: > [{quoted}](name=Thefrostyviking,realm=EUW,application-id=Ir7ZrJjF,discussion-id=HKUVFUpX,comment-id=000000000000,timestamp=2019-11-16T22:03:49.347+0000) > > OP.GG suggests that {{champion:83}} {{champion:106}} or {{champion:120}} are more suitable for that position :P > > Personally i prefer Mordekaiser who is some distance behind those. All underrated and off meta picks counter Ryze and Vlad, that is fun the part
> [{quoted}](name=ValiantKiller,realm=NA,application-id=Ir7ZrJjF,discussion-id=HKUVFUpX,comment-id=0000000000000001,timestamp=2019-11-16T22:16:00.486+0000) > > All underrated and off meta picks counter Ryze and Vlad, that is fun the part Going by OP.GG it´s hard to tell what Ryze is actually supposed to lose and win, lots of people fumble on him causing winrates to go astray. And i am much too lazy to really go into his reddit and look for proper answers to that x)
: > [{quoted}](name=Thefrostyviking,realm=EUW,application-id=Ir7ZrJjF,discussion-id=HKUVFUpX,comment-id=000000000000,timestamp=2019-11-16T22:03:49.347+0000) > > OP.GG suggests that {{champion:83}} {{champion:106}} or {{champion:120}} are more suitable for that position :P > > Personally i prefer Mordekaiser who is some distance behind those. Preference, I guess. There's something so satisfying about Aatrox's W pulling Vlad back through his pull into your Q. Though I think all those 3 champs have lower playrates than Aatrox on top (and obviously they're not gonna vs Vlad every game so there won't be much data for that matchup), so that's probably why they might have a higher WR against him than Aatrox.
> [{quoted}](name=Tin Obliterates,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=HKUVFUpX,comment-id=0000000000000000,timestamp=2019-11-16T22:11:35.065+0000) > > Preference, I guess. There's something so satisfying about Aatrox's W pulling Vlad back through his pull into your Q. Though I think all those 3 champs have lower playrates than Aatrox on top (and obviously they're not gonna vs Vlad every game so there won't be much data for that matchup), so that's probably why they might have a higher WR against him than Aatrox. Personal preferences aside, it is true that those 3 do have less game played which might indeed skew the winrates in their favors due to a higher percentage of mains or such. But Mordekaiser is at a respectable 8300 games played against Aatrox´s 9400 while keeping a 2% better winrate, i´d say he seems safe enough^^
: > [{quoted}](name=Vayne Permaban,realm=NA,application-id=Ir7ZrJjF,discussion-id=HKUVFUpX,comment-id=0000,timestamp=2019-11-16T19:03:14.188+0000) > > vlad makes me sad > {{sticker:cass-cry}} {{champion:266}} This guy may be an asshole, but against Vladimir top he's your best friend.
> [{quoted}](name=Tin Obliterates,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=HKUVFUpX,comment-id=00000000,timestamp=2019-11-16T20:15:18.856+0000) > > {{champion:266}} This guy may be an asshole, but against Vladimir top he's your best friend. OP.GG suggests that {{champion:83}} {{champion:106}} or {{champion:120}} are more suitable for that position :P Personally i prefer Mordekaiser who is some distance behind those.
: Buff Wukong.
New lethality items next season look like they will once again make him a oppressive oneshot monster so he cant be buffed until we see how that pans out. He might even need further nerfs if current PBE stuff is to be believed. Well in my opinion he needs a rework that makes him not scale so infernally hard off items so he can have some actual power in his kit and no be balanced around said items -_-
Manxxom (NA)
: Yasuo, Teemo, Pyke, Blitzcrank and Kai'sa walked into the bar...
I actually found {{champion:82}} to be really good against Teemo, i can farm and sustain myself fairly well in lane with a standard anti poke setup and post 6 i can easily engage on and kill him if he screws up even by a little.
: > [{quoted}](name=CaptainAntiHeroz,realm=NA,application-id=Ir7ZrJjF,discussion-id=wNZBQaYP,comment-id=00000000,timestamp=2019-11-16T06:30:13.548+0000) > > FALSE > the only way to beat the cancer that is Yasuo, IS ANOTHER YASUO > But you have to be able to have your yasuo be on the enemy team and the enemy yasuo on your team > this obviously result in you having the challenger smurf yasuo > and the enemy team recieving you iron 11 Yasuo who got his account from a friend who mained yasuo > > And to this day that has never been done so there is clearly no counter Just dodge the fucking tornado and you'll be fine.
