: How is Yuumi e in ARURF or any URF for that matter fair?
I don't mind the heal. The issue is the adaptive force which allow squishy champ to go tanky because they have an extra item and the ms buff of her E.
IMelchorI (EUW)
: revert Garen
A lot of garen mains approved the 'rework' and personally i hardly find how garen was suppose to be relevant late game. He was a dead point at all stage on the game while being a terrible juggernout(no Conqueror sinergy and no build on sustain during fight while having low number on early for good number late game which he hardly could use) and also a bad tank (no heavy cc or mobility).
: > [{quoted}](name=vimaid,realm=NA,application-id=3ErqAdtq,discussion-id=vzRXmqlH,comment-id=0000,timestamp=2020-01-16T12:22:39.272+0000) > > No please let me perma stun with leona XD Leona isn't even a problem child imo. She can basically stick on one person and keep them from doing anything. I'm talking team wide destroyers.
U mean {{champion:29}} {{champion:350}}
: > [{quoted}](name=Killer of Night9,realm=EUW,application-id=3ErqAdtq,discussion-id=pXEji3Ah,comment-id=00020000,timestamp=2020-01-15T19:20:27.931+0000) > > Overloaded and flashy character usually are more fun to play and those simple champ usually tend to die on the dust unless overturned or overloaded (wukong for example is going to get more ability on his kit like an extra dash, a dmg dealer clone as opposed of his old AoE magic dmg clone and a new passive that feel much better to use both on lane and on TF). This is my issue with the boards. They complain about the more complex champs, but no one plays simple champs unless they're tuned to a point of freely winning games, so who's the problem between people that just genuinely like their champ that does a bunch of things and dudes getting butt-hurt that they aren't freely winning games off them?
I'm not 100% sure but the board interpretation of "Simple champs" are the champs that Autolose against the champ that they are playing in that moment. Just for say Mordekaiser is a simple champ but people call him a overloaded one (which is not really true because the whole class of juggernout is pretty much based on simple ability) but since he actually pretty much winned most matchup they called him op. If morde for example had low number, people wouldn't play him instead of champ like ryze,akali or yasuo that even when they're bad and have low number, they would see plays. There was a time where yasuo had somewhere 39-41% winrate (the famous ADC crit patch nerf) but he maintained a really high playrate even then.
: There is no excuse for not giving Lulu her AP on W back with this Nami buff.
: Whenever the boards think something's "well designed", it's gonna be another limp-dick pick that falls into relative obscurity for years to come. That said: I worry Sett's a waste of resources.
I think is half right. I don't think that Sett is a wasted resources because he fell like a new champ in the hand of bad player (those who are likely BAD at playing the game and some ability tell that eg hp regen and a shield on demand on taking dmg both ability that are extremely good for a newbie) But i think he could be one that fall into an obscurity like u say unless overturned ( Just for taking an example, garen was picked some patch ago only because he was Overturned and not because he was a "FUN" champ, neeko for example, a "NEW" champ that has been designed as good design by the board is not showing that much of play now unless when there was the "OP" build of on hit neeko top who converted her into a marksman instead of a mage (which only the mage part was told to be healthy,Annie for another example is "THE" simple champion mage of riot and she hardly seen play even tho she can still burst people)). Overloaded and flashy character usually are more fun to play and those simple champ usually tend to die on the dust unless overturned or overloaded (wukong for example is going to get more ability on his kit like an extra dash, a dmg dealer clone as opposed of his old AoE magic dmg clone and a new passive that feel much better to use both on lane and on TF).
Bigm0ey (OCE)
: what i actually had in mind was to change his E ability to a mini flash ability like Ezreal{{champion:81}} that would be way better because it makes sense since he can teleport with his ult as well
Adding a flash to a champ with a point and click CC isn't a good think. At least lissandra CC is on her ultimate but tf CC is on a basic ability. I would suggest minor dmg buff like Q dmg up and stop, he's fine by his own.
