SirEnds (NA)
: Senna actually seems somewhat balanced and actually Underpowered in some ways
NOt for RIot Games. When she is balanced, they either buff or nerf her. THat is how limited the people working there are
: Sylas need life quality changes
i think he should get his shield halved, but it shoud be a normal shield instead. idk why this *** in riot keeps making specific counter champs. I DONT WANT TO HAVE 0 CHANCE AGAINST KASSADIN AS A MAGIC CASTER, AND I DONT WANT TO HAVE NO PASSIVE AGAINST AD CHAMPS AS KASSADIN and I DONT WANT TO NOT HAVE ANY CHANCE OF WINNING AGAINST MORGANA AS ZOE. who in your company is so ***** to decide that Zoes Bubble can be spellshieled AFTER the enemy got hit???
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Comentários de Rioters
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Comentários de Rioters
Arcade Lulu (EUNE)
: So you want everyone to have long af que times? Especially high elos?
since you have no clue of what high elo is, they of all people wants to get autofilled the least
Comentários de Rioters
vyoda (NA)
: What's a "good" elo??
okay everything below D1 is straight up trash. D1- Master is ok at best ANd everything above that could be called good.
Laura ß (NA)
: If Riot cant balance this game then why keep changing it every month
Because Riot is full of incompetent people. They try to balance this game since 9 years and still are shit at it. If i was working there, i would probably have done a 10 times better job, since i dont need 6 months to realize something is too strong. And i have more than half of a brain to not spontaneously overbuff random champions while im 6 months late in nerfing broken champs. Sometimes i rly wonder, how do stupid people get to make decisions there. But then i remember that they are just average people, and to me average is just another word for stupid. well but i have to admit, after the black cleaver buff with rengar in season 3, there wasnt rly anything as bad as that again, so i guess given enough time everyone can improve.
Cloud273 (NA)
: If Nidalee isn't allowed to have good poke then why is Jayce allowed to have it?
Comentários de Rioters
Pika Fox (NA)
: > [{quoted}](name=Sephi51,realm=EUW,application-id=RaE1aOE7,discussion-id=1ht5WE52,comment-id=0001000000000000,timestamp=2019-08-30T15:16:31.502+0000) > > Looks like we got someone with low intelligence here. Maybe you should do your research before writing anything. > what you are writing is simply not true. pvps are still completely random, i just got the same person twice. there is no copy champ like IO and the ideas are good but what is the opinion of someone like you even worth? And if you are talking about the pbe then you are even dumber than i thought. im talking about it being trash right now https://na.leagueoflegends.com/en/news/game-updates/gameplay/tft-update-powerful-punch-ups https://na.leagueoflegends.com/en/news/game-updates/patch/teamfight-tactics-patch-916b-notes
> [{quoted}](name=Pika Fox,realm=NA,application-id=RaE1aOE7,discussion-id=1ht5WE52,comment-id=00010000000000000000,timestamp=2019-08-30T15:20:23.591+0000) > > https://na.leagueoflegends.com/en/news/game-updates/gameplay/tft-update-powerful-punch-ups > > https://na.leagueoflegends.com/en/news/game-updates/patch/teamfight-tactics-patch-916b-notes nice research. unlike you i actually tested it ingame and i still got the same opponent multiple times. so your info is wrong . they just said you cant get the same opponent as often as before, but it looks like you still can get the same opponent anyway. so there is that. and again, pls do your research or dont write anything at all. > [{quoted}](name=Pika Fox,realm=NA,application-id=RaE1aOE7,discussion-id=1ht5WE52,comment-id=000100000000,timestamp=2019-08-29T15:08:26.540+0000) > > They removed completely random pvp rounds. You now cant get the same person multiple times in a row.
Pika Fox (NA)
: > [{quoted}](name=Sephi51,realm=EUW,application-id=RaE1aOE7,discussion-id=1ht5WE52,comment-id=00010000,timestamp=2019-08-29T14:52:41.990+0000) > > Then be so kind and tell me whats exactly wrong with my complains. The vast majority of your complaints are terrible ideas, but... They removed completely random pvp rounds. You now cant get the same person multiple times in a row. They also just added a mechanic that lets you copy one of your champions via neeko. UI changes will likely be done later. Its still in beta. Not much point showing probability when youre still gathering data on what feels good or not.
