Comentários de Rioters
: > [{quoted}](name=Jimmy Rustles,realm=NA,application-id=yrc23zHg,discussion-id=RMW7qx8Y,comment-id=00000000,timestamp=2019-12-07T22:14:51.360+0000) > > Nope, still very much the same damage meta If we look at high elo then tanks aside from Ornn all sits at lowish pickrates 2-3% but like Ornn they all tend to have 52 to 55% winrate on average......in my eyes it looks like this is a pretty good time to main a tank? Although i will keep inting on Irelia until i figure out how to not do that.
> [{quoted}](name=Thefrostyviking,realm=EUW,application-id=yrc23zHg,discussion-id=RMW7qx8Y,comment-id=000000000000,timestamp=2019-12-07T22:21:41.733+0000) > > If we look at high elo then tanks aside from Ornn all sits at lowish pickrates 2-3% but like Ornn they all tend to have 52 to 55% winrate on average......in my eyes it looks like this is a pretty good time to main a tank? > > Although i will keep inting on Irelia until i figure out how to not do that. Generally not every tank is good. Some tanks like Amumu/Sej hover below 50% win rates. Not amazing, but not total dumpster trash. Others like Galio are pickable but nothing special. However, there are a ton of great tanks that do have capabilities which all fall on one major thing: Armor/MR buffs. While boards would have you believe all tanks are bad, there's actually a clear subset that are very good. Ornn, as you point out, has a pretty high win rate. This is partially due to his bonus of an extra 10% armor/MR on any item he builds. Malphite is flexed into three different roles (Top, Mid and Support) with most of his success falling into tank builds with stuff like IBG and Thornmail. Malphite, coincidentally, also gains bonus armor from his skills. Etc etc. A ton of tanks have bonuses to their resistances that make them better. What makes them _even better_ is the change to mountain dragon. It did exactly what boards wanted it to: It removed a massive amount of damage from the game and supplemented it with durability bonuses. An extra % bonus to all armor/mr means every character gets tankier based on their durability. Guess who tends to have the highest durability? On average you have a 25/33/50% chance of a mountain drake spawning per game. That last 50% also determines if you can collect multiple, which catapults your armor/mr bonus even further. And let's not forget that most of the item changes were given to assassins, a role that brusiers and tanks can easily deal with despite forum outcry. The fact is that tanks are on the rise once again. It's slow for now and will hopefully stop before it gets absurd but the small buffs and changes that have been going on for years are beginning to pile on in a noticeable way. Tanks are outright the best class for support. Tanks are beginning to slip back into the jungle. And once in a while a tank will appear in the top or mid lane. They may just be pickable now but depending on how things change, Riot could easily be looking at a tank meta in the upcoming patches.
: Yeah. Once.
> [{quoted}](name=NotaRobot1006,realm=NA,application-id=6kFXY1kR,discussion-id=uO5UUmev,comment-id=00000000,timestamp=2019-12-04T20:29:18.402+0000) > > Yeah. > > Once. And once is enough. I'm sure you've seen it in games of League: You get that guy who gets a lucky kill on you, followed by in-chat bragging. "?" "Close tho" "lmao good try". You then proceed to absolutely dunk on him and his team all the way to the Nexus. Even so, he gets the last laugh so to say because he killed you that one time. Hecarim, for all his power, is exactly what he is in the story. He's a spineless coward who never was good as the others alongside him. He is so smarmy and sure of himself because the one kill he got was the one that damned Ledros and Kalista to an eternity of being trapped in this hell. It doesn't matter if he loses ten, a hundred, a thousand, a trillion times. He got that initial kill, he completely fucked them up and no matter how many L's he takes he can always fall back on "lol but I won the one that mattered". It fits perfectly for his character: A largely unjustified ego for someone whose victories were on the backs of others or won out of cowardice.
Comentários de Rioters
: I, For One, Am Stoked for Aphelios
>but I dont consider pyke, yummi, or zoe to be that difficult . That's because most league champs aren't. Players confuse skill ceiling with skill floor. Take Camille for example. People will still argue she's difficult when in reality the most baseline level to understand her and player her effectively is quite low. Aphilos conversely requires quite a bit of time, patience and skill to get the most out of.
: This was the coolest event and I hope we get more like this or LEAGUE OF LEGENDS 2
Gut feeling (with no confirmation nor am I Riot): Project L, the seeming-to-be 3rd-person dungeon crawler-like game, was probably inspired by Odyssey
Comentários de Rioters
: Riot can you comment on why the winners of Worlds can no longer pick the champ their skin goes to?
Not Riot, but here's my industry assumption: * Oversaturation: Riot might want to avoid giving a champion a skin when they'd get one within 2-4 patches. (Yes yes Kai'sa I know) * Money: Riot might want to push the World Winners towards more profitable skins (This is the one boards will believe most). * "Balance": In sense of composition. Don't want 3 assassins, an ADC and a support. * Flex picks: Multiple people picking the same champ due to flex picks.
