: Talking Point: We'll never have a healthy bot lane meta. It's the marksman class's fault.
This is why we often see in pro play that two ADC's are clearly of a higher priority than the rest of the class yet rarely get banned out by the enemy team. Last year it was Xayah and Kai'Sa, this year it's Senna and Aphelios. For the most part ADC's fulfill the same aim, so they just pick the two best.
Jikker (NA)
: Unpopular opinion, but I'd rather remove stopwatch as a whole. Require completed Zhonyas and maybe create an AD version or just keep GA as the AD version
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=jEddbIjL,comment-id=0000,timestamp=2020-02-09T17:56:37.180+0000) > > Unpopular opinion, but I'd rather remove stopwatch as a whole. Require completed Zhonyas and maybe create an AD version or just keep GA as the AD version No, I think this is an extremely popular opinion.
: Then they can simply nerf her again, so I don't see the big issue here.
And then we go back to the cycle of Akali being buffed/nerfed every other patch. This should have been the straw that broke the camel's back of where they announce that this champion is simply unbalanceable and were going to do more work than simple buffs/nerfs.
: Because Riot expects that the latest nerfs were efficient at decreasing her pro play priority. Safety is a great strength in pro play. If a champion has many tools at hand to escape from an incoming gank, this is always an advantage there. Safety also has been one reason why Urgot, for example, has been a strong pick in pro play. By making her ultimate enemy targeted, they took away one dash from Akali she could use for escaping. This alone could go a long way to make her less strong in pro play. So they felt that giving her hotfix buffs, since her winrate is just terrible after this, was safe to do. We will have to see how these changes impact pro play, but I think buffing her is fine at this point.
But there's no way to know for certain until these nerfs hit the Pro stage.
: The entire point of the nerf was to make her not be a pick/ban champion in pro. The nerfs also made her become a literal troll pick for everyone else. Why the hell would they not buff her? They want akali to be at the bare minimum playable in regular play while being strong but not to the point of being pick/ban in pro. That is literally the point of her changes so that they can take power from her pro play and give it to her regular play. I am sorry but they are not going to let a champion sit with a sub 40% winrate just because you don't like the champion.
Because they buffed her before they were actually able to see how these nerfs affected her performance in pro play. For all we know, she may have retained pick/ban status even after these heavy nerfs. This is just blatant proof that current Akali is simply an unbalanceable mess and needs far more serious work than a simple numbers change.
Jamaree (NA)
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=BeLPl8yF,comment-id=00000000,timestamp=2020-02-07T01:58:39.746+0000) > > yet in pro play this season she has a 99% pick/ban with a 64% win rate This place needs to decide right now whether or not they are allowed to use pro play or not when it comes to matters of balance, because when I bring it up, people are like "We don't play pro, so why should it matter."
Whether or not you believe they should or shouldn't balance around pro play, the fact is that's what they're doing with Akali.
Jamaree (NA)
: She is currently sitting at sub 40%.
Yes I understand that she's really weak in regular play, but she was really weak in regular play before the nerfs too. I simply think that if the express aim of these nerfs is to push her out of pick/ban status in pro play, then we at least need to wait to see whether these latest nerfs worked.
Comentários de Rioters
: But Neeko E has about the same range, speed, and root duration as Morgana Q while piercing through minions. I don't think I've seen many people complain about Neeko's root despite it basically being Morg Q that goes through minions, which is apparently absurdly broken.
Ahh yes, but you see, Neeko is a champion released within the last couple of years, therefore she does not follow regular conventions of having counterplay.
: Mages and Reliability
Of course Morgana Q is blocked by minions? It would be absurdly broken if it wasn't. Skill shots generally have other advantages tied to them. Xerath has some of the highest range in the game if he can hit his abilities, Lux and Morgana can CC enemies with their Q's and a Karthus that lands all of his Q's has some of the highest damage output in the game.
: Soraka: I just want to be viable top again... Riot August: Back to support Support, you devilish!
