GigglesO (NA)
: I think league was at its best when burst mage and assassin meant 50%hp cleaning crew.
you mean when {{champion:1}} , {{champion:90}} and {{champion:105}} could flash ult you at 6 and 100-0 you with a {{item:1056}}? but i do agree that damage has been increased,at the time zed's full combo + ignite would get 70~80% of your hp assuming that he hit the double shuriken + few aa,now he does it without hitting any of his Qs
: Champions I never want to see in my games ever again.
{{champion:105}} {{champion:69}} {{champion:42}} {{champion:142}} {{champion:39}} {{champion:16}} {{champion:246}} {{champion:8}} {{champion:50}}
: Unfortunately, the game is balanced around them, so their removal would mean a lot more work cleaning up the mess. Runes were meant to be a customization option that allowed someone to play a given champ in multiple ways, but - of course - what ends up happening is that someone finds the optimal Rune choice for maximum effectiveness with each champion, and that's The Rune To Use and then they're balanced around it. There are few instances where a champion is equally viable with multiple builds/Runes (which is why Omnistone is not only a joke of a terrible design but also largely shit). Riot's [latest (9.24) patch notes](https://na.leagueoflegends.com/en/news/game-updates/patch/patch-924-notes) even specifically instruct players as to what Rune to use on Yuumi: > And seriously, we have the data. Yuumi is a really weird case where taking the wrong rune is negatively and drastically causing people to think she is worse than she actually is. Please take Aery instead of Comet! That's not customization, it's a false choice. At the other end of the spectrum, there have even been cases where a champion doesn't really have a good keystone. Remember when Conqueror was first changed to build during champion combat rather than while CSing? Draven didn't have a keystone. I spectated a few matches where he went with Aftershock. I dunno what he uses now, because the game changes like a roulette wheel. Choosing a "correct" rune for each champion and hard-coding it into their kit would improve consistency and decrease the burden of knowledge, with only a negligible effect on customization.
> [{quoted}](name=KFCeytron,realm=NA,application-id=yrc23zHg,discussion-id=NlEEk68h,comment-id=0003,timestamp=2019-12-17T18:51:07.683+0000) > > Unfortunately, the game is balanced around them, so their removal would mean a lot more work cleaning up the mess. > > Runes were meant to be a customization option that allowed someone to play a given champ in multiple ways, but - of course - what ends up happening is that someone finds the optimal Rune choice for maximum effectiveness with each champion, and that's The Rune To Use and then they're balanced around it. There are few instances where a champion is equally viable with multiple builds/Runes (which is why Omnistone is not only a joke of a terrible design but also largely shit). Riot's [latest (9.24) patch notes](https://na.leagueoflegends.com/en/news/game-updates/patch/patch-924-notes) even specifically instruct players as to what Rune to use on Yuumi: > > That's not customization, it's a false choice. > > At the other end of the spectrum, there have even been cases where a champion doesn't really have a good keystone. Remember when Conqueror was first changed to build during champion combat rather than while CSing? Draven didn't have a keystone. I spectated a few matches where he went with Aftershock. I dunno what he uses now, because the game changes like a roulette wheel. > > Choosing a "correct" rune for each champion and hard-coding it into their kit would improve consistency and decrease the burden of knowledge, with only a negligible effect on customization. or maybe make similar runes actually viable,like if i tell you to pick either electrocute or dark harvest,and you don't know the champ or role,which one would you pick? it's pretty much the same thing for everything else,just abuse whatever is overtuned and ignore the rest,they just can't balance them but i think that the rune system itself it's not that bad after all if everything would give the same value (another example would be armor and MR,why different values? they both scale in the same way and people have more base MR than base armor early on,it makes no sense)
GilxeN (EUW)
: > [{quoted}](name=Shiwachu,realm=EUW,application-id=3ErqAdtq,discussion-id=jUttEyjV,comment-id=000000010000,timestamp=2019-12-18T12:58:36.828+0000) > > Why is your scoreline relevant? Super early kills give less gold and experience than a wave or two, sounds like its your fault for not knowing how to capitalise lmao It's not all about score line, its all about participation and contribution which gives however no reward at all. Gank failed? Fall off, gank success gain a little. AFK farm gain nothing fall further. Whole this Jungle change determines which team will win, a more roaming mid/top...
ganks gain little!?! your team gets 600g,plus the laner will get 1 or 2 waves and a tower plating,putting himself 1 lvl and another ~300g ahead that can literally win someone's lane,after that you only have to make sure that the enemy jungler can't ank as well
Charmy Bird (EUNE)
: Jg feels godawful to play right now. We're being punished way too hard for dying or being a little bit slower while Champs like yasuo can be 0/10 and once he gets two items he's fine to return to the game and carry. Mid the strongest role got buffed while they made jg awful to play. It's not a coincidence that if u put mid secondary then u have ensured your primary role and u never get autofilled when u choose jg. Noone wants to play jg and everyone wants to play mid.