Kazekiba (NA)
: That's because prior attempts at making support feel impactful and active failed on a solo queue level. Autofillers were still going Lux/Brand or dodging/trolling even with Taric, Zeke's Herald, Redemption, Shurelya's resurrection, and Sightstones removal. Riots done a lot to rebrand Support but it won't change the players perception of it, so they're tackling it in a newer unique way. And if Senna proves too strong, they can always slow down her dps in favor of her support playstyle. Hopefully they can make more supportive AD items for her+pyke and other future AD support champions season 10 enables
> [{quoted}](name=Kazekiba,realm=NA,application-id=3ErqAdtq,discussion-id=8pRrWpWE,comment-id=0002,timestamp=2019-11-11T21:55:24.655+0000) > > That's because prior attempts at making support feel impactful and active failed on a solo queue level. Autofillers were still going Lux/Brand or dodging/trolling even with Taric, Zeke's Herald, Redemption, Shurelya's resurrection, and Sightstones removal. > > Riots done a lot to rebrand Support but it won't change the players perception of it, so they're tackling it in a newer unique way. And if Senna proves too strong, they can always slow down her dps in favor of her support playstyle. Hopefully they can make more supportive AD items for her+pyke and other future AD support champions season 10 enables I feel like this is a great take. Yes, there are those who want to play defensive supports or engage supports. However, there are also those who may prefer to be a damage threat or a secondary psuedo-carry. It's a flexible position. It's also something we've had as Kaze points out with Brand/Lux as well as more unique picks like MF or Ashe.
MakJuice (NA)
: > [{quoted}](name=AboriginalArmpit,realm=OCE,application-id=9hBQwnEU,discussion-id=jxqXg3lh,comment-id=0004,timestamp=2019-11-10T16:06:41.826+0000) > > I don't know why you are upset? G2 didnt really fight a good team up until fpx? The main event was fpx vs IG. this qoute makes no sense. FunPlus played two #2 seeds from groups to get to the finals. G2 played both #1 seeds from groups to get to the finals IG, even though have great players, legit INTed their series away on some of the most bizarre plays I have seen in a long time. If I ever thought a team was intentionally throwing to another, it would be that IG game. Also you say IG and FPX was the main event, is just disrespectful to SKT and disrespectful to G2 for beating SKT. The G2/SKT series was MUCH MORE intriguing and intense than any series of this worlds. (imo of course)
> [{quoted}](name=MakJuice,realm=NA,application-id=9hBQwnEU,discussion-id=jxqXg3lh,comment-id=00040000,timestamp=2019-11-10T16:29:06.468+0000) > > The G2/SKT series was MUCH MORE intriguing and intense than any series of this worlds. (imo of course) It's worth noting that G2 almost did the impossible and was one win away from achieving a grand slam. MSI winners, both spring/summer split winners and close to worlds winners. No other team has EVER placed first in so many categories. Everyone was really banking on G2 to perform but on the very precipice of victory, they sadly choked.
Sukishoo (NA)
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=yrc23zHg,discussion-id=BeP4psTv,comment-id=00010002,timestamp=2019-11-10T03:18:18.787+0000) > > ^^^ > > Inb4 "Well maybe if they had just given it LOVE" > > Meanwhile, ARAM had no love/work put into it for a good 3-4 years before they made a balance patch yet it still got a ton of player and adoration. Face the facts guys: It was never about love. TT was literally just not a popular mode and people didn't play it. No amount of funneling resources will change that unless you literally make TT have extra giant bonuses. No, it's cause they ruined it years ago. They redesigned the map to try and force a "faster" game style upon players when most of us loved the larger map (with a real jungle, that had actual buffs). The newer visuals were nice but it really never felt the same. They never could find truly meaningful changes to the mechanisms that they added (i.e. alters), as it took ages for those to have a tiny bit of worth. So yes it was about love. If they hadn't tried to force their ideas upon the mode and just visually enhanced what used to be there rather than giving us an even smaller map with center points to fight over, there could have been a lot more success.
