Chijoku (NA)
: "Oh man, I am a diamond 5 player with terrible winrates/KDAs and a one trick pony, I obviously have superior game knowledge." Please stop, you are embarrassing yourself hardcore. Did you ever realize that perhaps like many coaches, they can comprehend strategy a lot better then they can actually implement it in game? God you are so conceited it hurts. Your opinion is shit, your stats are shit (boosted as fuck), and nobody cares about your inferiority complex.
Mmm, this thread aged quite qell, but your remark certainly has not :S
: Are assassins & supports the only ones receiving new items?
Mages don't need any new items for fuck sake. Mages have the most variety in the game by far, and the most op items BY FAR. The mage items available are so fucking cheap, and have more utility than any other class's items in the entire game, with better stats for fuck sake. Like it is INSANE that people don't see this.
: Laners have the option to play safe and sit back by turret, and only need to worry about warding one or two paths into their lane. Junglers are constantly on the move, and can't reliably cover all their jungler's entrances, especially against some of the more mobile junglers. And yes, while laners face constant interaction with their opponent, catch EXP is not relevant 24/7 in every game. It's for those cases where junglers are put behind. For when you are having a bad time. For some junglers, one gank is all they need to get rolling and continue to harass you in your jungler. Others sometimes not. Catch XP is far less relevant than you seem to believe it to be, and is only in those extreme cases when it has the most effect, the cases which i mention in my original post. And no, you should not be dead in the water from your one team contribution just because you got 'outplayed'. As said, there's too forgiving, and there's too unforgiving. Both are bad. Punished means, you're behind and need to play safer, but it's considerably harder to play safer in jungle than lane, by it's very nature of 'No turret'.
"Laners have the option to play safe and sit back by turret, and only need to worry about warding one or two paths into their lane. " 1. You get harassed by your opposition under tower still, and you can be dove still. Also, the minions are not always under your tower. You actually spend very little time under your tower in games. Sorry, but laners are always contested by someone, whereas the jungler simply is not. "Junglers are constantly on the move, and can't reliably cover all their jungler's entrances, especially against some of the more mobile junglers." 2. Yes, but you have 4 quadrants of the jungle that you can be farming. This means that if you see the enemy jungler invading you, and for whatever reason you are totally helpless to contest, you can still go farm somewhere else, whereas laners cannot. "And yes, while laners face constant interaction with their opponent, catch EXP is not relevant 24/7 in every game. " 3. Yes, it is literally active all game long. Also, even if you want to say it tapers off in its effects later on, it is relevant during the early game where junglers are ganking. My point that junglers can sit on a lane all day, while not being punished for it therefore still stands. "it's considerably harder to play safer in jungle than lane, by it's very nature of 'No turret'." 4. This is terrible awful terribleness for so many reasons. Number 1: you are not always under your tower, and are therefore very susceptible to ganks. Warding hardly helps the vast majority of the time, because by the time you see the jungler, your opponent has cced you, allowing them to close the gap before you can run. Secondly, even if you're under the tower, you ar still vulnerable to being dove. Thirdly, the jungle is extremely safe, because if you see the enemy jungler coming, and cannot fight them, you just don't engage with them, and go farm somewhere else. The laner can never choose to leave danger, because they HAVE TO farm their lane. Fourth, you are interacting far more often with your opponent in a lane, than you are in the jungle. Fifth, the jungler, when they do encounter the opposing team in the early game, are almost always picking favourable 2v1 or 3v2 fights for themselves. The jungler has the safest role in the game by far.
: > [{quoted}](name=Dadnekton,realm=NA,application-id=3ErqAdtq,discussion-id=bfuhEcbz,comment-id=00030000,timestamp=2019-11-06T00:13:18.457+0000) > > "Because it deinctivizes junglers to do anything but farm. Slows the whole game down, jungling becomes about who can clear the fastest" > > No it doesn't, because their is still a large incentive to get your lanes ahead. The only difference is you have to pick the right moment to gank, as opposed to just non-stop spam ganking because you have handicap experience to fall back on. Junglers didn't hard farm the jungle before catch up experience unless there was an item incentivizing them to (e.g feral flare & wriggle's lantern). So we know that is just false. We had this meta in the past, do people forget? Junglers just farmed, you picked hyper safe lanes so you couldn't die. Nothing happened until the junglers had 2 items and if you wanted to be a meta jungler you had to have insane clear speed which boxed out most of the junglers.