: DPS mages needed a rune that wasn't electrocute or comet. Conq fills that niche. Whether you need to balance the healing (by taking it away from ranged champs) from the rune is another matter. There have to be tradeoffs for having lesser burst and CC than some champs, though; and while Ryze breaks all these rules, Cassiopea does not. By design extended, sustained DPS mages should both be more durable and have more damage potential via increased exposure. Unfortunately, the right mages that conqueror should work with, such as Swain and Vladimir, cannot make use of it. One reasonable change would be for conqueror to ramp up stacks on its own while you are in combat, instead of through autoattacking and hitting abilities. That way you can balance they keystone by touching its ramp up time to be appropriate and not abusable by burst champs.
I really liked something that fit with battle mage set up and i think that conq fit really the nice. I don't think that cass or ryze are abusing the rune because the rune reward what it was suppose to be, a sustained dmg rune and both of the champ are suppose to be that. What i think it's an abuse case are katarina and akali which both champ are suppose to be assassin (who rely on a fast burst combo and suck on extended trade) and not fighter but with kata reset and akali Q short CD (due to her nature of being also a skirmisher with less burst). I really hoped that lissandra and swain could use that aswell but both got really high CD on their spell and needed too much longer fight.
: > [{quoted}](name=Killer of Night9,realm=EUW,application-id=3ErqAdtq,discussion-id=oax6AsZ1,comment-id=0001,timestamp=2020-01-01T12:49:11.516+0000) > > Oh yeah let me straight up play udyr without buff against a not nerfed zed. > That should be so fun. you know whats funny is udyr was actually TOP tier in the first iteration of urf before they put in heal and shield reduction. literally all riot would have to do is remove that reduction and udyr and all the other shield spammers would go back to soloing towers alone.
If i'm correctly udyr was (but not sure it's still) one of the two champ that didn't get the shield nerfes
: POLL: Would you rather have a GOOD TOXIC Team8, or BAD FRIENDLY Team8?
Honestly, i find winning way better so i choose the toxic one mostly because: -if i play as good as them, they wouldn't bully me but other people unless they are 4 prem. -I don't get the pressure of playing alone the game (the 1v5 shenaghism). -i can mute them if they bully me. -winning game have almost an higher chance of having fun compared to the loosing one. -If i'm able to add them on friend list i highly won't get any flame even if i will play bad next game because they would be busy to bully the non premade people. -if it's ranked, i have higher chance to rank up so why not take free lp. If i play with a nice attitude but bad team knowing that i've to 1v5 is not fun and bring me a lot stress and hate toward them to the point where i will hate them even tho i wouldn't write that. I would probably start to being the jerk toxic one if i loose too many game.
: Mordekaiser is the only way top laners can avoid jungle reliance.
: Yasuo needs a buff
Don't go here if u ask buff for popular pick ... Especially if it's akali yasuo or irelia or assassin in general.
Bultz (NA)
: Make URF 80% cd and thats fucking all
Oh yeah let me straight up play udyr without buff against a not nerfed zed. That should be so fun.
: Yuumi in urf
The issue is that is not even yuumi because on reality she suck. The issue is that she make her ally too strong while she is almost an useless speed item and boost steroid. Riot should remove/lower the ap/ad conversion and grant her increase dmg and shield passive.
: Riot promised they'd revert buffs done before Worlds...
They didn't promise that i'm pretty sure about that. The only promise i've heard from them during the world patch was about upcoming changes that we would get soon like yuumi changes (which we got already), wukong change (up on the pbe real soon) and fiddle and voli rework who will keep their identity unlike aatrox (in case of fiddle the point and click fear they promise will stay). No revert for the world patch.
: An Experimental Summoner's Rift Game Mode...
I can see that thing work only on a few case. -Really big game changing thing (Basically Pre-Season and Mid-Season stuff otherwise it would basically turn our client into a new PBE but with way longer wait timer to update). -After at least a month of live on PBE (Mostly bugfix and minor turning on gamebreaking stuff) an at least a month and half on live server (this is for have at least 2 patch of update) -It's mostly for tuning thing and not deleting them (I don't think that say no we don't want elemental drakes that change the rift and execution elder after they put like months to works on them is a good choice unless riot game a choice on multiple option just like ahri change was but i hardly see that since they would have to design multiple thing). -Only Honor 5 (This is from prevent people that don't like the game to just shutdown any operation) and High helo (I would opt for diamond+ because they usually find better game flaws (EG funnelling strat or broken item abuse for example runeglaive ezreal or klepto spellthief karma top) and also play better the game than occasional player but i think that gold+ is enough) should be allow to play them. Btw i think that Nerf and Buff is way better than Delete or Rework since most of the time "Balanced" stuff end up being overlooked because overturned and not overpowered (EG new elemental drakes and Dragon souls were pretty much strong but they weren't a bad design and instead it actually made the game fresh and fun) .
