Bârd (NA)
: "If done properly", the build that is "clearly better than every other build" will be *a different build in every match*. Sure, there's a dominant build for every champion in League, but it doesn't have to be like that. The only reason that's the case is that Riot can't think of any effects to give items other than "+Stats".
> [{quoted}](name=Bârd,realm=NA,application-id=3ErqAdtq,discussion-id=4JBb4AML,comment-id=0000000100030000,timestamp=2019-09-16T21:15:14.539+0000) > > "If done properly", the build that is "clearly better than every other build" will be *a different build in every match*. > > Sure, there's a dominant build for every champion in League, but it doesn't have to be like that. > > The only reason that's the case is that Riot can't think of any effects to give items other than "+Stats". Thing is people don't want build diversity, trust me, i change up my builds on ADCs every damn game and as soon as you're not buying what the recommended tab is showing you're getting pinged,flamed and become the sole reason why you lost a game just because you've built {{item:3046}} instead of {{item:3094}} {{item:3031}} {{item:3087}} {{item:3094}} combo was nerfed to the ground with IE nerfed to give 225% crit, shiv and rfc damage halved from what it used to be yet people still buy it by default even though you now have an item that literally gives you a 600 hp shield late game, that's 30% of your HP and people still buy a useless shiv over pd. Just look at some of my builds https://gyazo.com/45403f37aabf498d0845a4d9f19d9d0f https://gyazo.com/01a41308f25b3a0dc93854d8c4ca3b5e https://gyazo.com/693eb742458359ccbfffc21882b157c3 https://gyazo.com/e77d56716fb9ad15b2b48229f49395ea https://gyazo.com/d0c4c755680b9d5877a7e4009906fab3 0 AS items twitch, yet i 3 shot people, look at my Vayne and Kog builds, you can attack move to the enemy nexus, grab a glass of water and come back with a triple kill yet people insist on building full glass canon damage with rfc shiv like there's no tomorrow, of course those builds work too, https://gyazo.com/38a978fb2971d45e5f1253ec239a0cae but i'd argue that IE PD ER is a much better combo than IE ShIv RFC on basically any ADC yet people won't build it unless a streamer starts doing it like they did with IE ER Caitlyn, it was good before it, yet no one cared or dared to usurp the standard build path. Hell i remember making a post over a year ago arguing how IE PD LDR tristana is much better than IE Shiv RFC and i had a 5 page argument with a guy that just couldn't comprehend that you can have higher DPS even with lower AS even after posting like 10 clips of me aaing a target dummy nevermind using my abilities that scaled better with the damage, his mind literally couldn't comprehend it, he said i photoshoped it.
Bârd (NA)
: The state of Crit in league is a big part of why item diversity sucks ass.
See people think that they want crit changed into something else but all they really want is to completely nerf the living shit out of these items, i've seen people argue that crits should do 150% damage and IE should raise it to 175% or some stupid propositions like that, as if carries wouldn't switch to on-hit and lethality, which brings me to my next point. **People think they want crit changed but they don't** When ADCs could build {{item:3053}} people bitched and moaned so they changed it to melee only, nevermind that this actually meant that the ADC dealt less damage overall and that there was less damage in the game overall, you know, like the boards always say they want. When ADCs could build {{item:3071}} people bitched again, when guinsoo is meta, guess what, people bitch again, when lethality ADCs were/are meta people cry that ADCs are abusing assassin items and that they are too bursty, now imagine DOTA item system in league, people's heads would literally explode. Most of the core carry items in dota give you Agility, which gives Damage,AS and Armor,yes, carries aren't squishy in dota, not even close, they have items that give them % dodge chance, they have items that make multiple copies of you that all deal damage, they have items that make you immune to magic damage and CC, they have items that give you 200% lifesteal for a duration etc. And the best part is there's no need to build 3 crit items first like in League, you can stack all of these items and work just fine. As you can imagine i prefer the Dota item system but just love league more for some reason, they are not the same games. The thing is the closest alternative to crit is on-hit and trust me all of you would hate it, {{item:3006}} {{item:3153}} {{item:3124}} {{item:3091}} {{item:3026}} {{item:3156}} because ADCs would become bruiser drain tanks while still dishing out a lot of damage from range. If it were up to me i'd ditch the crit but its for selfish reasons only, i'd much rather have {{item:3153}} {{item:3071}} {{item:3124}} as your standard core build where at 3 items you have lifesteal, ms, armorpen, magic pen, as, slow from botrk, %hp dmg etc. instead of the crit build where at 3 items youre squishy AF and don't have any utility except some MS from zeal items
EATARI (NA)
: I made a proposition on this topic myself, which strangely got ignored. Basically, I suggested that crit become a flat percent damage increase on AA instead of a percent chance for double damage. This would allow crit to remain otherwise unchanged, but allow you to build only one or two crit items and still have consistent damage. Ex; Under the current system with 50% Crit and 100 AD you to deal either 100 or 200 damage, with an average of 150 damage. This new system would cause you to only deal 150 damage, with an average of 150 damage.
> [{quoted}](name=EATARI,realm=NA,application-id=3ErqAdtq,discussion-id=4JBb4AML,comment-id=0001,timestamp=2019-09-16T02:38:57.023+0000) > > I made a proposition on this topic myself, which strangely got ignored. Basically, I suggested that crit become a flat percent damage increase on AA instead of a percent chance for double damage. This would allow crit to remain otherwise unchanged, but allow you to build only one or two crit items and still have consistent damage. Ex; Under the current system with 50% Crit and 100 AD you to deal either 100 or 200 damage, with an average of 150 damage. This new system would cause you to only deal 150 damage, with an average of 150 damage. Basically Ashe passive
: I understand that she trades off damage for other attributes but if said attributes save her from dying then she can contribute more damage. On the other hand when Kog'Maw pumps out damage and gets caught then it's over. He cannot dash away or go invisible temporarily to reposition himself, there is nothing he can do which is why people don't pick him. I love that people are bringing up Vayne's versatility as if I'm saying that Vayne is okay the way she is currently. If Kai'sa is removed from the equation, people will go towards Vayne.
> [{quoted}](name=Hextech KøgMaw,realm=NA,application-id=3ErqAdtq,discussion-id=sm3H6l87,comment-id=0007000000000000,timestamp=2019-09-09T18:06:38.155+0000) > > I understand that she trades off damage for other attributes but if said attributes save her from dying then she can contribute more damage. On the other hand when Kog'Maw pumps out damage and gets caught then it's over. He cannot dash away or go invisible temporarily to reposition himself, there is nothing he can do which is why people don't pick him. > > I love that people are bringing up Vayne's versatility as if I'm saying that Vayne is okay the way she is currently. If Kai'sa is removed from the equation, people will go towards Vayne. Yes, and that's the state of the game unfortunately, hell just played 4 games with twitch, the most miserable 4 games of my life, one of those games i ended up with a score of like 3/13 cause the enemy team had a kassadin, yasuo, lee and some other hyper mobile champ i cant even remember, you pop your ult, yas pops his W, you try to fight, kass one shots you, you try to farm, lee ganks you, it's just miserable there's no denying it. What they could do is give less mobile adcs at least some defensive abilities and cc, there's a reason why Xayah works and Kog doesnt even though both lack dashes and other mobility spells. There's also one more thing that is worth nothing and that's burst. Kai Sa works cause she has burst, cause she doesn't have to stay too long in a fight, she has clear windows of opportunity, you hit W on a 30% hp enemy? go in, free kill, how many times did it happen to you to play an AA focused ADC like Twitch is, see a 30% hp enemy, try to get a few autos off to get those stacks before you E, meanwhile the enemy gets his CC up, stuns you, instakills you. This is why champs like {{champion:21}} {{champion:81}} {{champion:236}} are also more popular than {{champion:96}} {{champion:29}} {{champion:22}} and its not just the mobility, its the fact that you know when you can safely engage to kill the enemy without being killed cause you couldnt burst him down in 1 seconds cause you needed 3
: > [{quoted}](name=huhndog,realm=NA,application-id=3ErqAdtq,discussion-id=xd94AUn8,comment-id=0002,timestamp=2019-09-08T14:39:01.166+0000) > > Preach. I love playing tanks, but doesn't mean crap when I get instantly deleted even with a full build and a possitive KDA ADC's cried hard enough and they got what they wanted. Nobody wants to aknowledge Infinity Edge stacking and the sheer absurdity of the damage later game ADC's with all the protection afforded to them by supports are doing. No lane matters anywhere close to as much as bot lane, and nothing has been done about it. 21 kill warwick with GA, thornmail, tabis, and deadman's plate and I still melt like butter to Caitlyn's, Jinx's, Xayahs through my E damage reduction in less than 10 seconds. Now you understand why everybody just goes kamikaze assassins, because if it's going to be a game of dying in less than 5 seconds might as well be either an ADC or assassin/burst mage. Frontlines simply don't last in the current state of the game.
> [{quoted}](name=Crescent Dusk,realm=NA,application-id=3ErqAdtq,discussion-id=xd94AUn8,comment-id=00020002,timestamp=2019-09-08T17:52:27.156+0000) > > ADC's cried hard enough and they got what they wanted. > > Nobody wants to aknowledge Infinity Edge stacking and the sheer absurdity of the damage later game ADC's with all the protection afforded to them by supports are doing. > > No lane matters anywhere close to as much as bot lane, and nothing has been done about it. 21 kill warwick with GA, thornmail, tabis, and deadman's plate and I still melt like butter to Caitlyn's, Jinx's, Xayahs through my E damage reduction in less than 10 seconds. > > Now you understand why everybody just goes kamikaze assassins, because if it's going to be a game of dying in less than 5 seconds might as well be either an ADC or assassin/burst mage. > > Frontlines simply don't last in the current state of the game. Well if you melt like butter then all you have to do to kill an adc is to touch him, but somehow that's impossible even though nobody even plays enchanter support and only spam brand and pyke that dont give a f about their adc and as you are all complaining no one is playing tanks so no good peel for the adc either. Seems to me you and most other people would like to tank not the damage dealt by the adc but from all 5 members of the enemy team and to do it while you still melt people yourself. Im sorry it doesnt work that way, if 5 members of the enemy team do 600 damage each thats your health bar already. Im not saying damage isnt high, it is, but Imho the blame should be on mage supports, assassin junglers and damage items in general
: > [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=xd94AUn8,comment-id=0001,timestamp=2019-09-08T14:15:56.179+0000) > > Guy complaining about damage and mobility being a problem without any proof while also saying resistances are bad while never playing champions that would build them. > > Like no none of these are problems. Team fights last a good amount of time, armor is fine and mobility is only a problem if you can't hit a skill shot. honestly what the fuck game are you playing? I can be full build nasus against an eenemy team in a teamfight and I will die in 3-4 seconds, even if every enemy on the enemy team has only 2-3 items.