drakes,heralds,ganks,i get that junglers are weaker due the XP but the role itself it's the more impactful,a winning mid can be shut down by any decent jungler
: I agree the jungle blows right now people like to say "oh just adapt" or "this lets junglers show skill expression by being better than the enemy jungle at jungle pathing" but lets be real most of the population in league is plat or lower and pathing just does not exist in these elos. The jungle change was made specifically for dia+ and LCS to show mastery of the jungle and i'm sorry but that does not work for all elos. The average player should not instantly lose a game because they failed a gank and are now 2 levels down, it's just not really fair there there is virtually zero room for error. I have personally stopped jg after 6+ years because this shit feel absolutely terrible to play and sadly i won't be playing my main role in ranked next season. You know why jg is the "most impactful role"? Because it takes 1 fucking mistake to ruin the entire game for your team so yes it is the "most impactful role" in that sense.
i get what you mean and i agree,but on the other side a single gank + some pressure (literally walking near the lane once in a while) can literally shut down a laner and make him lose his lane (unless your laner is literally running it down),putting him 2 lvls behind and god know how much gold with all the farm and plating that he's losing for playing safe and getting harrassed without being able to fight back don't get me wrong,i don't like junglers getting so behind because this makes a game decided by which jungler makes the first mistake,one become useless and the other snowballs like crazy like you said,but as laner if a jungler relentlessy gank me and always fail i want him to get punished somehow
Zbum (EUW)
: Warwick bugs
champions interrupting your ult with their CC it's not a bug,once your enemy start casting an ability only death or stasis can interrupt it it requires timing but many abilities that can apply an hard CC have a long cast time (.25 sec or so),if they start it right before they get hit the cast will continue and they will stun you afterward for the rest i agree,his kit is buggy and his interactions are inconsistent
: New Akali has 3 dashes to go any where she wants, old Akali could only go towards her opponent until they added that little blink. So one free cast blink, vs 3 free cast blinks and a fuck ton of move speed.
old akali had 4 dashes + potentially other 5 since she had a reset mechanic on her ult,and her 3 ult dashes had a very low CD and could be saved for later with the stack system she could R in,do her (point-click) combo and if her enemy was still alive walk away with her W dash,this at least one/two times per wave the new akali have a small free dash or a long one but locked on her target (and reliant on a skillshot),and her ult have a long CD,baiting it makes her way less effective and cuts her mobility for a while (~2 minutes in lane since she doesn't build early CDR),also she can't save her second cast for escaping/engagin again,at least not for long also they removed the sustain that old akali had,and even when she had only 1 free dash that and the stealth was enough to make it under her tower almost always,now she have to use her W mostly to attack so if you're chasing her you will be able to target her at least my point is that most of the things that she have now were already in her old kit,she's still toxic but not as much as before
: Totally agree tank tree needs some buffs and directional focus in terms of tankiness. I think there is a concern that if you can get too much durability from just the mastery, you'll have similar problems to when Targons on ADC or Abyssal scepter on a mid mage was meta. You just get so tanky early on as a back line damage dealer that divers and assassins aren't able to do their job. So here are some ideas for runes that would be good for tankier champs and not back liners: 1. Re-instate Courage of the Colossus - I think this is good because it's just a temporary shield, so even if someone took it on an ADC or Mage with hard cc, it wouldn't be something they could abuse if the cooldown is long enough. 2. Put in a 100% uptime tenacity rune similar to what the Precision tree offers 3. Offer a rune that increases the amount of bonus HP by a small % FROM ITEMS ONLY - this would be something that only tanky champs would benefit from, and wouldn't really be that broken since it doesn't scale with HP from leveling up or from other runes. 4. Offer a rune that reduces damage taken based on the number of enemy champs in VERY CLOSE proximity to you - the range for enemies to be in to activate this should probably be pretty small, like maybe about the same range as the Guardian keystone. And as far as damage taken i'd say maybe like 4/6/8/10 % . That way it tanks could still get bullied by damage dealers hard in lane, but would be rewarded for good engages and come online a touch earlier in terms of team fighting. If you are really worried about tanks being too strong early you could just make it only activate with 2 or more enemies, and make it 6/8/10%.
> 4. Offer a rune that reduces damage taken based on the number of enemy champs in VERY CLOSE proximity to you the problem is that champs like {{champion:245}} {{champion:105}} and {{champion:157}} exist,i'm not sure about you but i really don't want to see them with that rune
: So much blind ignorance in this post, holy shit! Mordekaiser and Corki mages? What the hell does Hashinshin say on his stream to feed people this bullshit lol
don't forget {{champion:84}} {{champion:38}},even {{champion:268}} isn't exactly a mage but more a marksman
Zullar (NA)
: 8% less damage to minions... I think the problem was when they gave her 10 dashes, invisibility, burst, AOE stun, ranged poke, and wave clear... just maybe. The AOE stun removal was significant... but not sure 8% is gonna do much. Her new kit allows her to dash AWAY as well as in... in addition the shroud. She's too safe in lane.
