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You can try to rationalize your argument however you want and convince yourself kog and ornn and their synergies are comparable, but the results speak for themselves.
There's a reason kog is the core champ of an S tier synergy that consistently wins games even when facing 3 star units while ornn and electric are rarely top 4 finishers. If you're honestly not convinced, try spamming 4 electric ornn to find out how that goes for yourself.
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- requires that you draw an electric lux
- earliest you'll achieve 4 electric is stage 4 (more likely stage 5 or probably never due to first condition), while preds are completed with tier 1 and 2 units
- ornn has to receive or deal critical strikes
- 500 is much less than 900
there's a reason nobody complains about electric ornn
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I agree with OP. IMO, it doesn't matter that predators require units to get reach 1/4 health. A tier 1 unit should not be able to dish out 900 damage in any situation, not to mention being able to do so unequipped. They are low cost, trash tier for a reason. Not enough thought or testing was put into the predator synergy.
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Yea, I experience this in most games. Rather than committing to the same general positioning for the entire game (until the 1v1 at the end) due to not knowing who you're facing and auto losing to specific players, you should have the ability to make adjustments.
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I'm pretty sure everyone in the game had better/more synergies than the ones you mentioned. 3 inferno/3 mage is usually terrible w/o high tier units (tier 3+).
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That's not my team you're looking at lol.
I'm the one with the 2* tier 7 and tier 5 units with summoner/light/crystal/warden comp. Lost to a bunch of 3 star tier 1 units.
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There shouldn't be 1 comp that trounces everyone else. Takes away from the tactics/strategy aspect of the game. In my 1v1s, I've played literally all completed comps against nobles - 6 blademasters, 6 sorcerers, slingers, demons, etc and tried all sorts of positioning adjustments (while the nobles player can literally afk) and I've lost every single time. Anyone is basically resigned to 2nd place against nobles.
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1. no units above tier 2. best carry units are naturally tier 3+
2. you have nice defense but no hard carry units. zed can't carry anyone. especially without assassin synergy (and even with).
3. since you have no tier 3+ units and you're the same level as people with 3 star units, i'm guessing you're rolling too much early on. i usually don't roll till 6 at the very minimum, often 7, unless i have tons of pairs and have a good chance of landing a set
4. no syngergies. even the ones you have aren't effective. post nerf brawlers are only good with vi or cho, you need attack speed (ashe) if you're running glacials, you need ahri or gnar if you're running wild.
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The rng is intentional, as it forces players to play an exorbitant number of games before achieving true elo - active player bases are good for games. It's never been about making a fair game in which skilled players immediately outperform. Riot knows what it's doing.
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There's no point in making these posts anymore. There are hundreds of threads making these same points that should be super obvious to anyone remotely capable of logical thought. Riot's clearly noticed them and I'm not convinced they actually think widely varying item drop rates make the game fair. That being said, their refusal to implement this change is likely the result of some unknown agenda.
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Well they did a terrible job. Heimer is blatantly broken. I cannot imagine how it got past play testing.
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i can try to help you with specific questions and spectate some of your play if you want. feel free to add me.
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i can spectate some of your play and try to give you pointers if you want.
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i recommend you focus on efficient jungle clearing first. only gank lanes when they fit your jungle pathing - don't go out of your way to gank bot lane if you're already moving toward the top side jungle camps and bot side camps have been cleared. many junglers have big power spikes at level 6 so it's important you reach 6 asap and then gank - you're much more likely to successfully pull off a gank with your ult. pre 6 ganking can swing games, but failed ganks put you behind, as you could have used the time to farm camps, and give the opposing jungler the chance to steal your camps. active early ganking becomes more necessary as you reach higher elos, but for now, power farming till 6 and then ganking will be more rewarding than early ganking in the majority of your games.
you'll already be a decent jungler if you're able to clear camps efficiently while performing 1 or 2 safe ganks. but as you farm, keep an eye on how lanes flow and opposing jungler movement. you can work on ganking actively as your understanding of these concepts improves.
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to start, i went through your match history. if you enjoy support, it's fine, but you'll get out of bronze more slowly playing support at a silver level than you would playing a carry role at a silver level, because you can't rely on people in the carry roles to perform in bronze.
my suggestion is to train a single champion who is pretty strong and isn't difficult to play mechanically repeatedly in normal draft mode. only way to ensure you climb is if you really are better than your current tier. when you get comfortable in normals and you find you consistently achieve high kda, you're probably ready to rank. you still have time to train before season end. Cait is a good adc choice. Shyvana is a good jungle pick. Renekton top. etc. You only need to work on 1. 2 if you want a backup.
feel free to add me if you have specific questions or want me to observe small segments of your play. i don't mind giving pointers.
