: Plat EUW is silver NA. Also look at my match history LOL not like I have a positive winrate on every champion and am on an insane winstreak or anything... I wonder what they are putting in EU water.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=f1rmXved,comment-id=00040000000000000000000000000000,timestamp=2019-11-03T18:24:42.769+0000) > > Plat EUW is silver NA. Also look at my match history LOL not like I have a positive winrate on every champion and am on an insane winstreak or anything... I wonder what they are putting in EU water. Of course, and your game knowledge equels that of a drunk hamster on steroids. I'm done losing my time with you, as i said in the other comment enjoy your stay where you are, then again your "opinions" count less than 0. Cya.
: So he just sent two balls out at the same time by using W. Neat trick but it won't be that useful alot of the time and will reduce damage in most cases. My mundo super running technique is better.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=f1rmXved,comment-id=000400000000000100000000,timestamp=2019-11-03T18:40:29.435+0000) > > So he just sent two balls out at the same time by using W. Neat trick but it won't be that useful alot of the time and will reduce damage in most cases. My mundo super running technique is better. "Neat trick"? Catching two people out of positiong and/or stunning entire teams that stay split just to avoid that is a "neat trick" to you? Dude, enjoy your stay in your trash elo. Cya!
: Well the champion I play is mundo and he has a secret technique called super running. I'm tired of explaining what it is, so I'll just call you an idiot until you find out what my nonexistent super running technique is.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=f1rmXved,comment-id=000400000000000000000000,timestamp=2019-11-03T02:51:43.955+0000) > > Well the champion I play is mundo and he has a secret technique called super running. I'm tired of explaining what it is, so I'll just call you an idiot until you find out what my nonexistent super running technique is. A Gold 4 is trying to tell me what Syndra is and even dares using sarcasm without even answering to an argument. Dude, drown in your ignorance, i don't really care. Your opinion counts less than 0 anywhere anyway. Edit: nah I'm not done with you. Not only your value as a player is non-existant, you also pretend to voice your opinion on a champion whose gameplay knowledge as you even admitted yourself is limited to basic combos and spells spamming. Precise spheres positioning, micro movements around spell casts and spheres, advanced combos and teamfight tactics, all this stuff of which you have 0 knowledge about is out of your league. You're as pretentious as desperately attention seeking. Go back ranking and learn something, then again as i said before your opinion equals to less than 0 on the matter for anyone who knows a decent amount of the champions you mentioned.
: Just explain what split-stuns are please.
> [{quoted}](name=Acemaster81,realm=NA,application-id=3ErqAdtq,discussion-id=f1rmXved,comment-id=0004000000000001,timestamp=2019-11-03T11:21:39.449+0000) > > Just explain what split-stuns are please. It's a combo that lets you stun targets or groups of targets that are split and distant from each other preferably without using spheres already on the ground in order to make it less predictable. You need to W(+Q) in the direction of the first champion(s), rapidly Q in the direction of the other, then you need to center the E in order to hit both spheres with the edges of the hitbox. Obviously you need to have learned the exact angles E pushes spheres to or they will hit nothing or if you don't center E correctly the hitbox will hit only one spheres and not both of them. Edit: a decent example: https://clips.twitch.tv/VastPiliableWolverineKappaWealth
: Lol? Thats like saying using vlads E and W at the same time makes him a mechanically intensive champion that requires advanced gamer skills. No, just no, Syndra takes about the same amount of skill as Lux. I know what you mean by split stuns, where you hit multiple orbs with e. It's nothing special.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=f1rmXved,comment-id=0004000000000000,timestamp=2019-11-02T22:59:30.405+0000) > > Lol? Thats like saying using vlads E and W at the same time makes him a mechanically intensive champion that requires advanced gamer skills. No, just no, Syndra takes about the same amount of skill as Lux. I know what you mean by split stuns, where you hit multiple orbs with e. It's nothing special. No, that's not splitstuns. I'm tired of repeating it. get some knowledge about the champion and then come argue with me about something you actually know.
