Moody P (NA)
: This is a good change. C pot needed a sustain nerf.
I don't even use C pot due to playing Akali and Kennen (Energy champs). I guarnatee the problem with C pot isn't its sustain and not its damage. It is Time Warp Tonic + Biscuit. It is insane how much you can heal.
: She hasn’t even been out a year yet; there are loads of possible balance changes both numerical and mechanical that can be made. It’s a little early on to be calling it a day. Reverting her is just outright lazy.
Numerical changes are fucking trash to fix a champion that fundamentally broken. And there aren't any mechanical changes planned out for her for the near future. So yeah, reversion is the only option we currently have.
Snowbrand (EUW)
: > [{quoted}](name=VolatileAkali,realm=EUW,application-id=yrc23zHg,discussion-id=EGyR3dVf,comment-id=000100000000,timestamp=2019-05-20T13:55:18.534+0000) > > Let us see why this rework is actually shit: > > 1) Not Akali. No resets at all, burst is practically not there and her heal was removed. Shroud was never a core ability of Akali by the vast majority of the mains that played her. > > 2) She is the most unbalance and at her current iteration the most unhealthy of all reworks. Why is she still not fixed for soloQ? Because her problems are not just one or two things. She has many problems like how her kit is basically geared toward coordinated play and how centering a defensive ability for an assassin is completely stupid. > > 3) Assassins should burst quickly, 0.5s or 1s. Her burst is the longest, but it shouldn't be. Why should a reworked champion that could've bursted in its older iteration and right now can't burst as fast? That shouldn't happen at all. > > 4) She can build whatever she wants, because she is one of the most versatile champions. I literally played today a game where I didn't go full AP with lich + rabadon. I was going hp + ap with gunblade and zhonyas and won. I also can win with AD bruisers against specific team comps pretty easily. She is adaptable with three runes (Conq, Fleet and TDL). She is adaptable also with so many items. AP items, some tanks items, some AD items and some AD bruiser items. It is r%%%%%ed. > > 5) She is overloaded. Objectively she is. Lets look at just her passive, alright? It gives MS toward the ring and toward the enemy. Bonus melee range, bonus melee damage and gives energy back. With her passive and other abilities, she is a perfect champion for very very skilled players. Well 1) I'm not sure what u base "the vast majority of mains" on? Statistics? Majority of old mains? Majority of new mains? I would say her shorud and her dashes was core to her and the energy ninja theme. Her passive is very close to the old Q too. So I think it's fair to say the core identity was kept, maybe except the resets but that isn't anything unique to her. Aatroxx got resets on his ult the last update, but no one felt like it was against his identity and I think you could say reversed, that it wasn't core enough to Akalis old gameplay to keep it. Also, some gameplay core to the champion have to go sometimes, since it's a bad design and so on like it happens in most VGUs. Akali still feels like akali even though she doesn't have the resets. If you disagree, I respect that tho. 2) She is just like when Zoe came out. They had to hard nerf her until people stopped complaining against her and now she is a pretty good champion and the same is true with akali I would think. I think she is pretty good for soloq, but you have to get gud if you wanna play her, like other high skill champions like Yasuo or something like that for example. The shroud isn't only a defensive ability though. It's also an offensive and utility ability. Well, some champions better in organised play and that's fine I would say, but I think Akali do well on her own too. 3) No, I think Akalis design is how most assasinss should work. She still assassinate targets, but you can play around it and you have a bit more time to react like it should be. If most assassins was like akali, people would stop complaining about getting oneshotted by assassins. Playing old akali was fun to one-shot people under tower, but it was cancerous to play against. Now you at least have time to react and to dodge, but it's also more satisfying to play akali when you make those outplays. 4) But why is it wrong for a champion to have many build options? I think that it is much better generally speaking then being locked into buying the same six items every game. Gunblade + Zhonyas have always been the standard build, even for old akali and not the lich bane rabadon way (at least from when I started playing old akali). Not sure tho, why it would be bad for champions to have many options. Kaisa have many build paths, but no one think that's bad. Having many keystone options isn't necessarily a bad option either. Old akali was good with tank items too, so not sure what u r talking about here? 5)Not objectively, but in this case relatively. She is overloaded relatively to like Garen or Yi, but not to Yasuo or Irelia. You should read my thoughts on overloaded kits in the post above. Yes, she is the perfect champion for very very skilled players, but why is that bad? With simple kits there isn't a lot of options to outplay or get creative and the game will slowly get boring and stale and uninteractive. I wish most champions in league was like her tbh. You maybe disagree but that's my opinion.
