: Kindred [ REWORK CONCEPT]
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: Character Concept: Death Knight
Sounds like Morde and Yorick but someone accidentally gave them Xerath ult.
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Azeranth (NA)
: $100 PayPal to anyone who can justify this
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: Preseason 10: If you’re ahead, you get ahead even more?
They're slowly making matches which should last an hour at most into 20 min at most. Which I hate. For example, elder dragon now gives an execute. ...which Pyke, Urgot, Jhin, Cho'Gath, Riven didn't give enough of. So expect tank meta to fade off into Zhonya's / Angel meta.
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: I think Riot teased a new Taliyah skin
Sorry but that's just default Taliyah.
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AIQ (NA)
: You might want to clear that up in your description then. (Even though I think I'm the only person that will comment on it.) The W is worse for a fighter then, it does nothing, but stop the fighter from fighting. (I know it pulls them close.) This Thresh would be giga nerfed, A ranged fighter with 2 hooks and additional CC, infinite stacking armor passive. He'd be unstoppable top lane. You'd have to change a lot more to get him as a fighter.
> [{quoted}](name=AIQ,realm=NA,application-id=A8FQeEA8,discussion-id=nnqq1X5H,comment-id=000000000000,timestamp=2019-10-09T16:48:44.990+0000) > > You might want to clear that up in your description then. (Even though I think I'm the only person that will comment on it.) > > The W is worse for a fighter then, it does nothing, but stop the fighter from fighting. (I know it pulls them close.) > > This Thresh would be giga nerfed, A ranged fighter with 2 hooks and additional CC, infinite stacking armor passive. He'd be unstoppable top lane. You'd have to change a lot more to get him as a fighter. With Morde, Sion and Nasus as champions I see no problem with this.
AIQ (NA)
: I mean good try, but this is not a very healthy buff. Q gaining an execute is just another mechanic that will be frustrating to play against. W is a very unique ability and I'm surprised anyone would want to change it. A ranged Tahm devour is not healthy at all. The lantern would be the greatest hook in the game by far minions can't even stop it. Tower diving around thresh is impossible more so than morde. Discouraging dashes are always a plus, but I think damage is not the way go. Grounding them is a better option. Just breaking the wall in general should ground them. Over all you are trying to change a champion that is mostly fine. If you really think he is weak then adding a ground to his R is all you really need. He does not need more damage as he has one of the highest utility stats in the game.
> [{quoted}](name=AIQ,realm=NA,application-id=A8FQeEA8,discussion-id=nnqq1X5H,comment-id=0000,timestamp=2019-10-09T13:42:50.367+0000) > > I mean good try, but this is not a very healthy buff. > Q gaining an execute is just another mechanic that will be frustrating to play against. > > W is a very unique ability and I'm surprised anyone would want to change it. A ranged Tahm devour is not healthy at all. The lantern would be the greatest hook in the game by far minions can't even stop it. Tower diving around thresh is impossible more so than morde. > > Discouraging dashes are always a plus, but I think damage is not the way go. Grounding them is a better option. Just breaking the wall in general should ground them. > > Over all you are trying to change a champion that is mostly fine. If you really think he is weak then adding a ground to his R is all you really need. He does not need more damage as he has one of the highest utility stats in the game. This isn't a buff or rework, it's imagining what would change in a champions kit if they were a different role. Please don't take this so dearly to heart, dear lord.
: Varus Passive QoL Change Idea (+Visual Example)
Please, if he kills a champion at least.
: So you want to wait for others to cast abilities only then you'll be useful....? You're definitely "helpful" when people needed the slow **on the spot**, especially when a gank is coming. If that's the case, just play Zilean or Soraka...
> [{quoted}](name=BeatzBoyFTW,realm=NA,application-id=3ErqAdtq,discussion-id=O5ehdj56,comment-id=000200000000,timestamp=2019-10-09T13:33:17.344+0000) > > So you want to wait for others to cast abilities only then you'll be useful....? You're definitely "helpful" when people needed the slow **on the spot**, especially when a gank is coming. > > If that's the case, just play Zilean or Soraka... And why should he?
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: ...no. He provides nothing supportive to the table at all.
> [{quoted}](name=BeatzBoyFTW,realm=NA,application-id=3ErqAdtq,discussion-id=O5ehdj56,comment-id=0002,timestamp=2019-10-09T12:21:31.773+0000) > > ...no. He provides nothing supportive to the table at all. E stacking with you and three others. Can go up to a 90% slow.
