: Agreed, some assassins have insane mobility but thats not fair to other champions in the game because it essentially means that you have no weakness outside of the usual "CC" which is a weakness of all champions and because Riot removed most of the guaranteed "point and click" CC from the game, its made CC that much harder to land, making the game even easier for assassins
assasins dont win extended trades assasins aren't tanky assasins have no utility assasins are in most cases melee. puts them at several disadvantages, you seem ignorant
: When will Riot admit that modern assassins are too forgiving?
Assasins are not hard to punish, if you had any idea about league of legends "skill" in the way you desribed it. You'd know. Also muscle memory and reactiontime are 2 factors that actually make league an esport, the same way you need muscle memory in CS:GO or any other esports title. It is a skill to practise and it can take years if not decates to master these skills so Iunno what you're trying to say. If Assasins are too low risk, how come assasins dont just dominate the winrates in Diamond+ elo. How come Assasins have an average K/DA just like any other class and how come, they don't put 5 Assasins on an LCK Team. Right, because there's counterplay.
Terozu (NA)
: Riot hard buffs Lux, she gets a prestige. Riot hard buffs Pyke, he gets a legendary.
Lux got nerfed tho, the reason she was strong as support was aftershock. They nerfed her Shield, her R reset was removed... I don't see how that's buffing anything, also what changes on Pyke have you seen recently that would make him better? They removed minion damage on E so his waveclear is terrible, same as jungling which is harder as well. There wasn't any buffs and Riot makes skins for champions that are popular with the community. Making a skin that 3 people buy isn't worth the effort that goes into making them. Riot is a company and as such, their focus is making a profit.
FkValeRly (EUW)
: forced losstreaks are a thing and everyones known this for a long long time now.
You are the reason you lose games. Smurfing players, who reach Masters with 3-5 games loss Total prove that time and time again
: > [{quoted}](name=KlydeFrog,realm=NA,application-id=3ErqAdtq,discussion-id=UJAPf8V0,comment-id=00030001,timestamp=2019-07-25T05:02:52.687+0000) > > So what your saying is that like me you were a fan of the role ranked system which was good in my opinion.cause you actually ranked up faster due to lp gains and if you traded you got more lp No lol, never played the role system considering my server is based in Oceania. That system is literally broken and had too many bugs in it. Riot needs to sort their shit together hopefully. In my opinion as said before they need a system that gathers information on the individuals performance. As long as they add a system like this, i'm happy even if they added it on top of the bs we have now, as long as I slightly get punished less for going 15 kills / 3 deaths / 20 assist and still lose because of players literally running it down or afk. This would include ganking, lane control, minions, objective control a nd some other balanced system mechanics. If some system doesn't get implemented to fix these changes I hope they will remove the Low MMR BS so I can actually gain LP not win 13 lp and lose 24..... that's what I have now on my main acc. My alt does not >:(. [https://oce.op.gg/summoner/userName=Gliave](https://oce.op.gg/summoner/userName=Gliave) Proof that i'm not lying and MVP and ACE mean absolutely nothing
K/DA has nothing to do with the game's outcome. A System couldn't tell if you did well because you were 4/10/30. Too many factors involved, like dying for a shutdown gold or securing drake, baron, inhib... stuff like that. K/DA basically only matters if you're trying to stack Darkseal...
: The system has always had flaws. My problem is when you are paired with players who don't have a clue what they are doing and proceed to feed the game no matter what you do, you can get them 5 kills and they will still go 5/20/0. My main account which is this one has low MMR and the system is trying to put me back in Silver because I've lost so many games because of bad players (BTW I don't blame myself anymore for supposed mistakes its pointless) while my alt account is Plat 1 LV 42. I tend play ranked on the alt more then my main because of players. The Ranked system forces you to lose games, it tries its hardest to pair you with bad players when you are on a winning streak then when you lose it proceeds to give you shit players constantly. If the system was based on your individual performance instead of your feeding teams performance it would be better. When I talk about a Individual Performance system, it would identify how you performed each game including how impact-full you were, have you got kills from ganks and etc in which if you lose it would give you -5 instead or -24
There already is such a system in place to detect smurf accounts who are then matched with other smurfs to avoid having smurfs compete against genuine iron players. MMR js what decides matchmaking, as I previously stated
: Wasn't there a challenger Vel'koz smurf who made a smurf and that's hardstuck diamond? I watched some of his games and at one point iirc the enemy had four challengers while his team was full diamond.
