rujitra (NA)
: Absolutely not. A death sentence **literally results in the death of the person**. There is no do-over. They can't go play another game. They can't move on and still have their life. The fact you think that a permanent ban from a video game is equivalent to a death sentence is appalling. Lastly, Riot does not **care** about being "friendly" to people who are toxic and break the rules. Riot isn't here to be your friend. Riot doesn't **want** toxic players to play the game, so of course they aren't going to do things to encourage/make it easier for them to play.
I beg to differ, the emotional, monetary and time invested can be quite significant. Unless you deny the fact that a life is finite. You have to agree that if someone spent 8years on an account. It hurts quite much to lose it. Im simply saying that giving a second chance isn't necessarily a bad idea. Now Riot doesnt need to be our friends but it has every incentive to treat us well. Consumer backlash is a real thing.(ea bethesda) you can treat it as a give give scenario. If a company treats its customer with basic form of leniency and respect. The feeling will be reciprocal. We will be more incline to spend money. So win win
: > [{quoted}](name=Average Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=wMhUAEIm,comment-id=000300000000,timestamp=2019-11-06T14:28:23.997+0000) > > I agree in good hands her kit is very strong but with all the nerf she got, i cant really agree to the fact she is still problematic. As for renekton, tabi early game one of the hardest counter to him. so if anyone is struggling. just get tabi Perhaps you're right in that akali isn't problematic in general, since now you have to be good at her to perform well, unlike for a long time after her release. However, I still believe a champ is problematic who, when played at or near optimally, is objectively better in most situations than the average champ. Akali is that type of champ. So, she's not a huge problem at all elos anymore, but she's still unfair to play against when the matchup is between two plays of equal skill and experience, when played at a high lever of skill as well. Simply, akali performs too well against tanks and juggernauts, can escape almost any screwup, and simply has TOO MANY options to outplay an opponent who makes one or two mistakes, while she has safeguards against multiple types of screwups.
Well i dont know if i am "good" with her but im plat 2 with 52% winrate 200games plus(akali) but most juggernauts will overpower her if they survive the pre 6 harass. Not only that, i need to adapt builds and sometime go out of my way and utilise strategies that are out of the norm to overcome match ups. For me she is on the weak side. 160sec ult is way too long when karthus a global unmissable ult is 200sec. 135 is what i would call reasonable. If i use my ult for escape. Its a negative trade regardless of how we look at it. On the other side many champions will gain a positive or neutral trade if they use their ult for escape.
rujitra (NA)
: >Meaning league will one day become irrelevant, an object of the past. While sure, this is *possible*, there are many games that maintain playerbases (and even unofficial support) for dozens of years. Look at roller coaster tycoon, the sim city series, and many other games that have gone well over 10 years and maintain a relatively stable (but smaller than peak) playerbase. The future possibility the game ceases to exist is not a factor in deciding how to maintain the game today. >Our sentiments are whats giving our accounts meaning. The hard grind, the joy, the anger, etc. Once league fades into the past so will our attachment to the game. There's also the possibility of someone moving on in their life and simply quit league. Thus we don't know what will happen down the road in 1 or 2 years. That's why a ban of such length is as significant as permanently banning an account. So you're saying that because it *may* not be a thing in 2 years, a 2 year ban is akin to a permanent ban because everyone's going to sit here and think "well, it may not be around so it's as good as gone"? That's a... fairly abstract and uncommon train of thought. While it may be your train of thought, most people will think "welp, got banned again, time to hop on another account and set a reminder on my phone/google/apple account/whatever for 2 years to go back to my normal". Furthermore, what would this say to people who get a 2 year ban and are able to come back to their account? It'd say that Riot will never permanently remove someone - which is contrary to their goal. Riot does not want people coming back, ever, at all, when they're permanently banned. >There's also a second thing i want to point out. We change as time passes so 1-2 years later our personality might shift into a more mellow way. Riot has run currently two separate experiments separated by a couple years where they unbanned accounts that had been banned in some cases for multiple years. The first of these had over a 95% failure rate (i.e. over 95% of players kept misbehaving), and the second abruptly stopped enrolling people and there has been no changes from it, suggesting it was a similar result. Sure, some may change. But the bottom line is that most people who are toxic in a video game to the point of a permanent ban will never get out of their mindset that "it's behind a screen" and "there's no harm done" and "it's okay because i'm frustrated" and the like.