> [{quoted}](name=14daysuspensionk,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=wNZBQaYP,comment-id=000000000000,timestamp=2019-11-16T10:58:17.324+0000) > > Just dodge the fucking tornado and you'll be fine. Except when in lane and he dashes ontop you to use it, or when he doesnt need it and just ults off someone else doing a knockback/up :P
Naffy (NA)
: Masters Be Like...
Solid gameplay, i particularly liked the Gnar part and ult around2:20, beautiful. The music felt kinda off indeed though, even if there was a part with good action and hype we still had this slowmo music rolling which felt out of sync.
Manxxom (NA)
: Wait... his shirt...
Lategame realization 😂
clxckwxrk (EUW)
: Amumu and Kindred Theory
Kindred has a quote towards Amumu. >Taunting an Enemy Amumu: >Lamb: "We understand your loneliness, but... " >Wolf: "...stay away!" Now Kindred as a whole is a god of death, they know when someone is supposed to die and what a undead is and they are very vocal about their dislike for them. The fact that they so outright refuse to do anything with Amumu is just all manners of weird, i cant even begin to guess what the deal is. Might be a cursed Yordle (timeless thus supposed to be alive and not killed by kindred) but the curse is basically making him be like an undead for all intents and purposes. A very weird kind of undead.
: Does ult go through? I thought it was a projectile.
> [{quoted}](name=Hong Kong Annie,realm=NA,application-id=Ir7ZrJjF,discussion-id=3fEAFEHV,comment-id=00000001,timestamp=2019-11-15T23:22:52.548+0000) > > Does ult go through? I thought it was a projectile. It seems i was mistaken, apparently both her R and Q count as projectiles but her autos do not O_O
: q and ult both get blocked by windwall. im not sure about q but i know ult gets blocked.
> [{quoted}](name=Jennifer17,realm=EUW,application-id=Ir7ZrJjF,discussion-id=3fEAFEHV,comment-id=00000002,timestamp=2019-11-15T23:27:24.392+0000) > > q and ult both get blocked by windwall. > im not sure about q but i know ult gets blocked. Wait they do? I thought her ult was kinda like Lux R which doesnt. Well then.
Manxxom (NA)
: Yasuo: You bronzies your projectiles can't go through my wall.
Or she uses ult, or Q. She´s got beams for days {{sticker:sg-miss-fortune}}
Cdore (NA)
: Why do some non tank items have the best Tank actives/ passives?
Because other classes dont have the inbuilt tankiness but need crutches to not explode when hit too :P Just look at Rammus with his W, Mundo with his R or Braum/leo with their W/E or Alistar with his R. These abilities makes these fellas insanely durable for a short/moderate time and they dont need no tiny {{item:3046}} shield to really survive some assassin/mage/diver sneezing at them. {{item:3193}} and items with passives like {{item:3143}} is more up their alleys, helping them expand their healthbars and adding resistances to match ontop those abilities that really give them that insurmountable wall presence. And yes{{item:3194}} does actually make a lot of difference, trust me as a mage i really do notice the difference, just because some like {{champion:13}} and {{champion:69}} kind of ignore it doesn't mean that the others are able do that. Just like the existence of {{champion:67}} doesnt mean that the other marksmen can ignore armor and do max HP true damage x)
Nekorus (NA)
: how about a winter ornn skin?
> [{quoted}](name=Nekorus,realm=NA,application-id=A8FQeEA8,discussion-id=r4sRzEFE,comment-id=0000,timestamp=2019-11-15T19:58:46.821+0000) > > how about a winter ornn skin? Wouldnt it be too similar to thunderlord in terms of color?
Zardo (NA)
: {{champion:427}} --> nerfed because of pro play. He's still perfectly strong, people just don't like playing champs that don't do crazy damage. {{champion:62}} ---> was an overpowered oneshotting abomination for a few patches, riot decided to gut him and rework him. Rework has in the works for a LONG time now.
> [{quoted}](name=Zardo,realm=NA,application-id=yrc23zHg,discussion-id=vcxoWecM,comment-id=0000,timestamp=2019-11-15T18:53:25.680+0000) > > {{champion:427}} --> nerfed because of pro play. He's still perfectly strong, people just don't like playing champs that don't do crazy damage. > {{champion:62}} ---> was an overpowered oneshotting abomination for a few patches, riot decided to gut him and rework him. Rework has in the works for a LONG time now. They scrapped it, probably because the next seasons new lethality items bought back the oneshot monster by the looks of things. Imagine a .....was it like 90+? Lethality DH/electrolute wukong with 500 AD jumping the ADC late, would take having {{item:3047}} {{item:3026}} and {{item:3046}} to even dream of surviving the initial hits.