You can be in challenger but have Platinum MMR or be Platinum with Challenger MMR. That is, what decides matchmaking, not your LP
: Yes. I am currently on a 9th game ranked losing streak. Dropped from nearly silver 1 to silver 4 in less than 48 hours. Bronze here I come!!!
maybe take a break, like the loading screen tip occasionally suggests
: It sure doesn't feel like Riot wants you to climb in ranked
You're the only common denominator in your games, you're the factor X, to how often you win. Fact is, as long as you can consistently keep a 51% > winrate, you will climb eventually, based on how high, the faster you'll get there obviously. Sure there's games that just seem impossible to carry because of a multitude of reasons.. 1. Int 2. Tilted teammates 3. Excessive typing 4. Connection issues 5. Smurfs 6. Wintrade / Ghosting / Boosting etc. 7. Autopilot (FROM YOURSELF) Let me put it this way, to win a game, you should always expect yourself to carry. Don't be surprised that your team can't get objectives, when you are behind... or even but the entire enemy team got fed. If you want to climb, it is on you to secure objectives, get a lead in laning phase, punish enemy mistakes and carry your team. It doesn't matter if you're top, mid, support, bot or jungle, every role can do it. Btw, you talked about superiority complex but have you realised that by expecting yourself to deserving a higher elo than you currently have, you're assuming that you are better than all the other players in your elo, that you are competing with? LP is not the same thing as XP in an MMO game. It just shows where you stand in comparison to other players and if you've been "hardstuck" in a certain elo then just maybe, that's where you belong until you improve further. If you take issue with anything I stated, feel free to reply why that is and elaborate what you believe instead, I'm interested to hear. Good day, yours truly.
: > **Looking at Irelia in 9.15** > > We're putting most of our 9.15 time aside for follow up on 9.14 and longer term work on preseason projects. It's likely we'll at least look at Irelia from the angle of her being too dominant in pro play in particular. Not sure yet what changes that might or might not result in though. > Doubt this is even going to get looked at but I'll toss a hardball your way and see what happens: how are you going to "nerf" a [45.7%](https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Irelia/) to [46%](https://www.leagueofgraphs.com/champions/builds/irelia) win rate champion when that's clearly below what riot would consider too low as per that article you guys put out a couple of months ago? By riot's definitions she's unplayable overall depending on the website you use for stats yet when she's good she still needs a nerf. I don't ever remember irelia being a pro-play oriented champ until you guys reworked her. Yet now a 46% winrate champ isn't getting nerfed. This isn't right. For a game played as much as league is, keeping a champion like irelia in such a terrible state overall because you aimed her design at a few dozen players in her rework is just wrong. I used to like playing Irelia (and akali a little bit) before their reworks but now because I don't have the time to main them, I've gotta avoid both of them like the plague. If I get one of them in ARAM it feels like I've lost in champ select because RNG.
Are you trolling with the Aram thing?
: Its been 2 years now since we were told by Ghostcrawler that we would get a crit rework that removes its RNG to fix the issue with output randomness. Since then, not only has that rework not materialized, there has been complete radio silence. Can we please just be told if this rework, undoubtedly one of the best and most important changes league would ever see is still happening? Or if the hope of fixing crit, and its design of promoting luck and devaluing skill is dead, and that those who dont want a game where luck can win a game on its own can just leave. Its frustrating holding out for years for a fix that might never happen, with a game that without that fix, simply isnt enjoyable enough.
As if Crit is the only RNG factor in league... Have you noticed things like Cleptomancy exist? Or that your teammates skill is entirely random too? It's RNG if your Jungler wins or not, It's RNG if ezreal gets 300 Gold before the game even reached 2 minutes. League is essentially full of RNG but it's still fun because while crit is mostly randomized as the design entails, players are usually rewarded for building at least 75% crit.
