: Pretty sure Brand is intended to be support. All of his abilities work better against multiple targets. He's weaker in a solo lane. I know he's annoying but he feels unnatural as a mid champ these days.
> [{quoted}](name=Resolution,realm=NA,application-id=3ErqAdtq,discussion-id=EAE5GZrB,comment-id=000d,timestamp=2019-11-09T17:18:09.323+0000) > > Pretty sure Brand is intended to be support. All of his abilities work better against multiple targets. > > He's weaker in a solo lane. I know he's annoying but he feels unnatural as a mid champ these days. He has a very dated kit relative to the mobility that is always present mid lane
: Can Preseason introduce the removal of Mage supports bot lane?
This is something I also asked myself recently. More specifically, why has it become 'normal' that if you get cced bot lane at level 3 you get one shot by the enemy duo? Even thresh does a lot of damage, he just doesn't burst quite as hard or as quickly as other picks. The damage in this lane seems to have greatly increased since when I began playing in s3. Based on what I've seen, runes have contributed a lot to the overall damage with support items making this non-farming position pretty efficient. "Swain. Veigar. Brand. Xerath." These all used to be hard scaling champs with unreliable damage early game. Now, things like glacial augment make them easier to play and options like electrocute just result in a lot more burst. Now throw in an item which gives gold / mana / vision just for poking and taking safe trades, both of which these 4 excel at. These champs wouldn't have worked as support in the past because there was no easy way for artillery champs to easily generate gold while building damage. They used to lose much harder early in the game to all-ins from some tanky cc heavy supports like Leona and Ali. Now, their poke comes more often at higher damage for less cost and more reward while tanks really only have boneplating as additional poke resistance. Relic is technically effective at countering poke, but when you consider the time to get stacks and the aoe of the above champs' skillshots, it's pretty obvious that you won't have the necessary sustain to stay healthy in the early game.
IPERFECTO (EUW)
: Youtube just went even lower to the bottom with their shit...
Shared with my friends! Crazy stuff! Markiplier is a REALLY nice guy of a streamer and this is not OK.
: Gunblade is part of the problem. What I suggested is basically REMOVING the current itemization and replacing it with items that give you more agency to enable your champion's kit. Not shoving stats down your throat til your kit does something, which 90% of the time is damage now. Each item you buy should accomplish something specific...not primarily load stats onto your champion.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=JjJpAbNE,comment-id=000100010000,timestamp=2019-11-08T20:58:24.098+0000) > > Gunblade is part of the problem. > > What I suggested is basically REMOVING the current itemization and replacing it with items that give you more agency to enable your champion's kit. Not shoving stats down your throat til your kit does something, which 90% of the time is damage now. > > Each item you buy should accomplish something specific...not primarily load stats onto your champion. This! A bruiser has to evaluate what he needs. Ideally, everyone wants trinity + steraks for max damage, but you do have to make the call of whether you need armor cut or additional utility; BC or yoummus; or just more flat damage with trinity. These items peak at significantly different points during the game. As the game progresses, each additional item has to be evaluated for the necessity of armor/mr, hp, or overall utility relative to the game. There are still games where deadmans and righteous have great utility on bruisers and adaptive helm, although sorta bad in lane and odd build path, does have a well defined purpose. IMO most mages build pretty much the EXACT same 6 item build every game. Very rarely will you see a standard mage deviate from the optimal build path. The typical ludens, zhonyas, deathcap, morello, void staff, boots is just ridiculously consistent, even into very different comps. For the mages that do head towards additional penetration with liandyrs + rylais, they pretty much always take these paths as well. It's just so rare to see a mage build a non-damage item to counterract a specific champion or ability since their high utility items are already core and well statted. For the purpose of being a mage, damage is almost always the answer as one-shotting someone is much more consistent than a well timed zhonyas with some micro outplay. What I'm saying is: Mage items provide lots of damage with great defenses, while mages already have good utility in their kits. Bruiser items provide almost explicitly damage, tankiness, or utility while a bruiser typically has only damage built into them. This means you're always making sacrifices while itemizing unless you're super fed. In addition to being a melee class and typically having little to no cc, it's very easy to see why/how mages slap this class in top lane. The game basically gives you no answer to win lane. It's either survive by investing in tank stats and doing no damage and losing your identity as a jugger into the late game, or buy damage and get hard denied through lane, in which case you'll fall behind in gold and late game pressure anyway. Why not play someone like Akali or Ekko who can build straight damage and be tanky, provide great utility, and consistently one shot with easy to land abilities? For god's sake Akali isn't even that weak in the early game anymore. You really just sacrifice so much less by opting to play a mobile mage compared to nearly any other class.
: Huge skin potential for certain champions wasted, just because [yasuo] gotta be in every skin line
Although these skins are REALLY good quality and well put together, it is certainly obnoxious how often Akali, Kaisa, and Yasuo get skins compared to most of the cast. Riot is really lacking in creativity as far as more recent skins go. Modeling the same champs with slightly different color tones and the same edginess gets old.
Zemasu (EUW)
: "We are removing login screen so you can log in faster"
I can totally see the value of removing a log-in, but holy cow does this extra loading screen need to be optimized.
: Senna: The "support" ADC
Facts, riot refuses to do anything healthy for the game
: Hot take: Triumph is one of the biggest factors to the snowballing problem in League
It changed the 1v1 game in lane quite a bit. You're almost guaranteed to survive dives throughout the game. opop
Juice (EUNE)
: Please nerf Spear of Shojin or remove it from the game
Can we make it even remotely useful on more than 2 champions for a while first?