: Why is aphelios so ridiculously strong through base stats if he is supposedly "complex"?
I mean 1v1 vayne and kai'sa on early is really easy. Even jinx and kog maw can win that. Draven on other hand win against aphelios really easy. Btw 3/4 of the roaster is right click based and doesn't have complex mechanix.
: Why did everything on the front page just get -60 votes and then deleted?
Paroe (NA)
: > [{quoted}](name=Killer of Night9,realm=EUW,application-id=3ErqAdtq,discussion-id=AQORnEfX,comment-id=000100000000,timestamp=2019-12-05T09:02:49.618+0000) > > Team builder popularity largely dropped as the mode keep staying online unlike draft and blind pick who stayed pretty relevant and this is due to it's longer queue time. This simply isnt true. Unfortunately we dont actually have the data to back up either claim. Also, dont compare drafted modes like draft, clash, and team builder to blind pick, ARAM, and rotated modes. Its bad taste and doesnt represent the argument. > It was not a regional thing, i'm not talking only on personal experience but if u see old teambuilder post u will find the same quote. Kindly, EU doesnt have a sterling reputation in terms of community. I played a good many games of team builder and never had an issue; if i wanted to do something weird, i discussed it or went on my way. > Also if it wasn't a issue then why do you think that riot create autofill? Riot doesnt exactly do well thought out decisions. Autofill had nothing to do with "low popularity"; it had everything to do with shortening queue times in general and has directly led to the degradation of the game as a whole by reducing the standard experience and inducing negativity. > Longer queue time and champion out of role was really and really common expecially in his last year of life, sure u could expell them but u had to find another player and since the queue time was longer u had to choose if wait 40+ min or take the first thing u have found (also someone could actually left and u could also have to wait more and piss off all other player) This is a problem that is caused, explicitly, by the team builder playerbase being split. > Choose and discuss was already a thing. No, it wasnt. Unless you played premades, no one uses champ select chat because you need to change your runes or youre simply not paying attention. Team builder allowed players to actually discuss, and queue when ready. > The issue was not knowing who you are playing against that made your comp not always a solution. A problem whose solution i addressed. Im not saying team builder as it was should replace the current ranked champion select, im saying that the concepts team builder was based on should be integrated.
Not sure if i can find true data sadly they are probably keep from riot but the goal of the rework draft was to introduce some of the cool thing just like role selection and build on team comp of teambuilder aswell as ban/counterpick and short queue of draft. Another good post that i found explain the existence of autofill and why it is a thing which accord of my teory was due to support being a not liked role (jungle too i suppose but i can't confirm that) https://nexus.leagueoflegends.com/en-us/2017/06/ask-riot-autofilled/. Support take out longer queue time than other role and they was the stronger reason of why teambuilder queue was longer (according to lol page and reddit page that i've posted before). Support role was pretty much unpopular and is still unpopular (u can google all the graphs and find that ucan get a higher chance to play support as first role and a lower chance to play mid as first role which turn into a higher chance to get support. EuW and EuNA are the greatest lol community of all the time and they had issue with teambuilder. I'm not comparing the role selection. I'm comparing how much they are played. U said that the population was split between mod and then said that i shouldn't compare how much they was split. New draft is an upgraded version of teambuilder and has also reasonable queue time. The longer queue time has been stated by riot and by the playerbase himself and draft fix this flaw issue of the teambuilder. The choose and discuss part was relative on teambuilder and your address fix as already been put into draft pick which are role selection, predeclaration champion and also add the option to build also around your enemy because u can counter pick them The only thing that u can't have on draft is the preselection of champion sinergy which on a point that i've already adress took really long queue time,pissed of player that had to wait long until they leave the lobby and as stated on before was not optimal because the enemy could have been lucky and counterpicked u. As i said the concept of teambuilder was really good on paper but on real was really bad and draft queue are most likely what we have now.
