Serry90 (NA)
: Question, wouldn't nerfing Demolish be the way to go? Sure Sion can still hang in there and be a nuisance but combined with the upcoming tower changes wouldn't that be enough to nullify his ability to just tower dive and destroy turrets quickly?
It would be a long time coming. Demolish is a rune that is very hard to balance. With this free tower damage based on your max health, a build like Inting Sion was basically an inevitability from the start.
: Inting Sion needs to be nerfed
I love Sion's rework to death, but this is way too much. I played it and it's totally broken. After you complete Titanic Hydra and Sterak's Gage, you're unstoppable. Sure, they can bring you down... but not before you do some serious damage. I have lost as Inting Sion, but it's only when my team is feeding their asses off. If my team is even halfway decent and can draw at least 2 members of the other team when I'm in another lane, they better be prepared for me to just smash through a tower or 3. I knew from the start that Demolish was a fucking busted rune to begin with. Tanks did not need this tower nuke in their arsenal. They're already some of the strongest classes of champions in the game, just because they're so hard to bring down, and their damage is pretty consistent since most of them have tools in their kit that hold you still for about 5 whole minutes. But inting Sion is the kind of thing that you should not have in your game. Period. If you are feeding so hard that you've died over 10 times, and it STILL requires the enemy team to gang up on you all at once to keep you from just taking objectives for free? That's not how this game is meant to be played. Someone that far behind is not supposed to be able to take towers that easily.
Pelopas (NA)
: Y a l l a r e s e n s e t i v e
I always find these topics entertaining. Just like I find all people that go off and call me a "trash feeder %%%%%%" in all chat amusing. Let's see how the community responds. {{sticker:slayer-pantheon-popcorn}}
: On wire or wifi?
Wired connection - I tested it and I'm getting my full speed.
: 200 seems a bit high. I live in Surprise and unless there are other factors (people on Netflix, etc) my Ping is like 90 on NA. Perhaps check and see if there's something at home downloading or otherwise screwing your net.
I've turned the wifi off on all of my other devices, and it still jumps around. I'm in Phoenix so you are a bit to the North of me. Maybe you can just ping of the Washington server a bit faster because of your location or something... Also, this laptop is brand new, and I made sure that there weren't any processes running that shouldn't be before I started.
Comentários de Rioters
: Stop Crying WOLF on INTING
I've had people who went 1-12-8 try to report me for inting, and my kda was 0-8-7. I mean, yeah, I didn't get any kills... but I had fewer deaths so at least I'm trying at that point. I mean, there were a few others that are just blatantly false - I went 2-9-7 or something like that in one game, and the jungler (who disconnected for 10 minutes at the very beginning of the game) tried to report me for inting because they had a score of 0-4-3, which they claimed was somehow better. Despite the fact that they were missing for somewhere between 1/3 and 1/2 of the game.
: > [{quoted}](name=DeloricVI,realm=NA,application-id=3ErqAdtq,discussion-id=BHOHkw1j,comment-id=0010,timestamp=2018-05-21T03:15:41.799+0000) > > Zed doesn't even need Duskblade. I've seen Zed land one shuriken, one slow, and one auto, and the guy is just dead. Like... he went from like 90% health to 0. What was Zed's KDA? How many items did Zed have? What level was Zed in comparison to his target? You can't just pull out these examples without context for them. Anyone can fucking say: "OmG DarvEn Is SO bRoKEn HE cAn kIlL mE wITh aUToAtTaCks wIthOut aNy RISk" Without taking into account that level 15 Draven might have been 12/2 with 3-5 items, and the level 12 individual with 1-2 items was 3/8.
both KDA's were 0/0/0. Zed only had Doran's blade. Zed was level 5. Target was Veigar, also level 5. But, I get it - you're probably not going to believe me because I don't have video proof. Maybe I'll break down the math and see just how much damage Zed can deal under these conditions.
AmazoX (EUW)
: > [{quoted}](name=DeloricVI,realm=NA,application-id=3ErqAdtq,discussion-id=BHOHkw1j,comment-id=0010,timestamp=2018-05-21T03:15:41.799+0000) > > Zed doesn't even need Duskblade. I've seen Zed land one shuriken, one slow, and one auto, and the guy is just dead. Like... he went from like 90% health to 0. Video or it never happened, no way he gets to do this unless his very fed
Zed vs. Veigar, neither had any items - both were level 5. But point taken. I get it - you won't just believe someone based on just a story they told. Too bad the replay happened a few patches ago. But another gripe I have is that there's seriously no good armor items against a champion like Zed if you need to build AP. Seeker's Armguard is and always has been a pretty garbage item that doesn't help you at all. Stopwatch only works once, and if you take Perfect Timing, you can't use the thing until long after most Zed players hit level 6. The armor you get is basically nothing, and you have no health to make more effective. But, hey, maybe I'll break it down mathematically if I have a few free minutes.
: Hi Riot, I'd like to have an honest, earnest, and open conversation about gay characters.