> [{quoted}](name=Sukishoo,realm=NA,application-id=yrc23zHg,discussion-id=BeP4psTv,comment-id=000100020000,timestamp=2019-11-10T04:11:41.905+0000) > > No, it's cause they ruined it years ago. > > They redesigned the map to try and force a "faster" game style upon players when most of us loved the larger map (with a real jungle, that had actual buffs). The newer visuals were nice but it really never felt the same. They never could find truly meaningful changes to the mechanisms that they added (i.e. alters), as it took ages for those to have a tiny bit of worth. > > So yes it was about love. If they hadn't tried to force their ideas upon the mode and just visually enhanced what used to be there rather than giving us an even smaller map with center points to fight over, there could have been a lot more success. See the problem with that theory is that the mode was changed _because_ of a lacking playerbase and to try and get more people invested into it. It was the first great attempt to increase TT's playerbase as League's own playerbase began to take off. They saw a chance to change it into something that would hopefully attract more people and it didn't work. Leaving the map the same and just changing the visuals would take us to where we are today, with an extremely low playerbase mode that can't find any love no matter how much money is dumped into the game mode. Again, ARAM demonstrates this problem yet again. Despite a changed map that greatly shifted the game mode (Different bushes, less towers, etc. compared to the other ARAM), the game still saw play. Even after massive overhauls to the items and summoner spells such as snowball, it still saw play. No matter what, ARAM saw play regardless of its state.
: The amount of people who act like they care TT is leaving when they havent played a single game in multiple seasons is hilarious
> [{quoted}](name=Jimmy Rustles,realm=NA,application-id=yrc23zHg,discussion-id=BeP4psTv,comment-id=0001,timestamp=2019-11-10T00:45:25.860+0000) > > The amount of people who act like they care TT is leaving when they havent played a single game in multiple seasons is hilarious ^^^ Inb4 "Well maybe if they had just given it LOVE" Meanwhile, ARAM had no love/work put into it for a good 3-4 years before they made a balance patch yet it still got a ton of player and adoration. Face the facts guys: It was never about love. TT was literally just not a popular mode and people didn't play it. No amount of funneling resources will change that unless you literally make TT have extra giant bonuses.
Saezio (EUNE)
: She was released in season 1 though?
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=wPYxw73q,comment-id=00050000,timestamp=2019-11-01T20:02:35.738+0000) > > She was released in season 1 though? Oh god I feel old now.
: Throwback Thursday: Kat's old old passive icon.
https://static.techspot.com/images2/news/ts3_thumbs/2014/10/doomguy.jpg
: I wish Riot would revert Karma back to her original kit
Old Karma was a Season 6-9 design in Season 2. She was just too big-brained for the average player back then. Especially with her tether.
: cuz people were still experimenting. urf has always been a sweatfest.
> [{quoted}](name=SennaFirstPick,realm=EUW,application-id=3ErqAdtq,discussion-id=QyAmAdkE,comment-id=000200000000,timestamp=2019-10-30T15:17:08.158+0000) > > cuz people were still experimenting. urf has always been a sweatfest. ^^^ The changes Riot made didn't help either. Oh just remove the top twenty? Well the next twenty still grossly outshine everyone else. Bans? Not gonna work because at least 30 champs are S-tier. etc. This is why ARURF is superior, even if URF as a whole I dislike: At least you have a fighting chance then.
: Is Riot trying to change the support role ?
> [{quoted}](name=MOuHahaHAhahaaaa,realm=EUW,application-id=yrc23zHg,discussion-id=L8cR034r,comment-id=,timestamp=2019-10-30T14:50:45.345+0000) > > Nowadays the role of the support seems to be slowly Going to be a second adc and second damage dealer. I mean a ton of champions are viable in the support role in all fields. And let's not kid ourselves: Support ADCs have existed before. Ashe and Miss Fortune have both had periods where they've been played as supportive characters. Despite the occasional oddballs, the top 10 winrate champions in support role still have a good mix of tanks, healers, mages and otherwise. In terms of Senna, she's a unique case where her connection with Lucian was a driving force in her design. She was a fellow gunslinger and Lucian's wife. They wanted to design her as a champion that could lane with him.
Stylîte (NA)
: Why do people white knight about balance so hard? New champions in the past few years have almost always been overtuned on release. People like you were making posts like this about Akali when she was reworked. Pyke as well. Hell, you'll probably keep insisting that nothing is wrong with a champion right up until the point they get nerfed. As much as I'd like to give Riot the benefit of the doubt, they've proven to balance champions pretty poorly out of the gate and Senna's kit looks particulary strong.