: As a pre rework Irelia player I just wanted to throw my thoughts out there since she's seeing more work. I haven't really connected with the new Irelia and I feel like that's due to her playstyle leaning more assassin than bruiser right now, even if she still builds on the bruiser side. Personally I would like to see the dash mark removed from her e, as I feel that's what currently enables her to go for a bustier patter on people. This could be compensated with some buffs to utility, like a longer stun duration and giving some functionality back to her w. While the marks are an interesting mechanic I feel like they work better as a high moment on her ultimate to gain target access to the backline by going through the front, and less as a constant play pattern where she fishes for a mark to all in on. Regardless of any of this if you talk more about Irelia in a future post I would love to here your thoughts on how she currently straddles the assassin/bruiser line. Thanks, always love these posts!
Removing the mark completely destroys the idea of how her Q is used. Bad idea.
: When is Hecarim {{champion:120}} getting nerfed? His smite/ignite combo with Devastating Charge deals so much guaranteed damage and is impossible to outplay.
Any CC ability, Zhonyas Hourglass, Tryndamere R, Poppy W, Shields of any kind....
: @Riot; Allied minions are team-killers but we have a potential solution
Allied minons already do so. Enemy minions don't and I think it's intended
: By Riot allowing Nightblue3 to play right now they are telling everyone what he did is ok.
No, he's a content creator that's why, he is a valuable asset to riot who generates views and money
LazyW0lf (NA)
: Seems like a gross overreaction unless you have screenshots to show that this player legit said something like "Don't play X, play Y" or "X is garbage, play something more useful". Perhaps they just permaban your champ cause they don't want to deal with it. That's the majority of the reason Yasuo and Blitz have higher than average win rates. People just don't want to deal with the champ. If you banned my hovered champ I'd probably be a little upset I guess, but something else fills the role I was trying to play. It's not something to troll the game over, there are other champs to play.
see it does happen sometimes but it's such a small minority of people that this shouldn't even be an argument. People cry that it happends all the time. In reality, these people play like once a week and get unlucky matchmade. This is not a valid sample size mister tilted support player.
: >going "full roam" as a Supp is NEVER a good strategy It's a playstyle, different playstyles are not a bannable offense
It's going to lose you the game and that's why it's called griefing, which is against the rules
TheDenz (NA)
: > [{quoted}](name=Sir Saltarin,realm=EUW,application-id=ZGEFLEUQ,discussion-id=PkVAmmOI,comment-id=0004,timestamp=2019-06-07T08:50:27.594+0000) > > So...since an asshole banned your champ you are gonna troll the game so the 3 teammates that did nothing lose too ? > > That's not very clever How is it trolling the rest of the game if they roam with ali, thresh, or bard? If anything it means more ganks... If the adc wants to be a dick he can lane alone. I understand if they hate playing against it but if the ban is based off "play my pref support or i ban yours" then I think them roaming is fine.
Playing 1v2 doesn't work, ADC's are weaker than most supports early game, you'd just put a losing sentence on botlane, which is arguably the most important lane to win
: > [{quoted}](name=Sir Saltarin,realm=EUW,application-id=ZGEFLEUQ,discussion-id=PkVAmmOI,comment-id=000400000000,timestamp=2019-06-07T10:42:58.623+0000) > > Banning your teammates holded champ is a dick move > > But **trolling a game is worse** > > He doesn't go to full roam because he thinks it's good for the team, otherwise he would do it all games right? > > He only does that when his ADC is a dick > > That marks that he does it as a childish way to punish his adc by costing all the team chances of winning a game because going full roam and letting your ADC on a constant 2vs1 is **never** an optimal decision Play support for a while. I just picked it up. The ADCs that do this hover ban are trash almost 99% of the time, look them up each time. Always low win rates,, high deaths in matches. I've tried supporting these fools and it IS better to just leave them under tower and help elsewhere. If they are good, they safely hug tower and farm.
: > [{quoted}](name=Sir Saltarin,realm=EUW,application-id=ZGEFLEUQ,discussion-id=PkVAmmOI,comment-id=0004,timestamp=2019-06-07T08:50:27.594+0000) > > So...since an asshole banned your champ you are gonna troll the game so the 3 teammates that did nothing lose too ? > > That's not very clever Why should he/she allow the game to be ruined for themselves just to please other people? Stupidest argument ever. The adc is the one at fault, and they should just be allowed to do whatever they want to do without consequence?