Here's the problem... there's a huge swath of characters on the roster that we have no idea what their sexuality is. For all we know, a huge selection of characters that don't "look gay" (in other words, they don't display any traits closely associated with homosexuality) and are not given any story as to who they would prefer as a life partner, could hypothetically be gay. And, really, in most cases, it's not actually relevant to the character's identity, lore, or current situation. It's a game where randomly interchanged subsets of characters are mashed together to kick the crap out of each other, at the end of the day. I understand if you could get attached to some of these characters. I mean, good god, I main Veigar for no other reason that I feel like I relate to the way riot took his character, in such a way that I really don't have nearly as much interest in playing many other characters. I can respect the fact that you aren't crying "homophobia" and raising a big issue about this. I personally will never understand this phenomenon, despite being considered a part of the "LGBTQ+" community. Seeing heterosexual relationships doesn't bother me, and neither does seeing homosexual relationships, and, conversely, the lack of either doesn't bother me. So, I guess if it's something you look for I can't exactly agree with you, nor tell you that you're wrong. You're expressing an opinion, after all. I just think that, these days, everyone immediately blows up when they read a title like this. Things are just so politically charged these days, even in pretty neutral spaces. And words like "inclusion" have somehow adopted some kind of sinister meaning to other people. Heck, I'll admit that when I read it first, I forgot its original meaning as well, until I reminded myself that the English language is full of words that are being constantly redefined all the time, and someone could be using the word for its original purpose again. Now, here's to hoping that people will at least be civil in this thread talking about this topic, agree or disagree. However improbable that might be. {{sticker:slayer-pantheon-popcorn}}
Snowman Arc (EUNE)
: Popular claim: "League is dying". Let's talk if and why.
Personally, I have a few reasons why I quit on a consistent basis. 1) Balance Problems There is simply no way to keep League of Legends in a balanced state for all of the game's audience. Just because Zed is balanced in professional play where everyone has the reflexes of a god and the predictive skills of see previous, doesn't mean that in Bronze he's not going to just shit-stomp everyone. You know, bronze. Where everyone has the map awareness of a blind cartographer, and the reflexes of a dead sloth. And, of course, as the mid laner, it's your fault because you didn't follow them, despite the fact that you pinged bot lane 17 times before he showed up. And that's not to mention that it's been eons since AP mages have gotten any good new items, where it seems like Riot is constantly adding new tank and AD items. And, I mean... would it kill them to give us at least make Seeker's Armguard not a horrible waste of gold against assassins? Please? Not to mention, seasons go from Season 7 to where games last far too long and are super frustrating, to season 8 where the end in 12 minutes and are also somehow just as frustrating. I'm not saying that Riot needs to chuck out everything about eSports, but roughly 90% of their playerbase is contained within unranked accounts, and people in bronze. So, it's understandable that some people in bronze might be really frustrated and they might leave. This is why we see such a disconnect on the forums - from what I can tell, the forums have a much more even ratio of bronze to higher level players, so threads asking about balance or ranting about changes in the balance of the game get smacked down very quickly by higher level players, and there's a lot of fighting about it. 2) Alternative Options Most people started league of legends like you did, with real life friends. Now, the gaming landscape has changed. It's just not as easy to assemble the 5 teammates you want, especially if the team started years ago, when the members had nothing better to do. But, life goes on. In the span of 3 years, your friend group may have people graduating from college, or joining the work force. They might be starting med school or law school or something, for all I know. These are things that happen that end up breaking up full teams in league of legends. And, when teams dissolve, there isn't as much of an incentive to keep playing, and, sometimes, people float to other games that their friends who moved on play, or that they can play with a different group of friends. Not to mention that people are really discounting how popular Fortnite is - it's single-handedly killing a long list of games that are either in beta, or are relatively new. 3) The eSports Focus By and large, I think this is one of the biggest, if not the biggest issues, a lot of people have. It kind of overlaps with the balance problems that lower level players are going to experience, but combined with them pushing eSports, and having players tell them they are just bad at the game because they aren't as good as Faker or BoxBox or some other popular player, they feel like the game isn't a place for them. They start to feel like this game isn't meant for people of their skill level, and that they aren't welcome. And, really, it's very hard to play at a high level, because of the sheer amount of information that you need to memorize to be a good player, and all the matchups you have to study.... and, even if you're really good at one role, if you don't at least have a good idea of what the majority of champions do in the game, you can get utterly destroyed by some oddball pick like Sion support, or Lulu top. I've seen it happen - I mean, most people know the Lulu top was and still (kind of) is a thing, but they're not usually prepared for it, and will often lose to it because they don't have the game knowledge to know how to handle the situation. And that's just a small facet of what you need to know. This game is incredibly complex, and there are several things that you might not even know to do, because it just never crossed your mind, and no one ever told you to do it. In the end, I personally feel like the ranked queue is kind of a playground until you hit like... plat or diamond. Because, really, from bronze to even