: cant wait for them to ruin shyvana, one of the best champion designs in the game. so simple, yet so much room for skillful plays. aatrox, the previous attack speed champion, reworked and just nerfed into nothing. shyvana, one of the few attack speed champions, going to be reworked and ruined as well. meanwhile yi, point and click and deal 100000 damage and leads to unhealthy games... no rework. mk.
> [{quoted}](name=XJ99999999999999,realm=NA,application-id=6kFXY1kR,discussion-id=QkHOTOrh,comment-id=0002,timestamp=2019-11-15T18:14:49.865+0000) > > cant wait for them to ruin shyvana, one of the best champion designs in the game. > > so simple, yet so much room for skillful plays. > > aatrox, the previous attack speed champion, reworked and just nerfed into nothing. > > shyvana, one of the few attack speed champions, going to be reworked and ruined as well. > > meanwhile yi, point and click and deal 100000 damage and leads to unhealthy games... no rework. mk. How does Shyv have a lot of room for plays? The only thing she does in that regard is speed up to avoid the occasional skillshot or ult to get through CC, neither which is terribly impressive. She does not have any particular skillshots aside from Dragon E which is easy to land, her kill pattern is mostly either just walk up to someone, use E,Q and auto until they flash/Dash at which point she uses R. Optionally use R to engage if that´s more favorable for whatever reason like enemy mobility on CD or just immobile. She isnt the strongest early but doesnt actually scale that well either, her clears are not the quickest nor the healthiest and her ganks are among the weakest. I write this as someone whose three main jungle picks include Shyv x)
Tokishi7 (NA)
: Champion's snare range is really really long and so far feels like it has little to no counter play
> [{quoted}](name=Tokishi7,realm=NA,application-id=3ErqAdtq,discussion-id=5kJncu2M,comment-id=0007,timestamp=2019-11-15T08:20:19.964+0000) > > Champion's snare range is really really long and so far feels like it has little to no counter play It´s fairly small and slow enough that dodging it isnt too hard but the issue is the fact that you kinda have to stand in positions where she can throw it at you or she will keep chunking your face with her Q. Either you give her chances to kill you or you let her poke at you with that range, both feel kinda bad.
Naffy (NA)
: Sniping My Way Back To Masters :)
A few good Ashe ults indeed but wasnt there more Lucian overall? :P
Brotha (NA)
: If only us Ekko players could trust in our allies like Ekko trust his.
> [{quoted}](name=Brotha,realm=NA,application-id=6kFXY1kR,discussion-id=41ik6xc2,comment-id=0001,timestamp=2019-11-14T02:04:25.566+0000) > > If only us Ekko players could trust in our allies like Ekko trust his. He´s premade with em, it helps. .... Of course it could also be the reason you know you cant trust them :P
: Playing Shyvana is a bit rough atm and teams don't understand power farmers.
> [{quoted}](name=Linna Excel,realm=NA,application-id=yrc23zHg,discussion-id=Ei406kfZ,comment-id=0002,timestamp=2019-11-14T00:39:18.995+0000) > > Playing Shyvana is a bit rough atm and teams don't understand power farmers. Powerfarmers just kinda suck because while they are farming the early gankers or the group that starts are 6 are either winning early lanes or towerdiving. By the time the powerfarmers get into business the enemy jungle has caused at least one of their teammates to turn into a 5 kills+ monstrosity that no amount of "so far perfect" amount of jungle farm can match.
: One reason why the gameplay isn't satisfying anymore
>Back when I played league in the earlier seasons, there was a lot of carry potential and people carrying teams. It really promoted the idea for players to play well because if you are really good while 9 others are goof balls, you can hard carry and win. It was the reward for playing well and having great outplay mechanics. There is a huge problem here. Like you see, when everyone looks back with their rosy glasses and are like "yeah you could solocarry by playing well and the game now is trash because you cant" they ignore this tiny issue that they´d have playing something that was basically release Xin zhao or not far off to make it work. That or being extremely above the enemies in skill to the point where they could never hope to keep up. If the game is to be even remotely fair then matchmaking has to prevent such extreme discrepancies in skill, and the balance team has to hammer down on such OP champs. Its not possible anymore? Job well done in that regard at least, now if they would at least get to fixing bugs and polishing up important stuff like hitbox clarity i´d consider it really good overall.
: biggest pet peeve in league. hey guy's i have work/ other obligations i have to go to in 10 minutes.
Oh gods yeah. I never get so tilted by a person as someone doing this. 15-20 minutes in and they´re like "fellas can we surr? I gotta go in 5" Wanking bastards.
