Era Teemo (EUW)
: Looks like you added my tip &lt;3. I typed myself"" In <b>Deal</b> 15x2. It should say to what <b>Deal</b>. For example HS has Icon of dmg, YGO has "inflict 1000 damage" and so on. If we copy this; Deal 15x2 damage. <b>Deal</b> 15x2 damage. Maybe add visible space between 15x and 2: Deal 15x 2 damage. <b>Deal</b> 15x 2 damage. So it will not be what is 15x2; 15x2 = 15 + 15 or 15x2 = 2x2x2x2x2 x 2x2x2x2x2 x 2x2x2x2x2 15x 2 = 2x2x2x2x2 x 2x2x2x2x2 x 2x2x2x2x2 2x 15 = 15 + 15 Multiply is that, where is x. Same as there are text like: "Discard 1 card". In this example you used icon instead word. I think it would be better that card has same type <b>icon</b> or <b>word</b>.
I don't really understand what you're saying but i think this will answer xD The axe icon means thats an attack. The ap glyph means it's an ability. The crit glyph means it can only be used when hero is benched and the other one (boots) means it can be used even when benched.
Era Teemo (EUW)
: Towers, inh, nexus looks like they are not here (on fast look), are cutoff by card text . Maybe some border will fix that?
> [{quoted}](name=Era Teemo,realm=EUW,application-id=A8FQeEA8,discussion-id=VaAnZBi9,comment-id=0004,timestamp=2019-10-06T15:04:41.697+0000) > > Towers, inh, nexus looks like they are not here (on fast look), are cutoff by card text . Maybe some border will fix that? No they are in the updated look. About the cuttoff i thought it looked nice because it sort of gave the feel that they're big
Era Teemo (EUW)
: Tip: Try to short all text in the effects to its minimum. Use bold font for words like Reveal, discard, deal,.. FROST ARROWS Each time you deal damage, apply 1 stack of glacial. Damaging an enemy with 3 glacial tokens will stun them for 1 turn. FROST ARROWS Each time you deal damage, apply 1 <b>glacial stack</b>. 3rd glacial token stun for 1 turn. Questions: Each 3rd or just 3rd token? You have 6 tokens effect applies 2x or you have 6 tokens effect applies 1x? Is you this card? Is "apply 1 stack" and "token" same thing? Yes: Use same word in both times. FROST ARROWS Each time you deal damage, apply 1 <b>glacial stack</b>. Each 3rd <b>glacial stack</b> stun for 1 turn. FROST SHOTS Fire a fury of arrows dealing 15x2. FROST SHOTS <b>Deal</b> 15x2. Questions: What is 15x2? Damage apply 15 + Damage apply 15 = 30 Damage apply or Damage apply 2 + Damage apply 2 + ... + Damage apply 2 = 30 Damage apply? HAWKSHOT Reveal 1 card and the adjescent cards. Discard 1 >>raindrop image&lt;&lt;. HAWKSHOT <b>Reveal</b> 1 card and the adjescent cards. <b>Discard</b> 1 >>raindrop image&lt;&lt;.
> [{quoted}](name=Era Teemo,realm=EUW,application-id=A8FQeEA8,discussion-id=VaAnZBi9,comment-id=0003,timestamp=2019-10-06T14:14:21.587+0000) > > Tip: Try to short all text in the effects to its minimum. Use bold font for words like Reveal, discard, deal,.. I personally think now with the final redone of the cards that they're all ready and pretty much clear :D I'd love to highlight these terms but I'd think that they aren't worth highlighting for someone who plays league and is very much accustomed to these words. > Questions: Each 3rd or just 3rd token? > You have 6 tokens effect applies 2x or you have 6 tokens effect applies 1x? For this one it is impossible to get 6 tokens (max is 4) and which case at 3 tokens they would be consued he would be stunned and he would receive the next flurry of arrows. > Is "apply 1 stack" and "token" same thing? I did fix that but didnt have time to upload it all over again. > FROST ARROWS > FROST SHOTS > Fire a fury of arrows dealing 15x2. > > FROST SHOTS > <b>Deal</b> 15x2. > > Questions: What is 15x2? apply 15 damage and if it's not blocked apply 1 token and then again. It is made like that instead of 30 because of how it would thematically fit better and for her passive to work a bit better. The numbers are fine though and shouldnt be changed.