: that udyr fucked up by using his shield before any dmg had been initiated. so yeah, he dies there, he fucked up.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=syba3WQE,comment-id=0002,timestamp=2019-09-30T19:41:59.969+0000) > > that udyr fucked up by using his shield before any dmg had been initiated. > so yeah, he dies there, he fucked up. The effective health he lost by using his shield would not have saved him there. However, he certainly did fuck up here.
Mihalikb (EUW)
: > [{quoted}](name=KABLUMP,realm=NA,application-id=3ErqAdtq,discussion-id=mvXXpyQr,comment-id=0000,timestamp=2019-09-29T22:59:53.433+0000) > > I undertstand this, which is why I think that more utility and options should be put into most champions in order to make that issue go away The ability bloat is the main reason why we are in this mess in the first place. The recent trend for reworks and especially new champions is baking in a million different stun, engage, dash, cc mechanics into every ability. Akali, Kaisa, Pyke, Kayle, Mordekaiser, Neeko, Qiyana, Aatrox are all glaring examples of this. Most notably Akali and Kaisa.
> [{quoted}](name=Mihalikb,realm=EUW,application-id=3ErqAdtq,discussion-id=mvXXpyQr,comment-id=00000000,timestamp=2019-09-29T23:26:34.057+0000) > > The ability bloat is the main reason why we are in this mess in the first place. The recent trend for reworks and especially new champions is baking in a million different stun, engage, dash, cc mechanics into every ability. > > Akali, Kaisa, Pyke, Kayle, Mordekaiser, Neeko, Qiyana, Aatrox are all glaring examples of this. Most notably Akali and Kaisa. Don't forget Irelia, she got the Akali treatment first then numbers nerfs pushed her out of the OMG OP spotlight
: All my concept skins
Pretty well developed! Awesome
: oh wow i thought its a german only thing. you have no idea how many times this shit happens, i report it and english speakers are like "wtf are you talking about" lol. idk if this is german only either but: sometimes when you check your armor and magic pen, it displayes 6 values. https://puu.sh/Ejx0J/6707e5b365.jpg which you can see here.
> [{quoted}](name=Jennifer420,realm=EUW,application-id=3ErqAdtq,discussion-id=LE1s9nRW,comment-id=0002,timestamp=2019-09-27T11:07:04.092+0000) > > oh wow i thought its a german only thing. you have no idea how many times this shit happens, i report it and english speakers are like "wtf are you talking about" lol. > > idk if this is german only either but: > sometimes when you check your armor and magic pen, it displayes 6 values. > https://puu.sh/Ejx0J/6707e5b365.jpg which you can see here. It's supposed to, they mean different things. https://leagueoflegends.fandom.com/wiki/Template:Statistic_icon
Rewt (NA)
: New Client
Anyone know why they changed it?
Saezio (EUNE)
: Let's address real cancers like {{champion:145}} {{champion:103}} first please. Way more problematic pick and win ratios in plat and diamond
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=cyuI50gr,comment-id=0000,timestamp=2019-09-24T12:46:28.677+0000) > > Let's address real cancers like {{champion:145}} {{champion:103}} first please. Way more problematic pick and win ratios in plat and diamond Why the downvotes? He's 100% correct
: I worded that weirdly, but mordekaisers ultimate is definitely not op. Like imagine using your ultimate to 1v1 someone and losing the 1v1 thats kinda lame.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=xcV8KF52,comment-id=000f0000000000000000,timestamp=2019-09-23T00:02:55.557+0000) > > I worded that weirdly, but mordekaisers ultimate is definitely not op. Like imagine using your ultimate to 1v1 someone and losing the 1v1 thats kinda lame. That's exactly why it steals a scaling percentage of stats and Mordekaiser is already strong in a 1v1 due to having large aoe abilities and his Q literally doing more to single targets. His R is essentially a free kill on any marksman who isn't super fed or buying qss early.
: You think that morde is good in 1v1s??? Look at fiora, she literally makes the game unplayable for her lane opponent.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=xcV8KF52,comment-id=000f00000000,timestamp=2019-09-22T17:58:08.364+0000) > > You think that morde is good in 1v1s??? Look at fiora, she literally makes the game unplayable for her lane opponent. Morde's whole kit is designed to 1v1. He's one of the best in the game by far. His ult isolates you and restricts where you can dodge/run. Just because another duelist exists doesn't mean Morde isn't a good duelist.
: > (except for zhonia, which is a badly designed item and should be removed Remove zhonyas? Omegalel. Then how exactly are immobile squishy mages deal with zed, fizz, talon, trynda, yasuo, akali, or any high damage champ? Adcs have access to DD, phantom dancer, maws, scimitar and GA. Mages have zhonyas and seraphs (that needs to be stacked). Banshee's doesnt count because one stray luden's echo proc will deem it useless. > Mordekaisers ultimate makes some champions unable to even get close to him Because its point and click? Because if then, might as well do it on a lot of champs like, kog (or any adc by late game), syndra, yi, yasuo, cass, kassadin, etc. Here's the counterplay to morde's ulti. Cc, slows, zhonyas (or any other stasis effects) and lastly qss.