Why don't we draw a parallel here. Death sentence versus prison time. Perma ban is equivalent of a death sentence on your account. If and its a BIG if your statistic is right and 95% of player that were permaed resume their toxic ways. Then they would immediately be banned again with their sentence doubled. So 2years. Now if an account is locked for 2years then it is effectively lost. Now i dont want to use anecdotal evidence but i do have a friend with over 40account banned. Everytime he gets banned he goes on to buy a new one. The result are the same. If you lose your account permanently or you lose your account for a tremendous amount of time. You are fully capable of buying yourself a new one. While my way would allow redemption and is way more consumer friendly.
: Making perm bans into time length bans would be counter productive. Perm bans are meant to remove people who don't abide by the contracts they sign. A 14 day ban gives a person enough time to pause and consider their actions before returning. If someone were planning on 'returning' after a 3 month ban, they would instead just make another account to play until the time was elapsed.
Why is it counter productive? Having a ban time of a year is removing them from the game for a very significant amount of time.
Comentários de Rioters
: > [{quoted}](name=Average Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=wMhUAEIm,comment-id=0003,timestamp=2019-11-06T12:13:44.028+0000) > > Renekton is indeed strong, im plat 2 and sometime i get shut off completely but it really depends on who you play. I play poppy/akali/yorick top. With poppy i barely struggle vs a renekton in any way or form. However with akali, it's an entirely different story but if you know your cd well you can beat him in an all in. Yorick is pretty even ish. Renekton's trade potential is pretty lack luster if he only relies on his w. Thus if you bait out his E and pressure the wave so he pops Q( positional pressure only.) Then you can trade with him with your entire kit while he only has W In all fairness, renekton should curbstomp assassins like akali, and she is a far more problematic champ than him in general. and yes renekton is strong and akali is nerfed, but her kit is all kinds of overloaded bullshittt. Like, if both are played optimally in an all in, a champ like renekton should fundamentally destroy akali in 1v1s at all points of the game presuming equal gold and level. Akali should never look to 1v1 a full hp renekton, but then again, this game is all kinds of messed up, and she can destroy a lot of champs that she shouldn't, when played well.
> [{quoted}](name=ImTheJuggernauty,realm=NA,application-id=3ErqAdtq,discussion-id=wMhUAEIm,comment-id=00030000,timestamp=2019-11-06T14:22:45.266+0000) > > In all fairness, renekton should curbstomp assassins like akali, and she is a far more problematic champ than him in general. and yes renekton is strong and akali is nerfed, but her kit is all kinds of overloaded bullshittt. Like, if both are played optimally in an all in, a champ like renekton should fundamentally destroy akali in 1v1s at all points of the game presuming equal gold and level. Akali should never look to 1v1 a full hp renekton, but then again, this game is all kinds of messed up, and she can destroy a lot of champs that she shouldn't, when played well. I agree in good hands her kit is very strong but with all the nerf she got, i cant really agree to the fact she is still problematic. As for renekton, tabi early game one of the hardest counter to him. so if anyone is struggling. just get tabi
: How is Renekton's damage not nerfed yet?
Renekton is indeed strong, im plat 2 and sometime i get shut off completely but it really depends on who you play. I play poppy/akali/yorick top. With poppy i barely struggle vs a renekton in any way or form. However with akali, it's an entirely different story but if you know your cd well you can beat him in an all in. Yorick is pretty even ish. Renekton's trade potential is pretty lack luster if he only relies on his w. Thus if you bait out his E and pressure the wave so he pops Q( positional pressure only.) Then you can trade with him with your entire kit while he only has W
: What the fuck are you even talking about?
> [{quoted}](name=FioraWillCarry,realm=NA,application-id=GgNYATV4,discussion-id=kGZVAE8K,comment-id=00030000,timestamp=2019-11-06T03:41:45.319+0000) > > What the fuck are you even talking about? U said feeding teammates are impossible to carry. Im telling u that in silver people dont know how to carry. So just play something ur not shit at and just go for objectives and win the fucking game. If youre in silver forget about making plays and other higher intellectual requirement decisions.