> [{quoted}](name=DontTypeJustPlay,realm=NA,application-id=3ErqAdtq,discussion-id=xd94AUn8,comment-id=00010000,timestamp=2019-09-08T14:20:02.964+0000) > > honestly what the fuck game are you playing? I can be full build nasus against an eenemy team in a teamfight and I will die in 3-4 seconds, even if every enemy on the enemy team has only 2-3 items. Tbh ive played against a fed nasus with a yummi attached to him 24/7, it was miserable, he litterally hit 1200 with one Q and he could easily 2v5, we killed him a couple of times only when It was literally a 1v5 and the next fight when they grouped it was completely hopeless, and its not like we didnt have items, they dragged the game out to full build cause nasus just wanted to farm more stacks, but yeah damage is too high cause everyone is playing only full damage
: Let's be real that fucking bitch doesn't need half of the things that are in her kit. She has a MS steroid, invisibility, a Rek'Sai ult with a HUGE shield included, tons of hybrid damage...
> [{quoted}](name=FrancisMuni,realm=EUW,application-id=3ErqAdtq,discussion-id=sm3H6l87,comment-id=000d,timestamp=2019-09-09T08:01:39.290+0000) > > Let's be real that fucking bitch doesn't need half of the things that are in her kit. She has a MS steroid, invisibility, a Rek'Sai ult with a HUGE shield included, tons of hybrid damage... Her ult doesnt deal damage you know and the shield lasts for like 2 seconds. Any cc completely negates it
: I'm not saying she's like S5 Kog'Maw but she's really similar. She certainly doesn't shred a team as fast with a fully stacked Guinsoo's BUT the lack of damage is replaced with mobility, invisibility, and a fat shield.
> [{quoted}](name=Hextech KøgMaw,realm=NA,application-id=3ErqAdtq,discussion-id=sm3H6l87,comment-id=00070000,timestamp=2019-09-09T03:39:59.281+0000) > > BUT the lack of damage is replaced with mobility, invisibility, and a fat shield. Say that again, slowly. Youre here complaining about kai sa being more mobile than kog but acknowledge the fact she does less damage. Of course its harder playing kog in this burst and mobility meta but there's a clear trade off, if you have good frontline and an enchanter support kog outperforms kai sa. Honestly It might be an unpopular opinion but I dont think kai sa is that safe as people make her out to be,even with the invis and shield. Just compare her to some other adcs, vayne, invis + mobility on 1.5 sec cd + knockback and stun, lucian e cd was hard nerfed but he can still kite hard + his ult that usually makes people stop chasing, tristana, long ass jump that resets + peel on ult, xayah, r+e is guaranteed escape, ezreal flash every 3 sec and so on. Comparatively when I play kai sa if I get caught and cant escape with my e, my r rarely saves me, unless maybe in a 1v1
: > [{quoted}](name=TehNACHO,realm=NA,application-id=3ErqAdtq,discussion-id=sm3H6l87,comment-id=00010000,timestamp=2019-09-09T00:34:11.808+0000) > > Ashe isn't the best example, given she's a Utility ADC and has some of the most unique strengths of the bunch. In other words, she does things that ADCs with mobility and ~~self peel~~ couldn't do. There's also the matter that half her kit being devoted to Utility makes it harder for her to be a hypercarry, so of course she's not a big deal damage dealer. > > [Anyway, just wanted to factcheck](https://champion.gg/statistics/#?roleSort=ADC&sortBy=general.totalDamageDealtToChampions&order=descend). Of the champions you mentioned, Kog'Maw ranks 1 for Damage, Twitch 3, where Xayah, Caitlyn, and Kai'sa rank 8, 7, and **15**. Kai'Sa actually underperforms Ashe (14) of all things in raw damage. > > Ezreal is the only oddity in this table. Otherwise, if we ignore the Utility ADCs for aforementioned reasons, immobile ADCs widely outperform mobile ADCs in raw damage. In spreadsheet damage, not realistic damage. There's a reason Kai'sa and Xayah see LCS play but Kogmaw, Ashe, and Twitch rarely do. That's like saying that Katarina does more damage than Akali. Sure, in a world where dagger procs are guaranteed and you get a full ult channel. Which is never.
> [{quoted}](name=Crescent Dusk,realm=NA,application-id=3ErqAdtq,discussion-id=sm3H6l87,comment-id=000100000001,timestamp=2019-09-09T02:59:44.736+0000) > > In spreadsheet damage, not realistic damage. There's a reason Kai'sa and Xayah see LCS play but Kogmaw, Ashe, and Twitch rarely do. > > That's like saying that Katarina does more damage than Akali. Sure, in a world where dagger procs are guaranteed and you get a full ult channel. Which is never. Ashe rarely sees LCS!? Have you ever watched lcs in the past 10 years lol, its like saying lee doesnt see lcs
rujitra (NA)
: LOL. Riot has confirmed **multiple times** that your ban was properly placed. You wanting to be allowed to troll without getting banned doesn't mean they're not doing things correctly. I just wish moderators would get you off the boards already - your threads here are just spam or trolling - just like your videos.
> [{quoted}](name=rujitra,realm=NA,application-id=ZGEFLEUQ,discussion-id=jF02qtzw,comment-id=0001,timestamp=2019-09-07T01:49:33.230+0000) > > LOL. > > Riot has confirmed **multiple times** that your ban was properly placed. You wanting to be allowed to troll without getting banned doesn't mean they're not doing things correctly. > > I just wish moderators would get you off the boards already - your threads here are just spam or trolling - just like your videos. Can you explain to me what he did and why did he get a ban in the first place?
: > [{quoted}](name=HàrrowR,realm=EUW,application-id=yrc23zHg,discussion-id=Il5rp8ZB,comment-id=000200000000000000000000,timestamp=2019-09-05T18:45:01.298+0000) > > It's really not that hard, just press enter to separate the texts, jeez If it's not that hard, why don't you just copy paste that big block of text and separate it yourself if it's that easy? These are some reasons i think it's very strong especially in low elo. The most important thing for morg imo is survivability. The longer you can stay alive, the more chances you get to throw binding. Binding can save an ally and/or kill an enemy because they are snared for 3 seconds which in game time is very long. It's a lot easier to land binding when you are tanky because you can walk up to someone who is trying to hide behind minions and bind them when you are in front of them or as soon as they start to run backwards. In low elo, when they run backwards and you are in melee range of them, they usually walk in a linear path while trying to run away so it's very easy to land binding if you walk up and it's easier to walk up the tankier you are. Black cleaver is just such a great item, giving health which is one of the best defensive stats, ad which is actually useful because your auto attacks will do a decentish amount of damage and so you don't have to waste a lot of mana spamming spells to poke people down, 20 cdr which is just so damn good gives you quicker bindings and ults, and the armor shred which isnt even necessary but adds to how good black cleaver is. Then if you buy warmogs and spirit visage along with cleaver, you will easily hit the 3k hp to activate warmogs heart which is one of the most powerful passive on an item in low elo because it lets you take a beating from others and then if you manage to escape then you can regen back in a few seconds relative to your opponents. Which morg's kit, she can easily escape a lot of situations because she has 2 hard crowd controls and the black shield which will help immensely on escaping. Sure, you can go rod of ages path but i personally feel like the ap is not really necessary because you will need to spam spells to do damage when i personally feel i dont wanna go oom because i just need mana mainly to land bindings and ult. Tear is an option for mana, but i feel tear slows down your early tanky items and being tanky early is very powerful compared to tear item. With spirit visage, it will help a lot against magic damage, but the most important thing about it is the hp to help you activate warmogs heart and the passive that increases your healing so it synergizes really well with warmogs. The cdr isn't necessary but really good to have if you aren't taking transcendence from runes and the 1-10 cdr based on level at bottom of runes. So yes it may sound troll, but it's really not bad especially because in low elo, things that are usually bad in ranked are very powerful in normal low elo(silver rank and below) games.