gold, you can just see wacky things happen, that you either aren't prepared for, or just don't understand how to deal with. And eSports have gotten boring. No one makes any plays anymore. You don't have like... crazy aggressive things happening in mid these days. It's because they know that farming is key, and they could risk it all and get a huge lead... but inching ahead by slowly and surely denying CS and grinding down your opponent slowly but surely is the safest and most often taken option. I just don't watch eSports, but Riot is constantly pushing it. 4) The stupid paywall Seriously, Riot has gotten more and more out of line with their payment system. Now that they've combined runes and masteries, you need to buy rune pages to play the game, unlike mastery pages were you could have a rather large number for free. At the very least, back then runes weren't that influential. But now, you can't just play with no runes. Oh sure, you can buy them with BE... or, because they're ludicrously expensive and it will take you literal months to accumulate 6,300 BE unless you play constantly for hours per day, you better be happy with changing your runes on the fly. And since you can do that, it makes it pointless to have us pay for rune pages in the first place. It's not like you're locked into the two pages you're allotted, with a few boilerplate standard ones and that's it. You can change the runes at champion select - rune pages are a scam that just make things slightly more convenient. Not to mention that they keep saying it's easier to get new champions with the new level-up rewards, but I think it made things markedly worse. Let's say, for argument's sake, you want to unlock Pyke on launch when he comes out in a few weeks or whatever. You're going to need 7200 Blue Essence. Let's say you have 1200 Blue essence. How long will it take for you to grind up to enough blue essence? Well, the only way you can obtain blue essence by itself is your daily win bonus of FIFTY BLUE ESSENCE. So, if we were to assume that there are no other missions that grant blue essence, and that you don't level up or have any champion shards to disenchant, that means you'd be grinding for a grand total of 6000 blue essence, and that means it will take you 120 days, or 4 months. But, let's be realistic. Let's say you level up once every two days, and you get the minimum amount of loot every time, 810 Blue essence. But, since no one is a machine and no one is going to crush all of their champion shards indescriminantly, let's say you level up twice per week instead of once every two days to account for chests that contain shards for champions that you want. So, that leaves us with 350 BE off first win of the day, and round it out to about 1600 blue essence just to make the math easy. That means, you'd be grinding for over a month to get enough essence to buy this new champion, and you'll have spent ALL of your essence. That means you have nothing to fall back on if you wanted to fully craft a new champion out of shards you get later. And, finally, the Blue Essence cost is too damn high on champion mastery. I spend months saving up the 8000 Blue Essence that I currently have - I don't want to blow over half of it on upgrading my mastery emote to a shinier new one, so I'm going to stubbornly wait for a champion shard of the champion whose mastery I want to increase. I had to wait 6 months for a final Veigar shard to drop - not kidding. I had 3 mastery tokens for Veigar for 6 months before I saw the shard I needed. Now combine the fact that you have a 1/130 (possibly less) chance of you finding the champion that you want to try out next, and that champions are absurdly expensive to not only get mastery for, and absurdly expensive to buy without a champion shard, and you have a crafting system that I absolutely hate. Should I crush my Urgot shards? Well, no, because I just started playing him, and I like him enough that I want to get his mastery completely decked out for when I wipe the floor with some top lane scrubs, so I'm not going to get that Blue Essence, I'm going to sit on that champion shard for a few months while I grind out some Urgot mastery tokens. Should I disenchant those Nidalee shards? Well, I have no desire to play her now... but what about later? This indecision is just a killer of my spending power, so I'm sitting on like... 60 shards, and I'm afraid to disenchant them in case they'd be useful later. And, hextech crafting is BS now that they've added emotes - just saying. I barely get skin shards anymore out of chests. It feels so super cheap to get a summoner icon, and 2 emotes in a row. 5) Champion Neglect There are some champions that Riot hasn't tried to make viable for years who have their die-hard fans. And when you're a die-hard Teemo player, no Teemo builds are viable, that hurts. And, I've felt this. I can't play Veigar anymore. Everyone's playing Katarina, or Ekko, or Zed, and they're just too agile. Your stun is too slow to catch them, 99.9% of the time, and your mana issues early make for an easy lane for assassins. Not to mention that Electrocute does WAY too much damage early on, something that Veigar can't handle. He hasn't been changed to reflect the current state of the game, and I can't deal with this new mid lane setup. Not to mention that, when they change runes and not the champions affected, they can end up super weak and unplayable. Hell, I feel really sorry for Amumu players. He hasn't been super viable over another pick for an awful long time, and is in desperate need of a rework. Like, seriously, I wonder how people even still play this champion in the state he's in. But, hey, that's just my 2 cents' worth.
: Love getting "outplayed by a Zed omegalulz"
Zed doesn't even need Duskblade. I've seen Zed land one shuriken, one slow, and one auto, and the guy is just dead. Like... he went from like 90% health to 0.
: Is it okay to troll toxic players?
Here's the issue - the tribunal no longer exists, so if you do anything that can be picked up on by the algorithms (intentional feeding, verbal abuse, etc) they'll likely be able to report you, and the system will most likely punish you. It's best to just report them after the game, honestly, but if you really want to, you could probably get away with it if you don't say any words that would make the ban bots angry with you. {{sticker:slayer-pantheon-popcorn}}
SprixOk (NA)
: Dear Very Smart Support Players, How do I use the Relic Shield?