This does nothing but compound the absurd laziness plaguing the balance team. Soraka is able to thrive in the absolute hellscape that is top lane not because she herself is overpowered, but because the current top lane meta is completely out of whack. Soraka is able to successfully bully top laners with her ranged poke and influence the more important side of the map with her game changing ultimate. If they knuckled down and finally sorted out top lane then I have no doubt Soraka would be forced to abandon the lane.
: All Champions That Have Yet to Be Added to TFT and Plausible Set 3 Newcomers
Kazekiba (NA)
: > [{quoted}](name=Tobykachu,realm=EUW,application-id=EBBIvmVK,discussion-id=gKgjl6gT,comment-id=0001,timestamp=2020-01-31T23:36:59.001+0000) > > Bard generally works better with 'silly' skins given his role in the lore. Not really? Bard is an omnipotent cosmic entity that can alter the past in order to protect the future. There's plenty of serious lore with Bard.
Exactly my point. How does such a powerful character fit into a universe with struggles and goals they need to overcome? How does Bard fit into say the project skin line and for it to be believable that these characters face any sort of struggle within their universe when they have such a powerful creature on their side.
rujitra (NA)
: > [{quoted}](name=Tobykachu,realm=EUW,application-id=yrc23zHg,discussion-id=cvVyTMsk,comment-id=0000000200000000,timestamp=2020-02-01T04:08:50.127+0000) > > How scummy must you be to not see the obvious flaw in these systems is the real question here. There’s no flaw in companies providing an **OPTIONAL** product for people to choose to buy. Stop trying to make choices for others.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=cvVyTMsk,comment-id=00000002000000000000,timestamp=2020-02-01T04:24:19.811+0000) > > There’s no flaw in companies providing an **OPTIONAL** product for people to choose to buy. > > Stop trying to make choices for others. There is when it's done explicitly to prey on people who don't have the cognitive dissonance to not buy into them. How would you feel if someone decided to open an alcohol shop next to an alcoholics rehabilitation centre with the express target audience being those going to rehab?
rujitra (NA)
: > [{quoted}](name=Tobykachu,realm=EUW,application-id=yrc23zHg,discussion-id=cvVyTMsk,comment-id=00000002,timestamp=2020-02-01T02:39:00.289+0000) > > Loot boxes are literally designed to prey upon those who don't know better, such as people with gambling addictions or young children. There is literally no justification for them existing outside of exploiting these types of people. LOL how much of a superiority complex you must need to feel like you can decide what other people are allowed to choose and not. Absolutely hilarious.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=cvVyTMsk,comment-id=000000020000,timestamp=2020-02-01T02:55:11.424+0000) > > LOL how much of a superiority complex you must need to feel like you can decide what other people are allowed to choose and not. > > Absolutely hilarious. How scummy must you be to not see the obvious flaw in these systems is the real question here.
rujitra (NA)
: What's moral is letting others make their own choices so long as they don't negatively affect other people. If someone wants to spend money on lootboxes, that's their right as a human being. Stop acting like this is some moral high ground. Start calling it what it is - you being greedy and unhappy that you aren't given everything for free.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=cvVyTMsk,comment-id=0000,timestamp=2020-01-31T22:54:33.458+0000) > > What's moral is letting others make their own choices so long as they don't negatively affect other people. If someone wants to spend money on lootboxes, that's their right as a human being. > > Stop acting like this is some moral high ground. Start calling it what it is - you being greedy and unhappy that you aren't given everything for free. Loot boxes are literally designed to prey upon those who don't know better, such as people with gambling addictions or young children. There is literally no justification for them existing outside of exploiting these types of people.
: Instead of "nerfing" Sona... maybe.....
Remove her scaling component. She has no agency in lane and the landscape of the game currently requires supports to be proactive early game. Her late game is simply too powerful if she's able to get there, which is why for a while she dominated the 'adc' role and had a dedicated support ensuring she gets there.
: So, Our Friend Bard Is Getting a New Skin...
Bard generally works better with 'silly' skins given his role in the lore. I know the lore of these skin lines isn't much considered, but given how powerful Bard is in the main lore, it would remove tension if he was suddenly in the serious skin lines.
Sukishoo (NA)
: Riot said last year that Papercraft didn't do well, so that's unlikely to happen.
Which would be sad. It's a really creative skin line, they just gave it to two extremely unpopular champions, both with better skins already.