: IF YOU'RE FEEDER FUCKIN TRASH I WILL LEAVE!!
Got out of silver in 12games? Skipped 2 3 straight to one. And honestly, silver players are so bad it doesnt even matter how many kills they get
Aosy (EUW)
: Matchmaking... Broken as per usual.
Just play champs youre good at and you will climb. I am nasty akali/ahri main and im one trick level. The second i try something new i go back to plat 4-3 and the second i go back to ahri/akali and im back to plat 2-1 so yea. Just play champ you like. It's not hard to escape silver. I started in iron on this account. I got to plat in maybe 30games??
Trapics (NA)
: Being that she is STILL S+ tier (Since season 2) with a 53% WR and the 3rd highest pick rate mid lane Yeaaa, id say you should probably get a hard hat if you think she isnt OP. We get it you're a girl gamer who plays 1 champ and needs 50 skins and cant access u.gg to check the numbers on the current patch. You clearly just don't know how to play your main champion.{{champion:103}}
> [{quoted}](name=Trapics,realm=NA,application-id=GgNYATV4,discussion-id=Pf2JJM89,comment-id=0002000000000000,timestamp=2019-10-22T02:38:59.450+0000) > > Being that she is STILL S+ tier (Since season 2) with a 53% WR and the 3rd highest pick rate mid lane Yeaaa, id say you should probably get a hard hat if you think she isnt OP. We get it you're a girl gamer who plays 1 champ and needs 50 skins and cant access u.gg to check the numbers on the current patch. You clearly just don't know how to play your main champion.{{champion:103}} youre a troll.
: > [{quoted}](name=Average Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=6ToaMvG6,comment-id=00000000,timestamp=2019-09-24T12:14:01.859+0000) > > yea please enlighten me, how do you counter shyv? Buy a Null-Magic Mantle.
thank you einstein, ingenious deduction
Manxxom (NA)
: We read your discussion and we have found a valid answer. https://media.tenor.com/images/bd03293eb2287c18bbccf1e5166abe97/tenor.png Second of all... HUGE AOE? it's not that big compared to many other champions... In fact she can be easily countered
yea please enlighten me, how do you counter shyv?
Comentários de Rioters
Trapics (NA)
: Wait, did you actually just try and compare Yi to Ahri??? AND say Ahri isnt played? Yi is one of the shittiets champs in the game because of champs like ahri. Land your charm and he dies hahahah. Glad to see your capable of using your brain. PS. Ahri is the highest pick rate champ for a mage for a reason 5head. Why do you think 50% of the bans in high elo are for champs like ahri??? Yikes maybe because they are extremely safe to play and have an absurd amount of true dmg with hard cc. All of which hard counter all in champions like yi. DEEE DUH DEEE. But you're an Ahri OTP what should we expect from someone who isnt good at the game and can only play one champion. If you even consider that playing... I mean how much fun is spamming all of your abilties on a target that cant move and then walk away freely and sit under tower until you can do it again/jg comes mid to gank off your charm. Get real. https://u.gg/lol/tier-list?role=middle check the link obviously I need to give the boosted plat 4 some proof here. Ahri IS THE highest pick rate mage in the game BY FAR. WITH MOST amount of games played for a mage BY FAR. Shes been an S+ Teir champ for 2 seasons FOR A REASON. Doesnt need nerfed though HAHAHAHAHA. Reach for the sky a little harder Buzz Lightyear
you are actually a fucking moron, holy fuck. First learn to read. I said if were talking about pure damage potential ahri is pretty average. I did not say who is better in an actual match. So enough with the strawman u dumb piece of shit. Second, yes ahri is my OTP and what of it? You think OTP are "less good" get real you potato brain. Now onto as why she is the highest picked. LIKE I SAID her KIT IS VERY BALANCE BETWEEN MOBILITY UTILITY AND DAMAGE. no shit people will play her you dense piece of shit. Her charm is not particularly hard to dodge either. I mean let's look at the best stun/snare/charm in the game. Annie/ryze are point and click. Lux xerath morg have a ridiculously long range snare with very long snare time. Veig has a giant ass stun with huge zoning potential. you still think her charm is that good??