OK, so here's what you do. When you start the game, take the gold you would have spent on Relic Shield and buy and Ancient Coin instead. But, for real, here's what's going on with Relic Shield and everything else that has the same passive. When you buy it, you'll be able to see the number of charges it has (appears above your abilities) and those determine when you can start killing minions. Also, there is a visual effect, where you'll see blue orbs floating around your character, but they can sometimes be hard to see. Especially if you're in a bush. If you want my recommendation for how to be most effective with a Relic Shield, I would always keep one charge active so that you always have one charge for hitting cannon minions, since they're worth the most gold. That is, until you get better at the game and know exactly when a cannon minion will spawn, so you know when you can be out of charges without risking missing a cannon minion. Also, remember - relic shield and items built out of it also will execute minions if their health is below a certain threshold, which I believe is based on your champion's level. So, it will make it a lot easier to kill some minions under tower before the tower steals it from you. You may also want to keep an eye out for minions that your carry is going to miss, if you have a charge to spend. In the end, though, most people prefer the Ancient Coin, because the gold and mana sustain you get are typically a lot better than the value you get out of Relic Shield, unless your lane is with an ADC that really needs their health topped off a lot. If you're just starting, Relic Shield is fine, but if you're having trouble, especially if that trouble is caused by running out of mana, then Ancient Coin's line does provide you with some useful tank stats (armor) and also will give you mana when you pick up the coins that drop off minions. Good luck. EDIT: also, just a general tip, when buying support items, it's usually only worth it to buy the second level of Support item (in this case, it would be Targon's Brace) and then building something else because further upgrades wouldn't increase your gold generation. HOWEVER, your gold generation actually benefits from buying Remnant of the Aspect as soon as possible because it increases your max amount of charges from 3 to 4. In the case of Ancient Coin and Spellthief's Edge (should you feel the need to experiment) you don't get more gold from upgrading your support item more than once, so make sure you're using that to your advantage. Also, as a rule of thumb, you should start the game with {{item:3340}} warding totem, but as soon as you go back after completing your support item's quest, you should switch to {{item:3364}} oracle's lens. Because, 3 wards is basically all you're going to need before you go back to base next - you very rarely need more, so it would probably be better to buy the oracle's lens to clear out enemy wards instead. Just a few more tips for you {{sticker:slayer-jinx-wink}}
: Dark Water and Pulse Fire Skins
{{champion:240}} {{item:3070}}
Comentários de Rioters
: Spear of Shojin, a clear demonstration of AD favoritism
My problem with this is, what happens when every Assassin takes this new item, and become nearly unstoppable by ADC's who already have trouble dealing with assassins. What happens when it's half past the mid game, and Zed buys this fucking monster of an item, and just continues to dive the enemy ADC, and successfully annihilate them off the face of the planet, and now has plenty of health to spare because the enemy Caitlyn's auto attacks were reduced by 100 on each auto. And, yes, these numbers are actually quite possible because what ADC doesn't have at least 2 people somewhat closeby during a team fight? 6 seconds? Sometimes, that's all the time in a teamfight, when an assassin can just dive to the back and take out the biggest source of damage immediately as the fight begins. Meanwhile, when was the last time AP champions got a new item... just at all? And don't count reworks, like the Morellonomicon rework or any components of reworks like oblivion orb. I think there was spellbinder, which is 99.9% used by supports (seriously, I've never seen anyone build this on any mid lane mage) and before that I'm pretty sure it was with the hextech gunblade rework, when we got protobelt and that freeze ray item that no one uses. And, really not many people even use protobelt. Sure, some people put it on Annie to cheese a protobelt-tibbers combo, but most of the time people just build something else because you need the damage to keep up with assassins and other people that build full AP, anyways.
: Urgot: League's most forgotten Rework
I've been trying Urgot. I like him a lot, because of his ability to harass enemy laners out of farm early, and his ultimate is very satisfying. In fact, I've been playing around with tanky builds and others that hopefully get them to threshold faster than it takes them to kill me. I haven't had much success, but I've noticed that a lot of top laners like Yourick and Trundle make his life a living hell because Yourick deals a metric truck-ton of damage for no reason, and his skill shot is so easy to hit on Urgot's massive character model, and Trundle is so mobile and deals so much damage, you can't get away with harassing him with your Acid Charges. Personally, I love the changes to Sion - I mained him for a long time right after his rework, and I still love to play Sion support. Really, I find Urgot to be lacking in some way, but I can't place my finger on it. Maybe it's because he kind of doesn't have the damage to be relevant, but also isn't tanky enough to survive through long team fights unless you're super fed. I really don't know how to fix him. I'll have to play him a bit more before I have any ideas....
: ADC Burst vs Squishies WAS NOT nerfed on the PBE and I have the math to prove it
Marksmen are in a really weird place right now. Since MR Screws burst mages really hard, so to take out tanks, ADC's have to make up for it with really high sustained damage (i.e. from fast auto attacks, and, preferably crits and true damage). Tanks are insanely strong, so tuning ADC's up to match sounds like a good idea on paper. But, then, we consider the burst mages... and if Jhin can use his 4th shot to deal over 1000 damage to a burst mage, that burst mage is likely dead on impact, which is a problem. But, at the same time, when you have super-tanks with runes like demolish that make them a huge threat to towers, you have to find a way to keep them from being objectively better than anything else in the game. So, really, I think the problem would be solved by making tanks less strong but... well, we all know Riot's attitude towards that, now, don't we?
: Well judging from what you said, "Game ends before enemy team can put in a normal surrender vote." Sounds like the game was not long enough for S material. You can go flawless in ARAM but if you curbstomp the other team in 10 minutes and already at their nexus not really much of long game. But I could be completely wrong but usually time is a big factor for ARAM games (that ive noticed).
Game was 19:30-ish. A bit foggy on the number of seconds, but I played my heart out on Jinx that game lol.