Era Teemo (EUW)
: You used honor image for cost; When you run out of honor, the you get ban, joke
: I love this. Would like to see some more champion card designs, did you already design some from Zaun or Piltover? :3
> [{quoted}](name=Chembaron Yamada,realm=EUW,application-id=A8FQeEA8,discussion-id=VaAnZBi9,comment-id=0000,timestamp=2019-10-05T10:30:46.749+0000) > > I love this. Would like to see some more champion card designs, did you already design some from Zaun or Piltover? :3 I changed the image type tojpeg and now they're 1/3 the png size so... yeah I'm almost done I'm going to link the cards' site a while later :D
Tarquin96 (EUNE)
: i would make something simple like hearthstone with lots of rng,fits lol a lot better imo
> [{quoted}](name=Tarquin96,realm=EUNE,application-id=A8FQeEA8,discussion-id=VaAnZBi9,comment-id=0001,timestamp=2019-10-05T17:46:36.355+0000) > > i would make something simple like hearthstone with lots of rng,fits lol a lot better imo Trying to make something simple is almost impossible. I'd lose alot of value from league's amazing stuff. It wouldnt feel like league anymore... which defies the point of the game. it's supposed to be fun and interesting and carries on some mechanics form the moba that are a bit hard to translate into a card game.
: I love this. Would like to see some more champion card designs, did you already design some from Zaun or Piltover? :3
> [{quoted}](name=Chembaron Yamada,realm=EUW,application-id=A8FQeEA8,discussion-id=VaAnZBi9,comment-id=0000,timestamp=2019-10-05T10:30:46.749+0000) > > I love this. Would like to see some more champion card designs, did you already design some from Zaun or Piltover? :3 As i stated above i only designed a couple of project vs program (all program) so yes and no i got camille and jinx up though I'm going to upload them now :D
Comentários de Rioters
Comentários de Rioters
: > [{quoted}](name=IOIMahdiIOI,realm=EUW,application-id=3ErqAdtq,discussion-id=JcowPVgt,comment-id=,timestamp=2019-06-19T14:22:39.767+0000) > **Tahm** > -Q damage and slow decreased. It now instead increases based on passive stacks on that target. Example: at lvl1, tahm qs a target at 0 stacks. It now deals 50 and slows for 30%. If he qs at 3 stacks of passive, he deals 80 and slows for 50%. Will nerf his laning phase a bit and makes it so that if he wants to engage with q he will lose some cc and dmg. He will also lose tons of damage if he eats the enemy, you already have to consider eating an enemy as tahm kench since it removes stacks and does pitiful damage in return compared to continuing to auto and spam q...especially since tahm tends to never max w first...
> [{quoted}](name=Tahminatrix ,realm=NA,application-id=3ErqAdtq,discussion-id=JcowPVgt,comment-id=0005,timestamp=2019-06-19T23:33:51.448+0000) > > He will also lose tons of damage if he eats the enemy, you already have to consider eating an enemy as tahm kench since it removes stacks and does pitiful damage in return compared to continuing to auto and spam q...especially since tahm tends to never max w first... I either guess you play tahm or you never played against/with him... I saw a toplaner going full tank items and litterally took out half vayne's health with a devour and aa ... She got oneshot by a tank while not being capable of tickling his hp bar. She also can't escape because he slowed her for 70% ... So what is she supposed to do here? (vayne top in this case)
Ahri Baka (EUNE)
: > [{quoted}](name=IOIMahdiIOI,realm=EUW,application-id=3ErqAdtq,discussion-id=JcowPVgt,comment-id=0002000200000000,timestamp=2019-06-19T21:43:18.842+0000) > > wdym All her W charges combined do less damage than a single Q hit.