> [{quoted}](name=Snowbrand,realm=EUW,application-id=yrc23zHg,discussion-id=EGyR3dVf,comment-id=0001000000000000,timestamp=2019-05-20T16:54:55.383+0000) > > Well > > 1) I'm not sure what u base "the vast majority of mains" on? Statistics? Majority of old mains? Majority of new mains? I would say her shorud and her dashes was core to her and the energy ninja theme. Her passive is very close to the old Q too. So I think it's fair to say the core identity was kept, maybe except the resets but that isn't anything unique to her. Aatroxx got resets on his ult the last update, but no one felt like it was against his identity and I think you could say reversed, that it wasn't core enough to Akalis old gameplay to keep it. Also, some gameplay core to the champion have to go sometimes, since it's a bad design and so on like it happens in most VGUs. Akali still feels like akali even though she doesn't have the resets. If you disagree, I respect that tho. > > 2) She is just like when Zoe came out. They had to hard nerf her until people stopped complaining against her and now she is a pretty good champion and the same is true with akali I would think. I think she is pretty good for soloq, but you have to get gud if you wanna play her, like other high skill champions like Yasuo or something like that for example. The shroud isn't only a defensive ability though. It's also an offensive and utility ability. Well, some champions better in organised play and that's fine I would say, but I think Akali do well on her own too. > > 3) No, I think Akalis design is how most assasinss should work. She still assassinate targets, but you can play around it and you have a bit more time to react like it should be. If most assassins was like akali, people would stop complaining about getting oneshotted by assassins. Playing old akali was fun to one-shot people under tower, but it was cancerous to play against. Now you at least have time to react and to dodge, but it's also more satisfying to play akali when you make those outplays. > > 4) But why is it wrong for a champion to have many build options? I think that it is much better generally speaking then being locked into buying the same six items every game. Gunblade + Zhonyas have always been the standard build, even for old akali and not the lich bane rabadon way (at least from when I started playing old akali). Not sure tho, why it would be bad for champions to have many options. Kaisa have many build paths, but no one think that's bad. Having many keystone options isn't necessarily a bad option either. Old akali was good with tank items too, so not sure what u r talking about here? > > 5)Not objectively, but in this case relatively. She is overloaded relatively to like Garen or Yi, but not to Yasuo or Irelia. You should read my thoughts on overloaded kits in the post above. Yes, she is the perfect champion for very very skilled players, but why is that bad? With simple kits there isn't a lot of options to outplay or get creative and the game will slowly get boring and stale and uninteractive. I wish most champions in league was like her tbh. You maybe disagree but that's my opinion. 1) Vast majority of the original Akali player base, who are probably about 50% if we are talking about the sub reddit. Her shroud was never a core to her game play loop or her identity. It was literally an add on. Her healing and triple dash + resets were the core. Shroud is only good when it is broken as fuck, which you can see when she was recently reworked. 2) Shroud never was and never will be an offensive ability. It is a defensive utility ability that meshes very well with her kit due to it being the core of the kit. It is simple as that. And she isn't fine, if you think she is. Your delusional. 3) Everybody said before the rework hit live that she is gonna be "fun to play against". Yeah and the amount of complaints she got and is still getting since the rework is vastly more than any of her older iterations. Her new assassinations pattern is more like of a bruiser. More specifically, like Fiora. Fiora plays like this: Hits vitals (also ult vitals) probably with Q and dances around the enemy and destroys them due to being one of the best duelists in the game. Akali plays like this: She hits her Q and procs her passive AA while being in shroud. Uses ult either at the beginning or the middle of her rotations depending on the situation. But her play style is so similar to her being a Fiora. Which is a bruiser. 4) More build paths is good on some champions that are easier to balance for Riot. But if Akali can build so many items and most of the people who play her, want to play an assassin. Riot needs to nerf her AD bruiser and tank build to buff her AP assassin. Which I hope they do. I don't want to try hard 3x more than Talon to get the same result. 5) She is objectively overloaded like Irelia and Yasuo. No matter where you see it, she has too much shit going on. And this rework is a rework of an old simple champion. No simple champion should get reworked into probably the top 5 hardest champions in the game. Her mastery discrepancy is (I think) the highest by all champions. I don't give a shit about creativity, mains still loved her old kit even after they butchered it after 6.22. People love simple. Extremely hard champions should only be exclusive for new champions, not reworks.
: Aatrox main, myself. Have been since his release way back in S3. This is my favorite version there has ever been of Aatrox. I don't think he's ever been more fun.
> [{quoted}](name=Spookerton,realm=OCE,application-id=3ErqAdtq,discussion-id=qRQY8Qa7,comment-id=0000000000000000000000000000,timestamp=2019-05-20T13:47:58.471+0000) > > Aatrox main, myself. Have been since his release way back in S3. > > This is my favorite version there has ever been of Aatrox. I don't think he's ever been more fun. Good to hear. Time to wait a millennia to get half the fun experience.
Snowbrand (EUW)
: > [{quoted}](name=VolatileAkali,realm=EUW,application-id=yrc23zHg,discussion-id=EGyR3dVf,comment-id=0001,timestamp=2019-05-20T09:50:27.915+0000) > > I have 55% win rate on Akali at Gold 2. So I can say this with confidence that this rework is trash. 90% of my games on this account especially is old and new Akali. > > VGU is trash objectively. They made an assassin that blows people in 0.5s into a champion that is so overloaded, she can pretty much build whatever the fuck she wants and do sustained damage without much repercussions. Yes, that's your opinion and I respect that. I'm 240 k m7 with akali + my akali only (pretty much atm) account too and I really like the rework, except when it was banned all the time at realease. It's your opinion that the rework is thrash and that's fine, but that's a subjective opinion. Yes, blowing people up in 0,5 sec is usually a big design problem and is why I think LB needs a new rework for example. Now you have to outplay your opponent instead and when you do that it's really fun to play her. She isn't an overloaded champion as I said, she have everything she needs to be a good champion and the tools to outplay her opponent, but still being fair to play against. She use energy though, so she still rely on burst and not dps and no, she can't build whatever she want's. The ap build is still the strongest most of the times, but they should maybe nerf the bruiser build a bit. You might like the old akali more, but I think objectively she is a better designed champion (less point and click, less one shot and so on). Personally I think she is a very fun champion now and really rewarding to play and that was the point of this post and to show that there are players that actually really like the rework despite her bad reputation. The point was also to show that she have got a lot of unfair critic and negative attention that she doesn't deserve.
> [{quoted}](name=Snowbrand,realm=EUW,application-id=yrc23zHg,discussion-id=EGyR3dVf,comment-id=00010000,timestamp=2019-05-20T11:49:10.977+0000) > > Yes, that's your opinion and I respect that. I'm 240 k m7 with akali + my akali only (pretty much atm) account too and I really like the rework, except when it was banned all the time at realease. > > It's your opinion that the rework is thrash and that's fine, but that's a subjective opinion. Yes, blowing people up in 0,5 sec is usually a big design problem and is why I think LB needs a new rework for example. Now you have to outplay your opponent instead and when you do that it's really fun to play her. > > She isn't an overloaded champion as I said, she have everything she needs to be a good champion and the tools to outplay her opponent, but still being fair to play against. She use energy though, so she still rely on burst and not dps and no, she can't build whatever she want's. The ap build is still the strongest most of the times, but they should maybe nerf the bruiser build a bit. > > You might like the old akali more, but I think objectively she is a better designed champion (less point and click, less one shot and so on). Personally I think she is a very fun champion now and really rewarding to play and that was the point of this post and to show that there are players that actually really like the rework despite her bad reputation. The point was also to show that she have got a lot of unfair critic and negative attention that she doesn't deserve. Let us see why this rework is actually shit: 1) Not Akali. No resets at all, burst is practically not there and her heal was removed. Shroud was never a core ability of Akali by the vast majority of the mains that played her. 2) She is the most unbalance and at her current iteration the most unhealthy of all reworks. Why is she still not fixed for soloQ? Because her problems are not just one or two things. She has many problems like how her kit is basically geared toward coordinated play and how centering a defensive ability for an assassin is completely stupid. 3) Assassins should burst quickly, 0.5s or 1s. Her burst is the longest, but it shouldn't be. Why should a reworked champion that could've bursted in its older iteration and right now can't burst as fast? That shouldn't happen at all. 4) She can build whatever she wants, because she is one of the most versatile champions. I literally played today a game where I didn't go full AP with lich + rabadon. I was going hp + ap with gunblade and zhonyas and won. I also can win with AD bruisers against specific team comps pretty easily. She is adaptable with three runes (Conq, Fleet and TDL). She is adaptable also with so many items. AP items, some tanks items, some AD items and some AD bruiser items. It is r%%%%%ed. 5) She is overloaded. Objectively she is. Lets look at just her passive, alright? It gives MS toward the ring and toward the enemy. Bonus melee range, bonus melee damage and gives energy back. With her passive and other abilities, she is a perfect champion for very very skilled players.
