![]()
I dunno man, Tristana's delay is practically a feature. You get to bait damage or CC from the enemy and escape anyway with hyperarmor.
|
|||||
![]()
Under. Rated. Comment.
|
|||||
![]()
Title should be: "Sensitive dude tries to spin a candid explanation as an insult because they don't like the answer, which incidentally just proves the original speaker's point." Too long?
|
|||||
![]()
Am I missing something? Tahm Kench only converts 75% of his grey health into healing, at all ranks.
|
|||||
![]()
> [{quoted}](name=Toþykachu,realm=EUW,application-id=yrc23zHg,discussion-id=qYcmzkom,comment-id=0005,timestamp=2019-07-31T23:26:50.718+0000)
>
> It's so sad that they only care about the modes that make money.
That's not sad, it's fucking business!
99% of the playerbase didn't care about TT until they decided to remove it, and I'm betting a big chunk of that 99% never played a single match. It's a waste of resources and overdue to be removed. Teamfight Tactics may not be the replacement Riot needs, but abandoning a hopeless game mode does make it easier for them to focus on Summoner's Rift and ARAM -- you know, the modes people actually play.
|
|||||
![]()
> [{quoted}](name=Luther King Jr V,realm=EUW,application-id=yrc23zHg,discussion-id=oFRmmA3n,comment-id=0000,timestamp=2019-07-30T18:44:24.819+0000)
>
> people will tell you, you shouldn't complain about free shit but if you put into perceptive, that's free shit **YOU EARNED** riot didn't make it a giveaway you worked hard to get an S and keep your honor unlocked and positive but let's get slapped with an other useless ward skin when you finally open a chest..
You shouldn't complain about free shit. If you put it in perspective, the "giveaway" is the free game you're playing. Riot is not obligated to reward you for playing well when you don't profit them in ANY way by simply playing the game. They profit when you buy cosmetics. So it IS rather ungrateful to ask them to shape the rewards system to guarantee you even more free stuff.
|
|||||
Comentários de Rioters | novos Comentários | Visualizações | |||
![]()
10/10 post
|
|||||
![]()
It only takes one player discovering some abuse of the system to turn a working design into a "bad" one, and players are constantly TRYING to break the game. Most of the support item design iterations have historically held up pretty well, until some Korean finds a loophole and it spreads like wildfire across the playerbase.
|
|||||
![]()
Logged in just to upvote this.
|
|||||
![]()
> [{quoted}](name=King Braum,realm=EUW,application-id=3ErqAdtq,discussion-id=RkEjplEx,comment-id=,timestamp=2019-02-12T15:25:07.531+0000)Changing the playstyle for supports as to always have them glued to their closest ally and heavily crippling supports that may attempt to solo defend or solo poke while their ADC is away.
This is not a "crippling" nerf, give me a break. A support who is defending a lane alone is inevitably getting cs, which deactivates their income item anyway. You still get the extra damage for poking and attacking towers. Meanwhile, you're earning 10% more gold in every other typical scenario.
Of course it's not the most elegant solution, but a playstyle where you don't cs at all in a 1v1 lane is a way bigger problem than this inconvenience to supports, which may be fixed later anyway.
|
|||||
![]()
> Unless you are stunlocked for a literal 6 seconds, you will spike your power immensely with this item.
You'll spike after you find 3400 gold to build it. That's an expensive rush.
It gives mediocre health with no resistances, so users can be bursted down if they don't build any bulk first. They can be CCd or kited, and the value of the active is ruined if they're not constantly auto-attacking in those first 6 seconds. They also need their ult to get any value at all, which gives them windows of vulnerability.
Let's see how it settles.
|
|||||
![]()
> Why would you design a system to basically give you a punch to the gut/make it worse for not getting the position you want?
Like when people used to get autofilled into a role they don't play, which tanked their one and only rank?
|
|||||
![]()
I'm aware of my whole team.
My grouping with the ADC in bot lane is incidental. They only need gold to function, and I don't need gold or experience to function.
After lane phase, I will group with whoever benefits most from my utility.
If the ADC needs me more than I need them, well, guess who should be following who?
|
|||||
![]()
I find people who assume games are over by 10:00 actually lose me the most games.
|
|||||
![]()
It's not like he'll never reach the enemy's frontline, and after a few swings at them he'll have his Q back to possibly dive. Plus his damage is decent against tanks, and all the while his ult is dealing AoE damage to their team. Who knows, Spear might be a nice buff to Voli.
|
|||||
![]()
I can see it. Reducing his cooldowns will make him sticky as hell and give him a lot of AoE presence in teamfights.
|
|||||
![]()
If you want to be disproved, make a real thread. This is salty nonsense.
|
|||||
![]()
Except none of that happened. [According to Meddler](https://boards.na.leagueoflegends.com/en/c/developer-corner/4J3IrTBu-quick-gameplay-thoughts-february-1?comment=00210000), the jungle changes did about what they're supposed to, though they're still evaluating. We're at the point in this particular controversy where you'll need some evidence to claim otherwise.
|
|||||
![]()
> Jax has always been able to do it all without being overbearing in any style and without being troll (again I played it at D3). That is why he is my OTP.