: OMG! You're level 234! It's your fault that I feed and suck in general!
Some people are like that. Especially in silver. You guys dont know better. Now i wouldn't go as far belittle you but if you cant cimb out of silver at lvl 234 then theres a problem. You clearly enjoy the game but you're not improving... simply put it. Don't play rank. Rank is for continual improvement and the player your match against is a reflection of your skill gain. If youre not actively trying to be better. Then play norms and dont hinder your team.
Trapics (NA)
: Lets cut the bullshit and Nerf Ahri, Im over the cash crops.
Youre an idiot. What rank are you? Ahri doesnt get touch because her kit is so well thought out and perfectly balance that there is practically no room for a nerf. She is just the perfect example of riot getting their shit done right. YOU will never feel like youre cheated when ahri beats you down. This isnt veigar who can one shot you and reach 300ap 15min or pyke who can heal his entire hp pool just from being out of sight. This isnt yasuo who can block every projectile or morde that can single out a carry with a click. When an ahri kicks your ass is because she landed her charm and you suck at dodging. Her ult lvl 3 is not 20sec. It's actually 42 but then again this is late game where ahri falls off. Some champs are so dominant late compared to ahri that its not even funny. Take vayne or yi... have you actually played yi full build red buff in training... his dps is off the chart go do that and then do ahri full build and land her entire kit. Youre going to see her burst is less than stellar.
Divin1ty (EUW)
: How are GP and Shen on the same Level of Recent as Akali?
Comentários de Rioters
rujitra (NA)
: So basically how it already works, where players are given "strikes" by LeaverBuster and when it becomes too frequent are issued punishment?
Yes and no, ive expanded on the idea a little. The system should ban you and wait for youre appeal instead of letting you rejoin another game.
: How would the appeal process work? What would stop someone from intentionally disconnecting then appealing that their internet went out or their computer crashed? How does Riot confirm that there was some sort of real life event that pulled the player away from the computer such as pet knocked something over or got into something they shouldn't? What would stop Riot from getting flooded by appeals that they couldn't realistically handle on an individual basis?
that's where the 3strikes system comes in. I mean your pet knocking out your internet 3 times in 1 month and somehow it's always in the middle of a game? You really think that is a valid reason? if said person constantly bullshit for 3times in a mere 30days. Then they get whats coming to them.
Comentários de Rioters
: > [{quoted}](name=Average Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=5xprAWE8,comment-id=0005,timestamp=2019-07-23T22:46:59.389+0000) > > Banning him is not an answer, no champion should be so broken that when unbanned its utterly unfair to play. We as a community (player base) shouldnt be force to ban someone because the fucking dev are morons You're complaining about a champion with a 50% winrate, while you play a champ who has historically had a high winrate (Ahri). Why even complain? You're also Plat... that doesn't give you much room to talk about what's broken. He's at the most balanced state since the rework launched
D5 actually, this is a smurf account. Unfortunately main got banned. However, being d5/high plat i think i know enough to argue about whats broken or not. Mechanically speaking p1/d5 and the rest of the diamonds are very close. Only changing factorin term of skills is decision making and macro play. Oh and ahri isnt unfun to play against. Outside of her high mobility she as a mage is not particularly bursty or durable. She doesnt excel at alot of things. Her kit is just really well thought out.
Ralanr (NA)
: So the issue is time? Because Lissandra can do this with her ult for a shorter time. And she stays to do shit.
[EDITED BY MODERATION - ULANOPO] So i dont blame you and ill explain. When liss is using her ult she is trading survivability for a 2.5second hold. it's a 1 for 1 trade. plus she is squishy with very little escape tool. Morde on the other hand is isolating a carry of his chosing for 7second while stealing his stats and if he wins he keeps the stats for the remainder of the fight. So how does the trade work???? morde uses 1spell that is a point and clicks to gain an upper hand in 1v1 because he slows and gains a percentage of the enemy stats. Second he isolates the enemy carry. Third he removes the enemy team's damage potential and fourth even if he doesnt win. He has successfully stopped the enemy carry from contributing in the fight while his own team's carries is dealing damage. So what do we have here? 1 for 3-4. That is way too low risk high reward and simply unfun to play against.