> [{quoted}](name=Kitsune Kawaii,realm=EUNE,application-id=3ErqAdtq,discussion-id=JcowPVgt,comment-id=00020002000000000000,timestamp=2019-06-19T22:56:07.971+0000) > > All her W charges combined do less damage than a single Q hit. please check out my comment upwards.. The numbers are there
Ahri Baka (EUNE)
: > [{quoted}](name=IOIMahdiIOI,realm=EUW,application-id=3ErqAdtq,discussion-id=JcowPVgt,comment-id=00020002,timestamp=2019-06-19T21:29:47.287+0000) > > no just make her actually less of a "imma throw this q and boom true damage through everyone" and more of a "omg if i want some true damage on the tank i gotta charm them but if i do ill be short on damage to kill the adc" > > w has more damage than q (actually 1 firefox is exactly 1 q pass > > True > > She is a mage/assassin that has 140 + 35% ap true damage on a 7 second cd (4.2 at max cdr) that goes through all units... > w has more damage than q (actually 1 firefox is exactly 1 q pass Are we playing the same game ? F
> [{quoted}](name=Kitsune Kawaii,realm=EUNE,application-id=3ErqAdtq,discussion-id=JcowPVgt,comment-id=000200020000,timestamp=2019-06-19T21:41:13.004+0000) > > Are we playing the same game ? > > F wdym
: Agree, Ahri W is useless before having tons of ap, her E don't deal dmg, it's here to amplify dmg and CC. Her ulti and her Q are her only dmg sources before having a lot of ap (we can also include Ignite). In mid/lategame, the W begin to deal dmg but it's limited.
> [{quoted}](name=StormBladeMaster,realm=EUW,application-id=3ErqAdtq,discussion-id=JcowPVgt,comment-id=00020001,timestamp=2019-06-19T16:04:43.057+0000) > > Agree, Ahri W is useless before having tons of ap, her E don't deal dmg, it's here to amplify dmg and CC. > > Her ulti and her Q are her only dmg sources before having a lot of ap (we can also include Ignite). In mid/lategame, the W begin to deal dmg but it's limited. omg are you serious? Do you play ahri? these are the numbers for the charm: 60 / 90 / 120 / 150 / 180 (+ 40% AP) these are the numbers for 1q pass: 40 / 65 / 90 / 115 / 140 (+ 35% AP) her w ( if 3 land ) at first rank deal: 64 (+ 48% AP) and at max rank deal: 224 (+ 48% AP) Ult ... 180 / 270 / 360 (+ 105% AP) for a single target you tell me she has no damage?
: I disliked when i saw this : " -Each q that hits grants yasuo a windstack. At 3 stacks, the next q will consume all stacks to give him his tornado. BUT e+q gives 2 stacks. Here's how it would be: q (1 stack),q (2 stack),q (3 stack),q(0 stack) and his next q is tornado. or: e+q(2 stack), e+q(0 stack) and his next q is a tornado." Are you a main Yasuo ? His E Q combo is one of the most cancer thing that exist because you can't dogde it ! You can dogde tornado but not his E Q. Helping him to reach his tornado faster, hell no ! This champ is cancerr and you want to make him more cancer ? No way.
> [{quoted}](name=StormBladeMaster,realm=EUW,application-id=3ErqAdtq,discussion-id=JcowPVgt,comment-id=0003,timestamp=2019-06-19T16:01:57.716+0000) > Are you a main Yasuo ? His E Q combo is one of the most cancer thing that exist because you can't dogde it ! You can dogde tornado but not his E Q. Helping him to reach his tornado faster, hell no ! This champ is cancerr and you want to make him more cancer ? No way. I don't think you understood the concept... Normally it would take yasuo 2 qs to get a tornado. Now it takes 4 normal qs or 2 e+q to do it. Which makes him a bit more vulnerable and in need of engaging a bit more into a fight while also making his tornado a bit slower to get when playing safe or going in a 1v1 without minions/monsters. (because e has a cd on each unit)
Ahri Baka (EUNE)
: You are actually asking to gut Ahri at this point It's true that Ahri does so much damage in her Q , but did you know that her Q is her main and only real damage ability ? All other abilities do too little damage , if such a change was made then she has to get buffed somewhere else like W and R where she becomes brain dead and misses everything and kill No one wants that Ahri's only reliable damage ability is her Q Why push a mage into assassin role? she is a mage.