Actually, Jax and other hybrid Champions have a history of exploiting otherwise balanced items, precisely because they can use such a wide range of items effectively.
Properly balancing an item for the class of Champions **meant** to use it is already difficult. Yet items that are healthy for their target class can become unhealthy for other classes, like defensive items on ADCs. Riot accounts for this by binding Champions to certain stats, and thus certain items, reducing the number of moving parts to balance around.
So when Champions like Jax don't have these restrictions, they cause problems. It's like trying to balance multiple Champions as one. Diversity is healthier and easier when Champions can choose **how** they perform their role, not what role they perform. Some Champions manage healthy role flexibility when Riot puts a lot of resources into balancing them, like assassin/tank Ekko at one point, but one build will still always be "the best." You want a Champion that can function equally as a tank, bruiser, AD carry, AP carry, or on-hit carry, which is just unbalanceable—unless only one or two of those builds are effective and the rest are novelty playstyles, like Jax.
Sorry if you play for that kind of extreme diversity, but it's not realistic in a game of this scale. There have to be some restrictions. And that does not mean balancing is "badly done," FYI. That's just the reality of balance.
|
|||||
![]()
> Want evidence that Jax is weak? I have always loved playing Jax in quirky ways such as AP Bruiser, AP-on hit, full life steal etc etc. He is absolutely dog crap with anything other than a "meta build" now.
If the meta build is overpowered, then the Champion is overpowered.
It's nice when Champions have multiple functional playstyles. However, choosing to play them in a less optimal way does not excuse their power when played optimally.
This is the problem with a lot of hybrid Champions and their off-meta playstyles, and Jax is one of the worst cases. Because he benefits strongly from several stats, he can abuse balanced items to become more than the sum of their parts. Balancing him will always be complicated while this remains the case.
|
|||||
![]()
Those perks would help. I do coordinate with my ADC, but the problem is on my end, not theirs. Even if we try to coordinate an all-in at 6, it means I can't risk doing anything combat-related to lay the groundwork for it. If I happen to deal or take damage — which I should **want** to do — then the whole timing is blown.
And then there's all the other situations. If the enemy manages to level up before us, I want the option to reactively use my passive to close the gap. If I've been poking like a good Zilean, then that 10s window is plenty of time for us to just die to an all-in. If my team wins a teamfight and somebody could level up, then I can't help siege a tower while I wait for my passive.
Workarounds like you're suggesting would help, but the passive just has restrictions it doesn't need.
|
|||||
![]()
Blasphemy. Zilean is a beautiful Champion.
In terms of gameplay, anyway. Though I do miss having some interaction between his W and R, and I would be fine with a new passive entirely.
His visuals could use some love, though, no argument there. His ultimate is indistinguishable from an item anybody can buy.
|
|||||
Comentários de Rioters | novos Comentários | Visualizações | |||
![]()
Yeah, I guess you should just leave, right?
|
|||||
![]()
Then why didn't you post a clip of that? Instead of dramatizing this one, where you were a bursty ADC with 3 completed items attacking an underleveled squishy ADC.
|
|||||
![]()
Fair enough.
|
|||||
Comentários de Rioters | novos Comentários | Visualizações | |||
![]()
> instead of nerfing those {{champion:164}} {{champion:121}} {{champion:104}} {{champion:5}} because they are the real problem you just ruined the jungle for other champ who strugling already.
It's almost like there's a systematic problem with early game junglers.
When the jungle gives less experience, delaying camps to gank is more punishing. If you make it a point to survive those ganks, you can count on the enemy jungler getting behind and applying less pressure.
Contrary to hysterical belief, there will never be a point where junglers can simply "not farm" and just camp lanes instead -- unless the laners are morons. Don't take dumb risks when you know the enemy jungler needs to kill you early on to succeed.
|
|||||
![]()
Hey dude - I meant a veteran of League, haha, but thank _you_ for your service. Good luck at basic.
So, just his old save-the-carry playstyle has become too much for pro play? Nothing specific about the ability's function, numbers, or item/rune interactions?
|
|||||
Comentários de Rioters | novos Comentários | Visualizações | |||
![]()
"It's not that much of a problem here, but I'm gonna make the thread anyway for upvotes." Seriously, nobody says this.
|
|||||
![]()
> [{quoted}](name=Luralin,realm=NA,application-id=yrc23zHg,discussion-id=H8KW5hEW,comment-id=000e00000000,timestamp=2018-04-28T00:21:18.516+0000)
>
> I have questions too.