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My general adc advice:
1. stay back and attack the target in front of you. trying to snipe out squishier targets often requires you to move too close to enemy champs and gets you in trouble.
2. be aware of the abilities enemy champs have that can reach you and stay just out of range. they will often blow the ability on something else after not being able to reach you for a few seconds and you can take the opportunity to start AA'ing. May seem wrong to let your teammate take the hits, but adc's are often the bulk of the team's damage, so your safety is priority.
let me know if you have more specific questions, i can try to help.
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if you're up 2-0 in lane and ahead in farm, i dont care what the designers intentions were with the champion - antimelee or w/e bullshit you want to call it, she should not be able to 1v1 you. If you make mistakes and die in lane, you deserve to pay for it. The rule apparently doesn't apply to illaoi. She has massive damage, easy wave clearing, and her E auto zones you from engaging or farming, none of which becomes any less effective when she 'gets behind'. Completely broken, bullshit champion. It's blatantly obvious to anyone that has any grasp of the game.
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i've played against her enough to know what to do against her and to know that she's broken. naturally, i trust my judgment more than i trust yours. you clearly feel the same way, so neither of us is convincing the other. however, nobody's yelling OP and leaving it at that like you're suggesting. there are plenty of threads discussing why she's op. the original post is even a freaking essay. so i dont understand where you got "But yelling OP! OP! does not help the conversation" from. she does too much damage. too much damage when she lands an e, which discourages melees from engaging on her because point blank e's are easier to land, forcing melees to farm while dodging her q spam. her e even chunks you for 70% you when she's way behind and in no way deserves to remain competitive with you in lane. and obviously, her ult is absurd. and her q hitbox is deceptive.
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what is there to ignore? you wrote 2 sentences. all you said was: i have beaten illaoi before so she's not op. she has weaknesses.
"play her yourself, you'll find the weaknesses fairly easily after a handful of games."
that can be misconstrued as: play against her and you'll see her weaknesses.
you say you've beaten illaoi in lane every time you've faced her. league match history and op.gg show that you've played against illaoi 1 time since her patch 6.11 buffs in all your ranked and normal matches. 1 time. and, not trying to be condescending, i think even you realize beating a single silver 5, 0 LP illaoi means absolutely nothing about her state of balance.
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lol. i wasn't even aware of that.
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When minions hinder your movement and force you to take strange paths to get to your destination. it's incredibly problematic for melee champions.
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been seeing more illaoi bans the past 2 days. about time.
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agree with mrryz. the pathing can be completely unpredictable and unreasonable, so creep block adds no value to the game. only serves to make you angry.
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obviously i wouldn't be posting if i hadn't played against her a bunch of times and didnt experience her bullshit firsthand.
she's completely absurd, but as an illaoi player with an 80% ranked win rate on illaoi, you overlook her ridiculous power and attempt to support the claim that she's balanced by presenting a list of theoretical ways in which you beat her, which don't pan out in practice. of course you're not going to trash your recently buffed and now OP champion so that she gets nerfed again.
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it's been above 50% 3 days in a row now and it's higher each day. slightly over 50% for a week, over 51% today.
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a lot of this is true. illaoi is broken. people will realize it eventually.
unfortunately, if you're an illaoi player (i'm seeing a few below), you can't evaluate your champion objectively.
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she dumpsters every melee champ in the game. completely broken now. the buffs to all her abilities being 'a bit overtuned' is a big understatement.
other lane bullies may be able to compete with her in the first few levels and maybe even get an edge, but once she's low on mana, she'll just back and tp back into lane. When this happens, she's already near level 6 and once she hits 6, lane's over. You can no longer engage since she'll just e you, at which point you have 2 losing choices: 1. stay to fight and let her ult and kill you or 2. back off immediately after taking the e and get outraded and be infected by tentacles for a few seconds. You get outdamaged in both scenarios. So you just have to endure her q and e spams and only be able to capitalize when she whiffs everything - ball is entirely in her court.
The most ridiculous part is the above holds true even if you manage to get a few kills on her early. She will always hold a dueling advantage when both sides land all abilities even if she's reasonably far behind. Post 6, you get no advantage for being ahead.
Counterdiving (zyra who doesn't instakill you upon using ult) may be a thing I guess, but illaoi and her absurd damage are bullshit.
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> [{quoted}](name=2nd Chance,realm=NA,application-id=mNBeEEkI,discussion-id=AqdGrou3,comment-id=0002,timestamp=2016-06-25T06:39:54.320+0000)
>
> ~~... anyone got a clue what this BigIdea guy wanted?...~~
>
> Ah there we go, 3rd times the charm huh?