> [{quoted}](name=Stylîte,realm=NA,application-id=3ErqAdtq,discussion-id=Wqes0v6H,comment-id=0014,timestamp=2019-10-30T14:02:13.048+0000) > > Why do people white knight about balance so hard? New champions in the past few years have almost always been overtuned on release. People like you were making posts like this about Akali when she was reworked. Pyke as well. Hell, you'll probably keep insisting that nothing is wrong with a champion right up until the point they get nerfed. As much as I'd like to give Riot the benefit of the doubt, they've proven to balance champions pretty poorly out of the gate and Senna's kit looks particulary strong. It's more so a design thing than a balance thing but I'll bite: Part of the problem is initial reaction on BOTH ends of the spectrum. Let's take Yuumi for example, a champion who came out with an ASTOUNDINGLY low winrate. See, in this case, the memes about "gotta sell them skins" are correct because Riot did sweeping hotfix buffs to the champion rather than let her just sit and build up her case...which then led to her being broken. The inverse is true as well: Morde was considered pretty gross on release, then nerfed pretty quickly....then people figure out to play against him and he's even worse than where he was. Riot would rather make players happy than keep the game in playable state. The problem is not being over/undertuned on release but keeping a balanced perspective on the matter. Note that in no place here did I say Senna would be so disgustingly weak that she was useless. If anything, I think aspects of her will be strong but not totally broken. What I'm more so expecting is people approaching Senna from the angle that "she has broken mechanic wtf op", lose a shitton with her, then complain about how useless Senna is. Which leads to buffs. Which leads to Senna _actually_ becoming OP followed by smug "I told you so" posts from people who checked out during the entire time Senna was awful. If you want to blame Riot for anything, blame them for listening to players too much and making quick changes because someone was upset rather than caring about game health and letting a champion sit and see how they perform.
Comentários de Rioters
Kythers (NA)
: URF was never fun
> [{quoted}](name=Kythers,realm=NA,application-id=yrc23zHg,discussion-id=gJVBk4qu,comment-id=0001,timestamp=2019-10-29T00:45:04.296+0000) > > URF was never fun ^^^^ Basically URF was enjoyable for about one-or-two days before people figured out what was well and truly busted. After that the game became much less enjoyable. People abused the same champs who essentially had the least counterability while you usually had one guy trying a "4fun 4head" idea that made you lose because the enemy picked some busted shit. Hence why ARURF is still better: At least then you don't have 5 busted fuckers on both teams.
: I play two matched of TFT every day, just because of the beta rewards
Naw, probably not. Nexus Blitz had rewards (and yeah maybe not as good as TFT but it had rewards) and still didn't see high playrate. The only way rewards will encourage TT gameplay is by giving absurd rewards IE: RP bonuses, free skins, etc.
: > Aatrox Naut I didn't even know that was a thing. Who played that?
> [{quoted}](name=Tin Obliterates,realm=EUNE,application-id=9hBQwnEU,discussion-id=jX8fkAHQ,comment-id=0005,timestamp=2019-10-27T21:52:08.691+0000) > > I didn't even know that was a thing. Who played that? Oh, that was a mistake. I was double-checking the games I missed due to bed. Apparently that was Kai'sa, not Aatrox. Just the reddit replacing the Kai'sa Icon with the Aatrox one for some reason. (????????????????)
Comentários de Rioters
: Can we please acknowledge Talon in the lore already? You even gave MALPHITE a lore update before him
Jesi Oni (EUNE)
: Those are not in-game models. Its a preview bullshit that you have in menu.
> [{quoted}](name=Jesi Oni,realm=EUNE,application-id=yrc23zHg,discussion-id=bE4Gucl5,comment-id=0012,timestamp=2019-10-24T05:56:03.947+0000) > > Those are not in-game models. > Its a preview bullshit that you have in menu. ^ This basically. In-game it's likely these models don't animate, express or just do half of what they do in the login screen. I'd also assume there's another blocker people forget about: The toaster community. League built itself as the game anyone with a pulse and a nokia Ngage could play. Console looks better because they don't have to worry about Potato + Wire fellow. (And yes, I do know people who still play with like fucking Windows 7 for League).
: Worldbuilding - Your Turn! Part III
Piltover/Zaun is one of the few regions of the world to get the full stack of seasons. Cold winters, hot summers, etc. It also means there is an absolutely absurd holiday business where inventors push the bill on making the most "in-season" creation just in time for any upcoming holiday. Unfortunately this also leads to holidays becoming more commercialized and with less "deep" meanings.
cQaAlma (NA)
: ARAM is really SCEG: Same Champions Every Game thanks to ARAM accounts
+1. OP's brain actually huge. 4583912945 IQ. (No meme legit it's the right call.)
: Useless League of Legends Facts?
Eleisa's Miracle was an old item removed from the game, but that's not the fact. The true fact is that it was named after a roleplay character on the old forums, meaning the item was directly inspired by players interacting with the game's story outside of Riot.
: > [{quoted}](name=Infernape,realm=EUW,application-id=yrc23zHg,discussion-id=rhzJo86h,comment-id=00000000,timestamp=2019-10-18T22:48:36.908+0000) > > It wouldn't be so bad if they announced mobile diablo then pulled a fast one and said "BUT WAIT... NEW DIABLO FOR PC!" or a full overhaul of Diablo 3 with new content. All would've been forgiven instantly. Yeah, if mobile Diablo wasn't the only thing they announced for the Diablo franchise, I'm sure people wouldn't have been nearly as upset as they were. Like how it is here, mobile League wasn't literally they only thing they were doing, so much more people are satisfied.