: That, I can totally agree with. 100% agreed she needs the Aatrox treatment.
> [{quoted}](name=Spookerton,realm=OCE,application-id=3ErqAdtq,discussion-id=qRQY8Qa7,comment-id=00000000000000000000,timestamp=2019-05-20T11:34:56.434+0000) > > That, I can totally agree with. 100% agreed she needs the Aatrox treatment. Yep. They stilled kept his revive but made him real fucking fun to play with it seems.
: I mean. Some people play better when they are high. I wouldn't know I don't smoke but I have a friend who does and when he smokes he becomes his alter ego "super toxic riven main" and proceeds to 1v9 while calling our support a degenerative mongoloid
> [{quoted}](name=BrokenRayquaza,realm=NA,application-id=3ErqAdtq,discussion-id=uTmQOUEu,comment-id=0001,timestamp=2019-05-20T10:42:48.426+0000) > > I mean. Some people play better when they are high. I wouldn't know I don't smoke but I have a friend who does and when he smokes he becomes his alter ego "super toxic riven main" and proceeds to 1v9 while calling our support a degenerative mongoloid That is a minuscule amount of people. But if someone is regularly feeding while admitting his high. They should get chat restricted or a 2 week banned.
: If any of these changes were to go through, then You'd need to absolute destroy her damage numbers.
> [{quoted}](name=Spookerton,realm=OCE,application-id=3ErqAdtq,discussion-id=qRQY8Qa7,comment-id=000000000000,timestamp=2019-05-20T10:41:12.822+0000) > > If any of these changes were to go through, then You'd need to absolute destroy her damage numbers. I mean't that she needs a mini-rework to overhaul her cancerous kit, like Aatrox. His changes is shit, no doubt. Riot needs to change Akali to what the Akali community wants and also make her more soloQ oriented than being god like at Pro Play.
Snowbrand (EUW)
: Akali is one of the most fun champion in the game imo and was a really good VGU
I have 55% win rate on Akali at Gold 2. So I can say this with confidence that this rework is trash. 90% of my games on this account especially is old and new Akali. VGU is trash objectively. They made an assassin that blows people in 0.5s into a champion that is so overloaded, she can pretty much build whatever the fuck she wants and do sustained damage without much repercussions.
: Akali has far too much escape
Your stupid to think Akali has a "free pass." All assassins have some sort of a dash or an untargetability spell under tower that helps them gtfo away from anyone. Akali right now has 0 untargetable abilities after the removal of her turret invis at patch 9.3.
: I'll respond in turn, just out of courtesy, as to some of the design decisions behind the choices. 1): Doing this would remove the already limited information that the opposing player recieves on Akali's location. You get 7 - 9 seconds of untargetability, but your movement is limited to that donut to make it not absurdly unfair for champions who lack spammable AOE. This would make her even more of a pro play nightmare. 2): Not much to say here. The delay on her E dash is to give opponents time to react to her charging towards them. Theres a big difference between instant teleportation to a target, and travelling quickly to a target. 3): She used to have healing in this Rework. Her Q used to heal her. It was incredibly obnoxious and ridiculously unfair for anyone who couldn't poke her down like they were Xerath and have peel like they were Syndra. This allowed her to have one of the safest lanes in the game and transition into an absurdly powerful mid and late game. It was removed as it was a mechanic that just added free power and made her incredibly frustrating to play against. Gunblade is her first item anyway, so you get healing regardless. 4): Oookay. So the big one. This was a pretty controversial part of her rework. She was changed to be a bit more of a skirmisher assassin. Her burst pattern isn't the same as a Zed or a Talon, shes supposedly meant to weave in and out of the shroud with her passive. Adding burst damage on top of her already strong sustained damage is a really dangerous thing to do, especially when she can snowball out of control and deal high burst damage anyway. Its pretty dangerous to buff Akali in her current state. Shes currently extremely powerful in high MMR and pro play, but pretty much trash for everyone else. The changes you'd like would push her over the edge by removing a tonne of her weaknesses and counterplay at both levels, shes difficult to play of course, but shes incredibly difficult to play against for many champions. Much of old Akali's identity is gone, which I'm sure saddens a lot of her older fans. I'm not really in the camp for preferring either akali, but I just thought I'd drop some context as to why some of these changes are a lil ludicrus.
How to fix Akali: Mini-rework. Akali is fixed.
: Does anyone want Akali's heal back on her kit?
Comentários de Rioters
: Burst was too high overall, and Assasins were on their peak, Midlane assasins have NEVER been as strong as they were on S3.
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=EBBIvmVK,discussion-id=JAhhjHoc,comment-id=00010000,timestamp=2019-05-02T10:52:28.460+0000) > > Burst was too high overall, and Assasins were on their peak, Midlane assasins have NEVER been as strong as they were on S3. Wasn't season 7 a good season for assassins?
: Boards: Damage has never been this high! Damage is too high!
I never played season 3, but are these just outliers or was damage that high before?
: Patch 9.9 notes
I don't mind W getting nerfed more. But Riot. Nerf AD scaling? Buff AP scaling or maybe mini-rework to fix her for good so you don't keep balancing her? She is basically a shit designed champion by now. If a champion gets re-balanced almost every patch or two then the champion is poorly designed.
: Lol i dont think rito is gonna do that. Why do u thing assassin is a assassin? to assanite peeps
> [{quoted}](name=SKT T1 DRACOS,realm=NA,application-id=3ErqAdtq,discussion-id=P1UqLgrK,comment-id=0000,timestamp=2019-04-27T18:43:01.106+0000) > > Lol i dont think rito is gonna do that. Why do u thing assassin is a assassin? to assanite peeps Say that to Akali's shit burst.