: It's fucking time you do something about Blitz and Nautilus hooks
What do you mean hit outside their range? Those hooks have some pretty massive ones to the point where you basically always get hit unless your like a max xerath Q away or even more. Of course this is discussing dodging it by moving backwards, doing so sideways is easier but only if you have high movespeed or a dash as both shots have some things that make them hard to avoid. Blitz being fast and nauti´s being fat.
: 4 man bot gank at 6 minutes in with a top lane TP?
Literally had a 5 minutes 4 man happen to the enemy botlane a few games back, poor buggers just stood there and went like " we´re done ". They did come back but 5 minutes later it happens again, and next time they come in my toplaner teleports in behind them(ward) the moment it became possible, poor buggers didnt get a chance to do anything x)
: Can someone tell me why Kai'Sa is still the best adc in the game over a year later?
I´d say Ashe is presently generally better for anything with a minimum of peel available everywhere but the highest elo, and Cait is better into any team that doesnt have a highly solid frontline.
: at least she can hop to jungle camps a lot faster and clear faster now
> [{quoted}](name=Lapo Nevaeh,realm=NA,application-id=3ErqAdtq,discussion-id=8rGOajeW,comment-id=0005,timestamp=2019-11-13T16:28:57.228+0000) > > at least she can hop to jungle camps a lot faster and clear faster now She´ll probably need more than that to be a really viable jungler, sustain is usually a big thing or having so much damage that you just melt the camps and she doesnt really have either. And given that her E becomes the new ult while her R is likely to lose range her gank potential wont be that powerful overall. Could probably work but would take a lot of tweaking and not so subtle buffing to make it really work without excessive cheese reliance i think.
Brotha (NA)
: > [{quoted}](name=ixi Josh Sand,realm=NA,application-id=3ErqAdtq,discussion-id=mJsEa6Xk,comment-id=,timestamp=2019-11-13T00:24:54.721+0000) > That being said, I cant understand why the hell Qiyana (an assassin), has an ultimate that would be better suited on an immobile control mage. Most control mages have those high impact abilities on a basic ability instead of their ultimate. Keep in mind Qiyana is more like Ekko, a utility assassin (skirmisher Assassin I believe is the term here). She doesn't have the level of burst of a TRUE ASSASSIN {{champion:131}} {{champion:91}} {{champion:238}} but compensates for it by offering utility to her team. > How does it make sense to give an assassin an ultimate that can decide a team fight before it even starts? It's League of Legends nothing makes sense but it works fine.
> [{quoted}](name=Brotha,realm=NA,application-id=3ErqAdtq,discussion-id=mJsEa6Xk,comment-id=0000,timestamp=2019-11-13T00:32:17.767+0000) > > Most control mages have those high impact abilities on a basic ability instead of their ultimate. Keep in mind Qiyana is more like Ekko, a utility assassin (skirmisher Assassin I believe is the term here). She doesn't have the level of burst of a TRUE ASSASSIN {{champion:131}} {{champion:91}} {{champion:238}} but compensates for it by offering utility to her team. > > It's League of Legends nothing makes sense but it works fine. Actually Qiyana´s damage is easily comparable to basically any assassin until like extreme lategame where only a few like Eve really surpass her. But Qiyana can potentially hit more than 1 target which ramps her potential damage up to a completely different level. She is a conditional teamfight assassin that is also good 1v1, not a very healthy thing.
: When cait/vi cop chases her or Lucian they run faster
> [{quoted}](name=SupërMëwKitty,realm=NA,application-id=3ErqAdtq,discussion-id=MEVaxFMl,comment-id=0009,timestamp=2019-11-12T17:41:23.799+0000) > > When cait/vi cop chases her or Lucian they run faster Unfortunately Lucian runs fast from everything and Senna just turns into an untargetable spooky cloud that slowly floats away. The only one with a interaction towards vi&cait is jinx who definitely runs fast once she manages to pull something :P
: Somehow, while this quest sounds cool in theory, it seems lopsided. Thresh is much closer to a true support, which means, while he has some potential for damage in his kit, he doesn't really build damage or aim to kill opponents as much as provide picks, peel, utility, etc. Therefore, senna is far more likely to kill thresh than thresh is likely to kill senna. Unlike kha and rengar, thresh and senna aren't even remotely similar and the matchup is nowhere near even.
> [{quoted}](name=ImTheJuggernauty,realm=NA,application-id=3ErqAdtq,discussion-id=MEVaxFMl,comment-id=0007,timestamp=2019-11-12T16:40:42.970+0000) > > Somehow, while this quest sounds cool in theory, it seems lopsided. Thresh is much closer to a true support, which means, while he has some potential for damage in his kit, he doesn't really build damage or aim to kill opponents as much as provide picks, peel, utility, etc. Therefore, senna is far more likely to kill thresh than thresh is likely to kill senna. Unlike kha and rengar, thresh and senna aren't even remotely similar and the matchup is nowhere near even. For a 1v1 sense, yes. If Thresh lands a hook on Senna in lane or in a teamfight it´s a jokers coin toss if she dies instantly, near instantly, barely or not at all though. Quest is finished on assists as well if i recall.