Looks like we got someone with low intelligence here. Maybe you should do your research before writing anything. what you are writing is simply not true. pvps are still completely random, i just got the same person twice. there is no copy champ like IO and the ideas are good but what is the opinion of someone like you even worth? And if you are talking about the pbe then you are even dumber than i thought. im talking about it being trash right now
Pika Fox (NA)
: If youre going to complain, you could at least check the new update first to make sure your complaints are even relevant... {{sticker:zombie-brand-facepalm}}
> [{quoted}](name=Pika Fox,realm=NA,application-id=RaE1aOE7,discussion-id=1ht5WE52,comment-id=0001,timestamp=2019-08-29T14:07:55.054+0000) > > If youre going to complain, you could at least check the new update first to make sure your complaints are even relevant... {{sticker:zombie-brand-facepalm}} Then be so kind and tell me whats exactly wrong with my complains.
: > Right, its better when only a few people get lucky and be able to build whats meta, right? Yes, its still better than Heartstone-like metaslavery > Also you apparently prefer it when only some people get lucky to get their level 3 units instead of everyone having a fair way. You should try to read the post before responding to it > Guess thats just like how auto chess is That's right, and I am as sad about it as you are. But removing rng will kill tft. Now its "i get no items, give everyone equal number of items", later its "I get shittier components, give everyone same items", then its "Item drops are bad for my comp and good for everyone else's, let us pick our items" and it ends with item shop and an online guide about what to build in what situation.
Hearthstone was not shit only because of the metaslavery. Its because only a few people had actual accsess to the cards to play what they wanted. + RNG was still 50% of the game. Every 2 cards had an RNG effect, on top of Rng draws and opponents i guess. Getting the necessary cards to build the deck you wanted meant either spend tons of money on overprized virtual cards or play the game non-stop to get at least some cards before they rotate out again. By the way there is metaslavery in every Game. And There are allready hundreds of guides that tell you what to pick, whats best and what to build in whcih situation. Instead of using RNG to randomly pick a winner, riot should BALANCE the game itself so that players can use tactical decisions to win some games. I want to feel that i did something wrong when i loose a round. Not some random guy getting 4 level 2 units in the first 3 pvp rounds. its nice to be able to pick an item first when you were unlucky, but unfornatley the champion/Item circle is completely random as well. But that is the kind of RNG i hate. THere was NOTHING i could have done against the lucky guy with the lvl 2 units. i randomly got to fight him out of 6 other people. sometimes twice in a row, and i dont even get compensated at the item circle just because i was unlucky.
: Remove too much rng an the game will become predictable metafest with people building only 2-3 best comps every game and getting only best items for their comps. > Get a system done so that players can get the lvl 3 units consistently No thanks. Lvl3 units already appear too early(I regularly see lvl3 units appearing before 5-1 and once even fought lvl3 zed ant 3-5). Would be better if lvl3 was removed at all as it rewards dumb rerolling and luck too much
Right, its better when only a few people get lucky and be able to build whats meta, right? Just like how it was before with the items when some people got 7 items in the first 3 rounds and the rest had to stick with sometimes ZERO. Why dont you go and throw some dice with your friends? Bet its real fun to you. Also you apparently prefer it when only some people get lucky to get their level 3 units instead of everyone having a fair way. Guess thats just like how auto chess is, and i should play another game when i want to have real tactic and skill involved. But that doesnt change the fact that this game is trash and im rly trying to help riot to get some human brain cells here. League of Legends is known for its tactical decisions. There is also a little skill cap in form of skillshots, knowledge map awarness etc. and a little rng in form of crits and drakes. ANd i guess teamplay, unfortunately. LoL Is a competetive oritented game, and so should be their game mode tft. When there is an overpowered meta, then it needs to get balanced. Simple as that. your tactical decesions should matter MORE than your luck with the unites and items. And thats the only reason why games like LoL or fortnite got so popular.
Comentários de Rioters
: Smurfing
People abuse smurf accounts to boost friends accounts. Its been like this for YEARS. Riot is made of Shitheads. They dont care and wont care. Cuz smurf accounts are fake numbers for their registered players. All we can do is complain until those shitheads are pressured so hard that they get forced to do something about it. Just like humans would do.
: Something needs to honestly be done about smurfs
if only the shits from riot games would care
: NORMALIZE ITEM DROP RATES FFS
RNG Units is not fine. ALL RNG IS TRASH.
