: Bring Us Your Bugs!! Celebrating 10 Years of LoL
Rek'sai E sometimes doesnt bring you through walls. It has been this way since her launch
Comentários de Rioters
Meddler (NA)
: The change we're most confident in is moving some rewards (gold/xp) from Krugs to other camps, blue buff side of things especially, so that early pathing isn't so constrained. Testing some other stuff as well but don't have enough confidence in it yet to be worth talking about.
so you are fine leaving it as the least fun role in the game where you will get more exp from leaching lanes and keep the game in a "ignore camps just gank" state.
Meddler (NA)
: Oops.
cant wait to see why we can see his face for _**LORE**_ reasons. INB4 that was only one set of assets and he changes host after every death
Meddler (NA)
: Quick Gameplay Thoughts: July 12
have you considered giving rek'sai the ability to reveal invisible champs? it would fit her perfectly and help give her a clearer role over other jungler fighters
Meddler (NA)
: Quick Gameplay Thoughts: July 5
Have you considered giving reksai a way of revealing invisible champs? A lot of people already see her as a counter to them due to her sense but all of her damage is targeted. Thematically it'd fit her being an apex predator that is impossible to escape and it would help give her a clear gameplay identity over other jungle fighters like Vi, instead of being roughly the same thing in a different style.
: Damage Text Changes
i think having the text for crits appear and disappear so suddenly will be much more distracting than that of the current slower version
: VFX Updates for Amumu, Lulu, Tryndamere and Ziggs
i dont like the range indictator on trynd's w. since its a targeted ability that can only be used when someone will be hit, it isnt useful for anyone to see and just adds visual clutter
Meddler (NA)
: Quick Gameplay Thoughts: May 9
quick thoughts on rek'sai post nerf?
: ARAM Balance Update Thread
How do these changes interact with true damage?
Comentários de Rioters
Meddler (NA)
: Thanks for the Rek'Sai feedback, I'll pass that on to the designer who worked on her changes. Sonar confusion especially is something we should be looking at if that's an issue. Are other people feeling that as much? Power wise, agree she was overbuffed. Do want to see where Conqueror nerfs leave her though before deciding whether to do something else, given its extremely high pick rate on her. For the game design positions, yes, extremely open to analytics/data backgrounds. Foreign sponsorship's possible, it does have some challenges however so is usually something we investigate only for more senior candidates. Some exceptions possible to that rule though.
I'd like to say that I think nerfing her ults execute seems like a bad idea to me. It already is hard to execute an opponent as it is now, nerfing it would make it feel worse to use, and besides, im fairly certain that it's the CD that should be nerfed if anything. Her ult being up means she can win pretty much every 1v1 and most 2v2s. Given how low it's CD is (especially since she rushes cdr items) I think giving people more time to play around it being gone is the way to go.
: Dont do that. I even kite camps. I have healthier clears with someone like karthus than her.
This is so unbelievably false I have no idea how you came up with that idea
: No, the reason is every time i play rek sai, i almost die trying to clear camps. Issue that i dont have with other junglers like udyr or eve. She also relies a ton on her AA to stack her "fury" to deal more dmg with her E but she has such a low AS per lvl.
How bad are you at clearing camps that you struggle with reksai lol
Meddler (NA)
: Quick Gameplay Thoughts: February 8
Part of why new reksai players suck is probably because her recommended build is really bad. It tells you to go today, warrior, Titanic which is really suboptimal especially after the tiamat nerfs. It would help a lot of new players if it were changed to something like caufields, warrior, cleaver.
: Given this whole weaknesses thing, any chance Lee Sin will get looked at? If there is any champion that can be described as having no weaknesses, its the one whose pick rate never falls below 30%. Because there is never a bad situation to pick lee in. He is powerful, extremely safe, has no real counters, nor any weaknesses.
>no real counters {{champion:421}}
Kazekiba (NA)
: Even if Im not a rioter im curious about your reasoning here. In my opinion, making Aurelion Sol playable by a wider margin of players with a flat QoL buff is something a lot of champions in his condition ({{champion:421}} {{champion:427}} {{champion:516}} {{champion:76}}) need or have received. (I could write a paragraph about what my girl Rek needs, and Ivern is good enough as long as metas support him but his Ult is one reason so few people play him, the AI is garbage. Likely not an accident, either.)
Why write a paragraph when about rek'sai when one word will do the trick? "Nothing" There you go. She is completely fine right now. Every rek main I have talked to recently has agreed with that.