: > [{quoted}](name=Jimmy Rustles,realm=NA,application-id=yrc23zHg,discussion-id=hrwUiTjy,comment-id=0000,timestamp=2019-04-24T18:55:52.160+0000) > > Are you sure you want more attention? > > Sion used to be fine and had 0 attention, then they kept buffing his scaling health, now they've killed the damage of Q and E so he's not near as fun anymore > > Imagine what they'll ruin on diana Honestly, you're probably right, as a Diana main... i'm not sure if I trust Riot's balance team at the moment.
> [{quoted}](name=a dog on a boat,realm=NA,application-id=yrc23zHg,discussion-id=hrwUiTjy,comment-id=00000001,timestamp=2019-04-24T21:29:38.885+0000) > > Honestly, you're probably right, as a Diana main... i'm not sure if I trust Riot's balance team at the moment. 10 months and Akali isn't fixed. Never trust them.
: > [{quoted}](name=VolatileAkali,realm=EUW,application-id=yrc23zHg,discussion-id=hrwUiTjy,comment-id=00000000,timestamp=2019-04-24T19:11:38.105+0000) > > He is a tank. Why do you want his damage to be good and also be tanky. He was significant less tanky since he got much less HP from his W, so him doing more damage made sense So you actually did stuff in fights besides CC
> [{quoted}](name=Jimmy Rustles,realm=NA,application-id=yrc23zHg,discussion-id=hrwUiTjy,comment-id=000000000000,timestamp=2019-04-24T19:30:40.877+0000) > > He was significant less tanky since he got much less HP from his W, so him doing more damage made sense > > So you actually did stuff in fights besides CC Increasing his damage again will frustrate everyone early game at top lane. A better suggestion is a new passive like: "After knocking up a champion with Q, Sion does extra damage with his kit." So if you hit your Q, you'd do more damage and you deserve it. But if you miss it, you miss a huge opportunity and need to play safe till you get your Q again.
: > [{quoted}](name=VolatileAkali,realm=EUW,application-id=3ErqAdtq,discussion-id=Ou8htRvr,comment-id=000000000001000000000000000000000000000000000000,timestamp=2019-04-24T17:55:40.257+0000) > > High risk means she is gated to get her reward. > > Kayn is gated by his passive but when he gets shadow assassin. He has an amazing movement speed buff and amazing mobility (E). WQ combo + dusk to ult is the fastest assassin combo I had ever seen to kill a carry. He isn't that risky unless you go in and kill the adc but he goes deep in his team. > > Katarina is definitely risky but no where near Akali. Katarina assassination pattern is consistent and quick. I'd say she is about medium to high risk. Also she can kill one or more than one easily since her all of her abilities is AoE, beside E. Resets grant her more options to escape, re-position or continue to slaughter them. > > She is definitely not high risk, she has too much safety shit in her kit and good to shit that she isn't that risky. > > Talon... HAHAHAHA. Please don't make me laugh. > > Because unlike other champions, she is one of the oldest champion to have a heal and all of these years. Old Akali mains played her for her heal + triple dash resets. Your stupid to think Akali can scale into the late game. She falls so hard that people even joke about her falling harder than Pantheon in season 2. I have played every major iteration of Akali, this iteration is definitely the most slap on the face iteration ever. All those assassins require snowballs. Have you ever seen a lb who isn’t atleast 2000gold ahead. It’s fucking sad. And yeah. Akali doesn’t scale now, because she doesn’t Heal for her entire hp bar ever second. And again. Kayn is risky because he is the actual weakest champion in the game until he transforms. Also he has probably the most counterplay of any assassin. Walk towards him and his damage is cut nearly in half.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=Ou8htRvr,comment-id=0000000000010000000000000000000000000000000000000000,timestamp=2019-04-24T20:39:01.037+0000) > > All those assassins require snowballs. Have you ever seen a lb who isn’t atleast 2000gold ahead. It’s fucking sad. > > And yeah. Akali doesn’t scale now, because she doesn’t Heal for her entire hp bar ever second. > > And again. Kayn is risky because he is the actual weakest champion in the game until he transforms. Also he has probably the most counterplay of any assassin. Walk towards him and his damage is cut nearly in half. That is literally what every assassin is. Old Akali needs to snow ball to do anything. New Akali snow ball potential as an "assassin: is a fucking joke. No she doesn't scale, because half of her god damn ratios is taken by AD. Her scaling is absolute dog shit and base stats is also dog shit. W is dog shit in late game and her R CD is way too long in late game. Try to walk toward and attack an assassin kayn and let us see who gets cut in half.
: First Vlad, but yes
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=Whljqngu,comment-id=000a0000,timestamp=2019-04-24T22:41:20.179+0000) > > First Vlad, but yes Akali doesn't deserve nerfs. She needs giga changes to her kit to fix her. But Riot won't do that cuz money.
: So no more full fledged vgus right?
Full scale VGU's suck dick. At least he recent ones. Aatrox and Akali play style completely changed when it shouldn't.
: "After Mordekaiser’s VGU this year, we’ll have gotten through the last of the champions..."
Reav3 (NA)
: Its something we are still open to do in the future, though we don't currently have any projects like that in development
> [{quoted}](name=Reav3,realm=NA,application-id=6kFXY1kR,discussion-id=QNwg704X,comment-id=0005,timestamp=2019-04-24T17:20:24.134+0000) > > Its something we are still open to do in the future, though we don't currently have any projects like that in development Where is the Akali changes to fix her?
: Focus on Mini-VGU & Not on New Champions
So after ruining Akali, now they don't want to fix her or revert her. At least no more communities will be fucked by Riot's shit reworks.
: Vlad can use a nerf ,-,
And people still want Akali to be nerfed.
: Are you sure you want more attention? Sion used to be fine and had 0 attention, then they kept buffing his scaling health, now they've killed the damage of Q and E so he's not near as fun anymore Imagine what they'll ruin on diana
> [{quoted}](name=Jimmy Rustles,realm=NA,application-id=yrc23zHg,discussion-id=hrwUiTjy,comment-id=0000,timestamp=2019-04-24T18:55:52.160+0000) > > Are you sure you want more attention? > > Sion used to be fine and had 0 attention, then they kept buffing his scaling health, now they've killed the damage of Q and E so he's not near as fun anymore > > Imagine what they'll ruin on diana He is a tank. Why do you want his damage to be good and also be tanky.