> [{quoted}](name=Kitsune Kawaii,realm=EUNE,application-id=3ErqAdtq,discussion-id=JcowPVgt,comment-id=0002,timestamp=2019-06-19T15:38:15.148+0000) > You are actually asking to gut Ahri at this point no just make her actually less of a "imma throw this q and boom true damage through everyone" and more of a "omg if i want some true damage on the tank i gotta charm them but if i do ill be short on damage to kill the adc" > It's true that Ahri does so much damage in her Q , but did you know that her Q is her main and only real damage ability ? w has more damage than q (actually 1 firefox is exactly 1 q pass > Ahri's only reliable damage ability is her Q True > Why push a mage into assassin role? she is a mage. She is a mage/assassin that has 140 + 35% ap true damage on a 7 second cd (4.2 at max cdr) that goes through all units...
Comentários de Rioters
: Your request has been noted. Please wait in the nearest remote cornfield for further instruction. Go alone. No matter what you hear, don't look behind you.
> [{quoted}](name=Carnival Knights,realm=NA,application-id=6kFXY1kR,discussion-id=4Jwz2mAm,comment-id=0003,timestamp=2019-06-12T21:25:49.897+0000) > > Your request has been noted. Please wait in the nearest remote cornfield for further instruction. > > Go alone. > > No matter what you hear, don't look behind you. Uhmm.. Let's say a fan makes a fan vgu suggestion post*uhmm*on the boards. would you actually take it into consideration?
Gapybo (EUW)
: Let's be real majority of players don't spend longer than clicking log in button at the log in screen while having it muted already. But this doesn't mean we won't get any more music, they might just put out music in different format. Maybe they'll move the whole thing into the homepage even.
> [{quoted}](name=Gapybo,realm=EUW,application-id=6kFXY1kR,discussion-id=XO8cqI1Z,comment-id=0000,timestamp=2019-06-11T19:06:07.666+0000) > > Let's be real majority of players don't spend longer than clicking log in button at the log in screen while having it muted already. But this doesn't mean we won't get any more music, they might just put out music in different format. Maybe they'll move the whole thing into the homepage even. Actually that's a great idea
: Look at Mordekaiser Rework, it looks like a new champ, no one of old abilities
> [{quoted}](name=Kenshiro Omega,realm=EUNE,application-id=A8FQeEA8,discussion-id=MR7OuMru,comment-id=000000000000,timestamp=2019-06-01T10:42:00.685+0000) > > Look at Mordekaiser Rework, it looks like a new champ, no one of old abilities Mord rework is a different case scenario (they turned his w into passive though and passive into w). When it comes to volibear rework they did specifically mention they wanted to keep his q and e cuz they liked them. So I just went along with it.
: Not so original
> [{quoted}](name=Kenshiro Omega,realm=EUNE,application-id=A8FQeEA8,discussion-id=MR7OuMru,comment-id=0000,timestamp=2019-06-01T07:25:24.028+0000) > > Not so original lol thanks first I don't understand what's already ingame that resembles something like this. Second It's a rework not a new champ so... It's supposed to carry on things from the original design
Comentários de Rioters
Sukishoo (NA)
: Those two both have legendaries they won't get Ultimates, just like how Ultimate owners don't have Legendaries.
> [{quoted}](name=Sukishoo,realm=NA,application-id=6kFXY1kR,discussion-id=aEFlAANe,comment-id=00000001,timestamp=2018-01-14T18:39:23.868+0000) > > Those two both have legendaries they won't get Ultimates, just like how Ultimate owners don't have Legendaries. Laughs in ezreal
Eranell (EUW)
: LeBlanc Rework Concept
very very overloaded kit for an assassin/control mage. Seems like you smashed neeko and sylas too ... Way too many things in one champ...