> [{quoted}](name=Autrah Fang,realm=NA,application-id=yrc23zHg,discussion-id=rhzJo86h,comment-id=000000000000,timestamp=2019-10-19T00:14:02.847+0000) > > Yeah, if mobile Diablo wasn't the only thing they announced for the Diablo franchise, I'm sure people wouldn't have been nearly as upset as they were. Like how it is here, mobile League wasn't literally they only thing they were doing, so much more people are satisfied. ^ In addition, Riot announced basically something for everyone. A card game, fighting game, FPS (with a focus on CS:GO-style gunplay), Some sort of diablo-esque game and more versions of League/TFT for other platforms. No matter who you are, Riot probably made something for you.
: You literally just made the distinction between the game and the IP, and now you're saying that they're the same thing in this second breath? Come on, dude.
> [{quoted}](name=ArtumisPrime,realm=OCE,application-id=3ErqAdtq,discussion-id=9AR9s1lA,comment-id=0027000000000000,timestamp=2019-10-17T08:48:47.553+0000) > > You literally just made the distinction between the game and the IP, and now you're saying that they're the same thing in this second breath? Come on, dude. They're basically interchangeable though? It's not like Warcraft where there were three games (and a few cancelled ones) before WoW. There was one: League. You can't really have the IP without the game and the MOBA will always be the core thing when people hear "League of Legends". It's celebrating the IP more than the game but the game is still plenty referenced and shown. Especially considering it arguably got twice the screen time compared to everything else that was shown. IP more than game. Game is still referenced. Almost every game shown has built up "League" as a whole except for Project A which was more of a "I'm just going to throw this in because I can't put it anywhere else."
: So it's your contention that they shouldn't celebrate the 10th anniversary of the game League of Legends?
> [{quoted}](name=ArtumisPrime,realm=OCE,application-id=3ErqAdtq,discussion-id=9AR9s1lA,comment-id=00270000,timestamp=2019-10-17T05:52:31.238+0000) > > So it's your contention that they shouldn't celebrate the 10th anniversary of the game League of Legends? They're absolutely celebrating it by letting you explore the world, interact with the characters and enjoy the best aspects of League (Strategy, Story and Community) without necessarily having to always play SR. (At least on your PC). If it was just project A then yes, I'd agree with the argument. But they showed off way more than that.
: Unpopular opinion but it needs to be heard
Sorta disagree. The thing is it's not the 10th for League _the game_ It's the 10th for League _the IP_. They announced some stuff for league but announcing nothing but stuff for League of Legends is a bad call. It shows that even in ten years, you're leaning so heavily on a single game that your big 10th is just for a single game. It doesn't show growth, progress or new advances. It shows stagnation. Senna, URF and Preseason were basically the three best things you could have shown. Music too if you count that as well as the mobile/console version (which is basically just League with different toppings). But for years, people have clamored for more with league. I have tons of friends who don't like league the game but love champions, lore, music, characters, you name it. One of the biggest things EVERYONE says is "I wish I could play this in a non-moba". And so they did. Now your characters that are loved, save for the new IP FPS, are all available in other forms. Fighting games, card games, whatever that diablo game was, etc. This was absolutely a great 10th for League because it once again reaffirms League is bigger than just a single game: It's a whole universe of things.
: Can we talk about the new models used on the League of Legends Mobile?
Bro, you're not doing justice. https://wildrift.leagueoflegends.com/en-us/static/fizz-1080-ddf38acb7921736cd15a6d098c191f06.webm
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=yrc23zHg,discussion-id=8YZEXK6y,comment-id=0002,timestamp=2019-10-14T03:08:44.568+0000) > > Well, league champions are often meant to capture at a glance and "the one word" question actually tells you quite a bit. Kai'sa is a being from the void who survived its horrors and somehow made it out with her sanity in tact. She's also a pretty hot girl who has the big baps. With this question, Riot wants to nail down _exactly_ what people feel when they see Kai'sa. > > Is she a scary monster-person from the void? > Is she a hot grill in a skintight body suit? > Is she a survivalist badass who can fight all sorts of eldritch horrors? > Is she a goofball character who is more joke than champion? How bout irritation and low expectation?
> [{quoted}](name=KnKitsune,realm=NA,application-id=yrc23zHg,discussion-id=8YZEXK6y,comment-id=00020000,timestamp=2019-10-14T21:47:24.346+0000) > > How bout irritation and low expectation? Trolly/memey it is.
: Jhin x literally anyone. Jhin doesn't understand love the way we do, and he only really gets off to offing people. Its entirely possible that he _could_ "love" someone, but I don't think any other champion in the roster would work out for him. They all annoy, bore, or inspire him in some way or another.