: Buddy he’s been getting nerfed every patch since the rework lmao what. Like just walk away from him just buy qss lmfao. If you’re playing mid then it should be even easier to deal with morde because you should have the range advantage on most mid laners lmfao
You dont seem to understand the core issue. Why morde is unbalance, His damage output or his survivability is not what im talking about. Some things are fundamentally broken. His ult is what breaks the game. By removing heavy damage dealer in some comp literally breaks the entire team.
: How the fuck is mordekaiser allowed to be on live???
Banning him is not an answer, no champion should be so broken that when unbanned its utterly unfair to play. We as a community (player base) shouldnt be force to ban someone because the fucking dev are morons
: Ban him like the rest of the community does. Posting here is useless because there are some lunatics that think Mordekaiser is a balanced champion.
sorry i just want to vent out some fustration.
Comentários de Rioters
: League of Legends in one Word
: Q is a damage buff. W is a nerf but it's not the end of the world. U gain 80 energy all times and CD starts sooner. E got AP scaling. With both scalings it will definitely do more damage. And with this change, Riot wants u to max E second cus shroud always stays 25 CD. R got CD nerf but that's also whatever because if you're good Akali, ur already deadly and CD doesn't matter that much. It's a nerf for bad players. Overall, it seems fine to me.
What is this misconception of using her e as a reliable tool for damage. She has no gap closer pre 6. Ur e is meant as either a momentary gap closer meaning e backward for flip equivalent of a flash or a source to proc ur passive e frontward and actually hitting the target admist minions and possibility of side step. Then hitting with auto then dash then run followed by a second auto.
iiGazeii (NA)
: Most of these changes are buffs. 10% more AP ratio on her Q is just straight-up more damage. Changing her Q into a flat 25 but having the cooldown start immediately is actually a cooldown buff. Before, Akali would need to wait 5-8 seconds for her shroud to expire, and then the 25 second cooldown would start. So it was actually a 30-33 second cooldown. The effective cooldown will be much shorter. She also gets a ton more energy from her shroud now at early ranks. So at level 2, she can Q-auto-Q-auto-W-Q-auto, which she couldn't do before that early. The base damage of her E got nerfed, but now it scales with TOTAL AD and it gained a pretty heft AP ratio, whereas before it only scaled with BONUS AD. The damage early on is comparable, and the damage with some items is much, much higher. It's tricky to land, but it's much more rewarding now, and engaging with it will do a lot more damage. Her ult cooldown got nerfed, but it was only buffed in the first place to try to make up for the heavy nerfs they had already given her. Overall, these PBE changes are a massive buff for Akali.
On paper it seems logical but in reality akali suffers heavily in extended trades. Its never a good thing for assassins. Longer shroud time circumvented her "squishy" status. Now with a shorter duration it's almost impossible to win extended trade. Sure against some pick we could pull off your example but against an aggressive... say yasuo for example. You wouldn't want to do that. Again her E is not a reliable tool for consistent dmg. Its meant as a gap closer. Q>auto is not exactly right. It's Q>run>auto. While you are running away to activate your passive you are not immune to AA and spells. So with 1 of the lowest armor gain champion. With a joke health gain per lvl with no sustain. Im not sure u want to use q run auto twice before using ur w. Were not talking about sej here... with 120hp per lvl. This is akali. An assassin meant to clear an enemy as soon as possible
Kanzler (NA)
: Wood 7. I would, but you probably wouldn't understand.
Seems like it, "claims it's a buff" lack the game knowledge to explain why. Good luck.
Kanzler (NA)
: I think OP struggles with reading comprehension. It's probably not even worth trying to explain how this is a buff for akali.