: Garen pls stop that
Garen as a champion has many problems. His gap closer is just extra movement speed, and a silence. Sure, you could make the excuse that since it's an auto attack as well you can use glacial augment and frozen mallet to make it hard to get away from him, but really there's a lot that can go wrong before he even hits you. If your champion has any form of reliable cc, he won't be able to get to you. Even slows can keep Garen from getting to his target. Garen can't just run into the back line. Most successful Garens have to hide in a bush to surprise an enemy - no one wants to be up close and personal with a Garen, so you can't just walk up to them. Maybe his damage could be toned down a bit, but most people that have problems with him just underestimate him and don't play around him, like you have to do with virtually every champion in the game. Not to mention that CC is usually more important than damage in a teamfight. Unless Garen is instantly deleting every damage source immediately at the beginning of a fight, it's not that big of a problem. If you don't have a way to keep him away from you before he kills you, that's called "Counter-play." Really, you can't say anything about Garen that you couldn't say about any other tank. In fact, he's probably one of the worst tanks in the game, just because he has no real hard cc. That silence will do nothing to stop Jinx from punching holes in your back line, should they be too slow to get away from her.
: Global ults are bad for the game
That is one specific global ult that is completely different from every other global ult in the game. There really aren't that many and they are all pretty fair. 1){{champion:98}} - requires excellent awareness and ability to actually teleport in to save someone without getting the both of you killed 2){{champion:81}} - straight up damage, and if it hits something along the way its damage is reduced 3){{champion:222}} - does next to no damage up close, has a manageable travel time, and a decently small hit box 4){{champion:22}} - this one is kind of BS at close range because it's a free stun, but overall after playing her, the hitbox is even skinnier than Jinx's ult so if you hit it from long range, that's a great shot. 5){{champion:119}} - you have to hit this and make sure you call it back before your enemy moves for you to actually maximize the damage on it. 6){{champion:30}} - doesn't actually have that high of a ratio and has a really long cooldown so it's not very strong - you really have to chip away at someone for it to work, and leave yourself vulnerable and not CS'ing for quite a while. 7){{champion:16}} - It's just healing. Not even that great until you've been loaded up with a ton of AP and {{item:3504}} And you have a problem with Galio, therefore all of these are bad for the game? I mean, Galio's isn't even that bad. It has a similar problem as Shen, but you don't shield them, and sure you can cc people by jumping to an ally, but you have a pretty ample warning to get out of dodge. If you're diving someone, you should probably consider the possibility of Galio diving in, just like with Shen. If anything, I see it as a punish for going too aggressive.
Violett (NA)
: What is your favorite counterpick and why?
Vilkata1 (NA)
: No option to forge a single key?
Why would you want to keep key fragments, exactly? I mean, they serve no other purpose - you can't make them into anything else. Like... I can't tell if this is a troll or not, but I'm pretty sure it is at this point.
: /mute all is not a solution
yeah, tell me about it. Last time I muted everyone because they were being toxic and muted half of the team's pings, I ended up with 3 reports for "Greifing" even though I told them they are all muted because they were being distracting. Good thing I didn't get even a chat ban for it. But either way, yeah, I kind of see where you're going. I mean, I've been saying for a long time that chat can be a valuable tool to tell people what's going on without being a Discord voice chat or being partied up with everyone on your team. And, besides, these people generally are going to ruin the experience for at least 2 out of 4 people that didn't mute them and continue to engage with them. I mean, mute isn't a bad solution as long as everyone uses it. If the person is muted by everyone then they can't get a reaction, which is what they're usually looking for when they're being toxic. And the passive-aggressive spamming thing is spot-on. I try to keep my ping usage limited to 80% useful pings, and a solid 20% passive-aggressive pings (hey, no one's perfect) but there are some people that just ping missing all over your lane when they see you flash when you shouldn't have, or whiff your ult. Sorry bot lane is so boring, that you can micro-manage the rest of your team while supporting, and passively-aggressively ping their lane whenever they make the smallest mistake, Sona. {{sticker:slayer-jinx-unamused}}
Comentários de Rioters
: > [{quoted}](name=DeloricVI,realm=NA,application-id=3ErqAdtq,discussion-id=B0O3YpI5,comment-id=0004,timestamp=2018-03-19T05:10:39.543+0000) > > OK, so I can see from your op.gg page, that you are in Bronze V. I was in this same situation last season. But, I was able to escape to play champions I actually like. If you're wondering how, it's because I played Sion support. > > Allow me to explain. > > I played Sion a lot, so I was really familiar with his kit. I knew his combos, his ranges, his wind-up times, the whole 9 yards. And, I also knew that Bronze V players have a few... exploitable habits. Namely, they don't ward the bot lane bushes, and that they often face-check the bushes or ward without considering the consequences of someone being in that bush. > > I also knew that Sion's Q can't be seen if you don't have vision on him, and that his Q's range is slightly longer than that of the warding trinket. So, I would easily catch supports trying to ward, and lock them down. > > This is what you need to find. You need to consider what habits you're seeing in Bronze V, and find a champion that best exploits those weaknesses. > > Blitzcrank is another good one, if you can snag a game where he's not banned. He has the same properties - easy lock-down, very strong engage, can easily exploit bad habits. But, it's really up to you which champion you know well enough to try, and how you're going to exploit your enemies. You may notice a habit that I'm not aware of, but that's what you need to do. > > If you can find your god-support champion, you can make it out like I did. Just make sure you know this champion like the back of your hand, so playing them is like second nature. > > Just for reference, of the first 20 games I played in ranked as Sion support, I won 19 of them. After that, I was dealing with an elo that was more familiar with Sion, and his little quirks, so my win rate began to stabilize to something more normal, but a still-respectable high 50's to low 60's percent. > > Here's to hoping that you find your god-support and make it out of Bronze V. > > {{sticker:slayer-jinx-catface}} I climbed out last season to SIV abusing {{champion:161}} and {{champion:63}} I'm finding it harder this season as people seem to get stronger quicker and games tend to get to stomp status quicker. It may just be perception, but it seems a lot harder to rotate to cover a lane that is getting rekt. Admittedly, it is bronze, and waiting to try to rotate until fed enemy is 7/0/1 and up 75 cs is to late anyways.