: If you're a premade bot or a full premade vs a group of solo's then yes, fuck off tryhards.
> [{quoted}](name=Azurereaper,realm=EUW,application-id=yrc23zHg,discussion-id=EFHAtukr,comment-id=000a,timestamp=2019-11-12T12:56:21.478+0000) > > If you're a premade bot or a full premade vs a group of solo's then yes, fuck off tryhards. I mean playing together invariably means you´ll have better cooperation with your premade/s. Jungler and toplaner? Otherside is camped to crap. Midlane and top/botlane? One lane is gona get roamed at often enough with excellent coordination. Premade bot? Reduces the chances of one being a boosted ape that charges ahead on his own but it´s not really a free lane unless the other side is autofilled.' And heck the system is supposed to prevent 5 man squads from getting tossed in vs 5 solo´s, cant blame them if that system does not work.
: whats the point of morellonomicon's grievous wound if it doesnt actually mitigate healing
This is basically why you need a kog/Vayne/Kai´sa etc to reliably deal with Mundo. Either you deal metric craptons of damage per second or he just will not die.
: > [{quoted}](name=4 Step Cadence,realm=NA,application-id=yrc23zHg,discussion-id=EFHAtukr,comment-id=0000,timestamp=2019-11-12T09:04:23.739+0000) > > This. > > Tryharding isn't real. Its just a word toxic players use to make people who actually care about the game feel like shit for caring. Tryharding in ranked is the point. Tryharding in draft and blind pick is A-OK. Tryharding in ARAM is pretty questionable but still not really a biggie, you do you i guess, *the mode is always available*. Tryharding in shit like *URF* or One For All, though, that’s where I understand people getting a bit upset. ——————— The serious side of the game is Kinda **meant** to be won as efficiently as possible, but the 4fun and especially the limited time events, those deserve a more casual touch, certainly without the main game’s gritty pressure of “YOU MUST WIN THE WAY I WANT, OR ELSE I’M GOING TO BE A BITCHWAD TO EVERYONE”
> [{quoted}](name=AetherArising,realm=NA,application-id=yrc23zHg,discussion-id=EFHAtukr,comment-id=00000000,timestamp=2019-11-12T09:25:20.322+0000) > > Tryharding in ranked is the point. > > Tryharding in draft and blind pick is A-OK. > > Tryharding in ARAM is pretty questionable but still not really a biggie, you do you i guess, *the mode is always available*. > > Tryharding in shit like *URF* or One For All, though, that’s where I understand people getting a bit upset. > > ——————— > > The serious side of the game is Kinda **meant** to be won as efficiently as possible, but the 4fun and especially the limited time events, those deserve a more casual touch, certainly without the main game’s gritty pressure of “YOU MUST WIN THE WAY I WANT, OR ELSE I’M GOING TO BE A BITCHWAD TO EVERYONE” I mean tryharding as in doing your best to win and bitching at your teammates&telling them what you think they should be doing are two very different things. The only person you should care about it you yourself, and no one else has any real right to tell you what to do if you play the game according to its rules.
Naffy (NA)
: Washed Up ADC Montage
Oh nice montage, as someone who likes playing both Ashe and Cait i can appreciate quite a lot of it. Several of the Lucian clips were hella clean too. I like it, have an upvote^^
: blue kayn is an assassin, get rid of that movement speed and he cannot get onto anyone. irelia and yasuo are only mobile with enemy minions around. fuck kat and pyke though, i hate them and how safe they are.
> [{quoted}](name=Doopliss7,realm=NA,application-id=3ErqAdtq,discussion-id=11xbRRcu,comment-id=00040001,timestamp=2019-11-12T11:34:58.138+0000) > > blue kayn is an assassin, get rid of that movement speed and he cannot get onto anyone. irelia and yasuo are only mobile with enemy minions around. > > fuck kat and pyke though, i hate them and how safe they are. Kat is also only mobile with minions and champions nearby for her to toss daggers at and around with the exception of her W.
PB4UAME (NA)
: Illaoi wasn't released then? She was released after worlds 2015, as IIRC the last champion of 2015 at the end of November.