: ? Thats literally what you do on syndra though... You just spam q around you until you can see an opportunity to hit an e then you oneshot them.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=f1rmXved,comment-id=00040000,timestamp=2019-11-02T19:58:13.924+0000) > > ? Thats literally what you do on syndra though... You just spam q around you until you can see an opportunity to hit an e then you oneshot them. I bet you never heard of split-stuns. If all you do is randomly spam Qs around you, do the normal Q-E combo and press R on someone hoping to oneshot you're just confirming you have 0 knowledge of Syndra's teamfight advanced combos and tactics and perhaps you play her against bots like players. I'll repeat myself, respect someone who knows what he is talking about, get some informations and try again.
: Mage class lacking mechanical diversity/versatility
If you think {{champion:134}} is just that you know nothing about the champion. Try again but aquire some champion knowledge before.
Comentários de Rioters
Falrein (EUW)
: Happy birthday Syndra!
Happy birthday my beloved Sovereign 💙. For anyone interested, I'm an EUW Syndra main with 1.5M mastery on her so feel free to add me ;)
: riot guy is right. the immobile stuff is way more consistent, ergo it's more powerful while at the same time being less fun to play. the mobile shit is more fun win or lose. take note of aram power picks.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=ZTM8p0U8,comment-id=0006,timestamp=2019-09-06T16:19:42.300+0000) > > riot guy is right. > the immobile stuff is way more consistent, ergo it's more powerful while at the same time being less fun to play. > the mobile shit is more fun win or lose. > take note of aram power picks. How is mobility less consistent when you can manage to escape, have target access, lose no damage while it being still reliable on champions like the Qiyana of yours, and still have ccs sometimes. Quite ridiculous.
Win1Ocent (EUW)
: @RiotBlaustoise on mobility
People forget that mobility is also a way to undermine some of the player's foundamental skills such as positioning, skillshot dodging etc Mobility provides target access, escape, easier time dodging skillshots. Immobile champions, especially skillshot reliant ones, who can't abuse high range such as {{champion:69}} {{champion:134}} {{champion:34}} and some others will always be inherently more punishable and easier to shut down because their mistakes cannot be mitigate by reliable escapes, they cannot reach a target which is out of their range and usually have to work around their weaknesses harder than mobile ones. That's why I'll always consider them more fun to play.
: The worst thing is the fact that pyke was supposed to be a support :/ Most of his kit is balanced. It's the execute gold gain that should be needed imo, maybe pull some damage too. To play the devil's advocate though, every champion seems OP if you lost every part of his kit. Let's take thresh: Infinite scaling armor Infinite scaling AP Hook Stun on the hook Dash Pulling allies to himself Shielding Knockback both ways Extra damage on basic attacks Ult that slows and damages.
> [{quoted}](name=PiggyTheAstro,realm=EUW,application-id=3ErqAdtq,discussion-id=vqUpIc0W,comment-id=0002,timestamp=2019-08-25T17:46:41.601+0000) > > The worst thing is the fact that pyke was supposed to be a support :/ > > Most of his kit is balanced. It's the execute gold gain that should be needed imo, maybe pull some damage too. > > To play the devil's advocate though, every champion seems OP if you lost every part of his kit. Let's take thresh: > > Infinite scaling armor > Infinite scaling AP > Hook > Stun on the hook > Dash > Pulling allies to himself > Shielding > Knockback both ways > Extra damage on basic attacks > Ult that slows and damages. You mean Thresh, the evergreen all time overloaded hit q win all-in champion?
: > [{quoted}](name=Baby Ghoul,realm=NA,application-id=EBBIvmVK,discussion-id=TGHqbRjE,comment-id=000b00000000,timestamp=2019-08-25T08:29:10.538+0000) > > I know that...the popular idea is that she turns into a dark anti-guardian, which makes sense given the hints in her lore about her wanting more power etc. But then she'd have 2 skins for the same line, I don't think they'd do that? Or at least same Universe.
> [{quoted}](name=kaijukitten,realm=NA,application-id=EBBIvmVK,discussion-id=TGHqbRjE,comment-id=000b000000000000,timestamp=2019-08-25T08:34:49.925+0000) > > But then she'd have 2 skins for the same line, I don't think they'd do that? > > Or at least same Universe. It already happened with Pop Star Ahri and KDA Ahri so that's a possibility.