: Teamfight Tactics-- /Dev Update: Your Feedback and the Road Ahead
Dear Riot. Your Game is trash. It has RNG in it. Same reason why aram is trash, but i guess casual losers cant have fun when they realize how much they suck. Remove Rng or your game will remain trash.
: [TFT] Top 500 Players from the Teamfight Tactics Beta on PBE
Is this a joke? How serious can you take this ranking when your game is nothing but RNG TRASH? For real xDD How insanely dumb are you? Are you even human? Its even worse than that, only a hand few of people even played on the PBE, not that it matters anyway. Between your game to be ready to have rankeds and now are WORLDS.
: Some TFT feedback after spamming it over the last few days: #**Tech:** - Melee units often stand around doing nothing cause they can't be bothered to move 1-2 tiles to find something in range - Melees after reviveing with GA do nothing if they don't have anything in range, they just won't move to seek targets - Zephyr + assasins causes issues with the AI cause assasins complete their jump while also getting into stasis - Sometimes two units occupy the same tile - Targeting for line-skillshots needs work, especially on ahrie and varus, they should try to hit as many targets as possible. I often see them going for a single target then another angle would have hit 2+ targets, sometimes they even aim for out of range targets. - Heal/shield stuff should target the lowest %hp ally, not the lowest total hp ally. Lulu and nida often use their skills on a squishy in the backline that isn't attacked at all beacuse it still has less Max hp than the 50% Chogath, it get's worse if elise and her spiderlings are involved, as they will always waste your heals and stuff, makeing elise even worse than she already is. - We need more information to the units, show ALL stats, not just HP and the basevalues of the abillity. Especially knowing what exactly AP does for each unit would be important so you can judge if giving them an AP item makes any sense. - I'd love to have a toggle for showing the grid mid fight, would help alot to actually see what happens and eventually adjust your formation. ----------- # Lore (or how well mechanics/iconics were transitioned from LoL into TFT) - Why use arbitrary classes and origins instead of useing the LoL lore and class systems? There are enough regions/groups in lol lore to give a proper framework, and maybe exept for marksmen, the class/subclass system would give enough to work with in this kind of game. Just feels like a missed opportunity. - Why use wiered items instead of those that exist on the rift and are iconic to most players? Some examples would be redbuff instead of sunfire as armor/hp, or cursed blade instead of wit's end as AS+MR item - Why are the damagetyps and scaleings of many champs fucked up? I get giveing AP ratios to all to make use of the random item drops, but why does garen spin for magic damage while getting immune to magic? Why doesn't he have ad ratios or crit on it makeing ad items usless on him? Feels more like you reskinned juggernaut from dota rather than actually turning garen into a atochess piece. At the same time, for some reason Volibear's Ult does physical damage, procs on-hit and scales of AD for no reason at all. Why not keeping them as close as possible to the actuall LoL version? And those two are just few of the examples... ------------------------ #Gameplay - to much RNG** -** Item balance is off, some items are just to strong and off-items overall are just to impactfull while tank-items feel lackluster - base AS of most pieces feels to bad, which is why AS items are dominant - Managain beeing dps based makes dps(especially AS) items rather strong and even better than actuall mana items for getting mana. _i'd love to see some simply mp/5 here_ - Managain overall seems to low, on many pieces you **need** mana items just so they have a chance of useing theri skill befor dieing, and if they don't get to lvl 2 there is no chance at all. Katarina for example is usless if you don put alot effor into her cause it takes years for her to get the mana. _I think managain really needs to be looked at given how crucial the abillities are_ - The field is to small, running melee heavy comps(without assasins) just ends up with your setup spreading damage and/or blocking each other while ranged setups focus down one target. Also, high ranged units in the corner are impossible to deal with without rnage your self you just can't reach them and the field is to small to lure them out. - Tankiness gets outscaled rather hard, both cause most of the fitting pieces are low tier and the trait boni are flat and fall of later. Probably doesn't help that tank items are shit either, with belt giving 25-35% hp on a lvl 1 piece while BF grants 40-50% more damage. - I really love the idea of shared drafts, but items beeing so impactfull twists the purpose of the shared draft imo, everyone just looks for the item he needs and sells the piece. It hardly ever gets used to get a certain champ for your setup. _ I think there should ether be differnt drafts for items and champions, or atleast seperate the item from the champ after it's picked so you don't have to sell it. Takeing items away without selling pieces would be awsome anyway._ - The neutrall dragons beeing immune to magic feels unfair for caster setups - some units are really underpowered(elise and the