Trolling without consequences. Uuhhh no. Roaming ok but picking Kayn with Coin and taking shit from solo lanes ain't your right without being reported dude
: So...since an asshole banned your champ you are gonna troll the game so the 3 teammates that did nothing lose too ? That's not very clever
Btw, roaming and prioritizing every lane rather than staying bot for 20 minutes is actually a more effective playstyle on most support champions. It's how you should play but it obviously doesn't work when you're massively behind and don't even have boots yet. You'd just be taking away Xp from Solo lanes and give your adc a chance to level faster while also probably losing a lot of CS. ADC's don't scale with XP, they do with items so that playstyle is hard to pull off correctly
: I Am A Support Main and When ADC Bans My Champ
Ok. I'm gonna tell you something. I've been a support main for about 300 games now but I've always been playing flex roles on the side because I enjoy a lot of champions... In most cases I can think of, my champion got banned, picked by midlane or the enemy team and of course that is frustrating but here's the thing. Most times that happends, they didn't even see I hovered lux, they just don't want to play against that champion. The same happends to me sometimes, I ban Jhin often because he directly counters my playstyle and sometimes I accidentally ban Jhin before taking a look at My ADC hovering Jhin. It happends, it's an accident... Sure, there are some individuals who prefer to play with certain support champions and in ranked, there just js: Good synergy botlane and other champions just don't work well together... So if your Vayne ADC doesn't want you to play like... Galio or whatever, please respect where they are comming from. In essence, alot of people believe that everytime something negative happends to them it's because of evil intentions but to be honest, that is pretty selfish. Most of the time, it's not about you really. Have a great day of league and remember ADC's are like younger siblings, they make mistakes but you ought to look after them and help them grow until they're strong and make you proud c; {{sticker:sg-soraka}}
: I Wish the Game Was a Coin Flip
If you win 50% of your games the you are basically a non factor in all of your games. Try to play in a way that influences your games outcome more. No matter in what elo, the only way to climb is carry. If you carry in every single game you play you are bound to get more than 50% wins. Coinflip games don't existy only coinflip players who afk farm for S ranks and K/DA instead of getting objectives and fighting around towers, baron, drake etc.
: Smurfs, Ruin the Ranking Experience
where do I start.... First off, I downvoted this but I'm not high elo. I am Bronze 1 0LP as of the time posting this. You **are** wrong. to think that players shouldn't smurf. You're wrong as well, in assuming that they do it to "trash low elo players" The whole reality of smurfing is, they win most of their games, so they climb incredibly fast. Most of them do it to see how far they can get on a new account. Think of TFBlade, who made a smurf and reached Challenger Rank 1 after a few weeks on both EUW and Korea, now back to NA... Why are you so upset about players being better than you? Because of your Winrate? Have you realised that you have around a 40% chance of getting a smurf on your team as well?? You can't blame people who smurf for anything essentially. The only reason you can't climb is yourself. If you have a winrate, that is below 51% then you are the problem. In all your games, you are the only common denominator. Learn to carry your games, don't try to blame others. You'll improve I promise. And yeah right now I'm bronze, but I'm sitting on a 70% winrate with nami, haven't lost a single ranked game in like 13 games now... I promise you, it's about staying calm, don't get tilted, learn to transform your lead into winning with your team and you will reach a better rank asap
: ***
Btw, not talking to your team isn't an offense.. Have you ever clicked on the reporting options to chose from? Nowhere does it say "ignored messages send by teammates" and there's a mute button for a reason... There is no paradox
Kisumi (EUW)
: 14 days ban
Yeah this was definetly a mistake, they probably meant to ban Heimerdinger. He died over 30 times...
: > [{quoted}](name=5StackUltOneShot,realm=EUNE,application-id=3ErqAdtq,discussion-id=XPGcJHA7,comment-id=0006000000000001,timestamp=2019-05-09T11:28:29.301+0000) > > Wait in the past? > ???? > You mean when he was 100% banned back in 2015 when he shredded everything without counterplay? > > Im reading through your comments and all Im seeing is subjective hate I thought the past just meant neither present or future, I didn't realize that "past" means specifically 2015. My bad...