Comentários de Rioters
: Qiyana insta-gibbed me twice @ lv3 within a minute, I love this damage creep meta so much man
An assassin with two hard aoe ccs and this damage, welcome to 2019 League of Legends.
: your right she can just q in a brush pick up her wall with w drop it on you for a aoe slow that cant gaurentee a q e ult combo from a distance
> [{quoted}](name=Bonten,realm=NA,application-id=3ErqAdtq,discussion-id=NNpvGm1j,comment-id=000300020000000000000000000000000000,timestamp=2019-08-18T17:16:35.168+0000) > > your right she can just q in a brush pick up her wall with w drop it on you for a aoe slow that cant gaurentee a q e ult combo from a distance Just like Zed can wait in a bush and w-e-q you to death in 0.5 seconds, or like anyone can just ambush you from a bush for that matter? Do you even think when you type anything? LOL
: His damage isn't really quite as impressive as you seem to think. The next time you're in a game with Pyke look at how much damage he does to champions in the post game stats. You'll be surprised at how low it actually is.
> [{quoted}](name=BlackKnightJack,realm=NA,application-id=3ErqAdtq,discussion-id=Ei1KAhZK,comment-id=000000000000,timestamp=2019-08-16T15:17:22.878+0000) > > His damage isn't really quite as impressive as you seem to think. The next time you're in a game with Pyke look at how much damage he does to champions in the post game stats. You'll be surprised at how low it actually is. I'll be surprised at his free resetting execute from a 700+ R true damage in late game.
: Playing against Qiyana and Pyke in the same game today made me think...
Are you guys really ok with hypermobile bursty assassins having hard ccs? Assassins with multiple HARD CCS? Are you guys all drunk? Or do you have like 0 design knowledge? Oh good poor us.
: Pyke is a support. He's suppose to have CC
> [{quoted}](name=BlackKnightJack,realm=NA,application-id=3ErqAdtq,discussion-id=Ei1KAhZK,comment-id=0000,timestamp=2019-08-16T15:11:09.973+0000) > > Pyke is a support. He's suppose to have CC Of course, then why does he have burst and an high true damage execute while losing no mobility at all?
Comentários de Rioters
: > most are melee with very little to no cc in their kits. {{champion:84}} {{champion:245}} {{champion:60}} {{champion:28}} {{champion:105}} {{champion:80}} {{champion:555}} {{champion:246}} {{champion:107}} {{champion:35}} {{champion:517}} {{champion:131}} {{champion:7}} {{champion:56}} Are the ones with HARD CC (stuns, Roots, fears, charms, knock ups, displacements...ect) OF which HALF of them have some form of AOE HARD CC. Some of which have 2 hard CCs, or 1 Hard CC and Soft CC. {{champion:55}} blue {{champion:141}} {{champion:121}} {{champion:91}} {{champion:238}} Are the only assassins WITH OUT HARD CC, but they do have a slow (But Kat I think, she always gets Gunblade so it doesn't matter.)
> [{quoted}](name=Romans VI XXIII,realm=NA,application-id=3ErqAdtq,discussion-id=NNpvGm1j,comment-id=00030003,timestamp=2019-08-13T16:23:33.716+0000) > > {{champion:84}} {{champion:245}} {{champion:60}} {{champion:28}} {{champion:105}} {{champion:80}} {{champion:555}} {{champion:246}} {{champion:107}} {{champion:35}} {{champion:517}} {{champion:131}} {{champion:7}} {{champion:56}} > > Are the ones with HARD CC (stuns, Roots, fears, charms, knock ups, displacements...ect) OF which HALF of them have some form of AOE HARD CC. Some of which have 2 hard CCs, or 1 Hard CC and Soft CC. > > {{champion:55}} blue {{champion:141}} {{champion:121}} {{champion:91}} {{champion:238}} > > Are the only assassins WITH OUT HARD CC, but they do have a slow (But Kat I think, she always gets Gunblade so it doesn't matter.) Infact those with 2 hard ccs are horrible design mistakes.