NovaPh (NA)
: I think the real problem with people's perception of balance is that the discussions are always very short-term minded. Sylas is weak right now, but from what I saw they are going to be giving him compensation buffs next patch. People always want problems to be fixed the very next day, but Riot's patch cycle is weekly/monthly. The only time they'd nerf something immediately is if it presents a large problem that requires an emergency fix. Jinx and Riven aren't really in a state where they require emergency fixes...they're just good right now in the current meta. If the meta shifts in two months and people stop using Jinx, for example, because Nautilus (or something else) takes over bot lane...then does she still need to be nerfed?
> [{quoted}](name=NovaPh,realm=NA,application-id=3ErqAdtq,discussion-id=Nr3H9X2R,comment-id=0000,timestamp=2019-04-24T10:42:59.948+0000) > > I think the real problem with people's perception of balance is that the discussions are always very short-term minded. Sylas is weak right now, but from what I saw they are going to be giving him compensation buffs next patch. People always want problems to be fixed the very next day, but Riot's patch cycle is weekly/monthly. The only time they'd nerf something immediately is if it presents a large problem that requires an emergency fix. Jinx and Riven aren't really in a state where they require emergency fixes...they're just good right now in the current meta. If the meta shifts in two months and people stop using Jinx, for example, because Nautilus (or something else) takes over bot lane...then does she still need to be nerfed? They said for months Akali will get fixed, yet nothing. Riven is OP whatever you say, it is that eastern regions just don't complain about her even though she is also OP there.
: Rework Diana!!! Please!!!
Diana community: We want a rework. Akali community: You better **not** ask one. Riot: *Grants a rework that doesn't respect the existing player base* Diana community: Wait, that's illegal.
Moody P (NA)
: if ur gonna make new champs will they at least stop being shit
Yeah rework an assassin into an abomination that is actually bat shit broken as an AD bruiser and is sub par as an AP assassin which was her intended play style and build. You seriously don't know shit about Akali.
NEßULA (NA)
: Suggested Ways to Make Zoe Fairer (By a Zoe Main)
I definitely hate that she gets barrier. heal and I can't fight her for a long time. So every 3 canon minions is pretty reasonable.
: > [{quoted}](name=VolatileAkali,realm=EUW,application-id=3ErqAdtq,discussion-id=Ou8htRvr,comment-id=0000000000010000000000000000000000000000,timestamp=2019-04-24T17:09:15.087+0000) > > Every assassin in the game is low to medium risk and high reward. Akali is THE highest risk and somewhat rewarding assassin. So stop bull shitting. Kayn is high risk (shit early) Katarina is high risk (requires snowball) Leblanc is high risk (requires snowball) Talon is high risk (requires snowball) What does akali risk with her heal? She got a free lane so she just gets to scale to the end of the earth. It’s not like she falls off.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=Ou8htRvr,comment-id=00000000000100000000000000000000000000000000,timestamp=2019-04-24T17:20:35.966+0000) > > Kayn is high risk (shit early) > Katarina is high risk (requires snowball) > Leblanc is high risk (requires snowball) > Talon is high risk (requires snowball) > > What does akali risk with her heal? She got a free lane so she just gets to scale to the end of the earth. It’s not like she falls off. High risk means she is gated to get her reward. Kayn is gated by his passive but when he gets shadow assassin. He has an amazing movement speed buff and amazing mobility (E). WQ combo + dusk to ult is the fastest assassin combo I had ever seen to kill a carry. He isn't that risky unless you go in and kill the adc but he goes deep in his team. Katarina is definitely risky but no where near Akali. Katarina assassination pattern is consistent and quick. I'd say she is about medium to high risk. Also she can kill one or more than one easily since her all of her abilities is AoE, beside E. Resets grant her more options to escape, re-position or continue to slaughter them. She is definitely not high risk, she has too much safety shit in her kit and good to shit that she isn't that risky. Talon... HAHAHAHA. Please don't make me laugh. Because unlike other champions, she is one of the oldest champion to have a heal and all of these years. Old Akali mains played her for her heal + triple dash resets. Your stupid to think Akali can scale into the late game. She falls so hard that people even joke about her falling harder than Pantheon in season 2. I have played every major iteration of Akali, this iteration is definitely the most slap on the face iteration ever.
: Team Revert
> [{quoted}](name=Akali is SO HOT,realm=NA,application-id=3ErqAdtq,discussion-id=Ou8htRvr,comment-id=0002,timestamp=2019-04-24T17:34:27.316+0000) > > Team Revert Team revert or team fix. I'm at the point where I just want her to be a fucking assassin not a bull shit ass bruiser assassin hybrid skirmisher. What an abomination.
: > [{quoted}](name=VolatileAkali,realm=EUW,application-id=3ErqAdtq,discussion-id=Ou8htRvr,comment-id=00000000000100000000000000000000,timestamp=2019-04-24T16:45:44.238+0000) > > No just bring her heal back. You’re fucking nuts dude. -.- So you want a no risk high reward champion that auto wins any fight she gets into because only she decides when a fight happens? :/
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=Ou8htRvr,comment-id=000000000001000000000000000000000000,timestamp=2019-04-24T16:47:42.426+0000) > > You’re fucking nuts dude. -.- > So you want a no risk high reward champion that auto wins any fight she gets into because only she decides when a fight happens? :/ Every assassin in the game is low to medium risk and high reward. Akali is THE highest risk and somewhat rewarding assassin. So stop bull shitting.
: > [{quoted}](name=VolatileAkali,realm=EUW,application-id=3ErqAdtq,discussion-id=Ou8htRvr,comment-id=000000000001000000000000,timestamp=2019-04-24T16:36:30.537+0000) > > Not it didn't need to go. It is a core identity of Akali. Imagine if Riot removed Ryze mana and AP stack able passive. It is cancerous, but it is still in the game. It could've been introduced into her passive AA's to make it more healthy. I’d say she can have her heal back if her ult was changed to a champion only targeted dash. Then she isn’t just handed a free lane because she can nope out of anything she doesn’t like.