> [{quoted}](name=Nyarlathοtep,realm=EUNE,application-id=3ErqAdtq,discussion-id=xcV8KF52,comment-id=000f,timestamp=2019-09-22T14:17:39.204+0000) > > Remove zhonyas? Omegalel. Then how exactly are immobile squishy mages deal with zed, fizz, talon, trynda, yasuo, akali, or any high damage champ? Adcs have access to DD, phantom dancer, maws, scimitar and GA. Mages have zhonyas and seraphs (that needs to be stacked). Banshee's doesnt count because one stray luden's echo proc will deem it useless. > Mages already have a lot of options to deal with all in champions late. Most of them have superior range and easy to land cc, not to mention strong scaling burst. At the end of the day, a mage shouldn't be able to 1v1 any of those assassin/fighter style champions at a certain point in the game. Assassins are meant to take out a high priority target if they get in range. Adcs have certain damage reducing items with various effects (no tank stats) whereas mages get health in 3/6 items in a typical build, zhonyas having pretty decent armor and the best active in the game, potentially banshees to just walk out of their first mistake, and again peel & damage options in their kit. A mage with rylais, liandry, morello, protobelt, etc. is getting a massive chunk of health, good damage stats, and both zhonyas and seraphs give them strong defensive options (seraphs will literally give any late game mage +50% effective hp). > Because its point and click? Because if then, might as well do it on a lot of champs like, kog (or any adc by late game), syndra, yi, yasuo, cass, kassadin, etc. > Here's the counterplay to morde's ulti. Cc, slows, zhonyas (or any other stasis effects) and lastly qss. Morde ult is op because it takes someone out of the game and forces a 1v1. His champion class and his kit just make him stronger in a 1v1 than a lot of champions (most by far). In fact, it's hard to pick someone who will be able to fight through his ult in a level 6 fight. And this isn't even considering that his trade patterns are just so damn dominant! His q does massive damage for how spammable it is, even through the wave, and his e gives him free penetration with the longest ranged non-support grab in the game. Morde is all around stacked for lane 1v1s and few people will pick up qss by the time they need it. If you can't hard counter pick Morde, you're going to be useless in lane and a non-gigafed adc will just be ulted and killed by him over and over until they're forced to buy qss. Another note, qss is not super cheap for offering very little stats. A top laner has to sacrifice his damage stats which will actually let him fight morde to get a gimmick item so he doesn't get ulted and ran down at full hp in lane. It's so shitty bc it makes Morde useless when he can't ult. It's exactly why Zed r isn't affected by qss, but without this counterplay Morde just stomps everyone.
: no one's gonna buy QSS early, Mordekaiser's R starts a snowball from the beginning the issue is that he can 1v1 supports, champions who are not able to duel him at all, rather just kite him and hope for the best
> [{quoted}](name=ExplodingFist66,realm=NA,application-id=3ErqAdtq,discussion-id=xcV8KF52,comment-id=00030000,timestamp=2019-09-22T02:14:48.905+0000) > > no one's gonna buy QSS early, Mordekaiser's R starts a snowball from the beginning > > the issue is that he can 1v1 supports, champions who are not able to duel him at all, rather just kite him and hope for the best Exactly! If you spend gold on QSS he's going to auto attack you to death anyway. Very few champs are statted early game to be able to deal with him @ 6.
Sageace (NA)
: Aftershock, the only Keystone Rune unable to be proced by every champion
It makes sense because cc abilities usually trade off damage, so this adds a small amount of damage and a high amount of tank stats in place of that damage. It encourages a sticky tank play style, however it's abused by tons of champs that have cc, especially assassins looking for the free stats. Champs like Garen can't proc it, but he already has his w which is an active period of damage reduction. He also just has a lot more damage in his kit than what this rune is intended for, but there's still pyke.
Barso55 (NA)
: Vayne is absolute bullshit
And she's significantly better in early 1v1s. She has very few counters top lane and can be picked into 95% of the meta as a direct hard stomp counter, totally taking a player out of the game. She has double disengage and true damage which synergizes super well with pta making her early game much stronger than it should be. It seems like this champ is only effectively played in cheezy ways.
Doodlzzz (NA)
: Mordekaiser's ult makes him a really unfun champion to play against
There's so many champions he can ult and just run down from level 6 on. After 1st or 2nd item, doesn't even need to land his pull.
Moody P (NA)
: overrated rune anyway
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=mvoHZhVz,comment-id=0000,timestamp=2019-09-20T23:29:43.093+0000) > > overrated rune anyway Greatly
Pika Fox (NA)
: Yet no one complained when it was on Essence Reaver, and much stronger on it.
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=zAkIr7Jj,comment-id=000c,timestamp=2019-09-16T02:36:17.504+0000) > > Yet no one complained when it was on Essence Reaver, and much stronger on it. Exactly. The item isn't really better now, it's much more expensive and gives different stats. Really, only Jax and Renekton go it every single game if they can.
Xonra (NA)
: The difference is one is a champion that you can ban. The other is an item that you can't and works amazingly well on more than two champions.
> [{quoted}](name=Xonra,realm=NA,application-id=3ErqAdtq,discussion-id=zAkIr7Jj,comment-id=00040001,timestamp=2019-09-16T21:54:30.463+0000) > > The difference is one is a champion that you can ban. The other is an item that you can't and works amazingly well on more than two champions. Yah, but shojin has a high trade off. It's pretty expensive and you don't get that many additional stats from it. Jax can just turn it into an offensive/defensive item, but again that's over 6k gold into the game for him.
: Can you remove Spear already Riot?
Still not as op as Kaisa or Akali
: Caitlyn would need to level 8--9 for a level 18 malphite to one shot her. Stats dont lie man people do. There is no "potential" in full tank malphite 1 shotting cait. Chainman3 (NA) - 3 days ago Malphite cant 1 shot a carry unless hes building AP. Especially if the carry knows how to itemize. "Malphite one shots everyone lol" -You "It's not about Malphite 1 shotting regularly, it's about the potential. "- You 3 days later You said he one shots now you're going back on your statement???