> [{quoted}](name=overpoweredscrub,realm=NA,application-id=yrc23zHg,discussion-id=Il5rp8ZB,comment-id=0002000000000000000000000000,timestamp=2019-09-06T18:38:13.241+0000) > > If it's not that hard, why don't you just copy paste that big block of text and separate it yourself if it's that easy? > > These are some reasons i think it's very strong especially in low elo. The most important thing for morg imo is survivability. The longer you can stay alive, the more chances you get to throw binding. Binding can save an ally and/or kill an enemy because they are snared for 3 seconds which in game time is very long. It's a lot easier to land binding when you are tanky because you can walk up to someone who is trying to hide behind minions and bind them when you are in front of them or as soon as they start to run backwards. > > In low elo, when they run backwards and you are in melee range of them, they usually walk in a linear path while trying to run away so it's very easy to land binding if you walk up and it's easier to walk up the tankier you are. Black cleaver is just such a great item, giving health which is one of the best defensive stats, ad which is actually useful because your auto attacks will do a decentish amount of damage and so you don't have to waste a lot of mana spamming spells to poke people down, 20 cdr which is just so damn good gives you quicker bindings and ults, and the armor shred which isnt even necessary but adds to how good black cleaver is. > > Then if you buy warmogs and spirit visage along with cleaver, you will easily hit the 3k hp to activate warmogs heart which is one of the most powerful passive on an item in low elo because it lets you take a beating from others and then if you manage to escape then you can regen back in a few seconds relative to your opponents. Which morg's kit, she can easily escape a lot of situations because she has 2 hard crowd controls and the black shield which will help immensely on escaping. > > Sure, you can go rod of ages path but i personally feel like the ap is not really necessary because you will need to spam spells to do damage when i personally feel i dont wanna go oom because i just need mana mainly to land bindings and ult. Tear is an option for mana, but i feel tear slows down your early tanky items and being tanky early is very powerful compared to tear item. > > With spirit visage, it will help a lot against magic damage, but the most important thing about it is the hp to help you activate warmogs heart and the passive that increases your healing so it synergizes really well with warmogs. The cdr isn't necessary but really good to have if you aren't taking transcendence from runes and the 1-10 cdr based on level at bottom of runes. > > So yes it may sound troll, but it's really not bad especially because in low elo, things that are usually bad in ranked are very powerful in normal low elo(silver rank and below) games. Much better, still TLDR
: > [{quoted}](name=HàrrowR,realm=EUW,application-id=yrc23zHg,discussion-id=Il5rp8ZB,comment-id=0002000000000000,timestamp=2019-09-05T14:36:39.915+0000) > > Man nobody is reading that block of text, learn to paragraph your posts, have you ever written anything in Word, god dammit you're either really young or really damn old people actually do read it. There's no need to paragraph it because it's just a bunch of random thoughts i had at the time of writing. Also, i called you a bad word somewhere in that block but i guess i get away with it since you didn't read it :P
> [{quoted}](name=overpoweredscrub,realm=NA,application-id=yrc23zHg,discussion-id=Il5rp8ZB,comment-id=00020000000000000000,timestamp=2019-09-05T18:10:20.415+0000) > > people actually do read it. There's no need to paragraph it because it's just a bunch of random thoughts i had at the time of writing. Also, i called you a bad word somewhere in that block but i guess i get away with it since you didn't read it :P It's really not that hard, just press enter to separate the texts, jeez
: The thing is with ADC if {{champion:6}} is 1/6 with {{item:3071}} and you re 6/1 he can still kill you easy or also as an example {{champion:39}} with just {{item:3053}} same result. The thing is if they are 6/1 and you re 1/6 instead you cannot even touch them, hell I remember in one game my top laner fed {{champion:6}} and I was behind him, they reached to the last turrets before nexus he went into them I was with {{champion:18}} , he was already like half hp I used full combo plus ult and also a team mate attacked him when I used ult as the last part of the combo he barely had hp. He had {{item:3812}} and he attacked minions I was with almost full hp I used w on him thinking I can kill then he got like almost quarter hp back by attacking minions while I WAS ATTACKING him, I felt for the moment that my attacks were healing him then he started attacking me he got his lovely shield and killed me ez. What I mean with this, if an enemy top laner like those ones I mentioned above as an example is behind but he got one item he can still kill you even with your 5-6 kills advantage, but if the situation is vice versa yo cannot do to them what they re able to do to you when they are behind. As an ADC I feel like all my gold advantage and also items ofc it s irrelevant. Only when I have full build I feel like I have some power but once cc and you re still dead. My point is I cannot feel that advantage. Hell If i work for those kills and get items I want to be able to make a huge difference like other lanes do, for example {{champion:134}} needs only {{item:3285}} and {{item:3020}} to delete you from the game no matter how fed you are. I don t say that adcs should be tanks and damage dealers but I want to feel that advantage I hard worked for to get it, otherwise all the effort early game was for nothing. How many games I lost with score like 20/6 or 15/5 or something similar just because they had better team comp and more cc. I know you can get {{item:3139}} but these days almost all champions have 1 minimum cc and if a team got {{champion:25}} and {{champion:32}} going straight for you without the rest of their team you can build 10 QSS and still wouldn t help you. Team comp, many times >>> ADC fed early. Why other roles can enjoy their advantage and as an ADC you can still get deleted by toplaners or mages/assassins with one item only? Also support is a broken role right now having these abominations against you {{champion:99}} {{champion:25}} {{champion:161}} {{champion:101}} they can play fking URF at lvl 3 already they spam the shit of their abilities like they have no cd at all like wtf is this and I mean Lux, Velkoz and Xerath they can just sit there spamming and it feels like I have no window to exploit their cd to try a trade cause they keep spamming abilities and also it feels like they never run out of mana like wtf and no matter how many times you avoid their skill shots, it s enough for you to eat one cc and you see grey screen. I know there are many ADC haters on forum but this is reality if an adc is behind is shit, if they push enough you don t get to see the late game anymore.
> [{quoted}](name=LostInTheDark07,realm=EUW,application-id=yrc23zHg,discussion-id=Il5rp8ZB,comment-id=0004,timestamp=2019-09-05T05:47:27.684+0000) > > The thing is with ADC if {{champion:6}} is 1/6 with {{item:3071}} and you re 6/1 he can still kill you easy or also as an example {{champion:39}} with just {{item:3053}} same result. The thing is if they are 6/1 and you re 1/6 instead you cannot even touch them, hell I remember in one game my top laner fed {{champion:6}} and I was behind him, they reached to the last turrets before nexus he went into them I was with {{champion:18}} , he was already like half hp I used full combo plus ult and also a team mate attacked him when I used ult as the last part of the combo he barely had hp. He had {{item:3812}} and he attacked minions I was with almost full hp I used w on him thinking I can kill then he got like almost quarter hp back by attacking minions while I WAS ATTACKING him, I felt for the moment that my attacks were healing him then he started attacking me he got his lovely shield and killed me ez. > That's true, but there are two things to consider. 1. There are ADCs that can 1v1 anyone as long as they're equally or more fed {{champion:67}} {{champion:236}} {{champion:18}} {{champion:81}} 2. I also used to get frustrated about the fact that 1/6 Urgot can still delete most ADCs even if they are 6/1 if he manages to get his hands on him, but after playing toplane you kinda start to realize that this fact is almost completely irrelevant, cause any competent team will at a certain point group and push, and your 1/6 Urgot ass will get blown in a second, you're not even going to touch the enemy ADC. On the other hand if you have a 1/6 Urgot there's a good chance that the enemy has a 6/1 Darius or Irelia that can now delete him as fast as they would delete a carry, so again from their POV the fact that they could potentially kill the enemy ADC in a 1v1 is completely irrelevant when they themselves are getting chased down and killed 1v1 by the enemy top laner they fed.
: > [{quoted}](name=HàrrowR,realm=EUW,application-id=yrc23zHg,discussion-id=Il5rp8ZB,comment-id=00020000,timestamp=2019-09-05T03:43:43.055+0000) > > Black Cleaver Warmogs Morgana, holy shit now that's something it sounds troll but in low elo can't go wrong. These are some reasons i think it's very strong especially in low elo. The most important thing for morg imo is survivability. The longer you can stay alive, the more chances you get to throw binding. Binding can save an ally and/or kill an enemy because they are snared for 3 seconds which in game time is very long. It's a lot easier to land binding when you are tanky because you can walk up to someone who is trying to hide behind minions and bind them when you are in front of them or as soon as they start to run backwards. In low elo, when they run backwards and you are in melee range of them, they usually walk in a linear path while trying to run away so it's very easy to land binding if you walk up and it's easier to walk up the tankier you are. Black cleaver is just such a great item, giving health which is one of the best defensive stats, ad which is actually useful because your auto attacks will do a decentish amount of damage and so you don't have to waste a lot of mana spamming spells to poke people down, 20 cdr which is just so damn good gives you quicker bindings and ults, and the armor shred which isnt even necessary but adds to how good black cleaver is. Then if you buy warmogs and spirit visage along with cleaver, you will easily hit the 3k hp to activate warmogs heart which is one of the most powerful passive on an item in low elo because it lets you take a beating from others and then if you manage to escape then you can regen back in a few seconds relative to your opponents. Which morg's kit, she can easily escape a lot of situations because she has 2 hard crowd controls and the black shield which will help immensely on escaping. Sure, you can go rod of ages path but i personally feel like the ap is not really necessary because you will need to spam spells to do damage when i personally feel i dont wanna go oom because i just need mana mainly to land bindings and ult. Tear is an option for mana, but i feel tear slows down your early tanky items and being tanky early is very powerful compared to tear item. With spirit visage, it will help a lot against magic damage, but the most important thing about it is the hp to help you activate warmogs heart and the passive that increases your healing so it synergizes really well with warmogs. The cdr isn't necessary but really good to have if you aren't taking transcendence from runes and the 1-10 cdr based on level at bottom of runes. So yes it may sound troll, but it's really not bad especially because in low elo, things that are usually bad in ranked are very powerful in normal low elo(silver rank and below) games.