Gtfo what rank are you? Say some constructive argument or don't bother.
fire263 (NA)
: I think the changes are more of a rebalance, finally removing the obscurity from her W and making it invisibility is much better as now more power can be added to the - The Q changes are just a flat out buff - The W changes will make a few more things reveal her, but its cooldown is actually buffed now as cooldown begins when the shroud starts. Not to mention the energy restored is another buff, and this should allow for more counterplay in pro play, which could leads to more buffs down the line. - The E may look at first like a nerf, but it scales with total AD now which makes up for base damage nerfs, and it even has a 50% AP ratio which is huge, giving her a lot more damage on E, although perhaps slightly less early game. - Ults a nerf, but they are giving her power elsewhere so I'm not sure it matters too much. Overall, this feels more of a buff than a nerf, and it's also experimental so any of this could change if it does make her worse.
Her main source of dmg comes from her passive. Anything that hinders you from maximizing your passive is a nerf. Ive played quite a few game with akali. I can guarantee her e is not a source of reliable dmg but as a set up for Q,run,passive,AA then repeat. The 10 % ap increase on her q is useless. Do the math. U can do 3 Q with the energy u receive from w but because of the reduce shroud duration you can no longer reliably proc your passive twice. 2passive+2Q> 1passive 3Q.
Jøkèr (NA)
: I think the changes on her W are the best changes for Akali. For starters, the cooldown starts once you cast the ability. With the base duration 5-7 secs depending on ranks, the cooldown will actually be 20-18 secs (the current cd being 25 on rank 1 of W). Even if they remove the extension, it doesnt mean they wont consider increasing the duration of her shroud. For all we know Riot might just give her the full duration of 7-9. And on top of that, they will give her 80 energy instead of having to level up the ability to get it. If they did it this way, there would be no reason to max W second anymore but instead max E second which is probably the reason why they are nerfing it a bit. Again everything is a work in progress, so dont get too worked up about it. You have every reason to be upset/worried about these changes and I can relate, but we'll just have to wait and see.
Very well written however, its the positioning time lapse I'm worried about. Since you seem to know what you're talking about. You know the example i gave is in a perfect world. In actuality 5 sec is probably enough for 1 cycle. Her ult doesn't need a nerf. Riot has no idea how hard it is for her against skilled opponent. Yes she stomps low elo but that's because the skill gap difference. As you climb higher and higher the mechanical disparity grow smaler
Comentários de Rioters
: Why is Riot dumbing Akali's mechanics down...
I hope this shit isn't true or im gonna flip the fuck out
: I truly think lane rengar is just too oppressive
Well idk how to put it simpler but here i go. If you know someone will gun you down at the end it the street. Will you still go there? You know rengo's combo... its not a complicated one.. if you know it. You can counter it. Regardless of ur pick.
Dukues (NA)
: I can't tell Gold 3 from like silver 3 anymore
I can't tell plat 3 with gold 3 anymore
: > [{quoted}](name=Average Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=dPdZ6oPW,comment-id=000000000000000100000000,timestamp=2019-06-01T22:47:45.250+0000) > > Of course i dont want the game to die. However, we cant factor in low elo player. There has to be a limit. Let me give you an example. Let's say we make a race car. Do we factor in professional driver's opinion on the car dynamics or do we take a everyday driver opinion. The same logic applies here, the top 10% includes a lot of people. League has a big audience. Heck, if you want, think of it this way. Do you take suggestion from someone who has knowledge and understanding of a topic of your chosing or do you take suggestions from some random guy. yeah, boards have sure proven to me that high elo players know what they are talking about. Boards have proven to me that EVERYTHING low elo players say is ALWAYS wrong. You have proven to me that easily to search information on stuff is beyond EVERYONE but high elo players. You have shown to me that somehow challenger means you are smarter than everyone involved. You have shown to me that if a challenger player tells me to build nothing but mana regen items on Riven I should listen to him over the iron player telling me that AD is a better choice.
Ok your example is a little exaggerated but unfortunately. I have to say if a challenger tells me something. Im far more incline in doing so then an iron player. League is a logic base game at it's core. Im afraid to say yes. In most case high elo are somewhat smarter. Every decision you make that is not mechanic focus is pure logic base. Not walking in a 1v3 is logic not game knowledge. Do you go pick a fight against 3 guy in a bar alone? Even thought ur clearly weaker than them. The answer is no... and even if u are stronger than them. The odds are against you. So bronze player making bad decision isnt simply because they are mechanically inferior or lacking in game knowledge. Their ability to reflect on a situation base on mathematical value is clearly inferior. No offense intended by the way. Also this is my smurf account. I started from bronze 4. I know how mindless low elo is. I know the problem there. Ive encountered trolls and unwinnable game not because of balance but simply unwilling players. Btw searching for info or watching a pro stream is easily accessible but applying what you have learned isnt.