My thing is, I felt the same way last season. People were just getting out of control before I could deal with them. I just ended up, in the end, securing that position (the one that gets out of hand way too fast) for my ADC. But, since you're experienced with Brand, perhaps you'd like to take a try at mid lane. Brand is really strong, no matter where you play him.... I'm pretty sure they haven't changed the new liandry's right? because if not, his passive can cause some pretty nasty damage with it.
: I mean, he's on the VGU list, but we're getting Akali and Nunu before they touch him, at the very least.
They're probably not going to touch him for a long time. Teemo is a meme champion, and altering how he works can really get the community mad at Riot. I wouldn't blame them if they couldn't find some kind of solution to "fix" Teemo's kit without changing the style and feel and meme status of the champion.
Nosnide (NA)
: Which squishy champions you know go top that fears wukong? And more squishies go mid, but wukong isn't strong mid..
: {{champion:45}} I feel once he gets some more fleshed out lore he might be what your lookin for
I feel like Riot has made Veigar's character too silly. And sympathetic. The poor guy was captured and basically tortured until he went insane. Also, "once he gets fleshed out"? Don't hold your breath. He's been dying for a Visual Update and lore rework for an awful long time, and Riot is determined to keep his model looking awful, and his lore to be unchanged. I mean, they haven't touched it in years, have they? Unless there's a lore update I missed. It's a shame because I love Veigar :/
: Anyone want a villain you love to hate?
UniSect (NA)
: So this is me recently...
I've been there before. A break is sometimes in order. League of Legends can be a very stressful game, and that stress can sometimes put someone onto a losing streak. They happen. I once took a few weeks off from playing any League at all, and I came back feeling refreshed and playing a whole lot better. Here's to hoping you get your groove back. {{sticker:slayer-jinx-catface}}
: So.. what happens to all the $$ i spent?
Uh, Riot pocketed the money because you broke the rules. When you accepted that ToS, you agreed to this. Not Riot's fault you didn't read it. {{sticker:slayer-jinx-unamused}}
Shahamut (NA)
: play more {{champion:63}} {{champion:143}} {{champion:45}} {{champion:1}} They can carry from the support role, easily in bronze.
Not necessarily - sometimes it's not what the team needs. I say this because I tried this strategy and failed miserably. But, when I found a champion that fit my style better that focused on setting up my ADC for success, I had a much better time climbing. I'm not saying that this is a bad strategy, but I wanted to point out that it's not the only way to climb, and may be more harmful if your style doesn't support something more aggressive.
: Getting out of Bronze is easy
OK, so I can see from your op.gg page, that you are in Bronze V. I was in this same situation last season. But, I was able to escape to play champions I actually like. If you're wondering how, it's because I played Sion support. Allow me to explain. I played Sion a lot, so I was really familiar with his kit. I knew his combos, his ranges, his wind-up times, the whole 9 yards. And, I also knew that Bronze V players have a few... exploitable habits. Namely, they don't ward the bot lane bushes, and that they often face-check the bushes or ward without considering the consequences of someone being in that bush. I also knew that Sion's Q can't be seen if you don't have vision on him, and that his Q's range is slightly longer than that of the warding trinket. So, I would easily catch supports trying to ward, and lock them down. This is what you need to find. You need to consider what habits you're seeing in Bronze V, and find a champion that best exploits those weaknesses. Blitzcrank is another good one, if you can snag a game where he's not banned. He has the same properties - easy lock-down, very strong engage, can easily exploit bad habits. But, it's really up to you which champion you know well enough to try, and how you're going to exploit your enemies. You may notice a habit that I'm not aware of, but that's what you need to do. If you can find your god-support champion, you can make it out like I did. Just make sure you know this champion like the back of your hand, so playing them is like second nature. Just for reference, of the first 20 games I played in ranked as Sion support, I won 19 of them. After that, I was dealing with an elo that was more familiar with Sion, and his little quirks, so my win rate began to stabilize to something more normal, but a still-respectable high 50's to low 60's percent. Here's to hoping that you find your god-support and make it out of Bronze V. {{sticker:slayer-jinx-catface}}
: > [{quoted}](name=DeloricVI,realm=NA,application-id=ZGEFLEUQ,discussion-id=WHOBMVEA,comment-id=0006,timestamp=2018-03-19T04:34:08.220+0000) > > I do think the mute button exists for a reason and I use it generously, but that doesn't mean that gives you the excuse to act like an asshole. People that act out in chat to where it would be necessary to mute them basically are the reason that you can't use chat to communicate important information with your team anymore. People insta-mute all chat (not just when a player uses the front-slash all command, I mean all of the other 9 players) because some people think that "because there is a mute button, I'm not at fault if I call my teammates garbage and start flame wars in my team chat". > > It's really annoying that people don't use chat properly, because it could be a decent tool for letting your team in on vital information or giving them crucial advice that could win the game. Instead, people just use it to flame each other. > > And don't start saying, "Oh, why should I get in trouble because one of my teammates' feelings were hurt?" It's because people that start flame wars in chat lose games. People who call their teammates worthless trash tilt their own team members, and typically lose the game for everyone on their team, because someone is too busy insulting people in chat rather than trying to find a way to win the game. All people get mad. Let us say you only get mad 1 percent of the time. In the course of a season that is potentially a perma ban. Most players that play this game are not a-holes....they just get mad at times. This whole restricted chat thing has gone too far though, silliness at this point.