old akali had way more mobility and faster burst btw,and her ranged poke was point click i'm not saying that i like the current one,but don't forget that the old one was 1000 times worse
Sillae (NA)
: > [{quoted}](name=Worst JG Wins,realm=NA,application-id=3ErqAdtq,discussion-id=M5AoKe45,comment-id=00000000,timestamp=2019-12-05T02:55:05.136+0000) > > Akali is 70% presence with 52% win rate in Master tier. She is just broken if you can play her well. She isn't a nerfed cause good in Pro champ. > > Not like these nerfs mean literally anything anyways she is still just busted with the new conq lets balance around the top .1% of players couldnt we just get rid of new conq
let's balance around players that don't even understand how the game works then? with all the respect for new players they usually don't know how to counter or play a champion,sometimes they don't even know what they are doing,i don't think they are a realible source of data
Ahris (NA)
: > [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=M5AoKe45,comment-id=0002,timestamp=2019-12-05T04:17:39.115+0000) > > How about we touch her insane ratios, or touch her insane base damages, or hit her base hp, or hit her hp regen, or make her Q cost not scale down, or give gunblade the nerf it very much deserves? > > Any single one would be helpful. > > No, I'm not suggesting to do them all. Vlad needs nerf before gunblade.
i really don't get what this have to do with the topic,neither what gunblade has to do with vlad
: Caitlyn Much Needed Change Riot Read!
i'm fine with both changes,but make me able to attack and destroy her damned traps,it makes no sense that she can just build a wall and there is nothing you can do about it even though you clearly see them
: To help in this convo, one should use Leblanc as an example. At the moment, all of LeBlanc's ult options provide substantial damage, its obvious Q(ult) gives the most damage but requires the proc, W(ult) is the most mobile but least damage, and E(ult) is very nice damage but is a skillshot and delayed and typically requires your initial E to have landed. All great options and LeBlanc players very rarely always use the same empowered ability every single time. Its not that hard to do something similar to Karma
really nice argument,though i don't get why you reply to me,i was just joking i didn't try to actually make a point
: Karma only has soft/unreliable CC and no dashes. If CCd she dies quickly. But I get what you mean > and her RQ which is almost impossible to dodge if you are not behind some minions If you read my post you could see that I want her RQ to be easier to dodge at max range, so she either has to come closer or you have an easier time escaping her burst.
>If CCd she dies quickly. But I get what you mean not every mid laner can burst through her heal and shields,also her movement speed buff makes her hard to hit with skillshots and she can run under her tower really fast of course i'm looking at karma when she was viable mid,now she kinda sucks everywhere but i'm referring to her kit not her balance,when she's in meta she can be a pain to deal with >If you read my post you could see that I want her RQ to be easier to dodge at max range, so she either has to come closer or you have an easier time escaping her burst. actually i read it all,but i think if you make it like lux's E even if you slow her projectile it would still be too hard to dodge and even more toxic since you can't hide from it,have you considered that she have her ult before the enemy laner can even think about buying some boots? in order to make it balanced you'd have to either nerf her RQ base damage really hard or make it so slow that after your opponent buy his boots he could drink a coffee,read a journal and then dodge it,which i don't think it would be great for karma in both cases instead i really liked your idea of shifting some of her offensive power on other abilities,it would make her less binary and easier to balance,yet if you overdo you make her a point click oneshoting machine like old {{champion:1}} or {{champion:90}} i think the best option is giving her some sort of rework,even because as someone pointed out (i don't remember if it was you) her kit doesn't really fit her character
: I mean, some people actually think that 3.5 -5.10 Karma's decision making was actually worse. Ricklessabandon for example. Which blows my brains out tbh.
you named him,the guy who killed countless champions kits {{sticker:cass-cry}}
: About Those Karma Buffs - Riot Can We Talk?
my only problem with karma mid is that she's SO uninteractive when she's in meta you can't engage her or burst her down because all her defensive tools,and she outrade you and push you under your tower constantly with her spam of Qs and her RQ which is almost impossible to dodge if you are not behind some minions honestly i'd be fine with her being viable mid,but only if it means she behave like (almost) any other mage instead of a safe and uninteractive pick
: Point-blank shark, misses E, still deals 75% of my HP with Q+W, not even spacing for his rushed Lichbane's procs.
it's your fault,you should have stopped him before his {{item:1056}} powerspike,or at least before he gets his second damage spike with {{item:3057}} i'm sarcastic if you didn't notice
: I can't handle this burst meta anymore and so on
it's not even the burst the problem,but the damage itself of certain classes now AD assassins have tons of lethality,fighters somehow burst as much as an assassin while still being pretty tanky,and after an ADC complete some items you'd rather tank the enemy fountain than their damage (i mean literally at this point),it makes 0 sense getting 1000+ damage per attack from an ADC or getting killed before you can even flash from a {{champion:5}} or {{champion:92}},same thing for some AD assassins that can miss half of their combo and still outrade/oneshot you
: > [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=3ErqAdtq,discussion-id=IN0u2OsR,comment-id=00000000,timestamp=2019-12-05T02:12:23.776+0000) > > How does one compare WoW to LoL? > These are two different games and genres. Bubble hearth was removed because players did not find it fair. Zed can combo someone under tower with no risk people find it unfair, but Riot thinks its fair, Simple enough.