> [{quoted}](name=overpoweredscrub,realm=NA,application-id=yrc23zHg,discussion-id=Il5rp8ZB,comment-id=000200000000,timestamp=2019-09-05T09:02:32.621+0000) > > it sounds troll but in low elo can't go wrong. > > These are some reasons i think it's very strong especially in low elo. The most important thing for morg imo is survivability. The longer you can stay alive, the more chances you get to throw binding. Binding can save an ally and/or kill an enemy because they are snared for 3 seconds which in game time is very long. It's a lot easier to land binding when you are tanky because you can walk up to someone who is trying to hide behind minions and bind them when you are in front of them or as soon as they start to run backwards. In low elo, when they run backwards and you are in melee range of them, they usually walk in a linear path while trying to run away so it's very easy to land binding if you walk up and it's easier to walk up the tankier you are. Black cleaver is just such a great item, giving health which is one of the best defensive stats, ad which is actually useful because your auto attacks will do a decentish amount of damage and so you don't have to waste a lot of mana spamming spells to poke people down, 20 cdr which is just so damn good gives you quicker bindings and ults, and the armor shred which isnt even necessary but adds to how good black cleaver is. Then if you buy warmogs and spirit visage along with cleaver, you will easily hit the 3k hp to activate warmogs heart which is one of the most powerful passive on an item in low elo because it lets you take a beating from others and then if you manage to escape then you can regen back in a few seconds relative to your opponents. Which morg's kit, she can easily escape a lot of situations because she has 2 hard crowd controls and the black shield which will help immensely on escaping. Sure, you can go rod of ages path but i personally feel like the ap is not really necessary because you will need to spam spells to do damage when i personally feel i dont wanna go oom because i just need mana mainly to land bindings and ult. Tear is an option for mana, but i feel tear slows down your early tanky items and being tanky early is very powerful compared to tear item. With spirit visage, it will help a lot against magic damage, but the most important thing about it is the hp to help you activate warmogs heart and the passive that increases your healing so it synergizes really well with warmogs. The cdr isn't necessary but really good to have if you aren't taking transcendence from runes and the 1-10 cdr based on level at bottom of runes. So yes it may sound troll, but it's really not bad especially because in low elo, things that are usually bad in ranked are very powerful in normal low elo(silver rank and below) games. Man nobody is reading that block of text, learn to paragraph your posts, have you ever written anything in Word, god dammit you're either really young or really damn old
: Being an ADC is miserable
My advice for the ADC role. 1. Play champs that have good mobility,cc,peel whatever it is that keeps them alive {{champion:67}} {{champion:18}} {{champion:145}} {{champion:81}} {{champion:236}} {{champion:498}} {{champion:15}} 2. Build these 3 items every game {{item:3046}} {{item:3026}} {{item:3080}} / {{item:3139}} (if they have CC) 3. Take Overheal and Legend:Bloodline runes, take Boneplating + Overgrowth if you want to. https://gyazo.com/45403f37aabf498d0845a4d9f19d9d0f https://gyazo.com/3a88a408c0bfc326255ed9efa5c22d94 https://gyazo.com/1c3adadb3df1a6edea771b4fc9a22694 https://gyazo.com/e37aff175464d180a00fa1d9d249fc6c Just look at this game with Vayne. Overheal + BT + PD = 1200 Shields, i also went overgrowth + conditioning for the fun of it and to go a step further i went for the hp potion instead of the damage one. End result, 2550 HP at lvl 18, 160 Armor thanks to {{item:3026}} + Conditioning. That's 2550 hp + 1200 shields= 3750 HP + 160 armor + Guardian Angel revive + 34% lifesteal and i was still killing people easily. If i weren't lazy i'd show you a 4v1 in that game where i killed 2 and poped the third guys GA. Needless to say next team fight they couldn't even get to me let alone kill me and we won. Honestly proper rune, champion and build completely changes the feel of the role and don't listen to the people on the boards that will tell you defensive items are useless "cause everyone is going to one shot you anyway" and then they'll say well if you build {{item:3080}} {{item:3026}} instead of more crit you'll do 0 damage! Completely crazy thinking, hell just look at my enemy Lucian last game https://gyazo.com/00a447457b21371cd48f95f0329f5ad4 https://gyazo.com/23a0e2e065d51b03f2754f0134cad152 The only reason we won that game was the fact their mid and support had a combined score of 3/27 Honestly just pick Tristana one game and build this {{item:3006}} {{item:3031}} {{item:3046}} {{item:3036}} {{item:3026}} {{item:3080}} + Overheal rune and tell me if there was any difference
: This is why specifically in low elo silver and below players who are playing in normals, i never play adc. I always play zed as support or adc, why? Cuz you don't need a lot of gold as zed to kill an adc. Adcs are the easiest targets to kill and the biggest reason why they are even easier in low elo is because nobody knows how to peel for you. Adcs are designed with the mindset that your teammates are gonna peel for you. But unless you are playing ranked in a high skilled game, nobody is gonna peel for you and you can just say hello to a gray screen. This is why me and my friend have been getting a higher win rate by just purposely not picking adcs. Anytime we play and go bot lane, he picks someone stupid like fizz or mordekaiser, i pick someone stupid like zed or morgana (building morg as a tanky bruiser aka blackcleaver, warmogs, spirit visage) and we have a high win rate because the enemy will always have a marksman bot lane because they feel they need to pick one and that adc is usually why they lose because we get fed off their adc and their adc just cannot 1v1 either my friend or me or anyone else. Since we are fed, we just kill the other mid laner or top if they ever try to fight us. Adcs can definitely be powerful in a high skill game when they get peel, but without peel they are completely helpless. Seriously, what is an mf gonna do against a fizz or master yi who hits so hard and can kill mf in less than 5 seconds? She can't do shit unless she has the team peeling for her.
> [{quoted}](name=overpoweredscrub,realm=NA,application-id=yrc23zHg,discussion-id=Il5rp8ZB,comment-id=0002,timestamp=2019-09-05T03:21:35.530+0000) > > This is why specifically in low elo silver and below players who are playing in normals, i never play adc. I always play zed as support or adc, why? Cuz you don't need a lot of gold as zed to kill an adc. Adcs are the easiest targets to kill and the biggest reason why they are even easier in low elo is because nobody knows how to peel for you. Adcs are designed with the mindset that your teammates are gonna peel for you. But unless you are playing ranked in a high skilled game, nobody is gonna peel for you and you can just say hello to a gray screen. This is why me and my friend have been getting a higher win rate by just purposely not picking adcs. Anytime we play and go bot lane, he picks someone stupid like fizz or mordekaiser, i pick someone stupid like zed or morgana (building morg as a tanky bruiser aka blackcleaver, warmogs, spirit visage) and we have a high win rate because the enemy will always have a marksman bot lane because they feel they need to pick one and that adc is usually why they lose because we get fed off their adc and their adc just cannot 1v1 either my friend or me or anyone else. Since we are fed, we just kill the other mid laner or top if they ever try to fight us. Adcs can definitely be powerful in a high skill game when they get peel, but without peel they are completely helpless. Seriously, what is an mf gonna do against a fizz or master yi who hits so hard and can kill mf in less than 5 seconds? She can't do shit unless she has the team peeling for her. Black Cleaver Warmogs Morgana, holy shit now that's something
: tfw you spend all game farming for a late game power spike, only for your team to win without you
Zullar (NA)
: I'd love to see that. But we'll probably just be stuck with... https://www.youtube.com/watch?v=8Hva7fEXl1Y
> [{quoted}](name=Zullar,realm=NA,application-id=3ErqAdtq,discussion-id=xyenN0lR,comment-id=00250000000000000000,timestamp=2019-08-29T18:25:42.342+0000) > > I'd love to see that. > > But we'll probably just be stuck with... > https://www.youtube.com/watch?v=8Hva7fEXl1Y lol
Zullar (NA)
: The math in this game is just in the wrong direction. Damage and defense items should have diminishing returns... not increasing returns as they currently do. The other thing that is backwards is how damage vs. health changes as you level. For the sake of argument lets say At Lv1 i takes like 10 seconds to kill a target At Lv18 it takes like 2 seconds to kill a target At Lv1 you are mostly fighting 1v1 or 2v2 in which case you can expect to live 10 seconds (or 5 seconds if 2 people are attacking you). At Lv18 you are mostly fighting 5v5's in which case you can expect to live like 0.4s as 5 people pile on you during CC It seems to me if you want fights to last the same ~5 seconds at Lv18 then health should scale more than damage so that as the game transitions from 1v1/2v2's to 5v5's the fights last the same amount of time. But the opposite is true and damage scales more than health... combined with the fact that 5 people are jumping on you makes you often die within CC. The game's math is backwards IMO.
> [{quoted}](name=Zullar,realm=NA,application-id=3ErqAdtq,discussion-id=xyenN0lR,comment-id=002500000000,timestamp=2019-08-29T17:21:26.592+0000) > > The math in this game is just in the wrong direction. Damage and defense items should have diminishing returns... not increasing returns as they currently do. > > The other thing that is backwards is how damage vs. health changes as you level. For the sake of argument lets say > At Lv1 i takes like 10 seconds to kill a target > At Lv18 it takes like 2 seconds to kill a target > > At Lv1 you are mostly fighting 1v1 or 2v2 in which case you can expect to live 10 seconds (or 5 seconds if 2 people are attacking you). > At Lv18 you are mostly fighting 5v5's in which case you can expect to live like 0.4s as 5 people pile on you during CC > > It seems to me if you want fights to last the same ~5 seconds at Lv18 then health should scale more than damage so that as the game transitions from 1v1/2v2's to 5v5's the fights last the same amount of time. But the opposite is true and damage scales more than health... combined with the fact that 5 people are jumping on you makes you often die within CC. The game's math is backwards IMO. Honestly RIOT should just buff up hp/armor/mr per level of every champion in the game while nerfing all damage items slightly. I really think it would be a more enjoyable experience where you can actually go back and forth when fighting and not just being the one that fires first and wins. Especially now with so much CDR in the game, basically infinite mana and of course champions with no mana, prolonged fights wouldn't be a problem really, you'd still have a constant stream of DPS so it wouldn't really end in stalemate. But it's all wishful thinking, they'll never lower the damage.
: League of instadeath
Well first off don't take Sion into the jungle, he needs his levels and his farm. Secondly you can't be really behind and expect to tank 3 people for a minute. Just play some more games, when you're ahead you'll see how tanky you can get, but still don't expect to live for too long running into 5 people
Zullar (NA)
: I tested the full build burst vs target dummy (which has 100MR). 3250 damage at 0min of gathering storm and 0 infernals 4250 damage at 50min of gathering storm and 3 infernals Lets look at an ADC with 1800HP. If he builds merc boots and maw and phantom dancer he has about 110MR and 1800+600HP shield +350 hp shield. That's 2750 HP... he still gets 1shot with 3 defensive items. And in-game I've 1shot people with 4 ~defensive items. I remember a TF that had Merc treads, trinity force for 250HP, wits end, and maw. Still 100%-0%. I think I had some infernal drags that game if I remember right. See why your post about defensive items gets downvoted?
