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AIQ (NA)
: > Yeah she's bad if seh's behind but she ^ part of the reason. Which ties in nicely to her post 30 minute stats. Yes, she will do well early, but after 30 minutes she hits a cliff, and that's putting it lightly. I hope I find your reasoning side, I believe Ahri is one of the most balanced champions in the game. As an assassin, she has an "I win condition" in her charm. Yes she has good wave clear and pick potential, her damage is alright compared to other assassins, but she is not without weaknesses. First off, her 1-5 is very vulnerable should she ever go for a trade with E she leaves herself susceptible to getting ganked. Her range is limited, especially with her W. She is not Xerath. Her R is a great escape/engage/pick tool, but when it's down she is very vulnerable getting her to use it and repeat ganking brings her back to 1-5 status. Team fights one of Ahris biggest weaknesses as shes really not able to contribute much if a tank is in front of her. Ahri does not posses the sustainable damage to deal with a on par tank. Thus why she loses after 30 minutes so much more. She is an early/midgame champion with an obvious late game trade off. I don't want to go too much into detail on this as I don't want it to be huge, but one more thing I'll touch on is the power of defensive AP items against her. Banshees and Zhonyas ruin Ahris day. As I said she does not have sustained DPS. If Ahri were to miss or get blocked, she is fairly useless for the next 8 seconds.
> [{quoted}](name=AIQ,realm=NA,application-id=3ErqAdtq,discussion-id=VUbQ151Y,comment-id=0001,timestamp=2019-06-04T19:35:04.011+0000) > > ^ part of the reason. Which ties in nicely to her post 30 minute stats. Yes, she will do well early, but after 30 minutes she hits a cliff, and that's putting it lightly. > > I hope I find your reasoning side, I believe Ahri is one of the most balanced champions in the game. > As an assassin, she has an "I win condition" in her charm. Yes she has good wave clear and pick potential, her damage is alright compared to other assassins, but she is not without weaknesses. > > First off, her 1-5 is very vulnerable should she ever go for a trade with E she leaves herself susceptible to getting ganked. > Her range is limited, especially with her W. She is not Xerath. Her R is a great escape/engage/pick tool, but when it's down she is very vulnerable getting her to use it and repeat ganking brings her back to 1-5 status. Team fights one of Ahris biggest weaknesses as shes really not able to contribute much if a tank is in front of her. Ahri does not posses the sustainable damage to deal with a on par tank. Thus why she loses after 30 minutes so much more. > She is an early/midgame champion with an obvious late game trade off. > > I don't want to go too much into detail on this as I don't want it to be huge, but one more thing I'll touch on is the power of defensive AP items against her. Banshees and Zhonyas ruin Ahris day. As I said she does not have sustained DPS. If Ahri were to miss or get blocked, she is fairly useless for the next 8 seconds. Here's the thing, She gets 10% CDR and her ults feels like it's NEVER down.
: most people only care about how waifu she is and her thicc legs{{champion:103}} {{sticker:sg-ahri-2}}
> [{quoted}](name=CAT GIRL HENTAl,realm=NA,application-id=3ErqAdtq,discussion-id=VUbQ151Y,comment-id=0000,timestamp=2019-06-04T18:51:57.005+0000) > > most people only care about how waifu she is and her thicc legs{{champion:103}} {{sticker:sg-ahri-2}} Yea, Mean while she's been broken for more than a year but hey let's nerf the living fuck outta every champ that can deal with her
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: Smurfs in Solo Queue.
I only run into twitch jungle smurfs in my promos so I'm good.
: Tell me that promos aren't rigged ?
I can confim its rigged. I've been in silver 3 for like a week and Im only losing when im in my promo. It's fucking bullshit
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: Kill his ghouls....
> [{quoted}](name=Chiken138,realm=EUW,application-id=3ErqAdtq,discussion-id=hEtPgyGP,comment-id=0000,timestamp=2019-02-06T23:41:47.691+0000) > > Kill his ghouls.... Ah you mean kill 4 ghouls under your own tower while the damage is already done while he takes no dmg and it takes a good 4 seconds to kill all the 4 ghouls Good solution sherlock
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: I love it when sylas can press W and gain 270 hp with a rank 1 spell at lvl 3
syals is trash. like seriously, but laning against him has to be the most tilting shit ever. It's very fucking annoying esp if they have aftershock
Quáx (NA)
: It is possible that she had some XP share on top lane, it really depends on what eve did on that gank, if she helped push the wave in to deny your top laner CS, then it makes sense since she got minion kills and assists, plus the assists XP, another possibility is that your top laner was fed and got shutdown, that gives her more XP, and the other possibility is she sat in the bush for awhile, let the minions die for XP. But if none of those are the case then Idk what to tell you, they made jungle camps give less XP, plus as rengar you don't typically get krugs until later, and krugs offer the most XP.