: > [{quoted}](name=Average Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=dPdZ6oPW,comment-id=0000000000000001,timestamp=2019-06-01T14:32:54.574+0000) > > Champion pools are very different across all elo. Catering to people without the basic knowledge of league and taking "their advice" on champion balance is a huge mistake. When most of their problem can be solve via mechanics,macro,warding etc. you sound like the classic dude here who somehow thinks that being higher up in the ladder somehow means you are knowledgeable in the game instead of just having better mechanics. Now you want the game to die? cool ignore the MAJORITY of the player base because you think that their input is invalid. yet there are PLENTY of evidence saying otherwise and how dumb a lot of high elo players sound. Just because someone is high elo doesn't mean they know more about the game. There is no mistake here other than people like you being butthurt because everything doesn't revolve around them
Of course i dont want the game to die. However, we cant factor in low elo player. There has to be a limit. Let me give you an example. Let's say we make a race car. Do we factor in professional driver's opinion on the car dynamics or do we take a everyday driver opinion. The same logic applies here, the top 10% includes a lot of people. League has a big audience. Heck, if you want, think of it this way. Do you take suggestion from someone who has knowledge and understanding of a topic of your chosing or do you take suggestions from some random guy.
: > [{quoted}](name=3TWarrior,realm=NA,application-id=3ErqAdtq,discussion-id=dPdZ6oPW,comment-id=00000000,timestamp=2019-06-01T01:59:26.058+0000) > > maybe, maybe not considering league's population was a lot higher previously. They did make some balance changes for lower elo, but usually only in excessive cases where there was nothing that could be done against the opponent by someone of that skill level > > now it's "get a certain win percentage and ban rate even if they're not in the same position or role and we nerf for bronze" sorta thing So... pretty much nothing changes? If a champion has both high winrate and banrate then the champion deserves to be nerfed. Regardless of where the the champion is. The question then becomes "how to nerf this champion in a way that only affects this group of players or impacts the other groups the least". Instead of "hey X group sucks that whatever champion is too strong... bye!" At least people now have a better idea why things would get buffed/nerfed and why things are left untouched for a while.
Champion pools are very different across all elo. Catering to people without the basic knowledge of league and taking "their advice" on champion balance is a huge mistake. When most of their problem can be solve via mechanics,macro,warding etc.
: What they're doing is exactly what they should be doing (however - they should be doing MORE, will get to that later): 1. They are addressing Overpowered stuff in ANY group first This is the right mindset. Master Yi can't see play in high elo without being completely busted in low elo, so it makes sense that they would balance him around low elo. Ryze could never be strong in low elo without being completely busted in pro play, so it makes sense that they would balance him around pro play. Put simply: The negative effects of a champion being extremely overpowered are FAR worse than the negative effects of a champion being extremely underpowered. You SHOULD be able to depend on people not picking a champion that is extremely underpowered (and people that do will quickly drop in ranking until their poor pick is no longer a hindrance to their team). You CAN'T depend on people not picking a champion that is overpowered - in fact it's the opposite, you can count on them picking it. Further, you can't require players to use their bans on these things, as it means you can never ban counters or things you simply dislike. 2. They're addressing stuff that's underpowered in ALL groups second. Basically, every champion should be balanced SOMEWHERE. It's a shame if you really love Master Yi but are in challenger - yes of course. However Master Yi is still worth having as a champion if he can be balanced in average play. 3. They're attempting to bring champions into viability in multiple groups last. If everything in 1 and 2 is done, then this makes sense. It's a risky area (you might accidentally break the champion in the category it's currently viable in), but it's the only direction to continue to improve at that point. Now - as to what they should be doing more: The big problem is with their criteria for balance. It's not simply enough to identify a champion as overpowered in average play and top-10% due to extremely high win rate, or a high win rate with a high ban rate. I've consistently argued in the past that a champion's playstyle, place in the meta, and