> [{quoted}](name=Chainman3,realm=NA,application-id=3ErqAdtq,discussion-id=iZn9Xq9e,comment-id=0017000100000000000000010000000000000000000100000000,timestamp=2019-09-14T17:07:58.118+0000) > > Caitlyn would need to level 8--9 for a level 18 malphite to one shot her. Stats dont lie man people do. There is no "potential" in full tank malphite 1 shotting cait. > > Chainman3 (NA) - 3 days ago > > Malphite cant 1 shot a carry unless hes building AP. Especially if the carry knows how to itemize. > > "Malphite one shots everyone lol" -You > "It's not about Malphite 1 shotting regularly, it's about the potential. "- You 3 days later > > You said he one shots now you're going back on your statement??? No one is reading your obnoxiously long, pointless, know it all replies. What youre calculating does not pertain to the topic, it only serves to satisfy your ego.
: So heres the math: Malphite with a full tank build (assuming 600 armor with w passive up) hitting a caitlyn with her base magic resist both level 18. malphite R : 400 magic dmg +(100% AP) = 400 magic dmg Malphite E : 200 magic dmg+ (60% AP)+(40% armor) = 440 magic dmg Malphite Q : 270 magic dmg + (60% AP) = 270 magic dmg Malphite W : Auto 90 physical dmg + 15% armor + 130 base ad = 310 physical dmg magic dmg = 1110 magic dmg physical dmg = 310 physical dmg apply caitlyn's resistances base magic resist = 39 = 28% dmg reduction base armor = 88 = 46% dmg reduction magic dmg dealt to cait = 800 magic dmg physical dmg dealt to cait = 167 phsyical dmg Total dmg dealt to cait = 800+167 = 967 dmg dealt cait's hp at level 18 = 2028 - 967 = 1060 hp left Cait survives with 1060 hp https://leagueoflegends.fandom.com/wiki/Caitlyn https://leagueoflegends.fandom.com/wiki/Malphite https://leagueoflegends.fandom.com/wiki/Magic_resistance https://www.reddit.com/r/leagueoflegends/comments/18920w/armor_chart_for_damage_reduction/ Conclusion, your opinion is false and cait would survive malphites full combo with an auto attack on her as well. So i would like to ask you again? Can you show the clip of a full tank malphite 1 shotting a caitlyn?
Adcs are stronger at level 18. It's not about Malphite 1 shotting regularly, it's about the potential. You totally misconstrued the entire point and overcomplicated it just for the sake of arguing. (removed by moderation)
: Just post 1 clip. I shouldnt need to search for something i believe is false. You're the one claiming it without any proof.
> [{quoted}](name=Chainman3,realm=NA,application-id=3ErqAdtq,discussion-id=iZn9Xq9e,comment-id=001700010000000000000001000000000000,timestamp=2019-09-12T21:00:56.309+0000) > > Just post 1 clip. I shouldnt need to search for something i believe is false. You're the one claiming it without any proof. You sound like the type of guy that would say the Earth is flat
: at this point every turret should be a Clash of Clans Inferno Tower. small damage at first but longer it attacks it will eventually crank up the damage and if it still attacking after that crank it up even farther. that way enemies have to retreat before it melts them. will certainly make games not so one sided cause the tower got eaten before 15 minutes.
> [{quoted}](name=Inkling Commando,realm=NA,application-id=3ErqAdtq,discussion-id=hrBpEAPP,comment-id=0000,timestamp=2019-09-11T18:30:24.739+0000) > > at this point every turret should be a Clash of Clans Inferno Tower. small damage at first but longer it attacks it will eventually crank up the damage and if it still attacking after that crank it up even farther. that way enemies have to retreat before it melts them. will certainly make games not so one sided cause the tower got eaten before 15 minutes. Yah, but it'd have to ramp versus one target or else it'd literally insta-melt waves after a certain point. Think of a cannon minion ramping a tower to where it kills front line minions in half a second.
: Clip pls otherwise just 2 opinions against each other and we'll just have to stick with the class malphite is defined as which is a tank.
> [{quoted}](name=Chainman3,realm=NA,application-id=3ErqAdtq,discussion-id=iZn9Xq9e,comment-id=0017000100000000000000010000,timestamp=2019-09-11T23:15:47.156+0000) > > Clip pls otherwise just 2 opinions against each other and we'll just have to stick with the class malphite is defined as which is a tank. Clip?? Everybody knows Malphite can get multi person 1 shots even with an armor build. Search for a clip yourself, there's like a million of them on youtube. It's not a new concept, but it is easier to achieve since his buffs.
: I honestly thought the first Riven main I played against was hacking
> [{quoted}](name=AlterMordred,realm=EUNE,application-id=3ErqAdtq,discussion-id=XHgYJxfE,comment-id=,timestamp=2019-09-11T12:11:41.025+0000) > to find out later that 'animation cancelling' was more than just Darius combo'ing E with Q, That isn't animation canceling lol, but Darius aa->W->Q is.
: Malphite cant 1 shot a carry unless hes building AP. Especially if the carry knows how to itemize.
> [{quoted}](name=Chainman3,realm=NA,application-id=3ErqAdtq,discussion-id=iZn9Xq9e,comment-id=00170001000000000000,timestamp=2019-09-11T09:00:56.544+0000) > > Malphite cant 1 shot a carry unless hes building AP. Especially if the carry knows how to itemize. Malphite one shots everyone lol
: Wasnt sion last season pick or bann auto win for near all season 8 and before him mundo before he got gutted. Even this season for near 4 patchs tahm kench was broken thing ever ? Tell me if im wrong
> [{quoted}](name=Alx Neo Da,realm=EUW,application-id=3ErqAdtq,discussion-id=iZn9Xq9e,comment-id=000900000000000000000001,timestamp=2019-09-10T23:13:55.069+0000) > > Wasnt sion last season pick or bann auto win for near all season 8 and before him mundo before he got gutted. Even this season for near 4 patchs tahm kench was broken thing ever ? Tell me if im wrong Sion was OP for a few reasons, all of which got nerfed. He has decent damage and great split push, plus his low cd active shield makes him artificially tanky early into the game. This is pretty big coupled with infinite health stacking. With grasp into a melee matchup the dude would get so much free hp early into the game. This allows him to scale and bully. Mundo and tahm were/are both broken bc of their insane damage and chase. They're both hp stacking champs that could run you down like Darius with just base damage.