> [{quoted}](name=EvilRubberDucky,realm=NA,application-id=3ErqAdtq,discussion-id=2pymfAYL,comment-id=0001,timestamp=2019-01-16T19:02:39.206+0000) > > It is possible that she had some XP share on top lane, it really depends on what eve did on that gank, if she helped push the wave in to deny your top laner CS, then it makes sense since she got minion kills and assists, plus the assists XP, another possibility is that your top laner was fed and got shutdown, that gives her more XP, and the other possibility is she sat in the bush for awhile, let the minions die for XP. But if none of those are the case then Idk what to tell you, they made jungle camps give less XP, plus as rengar you don't typically get krugs until later, and krugs offer the most XP. Ok cool so I fuck her up in jungle and she goes for a lvl 3 gank and magically she's the same level as me with just an assist
: \+ running from one scuttle to another and then invading means you’re not farming, significantly reducing early XP
> [{quoted}](name=Wuks,realm=NA,application-id=3ErqAdtq,discussion-id=2pymfAYL,comment-id=00010000,timestamp=2019-01-16T20:33:12.592+0000) > > \+ running from one scuttle to another and then invading means you’re not farming, significantly reducing early XP my path was Red->chickens->scuttle->killed her at scuttle->went to other scuttle and then invaded->stole her red and killed her-> which means after she died for the first time, she got no single camp while i got to bot side camps and she showed up for a gank top and she's the same level as me so basically I got 3 buffs and 3 camps and 2 scuttles while she just got what ? chickens and top side ? How is that ok ?
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Moody P (NA)
: Galio is a mess of a rework
Did u guys just notice that galio is a borken piece of shit or what ?
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: When to realize a champ is dying
try guardian -> sunfire->{{item:3190}} ->{{item:3174}} The only viable shen build I've found. You can no longer play shen top. You can't even farm Ranged minions with Q empowered under tower unless you go full damage and if you do you get raped in lane. Shen at this point of the game is a worse pick than Voli top. if you like shen try trundle top, At least you have some fighting power and actual split push threat with him
Brxdxn666 (EUW)
: As someone who is new to the game I think it's definitely a little disheartening to see so many champs that all cost 6,300 and to think of how long the grind is going to be to just get the champs you want. Not to mention that you also have to buy rune pages past the two free ones you get. I have some of the champs that I like, but I also don't have enough Rune Pages to play them effectively, and I don't have the knowledge or memory to change my runes on the spot
> [{quoted}](name=Brxdxn666,realm=EUW,application-id=3ErqAdtq,discussion-id=Rz9naYcu,comment-id=0006,timestamp=2018-12-14T03:14:25.722+0000) > > As someone who is new to the game I think it's definitely a little disheartening to see so many champs that all cost 6,300 and to think of how long the grind is going to be to just get the champs you want. Not to mention that you also have to buy rune pages past the two free ones you get. I have some of the champs that I like, but I also don't have enough Rune Pages to play them effectively, and I don't have the knowledge or memory to change my runes on the spot All the runes are free, you do not have to buy any of them.
iSuzuken (EUW)
: > [{quoted}](name=AvantelWings,realm=NA,application-id=3ErqAdtq,discussion-id=Rz9naYcu,comment-id=000000000001,timestamp=2018-12-13T22:09:13.914+0000) > > 1. If that’s seriously happening, submit a support ticket. The minimum amount of BE that you will get in each post-30 capsule (through disenchanting shards or raw BE) is 810. > > 2. That’s how it’s always been. The game’s free, but if you want everything, it’s either gonna be a grind, or you need to pay for them. I'm going to screen shot what I get next time, because It's getting tilting with all the 90 BE shard and if the minimal is 810 then I have some serious issue with my account.
> [{quoted}](name=iSuzuken,realm=EUW,application-id=3ErqAdtq,discussion-id=Rz9naYcu,comment-id=0000000000010001,timestamp=2018-12-14T01:44:50.370+0000) > > I'm going to screen shot what I get next time, because It's getting tilting with all the 90 BE shard and if the minimal is 810 then I have some serious issue with my account. Also, what's the min for past 30 ?