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=6kFXY1kR,discussion-id=6XugaIml,comment-id=0003,timestamp=2019-10-14T21:02:49.961+0000) > > Jhin x literally anyone. > > Jhin doesn't understand love the way we do, and he only really gets off to offing people. Its entirely possible that he _could_ "love" someone, but I don't think any other champion in the roster would work out for him. They all annoy, bore, or inspire him in some way or another. See I disagree because I think Jhin has a concept of love but feels no love for others. If Jhin was in a relationship it'd be 100% one sided but Jhin goes along with it because there is no greater beauty than love that ends up shattered, broken and unrequited. To see that the one they love the most is the one that ends them. Like any true tragedy. Now _that_ is art.
: If this is the 10 year anniversary anouncement, I am going to be severely dissapointed and feel extremely let down. I've always loved the lore of league of legends, but now they are trying way too hard and it lost it's magic.
> [{quoted}](name=Blue Shift,realm=NA,application-id=6kFXY1kR,discussion-id=i4Xph3XG,comment-id=000c,timestamp=2019-10-14T05:01:41.718+0000) > > If this is the 10 year anniversary anouncement, I am going to be severely dissapointed and feel extremely let down. I've always loved the lore of league of legends, but now they are trying way too hard and it lost it's magic. I mean it's definitely not going to be the ONLY thing.
Zac x Me (NA)
: What insight or remotely useful feedback is this question supposed to give you Rito?
Well, league champions are often meant to capture at a glance and "the one word" question actually tells you quite a bit. Kai'sa is a being from the void who survived its horrors and somehow made it out with her sanity in tact. She's also a pretty hot girl who has the big baps. With this question, Riot wants to nail down _exactly_ what people feel when they see Kai'sa. Is she a scary monster-person from the void? Is she a hot grill in a skintight body suit? Is she a survivalist badass who can fight all sorts of eldritch horrors? Is she a goofball character who is more joke than champion?
: I mean... this is the kind of stunt they should pull out a lot more often, if its a one-time only occasion only imagined because of the 10 year anniversary, then it is guenuinely sad how low expectations on new content became. You see, pulling already existing figures from the lore to make it deeper by making them into champions is several hundred times better than just pooping a new context, attach it on a lore that never ever mentioned this new context, and then boom: {{champion:246}} ,a new champion, along with a lore expansion in a direction no one really cared or really wanted. Continuously expending the lore horizontally only makes it feel like each champion release is a retcon of already existing lore, and for no reason. But expanding it vertically, like with Senna's addition and the fact it deepens an already existing lore piece? This is the kind of content we should strive for every single month, not for a single 10 year anniversary. I really hope it means they'll turn themselves towards this kind of content creating for the next seasons, I'm getting bored of having a whole new region/race/faction/etc that has never ever been anywhere near the previous lore being introduced every single release
> [{quoted}](name=PaffWasTaken,realm=NA,application-id=6kFXY1kR,discussion-id=i4Xph3XG,comment-id=0007,timestamp=2019-10-13T22:22:15.723+0000) > > I mean... this is the kind of stunt they should pull out a lot more often, if its a one-time only occasion only imagined because of the 10 year anniversary, then it is guenuinely sad how low expectations on new content became. > > You see, pulling already existing figures from the lore to make it deeper by making them into champions is several hundred times better than just pooping a new context, attach it on a lore that never ever mentioned this new context, and then boom: {{champion:246}} ,a new champion, along with a lore expansion in a direction no one really cared or really wanted. > > Continuously expending the lore horizontally only makes it feel like each champion release is a retcon of already existing lore, and for no reason. But expanding it vertically, like with Senna's addition and the fact it deepens an already existing lore piece? This is the kind of content we should strive for every single month, not for a single 10 year anniversary. I really hope it means they'll turn themselves towards this kind of content creating for the next seasons, I'm getting bored of having a whole new region/race/faction/etc that has never ever been anywhere near the previous lore being introduced every single release So the problem with this take is, while I'm all for lore bombs that drop like "TADA IT'S KASSADIN'S DAUGHTER!", repeated use of them will eventually just lead to them being kind of losing impact. If every single release is a well-known established character who people go "OMG IT'S THE CHAMPION" you eventually just run out of characters to use or they're used so frequently that the surprise is gone. "Oh, it's Kassadins daughter" right. Plus you lose all surprise by having any named character be a pick. More importantly, there _should_ be avenues for new exploration. Sylas is probably one of the most successful releases lore-wise because his introduction shows off an entirely new side of Demacia only briefly mentioned, never explored. Qiyana also isn't bad because she gives further insight into another region as well as adding a new place to pull characters from. "Just keep using old stuff" isn't the answer, as the best option is to make new content that can stand alongside old content. Otherwise the world is never changing. With Senna, this is a major tenth anniversary thing BECAUSE it has been built up for so long. One of the longest rivalries in league of legends and, on the 10th anniversary, they're going to "end" it. If this had happened 1-2 years after Lucian/Thresh came out, the impact wouldn't be as big of a deal. Just another champion release. And it's worth noting that new regions/releases don't happen every time. Most is just logical expansion (Pyke and Zoe aren't really new expanding of regions, just building on Aspects/Monster Hunting in Bilgewater). Qiyana for the life of me is the only entirely new addition with an entirely new thing. TL;DR No. If releases of this caliber were every release, people get burned out and the shock value is lost.