: your right she can just magically have enough balls to press r and 1 shot you
> [{quoted}](name=Bonten,realm=NA,application-id=3ErqAdtq,discussion-id=NNpvGm1j,comment-id=0003000200000000000000000000,timestamp=2019-08-13T17:26:39.532+0000) > > your right she can just magically have enough balls to press r and 1 shot you In your sarcasm you were correct since 6 balls are possible after 7.2 seconds with 40% cdr so yeah, she can't just consistently press R to oneshot out of nowhere.
: > [{quoted}](name=Seviel Vorose,realm=EUW,application-id=3ErqAdtq,discussion-id=NNpvGm1j,comment-id=0003000200000000,timestamp=2019-08-12T09:23:07.220+0000) > > Syndra's Dark Sphere, which is what her entire kit works around, has 800 range, and her threat range is 650 with her R, 725 by level 16. Cassio's E has 700 range. > Do you even realize how short these ranges are for champions that blow up with a breeze and have no built in mobility except for Cassio's movement speed boost on her main skillshot? Also, i easily picture these two as more > **consistently** challenging than the "let me jump around 24/7, guess what I'll do next" champions you mentioned due to the reasons i listed above and you ignored completely. > Also, Syndra's kit is built around slow, predictable combos on punishable cooldowns based on timing and combat length, i don't quite see your picture. > > Short range: {{champion:1}} > Medium to short: {{champion:134}} {{champion:34}} {{champion:69}} > Long: {{champion:99}} {{champion:101}} > As examples. When syndra can't stun from 1300 units away than i will stop considering her long range. Also, done responding because you are taking my opinion personally and getting offended on an internet forum. xd
> [{quoted}](name=The Hanged Man,realm=NA,application-id=3ErqAdtq,discussion-id=NNpvGm1j,comment-id=00030002000000000000,timestamp=2019-08-12T15:40:29.601+0000) > > When syndra can't stun from 1300 units away than i will stop considering her long range. Also, done responding because you are taking my opinion personally and getting offended on an internet forum. xd I'm not offended lol. Anyway, does Syndra magically teleport to a priority max range stunned target by any chance? She has to literally walk towards to enter her threat range, and sometimes the stun doesn't even last long enough. Her long range is purely utility, her damage threat is medium-short.
: > [{quoted}](name=Seviel Vorose,realm=EUW,application-id=3ErqAdtq,discussion-id=NNpvGm1j,comment-id=00030002,timestamp=2019-08-12T00:22:00.583+0000) > > Short range, immobile and skillshot reliant Mages will always be harder by definition because they stress the player's skills to their core, not abusing mobility and basing outplays on reaction times, muscle memory and just knowing when to engage. > As {{champion:69}} and {{champion:134}}, for example, you need to dodge by prediction, pathing, cooldowns knowledge AND reaction times while exposing yourself to potentially bad situations due to low threat range compared to most mages, while simultaneously hitting your combo and trying to position yourself. > Mobility also provides target access and mispositioning forgiveness which they both lack for exame. I don't exactly follow your logic when you are listing Cassiopeia and syndra as short range mages. Syndra's range is about 800-950 and casseoipia's range is about 700-850. I don't consider either of these champions to be short ranged. Also, Cassiopeia has a continuous movement speed buff built into her kit. Sorry, but I don't really consider either of these champions to be more skillful than an assassin like zed or akali. Although, I will say that Cassiopeia takes much more skill to play than syndra imo.
> [{quoted}](name=The Hanged Man,realm=NA,application-id=3ErqAdtq,discussion-id=NNpvGm1j,comment-id=000300020000,timestamp=2019-08-12T02:04:43.394+0000) > > I don't exactly follow your logic when you are listing Cassiopeia and syndra as short range mages. Syndra's range is about 800-950 and casseoipia's range is about 700-850. I don't consider either of these champions to be short ranged. Also, Cassiopeia has a continuous movement speed buff built into her kit. Sorry, but I don't really consider either of these champions to be more skillful than an assassin like zed or akali. Although, I will say that Cassiopeia takes much more skill to play than syndra imo. Syndra's Dark Sphere, which is what her entire kit works around, has 800 range, and her threat range is 650 with her R, 725 by level 16. Cassio's E has 700 range. Do you even realize how short these ranges are for champions that blow up with a breeze and have no built in mobility except for Cassio's movement speed boost on her main skillshot? Also, i easily picture these two as more **consistently** challenging than the "let me jump around 24/7, guess what I'll do next" champions you mentioned due to the reasons i listed above and you ignored completely. Also, Syndra's kit is built around slow, predictable combos on punishable cooldowns based on timing and combat length, i don't quite see your picture. Short range: {{champion:1}} Medium to short: {{champion:134}} {{champion:34}} {{champion:69}} Long: {{champion:99}} {{champion:101}} As examples.