None worth answering.
|
|||||
![]()
> [{quoted}](name=Hypochondria9,realm=NA,application-id=yrc23zHg,discussion-id=H8KW5hEW,comment-id=000900000000,timestamp=2018-04-28T00:21:18.816+0000)
>
> So giving my opinion of why I don't like something as trivial as a music genre makes me an elitist?
You didn't give an opinion. You stated a bunch of bullshit as facts, and now you want to hide behind "it's my opinion" instead of justifying what you said - which was indeed elitist and uninformed.
|
|||||
![]()
> [{quoted}](name=Luralin,realm=NA,application-id=yrc23zHg,discussion-id=H8KW5hEW,comment-id=000e,timestamp=2018-04-28T00:08:46.833+0000)
>
> I guess I win.
How so? He laid out some good reasons for liking what he likes. You just have opinions, and...more opinions.
|
|||||
![]()
They need the playerbase to fund the game, not help balance it. Most of the threads on this board are circlejerking garbage, and the threads with actual suggestions are usually naive as hell with no basis in game design. Unfortunately, instead of realizing this, players just make the same poor suggestions louder and more often.
|
|||||
![]()
I think Zilean's passive is great actually.
- As support, you can guarantee a level lead for 2v2 all-in timings
- If you save up your passive in lane phase, you can get the jungler an early ultimate, which is especially nice for them because their leveling is limited by camp spawns
- When somebody snowballs, they level up slower and slower as the gap increases between them and enemy players, but Zilean's passive isn't affected by this. You can repeatedly level a snowballing ally and get them even farther ahead
Also, the extra experience is just as important for Zilean himself. If he gets behind in level like other supports, his damage and utility fall off hard.
|
|||||
![]()
You wanna see a Champion in the gutter? Look at Mordekaiser, Wukong, Karthus, and all the others who have been there for seasons. Most of the Champions on your list aren't even _weak_ right now, Sejuani included, yet you're asking Riot to make them a priority! There are bigger fish to fry, my dramatic friend.
|
|||||
![]()
You don't have to take offense to know something is offensive. Sensitivity doesn't come into it. We Snowflakes just see no reason to tolerate pointless disrespect like "GG EZ" because it lessens the competitive experience for everybody.
|
|||||
![]()
It's an easy change to make and unmake. They tried something new, and it wasn't an improvement, so they're changing it back. If they don't experiment, nothing ever gets better, and it doesn't necessarily mean they're pulling resources from existing problems.
|
|||||
Comentários de Rioters | novos Comentários | Visualizações | |||
![]()
You mean the -3 AD nerf that definitely fixed Vayne last time she was a problem?
|
|||||
![]()
Endure it until you learn that disengage > Twitch.
|
|||||
Meddler
(NA)
:
We'll be taking another look at manaflow band, what's currently in testing on the PBE is very unlikely to ship.
Late reply, but have you considered a form of Manaflow Band that doesn't restore mana, and just gives a free spellcast on a shorter cooldown?
I feel like this would eliminate the passiveness and raw sustain of live Manaflow Band, and instead push users towards opportunistic trading with their more costly and impactful spells.
|
|||||
![]()
Yes they do, because people are less likely to praise something good than bitch about something bad, and if things were that bad, League wouldn't still be the most popular game in the world. Basic psychology plus some common sense. It also explains why you're only seeing the bad responses in these threads, and assuming everybody shares your opinion.
|
|||||
![]()
Yeah, I have proof from my own opinion and others' posts in this thread that you're choosing to ignore, and other posts in many non-circle jerk threads that you're choosing to ignore. You're the one assuming everybody thinks in the negative way you do, but you're so oblivious that you actually think I'm the one doing it.
|
|||||
![]()
Let me get this straight. As of now, a support's choice is to rush sightstone, or their gold generation item, or their core support item first (Face of the Mountain, etc.), followed by whichever of the two you didn't build first. So, Riot's response is to combine the utility of the first two into one item that you always purchase first, before the support has the option to start building literally any item in the goddamn game instead of fulfilling their 2-3 item quota. And this reduces choice and flexibility? High Plat support main questioning a lot of these "support mains" and their outcries.
The support role has long standing problems that will take drastic changes to fix. This gives Riot more options in the long run to add more support items, rework support gold income, or rework how supports interact with exisiting utility items (Randuin's Omen, Rylais, etc.). Don't be so short-sighted.
|
|||||
![]()
You assume they were poor decisions and bad actions, when in fact many people (i.e. the silent, supportive majority) feel that the game has been steadily improving.
|
|||||
![]()
You're an idiot and a liar. No way you interned at NINTENDO and have these kinds of misconceptions about game design. This is an entire career field you're blatantly insulting.
|
|||||
![]()
You think they can make a functional kit in 1-2 days, just like that? And animate that kit in 1-2 days? And that all the sound design and voice recording takes just another 1-2 days? You are soooooo ignorant about these processes, it's actually crazy.
|
AgentBlack

Nível 61 (NA)
Total de votos positivos