I get angry pretty often - never been chat restricted. Making other teammates angry because you are angry is very counter-productive, and, clearly there are an awful lot of people that can handle this game a lot more productively than flying off the handle at teammates and getting chat restricted. I get it, League of Legends is a frustrating game. If the enemy team is on their game, and you have one guy that doesn't click with your group, that could be the end of the game. And, you might lose to something completely out of your control. You might be carrying the team 17-0-30, but you can still lose. Trust me, I've been there. But, I make it a point to never flame teammates because I know it doesn't solve anything. If not, I usually try to give them advice instead of just being angry - that's usually the difference between just ending the game, and getting reported. {{sticker:slayer-jinx-catface}}
: Lets have an adult discussion about this report system.
I do think the mute button exists for a reason and I use it generously, but that doesn't mean that gives you the excuse to act like an asshole. People that act out in chat to where it would be necessary to mute them basically are the reason that you can't use chat to communicate important information with your team anymore. People insta-mute all chat (not just when a player uses the front-slash all command, I mean all of the other 9 players) because some people think that "because there is a mute button, I'm not at fault if I call my teammates garbage and start flame wars in my team chat". It's really annoying that people don't use chat properly, because it could be a decent tool for letting your team in on vital information or giving them crucial advice that could win the game. Instead, people just use it to flame each other. And don't start saying, "Oh, why should I get in trouble because one of my teammates' feelings were hurt?" It's because people that start flame wars in chat lose games. People who call their teammates worthless trash tilt their own team members, and typically lose the game for everyone on their team, because someone is too busy insulting people in chat rather than trying to find a way to win the game.
: Worst: {{champion:103}} {{champion:74}} {{champion:127}} {{champion:117}} {{champion:25}} {{champion:20}} {{champion:68}} {{champion:4}} {{champion:62}} {{champion:26}} Best: {{champion:266}} {{champion:34}} {{champion:22}} {{champion:63}} {{champion:41}} {{champion:55}} {{champion:412}} {{champion:45}} {{champion:8}} {{champion:157}} {{champion:154}}
How the hell you gonna put Twisted Fate in the worst pile??? His whole appeal is getting a huge power spike on your opponent because he just gets gold faster. In low elo, TF stomps because people don't realize that on his first back, he's already built more than they expected, and he just wallops them with this huge power spike. Not to mention his pick a card lets you have infinite mana sustain, so you can start with a mana crystal, and farm until you get an early lich bane, which is pretty damning. Also, Lulu? Did you not notice that pix bolts count for Frost Queen's claim? Also included in her passive is the ability to cast glitterlance from Pix's location, which is hugely helpful in situations where you don't want to get up-close and personal with the enemy team. And how are you going to put Aatrox in the "Best passive" side? People have been complaining for years that draining his blood well leaves him mostly helpless for when he revives. ((in all seriousness, I'm being a little hyperbolic, but I am still trying to make legit points.))
: why is banning a champ in league seem like chopping a head off of a hydra
I feel a lot of the same way.... in levels of play like mine, the typical pattern I observe in the mid lane is with assassins. I tend to hold my own in a rough stalemate with assassins, because I usually play a champion that doesn't counter them well because he's my main and I know him best. But, after about 15 minutes or so of me denying them kills, they just roam to another lane, and no matter how many times I ping, my allies usually ignore me and just die, allowing them to snowball. If I ban Zed, they pick Katarina. If those are both gone, they pick Talon. If Talon isn't available, they pick Kassadin. If they don't pick Kassadin, they have Fizz. There are so many assassins, you could master 3 and never get banned out. There are so many champions that fill very similar roles that picking a couple of them makes you un-bannable.
: About Teemo.
The problem with Teemo is that Riot out and out refuses to touch his kit. It's the same problem with assassins - if he's too strong, he's going to dominate and be oppressive. If he's not strong enough he provides nothing to the team and is really just a dead pick. He has no real utility, other than maybe having some vision when using his ultimate. Teemo just needs reworked, and I say this as a frequent Teemo player. I'm tired of him fluctuating in usefulness all the time. -.-
: Please Adjust Trap Mechanics So They Can't Be Placed Under Champion Hit-Boxes.