Ðïana (NA)
: Then I'd say you're either lying about that, or lying about not having 13 hours a day. Average game takes (Lets go on the low side here) 20 minutes, that's 3 games an hour+Lobby/Queue. Say you have 2 hours per day and you somehow cram 5 games into those 2 hours every day(Lobby/Queue times accounting for the extra 20 minutes). You'd still only play each champion once a month..? It's just not something that needs to be in any hurry to do. You can try champs on free rotation if you're curious about them, and only purchase the ones you'll actually play.. Even at 150 games per month you'd only play each champion once, and that's a high number of games - I don't even hit those numbers most months and I DO have 13 hours a day to play if I so chose. I'm not saying it's wrong to want them all - I'm saying it's unnecessary. You're never going to use them all regularly, it's just not practical. There's no need to unlock all the content just to watch them rot away.
> [{quoted}](name=Ðïana,realm=NA,application-id=3ErqAdtq,discussion-id=Rz9naYcu,comment-id=000000010000,timestamp=2018-12-13T22:13:05.458+0000) > > Then I'd say you're either lying about that, or lying about not having 13 hours a day. > > Average game takes (Lets go on the low side here) 20 minutes, that's 3 games an hour+Lobby/Queue. Say you have 2 hours per day and you somehow cram 5 games into those 2 hours every day(Lobby/Queue times accounting for the extra 20 minutes). > > You'd still only play each champion once a month..? It's just not something that needs to be in any hurry to do. You can try champs on free rotation if you're curious about them, and only purchase the ones you'll actually play.. Even at 150 games per month you'd only play each champion once, and that's a high number of games - I don't even hit those numbers most months and I DO have 13 hours a day to play if I so chose. > > > I'm not saying it's wrong to want them all - I'm saying it's unnecessary. You're never going to use them all regularly, it's just not practical. There's no need to unlock all the content just to watch them rot away. I'm not sure why you're accusing of lying, But anyway, That's not how you should look at it, Riot didn't make the champions so that half of them are never played, Not sure if I'm getting the idea right but the rate of champion releases and all do not match with the price. It's too expensive for someone that has college/work and can only play 3--5 games on average days.. You should make it so that it doesn't take 8 years (like the guy stated below) to get the chance to experience with a champion outside of free rotation.
: Rito how long till I get all these champions I am never going to use?
> [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=Rz9naYcu,comment-id=0004,timestamp=2018-12-14T00:37:56.185+0000) > > Rito how long till I get all these champions I am never going to use? Good logic.
: 1. If that’s seriously happening, submit a support ticket. The minimum amount of BE that you will get in each post-30 capsule (through disenchanting shards or raw BE) is 810. 2. That’s how it’s always been. The game’s free, but if you want everything, it’s either gonna be a grind, or you need to pay for them.
> [{quoted}](name=AvantelWings,realm=NA,application-id=3ErqAdtq,discussion-id=Rz9naYcu,comment-id=000000000001,timestamp=2018-12-13T22:09:13.914+0000) > > 1. If that’s seriously happening, submit a support ticket. The minimum amount of BE that you will get in each post-30 capsule (through disenchanting shards or raw BE) is 810. > > 2. That’s how it’s always been. The game’s free, but if you want everything, it’s either gonna be a grind, or you need to pay for them. I'm going to screen shot what I get next time, because It's getting tilting with all the 90 BE shard and if the minimal is 810 then I have some serious issue with my account.
Ðïana (NA)
: You can't get less than like 900 BE from a level up(At least past level 30), so you must have done your math wrong to begin with. There's zero reason to need all of the champions(Other than to trade with teammates), as it's 100% impractical to actually play them all regularly. Don't worry so much about unlocking them all, just enjoy the game and buy the champs you actually want to play. A 6300 champ can be afforded every 6-7 levels gained, minimally. That's not counting if you happen to get a higher price champ shard to disenchant(Or the Glorious Capsules every 10 levels). There's no need to be in a hurry to Unlock "all the content" - It's not a console game that you're trying to complete.