{{champion:105}} don't forget him,miss all he can possibly miss and still kills you with his insane ratios + base damage
: You're right about Executioner. On Bramblevest though, you forget healing is not always from lifesteal. Vlad can heal without auto-attacking. So does Mundo or Illaoi, and even Darius in some circumstances. All the Mages who abuse Conqueror right now also get a lot of healing without attacking.
yes it also sucks that it forces you to buy armor when you might be facing an AP with sustain like vlad or akali w/ {{item:3146}} ,honestly i think that this item sucks but god just image giving that delusional guy of before an actual point to make,he would get pretty annoying
Naffy (NA)
: How To Tilt An ADC Main 101
legend says blitzcrank still roams through the dark woods of the summoners rift,hunting for some minions to grab {{sticker:sg-ahri-1}}
: > [{quoted}](name=wildfox9T,realm=EUW,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=000000000001000000000000,timestamp=2019-11-28T21:10:21.363+0000) > > so what this have to do whit the argument? > > you said "JuSt CoUnTeRpIcK" and i told you that this is a bad way to balance a game,let's say what if i pick first then my enemy picks vlad? > i never said that you shouldn't build gw,but assuming you can always counterpick is just dumb i said you can always counter pick if you don't want to buy the fucking item you guys really enjoy your finger workouts don't you?
actually that looked more like "we don't need this change when you can just counterpick them,so stop crying" more than proposing an option my bad,probably i misunderstood it,i'm not a native speaker
: You mean deaths dance the 3500 gold item? Literally one of the most expensive items in the game? It better be good. Anyone who calls Wits End a good defensive item is just flat out lying same with Maw. Rabadons is buildable on any mage, while crit items are not buildable on any AD champ. If you use zhonyas like that then you are the classic dipshit mage player, given everything to succeed, but still not succeeding anyway.
you said "the best" and i just proved you wrong,the fact that not everyone builds it it's another story the only ones that don't build full crit are fighters who want some defensive stats along some AD/damaging effects (yet they still somehow deal ridiculous amount of damage only with {{item:3078}} + {{item:3156}} / {{item:3053}} and outdamage most mages until lategame) and assassins because they have their own stat (lethality) both wit and maw allow you to survive 1 or 2 mages rotations without dying while still giving you a lot of damage and a good sustain in order to counter them a mage needs {{item:3165}} + {{item:3135}} + some damaging item or else they don't deal any damage,which is over 6k/9k gold > If you use zhonyas like that like what? it makes you unable to move or attack for 2.5 sec,your enemies have all the time to prepare their spell and throw them at you even in a group fight sure it works at the times by buying you time or allowing you to negate that one ability that would have killed you,but AD items are as effective if not more (like QSS doesn't need any reaction time or good play,just click on it when you are CC'd,same thing for maw it's a passive that always works,unlike zhonya that requires you to use it before you get hit,not to mention the CD which is twice as high) and without the tradeoff of removing you from a fight for almost 3 sec making you unable to move or attack
: I have no clue what you are trying to say in the first half of your post, but as for the second half. Why do you think mages should have 100% perfect itemization? They have the best itemization by far of any class, best scaling {{item:3089}} best anti resist {{item:3135}} best defensive {{item:3157}}. Just because they are lacking in the GW department doesnt mean they should be buffed, if anything everything else should be nerfed.
crits items give you a +125% damage boost vs the +40% scalings of rabadon (base damage is unaffected,so it's around +20%/30% damage) best defensive a zhonya? most of the time it only delay your death by CC'ing you for 2.5 sec,with the enemy team waiting for gangbanging you after its effect ends maybe if we want to find the best def item we should look at {{item:3812}} {{item:3091}} {{item:3140}} {{item:3156}} and other's AD overloaded sh*t,you are just being delusional at this point
: Most ADC's require being in 550 range to deal their damage. Even melee mages like {{champion:517}} and {{champion:3}} have ranged aoe abilities that can proc GW, 955, and 975 range respectively. Not to mention all the champions with in kit healing are melee besides Cassiopeia. So hitting them with skill shots is a lot easier than other champions.