Sancre (EUW)
: > [{quoted}](name=IOIMahdiIOI,realm=EUW,application-id=6kFXY1kR,discussion-id=5Ba1r0Ym,comment-id=,timestamp=2019-05-29T20:58:58.220+0000) > Dark Cosmic Jhin: > - Change the name please :') it's like if the devs couldn't decide between cosmic or darkstar.. > - Auto attacks: The animation change is insane. He can maybe levitate as he gets closer to his fourth shot ( example: 1st shot= ground level 2nd: a bit higher 3rd...) > - E: Have an actual blackhole in there or a supernova (like [this](https://www.google.com/imgres?imgurl=https%3A%2F%2Fimages.newscientist.com%2Fwp-content%2Fuploads%2F2017%2F12%2F07202610%2Fgettyimages-85757442.jpg&amp;imgrefurl=https%3A%2F%2Fwww.newscientist.com%2Farticle%2F2155867-bizarre-supernova-may-be-powered-by-hidden-disc-of-dust-and-gas%2F&amp;docid=GMpx-PHK6nVzjM&amp;tbnid=z2tLSSwK4jhLEM%3A&amp;vet=10ahUKEwjCi_KxzsHiAhVkBGMBHfthA6oQMwh3KAIwAg..i&amp;w=1200&amp;h=800&amp;bih=657&amp;biw=1366&amp;q=supernova&amp;ved=0ahUKEwjCi_KxzsHiAhVkBGMBHfthA6oQMwh3KAIwAg&amp;iact=mrc&amp;uact=8) > - Have an effect of stardust splash once the enemy is hit with w but not rooted like [this](https://www.google.com/imgres?imgurl=https%3A%2F%2Fimages.newscientist.com%2Fwp-content%2Fuploads%2F2017%2F12%2F07202610%2Fgettyimages-85757442.jpg&amp;imgrefurl=https%3A%2F%2Fwww.newscientist.com%2Farticle%2F2155867-bizarre-supernova-may-be-powered-by-hidden-disc-of-dust-and-gas%2F&amp;docid=GMpx-PHK6nVzjM&amp;tbnid=z2tLSSwK4jhLEM%3A&amp;vet=10ahUKEwjCi_KxzsHiAhVkBGMBHfthA6oQMwh3KAIwAg..i&amp;w=1200&amp;h=800&amp;bih=657&amp;biw=1366&amp;q=supernova&amp;ved=0ahUKEwjCi_KxzsHiAhVkBGMBHfthA6oQMwh3KAIwAg&amp;iact=mrc&amp;uact=8#h=800&amp;imgdii=nNy0k7VEDYCRiM:&amp;vet=10ahUKEwjCi_KxzsHiAhVkBGMBHfthA6oQMwh3KAIwAg..i&amp;w=1200) > - R: Have the cosmic constellations at the beginning of the ult shatter / get cut with the ult bullets. Have the planet if hit by the bullet get shattered :O) and maybe limit the effects to the user just like the overlays. And for the ult you can add some constellation overlay when the ult opens -Dark Cosmic seems fitting as of now, there are more options for the name, but Jhin is a Dark Cosmic so it feels fitting to have him named that way -Would like an animation change, but that can easily work agains't players, at it is another hint to know how many bullet Jhin has left before the fourth, split on this one. -Wait, doesn't he already have a black hole there? it collapses after absorbing all the stars around and then becomes a supernova, or so it seems to me -Sounds quite cool -Having the bullets interact with the planets and stars in the ult would be amazing, a bit distracting, probably quite intensive in resources, but it would be simply unbelievable. It already seems to have a constellation in place however when the ult is open, what do you mean with constellation overlay?
> [{quoted}](name=Sancre,realm=EUW,application-id=6kFXY1kR,discussion-id=5Ba1r0Ym,comment-id=0001,timestamp=2019-05-29T22:17:43.938+0000) > > -Dark Cosmic seems fitting as of now, there are more options for the name, but Jhin is a Dark Cosmic so it feels fitting to have him named that way > > -Would like an animation change, but that can easily work agains't players, at it is another hint to know how many bullet Jhin has left before the fourth, split on this one. > > -Wait, doesn't he already have a black hole there? it collapses after absorbing all the stars around and then becomes a supernova, or so it seems to me > > -Sounds quite cool > > -Having the bullets interact with the planets and stars in the ult would be amazing, a bit distracting, probably quite intensive in resources, but it would be simply unbelievable. It already seems to have a constellation in place however when the ult is open, what do you mean with constellation overlay? Similar to how Cait's/Kata's/Vayne's ult work :D
: The name is "Dark Cosmic" because that's exactly what he is, a Dark Cosmic. He appears to have been a member of Ashe's counsel, but the Dark Star got him.