> [{quoted}](name=Ðïana,realm=NA,application-id=3ErqAdtq,discussion-id=Rz9naYcu,comment-id=0000,timestamp=2018-12-13T21:37:35.380+0000) > > You can't get less than like 900 BE from a level up(At least past level 30), so you must have done your math wrong to begin with. > > There's zero reason to need all of the champions(Other than to trade with teammates), as it's 100% impractical to actually play them all regularly. Don't worry so much about unlocking them all, just enjoy the game and buy the champs you actually want to play. A 6300 champ can be afforded every 6-7 levels gained, minimally. That's not counting if you happen to get a higher price champ shard to disenchant(Or the Glorious Capsules every 10 levels). There's no need to be in a hurry to Unlock "all the content" - It's not a console game that you're trying to complete. I haven't gotten more than 630 BE for the past what ? 3 months ? besides the usual 6.3k champs that give 1.3k or something it's always around 630 or less. 3-4 days for 630 BE, that's just not ok... Also, I do need to point out that I've been playing for 2 years and still don't have more than half the champs.
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: Sooo, a champ with 53% win rate AND 35% pick rate isn't broken...
Moody P (NA)
: >Not sure where you got these ratios by doubling its damage. That's it works against minions?
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=3H73eJgR,comment-id=000000000000000100010002,timestamp=2018-08-31T09:29:21.687+0000) > > by doubling its damage. That's it works against minions? That's not how it works.... You don't double both the base damage AND the ratio... wtf is that even.... you simply add 100% to what you have on the original damage. so let's say it's 10+60% ratio that's 16 you add 16 and you get 32dmg what you did was made the base dmg 20 and added 120% that's like 140 dmg.... you literally multiplied her damage by 400% not 100% Go learn how to math first...
: Irelia is countered by Yasuo simply because she can't use E. God forbid he windwalls her R. Without that he just outstats her thanks to lower cds.
> [{quoted}](name=Actual Trash,realm=NA,application-id=3ErqAdtq,discussion-id=zii6HaFX,comment-id=00020000000000000002,timestamp=2018-08-31T00:20:48.429+0000) > > Irelia is countered by Yasuo simply because she can't use E. God forbid he windwalls her R. Without that he just outstats her thanks to lower cds. skill match up you can play around her windwall cd ir's twice as long as her E
: > [{quoted}](name=iSuzuken,realm=EUW,application-id=3ErqAdtq,discussion-id=zii6HaFX,comment-id=0002000000000000,timestamp=2018-08-30T21:06:48.701+0000) > > Irelia shits on yasuo > jax shits on yasuo > sion shits on yasuo if you play him right ( You build Randiuns, wormons and frozen heart and he doesn't even damage you ) > Akali can shit on yasuo, over sustains him, can outplay him with W since he can't ult invis champs etc) > > > Yasuo is not by any chance a hard champ to play against. there are 150 champs in the game. if only 8 of them have a chance against Yasuo, we have a serious balance problem
> [{quoted}](name=VonToothskie,realm=NA,application-id=3ErqAdtq,discussion-id=zii6HaFX,comment-id=00020000000000000001,timestamp=2018-08-30T22:46:15.950+0000) > > there are 150 champs in the game. > if only 8 of them have a chance against Yasuo, we have a serious balance problem Do you want me to list every champ that can go vs yasuo ? Some stuff are up for the reader to understand.... you're not that type of reader I guess
: > [{quoted}](name=iSuzuken,realm=EUW,application-id=3ErqAdtq,discussion-id=3H73eJgR,comment-id=000a0000,timestamp=2018-08-30T21:14:40.692+0000) > > Irelia's Q before the buff couldn't kill a melee minion with 50 hp. That's NOT ok. She needed the buff, 100% is too much tho, it should have been 80-85% You dont HAVE to have all last hits secured.Also that was for level one.You can use your 200 aa range to last hit, or be more precise, or get a more ad heavy start, and make it have a threshold to kill any minion under 50 hp, make the bonus damage scale backwards with level( still more damage later on but not oneshotting melees). There are way better ways to fix something or buff her, than lowering her skillcap. Lastly, i could be all wrong here since i havent actually played this patch at all, and i hope i am, since it would be a good buff if it didnt make her Q braindead .But what OP sais is the first thing that came to my mind when i read the change. And sorry if i was to harsh, took too much for granted without actually palying, can only hope for the best, and that i am wrong.