He named an example (in the past) where Darius was stronger than the comment (about his past) is suggesting
: > [{quoted}](name=5StackUltOneShot,realm=EUNE,application-id=3ErqAdtq,discussion-id=XPGcJHA7,comment-id=0006000000000001,timestamp=2019-05-09T11:28:29.301+0000) > > Wait in the past? > ???? > You mean when he was 100% banned back in 2015 when he shredded everything without counterplay? > > Im reading through your comments and all Im seeing is subjective hate This guy is obviously terrible in the game, just look at the sheer assload of bullshit he's writing here. Ignore him. He's bad in the game.
Like we've established, you don't have to be in challenger to associated with the balence team
: There's no runner up in Laning. You either win or lose. Sure not dying is as simple as letting yourself get zoned off the wave. But ending laning phase with zero deaths but 40-50cs down is still losing.
if you end laning phase 50 CS down, you're doing something wrong individually, regardless of matchup Lol
: Hashinshin has been saying it for years: there's not a single person who plays or understand top lane in the balance team and this is a major drawback to the general health of the lane.
X person said it so it must be true, no valid arguments needed guys! This guy solved it all...
: > [{quoted}](name=Z3Sleeper,realm=NA,application-id=3ErqAdtq,discussion-id=XPGcJHA7,comment-id=0009,timestamp=2019-05-08T18:24:50.566+0000) > > Hahahaha! Darius??? > > As a GM non-Darius player i can safely tell you for certain he is not overowered in the slightest. On top of just having counterplay built into his kit, he also has so many bad matchups to include literally every ranged top laner. Ranged toplaners shouldn't exist - change my mind.
Well you can't determine other people's playstyle
: Does the balance team play this game?
You are contradicting. If he's too weak to contribute to winning games consistently, even if laning phase has been established as a lead, then how is he "overpowered" It doesn't matter if the balance team has ingame experience equal to a highranking player. They know their game, it's alot more complex as to just look at his laning phase matchup especially anecdotic examples that you have exerienced personally, Riot has statistics that cover 10000 of samples with lots of variables. If he was so strong against any melee matchup toplane, how come he's never seen in pro play, in a state of meta where the majority of toplane picks consists of Melee assasins / tanks
: > [{quoted}](name=Naalith,realm=NA,application-id=6kFXY1kR,discussion-id=M6E3FYvp,comment-id=00040001,timestamp=2019-05-08T21:36:41.853+0000) > I look at how transform champions took a hiatus (rightfully so) for years but Kayn reintroduced the genre of champions with a kit that didn't cause the issues transform kits did in the past, and with Yuumi coming up I think it has proven Riot can still make enchanters even though half the lifetime of the game has passed since one released and it gives me hope a proper monster can be created still. I wouldn't quite call Kayn error free for a champion with a transforming kit... considering how much of an issue it is to find any reason at all to run Shadow Assassin Kayn. I'd argue he has a different set of issues than more traditional transforming champions like Nidalee or Elise or whatever though. Either way I'd still love to see more monster champions though :)
What do you mean? 7 Secons CD on E is Good reason to go shadow. In fact most people do that right now.
Dimwitt (NA)
: They're scared of making defensive stats good early. This would be my guess. If i also had to guess their explanation as well it's probably something to the effect of early defensive stats nullifing earlygame interaction and laning which would lead to a boring product to play and watch.
: I really wished we got something more unique. Like in the very early concepts for the Inspiration Path you see the direction being taken from the theme of Planets... Imagine having a Rune that can create a Portal that upon entering, enters you into a different dimension where your allies, your enemies can't see or target you and you are portaled to a different part of the map at the end of the duration. I don't know, I just want something more interesting, all the Runes offer really is: here's free damage if you want it.
What about the current inspiration tree, I think clepto and spellbook are interesting choices
: I expected riot to deliever on their so loved project with what they promised, interesting choices. If u have not noticed yet, we do not have those, we just go with the champions that can best abuse the currently strongest runes/items and run with it. Ur champion can not abuse a Keystone as good as others? Well to bad for you, looks like u are not going to be viable anytime soon. {{sticker:slayer-jinx-unamused}}
That's called Meta and people can freely choose not to play such champions, are you just mad that there's certain champions that are seen more in pro play? Cuz that should just be normal, every ranked system has preference and a meta around it..