yes like cait,tristana,jinx and others,also i remind you that most ADC and AD champs have ranged and/or AoE abilities too,which applly GW as well since executioner works onANY physical damage
: > [{quoted}](name=wildfox9T,realm=EUW,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=0000000000010000,timestamp=2019-11-27T18:10:20.743+0000) > > you sure know before the game even starts that this one guy will get fed > > also you shouldn't be forced to pick X champ for countering Y or you lose,that's a bad way to balance a game it's not balanced around it but if you are playing vs a vladimir and he gets going and you refuse to do everything in your ability to counter him and win the game from him then you deserve your loss
so what this have to do whit the argument? you said "JuSt CoUnTeRpIcK" and i told you that this is a bad way to balance a game,let's say what if i pick first then my enemy picks vlad? i never said that you shouldn't build gw,but assuming you can always counterpick is just dumb
Pika Fox (NA)
: > [{quoted}](name=wildfox9T,realm=EUW,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=00000001000000000000000000000000,timestamp=2019-11-27T22:08:47.652+0000) > > sure {{champion:30}} is ulting only to apply GW,then he have to wait another half game for ulting again > you need GW for that one guy that you want to focus,it's kinda pointless applying GW on someone who doesn't have healing abilities/lifesteal,and again if you want to take the worst case for AP i'll do the same for ADs > > {{item:3085}} and 3 enemies have permanently GW on them > {{champion:81}} press R and 4~5 people have GW on them > {{champion:21}} same thing > {{champion:29}} no different (he also build {{item:3085}} often) > {{champion:119}} too > and there are a lot of non-ADC champs that have tons of AoE damage (ie. {{champion:141}} {{champion:41}} and so on) > > > also there is a reason why nobody finish morello unless you need badly GW,its stats sucks too,you clearly don't play AP champs,because else you'd know how bad it feels sitting on 3000 gold instead of building my chore items because other classes have better build paths > > and of course there is a stat difference,one it's 800g the other 3000g,can you tell the difference? > it's 2200g almost a full {{item:3087}} gold difference > > and it's only one item,you have 5 more slots you're telling me that this bothers you so much? > this has never been a problem when i played ADC or any other AD champ,especially if in return you can make their {{champion:16}} useless playing the lane basically in a 2 vs 1 > > also easiest application? > you missed the part when ADC can literally do everything by clicking on someone and that's it,nothing that your enemy can do,the AA will hit him regardless > > you know what,i think i was correct,you don't even want to discuss you came here only to cry about mages being "OP" when everything you say makes literally 0 sense > i'm out of the discussion,don't want to lose time discussing with someone so biased Karthus doesnt care if he dies. If hes in a teamfight, hes in the center of it with his AoE up. Applying wounds to EVERYONE is ALWAYS useful. Splash healing from the heal summoner, passive healing from pots, or champion spells is always going to be useful. You dont buy these items when you have 0 use for them. Runaans is another 2.5k+ item. Ontop of, again, the massive waste of space you cant upgrade early and massive setback to your build. Ez ult and draven ult are unlikely to hit everyone, and are used for cross map snipes. You dont use them to proc wounds, and generally not to open a fight unless youre just not in range, in which case its coming in tail end. Face it, morellos application and build path is far superior to anything ADs or tanks have for it.
see what i mean? you assume khartus just goes in and dies only to keep GW on them,while ADC are supposed to stay back and proc it with no tradeoffs? also not every AP is karthus,you didn't disprove a single point i made while always yelling that mages are better for unknow reasons >Ez ult and draven ult are unlikely to hit everyone, and are used for cross map snipes. no you don't if you are in teamfight,you assumed that while talking about mages so it's fair considering that for ADCs too,ezreal or draven often ult as AoE damage during group fights let's make it simple,then why ADCs (along with support but that's for the gold income) is the ONLY mandatory role to have in a game? because they are so damn broken and you need them and their relibale point click fountain-like DPS,you can give up on having a mage and you can still win,but unless you're smurfing if you don't have an ADC you can ff already runaas still give you good stats and some champs build it regardless GW procs,also why tf you are assuming that they play grouped as 5 so early in the game? because if we talk about component items we are talking about early/early mid game when people starts to be grouped you are more likely completed the {{item:3165}} as a mage,this buff would be needed for facing high sustain champs in lane such as {{champion:8}} not to mention that what most ADCs want is dealing single target damage,so all they need is keeping 1 target under this debuff,while mages deal less damage but AoE and they are more utility-based so they need it on everyone,even in the case you're right about ADC having more difficulty in using GW (you are not) it would still make sense you simply can't accept that mages have a worse itemization then others,especially when we talk about build paths,all you want is to keep ADC class the most broken so you can be the star of the game,"OuTpLaY" your enemy like gosu right? hell why i even bother talking,ADC players were the same people that were complaining about getting oneshot while dealing over 1000 damage per AA with high attack speed,it doesn't matter what i say or how much i will prove you wrong you will always try to spray something in a desperate attempt to convince people that mages are too strong {{sticker:slayer-pantheon-popcorn}}
Pika Fox (NA)
: > [{quoted}](name=wildfox9T,realm=EUW,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=000000010000000000000000,timestamp=2019-11-27T21:13:27.166+0000) > > what? > do you even know how GW items work? > it's as simple as that,{{item:3165}} it's far more expensive and only apply GW on abilities,{{item:3123}} it's far cheaper and apply it on both AA and abilities,which is better? > > if you say morello at this point i just assume that you hate mages as class and just want to see them being somewhat good at the point that you are becoming delusional > sorry if i'm a bit rude but i really can't see your point,plenty of AD have AoE and/or long range abilities too Morello is better, by far. Its not even remotely a contest simply due to the class its on. Brand can press R, and reliably hit everyone. Karthus can exist, and its on everyone. Caitlyn can press Q, and maybe she hit one person hopefully. Not to mention the pure stat difference. Executioners gives a very small portion of AD and thats it for a passive stat. It also takes up a slot. This is absolutely TERRIBLE for an ADC, who relies heavily on multiplicative scaling. Youre not getting anything other than the wounds passive for most of the game if you grab it early, its a massive setback gold wise and slot wise. There is nothing that would be comparable for a mage. Morellos itself, the item it would build into, is a powerful first item in and of itself. You lose literally nothing building a component early, even if it doesnt give any other stats. Not to mention you have the easiest and best application of it, bar none.