> [{quoted}](name=PANAGIA PARTHENA,realm=EUNE,application-id=3ErqAdtq,discussion-id=3H73eJgR,comment-id=000a00000000,timestamp=2018-08-30T21:52:31.526+0000) > > You dont HAVE to have all last hits secured.Also that was for level one.You can use your 200 aa range to last hit, or be more precise, or get a more ad heavy start, and make it have a threshold to kill any minion under 50 hp, make the bonus damage scale backwards with level( still more damage later on but not oneshotting melees). > > There are way better ways to fix something or buff her, than lowering her skillcap. > > Lastly, i could be all wrong here since i havent actually played this patch at all, and i hope i am, since it would be a good buff if it didnt make her Q braindead .But what OP sais is the first thing that came to my mind when i read the change. > > And sorry if i was to harsh, took too much for granted without actually palying, can only hope for the best, and that i am wrong. AA the rest of minions isn't ideal. You need to kill 4 minions with your Q in order for your passive to be activated and it was really f***ing hard with a base dmg of FIVE on lvl 1 q. You First passive proc is what decides if you win the lane or not in most matchups..
: {{champion:89}} (shits on yasuo also because of all of the stuns she has) but shhhhhhhh {{champion:11}} (easily shits on yasuo also) {{champion:80}} (reks yasuo) {{champion:63}} (last but not least) THE BEST AGAINST YASUO!! USE E THEN Q THEN W!!! LOL NEXT CASE!?!?!?!?!?
> [{quoted}](name=MiTsuO Akai,realm=NA,application-id=3ErqAdtq,discussion-id=zii6HaFX,comment-id=00020000000000000000,timestamp=2018-08-30T21:12:10.289+0000) > > {{champion:89}} (shits on yasuo also because of all of the stuns she has) but shhhhhhhh > {{champion:11}} (easily shits on yasuo also) > {{champion:80}} (reks yasuo) > {{champion:63}} (last but not least) THE BEST AGAINST YASUO!! USE E THEN Q THEN W!!! LOL > > NEXT CASE!?!?!?!?!? ExAcTLY
: Hey all, ive been playing irelia for over 3 years now, lots of her, and wanted to share some stuff since there is too much misinformation and limited understanding when it comes to Old and New irelia mobility. I also dont play this game anymore( since i find it horrible as a whole, sorry), though i do play some games here and there when irelia is getting touched.For that reason i wont be taking anyones place, just telling my side of some things that seem incorrect. So lets get to those things, Firstly, old irelia maxing Q second **WAS** meta, not matchup related, she just needed the mobility to snowball since lane phases ended much, much earlier.R>W>Q>E was the standard. Now to why new irelia feels, and IS much more mobile during the lane phase. 1. Q deals more damage 2. Tiamat is pretty much core 3. She has a ranged ability(pre 6) and more range on hers aa's, thus helping herr setup resets easier. 4. More than anything else, her bonus on-hit damage is not gated by cooldowns. Previously you could only Q a minion once or twice when activating hitten style, beacuse it was your win conditions in trades/all ins.Ifu wasted too much time hoping around you wouldnt have enough damage to actually win vs a champion afterwards.Now you can freely kite around in waves as much as you want.This is **HUGE**. 5. While her Q has 50 less rage than old irelia's, she has a _ranged_ stun that also gives her a free reset.So she has less/more range depending on if u dodge the stun or not.That's kind of fair honestly. Now add these all up, plus the fact that she gets rewarded even more for resets(healing) and u can see why she is so mobile. Now my opinion on her recent buff for anyone that cares, is that its garbage( to be expected, most of the time, from riot at this point). Makes it easier for bad players to play her( *cough* gotta sell a new skin *cough*), while also buffing her for everyone.A toxic buff that goes the yasuo route( extremely saddened by this, as i consider him the worst garbage designed for a PvP game i've ever seen, but thats another topic). I would actually want to see the bonus damage to minions nerfed instead of buffed, to be similar to old irelia's, making better players shine, increasing her ceiling, and making way for MUCH better buffs if she actually needed them after it.That's what i would expect from a competitive game though, not some game with a top priority of appealing to masses like candy crush.Oh, wait.. At least i hope if she needs nerfs, they revert this shitty change. They are trying to make this game competitive + have a mass apeal, by trying to make the esports scene more competitive and regular play a candy saga mess.Also connecting those 2, to increase its appeal even more.Anyway, same old riot,extremely hit and miss, an endless circle.At least their reworks are getting much much better( thank god irelia was a great one as well). Lastly i wish to everyone still playing, that something actually changes for the better in this game, and lasts.