guardians) while some others are absurdly strong(hello Draven) - Looses cost a bit much HP, especially on early loosing streaks. You take damage for every enemie piece left at the end, which is the same as in DAC, so far so good, but in addition you get another 2-3 damage no matter what, just why? it basically doubles the damage you take from earily losses and feels uneccesarily punishing. - XP costs at higher lvls are to big. 70g to get from 8 to 9 is insane and even the 46 from 7 to 8 is rather harsh. This makes lvls rather snowbally as really need a solid winningstreak to ever get lvl 9. and even lvl 8 often feels out of reach in a bad run. To comparision, in dota you need 48xp(60g) TOTAL to reach lvl 8, 100g total for lvl 9 and 150g for lvl 10, in TFT you need 114 total for lvl 8 and 184 ttoal for 9, so you need more gold to reach lvl 8 than you need in DAC to reach lvl 9. This heavily favours RNG over strategie, cause you can't reliable reach the needed level to finish your composition(the least rng impacted part). In DAC, i often just survive till lvl 9 and then can turn it around with many synergies in a good setup. in TFT, i just never get to that point cause without an already strong setup, you don't get enough gold for the levels. I really wish levles were a bit less expensive later on, 40 and 60 would be more than enough for lvl 8/9 - I love the spatula and i wish it had a better droprate or everyone starting with one. The class/origin giving items are by far the most interesting thing in comapred to DAC and i want more of that. I'm also fine with max-lvl beeing 9 rather than ten for that. I just dislike hurricane, i'd prefer more class/origin items instead and it also feels very random to have it built from negatron. We still lack items for brawler, gunslinger, ranger, noble, imperial(maybe to strong i guess), pirat, guardian, dragon, wild, elementalist and yordel - **Far to much RNG:** - The setup you draft is alot RNG, which is fine as that's the core concept of that mode. However, unlike autochess, there are no mechanics in place to mitigate that. Maybe i'm wrong, but it doesn't feel like TFT uses a shared pool, cause i frequently face multiple people haveing the same pieces on lvl3 while i struggle getting a piece that only i use to lvl 2. Ther are no 'joker' units like [Io](https://dotaautochess.gamepedia.com/Io) in TFT, Neeko or a poro would be fitting imo In DAC, if you reroll pieces they can't appear in the directly following draft, which helps a bit at mitigateing RNG on rerolls. - Item drops beeing a per minion RNG is horrible _Imo DOTA Underlords does this the best, you can choose one out of 3 items on a win and get 1 random on a loss. This could be modified to allow for more than 1 if it's to few items overall. You still have RNG in what items you get, but atleast you always have the same amount and can slightly mitigate the RNG by picking 1 of 3(with the current 8 coponents, still only 37.5% chance for a specific drop, so certainly not to reliable)_ - Crit chance(seriously, WHY?!?). don't mind a small varity in AA damage like DotA has, but crit goes way to far. I think up to 10% more damage would be fine and not to impactfull. - Assasins(and IE aswell as PD) amping the impact of crit RNG into infinity. _Why not just give Assasins (hybrid)flat pen? No need for RNG, works for the more abillity focused ones aswell and fits by makein them beeing stronger vs squishys than tanks. _ - Bladmasters haveing a 35% chance,_ why not simply proc ever 3ed hit instead? (Nearly)same average but independent of luck_ - Gunslingers haveing a 50% chance, _why not just trigger every other hit for basically the same effect with no RNG?_ - Rangers haveing a 35%/65% chance to double their AS for some time, _why not give them simply a %AS increase, or every X-sec, they gain double AS for Y-sec rather than haveing vayne going godmode one fight and beeing a ranged minion the next_ - Yordles haveing dodge chance. _Either let them dodge every X hits or similar to rangers get 100% dodge chances every X-sec for Y-sec_ - Demons mana burn beeing chance based, _why not a small flat amount like kassa? Though i'd prefer a different mechanic anyway, manaburn feels very punishing given how crucial abillities are at the current tuneing of the game. Especially most frontline pieces are totally usless if they face manaburn cause nearly all of theit power is in the abillity. It's bad enough how devastateing a single kassadin can be if not focused down quickly, not need for more of that._ - Worst of it all, Glacial stun chance. If RNGsus loves those guys, it doesn't matter what you do, your setup is stunlocked and GG. no tactic or anything involved(elementals in DAC atleast only work vs melees) RNG based CC is terrible, and i can't think of a way to make that CC reliable without also beeing broken. CC is such a powerfull tool for a trait..._maybe change it into a movment+as slow._ - items like sush, SotD or cursed blade also are RNG based with piotentially huge impact - Targeting and movment also is somewhat random, which is fine, but it's worth noteing cause there is enough variance in the base mechanics so you don't need to slap RNG onto every perk in sight. Two fights with the same setups wouldn't play out the same even if you didn't have all that RNG
Thank you for your post. I always wonder why developer are too incompetent to realize this on their own.