Meddler (NA)
: Quick Gameplay Thoughts: November 14
Is spear of shojin still coming? Just wonder since it isn't on pbe
: Preseason Dev Update Number 3!
What about the canned bruiser items?
Meddler (NA)
: Quick Gameplay Thoughts: October 10
Anything to say about spear of shojin and atma's reckoning? They weren't mentioned in the present on post before.
: Preseason Dev Update Number 2!
Should we expect the fighter items this preseason? Sorry I just really want spear of shojin
Meddler (NA)
: Quick Gameplay Thoughts: September 26
I wanna know if your opinions on rek'sai has changed recently as many mains disagree with your previous statement, although I am not one of them
Meddler (NA)
: Quick Gameplay Thoughts: August 29
What happened to those rek'sai buffs you mentioned a bit ago? Me and some other rek mains have been looking for a response for a while now
Meddler (NA)
: Quick Gameplay Thoughts: August 24
Have the rek'sai buffs you mentioned a week ago been cancelled/postponed? I assume the patch is locked now and there has been nothing on pbe.
Meddler (NA)
: Quick Gameplay Thoughts: August 22
I think rek'sai falls under the same category as wu and co, and you mentioned you would be buffing her, so I guess I'm just wondering if you would be doing the same for her?
Meddler (NA)
: Quick Gameplay Thoughts: August 15
Hey meddler Any news on those rek buffs? Last time you said you didn't have a direction for them, just wondering if that has changed.
Meddler (NA)
: Quick Gameplay Thoughts: August 10
I'd just like to give my thoughts about buffing rek'sai. Currently rek'sai has two bugs that can cripple you under certain circumstances and they haven't been acknowledged despite them being documented well by this point. Fixing these bugs would likely do more for her than any reasonable buff could. Firstly, rarely your burrowed e will not take rek'sai through walls while creating a tunnel and going on cool down. The tunnel will work correctly if used after. I don't think I need to explain why this can be bad. Secondly, after rek'sai ults there is a pretty big delay before she can attack again. If you have your q active you can attack but it won't damage anyone. This can lead to missing some kills she would have gotten otherwise. Anyway, if neither of those are possible to fix, I'd recommend buffing her passive and possibly tremor sense rather than her damage as she has no problems killing people, but has issues with jungle sustain and following people. One final thing, have you considered doing what you did to lee q to rek ult? As in make it scale purely with your own stats but it's damage is amplified based on how low health the target is?
Meddler (NA)
: Quick Gameplay Thoughts: August 1
Sorry if I missed something, but ofa was on pbe very recently but is no where in the patch notes and I highly doubt you'd have ofa be contesting with Nexus blitz when you want data on it. Just wondering what happened to it. Also, I noticed that the fighter items pulled fearing they would impact the game too much are in Nexus siege. I know that the gamemodes are night and day, but if the show to be fine for the game, as in not being too strong or abusable by certain champs, is it possible they'd be released before preseason?
Meddler (NA)
: Quick Gameplay Thoughts: July 11
Does tier 2 jungle item include enchantments with regards to the funnelling nerfs? Also, any more rek changes? I think pbe changes are probably enough but I have to work rek into everything I ask on these posts.
HeazonZ (NA)
: Rek’Sai’s ultimate feels really weak.
nah its perfectly fine mate. it murders people if you dont engage with it like an idiot
Meddler (NA)
: Quick Gameplay Thoughts: May 25
any thoughts on rek'sai? just wanna know if you guys havent done anything because you feel she is balanced or if you forgot rek'sai exists like most people
Meddler (NA)
: Critting towers is a bug, should be fixed in an upcoming PBE build.
would i be right to assume empowered autoes not counting towards the passive at all, specifically rek q, is also a bug?