> [{quoted}](name=Zullar,realm=NA,application-id=3ErqAdtq,discussion-id=66owk6rE,comment-id=00020000000000010000,timestamp=2019-08-28T19:39:21.540+0000) > > I tested the full build burst vs target dummy (which has 100MR). > > 3250 damage at 0min of gathering storm and 0 infernals > 4250 damage at 50min of gathering storm and 3 infernals > > Lets look at an ADC with 1800HP. If he builds merc boots and maw and phantom dancer he has about 110MR and 1800+600HP shield +350 hp shield. That's 2750 HP... he still gets 1shot with 3 defensive items. > > And in-game I've 1shot people with 4 ~defensive items. I remember a TF that had Merc treads, trinity force for 250HP, wits end, and maw. Still 100%-0%. I think I had some infernal drags that game if I remember right. > > See why your post about defensive items gets downvoted? 1. Maw and Phantom can't stack, they share the same passive 2. Max rank ADCs have 2000-2100 base HP 3. A simple Guardian Angel or Zhonya's would completely waste your ult Nevermind the unrealistic 3 infernals and 50 min gathering storm games and the cherry on the cake is that you're actually talking about AP malphite as it is a thing people do on a regular basis, it's a cheese pick, you can win with it, you can delete people with it but overall you're playing a champ with a build who's only usefull once every minute and if he misses his R he's completely useless. I'm talking about real world scenarios, like Zoe where {{item:3139}} literally saves you every time, or any other assassin/mage that doesn't hit every ability on you perfectly with 3 infernal drakes and 50 mins of gathering storm. Hell with 3 infernals and 50 mins of gathering storm i reckon Miss Fortune can deal 7k damage per target with her ult, that would make her the most broken champ there is right? All im saying is in realistic scenarios having at least GA+BT will more than likely save your life at least once during the game and that just might be what gets you the win. And it's not just the items, enchanter supports as opposed to brand and pyke will literally save your life 10 times during the game i just wish they never introduced mages to bot lane or the atrocity that is pyke. Not only do mage supports just add damage to the game but they also take up the role that is meant to mitigate damage, making it twice as bad. Just pay attention next time when both sides have regular supports like Janna and Soraka and how different the game feels.
: Tristana has: A long dash with a reset on kills AND on E so you can dash twice fighting one person and still have it up and aoe damage AOE slow Huge knockback AoE on minion kills Can use abilities on turrets Huge attack speed steroid Insane range Burst damage Premier DPS Magic AND physical damage so she's impossible to itemize against Tristana has literally everything! But that's the boards for you...
> [{quoted}](name=Zheng Jiang,realm=EUW,application-id=3ErqAdtq,discussion-id=3NUYpz21,comment-id=000800000000,timestamp=2019-08-28T19:49:21.158+0000) > > Tristana has: > A long dash with a reset on kills AND on E so you can dash twice fighting one person and still have it up and aoe damage > AOE slow > Huge knockback > AoE on minion kills > Can use abilities on turrets > Huge attack speed steroid > Insane range > Burst damage > Premier DPS > Magic AND physical damage so she's impossible to itemize against > > Tristana has literally everything! > > But that's the boards for you... I'm not saying Tristana doesn't have a lot going for her, but imagine if she had all that and then the ability to steal Sejuani's ult making her also a good CC champ and fight initiator. Well that's Sylas for you, if his R wasn't so broken the rest of his kit wouldn't be that much of a problem but being allowed to perfectly compliment your weaknesses by stealing enemy ult just pushes him over the edge. Just saw Sneaky's stream and he was getting deleted by a Sylas with Akali ult, he would literally do 1.1k damage with her ult on top of his regular insane damage.
Zullar (NA)
: Defensive items don't help enough and aren't worth building. Ever! A tanky jungler? {{champion:20}} {{champion:154}} {{champion:33}} ? The pro's just pick{{champion:59}} {{champion:246}} and burst people instead. In all seriousness though I think part of the issue is the way damage & defensive compounds mathematically. for ADC: Attack Speed x Damage x Crit Chance x Crit Multiplier x Armor Pen all compound. for Tankyness: Health x Armor/MR compound So giving up 1 item for an ADC you lose a HUGE amount of DPS for only a tiny amount of tankyness. This tends to push damage dealers to full damage. If the math was different where your 1st tanky item gave you the most effective health... and then each incremental item decreased in value... and offensive items had diminishing returns in the same way... then you'd see players more often try and find a middle ground with a mix of offensive and defensive items.
> So giving up 1 item for an ADC you lose a HUGE amount of DPS for only a tiny amount of tankyness. This tends to push damage dealers to full damage. > No, no you don't really, at least not with ADCs and that's my whole point and the beauty of it is that it's easily testable in the Practice Tool. Load it up, pick Tristana Try these builds 1. {{item:3006}} {{item:3031}} {{item:3087}} {{item:3094}} {{item:3036}} {{item:3508}} (realistically you'd get GA or BT last item but i just want to prove my point 2. {{item:3006}} {{item:3031}} {{item:3046}} {{item:3094}} {{item:3026}} {{item:3080}} Pick the Overheal rune + Legend Bloodline, end result should be something like this, you'll do 25%-30% less damage,in turn you get 1150 Bonus shielding from PD+BT+Overheal + 45 Armor + Revive and 35% lifesteal. If you ADD it all up, you're literally twice as tanky and you have incredible sustain and you have a revive. If you ask me i'd give up 30% damage for a 100% increase in surviveability any time, i just can't wrap my head around why people skip on items like BT and GA Hell literally as we speak i'm watching Tyler1 ending the game with Tristana with a score of 25/5 His build against a heavy AP team : {{item:3006}} {{item:3094}} {{item:3031}} {{item:3156}} {{item:3080}} {{item:3036}} + he has the Nullifying Orb rune that gives an AP shield. The amount of times he survived at literally 30 HP just to heal back up to full and win the team fight was ridiculous. He literally 1v1d a lvl 16 Kassadin. I mean i've tried going full damage again and i just can't play the game without PD+BT+Overheal at the very least, you spend half the team fight cowering only to walk in cautiously and get flashed on and instagibbed, meanwhile with my standard build i see assassins flashing on me just, blowing everything and dying just to get me to 40% hp or worst case scenario pop my GA. More surviveability also means more time to deal damage and you'll always end up at the same overall damage, i've never lost a game with a full build ADC cause i LACKED damage, it's always someone getting caught or getting deleted before i can do anything
: > [{quoted}](name=KABLUMP,realm=NA,application-id=3ErqAdtq,discussion-id=66owk6rE,comment-id=000200000000,timestamp=2019-08-28T15:39:48.228+0000) > > i always love how people who complain about assassins being overpowered never ever seem to build any armor (1 for 1 armor vs lethality is a cancellation effect, assassins don't build conq, and can't take a beating from tanks. usually the tank can't catch them either. so it winds up as a pointless engagement only leading to deaths in low elo or ambush ganks because frankly tanks can't kill assassins and assassins can't kill tanks 1v1 without mind numbing levels of tunnel vision and negligence about the rest of the match ADCs and mages don't have any good armor items.
> [{quoted}](name=PiggyTheAstro,realm=EUW,application-id=3ErqAdtq,discussion-id=66owk6rE,comment-id=0002000000000000,timestamp=2019-08-28T15:58:29.880+0000) > > ADCs and mages don't have any good armor items. ADCs have a whole lot of defensive items yet people don't buy them. {{item:3026}} completely screws assassins over in team fights, while {{item:3046}} +{{item:3080}} allow you to drain tank late game if you don't get blown up by getting caught or hooked
KABLUMP (NA)
: > [{quoted}](name=HàrrowR,realm=EUW,application-id=3ErqAdtq,discussion-id=66owk6rE,comment-id=00020000,timestamp=2019-08-28T15:33:12.568+0000) > > ahahhahah, nice detective work. I was expecting him to play Zoe/Rengar/Zed or something but nope, Full AP Malph all the way i always love how people who complain about assassins being overpowered never ever seem to build any armor (1 for 1 armor vs lethality is a cancellation effect, assassins don't build conq, and can't take a beating from tanks. usually the tank can't catch them either. so it winds up as a pointless engagement only leading to deaths in low elo or ambush ganks because frankly tanks can't kill assassins and assassins can't kill tanks 1v1 without mind numbing levels of tunnel vision and negligence about the rest of the match
> [{quoted}](name=KABLUMP,realm=NA,application-id=3ErqAdtq,discussion-id=66owk6rE,comment-id=000200000000,timestamp=2019-08-28T15:39:48.228+0000) > > i always love how people who complain about assassins being overpowered never ever seem to build any armor (1 for 1 armor vs lethality is a cancellation effect, assassins don't build conq, and can't take a beating from tanks. usually the tank can't catch them either. so it winds up as a pointless engagement only leading to deaths in low elo or ambush ganks because frankly tanks can't kill assassins and assassins can't kill tanks 1v1 without mind numbing levels of tunnel vision and negligence about the rest of the match Oh man don't say that here, https://boards.na.leagueoflegends.com/en/c/gameplay-balance/xyenN0lR-people-complain-about-damage-but-rarely-build-more-than-one-or-two-defensive-items This is my post, 14 up votes 31 down votes, you can see for yourself the reasoning of the boards members, if you can't tank 5 people for half a minute with 2 defensive items then its not even worth buying obviously. And it doesn't even have to be armor ADCs can get {{item:3046}} {{item:3080}} {{item:3026}} + Overheal rune, thats literally 1150 bonus HP + 45 armor + revive + Lifesteal that can heal for lets say an extra 300-500 hp per fight Mages have {{item:3157}} {{item:3102}} {{item:3151}} {{item:3116}} {{item:3040}} {{item:3027}} {{item:3165}} You have supports that can make your whole team invulnerable {{champion:44}} or heal everyone {{champion:40}} {{champion:16}} or revive people {{champion:26}} yet people spam {{champion:555}} {{champion:63}} and then complain about the damage. If needed i'll go resolve second as an ADC for the extra surviveability. The damage is really high in the game, but people not picking real supports and not building any defensive items is what contributes to this problem a lot
KABLUMP (NA)
: The only non '1shot' games in your match history was when you went full HP+Damage sion a few times what are you even on about you play full AP malphite more than half of your games unless yo're on miss fortune
> [{quoted}](name=KABLUMP,realm=NA,application-id=3ErqAdtq,discussion-id=66owk6rE,comment-id=0002,timestamp=2019-08-28T11:44:34.647+0000) > > The only non '1shot' games in your match history was when you went full HP+Damage sion a few times > > what are you even on about > > you play full AP malphite more than half of your games unless yo're on miss fortune ahahhahah, nice detective work. I was expecting him to play Zoe/Rengar/Zed or something but nope, Full AP Malph all the way
Hotarµ (NA)
: Mordekaiser mains, now that some time has passed, how do you feel about the rework?