> [{quoted}](name=PANAGIA PARTHENA,realm=EUNE,application-id=3ErqAdtq,discussion-id=3H73eJgR,comment-id=000a,timestamp=2018-08-30T20:55:09.387+0000) > > Hey all, ive been playing irelia for over 3 years now, lots of her, and wanted to share some stuff since there is too much misinformation and limited understanding when it comes to Old and New irelia mobility. > > I also dont play this game anymore( since i find it horrible as a whole, sorry), though i do play some games here and there when irelia is getting touched.For that reason i wont be taking anyones place, just telling my side of some things that seem incorrect. > > So lets get to those things, > > Firstly, old irelia maxing Q second **WAS** meta, not matchup related, she just needed the mobility to snowball since lane phases ended much, much earlier.R>W>Q>E was the standard. > > Now to why new irelia feels, and IS much more mobile during the lane phase. > 1. Q deals more damage > 2. Tiamat is pretty much core > 3. She has a ranged ability(pre 6) and more range on hers aa's, thus helping herr setup resets easier. > 4. More than anything else, her bonus on-hit damage is not gated by cooldowns. Previously you could only Q a minion once or twice when activating hitten style, beacuse it was your win conditions in trades/all ins.Ifu wasted too much time hoping around you wouldnt have enough damage to actually win vs a champion afterwards.Now you can freely kite around in waves as much as you want.This is **HUGE**. > 5. While her Q has 50 less rage than old irelia's, she has a _ranged_ stun that also gives her a free reset.So she has less/more range depending on if u dodge the stun or not.That's kind of fair honestly. > > Now add these all up, plus the fact that she gets rewarded even more for resets(healing) and u can see why she is so mobile. > > Now my opinion on her recent buff for anyone that cares, is that its garbage( to be expected, most of the time, from riot at this point). > Makes it easier for bad players to play her( *cough* gotta sell a new skin *cough*), while also buffing her for everyone.A toxic buff that goes the yasuo route( extremely saddened by this, as i consider him the worst garbage designed for a PvP game i've ever seen, but thats another topic). > > I would actually want to see the bonus damage to minions nerfed instead of buffed, to be similar to old irelia's, making better players shine, increasing her ceiling, and making way for MUCH better buffs if she actually needed them after it.That's what i would expect from a competitive game though, not some game with a top priority of appealing to masses like candy crush.Oh, wait.. > At least i hope if she needs nerfs, they revert this shitty change. > > They are trying to make this game competitive + have a mass apeal, by trying to make the esports scene more competitive and regular play a candy saga mess.Also connecting those 2, to increase its appeal even more.Anyway, same old riot,extremely hit and miss, an endless circle.At least their reworks are getting much much better( thank god irelia was a great one as well). > > Lastly i wish to everyone still playing, that something actually changes for the better in this game, and lasts. Irelia's Q before the buff couldn't kill a melee minion with 50 hp. That's NOT ok. She needed the buff, 100% is too much tho, it should have been 80-85%
: ya know how old irelia Q damage to minions was >20 / 50 / 80 / 110 / 140 (+ 120% AD) and the new is >10 / 50 / 90 / 130 / 170 (+ 120% AD) now the part that really fucks ya up is the fact that before she would max Q last while now she maxes it first, basically at level 7 she can 1 hit casters with her Q while the old irelia would have to complete trinity force to one hit casters, also the fact she gets 2 or more dashes from her E and R now doesn't help with the argument of "she has the same dash hehexd" either, in lane she is way way more mobile than old irelia ever was, did I say lane? i also meant everywhere else.
> [{quoted}](name=TempName54846,realm=EUNE,application-id=3ErqAdtq,discussion-id=3H73eJgR,comment-id=0000000000000001,timestamp=2018-08-30T12:10:37.317+0000) > > ya know how old irelia Q damage to minions was > > and the new is > > now the part that really fucks ya up is the fact that before she would max Q last while now she maxes it first, basically at level 7 she can 1 hit casters with her Q while the old irelia would have to complete trinity force to one hit casters, also the fact she gets 2 or more dashes from her E and R now doesn't help with the argument of "she has the same dash hehexd" either, in lane she is way way more mobile than old irelia ever was, did I say lane? i also meant everywhere else. Not sure where you got these ratios... You're absolutely delusional. here's the actual ratios on her Q https://i.imgur.com/I8QaOgX.png And no, She can only 1 shot caster minions if she has Sheen, and even then you have to wait for it to be up again to one shot the other one if you don't have tiamet. Old Irelia maxes Q second not last. You only max E into hard matchups like renekton and Jax. It seems to me that you never played Irelia to know her weakness so you're here complaining about her like she's broken or something..