sure {{champion:30}} is ulting only to apply GW,then he have to wait another half game for ulting again you need GW for that one guy that you want to focus,it's kinda pointless applying GW on someone who doesn't have healing abilities/lifesteal,and again if you want to take the worst case for AP i'll do the same for ADs {{item:3085}} and 3 enemies have permanently GW on them {{champion:81}} press R and 4~5 people have GW on them {{champion:21}} same thing {{champion:29}} no different (he also build {{item:3085}} often) {{champion:119}} too and there are a lot of non-ADC champs that have tons of AoE damage (ie. {{champion:141}} {{champion:41}} and so on) also there is a reason why nobody finish morello unless you need badly GW,its stats sucks too,you clearly don't play AP champs,because else you'd know how bad it feels sitting on 3000 gold instead of building my chore items because other classes have better build paths and of course there is a stat difference,one it's 800g the other 3000g,can you tell the difference? it's 2200g almost a full {{item:3087}} gold difference and it's only one item,you have 5 more slots you're telling me that this bothers you so much? this has never been a problem when i played ADC or any other AD champ,especially if in return you can make their {{champion:16}} useless playing the lane basically in a 2 vs 1 also easiest application? you missed the part when ADC can literally do everything by clicking on someone and that's it,nothing that your enemy can do,the AA will hit him regardless you know what,i think i was correct,you don't even want to discuss you came here only to cry about mages being "OP" when everything you say makes literally 0 sense i'm out of the discussion,don't want to lose time discussing with someone so biased
Pika Fox (NA)
: > [{quoted}](name=wildfox9T,realm=EUW,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=0000000100000000,timestamp=2019-11-27T18:22:50.140+0000) > > thorns apply GW when an enemy is attacking you,if they don't how can they use their lifesteal? > > also if you read the tooltip you notice that {{item:3123}} is actually the better one,it doesn't proc on AA only but on ANY phisical damage,so both autoattacks and abilities for AD champs > > let's forget that AAs can't miss unlike abilities,morello last 3 sec and if your abilities are on CD you enemy can lifesteal back the damage,thing that doesn't happen with the AD version since you can keep autoattacking him (they both last 3 sec) > > edit: if anything giving an item all the stats of the completed one would be way too overloaded,they should make an unique AP item that replaces {{item:1026}} in morello's recipe No, they shouldnt. You arent getting healing reduction cheaply on a mage. You already have the safest form of champion damage, and the easiest application of GW.
what? do you even know how GW items work? it's as simple as that,{{item:3165}} it's far more expensive and only apply GW on abilities,{{item:3123}} it's far cheaper and apply it on both AA and abilities,which is better? if you say morello at this point i'll just assume that you hate mages as class so much that you just don't want to see them being somewhat good at the point that you are becoming delusional sorry if i'm a bit rude but i really can't see your point,plenty of AD have AoE and/or long range abilities too
Pika Fox (NA)
: > [{quoted}](name=wildfox9T,realm=EUW,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=0000000000000000,timestamp=2019-11-27T18:15:25.201+0000) > > you mean ADC like cait,varus,senna or ezreal? > > with few exceptions like xarath most mages are not safer than ADCs,and on top of getting worse defensive items (with the literally only exception for {{item:3157}}) they can miss their abilities unlike ADC AAs > > but yep mages op when at this point an AD can pretty much do the same/more damage as them but with 0 CD point click AAs Very few mages have spells with both less range than an adc auto and no AoE.
{{champion:103}} {{champion:34}} {{champion:1}} {{champion:268}} (kind of) {{champion:63}} {{champion:69}} {{champion:85}} {{champion:518}}{{champion:61}} {{champion:17}} {{champion:163}} (kind of) {{champion:45}} {{champion:30}} {{champion:127}} {{champion:13}} {{champion:8}} have aroud the same range as an ADC or don't outrange them by much we also have AP assassins/melee AP fighters {{champion:84}} {{champion:131}} {{champion:245}} {{champion:60}} {{champion:28}} {{champion:105}} {{champion:38}} {{champion:7}} {{champion:517}} {{champion:79}} {{champion:68}} {{champion:3}} those are the few champs you were talking about,while the "majority" of them should be {{champion:101}} {{champion:142}} {{champion:161}} {{champion:134}} {{champion:99}} and few more so what you need your AoE for? again an ADC doesn't need to aim in the first place so even if it's single target it's actually more reliable on top of that almost any ADC have at least 1 AoE ability (which procs anyway with {{item:3123}} since it works on ANY physical damage) and/or few abilities that can outrange or at least compete with the AP champs listed before
: [What if] Character Change in-game
i don't know,but having a system like the overwatch one where you can freely swap champions would be funny and interesting in a troll mode like urf
zed08 (NA)
: Most HATED Champion
{{champion:246}} (bs damage with little counterplay) {{champion:69}} (she's way too strong both in early and late game,makes no sense to me how much she can spam in lane) {{champion:42}} (play a mage against him,have him missing all abilities and kill you with sheen procs then tell me how funny he is) {{champion:105}} (do i even have to explain this one?)