JuiceBoxP (EUNE)
: I slightly disagree, because i used to get oneshot playing tank junglers like amumu sejuani at level 6, where you barely got enough gold to buy some meaningful armor/mr. basically any zed at level 6 will kill both amumu and sejuani with an half assed ult, missed q, missed e, cancelled auto attack, ignite ult base damage and electrocute. So, i don't find that tanky. Tanks should have much much better base stats for the early game until they can actually buy some resistances
> [{quoted}](name=JuiceBoxP,realm=EUNE,application-id=3ErqAdtq,discussion-id=iZn9Xq9e,comment-id=002a0000,timestamp=2019-09-11T08:58:30.589+0000) > > I slightly disagree, because i used to get oneshot playing tank junglers like amumu sejuani at level 6, where you barely got enough gold to buy some meaningful armor/mr. > basically any zed at level 6 will kill both amumu and sejuani with an half assed ult, missed q, missed e, cancelled auto attack, ignite ult base damage and electrocute. > > So, i don't find that tanky. > Tanks should have much much better base stats for the early game until they can actually buy some resistances Bud, do you even realize how fed Zed has to be at 6 to one shot either of those champions? Sejuani and Amumu both EASILY win versus Zed 1v1 with literally just aftershock. Not to mention Sejuani is extremely tanky with her passive and boneplating. I get what you're trying to say, but this quite frankly is just not even remotely true. If Sej and Amumu are getting "oneshot" by Zed at 6, then they're both also missing all their abilities and dumb.
JuiceBoxP (EUNE)
: Damage scales faster and harder than defense.
This post is directed correctly, but just incorrect in detail. Tanks are not getting one shot, the game is not about one shotting someone before they one shot you. The issue IS that tank items don't scale as well or even have as good base stats. They also largely have no impact on managing the wave or skirmishing (except sunfire, that's literally the only one). The real issue is that tank items just aren't statted well enough to let tanks outsustain which is also due to dogshit passives on those items. Look at what items like DD give to people who can rush it. Good lifesteal, massive healing on all damage, tons of AD, bleed effect, AND cdr. Now look at a typical rush item for a tank: sunfire gives pretty meh stats all around and pretty low damage, basically none of them have cdr except the MR ones which have absolutely horrid stats. Spirit is literally only bought for its healing which is far better on fighters. There really isn't a single "tanky" MR item, they all have pretty low hp. Really only stoneplate helps you tank both kinds of damage while giving you an ok fighting active, but stoneplate is shit first item since there's no hp. There's no logical build path for tank items to try and perform well in lane. You're just buying items to try and get less slapped by basically any matchup. This is also where the top meta issues come in. The tanks should beat the ranged bullies by out-tanking their damage and scaling. However, Dshield got nerfed to crap and is litearlly less efficient and performs worse than just going 3x rejuv bead. Items are the issue yes, but for more reasons than just not making you tanky. Give us even a single tank item that performs well in lane and it will change. Buff thornmail, but don't increase the grievous wounds. Buff ibg by fixing the cost and build path. There's a lot of options honestly.
Kovorix (EUW)
: Probably not because then riot would need to admit that their course they take the game sux when everyone switches to classic.
> [{quoted}](name=Kovorix,realm=EUW,application-id=3ErqAdtq,discussion-id=qw4AEAey,comment-id=0001,timestamp=2019-09-08T14:41:33.154+0000) > > Probably not because then riot would need to admit that their course they take the game sux when everyone switches to classic. It's funny because everyone would, simpler league is better league. When there were less mechanics, true outplay shined and straight up felt better.
: Tryndamere Feels awful to play against
It's really funny to me because what OP is saying is like exactly why Aatrox got his revive. You had to just sit on him and his passive was like cc bc it wastes your time. Trynd is effectively the same, except he can fight and escape during it. I feel that the only reason he hasn't been changed is because Tryndamere was an OG designer or something like that (just like Ryze, Annie, etc.) and has a history in the game. Plus, changing Trynd would be like changing Riven with respect to the mains. I do agree though, shitty champ style, bad qol for the game.
: kai'sa doesnt need invis
Kaisa would legit be op with just her late game q and r. There's so many mechanics they could yank from her. Why does she get the highest single target burst and second greatest sustained damage for all adcs? Why does she get movement speed and invisibilty and a reposition that can let her jump walls? Why does she get a long range, high ap scaling poke and a steroid to increase her auto speed for her passive sustained damage? Literally the only mechanics she's lacking is a dash not tied to her r and cc which high damage adcs shouldn't have anyway (xayah pls).
: Infernal Shen's Awful Chromas
Yah I'm pretty disappointed in the chromas as well. I was really excited for this skin as it might be as good as pulsfire. The thing that bothers me the most is the pitifully small sword during q. As OP said, his stagnant sword is larger and his back animation sword is larger, but his physical blade is terribly small. It seems to be shorter than base Shen q sword and does not represent his auto length. This was pretty disappointing to me. I'll continue to play the skin since his taunt and ult have never had a significantly different animation until now, but this skin is definitely unfinished with respect to overall quality.