: Leona Nautilus Nerfs: I don't understand why these nerfs matter in the very least
Because they don't understand what's really making these champions strong. Nautilus is broken because of how insanely easy his Q is to land. Not only does it have a much wider hitbox than most other hook like abilities, it also comes out extremely quickly and travels very quickly too. It also has a notoriously inaccurate hitbox making it seem a lot smaller than it really is, but they are trying to address this problem with the VFX update coming next patch. His ultimate is also a huge balancing problem, as you would probably expect from a point and click, ranged, AoE knock up.
Trap2B (NA)
: Ekko and Diana aren't the same. Ekko can't be punished for anything he does unless he's stupid. Movement speed from hitting you, % hp nonsense, R. Diana goes in and that's it, either she kills or dies.
Except she's usually tanky enough for it to just be kills.
: Worst designed champion?
It's either Yuumi or Aphelios. Yuumi is conceptually terrible due to the fact she was designed as an enchanter with literally no weaknesses. Most enchanters are designed with the explicit weakness of being extremely squishy, offering vast amounts of utility and protection at the expense of their tankiess. Yuumi, meanwhile, offers just as much protection for her allies, however she didn't have any penalty for this, forgoing the typical weakness the enchanters share and spends the vast majority of the game untargetable. Aphelios may just take the case though. No one champion should be this overly complicated and complex.
: Never understood this argument to begin with. There are many champions with terrible designs that aren't bashed on even half as much as Yuumi is.
From a design perspective Yuumi is a complete abomination and there are few, if any, champions who are as awfully conceptually as Yuumi. Enchanters have always had an identity of being able to offer insane protection to their team and make killing even the squishiest of members feel almost impossible. To compensate they have some of the lowest tank stats among all champions which means switching targets and focusing them down is extremely easy. This is true among all enchanters and is what truly keeps them balanced. In the past they've tended to completely dominate metas where there is less overall damage. Then they come along and release an enchanter who, for some reason, just completely lacks this weakness. Sure her resistances are the lowest out of all enchanters, but that is irrelevant when she spends the majority of the game invulnerable. The idea of Yuumi should have been rejected as soon as someone said "let's make a version of Lulu who spends the whole game untargetable," but somehow it made it through.
: Sett is the most balanced champion on release since forever
Because unlike many other recent champions, they decided to give an actual, exploitable weakness without giving him 20 ways to overcome it. Giving champions a clear and exploitable weakness is pivotal game design that seems to be forgotten as of late.
: This is amazing! I honestly think this is what akali needs to fit into the player base. She needs a greater disparity ,honestly, between good and bad players. She's a HARD champion for that exact reason. Her kit is difficult to really punish bad players for, I believe if these were the changes made they could help balance out the complaints that she's "too hard" of a match up for any melee champion or too difficult to deal with.
Then Akali is literally going to be in a 39% win rate and still be pick/ban in pro play.
: > [{quoted}](name=Tobykachu,realm=EUW,application-id=3ErqAdtq,discussion-id=0omROtZ6,comment-id=00000002,timestamp=2020-01-17T01:14:15.910+0000) > > It's sad because I no longer look at 99% of the Lee Sin plays as anything special anymore. it's sad that the majority of montages with lee back in the days were seen as special because you were told it was something special. such as "omg high skillcap champ". thats why the only thing that amazes me is small macro plays, which i never see btw. prob why i amaze myself.
It's hard to explain, but back in the day, Lee Sin had more notable weaknesses. He either didn't have the tankiness to jump into the middle of the enemy team or he didn't have the damage to assassinate the target he was ulting, which meant he really had to hit multiple people with his ult to truly be impactful in the latter stages of the game. With how much damage there is in the game now and how bruiser items are so good for him, he can simply jump into the backline, ult a single target and assassinate them and get back out and it just really doesn't seem all that special anymore.
: its always been riots moto to not nerf champions that can make "the plays" on stage. Lee nerfs have been called since season 3
It's sad because I no longer look at 99% of the Lee Sin plays as anything special anymore.
pwc2016 (NA)
: The midlane "assassin meta" isn't fun.