difficulty to play, should all factor in to balance. The article implies these things don't matter. Some clear examples of this: - in almost every meta ever, any AP damage comes from mid lane. AD Mid laners should satisfy a very useful role when they have allied AP damage, and have every right to be strong niche picks in these games. However AD Mid laners (especially Yasuo and Zed) are often so extremely popular that they are picked regardless of team comp. If this is the case alongside a >50% win rate, they are Overpowered. In order for them to have an over 50% win rate while being picked so often, means they must have an over 50% win rate in suboptimal games (e.g. 90% of their games are on all AD teams where they SHOULD be at a disadvantage). FURTHER, this means they likely have an EXTREMELY high win rate when they are in an appropriate team comp (making this up, but e.g. they might have a 60-70% win rate when the allied top lane is an AP damage dealer like Sylas or Vlad). This makes them super abusable in those cases, but more importantly unfair to people who have to play against them. It's NOT FUN to lose lane to a champion that's overpowered even if you have a 50% chance at winning the game because your tank can stack armor and become unkillable due to them not having magic damage. - a champion that is difficult to play shouldn't have a >50% win rate in low elo alongside a high play rate, especially a high inexperienced play rate. This implies that the champion is balanced around inexperienced players, but being difficult to play will be much stronger than this with experienced players. Players who take advantage of this state of balance can easily climb far above their decision making abilities due strictly to the power of the champion and their ability to play it well mechanically. When the champion is eventually moved out of favor, these players will be far weaker than their current elo and this issue is likely the source of people that you question why they're in your games.
solo/duo queue dont go hand to hand with teamwork. Unfortunate but truthful, picking the right champion in the right comp can get you a win without much teamplay. I main yorick/poppy top, my win rate with yorick is pretty good and all ive done is split push at the right time. Now with that said let's address your points. Number 1, the term "overpowered" differs vastly from elo. Like i previously mentioned, alot of the overpowered champion in low elo can be circumvented by mechanics and macro play. Overpower in high means no counter play possible or unreasonable trades for an edge. A good ryze for example has no counter play at all. Literally none, you cant break his shield nor can you outdamage him. Number 2 average play for me is plat/diamond. Why you ask? Low elo hasnt even mastered the fundamental of league. Such as warding, laning, wave control, pressure management, build order, positioning, counter ganking, objective priorities, zoning, etc. If you can decently manage all of the thing i said above then you are probably plat regardless of what champ you play. Then you can start "talking" about champion strengths and weaknesses. Since you have a solid foundation Number 3 Nerfing or buffing character stats(including spell damage and cooldown reduction) cannot make a character viable in high elo. We dont look at their dmg or durability. We ask ourselves, is the kit fundamentally broken. Some kit are simply busted regardless of number tweaking. With all of that said, low elo player should focus on the basic first hand . Then talk about balancing next.
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Comentários de Rioters
: 3 years plat, 2 years gold - stuck in silver
I mean, what role are u playing? In low elo you can't expect crap from your teammate. They are literally animals and the game is the zoo. I went from bronze 4 to plat 3 and soon to be play 2 with akali/ahri mid and yorick top. In addition, if you are truly high plat, every game is a feeding frenzy for you. You are the apex. When i was in silver, nearly every game my k/d/a was off the chart.
BayoNX19 (NA)
: If you don't declare intent and someone bans the champion you "wanted", you're the only one at fault
I mean, i usually declare my intent and nothing happens. Also if your ranking u should have at least 2 champ for each preferred lane. 1main and 1 pocket pick. For me it's ahri and akali. I can play them well enough at my elo. So banning one shouldn't affect your win chance. As for intentional ban. That's called griefing and you can report for that with a ticket.
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Rustypug (NA)
: unpopular opinion
Trust me if she was a real kitsune id give my liver for that ass.
: More Lv1 ganks, Lv1 cheese and Lv1 frustrating bullshit? Please, Riot.
Get good. Honestly.... once u know how t wave control ur fine.
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