: Now i shall start with the admission that i have a severe bias against you OP, i absolutely disagree with your entire strategy, but i will also give you an as impartial as possible explanation as to why i think you got banned based on what i learned when trying to figure out what that entire deal was about. The main problem with your strategy as i heard and saw was that it fell into exactly the same track as the old Singed&nunu support cases, severely lacking communication for a strategy that greatly affects how your teammates ought to play. There is a difference in talking to people and talking with them.....and here is the second problem. You apparently went through with your strategy even when people didnt want you to, which is seriously not cool at all, you ought to respect people wanting to play normally, heavens know we can use more of those people with all the actual trolls around. Dissing their opinions entirely for the sake of your own fun is just being an asshole, its not how you are supposed to play in a teamgame. A short exempt from the summoners code : >Enjoy Yourself, but not at Anyone Else's Expense You completely ignored the concept of communication, you went through with your strategy even when it adversely affected one if not several of your teammates and ontop it all you dont seem to be realizing this at all? The fact that you gave many people a really bad experience by playing the way you did? Riot likes when people play to win&have fun, but not so much when it happens by screwing their own teammates over. Its exactly this kinda stuff that got the singed&nunu banned. ---------------------------------------------- Now back to my own absolutely subjective view, that original video? Its a perfect example of why your strategy was awful. First up, sivir was left completely helpless, Sona&Taric were pushing down her T2 tower like 8-9 minutes in and they started working on the inhib tower about 11 minutes into the game. Botside jungle was completely lost. What had you accomplished in the meanwhile? No towers, Irelia had 1 kill and a 2 deaths while TF had 1 death and 5 assists, enemy top and jungle were snowballing right out. TF was down on farm? Yeah......Not anywhere near enough to compensate for a snowballing enemy botlane with a serious CS lead on their own. Now NB3 was being a toxic asshat that went too far with a lot of the stuff he said, but Sivir? As i see it her tilting and just quitting after 11 minutes of trying to 1v2/3 botlane is nothing if not understandable and reasonable. Seeing Nightblue tilt because he could not gank botlane or midlane while heca snowballed? Also understandable......doesnt excuse him being an ass when it happened but still. But why did Sivir have to endure that? Why did nightblue go down that road? Because of you, not so nice sir OP, your strategy is the very clear cause of why things happened as they did there. I wish you a good day. (Copypasted over from the other post in hopes of it being seen)
In consideration of your statement, you're still trying to justify this ban due to one bad game of an off meta pick. I have literally no reason to defend Nubrac whatsoever, I've never even watched or heard of him until this even. However, I have given trolls a chance and won ranked games because of it. I've even won with intentional feeders through shear outplay. Nightblue cannot just afk and flame through the beginning of the game. Everyone has been here and although trolling is toxic, Nubrac had a winning match history on this. I've also won with a Teemo support on my team since this happened. There are certainly some tactics with this pick that perform well and consistently. It does leave your adc without shit to do, but you can't just create that kind of toxic environ in game like nightblu did then get him unjustly banned on stream.
: > [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=U6PLsuFB,comment-id=000100000001,timestamp=2019-09-07T04:42:37.218+0000) > > Nah, his stream watches him post to GD and follows him there. > > That said, Nubrac. > > Buddy. > > 2 months ago. Let it go. but if you were nubrac, you'd do the same thing. but because you aren't, you don't care and see his behavior as stupid/pointless. nightblu is a classic example of someone who promotes censorship. he doesnt want people to see him for whom he truly is. if he had any decency, he wouldn't have copyright claimed the video. his actions speaks loudly. total scumbag trying to get rid of history.
> [{quoted}](name=XJ99999999999999,realm=NA,application-id=yrc23zHg,discussion-id=U6PLsuFB,comment-id=0001000000010004,timestamp=2019-09-07T05:58:57.709+0000) > > but if you were nubrac, you'd do the same thing. but because you aren't, you don't care and see his behavior as stupid/pointless. > > nightblu is a classic example of someone who promotes censorship. he doesnt want people to see him for whom he truly is. if he had any decency, he wouldn't have copyright claimed the video. > > his actions speaks loudly. total scumbag trying to get rid of history. He's also just a really obnoxious and bad streamer. He troll picks just as often as anyone and plays on smurfs more than we know. For how he plays the game, I was really surprised at the toxicity of his actions. To be honest, I never really liked him as he has plenty of videos displaying his toxicity in game. Although not as often, sometimes he borders on the good ol T1 days.
: Man, I thought being in Gold would be amazing! Nope, it's like Silver. Which is like Bronze. Which is like Iron. Long story short it's all salt but at least I'm climbing.
> [{quoted}](name=Etherwolf,realm=NA,application-id=Ir7ZrJjF,discussion-id=bW8L6imF,comment-id=0001,timestamp=2019-09-08T12:59:26.017+0000) > > Man, I thought being in Gold would be amazing! Nope, it's like Silver. Which is like Bronze. Which is like Iron. > > Long story short it's all salt but at least I'm climbing. Gold can be worse since a lot of players get there and stop trying, but can't demote.
Zeyphel (NA)
: No, the worst thing added to the game was the cs and kill Bounties. They basically turned the game into a coinflip joke in which all the advantage you created during 20 minutes can be erased just by killing you 2 times. Also, don't forget the Baron buff. This was made so that the losing team which spent the entire game making mistakes can win if they are lucky enough to win a team fight. Fairly Balanced... Regardless, I agree that plates give too much gold rn and the individual amount should be lowered.