: For me personally, skill expression is more about using a champion's kit to outplay an opponent rather than dumping out a quick combo. For example: I consider assassins much higher skill champions than lets say mages, because instead of limiting your opponent's options with hard cc or ranged poke, you are trying to time your engage properly in order to use your own kit to avoid your opponent's strengths and secure a kill through your own strengths. Yeah, I could just pick a mage that can safely wave-clear and cc enemies from a screen away, or just throw out a burst combo on a stunned target, but I enjoy playing a champion that has to time my aggression accordingly and look to punish misplays. Guess I just don't understand why you are labeling assassins as forgiving when most are melee with very little to no cc in their kits.
> [{quoted}](name=The Hanged Man,realm=NA,application-id=3ErqAdtq,discussion-id=NNpvGm1j,comment-id=0003,timestamp=2019-08-11T21:10:48.498+0000) > > For me personally, skill expression is more about using a champion's kit to outplay an opponent rather than dumping out a quick combo. For example: I consider assassins much higher skill champions than lets say mages, because instead of limiting your opponent's options with hard cc or ranged poke, you are trying to time your engage properly in order to use your own kit to avoid your opponent's strengths and secure a kill through your own strengths. Yeah, I could just pick a mage that can safely wave-clear and cc enemies from a screen away, or just throw out a burst combo on a stunned target, but I enjoy playing a champion that has to time my aggression accordingly and look to punish misplays. > > Guess I just don't understand why you are labeling assassins as forgiving when most are melee with very little to no cc in their kits. Short range, immobile and skillshot reliant Mages will always be harder by definition because they stress the player's skills to their core, not abusing mobility and basing outplays on reaction times, muscle memory and just knowing when to engage. As {{champion:69}} and {{champion:134}}, for example, you need to dodge by prediction, pathing, cooldowns knowledge AND reaction times while exposing yourself to potentially bad situations due to low threat range compared to most mages, while simultaneously hitting your combo and trying to position yourself. Mobility also provides target access and mispositioning forgiveness which they both lack for exame.
hoganftw (NA)
: The problem is that "high skill champions" are naturally just on paper better overall compared to "low skill champions". That's why people play them to begin with . They want the best champions, the champions that can do the most, and "outplay" their opponents harder. There's a certain level of prestige that comes with maining a high skill champion. Hence why people watch someone like Faker or maybe Yassuo. There's an inherent bias towards high skill champs and Riot just capitalizes on it. They want "skill expression" (which is a BS term) over anything else. People don't want to see something like a Garen 1v2 outplay because people are like "Garen outplay LUL braindead champ xDD". But if it was a Yasuo or Riven people will lose their shizz and try to emulate it in their games.
> [{quoted}](name=hoganftw,realm=NA,application-id=3ErqAdtq,discussion-id=zXmlcoZE,comment-id=000a,timestamp=2019-08-08T17:25:44.676+0000) > > The problem is that "high skill champions" are naturally just on paper better overall compared to "low skill champions". That's why people play them to begin with . They want the best champions, the champions that can do the most, and "outplay" their opponents harder. There's a certain level of prestige that comes with maining a high skill champion. Hence why people watch someone like Faker or maybe Yassuo. There's an inherent bias towards high skill champs and Riot just capitalizes on it. They want "skill expression" (which is a BS term) over anything else. People don't want to see something like a Garen 1v2 outplay because people are like "Garen outplay LUL braindead champ xDD". But if it was a Yasuo or Riven people will lose their shizz and try to emulate it in their games. Problem is the idea of them being "the high skill champions" that outplay the opponents simply because they are given all the tools to do so, putting all the agency on that champion and not so on the player's actual skills to dodge, hit skillshots and such but more so a game of reflexes and exploiting that very champion abusive strenghts.