Pika Fox (NA)
: > [{quoted}](name=wildfox9T,realm=EUW,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=00000001,timestamp=2019-11-27T18:06:00.159+0000) > > {{item:3916}} : 1600g > > {{item:3076}} : 1000g (600 less) > > {{item:3123}} : 800G (half of its price) > > {{sticker:sg-lux-2}} Thorns requires you to attack them, executioners is only on autos. Morellos is by far superior to any other wound debuff in the game, as it applies to spells. 1600g is far too cheap a cost to have it apply from spells.
thorns apply GW when an enemy is attacking you,if they don't how can they use their lifesteal? also if you read the tooltip you notice that {{item:3123}} is actually the better one,it doesn't proc on AA only but on ANY phisical damage,so both autoattacks and abilities for AD champs let's forget that AAs can't miss unlike abilities,morello last 3 sec and if your abilities are on CD you enemy can lifesteal back the damage,thing that doesn't happen with the AD version since you can keep autoattacking him (they both last 3 sec) edit: if anything giving an item all the stats of the completed one would be way too overloaded,they should make an unique AP item that replaces {{item:1026}} in morello's recipe
Pika Fox (NA)
: > [{quoted}](name=Captainn Ginyu,realm=NA,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=00000000,timestamp=2019-11-27T15:54:49.133+0000) > > in a game where rampant self healing has become a thing > > it should be easy to get all GW items should be or something should build into it that gives GW No, it shouldnt. Especially not for mages, who can have longer and safer range than an adc as well as AoE. The only way this could be a thing is having it only apply on autos.
you mean ADC like cait,varus,senna or ezreal? with few exceptions like xarath most mages are not safer than ADCs,and on top of getting worse defensive items (with the literally only exception for {{item:3157}}) they can miss their abilities unlike ADC AAs but yep mages op when at this point an AD can pretty much do the same/more damage as them but with 0 CD point click AAs
: > [{quoted}](name=Captainn Ginyu,realm=NA,application-id=3ErqAdtq,discussion-id=TpA1isRJ,comment-id=00000000,timestamp=2019-11-27T15:54:49.133+0000) > > in a game where rampant self healing has become a thing > > it should be easy to get all GW items should be or something should build into it that gives GW or you know play champions with grevious wounds
you sure know before the game even starts that this one guy will get fed also you shouldn't be forced to pick X champ for countering Y or you lose,that's a bad way to balance a game
Pika Fox (NA)
: Would be too easy for mages to get.
{{item:3916}} : 1600g {{item:3076}} : 1000g (600 less) {{item:3123}} : 800g (half of its price) {{sticker:sg-lux-2}}
koshkyra (NA)
: Imagine if pyke gets first blood with his ultimate? Thats 400 gold to the killer, 200 to the assists and 600 from the “your cuts.” THAT IS 1200 GOLD FROM ONE, NON-SHUTDOWN KILL. Does riot see this? 1200 gold from a single, non-shutdown, kill. When you take into consideration the effects of a kill (i know this is pushing it a little), you might get 1-2 plates, and if you killed the adc they miss 1-2 waves. **That comes up to like a 1400-1800 gold swing from a champion PRESSING R.** And this is in season 9, where it takes one mistake and 0.7 seconds for you to die. Unbelievable.
>Thats 400 gold to the killer, 200 to the assists and 600 from the “your cuts.” don't forget the 300g for the other guy
Infernape (EUW)
: Klepto should only trigger if the ability that procs it hits a champion.
removing that AA thing and making it proc directly on the ability hit would be even better
Hotarµ (NA)
: > nerfs dont fix the fundamental problem league has in melee vs. range matchups. > > melee champions need ways to answer this kind of ranged poke, so these lanes can become more than "can i interact as little with my opponent as possible until my jungler may or may not show up?" You're right, there needs to be abilities in a melee champion's kit that allows them to survive heavy ranged poke and also get in close to do their own damage. Oh but wait, when Riot **actually** implements that into a champion's kit, the community hates it, calls it cancer, and constantly complains that it's OP. {{champion:157}}
there is a difference between counterplay and negating any ranged existence because he pressed one key if his WW was somehow interactive or wouldn't last for so long i don't think anyone would complain about it,in the same way people don't complain about abilities like {{champion:201}} shield or {{champion:5}} ult (which also negates ranged attacks,but are more healty)
Kelg (NA)
: They need to remove the excess of lifesteal from almost every item that has it. {{item:3153}} Should just be an anti hp stacking item {{item:3156}} why can adcs even use this? should be melee only {{item:3812}} should be melee only as well {{item:3139}} you build this for the cc cleanse not lifesteal Some of these champs become more tanky than juggernauts late game{{champion:145}} {{champion:119}}(looking at you guys) and right click you down in a few hits, while fully healing any damage you do to them. It's gross.
this ^ i could almost be fine with them being murdering machines that melts everything in their way with 0 counterplay if you could at least be able to burst them down...but when you can ADC complain about "getting oneshot only because i tried to 1 vs 1 their zed 3 miles away from my support"
: PBE 7/1 Opinions.