> [{quoted}](name=Zeyphel,realm=NA,application-id=3ErqAdtq,discussion-id=4wqVRhr2,comment-id=0004,timestamp=2019-09-05T19:26:35.089+0000) > > No, the worst thing added to the game was the cs and kill Bounties. They basically turned the game into a coinflip joke in which all the advantage you created during 20 minutes can be erased just by killing you 2 times. > > Also, don't forget the Baron buff. This was made so that the losing team which spent the entire game making mistakes can win if they are lucky enough to win a team fight. Fairly Balanced... > > Regardless, I agree that plates give too much gold rn and the individual amount should ve lowered. Nerfing Baron back then was a huge mistake. Certain champions could already solo it. The monster is a straight up joke, even at 20 minutes. I can't tell you how many games I've won every single team fight, then 2 people get caught post 20 mins and all of a sudden our base is cleared and we aren't ahead anymore.
: Turret plating is honestly the worst thing I've ever seen added to the game next to rng scuttles
Thanks for this post it's long overdue. Plating is imbalanced in favor of lane bullies and ranged champs (good point op). Ranged champs have enough advantages without being able to freely farm gold off your tower while harassing you while you try and tower cs. Even if you try and play safe, eventually they will have an opportunity to push you out and if you already tped, you're guaranteed to lose a plate. Now assume the jungle actually plays the game (lol as if right), most ranged tops are just easier to escape ganks on. Even though they're ranged, a lot of them do have reliable escapes (kennen speed, vlad pool, vayne tumble every 2 secs if she aas the wave, etc.) A lot of these ranged tops have zero weaknesses besides weak damage pre6, or having a really high value escape they need to carefully choose to use. However, very few matchups can actually abuse these cd windows. Vlad just heals off the wave and sits back, kennen still has 17 stuns, and vayne still has a disengage into a stun. Not to mention most ranged tops scale too hard and can literally just 1v1 anything by mid game. Turret plating has enabled the game to become far shittier to play. Jungles have more incentive to camp and steam roll lanes. Teams have EVEN MORE incentive to 5 man top and get 1st turret since it gives literally 3x more gold than it used to (but i thought this change was to stop this?..). And on top of this, plates make it virtually impossible to come back in a lane without significant jungle help. Think of all the champs like Riven and Irelia that get fucking massive if they win a 1v1 then take a few plates. The only way this has even remotely extended the laning phase is by forcing the other top to afk under his tower and puppy guard his plates. There's literally no play going on at all besides one player completely refusing to leave his tower so he doesn't end up further behind. One top can just crash waves and roam/invade jungle while the other fights for each wave simply because of a single kill at the right time. It used to be you had to get to the enemy tower 3-4 times before you got really paid for it. Now you get paid an entire extra wave/kill worth of gold for the first time you crash to turret post 5 mins. Let's not even discuss lethality users who already snowball dumb hard and take turrets the fastest out of any build. Buy one dirk and bang massive gold lead!
mark6028 (EUW)
: I'm done. Uninstalled, season 9 just broke me
Bruisers get screwed patch after patch, but oh, let's rework adc items twice because like 4 adcs didn't have 52% winrates lmfao. Even during the non-crit build period Lucian, MF, Ez all had dumb high winrates. Adc was not a weak position, it just wasn't strong around crit builds. Bruisers have had issues late game for as long as I can remember. The only time thy were alright is when tank items were just straight up better and they could at least temporarily front line in place of a tank late game. Now, like OP says, if Darius doesn't go in and 1v5 the enemy team he just gets one shot and it's almost a sure fire loss. MAGES are so op! All of them! Ahri been one shotting people with one item for like 3 seasons and no nerfs. Vlad is absolutely ridiculous in so many ways and NEVER nerfed. What is this meta? How do they keep insisting damage hasn't increased? When I first started playing League all those years ago a mid would not 1 shot you at first item! Ever since thunderlords decree the damage has been screwy and so many champs have moved towards that "well I dumped my cds first so i win the trade". The whole reason top mains hate this crap is because top requires more outplay than any other lane. Few tops have hard engages that can't be stopped and few tops have more than one engage tool. Well over half of mid lane has effortless to land cc which ensures a 1 shot combo or they have 4 dashes and they're allowed to waste 3 and still one shot. Even jungle from a 1v1 with the jungle standpoint has lost its skill cap. That shit is 100% decided in champ select. I'm not saying that a jungler can't outplay another on the map, I'm just saying why does Lee sin/Elise/J4 have the option to always walk to the enemy blue and just one shot the other jungle? There's so many picks that will never become meta again because a handful of champs in each position are just blatantly overpowered and overkitted. First it was Yasuo, then it was Akalia, Irelia, Sylas, Qiyana, Mordekaiser, etc. Every champion you realize just has so many mechanics slammed into em and it never feels good. It's always something dumb with low counterplay like true invisbility that fucks up everyones autos or 5 dashes or unnecessary true damage or being able to solo someone out of a fight and remove a daamge carry by pressing r. Even when I was bad at this game I used to say ya know, Zed just isn't that hard. He relies more on your enemy being bad than you being good. Anyone can press r then smash all their abilities and auto til they pop, but not everyone can flash as soon as his r lands then turn the fight. And yah yah it changes with elo we get that, but it still needs to be balanced (I'm not saying Zed's unbalanced, it's just a perfect historical example as he was pretty strong for a few seasons back to back). Champs like Akali, Riven, and Irelia are being called overloaded and low outplay at the HIGHEST ELO in the game! But you continue to give them compensation buffs time and time again. Why not just force change the meta?? You've nerfed sooooo many champs into the ground and just forced them out, but refuse to touch your money makers that have a ton of challenger mains. Well this just in, challenger is like 1% of the game! Yah streaming might make you money, but its the streamers that are telling us this shit and making the same claims! Get your shit together riot, I've been here since s3 and although I still love this game, it has taken a bad direction time after time for no better reason than to bait your community to buy shit quality aesthetics. The only thing I think you've done in the last few seasons that I greatly appreciated was the removal of positional rank and that was basically the only time you've admitted ya fucked up. GG
Ahri Baka (EUNE)
: > [{quoted}](name=musixxal,realm=EUW,application-id=3ErqAdtq,discussion-id=p4sI0i4G,comment-id=0002,timestamp=2019-09-05T16:04:32.610+0000) > > just > nerf > the W > come on it's not even difficult like it's so obvious that it's just overstatted as fuck but we're just ignoring it. > oh it must be his shield > oh maybe it's the order he gets his shield and mobility. > oh maybe it's his Q dmg > oh maybe it's his R cooldown > none of those fucking matter, only the W matters but whatever rito not interested in adressing the core problem and having a functional champion afterwards. Nerfing W is not enough by any means His kit overall is overloaded
> [{quoted}](name=Kitsune Kawaii,realm=EUNE,application-id=3ErqAdtq,discussion-id=p4sI0i4G,comment-id=00020000,timestamp=2019-09-05T17:11:32.005+0000) > > Nerfing W is not enough by any means > His kit overall is overloaded This ^. Sylas has a LOT of problems when you break him down. I like to consider what a champ should do and how they do it. Sylas is a hard engaging assasin that can use your r against you, but he also has extremely reliable poke, can drain tank as hard as aatrox, and has a massive shield which in addition to his heal lets him win basically any trade. Riot just keeps making these assassins that are too oppressive in lane, too hard to catch, and too hard to burst. Look at qiyana, not only is she dumb mobile, but she also has constant invisibility and kite. You'd think they'd learn from akali and stop doing this crap over and over.