Remember when assassins used to be this feast or famine type of champion that could generally excel at eliminating 1 or 2 targets before dying themselves and as a result you could generally play against them by constantly teamfighting as they were innately worse at this aspect of the game? Even the assassins with good AoE, such as Talon and Katarina, were still very prone to CC and had to really wait out the right moments to engage. Well Riot said f*ck that and released Qiyana with an Aoe, high damage, team fight ultimate akin to Orianna and tweaked Diana to have a huge AoE nuke.
floo (EUW)
: no go away with reasoning here people want dodgeball botlane back apparently
Let's not delude ourselves into thinking 10% reduced CDR changed that landscape at all. The top 5 supports across ALL elo brackets are champions with a CC skill shot that usually results in death if hit.
: @Riot: fret not, I have solved jungling.
It baffles me that two or three junglers exploiting a particular play style has resulted in the entire jungle pool getting nerfed.
Yenn (NA)
: Can whoever designed Omnistone explain who is intended to use it, and why they would choose it?
There are 2 problems with Omnistone. First of all, the randomness of the rune giving you something that is potentially useless or sub-optimal for your champion. Secondly, the amount of time you have to use your keystone is way too short and is way too easy to play around. Oh, this champion has a really strong rune? I'll just play safe for a bit until they get Summon Aery or grasp and then try to fight them. The only way I can see this rune ever being at all useful is if it worked similarly to spellbook, where you can select the rune you want and have to cycle between three or four other runes before you can return to the same one.
: > [{quoted}](name=Hard 4 Bard,realm=EUW,application-id=3ErqAdtq,discussion-id=G8pKutEm,comment-id=0000,timestamp=2019-11-21T20:01:40.256+0000) > > This rune is completely useless though? why is it useless? it gives you every keystone on a inspiration tree. i used it with great success. it gives me predator when i need it most it gave me aftershock when i needed it also.
Because no champion is good with all of the available keystones. You get to a pivotal team fight and you're stuck with lethal tempo as Cassiopeia, then you're screwed. There's really no situation where you wouldn't rather have a keystone that's good on you for the whole game.
: i say the infinity stone (omnistone ofc) is the most fun rune i ever saw it allows me to get....
usul1202 (NA)
: Who has your favorite death animation?
I think {{champion:68}} has the best animation. The noise he makes never fails to make me laugh.
: That's because they don't actually that to deal with the problem. The last time riot had planned karma changes they canceled them since some of her players got mad at them since they hurt the play style they wanted and riot refuses to accept to fix karma a good amount of her players will be mad at that they do. Karma can't be a tank, enchanter, and a damage mage at the same time since that is how you END UP WITH SHIT LIKE THIS. Karma needs to be focused on one play style and not like 3. For example lux is mainly a burst mage but can be played as a enchanter but that isn't what she is balanced around.
Judging from what they did to Aurelion Sol, I don't think they care about what the champions player base wants.
Riot Pls (NA)
: Future Stories
It would be really interesting to learn more about Bard. I believe he's the only champion without a fleshed out story. I understand that he's supposed to be a big mysterious character, but given the story of Kindred, it's obvious that you can tell a compelling and interesting story, whilst also keeping the mysterious elements of the champion.
: His ID ban was lifted so any accounts that were verified to be his would stop being banned on sight he got nothing returned to him
I never said nor implied that he had any of his accounts unbanned or returned to him, just that he himself was unbanned from playing the game. I was merely pointing out the hypocrisy in how harsh Riot's banning system is, when they actively celebrate Tyler1 who says many of the same things to his team mates on stream.
: T1 did not get a single account unbanned
: > [{quoted}](name=Hard 4 Bard,realm=EUW,application-id=ZGEFLEUQ,discussion-id=sfRfvkUa,comment-id=0007,timestamp=2019-11-05T01:06:17.927+0000) > > Welcome to Riot games ladies and gentlemen, where Tyler1 can actively troll on stream playing tank Ahri adc and attack speed Ivern adc, verbally abuse his team and Riot rewards him by inviting him to co host certain official events and include him in the official 10 year anniversary video, but if you dare tell someone you're going to report him more than one time, you get hit with a chat restriction and locked honor for 2 months. :^) ...... right, nothing says I love you like being one of only two players ID banned.