Paroe (NA)
: > [{quoted}](name=Killer of Night9,realm=EUW,application-id=3ErqAdtq,discussion-id=AQORnEfX,comment-id=0001,timestamp=2019-12-05T06:50:13.355+0000) > > Even tho Team builder was a good idea ipotetically (being able to build up your teamcomp based around sinergy), it was a bad idea on pratice and will probably never come back due to different reason: > 1. Even tho you could not care about the long time queue, 90% of the playerbase didn't like it, this was due to the fact that noone liked support or jungle (just like nowadays) and everyone queue up for mid or top (i remenber that i went from 30+ min as sololane to 30 s as support, autofill has compensated this issue but also most other change too (support item overall better and satisfying, increased aggressive path of shield bot for making them fun to play as, buff to catcher such as thresh or naut, mage bot and new aggressive champ such as senna or pyke). Counter: Team building was an alternative to normal draft, rather than temporarily replacing ranked draft. The reason it had long queue times was EXPLICITLY because its playerbase was split between ranked, draft, and team builder. Even for the split, team builder had impressive popularity and queue times were still within what we consider "normal" now. > 2. Due to the fact that everyone queue up for mid or top, you will found mostly off meta pick on other lane or trollish champ because they wanted to play the game without queue time but they didn't take it seriusly (eg yasuo support and jungle was pretty common) and this caused an overall reduction of your team sanity. This might have been a regional thing, because i dont remember that at all. Even when those kinds of things DID happen, they were kicked. > 3. If u picked an off role pick on a popular role, u ended up waiting even longer than people that queue up with a meta pick or a filling pick (eg ap into a full ad comp) and also would end up into strange build comp (no supp duo mid for example or all mid) This might also be a region specific problem, compounded by the fact the playerbase was split. > 4. The cool idea of building your teamcomp was overall good but due to the difficulty of finding some player and especially the fact that u don't know who you are playing against made the initial idea not working. This particular complaint is remedied fairly simply by using the "declare" system we already have. Team builder allowed people to CHOOSE their team mates and DISCUSS strategy and composition. By making picks soft instead of hard your inflexibility complaint is solved.
Team builder popularity largely dropped as the mode keep staying online unlike draft and blind pick who stayed pretty relevant and this is due to it's longer queue time. It was not a regional thing, i'm not talking only on personal experience but if u see old teambuilder post u will find the same quote. Also if it wasn't a issue then why do you think that riot create autofill? Longer queue time and champion out of role was really and really common expecially in his last year of life, sure u could expell them but u had to find another player and since the queue time was longer u had to choose if wait 40+ min or take the first thing u have found (also someone could actually left and u could also have to wait more and piss off all other player) Choose and discuss was already a thing. The issue was not knowing who you are playing against that made your comp not always a solution. Edit : https://euw.leagueoflegends.com/en/news/game-updates/features/new-champ-select-replaces-team-builder And https://www.google.com/amp/s/amp.reddit.com/r/leagueoflegends/comments/7q7gb8/did_they_ever_say_why_they_removed_team_builder/ make most of my point Edit 2: Seem like reddit link turned on a giant LoL logo but it is a reddit link
: i miss team builder
Even tho Team builder was a good idea ipotetically (being able to build up your teamcomp based around sinergy), it was a bad idea on pratice and will probably never come back due to different reason: 1. Even tho you could not care about the long time queue, 90% of the playerbase didn't like it, this was due to the fact that noone liked support or jungle (just like nowadays) and everyone queue up for mid or top (i remenber that i went from 30+ min as sololane to 30 s as support, autofill has compensated this issue but also most other change too (support item overall better and satisfying, increased aggressive path of shield bot for making them fun to play as, buff to catcher such as thresh or naut, mage bot and new aggressive champ such as senna or pyke). 2. Due to the fact that everyone queue up for mid or top, you will found mostly off meta pick on other lane or trollish champ because they wanted to play the game without queue time but they didn't take it seriusly (eg yasuo support and jungle was pretty common) and this caused an overall reduction of your team sanity. 3. If u picked an off role pick on a popular role, u ended up waiting even longer than people that queue up with a meta pick or a filling pick (eg ap into a full ad comp) and also would end up into strange build comp (no supp duo mid for example or all mid) 4. The cool idea of building your teamcomp was overall good but due to the difficulty of finding some player and especially the fact that u don't know who you are playing against made the initial idea not working. If i would try to build an hook team comp but the enemy pick up amumu,leona,morgana for example, if they were good enough, my team comp would never work and i would be stuck into a game that i wasn't playing. This was fix on draft pick with ban and the fact that u can know who you are playing against. Point 1 could easily fix by putting an autofill system on it but the only reason that people want this mode again was because u had no autofill. If draft had no autofill, the mode would be liked much more in term of design but will be also hated more because long queue would be back.