Comentários de Rioters
Manxxom (NA)
: Senna: Is going to be released as a champion.
: The Magnificent Stealth Pun of The Echoes Left Behind
: We finally got rid of Garens Villain mehcanic
Skarner is probably in line for more work than Garen is. Garen's kit had the benefit that it really was solid, just that the villain mechanic was extraneous. You could tweak Garen and keep him roughly healthy. Skarner's a bit different in that he's never really felt like a sort of crystal scorpion besides his ult. He's supposed to be a juggernaut but with skills that liken him more to being a tank-ish/diver character who wants to grab high-value targets then get out. He's also got some strong abilities (I think Q is super underrated) which make him a decent duelist yet never enough to compete with others. I think Skarner should be in line for a minor VGU. Maybe a bit more complex than say Ezreal but not to the caliber or Sion or Yorick.
Comentários de Rioters
: > [{quoted}](name=DerMangoJoghurt,realm=EUW,application-id=yrc23zHg,discussion-id=mNAvVt0Y,comment-id=0001,timestamp=2019-10-07T10:35:32.904+0000) > > We actually have a recent graph directly from Riot showing the popularity of some game modes. > https://nexus.leagueoflegends.com/wp-content/uploads/2019/09/02_Game_Hours_Per_Mode-1_d6f0glgzkxp91uhuagi2.jpg > > As you can see, Nexus Blitz at it's best was about half as popular as ARAM, and became waaaay less popular after missions for it ended. It really surprised me that not even Odyssey was able to draw in as much attention as ARAM. how much of this is because all the bots who want to level up accounts go to aram?
> [{quoted}](name=CubanThund3r,realm=NA,application-id=yrc23zHg,discussion-id=mNAvVt0Y,comment-id=00010004,timestamp=2019-10-08T03:57:28.478+0000) > > how much of this is because all the bots who want to level up accounts go to aram? Not very many, if any. TT has more of a bot problem than ARAM. Hell, I don't think I've ever seen a bot in ARAM. ARAM is just a far more popular mode throughout and has always been standing head-and-shoulders, even without the things that people said "killed" TT such as balance changes, map work, etc.
Bultz (NA)
: > [{quoted}](name=DerMangoJoghurt,realm=EUW,application-id=yrc23zHg,discussion-id=mNAvVt0Y,comment-id=0001,timestamp=2019-10-07T10:35:32.904+0000) > > We actually have a recent graph directly from Riot showing the popularity of some game modes. > https://nexus.leagueoflegends.com/wp-content/uploads/2019/09/02_Game_Hours_Per_Mode-1_d6f0glgzkxp91uhuagi2.jpg > > As you can see, Nexus Blitz at it's best was about half as popular as ARAM, and became waaaay less popular after missions for it ended. It really surprised me that not even Odyssey was able to draw in as much attention as ARAM. That graph is a major lie. They made that shit up. Not once while Nb was up did I wait 2 seconds for a queue to start. They didn't even test TFT with people for that to be true, so what they did is lie about it because TFT is easy money for them.
> [{quoted}](name=Bultz,realm=NA,application-id=yrc23zHg,discussion-id=mNAvVt0Y,comment-id=00010001,timestamp=2019-10-07T22:20:55.362+0000) > > That graph is a major lie. They made that shit up. Not once while Nb was up did I wait 2 seconds for a queue to start. They didn't even test TFT with people for that to be true, so what they did is lie about it because TFT is easy money for them. Well, there are plenty of reasons for your low queue times. NA was the predominant region keeping NB afloat and riot even acknowledges that yes, NA loved NB more than anyone. However, NA is still one of the smaller regions. One region giving a queue decent times vs. 9 others not giving the queue times. Second, TFT absolutely was tested and Riot would regularly fly in autochess players of note to see how they felt about the game. TFT also was immensely popular even today because unlike NB, it draws in a different crowd of people. People who would never touch league are playing TFT because they enjoy it. But most of all: Why lie about the graph? Why say "Hey this thing we put a ton of effort into was a complete flop"? Why would you lie in a way that sabotages your own efforts and shows you taking an L? It's illogical to lie about something that actively makes your effort look bad. Hell, even from a money standpoint it'd be stupid to lie about a mode not working because if it did, that could bring in more money. You gotta face the facts man: NB wasn't popular outside of a select few people. Myself included. I loved that mode but in the end, it just didn't meet the metrics Riot wanted it to.