: > [{quoted}](name=VolatileAkali,realm=EUW,application-id=3ErqAdtq,discussion-id=Ou8htRvr,comment-id=0000000000010000,timestamp=2019-04-24T13:29:56.880+0000) > > It was her core identity. We don't need your "assassin shouldn't have heal" they shouldn't, but Akali is a special case. She had her heal since 2010 and it was her core identity. > > She was always high risk high reward. Nerfing her heal made her more risk with little reward. Her heal was always there. But you know what wasn’t? 3 unconditional escape abilities. :/ she was too safe with that stupid heal. It needed to go.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=Ou8htRvr,comment-id=00000000000100000000,timestamp=2019-04-24T15:40:26.618+0000) > > Her heal was always there. But you know what wasn’t? 3 unconditional escape abilities. :/ she was too safe with that stupid heal. It needed to go. Not it didn't need to go. It is a core identity of Akali. Imagine if Riot removed Ryze mana and AP stack able passive. It is cancerous, but it is still in the game. It could've been introduced into her passive AA's to make it more healthy.
: tell me how you would deal with her without breaking her stats.
> [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=Ou8htRvr,comment-id=00000000000000000000,timestamp=2019-04-24T14:34:07.250+0000) > > tell me how you would deal with her without breaking her stats. Sure. 1) passive ring damage and movement speed should be nerfed significantly, but her ring size should be reduced as well from 500 range to 400 range. Energy per passive AA should be reduced from 10 / 20 / 30 to 5 / 15 / 20. Remove or gut her bonus AD ratios from 90% to 30%, but buff her AP ratio to 90%. Reduce her passive AA range from 120 to 90. Make Akali proc her passive at every type of monster BUT not minion. Explanation: Improved burst overall since you can use your ring way faster than before, but everything is nerfed as well so it doesn't become more OP in melee match ups. Ranged match ups will be better because you can get out of the ring easier and faster to proc your passive AA. Her high AD ratios is the biggest reason why AD bruiser is complete bat shit broken, but her AP assassin is sub par. Buffing her AP ratio will buff her ap assassin. Reducing her passive AA range will make her top lane also worse. Akali needs to deplete her energy and then use W and spam Q again to kill red and blue buff. Dragon is also a problem to deal with since you basically do no damage since you spam 3 Q's and that is it. Baron is the same deal. Riot didn't want her to be a jungle, because she would be broken at the start of the rework. Well now we want her to actually clear buffs some what quick like other assassins. 2) Bring back heal, but the passive needs to have extremely low base heal, but with decent AP ratios, as an example pre-reworked Akali heal was (45% AP) and (65% bonus AD). But the ratios I would give her would be at 35% AP. Because if her passive ring is reduced significantly, you'd proc her heal way more than using her Q at 180 energy to proc her heal. Explanation: After the removal of Akali's heal which was present since 2010 was a huge slap of on the face on any old Akali main. So bringing it back will restore some of their good will. This is also one of her core identity even till now. Her shroud was never a core identity to old Akali by the majority of old Akali mains. Also helps sustain her mid lane ranged match ups. 3) Q energy cost should be reduced from 100 / 95 / 90 / 85 / 80 to 90 / 85 / 80 / 75 / 70. Cool down should be adjusted from 1.5s to 3 / 2.5 / 2 / 1.5 / 1s. Either completely remove or gut the AD ratio completely from from 60% bonus AD ratio to 30% bonus AD ratio. Buff her minion and monster bonus damage at rank 5 from 33% to 50%. Explanation: Passive AA doesn't give you much energy so reducing it is in my view is a good buff. Nerfing early game CD will make her early game worse yes, but after rank 5. Her Q + passive AA combo will be insane and less reliant on her execution over all. Buffing her bonus damage will instantly make her clear waves against mid laners especially ranged ones. You can Q once and the caster minions and melee minions are like 5 to 20 hp. Which you need to use Q again to kill them quick. 4) Oh boy the shroud. Energy restored should be reduced from 40 / 50 / 60 / 70 / 80 to 40 / 45 / 50 / 55 / 60. Remove the extended duration and make the base duration from 5 / 5.5 / 6 / 6.5 / 7 to 6 / 6.5 / 7 / 7.5 / 8. Revert 8.24b nerfs, yes all of them. Keep the under tower stealth nerf, she deserved it. The bonus movement speed from 20 / 25 / 30 / 35 / 40% to 10 / 15 / 20 / 22.5 / 25%. Explanation: Burst is extremely good after Q rank 5, so you don't need as much energy as before. Since burst is good you don't need to keep the extended duration for extended fights. Revert 8.24b nerfs. This single nerf, nerfed her late game a shit ton. Before you can kill the ADC, you would get easily chunked and you can't do anything about it. Probably dying after you kill the ADC. Why need that much movement speed when you can kill way quicker than before? 5) E shouldn't have a global dash, so its range should be reduced but still be bigger than Lee Sin Q. Buff projectile range from 650 to 750 and buff her projectile speed. Nerfing her E CD from 16 / 14.5 / 13 / 11.5 / 10 to 21 / 19.5 / 18 / 16.5 / 14. Dash speed should be faster, because against ranged they can just CC you and chunk your HP or out right kill you. Explanation: Global dash is stupid. E is unreliable to use it forward and is used mostly back wards in most cases so those two buffs will incentive's people to use her E forward more. But if missed, she would be in danger since it's cool down is higher than before. This might be too much, but it is somewhat useless currently to use it as Riot intended. 6) R1 stun should be from 0.5s to 0.25 / 0.5 / 0.75s. R2 execution base damage should be reduced from 85 / 150 / 215 to 80 / 150 / 180. AP ratio should be buffed from 30% to 45%. Delay between R1 to R2 should be from 2.5s to 3s / 2s / 1s. R2 from 0% to 200% based on target's missing health to 0% to 175%. Her execute dash should not be cancelled by CC. New passive: Every kill and assist reduces her R cool down by 10%, but cool down increased a bit from 100 / 85/ 70 to 105 / 90 / 75. Explanation: The stun isn't needed, because the burst would be too high, but it would be still important to have. So gut it by half but buff it a bit later on. Same reason for base AP damage and missing health target's damage, burst would be very high with Q + passive AA and also other buffs to it. The delay reduction will help her the most, since late game her burst needs to be at least somewhat close to other assassins. CD reduction from kills and assist is needed since her CD is higher than almost all assassins, because she doesn't build much CDR beside Zhon or Zhon + Lich if your going absolute glass cannon. 7) HP regen from 6 - 14.5 to 7.5 - 17.5. Health buffed from 550 - 1995 to 575 to 2050. Armor buff from 23 - 82.5 to 26 - 84. MR buff from 32.1 - 53.4 to 36 - 55. Her early game will be extremely weak like old Akali, but her base stats is still weaker than old Akali. So we need to buff it to make her actually pass through early game without feeding. Sorry if these changes might seem r%%%%%ed. But any changes that makes her AP assassin play style good again and her AD bruiser trash is good. It is long, sorry again.