: A lot of players myself included don't like starting the season with a higher rank. I enjoy the grind i don't want to start gold, i want to start iron. I don't play ranked in pre-season but i often off-role my placements. I do wish we had the option to hard reset our mmrs
It would be a nightmare. Imagine if a new player play the game and he found all iron IV smurf that hard resetted their mmr, what do you think the new player could do? Also let's imagine a challenger hard reset his secound plat acc to iron and contibue to hard reset to find real iron IV player for having fun. It should never happen, you shouldn't belong to iron if you aren't really bad. You would get a hard gap between the worst and the best helo where iron and challenger became the same thing.
: Hotfix: Turret plating gold nerf and Drake nerfs
I can understand the first 2 point for lower the dragon influence (even tho i think that 3% of missing health is too much low on my opinion) But the other 2 point make less sense. It's the goal to reduce snowball or herald impact?
: There should be a non-random All-Mid mode
Isn't basically the legend of poro king what are you looking for?
Meddler (NA)
: Quick Gameplay Thoughts: November 22
Since TT is gone, There will be any chance that another mode come to take it's place? I mean we had good and well (probably) designed mod that could do the trick such Nexus Blitz or Black market Brawlers. Otherwise since now we have only 2 mode, what about reintroducing the rotation game mod like 1 at month?
: Pepega comments about the support item changes
U need to gain those gold first so it's still a nerf to mage support and since they don't have an actual mp5/mana item for support usage, they have to invest into {{item:3070}} that cost 850 g and doesn't provide cdr (support item doesn't provide anymore cdr) or dmg or {{item:3802}} that provide both cdr and dmg but cost more. Not sure about tank but since targon line doesn't heal anymore i guess it will be hard to proc the buff without risking to get poked until death so overall they would take longer in order to get their hp/5 item. Conclusion, yes they're nerfed and enchanter will be stronger.
: If this would go trough, the champ would be strong (everyone being able to play her, removing some skill from the champ) But on the other hand i see it as a buff to make her come back again in the meta Conclusion: I AGREE WITH YOU!
I honestly fell that those are the kinda of buff that weak champ because of pro need. Pro are way better at judging when a thing will die or not and us occasional player not so it won't impact that much on high helo to make her broken again. And also those kinda of QoL are well welcome because it give some power up without overall increase dmg by much.
: thanks i did. elder now insta killing you at 20% hp. clown drake giving ult cdr which means more damage cause more ults. herald can spawn twice aka more damage on towers which results in more gold. more exp for solo laners aka faster lv 18 and even less for duo laners so bigger level difference. more ad on duskblade. sanguine blade and umbral glaive resulting in assassins being able to buy a total of 5 lethality items = more damage. BUT HEY DIRK NO LONGER DOES 40 BONUS DAMAGE after killing something!!! support items now upgrade automatically = faster/more damage oh shurelyas which was such a damage item (sarcasm btw) lost its 40 ap. rakan will cry. crit chance on storm razor... so more damage. statikk and rapidfire having more damage early (noone buys them at lv 18 so overall more damage) higher crit chance on zeal = more crits = more damage. MAN WHERE ARE ALL THE DAMAGE BUFFS IM TALKING ABOUT I CANT SEE THEM!