Meddler (NA)
: Quick Gameplay Thoughts: March 23
rek'sai has had a lot of bugs regarding her burrow and tunnel abilities (mostly there from launch) that i have never seen mentioned anywhere. the big ones are her tunnels sometimes not moving her through walls (the tunnel is still created as normal and afterwards it can be used as normal) and the tunnel sometimes moving slower than it should ( i know it is based on ms, but sometimes rek moves slower than her walking speed while burrowing)
Meddler (NA)
: Quick Gameplay Thoughts: March 3
please dont just ignore bruiser junglers who have no rune, conquerer is not an answer for them as it leaves them without a keystone for the entirety of the early game
Meddler (NA)
: Quick Gameplay Thoughts: February 28
the main issue with conquerer's activation condition is that it is nearly impossible for jungler to use in ganks making any bruiser junglers that use it effectively keystoneless for the whole early game meaning it leaves a lot of bruiser junglers still without a good keystone
Meddler (NA)
: Quick Gameplay Thoughts: February 23
This is about the new rune btw, i think its activation should be changed slightly so that bruiser junglers could use it (something like it charges faster when close to a champ you are in combat with) since most ganks only last about 5 seconds, maybe more against tanks, so it cant really be used too well when a lot of previous fervor users in the jungle would like it better than pta or electrocute. Also, are there any changes planned for aftershock? Seems a bit too strong right now as it makes everyone really tanky.
Guardman (NA)
: With Rengar getting multiple build options and Riot looking more to support different roles/lanes will other champions getting small changes and or buffs to open up different playstyles? The big one I am interested in is AP Rek'Sai. I love AP Rek'Sai's play style, but when it was good (good is a strong word, probably more that it was playable and could be successful if done right) it got nerfed pretty fast, not because it was OP but because it wasn't really intended and Riot didn't want to support a sniper play style for her. So I am hoping that with this change in philosophy it can come back.
ap rek'sai is nothing but a poke bot though. all you do is spam one ability and if its playable, its annoying as hell to play against and you are completely useless to your team
Comentários de Rioters
Meddler (NA)
: Quick Gameplay Thoughts: December 20
you should do to precision what is done to resolve on pbe. only adcs can effectively use this rune tree because they are the only ones who would be ok with only attack speed (aside from a few others)
Meddler (NA)
: Quick Gameplay Thoughts: December 13
does this mean resolve will have 4 different keystones or will aftershock or guardian get removed?
Zerenza (NA)
: It did not take 50 auto's to get 50 stacks, that was the issue lol
Zerenza (NA)
: What's half of infinity? it's infinity lol Joking aside if you have 50 stacks, lose 25, then gain them all back and repeat. It's not hard to gain stacks back, and the cost for losing them is negligible
you're telling me that you are gonna auto attack the same champion 50 times whithout killing them
Zerenza (NA)
: To strong, infinite scaling extra AD. It was pretty op in PBE testing, the new is getting abused by Lucian though. 12% bonus damage after procing is borderline worth it on any champion whether it be for burst or sustained damage.
most adcs do more damage just going lethal tempo and even though it seems to be made for casters, it giving attack speed goes against that as most champs that could use would rather the ad from domination. it also dosent affect true damage so champs like rek'sai cant use it either. also keep in mind the old version made you lose half of your stacks when you changed target
Meddler (NA)
: Quick Gameplay Thoughts: November 1
im just wondering, why did you change press the attack? i looked through all fighters and marksman and there was only a handful that would actually use it over another rune. it would be way better as the fervor clone
: What if Yasuo windwall costed flow to cast?
just make his windwall not block ults and he would be way better designed
Galacius (NA)
: > [{quoted}](name=dont stop Niisan,realm=EUNE,application-id=3ErqAdtq,discussion-id=n5I36LmV,comment-id=0000,timestamp=2017-08-16T15:52:56.981+0000) > > unban him now plz Cease and desist. This is spam. Only warning.
: This is actually pretty bad. Rune pages are the most expensive, yet less satisfying thing to buy in the shop. And it's mandatory to have them. Now that they are fleshing out such a complex system with more options, inevitably more rune pages will be required. Example: I have 19 different mastery pages (and for good reasons), while 7 rune pages suffice. Since this system will be closer to keystone's rather than stat advantages, I assume I will be forced to buy lots of pages.
you can edit rune pages in champ select with the new system, so you dont need to buy any
: wtf is this rengar hype suddenly
the boards circlejerks more than anything i have ever seen. one post cause multiple repeats until someone posts something that gains the same treatment, rinse and repeat. rengar lasted way longer than anything i've seen on here before though so there probably is a problem this time, i don't know i don't play rengar much
: I don't think that's a good idea, the compensation wouldn't be fair no? someone who spent 100k ip ok on runes would be getting the same compensation as someone who spent 200 ip to get all the runes
they could give people icons based on their runes during one patch and then make runes cost 1ip the next. that way they can hand out rewards to those with the icons
: For each Ultimate/Villain kill, Garen voice volume rises by 10% when saying "Justice".
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