: Why do Keystones & Runes Need Damage? PLEASE EXPLAIN FOR ALL OF US. @Meddler @Riot Balance Team
The problem is that you ask that question with negative preset. Let me ask you this, why not? Some champions scale too hard into lategame so you take specific runes for counterplay (Gathering storm) Certain Adc champions have a passive that increases damage over time the more you attack which greatly synergizes with other runes (PTA on Tristana) I don't really see a problem with that. I wasn't around when it was "different" or "better" like you try to state but can you give some valid reasoning, an example maybe of a rune that is beyond broken and thus needs a nerf (just because of damage stats)?
: I had an interesting thought today at work...
Your math to determine the estimate of total players you've encountered is flawed
Targon (NA)
: I played a norm a few days ago (I'm Silver 4 to be the exact), and the rest of my team consisted of a medley of other ranks, including unranked, gold, plat, and diamond 2 player. In fact, many of the norms that I've played in the the last few days consist of plats and diamonds on both my team and the enemy team, and just by looking at my match history, it tends to be that these players out perform the lower ranks on their team (unsurprisingly). So while their norm MMR might be lower than usual, and my norm MMR might be higher than usual, it's incredibly frustrating because there's still a significant game-influencing skill discrepancy between a silver 4 and a diamond 2 player.
: It wouldn't tale 10 minutes. Silver through plat are the most populated ranks, you remove everything above plat V and queue times would barely change at all
Silver - plat yes, what about the other people???
: > [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=xYhEyoX6,comment-id=000000000000000000000000000000010000,timestamp=2019-05-05T01:06:13.879+0000) > > oh yeah... and then no one plays the game since nobody is willing to wait10 minutes to play a CASUAL game. "oh but I will!" you might for the first few days, maybe even a month or two... then as more people stop playing due to long queue times the longer queue times will get. The you will have even longer and longer queue times and let's see your so called "I don't want 15 minute stomps!" It's NORMALS! you want "fair" matches go and play ranked You exagerate things a bit.
The poster of this did, It's never really a one sided stomp unless you fuck up really bad
: > [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=xYhEyoX6,comment-id=0000,timestamp=2019-05-03T21:54:31.216+0000) > > Normals and Ranked have two different MMRs so that those high elo players aren't forced into hour long queues those rare times they do play normals. Maybe but they should make a limit... Gold 4 players should get matched with S4 to Plat 5, not higher than that... It maybe have it own mmr but let's be honest, do you find it fun or fair to face people who will most likely faceroll you and your team without anything you can do ?
No, there is no limit because Normals are supposed to be fun where u can do whatever, like playing with friends, regardless of ranked EVERY game that has a competitive ranked system goes by the same concept: Overwatch CsGo Rocketleague Starcraft just to name a few
: I hate playing Normal game because of the sh!t matchmaking...
Here we go again. 1. Matchups are based on MMR however, in normals exists no Premade elo difference limit. You could be diamond and Queue up with a friend who just installed the game making it unbalanced for sure but that's Normals.... 2. If you want to practise things in a competitive enviroment JUST PLAY RANKED. Oh and if your precious rank shouldn't be adjusted due to lost games from practise PLAY FLEX RANKED There isn't something in Normals that's supppsed to be Competitive, it's normals.
