4) There was a lot of discussion that led to Morde no longer being associated with the Shadow Isles. It was not a decision we made lightly. In fact, I originally argued against it, but came to agree with our narrative lead and lead editor on why it is the stronger story choice. Ultimately, we made the call due to a number of factors: **Death magic and necromancers exist beyond the Shadow Isles.** Runeterra is a big place, with a long history. The Shadow Isles was just one (albeit enormous) cataclysmic event that caused a specific area of Runeterra to become frozen in time, and to have a very specific form of undeath permeate the land. Ultimately, Mordekaiser's old connection to Shadow Isles felt primarily driven by a feeling that we had to shoehorn him into our "ghost faction". In our current storytelling efforts, we're interested in expanding our factions out beyond some of those wide (and as a result flat) characterizations that were made in years past. Another great example of this is how Demacia is more than just "the good guys" faction, as seen in how they deal with their relationship to magic, brought to the forefront with Sylas and Lux's story (shameless comic plug here - go read it!). **Questions of geography / narrative complexity** In terms of our geography, Shadow Isles is far flung from where the Immortal Bastion is. (Yay, Runeterra Map!) While I loved the idea that it took taking Morde's remains across the world to prevent him from returning, ultimately it felt honoring Morde's connections to the Immortal Bastion yielded more rich storytelling space. It also simplified a narrative beat in his backstory, allowing me to zero in on his arc and agency, rather than a moment of denied choice where outside forces moved him, and then an outside cataclysm happened to bring him back. **I wanted Mordekaiser to shed all mortal weakness.** A big guiding star for me was the question, "what makes Morde metal and terrifying and unique?" How do we take "necromantic warlord" and push him to an 11? One answer that excited us - rather than having a physical weakness of his mortal remains, what if he shed just about everything that made him remotely human? To me, his title, "The Iron Revenant," served a lot of inspiration in this regard, and further cemented the pivot away from his remains being a major weakness or vulnerability. 5) For a character like Mordekaiser, who spans massive swaths of Runeterra's timeline and history, his story has large impacts on larger reaching histories and stories we are setting up to tell. Clarifying and focusing Mordekaiser's story in allows us to help make greater sense of many other characters and champs. Some stories are just subtle hints right now, breadcrumbs that I can't wait to explore more fully in other outlets than just Mordekaiser's bio. This leads to some more general thoughts in regards to writing for Riot and League: 6) A huge challenge of being a narrative writer on League of Legends is the space in which we get to tell the story of a champion. In game, the main narrative outlet is a champ's voiceover script - a very specific set of lines, with very tight gameplay constraints on length. It definitely has its strengths and weaknesses as a storytelling expression. Out of game, we have a champ's biography and color story. A bio is, by its nature, more summary than story, more exposition told as evocatively as possible than scene-driven in depth storytelling. Our color stories are also a very specific length, and are crafted to give a very specific snapshot of the champion in action. With a champ that's larger than life like Mordekaiser, this means that there's much that remains untold in full, many details that must be summarized, and TONS of story space that is ripe for deeper exploration in future storytelling endeavors. And honestly, that's part of the joy as well - leaving tantalizing questions for players to ask, to explore, to theorize, and to discover. For now, I have to leave Mordekaiser with his Bio, VO, and color story. But if players are excited to learn more about his history, I hope we'll have more opportunities to expand and explore as we continue to strive as a narrative team to help move Runeterra's events forward in time. Whew, this got quite long - apologies! I hope these thoughts were interesting, and helped to answer a bit of the question "why did his lore have to change?" as well as address some of your feelings that he isn't the epic, metal champ he was! Thanks for reading and caring about Mordekaiser, this game, and our world and story as much as you do, and sharing that with us. :)
I just want to know how he feels about a being like yorick who is another kind of "necromancer". The two meeting each other could be an epic story to tell. is the realm the maiden the same as the one mordekaiser was in? would he be interested in yorick power or would he fear it? (can yorick ruin his plan by interacting with the army he has build in that realm)
: Out. RIP. (I loved the line for nostalgia, but it... really doesn't fit. T_T)
even as a private joke with skin using keyboard? (or with esport oriented stuff generally)
: Imagine the most improbable Champions getting dark skins before Xerath
I know it's just me but i would take cosmic reaver xerath over dark star. Open up more visual oportunity than just dark spell
: Solo lane Pyke needs a nerf
Tbh, pyke deserve the support treatment that, if you are unhealthy as a carry, you should only be able to support ( lulu, soraka, leona,...) It's not even a solo lane problem. You can pick him as a carry bot with another tank support and destroy the lane just because of double targon. (Trust me on this, leo pyke is a disgusting lane if they are willing to lose some cs early)
Meddler (NA)
: This is likely an unpopular opinion with some, but my personal take is that Jayce has never had a healthy pattern. When he's been successful it's been in ways that leave his opponents with few ways to interact well enough with him in lane or later. Not expecting this current nerf will do anything other than band aid things a little. Wouldn't want to sink a lot of time into Jayce either though until other champs in significantly greater need of work get help first. Sylas wise we believe wave clear to be a good angle to hit. Tends to be particularly valuable in pro versus other contexts. Means potentially pulling power out of that and then seeing if we can put it elsewhere (though that bit's likely to happen in a follow up patch if so).
to increase interactivity, would change his knockback to a knockup do the trick? That way, melee champ who try to go on him will have shorter distance to travel before catching with him again
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Flemman

Nível 178 (EUW)
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