Aside from times where items (e.g Wriggles & feral flare) incentivized strictly farming, junglers did not merely farm all game. You're full of it dude. Why do people lie just to win an argument? Do you really need to be a contrarian?
: Shen on jungle
No, it would be really dumb. You can't balance champions around multiple roles, because if you change them for one role, you might inadvertently buff/nerf them for their other role. If a champion is good in multiple roles by the way, it usually just means they're broken.
: About Yuumi
Your suggestions are bad, but Yuumi is a no counterplay champion. If Yuumi is an issue, you can't target her at all, which makes her inherently broken. It's like they said "what is the counterplay to Soraka?", and someone went "well, you can focus her, and she dies". To which the Riot CEO responded "Great, make an untargetable Soraka." Riot is a full-r%%%%% company, and honestly, League is one of the least competitive games right now (including card games).
: Because it deinctivizes junglers to do anything but farm. Slows the whole game down, jungling becomes about who can clear the fastest, junglers complain that everything is too risky because the jungle is worth too much in farm, riot nerfs farm so junglers can do other things, junglers pretty much have to be successful in their first few ganks or the enemy runs away with the game, junglers complain that their role is too lane reliant, and round and round we goooooo
"Because it deinctivizes junglers to do anything but farm. Slows the whole game down, jungling becomes about who can clear the fastest" No it doesn't, because their is still a large incentive to get your lanes ahead. The only difference is you have to pick the right moment to gank, as opposed to just non-stop spam ganking because you have handicap experience to fall back on. Junglers didn't hard farm the jungle before catch up experience unless there was an item incentivizing them to (e.g feral flare & wriggle's lantern). So we know that is just false.
: Because unlike Laners, Junglers exist in a place that is constantly vulnerable to invades (Can't play safe near turret to avoid ganks like laners), have to wait on respawn timers instead of minion waves, and are responsible for multiple lanes ontop of that. Being put behind by a single invade, or multiple, creates an even further snowball effect where you can't farm jungle, can't gank because you're behind, and can't get contest objectives. There's a line between too forgiving and too unforgiving. "Removing it", is not an option, though you'd be far better received if you think it could be lowered.
"Because unlike Laners, Junglers exist in a place that is constantly vulnerable to invades". 1. The laners are constantly vulnerable to junglers invading their lane. Also, the laners are constantly in an adversarial competition with their opponent, whereas the two junglers in the game don't interact with eachother nearly as much as laners do with other laners. The jungle is no where near as competitive as the lanes. "Being put behind by a single invade, or multiple, creates an even further snowball effect where you can't farm jungle, can't gank because you're behind, and can't get contest objectives." 2. No, being put behind by one invade doesn't ruin the game for you, so you're exagerating greatly. Secondly, the jungler can't farm both sides of the map at once, and you can go to the other side of the map or gank if he invades one side; he/she would have to walk between your two mid towers to chase after you. Also, you can gank, also you can invade his jungle on the opposite side. When you fall behind in lane, most match ups don't allow you to cs without being chunked or killed, because your opponent is always in your face. In the jungle that is not the case. Also, you totally can contest objectives. When I play Jax/Shyv jungle, I get the rift herald when I see the enemy jungler gank bot or invade my bot side jungle. You're just unabashedly exagerating how hard it is to be a jungler with a bunch of false conjecture. Also, here is my favourite part: being put behind means you can't gank. Yes, you should be punished when you get outplayed by your opponent. Holy shit.
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: I am officially uninstalling this game, because I am a diamond player who can't escape Bronze.
I confirm that I am the poster. This is one of my diamond accounts. Hover over my icon and you will see the diamond emblem.