Except they then unbanned him... and he was still toxic and then they praised him with rewards. I have literally nothing against Tyler, but if they're going to promote him and his stream, then they cannot ban the players who are doing literally the same things as him.
: Unfair punishment towards victims of dishonorable behavior
Welcome to Riot games ladies and gentlemen, where Tyler1 can actively troll on stream playing tank Ahri adc and attack speed Ivern adc, verbally abuse his team and Riot rewards him by inviting him to co host certain official events and include him in the official 10 year anniversary video, but if you dare tell someone you're going to report him more than one time, you get hit with a chat restriction and locked honor for 2 months. :^)
: They banned Dunkey for being toxic. And when he wanted to be unbanned to finish his [video](https://www.youtube.com/watch?v=VjzgbZL12VI), they told him that it isn't going to happen because he is toxic. Since then, they have parted ways. I don't see them remembering him in good faith for what he _did_ compared to who _are_, right now. Tyler1 is the perfect poster boy for all the toxic players out there. Once a toxic player who went through 22 banned accounts. To now, someone who is minting money while promoting League of Legends on Twitch. Lots of people who _are_ or _used_ to be toxic may be on their way to being _reformed_ while watching their favorite idol on twitch. He is an inspiration for those who have anger issues and play League. It works because they want less toxicity, less reports and less of a headache. Can you imagine the number of reports they probably get daily?! All the work force required to sort this out? And you guys are forgetting one thing! The reason why Tyler1 got unbanned was not only because of the player support but because of that one Riot employee who was snitched out for calling tyler1 a _homunculus_ on discord. Its quite rare for Riot to otherwise unban toxic players, especially streamers. I guess, Tyler1 should be indirectly grateful to that ex(?) Riot Employee or else he wouldn't be here today. Famous on twitch? Yes. But on Riot events, Riot's 10 year anniversary or with increasing number of viewers on twitch? Nope! So, in conclusion. Unlike Dunkey who is still banned and not playing League at all, Tyler1 never gave up on trying to play his favorite game despite being toxic. Given, he was really lucky and that one unfortunate Riot employee ended up being mince meat for allowing him back in with a clean slate as a way to make up for what he was called by someone representing their company. He has since worked his way through and done his best to be as reformed as possible. I think that he did deserve it. He just loves the game.
> > Tyler1 is the perfect poster boy for all the toxic players out there. Once a toxic player who went through 22 banned accounts. To now, someone who is minting money while promoting League of Legends on Twitch. Lots of people who _are_ or _used_ to be toxic may be on their way to being _reformed_ while watching their favorite idol on twitch. He is an inspiration for those who have anger issues and play League. > What kind of argument is this? Tyler1 isn't reformed? He still regularly flames and trolls hims teammates live.
: > [{quoted}](name=Hard 4 Bard,realm=EUW,application-id=yrc23zHg,discussion-id=ctTQYfVa,comment-id=00070000,timestamp=2019-10-30T03:08:47.500+0000) > > You're in a catch 22. Are popular champions because they get so many skins, or do they get so many skins because they're popular. I think there are so many champions that COULD be popular if given more skins. The champions were popular before they got skins (if you were to have been around / do research for patches before these champions had tons of skins like they do today). This is not a catch 22.
> [{quoted}](name=The23rdGamer,realm=NA,application-id=yrc23zHg,discussion-id=ctTQYfVa,comment-id=000700000001,timestamp=2019-10-30T17:20:09.292+0000) > > The champions were popular before they got skins (if you were to have been around / do research for patches before these champions had tons of skins like they do today). This is not a catch 22. There is absolutely no way for you to know cor sure whether it is or not. Would Jinx have remained this popular for so long if she’d not gotten so many skins? Would Syndra have been as popular as Ahri if she had the same number of skins as her? Unless you’re from an alternate timeline where this is the case then there’s no way for you to know for sure
: I feel like riot is stuck in a positive feedback loop where all their cool new skins are for champions that are "popular", but really they sell skins because they receive all the new skins that are cool and have more effects. I feel like if they were to crank out skins for unpopular champions at the rate they do for popular champions they would make unpopular champions into popular champions.