Pxerkza (EUNE)
: > [{quoted}](name=MorgManBasher,realm=NA,application-id=3ErqAdtq,discussion-id=zXmlcoZE,comment-id=00000000,timestamp=2019-08-08T12:26:19.270+0000) > > Yeah, totally not discouraging at all when my mid laner picks {{champion:45}} or my jungler goes {{champion:62}} meanwhile the enemy team goes all top tier ridiciulously over the top aids champs > > So sick of seeing the same aids champs every game > {{champion:555}} {{champion:84}} {{champion:350}} {{champion:81}} {{champion:92}} > > Meanwhile I get champs on my team that I know already they are just going to be worthless and do no damage, even their high elo mains know their champ sucks. {{champion:35}} > > Can they win? Sure. But they have to work 10 times harder for the win and play perfect meanwhile shit like {{champion:92}} {{champion:555}} can fuck up and just run away and try all over again. tfw you play against a veigar otp and he never lets you get onto him tfw you play vs a wukong and he kills you without much or any counter play tfw you play vs a shaco and your team think they are playing 4v5 and then he comes out and 2 taps your ass tfw riven having to animation cancel her whole kit in order to be moderately effective tfw pyke just beeing annoying for the majority of the time until he starts reseting at which point a zhonya completely shuts him down you have a valid point only for ezreal and yuumi the rest are heavily punished by mistakes or rewarded for having a brain
> [{quoted}](name=Pxerkza,realm=EUNE,application-id=3ErqAdtq,discussion-id=zXmlcoZE,comment-id=000000000000,timestamp=2019-08-08T12:56:41.663+0000) > > tfw you play against a veigar otp and he never lets you get onto him > tfw you play vs a wukong and he kills you without much or any counter play > tfw you play vs a shaco and your team think they are playing 4v5 and then he comes out and 2 taps your ass > > tfw riven having to animation cancel her whole kit in order to be moderately effective > tfw pyke just beeing annoying for the majority of the time until he starts reseting at which point a zhonya completely shuts him down > > you have a valid point only for ezreal and yuumi > the rest are heavily punished by mistakes or rewarded for having a brain Your comment made me smile at first, then i realized you really believe what you said. People like you are the reason why this game sucks. Zero design knowledge or logic supporting the same from the developers.
Comentários de Rioters
: Nothing i would look at nerfing otger aspects within the game. Gold income, ad and ap pen items.
> [{quoted}](name=Death by Glamour,realm=EUW,application-id=3ErqAdtq,discussion-id=hfYeKPXv,comment-id=000500000000,timestamp=2019-08-06T00:06:27.334+0000) > > Nothing i would look at nerfing otger aspects within the game. > > Gold income, ad and ap pen items. Why would you nerf ap pen if most burst mages already barely tickle tanks or bruisers with 2+ magic resist items. Armor pen is a problem instead, i've seen assassins killing 300+ armor bruisers/tanks in a short time.
Meddler (NA)
: Quick Gameplay Thoughts: August 2
What was the reasoning behind {{champion:134}} 's Unleashed Power buff? The W, Force of WIll, is still a very unrewarding spell until maxed, which isn't worth it since the base damage is lower than E and thus maxing it would cause a loss in burst; Transcendent is still non existant until lvl 9. There is so much more that could be done for her without touching her R, which needs no touching anyway. - Seviel Vorose, 1.5M points Syndra main.
Comentários de Rioters
: i really cant tell if u feeling good or not
> [{quoted}](name=MrEkkkkkko,realm=NA,application-id=3ErqAdtq,discussion-id=7WAAi5nf,comment-id=0000,timestamp=2019-07-29T02:42:48.221+0000) > > i really cant tell if u feeling good or not Bad of course, no one wants her R to be buffed.
Comentários de Rioters
FkValeRly (EUW)
: I have played plenty of syndra and never has my W been off the ground for a second.
> [{quoted}](name=FkValeRly,realm=EUW,application-id=3ErqAdtq,discussion-id=ykLWJEh6,comment-id=0007000000000000000000000000,timestamp=2019-07-25T22:46:28.670+0000) > > I have played plenty of syndra and never has my W been off the ground for a second. And i have played plenty more than you. I repeat, go into practice tool and try different grab distances.