: I'm glad you put an indicator on Rengar ult so that I know when I'm gonna get no counterplay fucked!
they need to reduce his invisibility to 8 seconds max. so that he cant just walk around everything without being spotted. If riot does that then he needs to position himself pre ult and can get spotted with wards
: i want the old galio back !! rework is not good
nothing from the old galio remained. exept for the aoe taunt i guess? which shen also has one of. it would have been easy to keep the old galio and release the new "Galio" as an entirely new champion.
Gisaku (EUNE)
: ARURF
Nobody wants arurf! The normal urf was the only thing worth playing
Comentários de Rioters
: > [{quoted}](name=Sephi51,realm=EUW,application-id=3ErqAdtq,discussion-id=AN5qg0jv,comment-id=0012,timestamp=2018-11-03T20:11:27.296+0000) > > No one with brain would ban brand, voli or garen. > i always cry when the matchmaking matches me with gold garbage, and they always waste the bans for those champs You really underestimate those three in this gamemode https://rankedboost.com/3v3-tier-list-lol/ voli and brand especially.
: Riot, people would be playing Twisted Treeline if you supported it at all.
No one with brain would ban brand, voli or garen. i always cry when the matchmaking matches me with gold garbage, and they always waste the bans for those champs
: 2 Augment Run Done in 2 Attempts. Here's How
Thanks for writing a guide for the trash players. OR not.
Comentários de Rioters
Amorith (NA)
: Riot, I get I'm in my promos, but what the fuck is this?
thats essentially league of legends ranked games . 20% influence is not good enough to determine your skillelvl with this system
Theorex (NA)
: After years of waiting, Rito finally did it!
Riot knows what the community wants
koshkyra (NA)
: The 1/4 level 6 brand misses his skillshots then presses ER ignite on me for 900 damage
Bring Dominion back, reset league to season 3 and fire the incompetent humans who are responsible for everything since season 5. THen hire some people who are actually playing this game and are able to get high level.
: > [{quoted}](name=YuGiHo,realm=NA,application-id=yrc23zHg,discussion-id=dlncmgR8,comment-id=0001,timestamp=2018-06-23T09:11:04.881+0000) > > riot was suprised people liked what they were asking for? maybe they should brig back urf, who knows what would happen. Apparently there's a huge drop in players after a few days with URF. They've posted about it before. People get burnt out from League or something?
> [{quoted}](name=IcyPepper,realm=NA,application-id=yrc23zHg,discussion-id=dlncmgR8,comment-id=00010000,timestamp=2018-06-23T09:20:19.005+0000) > > Apparently there's a huge drop in players after a few days with URF. They've posted about it before. People get burnt out from League or something? Yes, because the current normal League sucks way too hard
: The game is so trash right now I'm no longer addicted
I dont want league to die, but its trash. Its trash since several years and im tired of Riots incompetence. Maybe the only way to get Riot to do something the players want is to stop playing league.
Caekie (NA)
: The Zoe Q nerf is EXACTLY what they did to Akali's E way back in the day
Yes, i cant believe someone else realized it as well. It seems that in the NA Forum people are much smarter then in euw.
Zerenza (NA)
: Really bad rift herald bug!!!
took you some years to notice that
: Ekko's weapon inspired by Xenoblade's Monado?
Riot Jag (NA)
: [4.7] Live Gameplay Patch Forecast
If you had me in your Team Riot,i could have told all of this at your last patch day. same for the previos ones. You Are **slow **and not even one bit foresightfull!

Sephi51

Nível 236 (EUW)
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