Was a morde main waaaay back, still i think the new Morde has super boring kit, like there's literally nothing to it, pull champ in with E, hit with Q, press R if you want to fight solo, press W for shield. A monkey could play this champ now, 0 mechanics, 0 sweet spots, 0 interesting features. Look at another Juggernaut, Darius. When you look at his kit he looks just as simple but he has just enough mechanics to make him fun. Healing on his Q for those clutch moments, sweet spot on his Q so it rewards precision, stacking bleed mechanic and of course resetting R for those rampage moments. Meanwhile Morde is such a stat stick that he either hits his abilities and kills you or he doesn't. Nothing to it.
floo (EUW)
: And I got downvoted for making the same complaints the time he was teased. He has literally everything. 2 dashes AOE Slow Knockup Heal (based on missing hp) Execute single target Shield Lunge (minimal, but still a gap closer) AOE auto + aa-reset Literally any ult in reach. This champ is destined to be a balancing nightmare.
> [{quoted}](name=floo,realm=EUW,application-id=3ErqAdtq,discussion-id=3NUYpz21,comment-id=0008,timestamp=2019-08-28T13:40:39.393+0000) > > And I got downvoted for making the same complaints the time he was teased. > > He has literally everything. > > 2 dashes > AOE Slow > Knockup > Heal (based on missing hp) > Execute single target > Shield > Lunge (minimal, but still a gap closer) > AOE auto + aa-reset > Literally any ult in reach. > > This champ is destined to be a balancing nightmare. That's the boards for you, but Tristana is played mid for 2 games and everyone loses their minds!
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=tjufJ0ZH,comment-id=00010000,timestamp=2019-08-25T02:23:28.564+0000) > > marksmen defined as a class by requiring team assistance to succeed, all the strongest marksmen have multiple self peel spells and completely stomp out the champions meant to counter them? > > something not adding up here Myabe they want to make the role not limited to just that?
> [{quoted}](name=14daysuspensionk,realm=EUNE,application-id=3ErqAdtq,discussion-id=tjufJ0ZH,comment-id=000100000003,timestamp=2019-08-25T13:35:17.504+0000) > > Myabe they want to make the role not limited to just that? Well if Moody knew what logic is, he'd realize that his sentence is contradictory, if marksmen are "defined" as a class that requires a team to succeed but the strongest carries have enough peel and mobility to survive solo then the class is obviously NOT designed to be completely team dependent, only some of those carries are, namely immobile ones. Vayne,Pre-rework Graves, Lucian, Tristana, Ezreal, they all existed since season 1-3 and they are all self-reliant. His definition is just that, completely his, otherwise they'd never make an ADC like Vayne or Lucian
: Why it has to be another adc, though, we need more tankies.
> [{quoted}](name=GayrensTari,realm=NA,application-id=3ErqAdtq,discussion-id=tjufJ0ZH,comment-id=000b,timestamp=2019-08-25T15:08:10.514+0000) > > Why it has to be another adc, though, we need more tankies. Cause in the last 3 years riot released 2 ADCs? Meanwhile last 10 reworks were fighters and mages
Wen294 (EUW)
: Doesn't help that kai'sa can afford to buy very defensive items while still dealing pretty high burst and DPS. Not many other adcs can reliably pick up an hourglass....
> [{quoted}](name=Wen294,realm=EUW,application-id=3ErqAdtq,discussion-id=tjufJ0ZH,comment-id=0008,timestamp=2019-08-25T11:35:02.702+0000) > > Doesn't help that kai'sa can afford to buy very defensive items while still dealing pretty high burst and DPS. > Not many other adcs can reliably pick up an hourglass.... The boards, DEFENSIVE ITEMS SUCK CAUSE ZED WITH THREE LETHALITY ITEMS AND A CLEAVER CAN REDUCE TANK'S ARMOR FROM 800 to 80 Also boards KAISA SO OP SHE CAN BUY VERY DEFENSIVE ITEMS Also what items are that? Kai Sa literally needs {{item:3006}} {{item:3004}} {{item:3124}} {{item:3085}} just to upgrade Q and E, she then has to decide between more damage or defense, if she builds IE to compliment runnans she can only have 1 lifesteal item or 0 lifesteal items and GA/Zhonya
: The new ADC better be immobile or at least not Kai'sa
The likes on this post just confirm for the 100th time ever, people on the boards just can't handle not having a walking bag of gold on the enemy team cause they're all assassin/bruiser mains. You want a champ like {{champion:96}} ? Really? Why's that? Do you enjoy his playstyle? Do you want to start maining ADCs? Or maybe it's cause you know that in SoloQ, especially low elos don't know how to protect the carry so you can just camp and kill the immobile ADC cause you can't kill anyone else. And the funny thing is, when the meta favors enchanter supports and immobile ADCs people still cry even about Kog, why? Cause he's not a walking pile of gold. Then the design is "unhealthy" but now it's great! So lame Oh, and what a surpise, your most played champions {{champion:555}} {{champion:131}} {{champion:64}} {{champion:86}} can't have them fighting back now can we
Moody P (NA)
: marksmen defined as a class by requiring team assistance to succeed, all the strongest marksmen have multiple self peel spells and completely stomp out the champions meant to counter them? something not adding up here
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=tjufJ0ZH,comment-id=00010000,timestamp=2019-08-25T02:23:28.564+0000) > > marksmen defined as a class by requiring team assistance to succeed, all the strongest marksmen have multiple self peel spells and completely stomp out the champions meant to counter them? > > something not adding up here Where is that defined and when? I remember back in the day Graves ADC could stack 100 armor and MR while also having a huge burst with QR a dash and a smoke that blinds. Vayne always existed Lucian came out in season 3 i think Tristana was always mobile,bursty and good at 1v1 Ezreal, not team reliant, incredible kiting, poke and burst Hell most immobile ADCs were godly at 1v1 cause there was literally 90% less mobility in the game and less damage. ADCs got squisher over the years because supports got better items so to compensate they made ADCs squishier, in reality people aren't even playing regular supports anymore and only spam pyke/brand so you still need ADCs that can be reliable on their own. I always get pissed off when people try to define what all ADCs are, or even worse, using the term MARKSMEN that also encompasses champions like Teemo,Kindred and Quinn while talking about how MARKSMEN shouldn't be able to duel,be mobile or whatever the person making the statement feels like needs to be gutted away from them so they get an easy kill.
Comentários de Rioters
SEKAI (OCE)
: > [{quoted}](name=HàrrowR,realm=EUW,application-id=A8FQeEA8,discussion-id=Ie6vbINt,comment-id=0000,timestamp=2019-08-23T14:02:20.200+0000) > > That would honestly be pretty cool, just for the fact that they would probably make him pretty mobile with some interesting abilities that let him outplay people and dodge shit. Do you want another Vayne destroying bot lane?
> [{quoted}](name=SEKAI,realm=OCE,application-id=A8FQeEA8,discussion-id=Ie6vbINt,comment-id=00000000,timestamp=2019-08-23T14:13:17.494+0000) > > Do you want another Vayne destroying bot lane? Vayne is one of my fav champions, so yes. I sure as hell don't want another immobile ADC like Kog Maw that does jack shit in this burst/mobility/assassin supports meta, just too frustrating to play with no real supports and tanks to help you.
UberBo (NA)
: Do 6 knights work?
Try it a couple of more games, this game is so random, sometimes i'd win 10 games in a row, be first place and then lose a round or two to the guy that's the weakest just cause he randomly built something that counters my specific champions/comp
Pika Fox (NA)
: ADCs are viable mid, some viable jungle, and others viable top. They can already go to other lanes.
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=LynEaMQO,comment-id=0009,timestamp=2019-08-23T13:55:41.307+0000) > > ADCs are viable mid, some viable jungle, and others viable top. > > They can already go to other lanes. How in the hell do people keep finding this 1.5 years old post
: We need a ninja adc.
That would honestly be pretty cool, just for the fact that they would probably make him pretty mobile with some interesting abilities that let him outplay people and dodge shit.
: > [{quoted}](name=TurretsRovrateD,realm=NA,application-id=3ErqAdtq,discussion-id=LynEaMQO,comment-id=00050000,timestamp=2019-01-19T07:04:53.709+0000) > > Logged in just to downvote this. I never post on here. I won't do any arguing here because you are just SO off your rocker. Why necro a thread from over a year ago? This was true over a year ago. ADCs were the best role in the game and had the best itemization. Now that's no longer true that we've moved into the one shot meta. It's still not the worst role to play though. Playing a tank is the worst because their items are just not well suited to deal with this meta, and assassins are jam packed with escapes and heals for when they mess up anyways. The only people who think ADC is the worst role is ADC players, and the only ones who think it's the best role are people who don't play bot lane or haven't been paying attention to the meta changes, mobility creep, and just the absurd amount of damage everything does now.
> [{quoted}](name=Baby Ghoul,realm=NA,application-id=3ErqAdtq,discussion-id=LynEaMQO,comment-id=000500000001,timestamp=2019-08-23T01:45:33.055+0000) > > Why necro a thread from over a year ago? > > This was true over a year ago. ADCs were the best role in the game and had the best itemization. > > Now that's no longer true that we've moved into the one shot meta. It's still not the worst role to play though. Playing a tank is the worst because their items are just not well suited to deal with this meta, and assassins are jam packed with escapes and heals for when they mess up anyways. > > The only people who think ADC is the worst role is ADC players, and the only ones who think it's the best role are people who don't play bot lane or haven't been paying attention to the meta changes, mobility creep, and just the absurd amount of damage everything does now. If i remember correctly this was the 4 man dive bot meta, and i happened to have an especially shitty supports for like 5-6 games in a row, and i do mean shitty if i can still remember it a year and god knows how much later. It was just a miserable experience getting dived on repeatedly and not being able to do nothing about it. Ironically enough i don't think ADCs are in a bad spot now although i'll stick to {{champion:67}} {{champion:236}} {{champion:81}} {{champion:18}} {{champion:145}} cause they're the hardest to kill and don't rely on their support as much
: literally the strongest role forever, the entire meta is built to cater to them because they push turrets best and that's what wins you games.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=LynEaMQO,comment-id=0008,timestamp=2019-08-23T01:29:21.586+0000) > > literally the strongest role forever, the entire meta is built to cater to them because they push turrets best and that's what wins you games. bringing back a year old post from the dead i see
Anatera (NA)
: > [{quoted}](name=HàrrowR,realm=EUW,application-id=3ErqAdtq,discussion-id=xyenN0lR,comment-id=00150000,timestamp=2019-08-20T19:14:53.393+0000) > > Watch out, a lvl 95 ARAM only player is here to spread the truth. > Guess what, {{item:3139}} {{item:3072}} {{item:3026}} {{item:3040}} {{item:3102}} {{item:3163}} {{item:3813}} {{item:3027}} {{item:3151}} {{item:3116}} also give damage? > > Do you even read? Your thread is dead genius. Go to reddit if you want to pull this kind of triviality.