Here's the thing about this - champions with these abilities are probably meant to be that way. The reason you take Blitz and Jinx into the same lane is because while Blitz is doing his job and keeping you from moving, Jinx can combo off - this is called Synergy. Besides, most traps have a delay/arming time. Also, not all CC is long enough to make sure you get that trap off. Some of them, you really have to be careful with, or have good reflexes/communication with your team to do this properly. Not to mention, most people think that Zhonia's and GA are both a tad BS, so it's nice to see that there's at least some kind of answer to it. And, on that note, this ads some risk to Zhonia's that doesn't exist if you don't consider the possibility that your enemies can set up around you while in stasis. Besides, there's always QSS, if you feel like it's becoming too much of a problem for you.
: I feel like Yasuo and Trynd are why Crit can never be balanced.
Sure, Yasuo is kind of annoying, but he has to build IE to get full damage off his crits. I'm honestly surprised that you didn't pick Jhin as an example, because Jhin not only gets free crits on every fourth auto, but crit chance also applies to the other attacks, _and_ gives you extra AD???? Seriously, in the past, he's been able to crit someone for literally all their HP - not this kinda-sorta, one-combo kill nonsense. I'm talking, Cho'Gath with a full HP build and a Gargoyle's Stoneplate one-shot. {{champion:202}} {{item:3070}}
: Press Ctrl-F
Yeah, I found this shortly after posting the thread, but I forgot the shortcut... I've been meaning to make a thread with the solution (because I haven't seen another thread with it) just so that it tops search results and actually helps people, but.... IDK how Riot handles those kinds of threads. ¯\_(ツ)_/¯
Basta (NA)
: State Your Best Champion For Each Role
{{champion:14}} Top {{champion:14}} Jungle {{champion:45}} Mid {{champion:14}} Support {{champion:222}} ADC If I don't know how to play a role, there will be no worries, only Sion. {{champion:14}}
: Allowing players to Remake if they forget smite
I kinda agree, but kinda don't. If you main jungle, you should probably have smite ready at most times during champion select. If not, when you're placed jungle, you should automatically take smite as soon as possible. Also, if you're also worried about other people, I think that the entire team ought to be keeping an eye on their teammate's summoner spells, because you can determine if you have too many ignites, if your bot lane is duo healing (never do this pls), and, most importantly, if your jungler has smite. Then again, if they implement a check like, "If the team doesn't have anyone with smite, allow a remake" people can abuse that. If it were implemented this way, I'd never worry about getting autofilled jungle (my worst role) because I could just not take smite, pretend I was going to the bathroom, grabbing a drink, etc. and didn't see the chat, then let the team remake so I can play a role that I actually want. I mean, it's a neat user-friendly thing, but I can't think of a way to implement it without breaking matchmaking and making purposeful throws less punishing.
Barcid (NA)
: Usually the winrates presented in these arguments are pulled from Plat+ (as it's the default setting in champion.gg), so you're looking at higher level play for the most part (although higher level play can be just as braindead sometimes). It's not invalid if you lump it with playrates, as playrates with high winrates means the champion consistently sees victory over a variety of playstyles and knowledge bases, from newbie to veteran - usually meaning that anyone who mains the champion is actually seeing grossly inflated winrates. If there's an explanation behind the 52% winrate, then it's something to be looked at.
There's also a metric ton of other factors that contribute to game wins/losses - we see this a lot with late-game champions in bronze. Since Bronze players can't close a game, champions like Veigar and Nasus tend to have inflated win rates because the games just go on for so long they can amass stacks on stacks on stacks and just win with brute force. Not to mention that the champion could just be a common counter pick - I see it pretty often at plat and above, that people might only use a champion to counter their lane opponent or the enemy's comp altogether, but only in very specific situations. So, logically, some of these champions may just be used only in optimal conditions at that level of play, and thus have a much higher probability of winning, due to natural counterplay present in the game
Meep Man (NA)
: Omega Squad and Final Boss Veigar have some custom animations. Omega Squad has an updated model, slightly changed basic attack to use his gun, and has changed spell animations, most notably the "star eyes" button press.
Ah, I see. I thought he had some kind of garish effects on release, and they had to fix them, not taking into consideration what it changed about the Classic skin. I play Veigar an awful lot, and I just don't play him in any skin that just uses the base particle effects because the model and animations are pretty bad. It's so much smoother on Final Boss Veigar. x.x
: If you stoped playing the game and hate everything about it, why are you still here?
I think the misconception is that they stopped playing. They're probably still active in the game. Not to mention, that people sometimes leave the game for a short period of time, but still like the game and want it to improve. Some people quit because of the tank meta, but I'm pretty sure that if they heard the tank meta was broken (not likely, but just roll with it) they'd probably be come back. League of legends is a very complicated game, and the reason for leaving or being angry is very important to take into consideration when asking questions like this. Did they complain about a type of champion? The rune system? A specific champion that's been neglected? The community? Because, some of these things are just things they'd like to see changed, because they like the game and want to see Riot improve it, to meet their ideals. Whether they will do that or not is irrelevant, but that's probably why you see people complain on the forums and either say this is the end of their league career until it improves, or just say they're leaving.
: Regarding the future Amumu skin...
Wait, did they make significant changes to Omega Squad Veigar? I mean, I'm completely out of the loop on this... in fact I posted a rant about what's wrong with that skin in particular yesterday... would be kinda silly if everything I said was wrong, lol
: NERF TEEMO
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DeloricVI

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