FkValeRly (EUW)
: I mean unless she somehow gets xeraths ult range on her W as well it ain't taking a second of flight.
> [{quoted}](name=FkValeRly,realm=EUW,application-id=3ErqAdtq,discussion-id=ykLWJEh6,comment-id=00070000000000000000,timestamp=2019-07-25T20:22:39.288+0000) > > I mean unless she somehow gets xeraths ult range on her W as well it ain't taking a second of flight. Just go in practice tool and try.
FkValeRly (EUW)
: > It is basically half as wide as Xerath W Force of Will TARGET RANGE: 925 / 950 EFFECT RADIUS: 225 Eye of Destruction TARGET RANGE: 1000 EFFECT RADIUS: 210 funny way of saying its wider than xerath W > flytime which can go up to 1 second the what now? I sincerely doubt you have ever played syndra or xerath but if you have you're delusional as fuck.
> [{quoted}](name=FkValeRly,realm=EUW,application-id=3ErqAdtq,discussion-id=ykLWJEh6,comment-id=000700000000,timestamp=2019-07-25T19:35:38.421+0000) > > Force of Will TARGET RANGE: 925 / 950 EFFECT RADIUS: 225 > Eye of Destruction TARGET RANGE: 1000 EFFECT RADIUS: 210 > > funny way of saying its wider than xerath W > > the what now? I sincerely doubt you have ever played syndra or xerath but if you have you're delusional as fuck. What. I have thousands of games as Syndra and plenty of experience as and vs Xerath, and i'd swear Xerath W always looked bigger and much more reliable to hit. In any case, if you pick a sphere or minions on the opposite side of where you wanna throw it without animation canceling, it does take up to one second or even slightly more. Verified multiple times.
FkValeRly (EUW)
: > how hard to hit/easy to miss the skillshot itself is in what world is this a hard skillshot tho
> [{quoted}](name=FkValeRly,realm=EUW,application-id=3ErqAdtq,discussion-id=ykLWJEh6,comment-id=0007,timestamp=2019-07-25T15:38:22.969+0000) > > in what world is this a hard skillshot tho The aoe is slightly bigger than Q since the deserved nerfs, it has two obvious animation phases for the enemy to react, plus flytime which can go up to 1 second depending on the distance of the object, which happens when you have to reset spheres mid cast. It is basically half as wide as Xerath W, two times slower and more obvious. Have you ever played against anyone who actually moves or at least tries to dodge something? Guess not. P.s the animation can be canceled if done fast enough but it's often unreliable.
Youngcuck (EUW)
: Her W a hard spell to hit? Unless you take so long throw it and allow your enemies to exit the range of the ability, it's actually pretty difficult to fail that one since the launch animation is rather fast and the aoe range of the spell is ridiculously big.
> [{quoted}](name=Youngcuck,realm=EUW,application-id=3ErqAdtq,discussion-id=ykLWJEh6,comment-id=0008,timestamp=2019-07-25T16:44:50.216+0000) > > Her W a hard spell to hit? Unless you take so long throw it and allow your enemies to exit the range of the ability, it's actually pretty difficult to fail that one since the launch animation is rather fast and the aoe range of the spell is ridiculously big. The aoe is slightly bigger than Q since the deserved nerfs, it has two obvious animation phases for the enemy to react, plus flytime which can go up to 1 second depending on the distance of the object, which happens when you have to reset spheres mid cast. It is basically half as wide as Xerath W, two times slower and more obvious. Have you ever played against anyone who actually moves or at least tries to dodge something? Guess not. P.s the animation can be canceled if done fast enough but it's often unreliable.
: Nah, this is pre-Worlds patch and pros don't like unreliable champions/spells so here you are.
> [{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=ykLWJEh6,comment-id=0004,timestamp=2019-07-25T11:50:21.026+0000) > > Nah, this is pre-Worlds patch and pros don't like unreliable champions/spells so here you are. Ironically even her R is unreliable since the damage can vary a lot depending on how much time you were given to set up, but that's not the point anyway
: Can you explain to me on which galatic brain fart did you write "Transcendent don't give early game power" when the goal of this passive is to give benefits at later level? Like did you complain about a passive being about scaling and not early game? Is it like complaining that Tristana passive does almost nothing for her in the first level? It is the whole point. It is like saying that a fucking heal speal don't deal damage, like, of course, it isn't the purpose? Like idc about the rest since it is another topic but like, you first point is so fucking dumb I don't even know what to tell you. It is like playing Urgot and saying to the dude "Urgot passive don't give him any heal", well no shit.