> [{quoted}](name=Jeanne fan club,realm=NA,application-id=yrc23zHg,discussion-id=ctTQYfVa,comment-id=0007,timestamp=2019-10-30T00:27:37.652+0000) > > I feel like riot is stuck in a positive feedback loop where all their cool new skins are for champions that are "popular", but really they sell skins because they receive all the new skins that are cool and have more effects. I feel like if they were to crank out skins for unpopular champions at the rate they do for popular champions they would make unpopular champions into popular champions. You're in a catch 22. Are popular champions because they get so many skins, or do they get so many skins because they're popular. I think there are so many champions that COULD be popular if given more skins.
: Huge skin potential for certain champions wasted, just because [yasuo] gotta be in every skin line
Arcade Yasuo is the most disappointing skin released in such a long time. Battle Boss skins make MUCH more sense on monster champions and both Vel'Koz and Xerath would fit the theme perfectly. Yasuo literally does not have the particles or model to convincingly make him look like he belongs in the skin line and he really doesn't. He just looks like a dark blue chroma.
: I main support. Didn't really like pyke all that much, hardly play him. But I get where you're coming from with this post. I'm really skeptical about her ult, the middle beam is just like Lux's and gives you time to move, but the like 150-200 shield is a bit much since it takes up an entire lane and then some. Her passive scales with AD so I'm hoping the ult is an AP scale and the rest of her abilities will be AD but generally speaking most heals scale with AP so she looks like a hybrid champ...which is a mess. Her E on the other hand is an entirely different beast, untargetable allies for 5-6 seconds from the video. In the hands of pro players or someone who knows what their doing can make her E extremely toxic just like Akali's shroud. But the cons are you can still hit them with abilities which is a bait to 4 people grouping in her mist. Can't really say much else about her, as I'm waiting for her to be released on PBE after maintenance. Definite ban for the first weeks until they get her scaling right tho.
Until she presses E and you can't shunpo on top of anyone. D:
Naalith (NA)
: Great, another interesting new champion that's gonna be deleted due to pro play
Qiyana to a lesser extent? She's just as problematic as a lot of the other recent releases. She has an almost 100% pick/ban rate at worlds this year.
Arakadia (NA)
: To be fair the whole point of skins is to do something different, especially considering Dark Star is an AU and skins don't have to follow main lore.
True and it's not unheard of for Riot to change a champion's thematic and switch it on its head for a skin.
: I like how riot is refusing to even talk about the real issue with this game
Which in turn promotes more toxicity. I personally believe that everyone suffering equally from a loss is what promotes toxicity the most from the player base. Oh, you went 12/0/11 in your game? 100 cs above your lane opponent? Roamed around the map and got several other lanes ahead? But your adc died once, typed ‘support difference’ in all chat then went afk, losing you the game? Well now you both lose roughly the same amount of LP, depending on MMR, and you just know that the adc player likely won’t get punished, if he doesn’t do this regularly, even if you submit a ticket to Riot support asking for a human to investigate the issue. Even third party websites such as OP.GG have developed a system which tracks each player’s overall impact on the game in relation to each other, but for some reason this is too hard for Riot? Guess they’re too busy farting in each other’s faces and releasing skins.
Violett (NA)
: When is Bard getting another skin?
Dark Star Bard may be a little contradictory to his lore, but at this point I’m willing to take anything for him.
Bevdog101 (OCE)
: Tips on countering Zed ult
What role are you speaking from? Zhonya's hourglass is probably the biggest counter to Zed in the game and any champion that can pick it up can easily counter his ult. Kai'Sa is the best ADC pick into Zed as she can reliably build this item without a significant drop in her DPS, not to mention her stealth and shield are also huge counters to the champion. Alternatively, exhaust is an extremely powerful rune at combating his all ins, so if you're playing support it might be a wise choice to take this rune, though beware this does come at the expense of a lot of early game pressure. A big part of Zed's ult is that it ALWAYS puts him directly behind his target, so if you have some form of CC, aim it behind the target for the highest chance at CC'ing him before he is able to assassinate his target.
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