> [{quoted}](name=Anatera,realm=NA,application-id=3ErqAdtq,discussion-id=xyenN0lR,comment-id=001500000000,timestamp=2019-08-20T19:23:52.573+0000) > > Your thread is dead genius. Go to reddit if you want to pull this kind of triviality. Sorry, i'm talking about build item choices on summoners rift, not howling abyss, you must be confused
: Tank items don't clear the waves. Tank items don't clear the jungle camps. Tank items don't take down their turrets. Tank items don't burst down the Baron or Elder. See, it's not just about fighting champions. Tank items can put you behind because of your inability to kill other things, other than champions, fast enough. So the player who builds the damage items simply out farms you, and out performs you in other ways, other than just fights. If it was really just about fights then yea, tank items might help. But it's more than that.
> [{quoted}](name=POG IRL,realm=NA,application-id=3ErqAdtq,discussion-id=xyenN0lR,comment-id=001b,timestamp=2019-08-20T13:14:43.776+0000) > > Tank items don't clear the waves. > Tank items don't clear the jungle camps. > Tank items don't take down their turrets. > Tank items don't burst down the Baron or Elder. > See, it's not just about fighting champions. Tank items can put you behind because of your inability to kill other things, other than champions, fast enough. So the player who builds the damage items simply out farms you, and out performs you in other ways, other than just fights. If it was really just about fights then yea, tank items might help. But it's more than that. With that logic having a {{champion:516}} top and {{champion:201}} support = 0% winrate. Which isn't the case, like i mentioned in my post, the problem is also people just not playing enough defensive supports, tanky top laners, tanky junglers. Janna 53.69% winrate Soraka 52.54% winrate Taric 51.5% winrate Rakan 51% winrate Zilean 50% winrate Leona 50% winrate And what do i get in my games, {{champion:555}} {{champion:63}} {{champion:161}} I mean Yasuo,Akali and Irelia top have a worst win % than Shen,Garen,Nasus,Volibear,Yorick and Morde, yet besides Morde cause he's reworked, you're not going to see them all that often as the former. Also i'm not discussing tank items, you can wave clear, push turrets and take objectives without going 6 damage items, all im saying is {{item:3026}} {{item:3139}} {{item:3102}} {{item:3072}} {{item:3040}} can all fit somewhere in your build without sacrificing almost any damage for it while also giving you at least some added defense.
: As a Juggernaut player, it feels awful to build Spirit Visage and still have a non-fed LB 100-0 you, or build Ninja Tabi and Steraks and still get 100-0’d by non-fed Zed ult or die in 2s to a midgame ADC. So i can only imagine how much worse it is as a squishier champ like an ADC. Thus I can see why they opt to not build defensive items cuz they won’t make a difference. Stopwatch, Zhonya and GA are the only exceptions cuz they deny all damage or revive after being oneshot. People don’t build offense over defense cuz they’re 2IQ, they build it cuz the only way to fight the damage meta is to burst down the enemies first.
> [{quoted}](name=Z3Sleepier,realm=NA,application-id=3ErqAdtq,discussion-id=xyenN0lR,comment-id=0016,timestamp=2019-08-20T10:37:53.312+0000) > > As a Juggernaut player, it feels awful to build Spirit Visage and still have a non-fed LB 100-0 you, or build Ninja Tabi and Steraks and still get 100-0’d by non-fed Zed ult or die in 2s to a midgame ADC. > > So i can only imagine how much worse it is as a squishier champ like an ADC. Thus I can see why they opt to not build defensive items cuz they won’t make a difference. Stopwatch, Zhonya and GA are the only exceptions cuz they deny all damage or revive after being oneshot. > > People don’t build offense over defense cuz they’re 2IQ, they build it cuz the only way to fight the damage meta is to burst down the enemies first. And yet people don't even build GA on ADCs as often, again, this was my point, and no, an ADC with 3 items doesn't kill a {{item:3047}} {{item:3071}} {{item:3065}} {{item:3053}} {{champion:122}} in 2 seconds, it would literally require him to deal over a 1000 dps with just those 3 items. Also i can't imagine a non fed leblanc 100-0 that build either, but if you have any video proof please feel free to share
Anatera (NA)
: > [{quoted}](name=HàrrowR,realm=EUW,application-id=3ErqAdtq,discussion-id=xyenN0lR,comment-id=,timestamp=2019-08-20T03:33:58.050+0000) > > This is something that i've noticed in League, people are frustrated about being deleted but still keep to their "recommended" or online guide builds no matter what. Guess what, you can still do damage without going full damage, especially in a meta where there aren't even god damn tanks. > > I see ADCs going {{item:3006}} {{item:3031}} {{item:3094}} {{item:3087}} {{item:3508}} {{item:3036}} > Assassins going {{item:3158}} {{item:3147}} {{item:3142}} {{item:3812}} {{item:3036}} {{item:3814}} > Mages {{item:3020}} {{item:3285}} {{item:3089}} {{item:3135}} {{item:3157}} {{item:3165}} > > Full damage runes, ignites, mage supports, assassins junglers etc. > Now i know what you're going to say, but i need to build damage cause defensive items are useless, cause defensive runes are useless, cause i'm the main carry for my team! > > But IMHO this isn't really the case, you don't need to build full tank to increase your surviveability, there are plenty of items in the game for every class that give defensive stats, you just choose not to take them, you want to one shot people, you want to melt people in seconds and then you get tilted when someone does it to you. > > You're not the only carry in the team, no, not even you my fellow ADC mains, everyone deals fucktones of damage, even better, games are decided much more by objectives, early dominance and team play than who's got the best "theoretical" damage output. No damage in the world will save you from face checking a brush with 5 people in it and losing the game off it. Hell take a look at the LEC, Garen Bot winning, Soraka top with smite winning, Tristana mid winning, and you're here so afraid to upset the meta that you can't buy an item that isn't in your recommended tab. > > You can't copy pro builds cause pros are just that, professional players, playing a highly coordinated game with other professional players, with professional supports and still if they feel they need more defense they'll buy it, can't remember the team but they had a Varus with {{item:3047}} , how many of you would buy tabi on an AA heavy champ like Varus even if you're up against 4 ADs, i'd say less than 1%. > > Can't speak for all classes so i'll stick to what i know, ADCs. You have an item that literally gives you a shield equal to 30% hp, {{item:3046}} yet you'll trade it for the extra {{item:3087}} . You'll buy 5 damage items and then instead of getting a {{item:3139}} or {{item:3072}} to literally heal for 200 a hit, while having either bonus mr and a cleanse or 300 extra HP shield,you choose to buy another pure damage item instead. > > Literally just build this {{item:3006}} {{item:3046}} {{item:3031}} {{item:3094}} {{item:3026}} {{item:3072}} ,bam, 20% lifesteal, 900hp shield (PD+BT) 45 armor and a damn revive if you get deleted or caught. And you won't even feel the difference in the damage, hell your Brand support will out damage you anyway by pressing R. > > Mages, throw in an extra {{item:3102}} in there, hell build {{item:3040}} instead of {{item:3285}} , get a {{item:3151}} instead of a {{item:3135}} if the enemy isn't building any MR. > > Pick a real damn support, not just {{champion:99}} {{champion:63}} {{champion:143}} {{champion:555}} > Pick a tanky jungler {{champion:113}} {{champion:20}} {{champion:154}} {{champion:33}} > Pick a tanky top laner instead of {{champion:157}} {{champion:84}} {{champion:23}} {{champion:126}} > > Pick up a damn {{summoner:21}} instead of an {{summoner:14}} , pick some defensive runes, buy more defensive items, god knows you never do. > > Damage being high is a product of Riot power creeping the game as much as it is the product of the players mentality, where more damage = better. If a pro team can win the game with smite Soraka top, then don't tell me that you need to pick a mage support or an assassin jungler to win and that without 6 damage items,full damage runes and ignite you're surely going to lose cause you're "literally" dealing 0 damage. Maybe it's because defensive items suck ass compared to damage items. Ever thought of that? You're like some kind of world class genius, huh?
> [{quoted}](name=Anatera,realm=NA,application-id=3ErqAdtq,discussion-id=xyenN0lR,comment-id=0015,timestamp=2019-08-20T10:36:19.259+0000) > > Maybe it's because defensive items suck ass compared to damage items. Ever thought of that? You're like some kind of world class genius, huh? Watch out, a lvl 95 ARAM only player is here to spread the truth. Guess what, {{item:3139}} {{item:3072}} {{item:3026}} {{item:3040}} {{item:3102}} {{item:3163}} {{item:3813}} {{item:3027}} {{item:3151}} {{item:3116}} also give damage? Do you even read?