: > [{quoted}](name=VolatileAkali,realm=EUW,application-id=3ErqAdtq,discussion-id=Ou8htRvr,comment-id=00000000,timestamp=2019-04-23T15:43:21.844+0000) > > No, bring back heal in her passive and make her an actual assassin. She was never a brawler or a bruiser. Don't force her into complete bruiser which she is half way there. No. The heal was complete bullshit. No assassin should be handed as free a laning phase as she had. Assassins are suppose to be high risk high reward. Not no risk high reward.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=Ou8htRvr,comment-id=000000000001,timestamp=2019-04-23T20:05:08.687+0000) > > No. The heal was complete bullshit. No assassin should be handed as free a laning phase as she had. > > Assassins are suppose to be high risk high reward. Not no risk high reward. It was her core identity. We don't need your "assassin shouldn't have heal" they shouldn't, but Akali is a special case. She had her heal since 2010 and it was her core identity. She was always high risk high reward. Nerfing her heal made her more risk with little reward.
: Here's how you fix it without having to give her a heal back (or if you want one, expect some passive damage to be lost for it unless you want a flat 10 hp heal per passive hit).** Start tuning her ratios to the AP side more than AD**. Just look at her passive ratio and her R ratio. Also probably buff her energy return on passive hit. The fact Q doesnt have that heal anymore just makes that cost a bit excessive. Nerf the base damage on R2 but up the ratio (i'd bump it to either 35% or 40%, 50% is out of the question).
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=Ou8htRvr,comment-id=0001,timestamp=2019-04-23T19:56:32.286+0000) > > Here's how you fix it without having to give her a heal back (or if you want one, expect some passive damage to be lost for it unless you want a flat 10 hp heal per passive hit).** Start tuning her ratios to the AP side more than AD**. Just look at her passive ratio and her R ratio. Also probably buff her energy return on passive hit. The fact Q doesnt have that heal anymore just makes that cost a bit excessive. Nerf the base damage on R2 but up the ratio (i'd bump it to either 35% or 40%, 50% is out of the question). This might be a healthy way to buff her assassin part. But her burst is still weak.
: well im not trying to kill her but her playstyle currently is a death by 1000 cuts. so im trying to justify where the power should go into but her ult ratio/base (both casts) though should increase since its a execute.
> [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=Ou8htRvr,comment-id=000000000000,timestamp=2019-04-23T15:48:25.258+0000) > > well im not trying to kill her but her playstyle currently is a death by 1000 cuts. so im trying to justify where the power should go into but her ult ratio/base (both casts) though should increase since its a execute. Not gonna lie, her execute is strong. The problem is that her burst is too low and when you use execute in team fights your probably low enough to die by a few hits from the enemy.
: nerf ratios nudge up bases increase base hp/armor/magic resists turn her healing thing that was removed into a taste of blood styled cooldown. it will make her into a ap brawler type instead of a one shotter that people complain about. oh yeah also tune down gunblade healing.
> [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=Ou8htRvr,comment-id=0000,timestamp=2019-04-23T15:32:50.831+0000) > > nerf ratios nudge up bases increase base hp/armor/magic resists turn her healing thing that was removed into a taste of blood styled cooldown. it will make her into a ap brawler type instead of a one shotter that people complain about. oh yeah also tune down gunblade healing. No, bring back heal in her passive and make her an actual assassin. She was never a brawler or a bruiser. Don't force her into complete bruiser which she is half way there.
Comentários de Rioters
: > [{quoted}](name=VolatileAkali,realm=EUW,application-id=3ErqAdtq,discussion-id=MppHdafz,comment-id=00000000,timestamp=2019-04-21T13:21:28.649+0000) > > I'm more talking about how some reworks are literally dog pile of shit. Akali rework is just Akali name, but no connection with old Akali. She is also not even played as an assassin. > > Aatrox was a an auto attack drain tank machine. Now he is Riven 2.0 IMO. I feel like Akali's main focus was always her shroud, not her Q>auto>deal half your health, repeat gameplay. As for Aatrox being Riven 2.0, I disagree on the basis of him being anything like Riven. He has a multiple hit Q, and a situational knockup on each hit, sure, but he doesn't auto inbetween each one, they're slower, he's a juggernaut, meaning he can't get on top of you, and I could go on but you get the point. He's nothing like Riven and I wish people would quit calling him Riven 2.0 just because he has a multi hit Q. Akali has a 2 hit ult, with the first hit stunning the opponent, does that make her Riven 2.0?
> [{quoted}](name=VoraciousX,realm=NA,application-id=3ErqAdtq,discussion-id=MppHdafz,comment-id=000000000004,timestamp=2019-04-23T06:53:00.742+0000) > > I feel like Akali's main focus was always her shroud, not her Q>auto>deal half your health, repeat gameplay. > > As for Aatrox being Riven 2.0, I disagree on the basis of him being anything like Riven. He has a multiple hit Q, and a situational knockup on each hit, sure, but he doesn't auto inbetween each one, they're slower, he's a juggernaut, meaning he can't get on top of you, and I could go on but you get the point. He's nothing like Riven and I wish people would quit calling him Riven 2.0 just because he has a multi hit Q. Akali has a 2 hit ult, with the first hit stunning the opponent, does that make her Riven 2.0? Almost every old main agree'd that old Akali focus was her Q, heal and triple dash resets. Her shroud was important, but it wasn't fun to play around it, it should be like a unique defensive ability. Just to say, an assassin should not have their kit revolved a fucking defensive ability. I might've misinformed people about Aatrox. But when I see him played in streams. I can't stop comparing him to Riven. His Q are still similar enough to be compared to Riven. He has an Empowered AA which has a CD, but is somewhat similar to Riven, but I get your point. I am sorry for misinforming people.
Bârd (NA)
: The biggest problem is that with each VGU they create two champions that cannot coexist. Some updates respected the original champion (Heimerdinger) and didn't really cause much of a stir, and some of the replacement VGU's were necessary (Sion). Then you have shit like Aatrox, Zac, and Galio. All of them had their playerbase. The new ones don't appeal to the same playerbase, so the old players are upset. You'll piss off the old players happy as long as you have the new one, you'll piss off the newer players if you change them to something more like the old one, and "having both" isn't really an option. They need to respect the original design with more of these reworks. They're changing things that don't need to be changed just for the sake of change.