>
> Yah know there's an edit button that you can click ta fix typos and whatnot right lil buddy? :l
>
> Anyways, like I've been saying to other people, she's literally a Trundle case all over again and will take about 2~3 patches to finally be taken care of by riot ever so slowly.
since you asked, it's cause the reply button isn't working. instead of having my reply under your comment, the thread creates a new comment and quotes yours. i wanted the reply to be direct and never got it to work. understand now, BUDDY?
edit: notice how it did it again
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> [{quoted}](name=2nd Chance,realm=NA,application-id=mNBeEEkI,discussion-id=AqdGrou3,comment-id=0001,timestamp=2016-06-25T06:07:16.902+0000)
>
> It took you this long to notice, even tho' she got literally trundle'd?
nobody notices even though it's blatantly obvious. take a look at all the people defending illaoi's state of balance: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/2wYkaMJp-illaoi-is-not-balanced-at-all?comment=001400000000
people will gradually notice how broken illaoi is as more of them play against illaoi. right now, they're pulling theories out of their asses to support claims that she has tons of counterplay.
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it's been how long since her release? i think people have figured out how she works by now. she's just broken.
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clearly you're not giving me any credit and believe that i stand in the middle of her ult and make no attempt to avoid the damage. i didn't climb the ladder by making stupid decisions.
I'm 3 levels up, have 3 kills, have 50 more cs, and significantly more items than a 0/3/0 illaoi. She outtrades me in the lane when we land all our abilities and **NO **ults are used. That's not a win condition/being a good duelist as you say in #2. That's called being broken as shit. Under no circumstance should a champ that far behind be capable of trading fairly.
And no, nasus can't do anything to you during the lane phase while that far behind.
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in lieu of actual experience playing against illaoi, you toss me a wiki page. nice man. great work substantiating your argument that illaoi is a balanced laner. holy shit...
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you're posting your guesses without ever having played the damn matchup (ESPECIALLY against post buff illaoi) and telling me i dont know what i'm talking about. of course it turns personal. honestly wtf do you expect.
you do not all in with renekton. i 'dip' in every instance, and in cases in which he soul grabs me on the dip, in our brief 2 second trade, he is able fairly trade or outtrade with me, despite being 1, 2, and finally 3 levels behind. dont give me your numbers and your theories on why illaoi is balanced and shit.
go get stomped by illaoi in lane first and then post. no one wants to read your unsubstantiated garbage theories. if 'dipping' were all it took to beat illaoi, i'd have no problem winning the lane and this post wouldn't exist.
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i'm the conceited prick when you initiate with this post:
> because you have no idea how to dip instead of dive.
no one's gonna respond to that kind of bullshit nicely, especially when you insinuate i don't know renekton 101. are you delusional?
more than 350 games and you'll still G5. good work. and i'm not plat. and i never said there's no room for improvement. and parameters and numbers? LOL ok.
keep posting bullshit.
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i remember many posts about her being garbage happening before she got buffed. if there are still complaints, they are probably about her lack of initiation or poor team fighting, which is really not that bad.
but in this post, i'm talking solely about her ability to remain competitive in lane regardless of how far behind she is, when she should be forced to play defensively and be outraded in any exchange like anyone else that falls behind.
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> well, for having such a big understanding you sure seem to have trouble with Illaoi mate :T
wtf??? that's an oxymoron. your understanding of the game allows you to identify broken champions. and if a champion is broken, you're gonna have trouble against him. no shit.
you have no history of top lane play. how are you able to accurately evaluate illaoi. i feel like you posted for the sole purpose of talking shit.
for having 350+ games and still being gold 5, you sure talk big. given your rating, i understand that you're oblivious to the fact that you have no idea what you're talking about. it's ok, keep posting nonsense :)
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she soul grabs you immediately on any 'dip' you attempt.
i'd bet i have a better idea than you do on basically everything.
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they get rolled because they are 2 levels behind and 1.5k gold behind. you're not getting the concept where being far behind is supposed to be punishing and you cannot come out on top of a trade in which both players lands all their abilities. i dont know what else to tell you.
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not sure what your point is.
but speaking of wusses, you're supposed to play like a wuss after falling far behind and wait for your team to help you catch up. that's the correct play and what you deserve for being far behind. yet illaoi can stand her ground, in the middle of the lane away from her turret, and outdamage you if she lands an e. what the hell is your reward for beating her down for 10 minutes and avoiding all her previous e's?
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