> [{quoted}](name=PB4UAME,realm=NA,application-id=9hBQwnEU,discussion-id=t3WZ8VE4,comment-id=00030000000000000000,timestamp=2019-11-12T04:31:14.021+0000) > > Illaoi wasn't released then? > > She was released after worlds 2015, as IIRC the last champion of 2015 at the end of November. -----Goes to show how little i remember of it all x) Well i did manage to remember a few juggernaut-esque picks that were actually played a ton back then, {{champion:223}}, as was{{champion:79}} & {{champion:150}} . I am fairly sure Grag was not building AP at that point, at least not purely so. But was it really not a thing that these bulky melee almost dominated the picks until the pause&hotfix nerfs and only then others really came back in?
: Did the Akali rework fail?
No she´s good. Sure she is not a "pickup and gain freelo" champ, but one that rewards mastery and dedication instead, working all the way up there when taken to a high level. The only complaint i have is that although they gave ranged opponents more counterplay against her she probably got even more oppressive against melee. And at least she isn´t as extreme as that one DOTA hero who had like >40% winrate overall but they had to keep nerfing him because there was this one peak level player who kept sitting at like 85% while playing that one only.
Busty Demon (EUNE)
: It was like 4 different songs put together in a wierd order. Felt unbalanced. No proper beat was given. Personally, KDA was better.
> [{quoted}](name=Busty Demon,realm=EUNE,application-id=6kFXY1kR,discussion-id=0PEmNrO6,comment-id=0007,timestamp=2019-11-11T06:26:19.929+0000) > > It was like 4 different songs put together in a wierd order. Felt unbalanced. No proper beat was given. Personally, KDA was better. There were indeed some switching of beats around but i personally feel it worked because of the different singing styles of the characters, heck Ekko even had 2 different ones but i´d say both were good. Inconsistent overall but not bad, the best part i´d say is the fact that they pulled of the switching so cleanly. I´ve heard some similar stuff where the transitions arent done nearly so well resulting in them being jarring and distracting.
: Senna is perfect
I´ve played with and against her and i found her to be pretty straightforward so far. Almost all her kill pressure in lane comes from that root of hers so if that get´s dodged she doesnt really seem to do much, exception being that i saw a few nice ults. None of my games went on long enough for her scaling to really matter.
: How season ten is gonna be like
All the lethality users seem to be getting some pretty great new toys though :(
: > [{quoted}](name=Hypochondria9,realm=NA,application-id=yrc23zHg,discussion-id=nLRemRgG,comment-id=000a,timestamp=2019-11-10T18:32:51.279+0000) > > I don't know how they prepared against FPX, but they didn't seem like the same team that beat SKT. Maybe FPX just kept getting better and better and G2 had already peaked or thought they were good enough already after beating SKT. > > I would never say it was scripted, but the balance decisions in the last few years have definitely been more embraced by Chinese teams than other regions. Why is beating SKT such a big deal ? Korea hasn't won anything since 2017 Worlds, being the best korean team isn't what it used to be.
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=yrc23zHg,discussion-id=nLRemRgG,comment-id=000a0000,timestamp=2019-11-10T18:34:59.805+0000) > > Why is beating SKT such a big deal ? > > Korea hasn't won anything since 2017 Worlds, being the best korean team isn't what it used to be. Sure they got knocked early last year, but consider this. They won 3 times in a row before that, and this time they lost to one of the finalist teams. SKT is a very strong team, they do make mistakes at times but you dont win worlds 3 times in a row by a one time fluke. Of course if they get a early knockout next year again or if they lose to some team that´s been barely alive up until that point then your statement seems more plausible. But for now an aged tiger is still scarier than a hungry wolf.
: I didn't know bots exist because I don't make new accounts. I was refering to OP calling players bots because of skill lvl. I don't troll in any mode. And if we were going off of stats from this screen the only one whole trolled is kassadin. He's 0/20/0 he didn't use a single ability.
> [{quoted}](name=GreenTeaAndPoro,realm=NA,application-id=3ErqAdtq,discussion-id=hLwFHhdx,comment-id=000000030000,timestamp=2019-11-10T18:51:03.406+0000) > > I didn't know bots exist because I don't make new accounts. I was refering to OP calling players bots because of skill lvl. I don't troll in any mode. And if we were going off of stats from this screen the only one whole trolled is kassadin. He's 0/20/0 he didn't use a single ability. Skill level and having brains are related but different things. No sane person who is actually looking to optimize their winning chances in Aram would ever pick arcane comet Vayne or Grasp of the Undying Xerath. Hells, no person who can read would ever build 2 {{item:3916}} s either but for the rest you can tell if a bot is a bot by looking at their match history and roughly dividing champions into categories. Do they always build full tank with grasp if their champ is a melee or some AP build with multiple oblivion orbs with arcane sorcery if playing a mage? Then its a bot. Playing all ADC´s with critbuilds and comet? A bot. Play all supports with locket, athene and redemptions? Even if its pyke? A bot. A new player doesnt use the same shit every game or have such a clean division of what build on what champ in such specific orders when so many options are available, especially when its so clearly dumb as hell to do what they do.