> [{quoted}](name=Bârd,realm=NA,application-id=3ErqAdtq,discussion-id=MppHdafz,comment-id=000b,timestamp=2019-04-23T06:47:49.563+0000) > > The biggest problem is that with each VGU they create two champions that cannot coexist. > > Some updates respected the original champion (Heimerdinger) and didn't really cause much of a stir, and some of the replacement VGU's were necessary (Sion). > > Then you have shit like Aatrox, Zac, and Galio. > All of them had their playerbase. The new ones don't appeal to the same playerbase, so the old players are upset. > You'll piss off the old players happy as long as you have the new one, you'll piss off the newer players if you change them to something more like the old one, and "having both" isn't really an option. > > They need to respect the original design with more of these reworks. They're changing things that don't need to be changed just for the sake of change. If they want to experiment doing a Akali-esq champion then don't rework a champion with an existing player base. Make a new champion that is gonna have a player base that is new to this play style and won't need to make them like older iteration which happened with Aatrox and Akali.
: I've been playing Akali since s4 and I love the new Akali thank you very much.
> [{quoted}](name=Prestige AkaIi,realm=NA,application-id=3ErqAdtq,discussion-id=MppHdafz,comment-id=000a,timestamp=2019-04-22T23:35:40.797+0000) > > I've been playing Akali since s4 and I love the new Akali thank you very much. Sorry, but her rework doesn't reflect an assassin at all. She plays akin to a bruiser or an abomination of a bruiser and an assassin.
FkValeRly (EUW)
: I mean that just shows that you don't know your shit, akali is a split push focused bruiser that requires multiple people to deal with her while being very good at escaping, not a team fight assassin.
> [{quoted}](name=FkValeRly,realm=EUW,application-id=3ErqAdtq,discussion-id=MppHdafz,comment-id=00040000000000000000,timestamp=2019-04-22T15:47:47.941+0000) > > I mean that just shows that you don't know your shit, akali is a split push focused bruiser that requires multiple people to deal with her while being very good at escaping, not a team fight assassin. So whos gonna kill the ADC, AP mid laner or the support on the back line? Split pushing on new Akali isn't as strong as old Akali. Old Akali had better 1v2+ potential. Better split pushing. Yes her pushing was weaker, but guess what. Get a lich bane and absolutely destroy the tower. If they come to you, you can run or 1v2 which you almost always win if your fed.
: The problem has been the revive since day 1 of the rework. The ability to not be killed for 3 seconds on top of your first lifebar, then they have to kill you again and then you fall into GA for about 2 seconds (with about 30% health lifebar) then come out and die again. The enemy would have to devote almost 10 fucking seconds to kill your ass.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=MppHdafz,comment-id=000600010000,timestamp=2019-04-22T15:44:31.571+0000) > > The problem has been the revive since day 1 of the rework. The ability to not be killed for 3 seconds on top of your first lifebar, then they have to kill you again and then you fall into GA for about 2 seconds (with about 30% health lifebar) then come out and die again. The enemy would have to devote almost 10 fucking seconds to kill your ass. Yeah unlike Akali, they can pretty much remove Revive and buff everything else and make him a great champ again.
: Her style is much different than a traditional assassin. Just imagine tuning her to be someone like Talon. She'd probably have to get nerfed to the ground 70 times over.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=MppHdafz,comment-id=00000000000200000000,timestamp=2019-04-22T15:39:05.724+0000) > > Her style is much different than a traditional assassin. Just imagine tuning her to be someone like Talon. She'd probably have to get nerfed to the ground 70 times over. I'd prefer being a somewhat unique assassin that can actually one shot, then a skirmisher bruiser assassin hybrid. Mostly bruiser.
: Okay, but the heal was added to her kit when spellvamp got removed for what it is now. If you give her a heal when attacking champs with her passive, if she gets ahead and runs fleet, she's gonna be hell to kill. A fuckton of sustain has been injected into this game and is barely being balanced out. Sure, her winrate points to her needing a buff, but adding something like that is a tad bit overkill if you factor everything else in.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=MppHdafz,comment-id=000000000001000000000000,timestamp=2019-04-22T15:36:32.918+0000) > > Okay, but the heal was added to her kit when spellvamp got removed for what it is now. If you give her a heal when attacking champs with her passive, if she gets ahead and runs fleet, she's gonna be hell to kill. A fuckton of sustain has been injected into this game and is barely being balanced out. Sure, her winrate points to her needing a buff, but adding something like that is a tad bit overkill if you factor everything else in. The best way to make her heal back is to put in the passive with a lower base heal, but with also lower ratios. If they buff her mid to late game burst, you'd see people using electrocute way way more than any other rune by now.
Saezio (EUNE)
: Well, first of all, you don't see a problem with a _heal_ being a core identity of an assassin? The shroud I think is better as a donut, because with the old iteration, you were a sitting duck vs any AOE. I truly sympathise with you, but at the same time, it was an issue that only OTPs played akali, it was a reason to change her. I also hate ezreal because I feel like he is getting preferential treatment (could be because he has such a huge fan base, especially in the east) so I can't say anything about him, how is he still the only caster marksman after 10 years is beyond me.
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=MppHdafz,comment-id=0000000000010002000000000000,timestamp=2019-04-22T15:02:14.752+0000) > > Well, first of all, you don't see a problem with a _heal_ being a core identity of an assassin? > > The shroud I think is better as a donut, because with the old iteration, you were a sitting duck vs any AOE. > > I truly sympathise with you, but at the same time, it was an issue that only OTPs played akali, it was a reason to change her. > > I also hate ezreal because I feel like he is getting preferential treatment (could be because he has such a huge fan base, especially in the east) so I can't say anything about him, how is he still the only caster marksman after 10 years is beyond me. Yes, but if done in a more healthy way you can make the mains happy. The problem with donut, is that it sucks cock in team fights because the middle is open. At least make the middle less revealing so we don't get cucked. It is mostly OTP and hard core mains. But guess what? Most who played her before are practically hard core mains and OTPs. Riot favoritism: Riot favors some champs simply they make money, make the game popular and treat them extremely well even if they are bonkers op.
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VolatileAkali

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