: > [{quoted}](name=RéngS,realm=EUNE,application-id=3ErqAdtq,discussion-id=OFOjEWQ7,comment-id=000100000000,timestamp=2019-09-05T16:36:20.329+0000) > > Why? Because you are poor and cant afford? (not rude just curious) or you just dont like skins for whatever reason? there are some skins that give subjective advantages (abilities being very subtle, some animations being faster, some animation being too off of what the hitbox actually is)
> [{quoted}](name=Pendergast891,realm=NA,application-id=3ErqAdtq,discussion-id=OFOjEWQ7,comment-id=0001000000000000,timestamp=2019-09-05T16:43:03.723+0000) > > there are some skins that give subjective advantages (abilities being very subtle, some animations being faster, some animation being too off of what the hitbox actually is) Very true. There's a lot of em now, it used to be just the Underworld Tf having basically invisible cards and Highland Trynd attacking faster.
Vlada Cut (EUNE)
: > [{quoted}](name=hiyares,realm=NA,application-id=3ErqAdtq,discussion-id=sZm9ywvi,comment-id=00080000,timestamp=2019-09-05T23:15:13.436+0000) > > fiora needs to actually out play to use her stun ekko is a giant telegraphed area that slowly appears on the map its not like you cant see it Outplay? Buddy her W is broken even without the Stun because It's base magic damage is too damn high through ALL stages of the game. AND IT HAS AP SCALINGS ONLY. AND SHE BUILDS AD ITEMS EXCLUSIVELY? She doesn't need to outplay anyone but just hit the damn hitbox on their laner and that is clearly not too hard nor punishing considering the fact melee champions in front of her will be slapped anyways and the range is so high she can W snipe ranged champions. Yet alone she is broken throughout all stages of the game and her early has no counterplay for how strong it is for a hyperscaling champion, no they had to buff all of her spells including passive throughout season 8 and season 9 for the last 2 years! Oh, I did forgot to mention how broken her no CD Q is? Yet alone has broken amount of movement speed for no reason at all. Fiora sure is a balanced champion, and we all love her how balanced she is. :3
> [{quoted}](name=Vlada Cut,realm=EUNE,application-id=3ErqAdtq,discussion-id=sZm9ywvi,comment-id=000800000000,timestamp=2019-09-05T23:34:15.908+0000) > > Outplay? Buddy her W is broken even without the Stun because It's base magic damage is too damn high through ALL stages of the game. > AND IT HAS AP SCALINGS ONLY. AND SHE BUILDS AD ITEMS EXCLUSIVELY? > She doesn't need to outplay anyone but just hit the damn hitbox on their laner and that is clearly not too hard nor punishing considering the fact melee champions in front of her will be slapped anyways and the range is so high she can W snipe ranged champions. Yet alone she is broken throughout all stages of the game and her early has no counterplay for how strong it is for a hyperscaling champion, no they had to buff all of her spells including passive throughout season 8 and season 9 for the last 2 years! > > Oh, I did forgot to mention how broken her no CD Q is? Yet alone has broken amount of movement speed for no reason at all. > > Fiora sure is a balanced champion, and we all love her how balanced she is. :3 Fiora is absolutely one of the unhealthiest things in the game. They just keep buffing her bc her late game is total shit since she's all single target damage and has one potential cc. Her early game has basically no counterplay unless you hard counter her and even then she's extremely safe in lane. Who else has a 3 sec dash with a ranged melee hit on it that procs a %hp passive and lifestealing? Stop making melees that can kite out other melees like damn. And what the hell is %hp true damage?! That by definition means "nothing you can build to stop it".
: That incoming Leesin buff is disgusting,
Nobody asked for Lee buffs. He's blatantly overpowered in the early game and just shielded by the fact that his engage is a skill shot. Who else can 1v1 basically any jungler, dive at level 2, provide Malphite level cc, and has 2 options of escape if need be? He's just another overloaded fighter/assassin. Game is full of em now.
Exibir mais

ChiefDovahkin

Nível 167 (NA)
Total de votos positivos
Criar uma discussão