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=3ErqAdtq,discussion-id=ndA3RFrG,comment-id=0007,timestamp=2019-10-05T05:56:19.732+0000) > > Mmmm, no, Zhonyas is broken. Just not in the sense of stats or ability. > > The thing about Zhonyas is that it has established a "renekton bar" of AP/Armor items. Ever notice how we don't have other AP/Armor items for non-supports? That's because Zhonyas has set the bar so absurdly high, regardless of meta. Even in the lowest of low damage metas, Zhonyas is the go-to because of just how versatile the item is. It's a life saver. It's a delayer. It lets you do dives. It lets you get out of dives. It's both a shield and a sword making certain plays possible. > > ANY AP/Armor item Riot would make would have to compete with Zhonyas regardless if the item does something completely different. If it didn't have such strict AP/Armor requirements, EVERYONE would build this item just like everyone built old GA. Zhonyas needs changes to make the item either more offensive or defensive. It needs another break-apart like it did back in the early days. Until that happens, we can't get more meaningful AP/armor itemization. > > TL;DR Zhonyas has been the gold standard for AP/Armor itemization so much so that it makes any other item in this category either strictly for a different class or so powerful it can compete with Zhonyas. It’s not even close to broken. Like I said. It seems broken because it’s the only defensive item left that actually works.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=ndA3RFrG,comment-id=00070000,timestamp=2019-10-05T09:30:54.111+0000) > > It’s not even close to broken. > > Like I said. It seems broken because it’s the only defensive item left that actually works. ....No, you didn't even read what I said. Zhonya's _is_ broken because its existence has completely warped AP/Armor itemization as well as being one of the strongest defensive items in the entire game, regardless of meta or champion. It's also one of the strongest offensive items as well as it allows you to "Pause" a fight to get cooldowns back. The item is absolutely broken in the sense that it being a thing greatly hinders any other AP/Armor item because they will always be compared to it. Any item has to either be as good as or better than Zhonyas, which makes it even more problematic.
: Zhonya’s isn’t broken.
Mmmm, no, Zhonyas is broken. Just not in the sense of stats or ability. The thing about Zhonyas is that it has established a "renekton bar" of AP/Armor items. Ever notice how we don't have other AP/Armor items for non-supports? That's because Zhonyas has set the bar so absurdly high, regardless of meta. Even in the lowest of low damage metas, Zhonyas is the go-to because of just how versatile the item is. It's a life saver. It's a delayer. It lets you do dives. It lets you get out of dives. It's both a shield and a sword making certain plays possible. ANY AP/Armor item Riot would make would have to compete with Zhonyas regardless if the item does something completely different. If it didn't have such strict AP/Armor requirements, EVERYONE would build this item just like everyone built old GA. Zhonyas needs changes to make the item either more offensive or defensive. It needs another break-apart like it did back in the early days. Until that happens, we can't get more meaningful AP/armor itemization. TL;DR Zhonyas has been the gold standard for AP/Armor itemization so much so that it makes any other item in this category either strictly for a different class or so powerful it can compete with Zhonyas.
: Man, CaptainMårvelous, you are such a chad. Gotta be honest, I've never seen a better moderator in my life. XD This is genius. Next time someone flames me maybe I'll become hypeman for myself and just annoy the crap out of the whole team. 0/10 after being camped for 20 mins straight: "Holy... this Kat is such a god, maybe one day I'll be able to play like them, I can only hope..."
> [{quoted}](name=Kat XD,realm=NA,application-id=Ir7ZrJjF,discussion-id=yEQPtnYB,comment-id=0006,timestamp=2019-10-02T22:06:37.880+0000) > > Man, CaptainMårvelous, you are such a chad. Gotta be honest, I've never seen a better moderator in my life. XD > > This is genius. Next time someone flames me maybe I'll become hypeman for myself and just annoy the crap out of the whole team. > > 0/10 after being camped for 20 mins straight: "Holy... this Kat is such a god, maybe one day I'll be able to play like them, I can only hope..." Doesn't work on yourself. Gotta be on someone else.
Comentários de Rioters
: Pretty sure league already become a gacha game with the introduction to little legends and pre buffs to champions who get skins in game lol
> [{quoted}](name=Silent Reaper,realm=NA,application-id=Ir7ZrJjF,discussion-id=AzAlxFgP,comment-id=0001,timestamp=2019-09-27T10:17:17.427+0000) > > Pretty sure league already become a gacha game with the introduction to little legends and pre buffs to champions who get skins in game lol Loot boxes suck yeah. It has been proven that more often than not a champion is nerfed before/after they get a skin though. You'll know it's a gacha when new champions come out with 2-3 more abilities than others and are only available fro exclusive Summoner Crystals.
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CaptainMårvelous

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