>(In other words: It's ALL about his ult now. You didn't want Pyke to have aoes. Now he has 120% more AD scaling, AND 50% more Lethality scaling to make up for it. Enjoy getting executed at 1350 HP now, instead of 650 HP. And yeah. the 50% reduced to champs he doesn't kill is a small nerf, considering most ults don't result in non kills, and the threshold just SKYROCKETED) the last day while playing on PBE i played against a pyke full AD with yuumi's boost on him,he could exectue people at 1800hp and he wasn't even full build
: Junglers lane camping don't feel adequetly punished in farm and level gains
revert the XP nerfs but make jungle camps hurt WAY more (don't make them more tanky,just increase the damage) so junglers will have lower HP when ganking this means * if the jungler overstay/gank too often the other jungle can just come and he will be pretty easy to kill,you can get ready and bait him into dying more easily or poke him so he will die the next time he ganks * if the jungler greed on ganks he can be punished by getting killed by the laner(s) (overall they will be more scared of laners,they won't be able to act so carelessy as they do atm) * if the jungler fails the gank the laner can attack him (especially if it's ranged) forcing him to either back losing a lot of farm and time or making him an easy target for counterjungling this should make ganking more a tactical choice than something you just spam until someone doesn't die or fall behind
: > [{quoted}](name=wildfox9T,realm=EUW,application-id=3ErqAdtq,discussion-id=L0wYFEYi,comment-id=000500000001,timestamp=2019-06-17T00:43:17.713+0000) > > [ {{item:3026}} {{item:3140}} {{item:3812}} {{item:3053}} {{item:3046}} joined the chat ] Not all of those items are bought by the same type of ad champions
{{item:3026}}/{{item:3140}} basically any AD can build that {{item:3812}} some ADC and assassins can build it and fighters AD become almost impossible to burst down with that {{item:3156}} any AD works with that {{item:3091}} any AS based champion becomes a murdering machine impossible to burst down for APs (even squishy ADC will be able to 1vs1 AP assassins with that) this is just a little complain of mine but this item is so broken,it gives a good amount of MR,damage and sustain for a cheap price {{item:3053}} any AD figther build that {{item:3046}} any crit based champ can build that {{item:3814}} pretty niche but AD casters can still build it and sometimes it's really good (ie. engaging a champion reliant on a CC like {{champion:103}} or {{champion:99}} or blocking {{champion:30}} ult) as you can see any AD class have at least 3 / 4 items to choose,AP only have {{item:3157}} which unless your team is here to help only delay your death and have a really low defensive stats (45 armor),sure there is {{item:3102}} as well but its passive it's terrible (kinda like {{item:3814}}),people build it only for its MR since there is no other AP item that gives this stat (they have no choice)
TisBis (NA)
: Why do champion.gg builds never have Luden's?
that's just wrong,any burst mage build a {{item:3802}} item U.GG is far more reliable https://u.gg/lol/champions/lux/build?role=middle
Avinychus (EUW)
: > [{quoted}](name=HP Crookshanks,realm=EUW,application-id=3ErqAdtq,discussion-id=L0wYFEYi,comment-id=0005,timestamp=2019-06-16T15:37:08.556+0000) > > It could be fair if it worked like that but Riot loves to favor AD champions as always. {{item:3155}} Have you even seen any ap items? their cost is low and some of their items give 120 ap..... and even +40% ap :-: and a time watch that can be used every 120 secends + magic damage and armor!
>their cost is low and some of their items give 120 ap. 3600 g is low? also AD crit champs get a similar item for less gold {{item:3031}} >and a time watch that can be used every 120 secends + magic damage and armor! {{item:3026}} {{item:3140}} {{item:3812}} {{item:3053}} {{item:3046}} {{item:3155}} are way better and give permanent/low CD defense (except for GA but this item passive it's already OP,it coulnd't be on a low cd)
: > [{quoted}](name=HP Crookshanks,realm=EUW,application-id=3ErqAdtq,discussion-id=L0wYFEYi,comment-id=0005,timestamp=2019-06-16T15:37:08.556+0000) > > It could be fair if it worked like that but Riot loves to favor AD champions as always. {{item:3155}} {{item:3157}} Would like to speak with you
[ {{item:3026}} {{item:3140}} {{item:3812}} {{item:3053}} {{item:3046}} joined the chat ]
: I know many people would consider this "fair", but it is really not if you think about it objectively. An AD shield just would have way more value than an AP shield in this game. An AD shield can prevent you from getting executed by minions or even towers, which is impossible to achieve with a magic shield, since these don't deal magic damage at all. The only sources of magic damage in this game are enemy champions and gromp. That's it, nothing else will deal magic damage to you. AD shields are more versatile because of that.
if it's too strong in this way make it work only on champions damage > fixed
: I to play aatrox jg and walk into enemy top laner playing safe and push WQ just to do 400 damage and then leave. oh unless im lvl 6 then i push R wq and do 600 damage and possibly just straight up dive/kill them. 10/10
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wildfox9T

Nível 109 (EUW)
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