MLDzXnRRR (EUNE)
: If you watch like season 3? LCS games you will see ADCs with {{item:3083}} ... Not only are defensive items bad today, but damage items are too good to pass them in favour of defense. Stuff like {{item:3124}} passive or {{item:3161}} is clearly BROKEN on a few champions. Other armor pen items are also good. Many damage dealers are also very safe, so you can kill or retreat fast (Pyke "support" pentakilling while being invisible and having a long dash is the biggest offender these days - maybe because League's population accepted all the broken older designs). (Champions that build defense usually scale with it or cannot function without it - still, defense doesn't help when you are permaknocked away/stunned, dealing with whole team with spammable wall jumps etc.) Late game Veigar can afford to have like 2 defensive items, because nothing can survive his spells as long as he lands them. (If he was a melee champion, I doubt he would be any good - see Nasus, falls like a rock lategame - the only thing he can do is to backdoor, because he gets melted and permaCCed despite having bazillion damage and tankiness)
> [{quoted}](name=MLDzXnRRR,realm=EUNE,application-id=3ErqAdtq,discussion-id=xyenN0lR,comment-id=0013,timestamp=2019-08-20T09:34:51.910+0000) > > If you watch like season 3? LCS games you will see ADCs with {{item:3083}} ... > Not only are defensive items bad today, but damage items are too good to pass them in favour of defense. > Stuff like {{item:3124}} passive or {{item:3161}} is clearly BROKEN on a few champions. Other armor pen items are also good. > Many damage dealers are also very safe, so you can kill or retreat fast (Pyke "support" pentakilling while being invisible and having a long dash is the biggest offender these days - maybe because League's population accepted all the broken older designs). > (Champions that build defense usually scale with it or cannot function without it - still, defense doesn't help when you are permaknocked away/stunned, dealing with whole team with spammable wall jumps etc.) > > Late game Veigar can afford to have like 2 defensive items, because nothing can survive his spells as long as he lands them. (If he was a melee champion, I doubt he would be any good - see Nasus, falls like a rock lategame - the only thing he can do is to backdoor, because he gets melted and permaCCed despite having bazillion damage and tankiness) But im not saying don't build your core items, wtf. Read my post again. Also "still, defense doesn't help when you are permaknocked away/stunned, dealing with whole team with spammable wall jumps etc.)" Yet most ADCs dont build {{item:3139}} , which literally prevents that. This is my point
JuiceBoxP (EUNE)
: There are several flaws with your claims. Even if you pick up 1 defensive item, it won't do much with the amount of penetration in the game. If you pick 2 defensive items, you won't do any damage, but instead of dying to a oneshot, you will die to two shots.
> [{quoted}](name=JuiceBoxP,realm=EUNE,application-id=3ErqAdtq,discussion-id=xyenN0lR,comment-id=0012,timestamp=2019-08-20T09:07:01.857+0000) > > There are several flaws with your claims. > Even if you pick up 1 defensive item, it won't do much with the amount of penetration in the game. > If you pick 2 defensive items, you won't do any damage, but instead of dying to a oneshot, you will die to two shots. Let me get this straight, {{item:3006}} {{item:3094}} {{item:3031}} {{item:3087}} {{item:3036}} {{item:3026}} one shots people, but {{item:3006}} {{item:3094}} {{item:3031}}{{item:3046}} {{item:3036}} {{item:3026}} deals 0 damage? I'm not sure that your logic is spot on but in your world it probably makes sense
: Did a test a few months back, not much has changed so is still relevent. A zed with triple leth items, cleaver and lord dominiks can shred a full build armor/HP tank (so not 6 thornmails/hearts/warmogs. 6 different items). Down to around 70 armor, during which they can deal upwards of 3500 dm. That, is rediculous for a champion to deal 75% of a counters HP, who supposedly counters them by easily tanking their dmg. Armor drops off too fast (deminishing returns after 100), or armor shred is too strong. One or the other needs to be changed so tanks can do their jobs, and the champions they're meant to but fuck have to alter their builds/playstyles to deal with them
> [{quoted}](name=TheSingularity,realm=OCE,application-id=3ErqAdtq,discussion-id=xyenN0lR,comment-id=0011,timestamp=2019-08-20T07:48:34.485+0000) > > Did a test a few months back, not much has changed so is still relevent. > A zed with triple leth items, cleaver and lord dominiks can shred a full build armor/HP tank (so not 6 thornmails/hearts/warmogs. 6 different items). Down to around 70 armor, during which they can deal upwards of 3500 dm. > That, is rediculous for a champion to deal 75% of a counters HP, who supposedly counters them by easily tanking their dmg. > Armor drops off too fast (deminishing returns after 100), or armor shred is too strong. One or the other needs to be changed so tanks can do their jobs, and the champions they're meant to but fuck have to alter their builds/playstyles to deal with them Just out of curiosity, did the tank use any ability at all? Did Zed do 3500 damage in one combro or in 20 seconds ? I was interested so i googled tank vs zed, https://www.youtube.com/watch?v=8_F3Omo05LU A 2 armor item Shen that also has a MR item, takes 1k damage from Zeds full combo, the EXACT SAME BUILD you described on Zed. How can i take this seriously when i literally see a 2 armor item shen killing the maximum armor shred Zed,Imagine if he had 6 armor items lol.
: It is the other way around. Players only buy 1-2 defensive items because damage outpaces defenses too much. That is why all of the defensive builds you suggest have such a lower winrate and buyrate than offensive builds.
> [{quoted}](name=haaaaaaalp,realm=NA,application-id=3ErqAdtq,discussion-id=xyenN0lR,comment-id=0010,timestamp=2019-08-20T07:15:55.162+0000) > > > That is why all of the defensive builds you suggest have such a lower winrate and buyrate than offensive builds. Do you have literally 1 source to confirm that buying {{item:3046}} {{item:3094}} has SUCH A LOWER WINRATE than {{item:3087}} {{item:3094}} That's just plain wrong, this is what i meant, you're such a meta slave that you think buying guardian angel and phantom dancer will drop your winrate to 0, yet in LECS people are winning with a damn SORAKA TOP WITH SMITE, GAREN BOT and TRISTANA MID. Also i'd take a 1%-2% lower winrate any day if it meant that i actually enjoy the game more, even though i'd say that for every game you lose cause you built less damage you'll win exactly the same amount of games because you built more defense
: What is amazing also is that you see proplayer do that, accordingly building defensive items when needed and also try to adjust the need of their powerspike along with it. But just for the funny part, Lux rise as a support was when she was a TRUE support with using aftershock to have a lot of survivability with her Q and her shield being so strong lux player would start with it at lvl 1 and trade like raging hound. They would build full support item because her shield was so OP that you didn't need damage at all. What amaze me is how delisuoned people are about the strength of building resistance. We just had a big talk on the garen main subreddit about his ult being true damage but loosing base damage/ratio. And I did the math and proved that even with the ratio and base damage nerf, it being true damage instead of magic damage made up for it (except in the villain case) because even a tiny amount of MR reduced the damage so highly (also Garen doesn't build MR penetration). Anyway. Resistance aren't dumb, health isn't dumb, but at the same time it is sometime important that you get your powerspike to be able to do properly your job before paying for defensive item. But it is the board here, nobody will listen to you, they rather rage at things, say yasuo killed their dog and that lux actually kidnapped xerath.
> [{quoted}](name=Nevrankroaton,realm=EUW,application-id=3ErqAdtq,discussion-id=xyenN0lR,comment-id=000f,timestamp=2019-08-20T07:06:57.967+0000) > > What is amazing also is that you see proplayer do that, accordingly building defensive items when needed and also try to adjust the need of their powerspike along with it. > > But just for the funny part, Lux rise as a support was when she was a TRUE support with using aftershock to have a lot of survivability with her Q and her shield being so strong lux player would start with it at lvl 1 and trade like raging hound. They would build full support item because her shield was so OP that you didn't need damage at all. > > What amaze me is how delisuoned people are about the strength of building resistance. > We just had a big talk on the garen main subreddit about his ult being true damage but loosing base damage/ratio. > And I did the math and proved that even with the ratio and base damage nerf, it being true damage instead of magic damage made up for it (except in the villain case) because even a tiny amount of MR reduced the damage so highly (also Garen doesn't build MR penetration). > > Anyway. Resistance aren't dumb, health isn't dumb, but at the same time it is sometime important that you get your powerspike to be able to do properly your job before paying for defensive item. > > But it is the board here, nobody will listen to you, they rather rage at things, say yasuo killed their dog and that lux actually kidnapped xerath. Well reading through the comments i'd say that the prevailing mentality is, arpen/magicpen exists, therefore all resistances are useless, %hp damage exists, therefore HP is useless, Grievous wounds exists, therefore all healing/sustain is useless. Kinda flawed logic in my opinion, i'd still take lifesteal into grievous wound even if i don't heal 200 per auto anymore but 100, i'd still take that over nothing.
: Generally speaking, people will take the path of least resistance. That is to say, the easiest road to victory. If tank items were significantly stronger than damage items, and made you unkillable, then people would buy defensive items instead of damage items. In fact, I would go so far as to say the situation is completely the reverse to what you're saying. It is not "people don't build tank items so they aren't tanky" and is, in actuality, "tank items are terrible so people don't build them." Tanks should not die in 4s, even when focus fired by the entire enemy team. I don't think they should be completely immortal either...but the current TTK even on tanks is absurd. And, for the record...because this will inevitably come up...I do not want tanks to be invincible killing machines. In my ideal world their base damages are lowered, their ability to tank increases drastically, and they are the initiators/damage soaks for their team.
> [{quoted}](name=ArtumisPrime,realm=OCE,application-id=3ErqAdtq,discussion-id=xyenN0lR,comment-id=000c,timestamp=2019-08-20T06:42:25.593+0000) > > Generally speaking, people will take the path of least resistance. That is to say, the easiest road to victory. If tank items were significantly stronger than damage items, and made you unkillable, then people would buy defensive items instead of damage items. > > In fact, I would go so far as to say the situation is completely the reverse to what you're saying. > > It is not "people don't build tank items so they aren't tanky" and is, in actuality, "tank items are terrible so people don't build them." > > Tanks should not die in 4s, even when focus fired by the entire enemy team. I don't think they should be completely immortal either...but the current TTK even on tanks is absurd. And, for the record...because this will inevitably come up...I do not want tanks to be invincible killing machines. In my ideal world their base damages are lowered, their ability to tank increases drastically, and they are the initiators/damage soaks for their team. Never once in my post did i mention tanks i believe. I'm not talking about full tank builds and how effective they are when being focused by 5 people. I'm talking about mages/assassins/adcs that complain about getting deleted but fail to build any defensive items. And of course im not talking about them tanking 5 people either, im just talking about standard scenarios where you get dived on in a team fight or find yourself in a 1v1, 2v2 etc.
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