Jesi Oni (EUNE)
: Kassadin Support?
Ah a fellow off-meta player. Kassidin support is only really good against ADCs who have to charge up abilities. ( Caitlyn, Tristana. ) Or enemy supports who do the same. ( Lux, Pyke, Rakan W. ) His damage is garbage. The end. No early damaging. It's his CC which makes him viable. His Q can silence the casters, so it's very good in a ability lane. Your E is also a massive slow which is almost always up since you're in a 2 v 2 lane. Skillmax: E -> Q -> W. You also want to focus on tanking rather than dealing damage.
: Honestly I don't get why everyone hates Pyke that much. Yes, I get that the buffs on his R were unnecesary, I get that it may be a really flashy champ. But it is not like he has a 60% win rate, or a super broken mechanic.
"or a super broken mechanic." A high-mobility, rapidly regenerating assassin with Cho'gath and Darius' ult mixed into one. Can blink to the target regardless if it kills or not. I don't want to be rampaging noob, but pressing R for a triple kill without having to use any other abilites seems a bit harsh for me. He has an execution threshold and again, can blink to where they were. Meaning if a support is trying to save a low health ADC it's a double kill. Pyke's R is not hard to hit by any means, because the chance of someone dodging diagonally is high. All you have to do is predict where they're gonna walk. Urgot's R is a, though rather long; skillshot which "marks" them for death. You can't kill them until they are below 25% health, and even if you do; it only fears everything around you, and doesn't get it's cooldown reset.
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: Nope, you're not the only one. I'm sure a majority of the playerbase has already abandoned the Yummi hype of release. She's just another forgotten champion that will receive little to no love from Riot anymore. Welcome to the club {{champion:350}}
> [{quoted}](name=JustDonnyy,realm=NA,application-id=3ErqAdtq,discussion-id=BU3ETgko,comment-id=0000,timestamp=2019-09-30T00:49:12.715+0000) > > Nope, you're not the only one. I'm sure a majority of the playerbase has already abandoned the Yummi hype of release. She's just another forgotten champion that will receive little to no love from Riot anymore. > > Welcome to the club {{champion:350}} Let's not forget how I never see Qiyana in my games! {{sticker:sg-janna}}
Sh1prek (NA)
: Pyke combo?
It can happen if you manage to macro Q exactly after E. But it's so unhealthy to a combo and unlikely that it happens. It would seem always better to Q -> E since then they will be in E radius and you can flash if they do.
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: New Pentakill skins
You said Pentakill, then mentioned Zoe and Lux. The forum will make sure to inject you with toxins.
KyraSun (EUNE)
: Yes! I love duo interactions, i also think they should Kalista recall with her oathsworth like xayah and rakan do, to buff her a bit
> [{quoted}](name=KyraSun,realm=EUNE,application-id=A8FQeEA8,discussion-id=6cMPEkjI,comment-id=0000,timestamp=2019-09-27T11:48:50.863+0000) > > Yes! I love duo interactions, i also think they should Kalista recall with her oathsworth like xayah and rakan do, to buff her a bit I agree to disagree. The duo recall is also a huge part of playing Xayah and Rakan. Yuumi is an exception because Yuumi follows one person where ever they go. It would mean you could have the full team recall with only 2 people recalling. Kali + Oath Xayah + Rakan + Yuumi. However maybe a passive of some sort would be great for this.
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: > [{quoted}](name=I Married Lux,realm=EUW,application-id=3ErqAdtq,discussion-id=9fp1rjcy,comment-id=0004,timestamp=2019-09-25T08:41:41.646+0000) > > Can we talk Janna though? Nah she is fine. Just need the Janna pro scriptmaster, and you can beat anything. Or play with her until your reflexes goes below 0,1s. reaction time, and able to interrupt enemies with her Q.
> [{quoted}](name=The Kombinator,realm=EUNE,application-id=3ErqAdtq,discussion-id=9fp1rjcy,comment-id=00040000,timestamp=2019-09-25T10:30:50.995+0000) > > Nah she is fine. Just need the Janna pro scriptmaster, and you can beat anything. Or play with her until your reflexes goes below 0,1s. reaction time, and able to interrupt enemies with her Q. Well not to shoot my load on your face but uh, Janna Top / Mid otp here.