: > [{quoted}](name=SEKAI,realm=OCE,application-id=3ErqAdtq,discussion-id=zii6HaFX,comment-id=00020000,timestamp=2018-08-30T17:00:20.878+0000) > > Yasuo out pokes all ranged characters with his mindblowingly low and nonexistent CD, he out maneuvers all characters in the game whenever he's in lane, he zones the opponent away from their own creeps and force them to seek refuge in either the enemy minion wave which would be inting or just leave the lane entirely, he is nigh impossible to counter poke/trade for a ranged character due to a combination of his E and W and passive, and since he has no resource cost he will naturally outlast any mana laner. And the fack is wrong with his W's completely broken hitbox and the safety net in his R, and why are they still not addressed? > > The only way to deal with him is just pick a melee juggernauts or someone like that, and just slam into him; and even that might work in early game, it won't do shit in late game where Yasuo kills everybody in a hit or 2 and out-sustains everybody. You'd think a character with such a broken early who auto-wins against and invalidates basically all ranged character (barring like 3) by simply existing would need to be weak late, but apparently not, because his late game actually needs to be stronger than that? > > His design is just a mistake. > > Even characters in action-packed ARPG games like Diablo have higher CD and lower faceroll factor than this shit. Why is Yasuo still in the game? Tbh the only "hard counters" I find to Yasuo are {{champion:90}} {{champion:1}} {{champion:10}}, brain dead point and click straight-up kit, but I don't think it's healthy
> [{quoted}](name=Beatrice falls,realm=EUW,application-id=3ErqAdtq,discussion-id=zii6HaFX,comment-id=000200000000,timestamp=2018-08-30T18:24:36.997+0000) > > Tbh the only "hard counters" I find to Yasuo are {{champion:90}} {{champion:1}} {{champion:10}}, brain dead point and click straight-up kit, but I don't think it's healthy Irelia shits on yasuo jax shits on yasuo sion shits on yasuo if you play him right ( You build Randiuns, wormons and frozen heart and he doesn't even damage you ) Akali can shit on yasuo, over sustains him, can outplay him with W since he can't ult invis champs etc) Yasuo is not by any chance a hard champ to play against.
: Shes awful to play against but her WR is ass, seems like a pretty good trade to me
> [{quoted}](name=Assassin Fatale,realm=NA,application-id=3ErqAdtq,discussion-id=zii6HaFX,comment-id=0006,timestamp=2018-08-30T20:58:23.368+0000) > > Shes awful to play against but her WR is ass, seems like a pretty good trade to me Because people can't even bring 50% of her actual potential.. She's like Irelia and Asol, If you give those champs to the right player you're going to be biting your nails the whole game praying that they don't get a single kill... otherwise you just ff at 15
: No assassin should have true damage or attack speed immunity in their kit. Riot has no clue how to design and balance assassins, it gets more obvious every single day. I was looking at that build to judge the true damage, but you know what would be worse than that? {{item:3153}} {{item:3031}} {{item:3124}} {{item:3046}} {{item:1419}} {{item:3006}} {{item:2140}} - No reason to build armor pen since true damage isn't physical. This combination would do far more damage to high health champions, combining BOTRK + Bloodrazor's 4% max health on-hit and rageblade's double on-hit with infinity edge (10% of damage as crit) plus Conqueror rune (AD boost, true damage) - Now, as far as the numbers? - With Bloodline you gain 8% lifesteal over the game, combine that with BOTRK and you end up with 20% lifesteal overall. That's equal to a Bloodthirster. - Attack speed: 40% + 25% (and when stacked, 48% on rageblade) + 45% + 50% + precision bonus and ult = 2.5 - On-hit damage would include true damage as well as 5 + 10% bonus ad + 5 + 10% bonus AP + 8% current health + 4% max health and adds 12% less damage from the victim due to PD passive, which also enhances his already unable to be slowed movement speed. - Crits equal 10% crit damage converted to true damage added to the basic attacks - AD amount would be around ~250 plus the E bonus plus Rageblade bonus plus Conqueror bonus, so you'd hit for this every 2.5 seconds So with elixir and conqueror's bonus AD, you're basically dead within two seconds. Armor means nothing, the more health you build the quicker he'll cut through it, and you can't slow him or his attack speed. A 4,000 health champion takes 160 damage off Bloodrazor per hit, plus 8% current health (320 on 4,000) and then you also remember conqueror switches 20% of your damage to true and adds up to 35 AD bonus. So Rammus, Malphite, anybody really would die quickly and stuns usually last a grand total of 1-1.5 seconds - his ult lasts 7 and adds 7 every kill/assist. To stop his ult, you'd need a Malphite ult (1.5)+ Rammus taunt(2.25 max rank) + Xerath(2 max) or Veigar (2.5)stun + another stun every time he ults. The attack speed immunity is one thing that needs to go. Then, add the ridiculous unmitigated true damage to that and you'll be all set. This is why true damage is bad, kids.