: ***
> [{quoted}](name=GreenTeaAndPoro,realm=NA,application-id=3ErqAdtq,discussion-id=hLwFHhdx,comment-id=0000,timestamp=2019-11-10T16:36:07.312+0000) > > First of all why are you taking aram so seriously? its less serious then a norm in regular league. second of all I see kills and assists. It looks like they just made a lot of mistakes. So theres nothing reportable here. Except that kassadin. That looks like he ran it down mid. First up, it´s hella easy to see if they are bots or not. Just look at their runes, their summoners, and their items and even their match histories if you still are not certain. Secondly, there is no such thing as "less serious". If you troll in any mode then you deserve a ban in accord with Riot´s official rules, there are not buts or if´s, and similarly bot accounts should be removed from any que they are found in.
: I mean, he doesn't "function" as a tank that initiates/disables/protects but rather as a bruiser who builds full tank and sticks to a squishy to burn them to death because he's hard to kill. Hard to kill =/= Tank
> [{quoted}](name=Need Gold 4 Tent,realm=NA,application-id=3ErqAdtq,discussion-id=Imhwsc76,comment-id=0001000000000000,timestamp=2019-11-10T13:01:27.722+0000) > > I mean, he doesn't "function" as a tank that initiates/disables/protects but rather as a bruiser who builds full tank and sticks to a squishy to burn them to death because he's hard to kill. > > Hard to kill =/= Tank By running down on the enemy team and forcing them to focus him he is soaking heaps of damage that otherwise would be directed towards his team so in essence he does one of the jobs tanks can do but he also does damage while lacking in other areas. If being able to initiate&having some CC was all you had to be able to do in order to be called a tank then {{champion:62}} {{champion:59}}{{champion:254}} and {{champion:120}} would be tanks. But none of them can soak anywhere near as much damage as Mundo can, at least as long as the enemy doesnt have the right tools to deal with him available.
: Yet the irony that Mundo isn't actually a tank
> [{quoted}](name=Need Gold 4 Tent,realm=NA,application-id=3ErqAdtq,discussion-id=Imhwsc76,comment-id=00010000,timestamp=2019-11-10T12:01:44.715+0000) > > Yet the irony that Mundo isn't actually a tank He might as well be when his opponents have no penetration, no max HP damage or anti healing while Mundo is going fulltank+having a Lulu to help him.
: If Riot were honest in their Twisted Treeline post.
TT was always a shitty mode, simply because it greatly favored either funneling strats or picks that became near unstoppable 1v1 due to design. Even with like 2 item overhauls, a map overhaul and a jungle change TT still saw less people playing than Aram. And i mean how much work would they have to put in to somehow tone it all down? How do you fix an issue that steems from from a champ being too strong becuase their intended weakness is having to deal with multiple opponents when the map is limited in that regard? Nerf that champ and all such champs for the mode? But then we have funnel strategies, remove those somehow? Alright now we have the question of like which champ is the strongest 1v1 still and which duo is the strongest and how can we use this knowledge to cheese our opponents? Or possibly how can we make ourselves as strong as possible with a 3 man gang and just aram it down one lane once laning ends? The problem with TT is that the map is too small to really allow great strategical variety, the playercount is too small which makes it necessary to greatly rebalance a ton of champs to accommodate for that and even worse, even when they invested work it didnt pay off. Heck they can hardly manage to keep the ordinary summoners 5v5 alright (often with some stuff very broken present still)........ so i just cant help but feel it´s really unrealistic for them to really invest in a gamemode that has never been popular and needs and equal or even greater amount of work compared to their flagship one to be passable but while having a lesser yield. No wonder they then decide to scrap it in favor of working harder on keeping 5v5 as good as they can(even with a lot of screwups) and creating new sources of revenue like TFT.
: What tanks wished they could do
I mean that´s URF, Mundo was going a fulltank build and Lulu was helping him. Of the attackers ; AP Jarvan. Shojin tank blitz Full AP but no voidstaff Amumu. So no penetration, no anti healing, no effective max HP damage = No bleeding wonder that Mundo lives so long with Lulu helping out.