Rewt (NA)
: Healing is shitty stat in League if its not life steal. In 90% of cases a 400hp shield is better than a 600hp heal. Since shielding can be done preemptively. Now you could say that TTK is league is too high, but honestly.... I dont see it as a problem. I remember Lethality on release. THAT was too fast. I also remember S5. That was waaaaaay too slow. While maybe nowdays league is a little too fast. Its much more playable than those other 2 periods. Of all the times of league of legends Im happiest with the TTK of today. When I play tanks I feel impactful, When I play assassins I feel impactful. You can play every role effectively nowadays. Sure healers can be a little weak outside of lane phase, but that is when they are supposed to be strong. Also. There is no way to heal in OW outside of a healer, Health pack, or running all the way back to spawn. In league of legends. Recalling/Lifesteal are actually quite effective for sustain. So it naturally changes the way that the game plays. Comparing OW to League is kind of dumb because of how differently they play. Im not even talking about the mechaincs of an FPS vs a MOBA. The games have almost no similarities. Plus even then. Lets talk about the League community. When teamplay is necessary everyone screeches that you cant solo carry. When teamplay isnt necessary everyone screeches about people just solo carrying everything and funneling is too powerful. Right now the game feels like its in the most healthy state its ever been in. And this is someone who has played since S2
> [{quoted}](name=Rewt,realm=NA,application-id=3ErqAdtq,discussion-id=FA129W8t,comment-id=000000000000,timestamp=2019-09-26T00:40:26.374+0000) > > Healing is shitty stat in League if its not life steal. In 90% of cases a 400hp shield is better than a 600hp heal. Since shielding can be done preemptively. > > Now you could say that TTK is league is too high, but honestly.... I dont see it as a problem. I remember Lethality on release. THAT was too fast. I also remember S5. That was waaaaaay too slow. While maybe nowdays league is a little too fast. Its much more playable than those other 2 periods. Of all the times of league of legends Im happiest with the TTK of today. When I play tanks I feel impactful, When I play assassins I feel impactful. You can play every role effectively nowadays. Sure healers can be a little weak outside of lane phase, but that is when they are supposed to be strong. > > Also. There is no way to heal in OW outside of a healer, Health pack, or running all the way back to spawn. In league of legends. Recalling/Lifesteal are actually quite effective for sustain. So it naturally changes the way that the game plays. > > Comparing OW to League is kind of dumb because of how differently they play. Im not even talking about the mechaincs of an FPS vs a MOBA. The games have almost no similarities. Plus even then. Lets talk about the League community. When teamplay is necessary everyone screeches that you cant solo carry. When teamplay isnt necessary everyone screeches about people just solo carrying everything and funneling is too powerful. Right now the game feels like its in the most healthy state its ever been in. And this is someone who has played since S2 Lemme rehash on the teamgame part. They don't play similarly at all, but I'm trying to say OW NEEDS you to play as a team. LoL just needs you to kill.
Comentários de Rioters
: Janna is becoming an issue. Nerfs plz.
First of all I don't think you understand Janna at the moment. Like Lulu, Janna is supposed to be more of a problem with the ADC than the support. Meanwhile literally any hook or stun support is versatile. Same with Sona, the only thing stopping her from being a weaker Yuumi is those powerful pokes.
: Blitzcrank change description
Basically Riot said: "We keep recycling abilities from older champions, so we're gonna *buff* the signature users of that ability so they still seem relevant." {{champion:40}} {{champion:117}} {{champion:99}} haha {{champion:103}} {{champion:84}} {{champion:246}} hah {{champion:92}} {{champion:266}} {{champion:157}} ha
: I hope they rework Karma soon...
Rewt (NA)
: "Unable to solo kill in OW" Lol I made it to Plat in OW by fucking around on Mccree solo killing everything in sight. sure I needed to hop back to a healer every once in a while, but in many cases I would go off and get picks so we could push sites. Tracer is flanking? headshot, flashbang, headshot. genji is flanking. Bait the reflect, Headshot, flashbang, headshot.