> [{quoted}](name=The JigSAW,realm=NA,application-id=3ErqAdtq,discussion-id=gBXR6N9E,comment-id=0006,timestamp=2018-08-30T11:46:34.811+0000) > > No assassin should have true damage or attack speed immunity in their kit. Riot has no clue how to design and balance assassins, it gets more obvious every single day. I was looking at that build to judge the true damage, but you know what would be worse than that? > > {{item:3153}} {{item:3031}} {{item:3124}} {{item:3046}} {{item:1419}} {{item:3006}} {{item:2140}} - No reason to build armor pen since true damage isn't physical. This combination would do far more damage to high health champions, combining BOTRK + Bloodrazor's 4% max health on-hit and rageblade's double on-hit with infinity edge (10% of damage as crit) plus Conqueror rune (AD boost, true damage) - Now, as far as the numbers? > > - With Bloodline you gain 8% lifesteal over the game, combine that with BOTRK and you end up with 20% lifesteal overall. That's equal to a Bloodthirster. > - Attack speed: 40% + 25% (and when stacked, 48% on rageblade) + 45% + 50% + precision bonus and ult = 2.5 > - On-hit damage would include true damage as well as 5 + 10% bonus ad + 5 + 10% bonus AP + 8% current health + 4% max health and adds 12% less damage from the victim due to PD passive, which also enhances his already unable to be slowed movement speed. > - Crits equal 10% crit damage converted to true damage added to the basic attacks > - AD amount would be around ~250 plus the E bonus plus Rageblade bonus plus Conqueror bonus, so you'd hit for this every 2.5 seconds > > So with elixir and conqueror's bonus AD, you're basically dead within two seconds. Armor means nothing, the more health you build the quicker he'll cut through it, and you can't slow him or his attack speed. A 4,000 health champion takes 160 damage off Bloodrazor per hit, plus 8% current health (320 on 4,000) and then you also remember conqueror switches 20% of your damage to true and adds up to 35 AD bonus. So Rammus, Malphite, anybody really would die quickly and stuns usually last a grand total of 1-1.5 seconds - his ult lasts 7 and adds 7 every kill/assist. To stop his ult, you'd need a Malphite ult (1.5)+ Rammus taunt(2.25 max rank) + Xerath(2 max) or Veigar (2.5)stun + another stun every time he ults. > > The attack speed immunity is one thing that needs to go. Then, add the ridiculous unmitigated true damage to that and you'll be all set. > > This is why true damage is bad, kids. but how often do you see a yi get to that point ? Yall are being absurd. Any champ with full build can be a nightmare. Look at assassin kayn, full build he can kills adc in 0.5 secs
: Nasus mains
Nasus please come home
D357R0Y3R (EUW)
: Botlane in 2 pictures
They aren't broken at all, they just happen to be the most viable picks so far. They're balanced imo.
: why did they nerf yorick but not jhin
because Jhin needs 2-3 Items to become relevant while Yorick can get Sheen and 1 shot towers ?
: given her passive and the reset mechanic aswell as the heal, it's not just a help to CS but also a solid boost to her mobillity, sustain and how fast she stacks the passive in lane. Honestly, i think this change will have a rather big impact on high elo irelia, especially for midlane.
You can't passive stack in mid lane, unless the enemy jungler is braindead he will always be pathing near mid early levels (red->scuttle->blue-etc or opposite) and if Irelia passive stacks then she would be standing literally 2 inches near enemy turrent. On the other hand in top lane it was really hard for her to passive stack because of how low the Rank 1 q dmg deals so it was a HUGE nerf for any player that can actually play Irelia. Being denied from a major strength point wasn't cool. Now she has it back and it doesn't affect mid lane that much. It adds no burst (which was her main issue in mid lane, too much burst) but simply makes csing better with her. No Irelia player wants to Q a minion with 50 health only to find out to your rank 1 Q doesn't even do that much damage and have your Q go on CD. That's just brutal.
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