: Runes Corner: Hunt of the Blood Moon Sneak Peek
Not sure how much of a fan I am of the active on boots or keystones being an active skill at all. I feel like the rune system should mostly consist of passive effects, while summoner spells take the role of the active effects. I think it's good to have that distinction. Especially because this keystone is basically an out of combat ghost spell or a Youmuus Ghostblade . What I suggest is something more passive. The extra movement speed will activate if you're out of combat and not near any (enemy) champions, perhaps something like Kha'zix's isolated mechanic so it includes minions. This means it will strictly be used for either getting back to lane or for roaming and it would create a lot of stress if you ever went MIA. It could activate at some inopportune times if your opponent plays smart but this makes for some fun counterplay if you manage to pull it off. If you feel the need to, you can always tweak the channel time and the move speed to make sure it won't ever activate in lane. If you do keep it as an active, then I must wonder why some of the other keystones aren't actives as well. Meteor or Berserker could easily be their own active, but you chose to make them a passive effect.

Magisidae

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