: Riot doesn't care
> [{quoted}](name=Superpicker,realm=NA,application-id=yrc23zHg,discussion-id=ioglAQOF,comment-id=,timestamp=2019-05-04T01:48:44.523+0000) > > Everyone complaining about matchamaking and trolls just stop. Ranked sucks, Matchmaking sucks, and this game sucks right now and Riot doesn't care. as long as you keep playing and spending money on dumbass chests and skins they could care less. This game is really messed up this season cause of that stupid ass position ranked shit and now matchmaking is garbage. I have had 5 games in a row where my top and mid laners have 5 deaths in five mins and we have 5 kills the whole game while they all have like 40. Something is wrong with this game and the only answer is to play something else. Apex is sounding really good right now. gg to all those who get shitty unfair games. I feel for you. If your team only got 5 kills then you are (as part of the team) also to blame. Fact is you are the only common denominator in your games, people who are bad and people who lose matchups. It has nothing to do with matchmaking, even challenger players can go 0/5 Just keep playing the best you can with a friendly attitude and if you consistently carry your team, you will climb
: I can't help but wonder if other champions would be more popular if they had more effort put into giving them skins. But you mentioned that already so meh. The point is, I really don't care if they're most popular with the playerbase. The point is that I want other champions to start getting skins. If they made actually really good skins and put them in really good events for champions who were "less popular", who is to say that these champions wouldn't suddenly be *more* popular. Especially if these skins expanded on their lore or put them into a more interesting light. I digress. I'm aware that these are popular champions with the playerbase but I still don't *care*. I'm tired of seeing their faces on every important or interesting skin based event.
"You're right but I don't care" "I'm right and want X to happen" "You explained why X doesn't work" "I don't care, I think X should happen" Mh that's quite the tantrum
: Popular Champions Getting Skins: They aren't Riot's favorites.
Terozu (NA)
: No, Ez's writer like Realux. For a reason. The reason being it's adorable af.
: Gosh exactly. Lux has a comic coming up now, for goodness sake, with a small possibility of Ezreal showing up. I don't think I would this mad if only one of them made it into the skinline, but both of them? We get it Riot, you like EzLux, and EzLux is canon. You already said that in the base Universe and in SG.
Baaaka! It's not Riot it's US. the majority of us players, that's how Riot as a company makes decisions!
: > [{quoted}](name=KFCeytron,realm=NA,application-id=6kFXY1kR,discussion-id=E3JiIAQc,comment-id=0001000000000000000000020000,timestamp=2019-05-01T08:08:55.096+0000) > > An excellent point overall - the longer and more circuitous the feedback loop, the more difficult it gets to ascertain the connection. Add in the fact that this is an extremely complex system, and you have a recipe for a quagmire of a conundrum. Perhaps Riot still believes that their current choices (dumping a pile of homogeneous skins like Popstar Ahri and Popstar Ahri 2.0, prestige editions, variant skins, etc.) are the path to long-term financial success. This vision might include lower revenue but also lower costs, resulting in more profit. Or perhaps they're overvaluing short-term success, looking at quarterly reports and tunnel-visioning the biggest line items like a 0/9 ADC split-pushing solo while the enemy Rengar is MIA. Yet another possibility is that, to put it in the brief manner of a doomsayer, Riot knows the end is near and is just milking the game before it shuts down. > > A million things could be at play here, but the key through it all is money. Riot doesn't make skins based on what would benefit the "LoL universe," unless they think that would make them more money. Riot doesn't make skins based on a sense of charity toward champions who are skin-poor, unless they think that would make them more money. Riot - like any corporation - is a business, so their goal is to make money. From a business standpoint, champions are platforms for paper dolls, and nothing more. It's a smarter choice to cater to all your fans because in the long run you'll make more money. I'm sure if someone starts playing in 1 year they'll only pick 1 or 2 of Ezreal's skins. But if someone starts and wants to play Xerath, there's really no skins they like. It's fine if Ezreal has like 1.5 skins for every 1 skin other champs have, popular champs will have more skins, but when you force them in every 3 months, it's just over-saturating their own skin market. There's a rival gas station opening up across the street from mine and I'm personally excited because that means we're not going to be as busy, because it's only one. If we opened 12 more, I'd be concerned because there's so much of the same thing that it starts to become just a matter of price, and most of Ezreal's skins are 750/1350 RP.
You can't compare skins to Gas stations. People buy Ezreal skins because they play ezreal, more so than Xerath hence, more attention to ezreal. More skins, more money. Xerath doesn't matter in comparison
Lewanor (NA)
: So we got Lux and Ezreal again in a big narrative skinline. Again.
People like Lux & Ezreal ; people buy Lux & Ezreal related content ; riot produces more content that a majority asked for ; Lux skin got teased last week, noone complained then... So why do I see this now, popping up on my Google News constantly, people complaining about how Riot provides content that the community asked for?
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