Elder buff is weaker compared to the older one since it provided +50% other drake power (and +100% and stronger dot for getting it twice) which turned infernal to be reach 48% ad and ap at max lv compared to an 20% execute. Infernal got nerfed from 5% to 20% compared to the older one 10%-24% that also require 4 infernal to reaxh 20% instead of 3 but i guess it's because of the new soul. Mountain and ocean provide defensive buff and their soul are still defensive oriented. Wind provide CDR but not all the ultimate are dmg resource only.(Janna,Lulu,Soraka,Alistar,Nautilus,Nami,Mao kai,Taric,Sejuani,....) and yes some deal dmg but their strongest part is on their CC. I think it's situational. Yeah herald could be a issue but at least plating got +10 extra armor and mr so you are forced to take herald in order to push fast (which i'm not sure to call "Add more dmg anyway" mostly because u can still play around it after it's summoned and if u kill him before he hit the turret the enemy will get no gold). Getting all the lethality item will lower your dps instead of increasing it because tanky build will get a bit more relevant (due to the introduction of mountain drake and the removal of conqueror true dmg) so they still need to opt for {{item:3071}} {{item:3035}} in order to success at doing their job. Sadly the overall dmg is increased since 3 lethality item is viable and one of them provide atk speed and sustain plus yes Duskblade got buffed so their dmg is up. Support item lost their extra dmg on spellthief and the only one that will see an increase of dmg are only the {{item:3308}} and {{item:3304}} users since now they have an Ad/Ap tank counterpart. Also no more cdr on r2 and also no more extra mana reg on it which mean overall less spam and less dmg on early game (not sure about mid game since u can rush your secound item without wasting gold on the first but on early game dmg is down) Not sure about stormrazor, older one had more dmg in my opinion and stattik shiv got nerfed because it can't crit anymore (IE+Stattik+RFC was way more powerful than Stormrazor+RFC+Stattik since dps are stronger than a single burst shot and also without {{item:3031}} the build will not hurt that much). Agree on the fact that noone buy them at lv 18 but someone grab those around lv 8-14 so it's not that much of a buff. Extra context : Conqueror true dmg removed Aftershock buffed for tank Kleptomancy removed (Those 3 alone reduce by far the overall dmg on a game because they give more room to tank champs) Plus, baron buff duration reduced.
: Pre Season Support Anti-Poaching Problem?
Older season had already the same issue. U couldn't get ward if your carry was afk and u had to farm because it had a penalty and the new one is equal as before and also is way better since u can still cs and poke enemy even tho for reduced gold but you earn ward which is better than before. Also no, if your carry is afk, vision has diminishing return since 2v1 should push you under tower and u will be (and should be) forced to play defensive (which mean less risk to get gold from support item,no turret plating, no time to actual use your vision except for the tribush near your tower (and sometime not even that). Plus enemy has double the control because they can put a pink ward on the bush on the river, ward way easily dragon and ward behind since u can't really use sweeper lens (the red trinket). Selling your support item and grab a dorang ring / shield / blade or even a full item could have better effect than keeping a support item into an afk lane. And btw u shouldn't be able to win (and probably also to fight back) a 2v1 unless The enemy is way worse compared to you (high difference of skill) Ultra fed (if u can oneshot em and they can't then it's ok but being fed onto a 2v1 should be really hard anyway) You are playing against hyper late game scaling champ vs your early burst mage pick (eg zyra) which is still a lot of higher because u still have 2 people to fight off..
Comentários de Rioters
: If I recall correctly, Riot said last year, after Odyssey's success, that they would do more PVE modes... Still waiting.
Funny it was called a success because two months ago i saw a post from riot that odissey was a failure even to two years later riot called it a success.
Twigz91 (NA)
: i wouldn't say op. she is fun supp NOT AND ADC her cool downs and attack speed will not do you justice but as a supp role to poke and heal its fun. she super squishy and her camo ability isn't as op as people think. but shes hard to play right now cause of bans and people picking her first.
People think that her camo is op for proplay not for us average player
: Ivern/Yuumi is by far the most fun lane I've played in URF.