> [{quoted}](name=Rewt,realm=NA,application-id=3ErqAdtq,discussion-id=FA129W8t,comment-id=0000,timestamp=2019-09-25T00:33:27.209+0000) > > "Unable to solo kill in OW" Lol > > I made it to Plat in OW by fucking around on Mccree solo killing everything in sight. sure I needed to hop back to a healer every once in a while, but in many cases I would go off and get picks so we could push sites. Tracer is flanking? headshot, flashbang, headshot. genji is flanking. Bait the reflect, Headshot, flashbang, headshot. But you had a reason to say: "I needed to hop back to a healer once in a while." You also only went for squishy duelists like Genji and Tracer, who are also Damage flanks. We talk about LoL and guess what? Why have {{champion:40}} if {{champion:145}} can shield herself? Why have {{champion:16}} heal in a teamfight if {{champion:114}} can do just that? Champions have been made to care more about themselves than the team, of course not counting enchanters. {{champion:103}} Ahri can heal herself and has 3 forms of evasion. ( passive bonus, E and R. ) {{champion:92}} Riven can shield herself ( for a shitton mind you ) and has 2 reliable forms of escape as well as a self-buff. {{champion:266}} Aatrox can sponge and heal rapidly, has 3 knock ups and a dash ( still be it small. ) {{champion:350}} Yummi can't barely be hit. {{champion:517}} Heal, Shield, Dash. {{champion:246}} Dash, Dash, Dash, Dash. I see no reason why any of these champions would need a healer or tank. In OW, if you pick Tracer; you go behind the enemy and flank knowing the healer and tank of your team pushes the enemy down. In LoL, if you pick Kai'sa; you can go into any lane without question, solo-kill anything and have no need for a support or tank.
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EdgeLady (NA)
: Honestly, I don't think anyone dislikes Battle Academia in it of itself; people were just rolling their eyes at who got the skins, especially Ezreal getting a second legendary that wasn't even for a Versus event, which requires them. But Battle Academia itself just got screwed over by being overshadowed by MSI in Riot's eyes, so it was sort of thrown out there while most of the effort went into the MSI event. Here's to hoping it'll get its own spotlight in the future.
> [{quoted}](name=EdgeLady,realm=NA,application-id=6kFXY1kR,discussion-id=4MyzOtea,comment-id=0000,timestamp=2019-09-22T23:56:02.278+0000) > > Honestly, I don't think anyone dislikes Battle Academia in it of itself; people were just rolling their eyes at who got the skins, especially Ezreal getting a second legendary that wasn't even for a Versus event, which requires them. > > But Battle Academia itself just got screwed over by being overshadowed by MSI in Riot's eyes, so it was sort of thrown out there while most of the effort went into the MSI event. Here's to hoping it'll get its own spotlight in the future. MSI nearly killed the skins.
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youubi (NA)
: STAR GUARDIAN 2019 (theoretical) TIMELINE + COLOR THEORY
Counter: Zoe, Janna and Syndra all wear purple AND have past shrouded in mystery as well as being the oldest of each of their season skinlines. Coincidence? I think not.
: > [{quoted}](name=I Married Lux,realm=EUW,application-id=6kFXY1kR,discussion-id=zfnWaNEW,comment-id=00020000,timestamp=2019-09-22T07:30:46.181+0000) > > {{champion:6}} Definitely a clan leader. > {{champion:164}} Admin under Urgot. > Can't say I can feel you on Viktor though, however since Akali is an arms dealer he probably has something to do with her. {{champion:112}} manufactures the weapons, {{champion:84}} sells them. Then {{champion:112}} will eventually betray her for his other plans(i.e. The Glorious Evolution).
> [{quoted}](name=RobuxScammer,realm=NA,application-id=6kFXY1kR,discussion-id=zfnWaNEW,comment-id=000200000000,timestamp=2019-09-22T08:03:14.398+0000) > > {{champion:112}} manufactures the weapons, {{champion:84}} sells them. Then {{champion:112}} will eventually betray her for his other plans(i.e. The Glorious Evolution). Make sense. Also Part 2 has been dropped.
Comentários de Rioters
: {{champion:6}} {{champion:164}} {{champion:112}} would fit pretty well here.
> [{quoted}](name=RobuxScammer,realm=NA,application-id=6kFXY1kR,discussion-id=zfnWaNEW,comment-id=0002,timestamp=2019-09-22T07:19:22.571+0000) > > {{champion:6}} {{champion:164}} {{champion:112}} would fit pretty well here. {{champion:6}} Definitely a clan leader. {{champion:164}} Admin under Urgot. Can't say I can feel you on Viktor though, however since Akali is an arms dealer he probably has something to do with her.
Vlada Cut (EUNE)
: Wdym? Kayle stayed relatively the same Kayle she was before the rework, her old passive shred is part of her new Q which is basically a skillshot version of her old Q. Her E is just one auto instead of temporare range boost so she can have permanent range from her passive. Her ultimate is same but deals burst damage and can get kills with it while shielding other people? Her W did not even change. The only new thing in her kit are Exalted Waves, nothing else changed, just either got shifted from one spell to another or they got upgraded.