: > [{quoted}](name=Thefrostyviking,realm=EUW,application-id=yrc23zHg,discussion-id=kOVzfmwH,comment-id=00000000000000010000,timestamp=2019-11-09T18:35:42.467+0000) > > {{champion:121}} {{champion:131}} {{champion:107}} {{champion:105}} {{champion:38}} {{champion:141}} all have very good consistent damage post like 2-3 items. > > Most of them i think even beat Akali as she relies on her passive a fair bit which interrupts her damage. kha zix needs isolation, rengar needs bushes, kassadin can run out of mana, dont agree with fizz or kayn. diana i think is just burst.
> [{quoted}](name=7deadleesinss,realm=EUW,application-id=yrc23zHg,discussion-id=kOVzfmwH,comment-id=000000000000000100000000,timestamp=2019-11-09T18:37:32.585+0000) > > kha zix needs isolation, rengar needs bushes, kassadin can run out of mana, dont agree with fizz or kayn. diana i think is just burst. And Akali generally does not DPS either if there is more than 1 target present to mess with her.....and well hell how often does kha6 get to prove he has DPS when most targets cant survive his ult combo? Rengar doesnt need bushes to auto attack with high AD and attackspeed bonuses from his Q. Fizz has very low CD´s later and his W offers excellent sustained damage providing he lives to use it or that his target does. Kassadin does not run out of mana anytime before he has killed every single nearby enemy post 3-4 items. Kayn´s blue form has the same issue as Fizz, he does a fair bit of sustained damage but he generally cant use it because his target or he dies by the time that´s a relevant question for the most part. Diana´s E gives her attackspeed on ability use which feeds into her passive which is like a mini lichane proc every 3 autos, this combined with low cooldowns makes her melt things, she got this ability combo in an attempt to make her more "fighter like" but given that she is still as squishy as ever+high burst it just didnt leave any noticeable mark. Even with her W barrier it´s far from enough for the most part, although i´ve had moments when it was reaally strong in the midgame on her. So overall i´d say that Assassins often have DPS even if conditional, their issue is however that they are too squishy so it´s kinda hard for them to ever get any use out of it. Akali stands out as an exception because her W lets her actually live where many others would die, so even if her DPS is lower it stands out more because she lives long enough to showcase it.
: yet instead they just raised ashe mana cost instead.. when noone seemed to have a problem with her
> [{quoted}](name=LostSoul218,realm=EUW,application-id=yrc23zHg,discussion-id=zxeW9mr2,comment-id=0002,timestamp=2019-11-09T14:46:48.508+0000) > > yet instead they just raised ashe mana cost instead.. when noone seemed to have a problem with her She is overtuned in terms of power even if she isnt really frustating to play against so some small nerfs are still in order for her. Not being a frustrating pain in the ass to deal with is still a good thing though.
: > [{quoted}](name=Thefrostyviking,realm=EUW,application-id=yrc23zHg,discussion-id=kOVzfmwH,comment-id=000000000000,timestamp=2019-11-09T17:27:21.036+0000) > > Is she really durable though? Or just extremely hard or even impossible to hit depending on your champ? I´d say the core issue with her is exactly that aspect. > > For those who cant hit her in her shroud she´s a literal walking nightmare, for someone who can hit and detonate her not so much.' > > Sure Gunblade lets her heal but really though, if healing was so OP then every ADC would just rush&stack lifesteal and strut around while never dying which most of them cannot. > > Teamfights? Not as much of a problem there i´d say, if she can win there then most other assassins can win in those situations too......for her its mostly just the 1v1 aspects where she is a huge bully and i´d say where she stands out to be different from other assassins. > > As for consistent damage,,,,,lot of assassins have it these days. the only other assassin that has high consistent dmg is ekko with his passive, and his burst is not as high: his initial trade is good with eletrocute but he doesnt 1 shot people until 3/4 items.
> [{quoted}](name=7deadleesinss,realm=EUW,application-id=yrc23zHg,discussion-id=kOVzfmwH,comment-id=0000000000000001,timestamp=2019-11-09T17:44:35.908+0000) > > the only other assassin that has high consistent dmg is ekko with his passive, and his burst is not as high: his initial trade is good with eletrocute but he doesnt 1 shot people until 3/4 items. {{champion:121}} {{champion:131}} {{champion:107}} {{champion:105}} {{champion:38}} {{champion:141}} all have very good consistent damage post like 2-3 items. Most of them i think even beat Akali as she relies on her passive a fair bit which interrupts her damage.
: It's not like AD shyv is weak, its just that AP shyv has cheesy levels of damage
She is truly weak, doesnt deal enough damage or soak enough of it to be really useful unless snowballing. And even if snowballing i´d say she´s only really good up until 2-3 items after which she starts falling off real fast going by her usual build.
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Thefrostyviking

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