Yuumi seem to turn op average champ and unbeatable already op champion
: Nami literally beats Zed by using W in between his shadow Shurikens and his Ult proc. Heals beat Talon when the heal is timed between the 1st and second rakes. I have 1v1'd Evelynn because I healed after she E'd but before she Q'd. Nami Is one of Pyke's largest counters.....
1. {{champion:117}} 2. {{champion:40}}
: B-b-b-b-ut support is my favorite role. Also with Senna releasing I'm sure many more players will pick support haha
Senna is just a solution on the short run. After 2-4 week everyone is back at playing where they please and also she will be played a lot off role just because someone is first pick. Also people wouldn't still be happy even if you remove 1 position because both support and jungle suck for 70%+ of the lol community. Even if you like playing on one of this 2 role, other player don't and you will end playing only support or jungle everytime that you will end hating both role and calling to remove 2 role instead of 1.
: Aurelion Sol SUCCCKKKKKKKKKKS.
Playing 1 time aurelion sol on urf doesn't mean the champion suck mostly because you are playing him in a different way (check jax for example on urf, he doesn't Aa you but he jump around). You also played him with weird item (started with rilay and then you go on hit?? but i guess you already decided to give up). Aurelion sol has a long cd on his E (80 and not 150 at lv 1) because he can fly over wall at high speed and can keep his Q star big to roam top and bot. On urf since base ms is higher and there is a giant cannon that make you instantly tp, this ability has a low sense to be used here. His R has low dmg because it work well combined with his W making star hit harder.
D357R0Y3R (EUW)
: Yasuo : Picked in proplay and getting carried every game
Yasuo was and will always be the masterwork of the toxic and overloaded champion for the board (unless his pick rate go under 8%). If u are doing a post when u say "X champion is op and need to be reworked/reverted" with a list of strong point without weak point and then use {{champion:157}} as a comparision, your post will be upvoted. Sure both have been picked on pro play and (as already we know) this board is filled with immobile mage and bruiser main. I said for myself that i like mage and i would never said that syndra is op over other champion like shaco even tho syndra is pick/ban only for pro scene despite yasuo is mostly a counterpick (which has always failed at doing so). The only moment that i will say that syndra is op, will be when she get 52-53% winrate and high pickrate (i saw some post of ashe declaring that she was an op champion and needed to be gutted losing her slow just because that she got 55% winrate and as like i mentioned before, with a list of strenght and no weakness and also comparing it to an generic yasuo level of toxic). Board mentality usually is open up more to soloQ rather than proplay but when a champ is already consider toxic on soloQ (High ban rate: Generally assassin or yasuo because they have a dash) but made into proscene after numerous buff, board tend to use the "Yasuo is played in pro play, he need to be gutted to 46% winrate or a rework" rather than the classic "Why riot balance champion around the 1% of the pro scene rather than the 99℅ of casual player" that we actually see on tank on general and karma on this board. The only way that for the board a nerf is justify on pro is when Y champion is already overbuffed (such has fiora or lee sin even tho both of em got a dash) or has multiple dash (which is what people call toxic champion). Edit: If someone (more than half of the board user) will read your post, it will be ignored or get downvoted without change anyone mind.
: In which cases are Hextechs items other than Protobelt worth it?
Opt for GLP mostly for Glacial augment. (Mostly good on unrealible already high base dmg champ eg {{champion:103}} {{champion:161}} or infinite scaling{{champion:45}} ) Usually take a hexteck gunblade on really good hybrid champion ({{champion:24}} {{champion:10}} {{champion:55}} {{champion:84}}) but sometime is good for a bit of extra dmg on {{champion:7}}but i belive isn't worth it and it's viable on {{champion:85}} and {{champion:17}} but there are better item on them.
Ulkusus (EUW)
: Urf buffs and nerfs list?
I saw a list on the patch note, not sure if is full list but it was pretty much long.
Mihalikb (EUW)
: So... Kayle will shit on top lane even harder now. "Melee" until 6, while Doran's is relevant, than ranged once it isn't. Thanks Rito.