> [{quoted}](name=Vlada Cut,realm=EUNE,application-id=A8FQeEA8,discussion-id=YAAEAQVQ,comment-id=0001,timestamp=2019-09-21T14:29:08.392+0000) > > Wdym? Kayle stayed relatively the same Kayle she was before the rework, her old passive shred is part of her new Q which is basically a skillshot version > of her old Q. > Her E is just one auto instead of temporare range boost so she can have permanent range from her passive. > Her ultimate is same but deals burst damage and can get kills with it while shielding other people? > Her W did not even change. > The only new thing in her kit are Exalted Waves, nothing else changed, just either got shifted from one spell to another or they got upgraded. Not hating on current Kayle. Just an idea I had.
: I personally don't think this rune is fun. Strong-maybe, requires some item build change decisions-probably. Fun-no. You are not gouing to kill someone and think "wow, its great that i had this rune, it totally helped me"
> [{quoted}](name=Posui Gart,realm=EUW,application-id=A8FQeEA8,discussion-id=g9Y7mqxY,comment-id=0000,timestamp=2019-09-21T13:44:31.573+0000) > > I personally don't think this rune is fun. Strong-maybe, requires some item build change decisions-probably. Fun-no. You are not gouing to kill someone and think "wow, its great that i had this rune, it totally helped me" I understand where you're coming from, but this rune is... again... targeted towards Tanks and late game Bruisers. It's great that your Zed has more damage, and I'm sorry it isn't a playmaker like Electrocute but that's why it's there. I think the weirdest champion it'll appear on is Yuumi, though.
Comentários de Rioters
: > Kayle does not gain assists from shielding with this passive, as otherwise it would chain indefinitely. It will not, there are only 5 enemies present on the map > W: Celestial Will - ( 30 sec cooldown all levels. ) Heal an ally, and remove any crowd control effects on them. If a crowd control effect is removed, that ally's next damaging move within 4 seconds deals 10/20/30/40/50 bonus magic damage. That looks too much like a support spell > When an ally strikes a "Guilty" enemy champion and Kayle attacks there after, they are disarmed for 0.25 seconds. And this one too. How is she supposed to proc it during lanephase? > Active: Your next three attacks deal 1/2/3/4/5% missing health magic damage. This spell is literally useless until maxed, and even then its really weak. Its 600 magic damage overall against target with 4000 missing hp > Kayle raises an enemy champion and herself into the air, untargetable by those below; for 5 seconds. The target cannot move, but can still cast and attack. During this time, Kayle is restricted to melee; but gains 200 range on attacks. If the target is killed in Capital Punishment, Kayle remains untargetable for 5 additional seconds after descending. So its a Morde ult, but enemy can't move, and your allies can just put a trap under him? Can Kayle just fly away during these 5 seconds? Can she attack others during either the first part, or the second one(if she killed her enemy)? Overall her skillset is really strange. She gets ranged AAs on enemies sometimes, but her only AA effects are the %missing hp damage and the disarm after AA, and they both don't scale with anything. Its as if you really wanted to make her a support
> [{quoted}](name=Posui Gart,realm=EUW,application-id=A8FQeEA8,discussion-id=YAAEAQVQ,comment-id=0000,timestamp=2019-09-21T13:22:03.055+0000) > > It will not, there are only 5 enemies present on the map > Heal an ally, and remove any crowd control effects on them. > If a crowd control effect is removed, that ally's next damaging move within 4 seconds deals 10/20/30/40/50 bonus magic damage. > > That looks too much like a support spell > > And this one too. How is she supposed to proc it during lanephase? > > This spell is literally useless until maxed, and even then its really weak. Its 600 magic damage overall against target with 4000 missing hp > The target cannot move, but can still cast and attack. During this time, Kayle is restricted to melee; but gains 200 range on attacks. > If the target is killed in Capital Punishment, Kayle remains untargetable for 5 additional seconds after descending. > > So its a Morde ult, but enemy can't move, and your allies can just put a trap under him? Can Kayle just fly away during these 5 seconds? Can she attack others during either the first part, or the second one(if she killed her enemy)? > > Overall her skillset is really strange. She gets ranged AAs on enemies sometimes, but her only AA effects are the %missing hp damage and the disarm after AA, and they both don't scale with anything. Its as if you really wanted to make her a support Well I didn't expect this to be judged so harshly. I'll make adjustments to it and repost later. The E was supposed to ( auto reset + ) give ~100% bonus attack speed but I was rushing it.
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Janna Is Too OP

Nível 310 (EUW)
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