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=6kFXY1kR,discussion-id=5Ba1r0Ym,comment-id=0000,timestamp=2019-05-29T21:09:20.216+0000) > > The name is "Dark Cosmic" because that's exactly what he is, a Dark Cosmic. He appears to have been a member of Ashe's counsel, but the Dark Star got him. it's a bit confusing though and doesnt a "light" sound to it
Comentários de Rioters
Comentários de Rioters
Toppien (NA)
: ill give you my RP if you make the lower part... {{sticker:sg-jinx}}
> [{quoted}](name=Toppien,realm=NA,application-id=6kFXY1kR,discussion-id=txaEyLhW,comment-id=0002,timestamp=2018-06-05T07:17:29.701+0000) > > ill give you my RP if you make the lower part... > > {{sticker:sg-jinx}} I will make you even more if you want :')
: God Staff Jax: Released on January 11, 2018. Or did you mean no Shen skins released in 2017?
No ultimate skins xD ofcours they released skins in 2017
Comentários de Rioters
: Miss Fortune Splash Art update?
Comentários de Rioters
: Leaverbuster bug at 20 min.
Me too :') {{sticker:sg-shisa}}
Sasogwa (EUW)
: What if Veigar's E kept the delay, but lost the indicators?
How about we also make riven's aa cancel her spell animations :D
Comentários de Rioters
: {{item:3070}} {{item:3070}} {{item:3070}} go katarina mid
It doesnt work ... trust me ... :') win lane roam take tower and eat shit thats the game...
: whose* also no one is going to give you free stuff sorry lad
Comentários de Rioters
: so same connection? different PCs? just a stupid question have you tried to repair the client or re install ?
The client works fine now. ( after he did his job -.- ). It happened me me a bunch of times over the year
Meddler (NA)
: Quick Gameplay Thoughts: July 28
I've got a question : Do you think about other champs when buffing their counters or their ''preys'' ?
Broporo (NA)
: We're still pretty early on in the process of reworking Azir AFAIK, but Wav3Break went into a little more detail on his post [**over here**](https://boards.na.leagueoflegends.com/en/c/developer-corner/HsZurxEO-azir-gameplay-update-goals-and-directions). He goes pretty in depth on some of the key aspects they're working on improving or changing, but it doesn't look like there's any hard date on it yet.
Is there going to be a Dr.Mundo rework ?
Comentários de Rioters
: Bots have completely taken over ARAM matches too. There have been a lot of games where I was the only human on my team, even though people here swear they've never seen a bot, I swear over my life I can't remember the last aram match where half the champions in the match were not bots. Riot doesn't care about bots, they care about money. Bot accounts sold = more skins sold later. Money is the only language they will ever speak.
thanks I finally feel like I'm not crazy . The first thing they do is head mid / stop at the first tower then feed /dive / farm / I dont even know what the hell they're doing
BabyNaix (NA)
: I haven't seen bots in co op vs ai. The players are probably just new. If they are below lvl 18 they wont have keystone masteries. You can solo carry in co op vs ai via split pushing like trist.
> [{quoted}](name=BabyNaix,realm=NA,application-id=mNBeEEkI,discussion-id=Z3hLZlqk,comment-id=0001,timestamp=2017-07-17T20:27:05.499+0000) > > I haven&#x27;t seen bots in co op vs ai. The players are probably just new. If they are below lvl 18 they wont have keystone masteries. You can solo carry in co op vs ai via split pushing like trist. I think you havent got it ... Just wait you'll see
: well we've been talking out options and after a heated debate the option we decided on as a company is to do jack fucking shit fuck bots play real games
> [{quoted}](name=Maid of Plays,realm=NA,application-id=mNBeEEkI,discussion-id=Z3hLZlqk,comment-id=0000,timestamp=2017-07-08T22:49:10.315+0000) > > well we&#x27;ve been talking out options and after a heated debate the option we decided on as a company is to do jack fucking shit fuck bots play real games xd I play bots because I either have a ban or because I have bad connexion and in either ways I just want to enjoy the game{{sticker:slayer-jinx-unamused}}
Porocles (NA)
: Sorry to hear you're still having the issue. :/ Have you gone over each step of the guide yet?
just to let you know and make your day , I meant 100 minutes aside the ones of the leaver buster . It means I went through 200 minutes ...
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Comentários de Rioters
Xyzx (NA)
: They cant stop smurfs, how do you tell whose a smurf? although there are a couple of small ways, those can easily be avoided with common sense.
It's so easy with kda they obviously go with 30+ kills -.- I mean the last games I've had were 30+ but you know what I mean their whole profile page is clean af
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