: > [{quoted}](name=leafpower,realm=NA,application-id=yrc23zHg,discussion-id=LmBKGIjt,comment-id=0000,timestamp=2018-12-11T03:42:39.934+0000) > > Yorick{{champion:83}} {{sticker:sg-soraka}} Alas Poor Yorick i Knew him{{champion:82}}
> [{quoted}](name=Mordepool,realm=NA,application-id=yrc23zHg,discussion-id=LmBKGIjt,comment-id=00000000,timestamp=2018-12-11T04:03:39.800+0000) > > Alas Poor Yorick i Knew him{{champion:82}} Rest in spaghetti, never forghetti
: Yorick{{champion:83}} {{sticker:sg-soraka}}
> [{quoted}](name=leafpower,realm=NA,application-id=yrc23zHg,discussion-id=LmBKGIjt,comment-id=0000,timestamp=2018-12-11T03:42:39.934+0000) > > Yorick{{champion:83}} {{sticker:sg-soraka}} Lmao, I actually miss old Yorick
: > [{quoted}](name=ßehemoth,realm=NA,application-id=9hBQwnEU,discussion-id=hUWvRgUW,comment-id=0008,timestamp=2017-10-06T17:59:46.606+0000) > > Drastically overrated yeah? > > Just stomped Flash Wolves. Since when is luckily pulling one out of your rump a stomp? Want to see a stomp? Watch the Gigabyte Marines get beat in 23 minutes. THAT is a stomp.
This thread actually aged quite well :)
Miror B (NA)
: Yeah, I actually implore you to look at my actual rank history before trying to discredit my opinions based on rank. If you bothered to look, you'd notice that I don't actually "try" in that mode, instead focusing my time on theory-craft and making witty posts on here like how C9 is/was NA's spring superteam (TSM beating them sorta a fluke, as if C9 had ran impact the entire series it would've probably been 3-1 the other way). If you paid any attention whatsoever to any of my posts on here, you'd realize that up until Huni started taking over LCK games (I never thought SKT would be able to control him that well) Smeb is/was the logical choice for best LCK/world toplaner as not only was he the best player on his team but he didn't have other high-quality players (faker) stealing KDA stats off of him, helping him immensely. Again, you're trying to assert the idea that because my rank is low I should have ZERO ability to judge who I think is better fundamentally as a top laner. This one idea is not only ignorant (using this exact logic, only Apdo would be allowed to judge mid-laners and only Pete Rose would be able to judge baseball), but also promotes a terrible mindset that is plaguing this game, the idea that low-ranks (again, rank kinda being a sorta meaningless stat due to all the variables involved) shouldn't be allowed to an opinion and should surrender to the slightly higher-ranked "gods".
"the idea that low-ranks (again, rank kinda being a sorta meaningless stat due to all the variables involved) shouldn't be allowed to an opinion and should surrender to the slightly higher-ranked "gods"." I don't purport to be a god... I said I have ONLY a basic understanding of the role I main... Yes you should value my opinion far more than yours... Who knows more about hockey, someone in AAA or someone in house league? Secondly, Rank is not a meaningless stat... Anyone who plays this game knows that people will reliably perform around the level of their ranking... I don't face bronze players that I think should be plat, or silvers that I think belong in challenger. You bring up that you don't take ranked seriously, or that you "theory craft" so this means silver isn't an accurate reflection of your skill. I played my placements on my smurf "emperor donald" trying EXTREMELY HARD to get bronze... I played thresh and soraka top lane every game of my placements, and I believe I still got placed in Silver 1. If you were better, you would be placed much higher.
: First off, why bring rank into a factor of whether or not someone really knows the game through a role, lane, or player skill? You don't have to be some prodigy to make a fruitful claim. Those masses will draw to the hivemind no matter what rank they are as most (including myself) are not thorough analysts. As for your claim to Hauntzer, you're not wrong. Sure he's received a lot of praise as of late, but it's nothing spectacular to me. The Hauntzer I remember from Gravity was pretty much this solid carry when needed player. Same exists here, only he's on TSM and anyone on TSM has a ton of infrared scopes on them by fans and bandwagoners ready to pull the trigger whenever possible. Most fans will only account for his stint in TSM and not his stint in GV or teams before that. Do I think he went above and beyond in the finals? Not really; pretty much the same caliber I would expect of him. Was he deserving of MVP? As a kill participant and winning: probably yes. Overall: no. Hauntzer was basically that "Game 3 clutch" and that's what people hover upon and overrate him based off of that. He plays a vital role in securing the series wins but what about games 1 and 2? So yeah. He's made a claim to be one of the best domestic talents in the top lane. But it's still his GV Hauntzer style for the most part, which wasn't praised as much as it is now. It's basically the fandom and bias that overrates him. That's my observation.