Exc that klepto got reworked so she can t abuse anymore free pots on top lane and +10 hp is nothing compared to a healing potion
: Updated guide to gameplay boards 2019
Plz nerf dmg, plz buff jungler xp, rework X champion, revert Y champion, nerf yasuo, why Z champ has 54+ winrate? Buff tank def item ecc
: What champions are less useful than a Kat who doesn't snowball?
Juice (EUNE)
: Build was new, playstyle was new, damage was new, and Garen was utter dogshit champion prior to his "buffs".
Playstyle was new? What's new on his playstyle? He is just like pre rework garen when everything he does is Q into you, spin to win and then ult (2/3 are point and click also and of you hit your Q this mean that you will hit your E anyway). Pre rework garen just did the same with the only difference is that now he can block ability dmg throught W instead of reducing it and can proc conqueror (which is basically more dmg). Riot has changed only when he got his power spike (pushing him as an early lane bully) but he just got all number change despite his W (Also he lost the villan mechanix for getting more number). Damage was new? As i said he got number buff so it's normal that damage was new. Build was new? Yeah it was new, he can now build {{item:3078}} without wasting stat but it mostly affect his E which actually is used to do MORE damage which is a number buff anyway (and sure it help to proc fast his armor shread but his old himself proc it fast anyway so it didn't changed that much). Garen keep all his weakness and strongness from his old self because he still has no way to catch up ranged champ and he is still doing his Q + E + R combo at melee champ the only thing that has been change was how much quickly it take to kill them. I would consider rework only little thing such the addition of armor shread which caused to make him feel better at dealing against tank (and also it actually help his team at doing more dmg against that target) and his strongest W tenacity which help against heavy CC comp. Old garen couldn't get much power because it was an easy champ and i still don't find how new garen is suppose to have his skill set up increased. I mostly appreciate his new build path which help into creating more build (gameplay fantasy) but otherwise he is still the Q+E and then R for finish champ. He is still the easy champ that u have played before this 'rework' with no skill change done.
Juice (EUNE)
: He was never OP to begin with, just new and people didn't know how to play against him while EVERYONE knows how to play him by default since he's an easy champ. People just cry about random things. If Ashe had 70% win rate these low elos wouldn't care since she's not in their face killing them. I'm sure 50% of the time people don't even know what killed them in teamfight but it's hard to miss Garen's big R , big R = big DMG = big OP in these people's heads.
I wouldn't say that he is new because the only thing that had a meaningfull mechanix change was his W shield. His E just got an atk speed steroid and his ult got change into a true dmg. This overall was way more of a straight up buff rather than a rework because the only thing that changed was number buff.
: Yeah but what if your skarner AND you get the clod drake
: That Nimbus cloak change is a buff to any champion who can utilize ghost effectively. {{champion:69}} {{champion:120}} {{champion:11}} {{champion:77}} {{champion:19}} {{champion:27}} etc
Adc will get a get out of free jail rune i guess now. I just have to use heal/flash and run away from you. Also jungler can use it really well.
: You forgot another one: something that is supposed to be an "epic" tier late-game buff (dragon soul) can't even be used by some champs. (Udyr and other shapeshifters I assume). Imagine working hard to get the 4th dragon and you **_can't even use it_** because you don't **_HAVE_** an ultimate.
I fell like udyr can abuse this buff unless it has an actual cdr. Even tho he has not a real ultimate, his ult is counted as one.
: Best champs combo now that we can pick our champ in urf
Play any knock up champ. U won't let the enemy cast a single spell. I enjoy a lot {{champion:57}}
: I think it was half new skin, half that riot wanted her picked for worlds. She has one of the best ADC ults for pro play. Unfortunately for riot, mage carries and garen-yuumi are a thing.
Welp they also wanted alternative adc at world so i guess they got what they wanted?
: As a player with more than 600 games as Wukong in the last 2-3 seasons, no, you don't want to see him. His kit is toxic af and if played correctly you can 1 Vs 9 s lot of games. Play adc or any squishy pick against him is a nightmare
I can confirm that because if wukong is relevant on meta, this mean that i've to die to an undodjable rotation of spell in one combo (W+EQ) . I hope the rework bring him into more of a sustained fighter
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Killer of Night9

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