> [{quoted}](name=Nevrankroaton,realm=EUW,application-id=3ErqAdtq,discussion-id=ykLWJEh6,comment-id=0002,timestamp=2019-07-25T05:49:42.760+0000) > > Can you explain to me on which galatic brain fart did you write "Transcendent don't give early game power" when the goal of this passive is to give benefits at later level? Like did you complain about a passive being about scaling and not early game? > Is it like complaining that Tristana passive does almost nothing for her in the first level? > It is the whole point. > It is like saying that a fucking heal speal don't deal damage, like, of course, it isn't the purpose? > > Like idc about the rest since it is another topic but like, you first point is so fucking dumb I don't even know what to tell you. > It is like playing Urgot and saying to the dude "Urgot passive don't give him any heal", well no shit. How is Transcendent anything like a scaling passive? All it does is provide some damage and utility boost starting from the mid game to the late game, which makes Syndra no hypercarry anyway, offering nothing for the early. How can you compare Transcendent to the true scaling passives of the likes of Veigar's, Nasus', Kayle's, Tristana's?
Comentários de Rioters
I PT I (NA)
: These are LCS buffs most likely. The likes of Syndra Lee and Graves got em as well.
> [{quoted}](name=Pixelated Trauma,realm=NA,application-id=3ErqAdtq,discussion-id=Ty99GNH2,comment-id=0003,timestamp=2019-07-24T02:18:56.313+0000) > > These are LCS buffs most likely. The likes of Syndra Lee and Graves got em as well. Syndra deserves them, have you even seen her performance in solo q?
shofaz (NA)
: Using Riot's Balance Framework on Viktor and Jhin
{{champion:134}} Too scared to do anything with her because they fucked up during the mage update and everyone told them so but they didn't listen. She's barely seeing pro play and she's having a mediocre performance there and in solo as well.
Meddler (NA)
: Quick Gameplay Thoughts: July 5
Just improve the servers instead of disabling practice tool.
: Yasuo isn't easy, you can win games as others said to control yourself not to go 1v5, but if u want to go past gold you will need more than just that, not everyone will sit still for you to basic attack them.
> [{quoted}](name=I killed Yone,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=bBbxAUf7,comment-id=0003,timestamp=2019-07-01T00:21:11.230+0000) > > Yasuo isn't easy, you can win games as others said to control yourself not to go 1v5, but if u want to go past gold you will need more than just that, not everyone will sit still for you to basic attack them. Multiple gapclosers and his magical wall solve the problem. Edit: plus knockup.
: When the enemy yasuo complains your champion is too easy
Yasuo's difficulty is overhyped and exaggerated for many reasons, mainly popularity. He's certainly not easy, but also not hard. I'd put him as a middle-high difficulty in a very low to very high spectrum.
Comentários de Rioters
Meddler (NA)
: Quick Gameplay Thoughts: June 20
What are your plans for {{champion:134}}?
Meddler (NA)
: Quick Gameplay Thoughts: May 24
Anything about {{champion:134}} ?
: "ADC can't fight assassins, because they don't have the kit to deal with them." Assassins can't go bottom and lane against ADC's. But mages can go top and auto win because they're ranged vs melee TF blade also says that mages are broken at the moment. But he's just another scrub like hashinshin right?
> [{quoted}](name=ZapFreeMan,realm=NA,application-id=3ErqAdtq,discussion-id=8AZFuE57,comment-id=0007,timestamp=2019-05-20T05:05:23.863+0000) > > "ADC can't fight assassins, because they don't have the kit to deal with them." > Assassins can't go bottom and lane against ADC's. But mages can go top and auto win because they're ranged vs melee > > TF blade also says that mages are broken at the moment. But he's just another scrub like hashinshin right? Just because two mages are strong doesn't mean they all are. There's plenty of very strong champions which aren't mages.
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