So you want me to justify my position that ranks determine how familiar you are with the game? That is simple, your rank is a representation of how well you play on a consistent basis. I have been every rank from Bronze to Diamond my friend. With the exception of smurfs, you see that in typical players that progression in game knowledge is linear as you rank up. It just so happens that bronze, silver and gold players are at the very bottom of the barrel. I have never been impressed by anyone of those ranks, and I have MAYBE seen a few high gold players that apply very basic top lane concepts in their games such as controlling where the wave will be. Now you might think to yourself if I list off the things that constitute the foundation of a good top laner, "hey I am familiar with all these things." Believe me, you aren't. Take wave management for example, could you tell me at each of the four parts of top and bot lane, how you set up a freeze? And then even if you could, I guarantee you do not have the pervasive ability to use that technique when it is needed. I am certain you do no have the "foundation of knowledge" I refer to in my post, because if you did you could NOT POSSIBLY BE IN SILVER - NO QUESTIONS ASKED! You go on to make an evaluation of literally every top laner in NA of course, because you make a comparison of the NA talent this season past with Hauntzer. If you want me to value your opinion, you will have to convince me that it is worth listening to.
Miror B (NA)
: There's a difference between solo-queue skill and actual lcs skill though. Let's not forget that guys like Quas/Goldenglue/Shiphtur have all been high-tier challenger players as well, and that Smeb (my pick for who would be the best top laner in the world) was apparently in low-tier korean masters for a while back when Cj Entus wasn't a disgrace to even look at.
Again, you're Silver 5 and Smeb is "your pick" for best top laner in the world. Top lane is the only role that I have a fundamental understanding of. I will NEVER attempt to evaluate the player skill of a competitive adc, supp, jg or mid, because I do not have the foundation of knowledge necessary to assess talent in that role. You are Silver 5, meaning you are ignorant about even the roles you main, and yet you are still opinionated. You are part of the problem I highlight in my post.
: Hauntzer is drastically overrated
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Ralanr (NA)
: > [{quoted}](name=Dream Eviil,realm=NA,application-id=3ErqAdtq,discussion-id=H1wrFcBH,comment-id=000200000000,timestamp=2017-03-30T22:01:07.502+0000) > > And who do tanks and assassins want to kill? Everyone wants to kill the fucking adc/squishy target if you haven't noticed. >Both of them have sufficient damage to one shot your adc. The only difference is the tank stays alive afterwards and applies cc. Look, having the ability to kill a squishy champion isn't exactly something to be proud of. It's how effective you are at doing it. Assassins are much more effective because they can avoid the peel and the CC better. Tanks? Not as much. Maybe you should get better peel to keep people off of you.
Thanks for answering my rhetorical question... That was kind of the point I was trying to make "if you haven't noticed." Also, are assassins that much better at killing the adc in a team fight? You catch a tank on the way to the adc and he doesn't blow up. You catch an assassin and the assassin dies. Which is why tank fizz and tank yasuo are things...
Ralanr (NA)
: Tanks don't deal assassin level damage. Squishy targets are just that, squishy.
And who do tanks and assassins want to kill? Both of them have sufficient damage to one shot your adc. The only difference is the tank stays alive afterwards and applies cc.
: Capped Ratios For Tanks?
Good idea. Like he says, damage dealers have to be economical in team fights, they have to choose where they invest their damage wisely. So Riot decides that they need to make tanks like poppy deal assassin worthy damage to be worth that damage investment from your back line. There is a reason why you see champions like Rammus and Poppy dealing the 2nd or 3rd most damage in the game. I don't see how anyone can disagree with that assessment, and the current state of tanks is extremely toxic.
Nepa (NA)
: This is serious, only those who wish to go Pro and make a team with me read below
: Looking for Diamond Mid for 5s
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: Looking for a Diamond+ Support and ADC
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: I genuinely feel bad for any nice people who main...
And they are right to assume so. I main all those champions AT THE SAME TIME :O
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: Lets mess around
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Dadnekton

Nível 30 (NA)
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