: Would be comical if they all went to tft. It's Just an idle game anyways
> [{quoted}](name=Predatorator,realm=EUW,application-id=3ErqAdtq,discussion-id=49l6JNyx,comment-id=000b,timestamp=2019-11-11T07:53:22.496+0000) > > Would be comical if they all went to tft. It's Just an idle game anyways Originally, there may have been some bots in TFT for easy early rewards. You also have players idling out of games, especially during events, where tokens are earned merely for remaining in the TFT match for 10m. I've played TFT where only 2 or 3 of us were actually playing (and I have photos to prove it). Hopefully, players use TFT to test the integrity of their system before more impactful play.
jovack (NA)
: I created an Intro vs AI game today accidentally. The other 4 "players" were all bots.
> [{quoted}](name=jovack,realm=NA,application-id=3ErqAdtq,discussion-id=49l6JNyx,comment-id=0009,timestamp=2019-11-11T06:48:11.790+0000) > > I created an Intro vs AI game today accidentally. > The other 4 "players" were all bots. Intro co-op has ALWAYS been full of bots. There are also players who aren't technically bots, but are playing like bots to automatically run up the account with little effort. (Take a ranged champion mid, stack lifesteal, just auto push, this works...)
: Very good advice, that is exactly what I wanted to know. Definitely running unflinching secondary in the jungle from now on. I also feel derpy for never thinking to build qss against teemo. Sometimes I even get a solo kill on him, and have plenty of early gold, but just go straight for Essence Reaver which is selfish, I know lol. So perhaps the best build against a teemo is secondary unflinching, with legend tenacity, and maby fleet footwork, with boots of speed to resist his slow even more. The shrooms are the real killers when he kites you backwards. If I can stick on top of him he is finished which is why I take ghost a lot, and just run him down lane, when he overextends. I also figured out keeping two pinks on yourself, and dropping them is really good for gaining lane control in very important areas. Normally I put it in tri bush, or right down on the bush below lane so I can clear out any shrooms he tries to stack, making my jungler ganks far more successful. If Teemo tries to clear the wards I just run him down and kill him unless I don't know where his jungler is, but seeing his jungler bot lane just makes things so easy for me. Mid is still kind of a gamble since most take mobi boots and can get top lane quicker than I can kill a Teemo. I've also been playing around with the idea of Nashor's Tooth first item against Teemo. It really helps with q healing from Teemo harrass, and allows you to take poke after poke, and still stay in lane. Nashor's Tooth into Essence Reaver also gives me 40% cdr for lower spin cooldown, and the ap adds more damage to Tryndamere's spin as well as his q healing.
> [{quoted}](name=PhatCat6Pack,realm=NA,application-id=3ErqAdtq,discussion-id=zUEGztef,comment-id=00020000,timestamp=2019-09-03T19:39:53.439+0000) > > Very good advice, that is exactly what I wanted to know. Definitely running unflinching secondary in the jungle from now on. I also feel derpy for never thinking to build qss against teemo. Sometimes I even get a solo kill on him, and have plenty of early gold, but just go straight for Essence Reaver which is selfish, I know lol. So perhaps the best build against a teemo is secondary unflinching, with legend tenacity, and maby fleet footwork, with boots of speed to resist his slow even more. The shrooms are the real killers when he kites you backwards. If I can stick on top of him he is finished which is why I take ghost a lot, and just run him down lane, when he overextends. > > I also figured out keeping two pinks on yourself, and dropping them is really good for gaining lane control in very important areas. Normally I put it in tri bush, or right down on the bush below lane so I can clear out any shrooms he tries to stack, making my jungler ganks far more successful. > > If Teemo tries to clear the wards I just run him down and kill him unless I don't know where his jungler is, but seeing his jungler bot lane just makes things so easy for me. Mid is still kind of a gamble since most take mobi boots and can get top lane quicker than I can kill a Teemo. > > I've also been playing around with the idea of Nashor's Tooth first item against Teemo. It really helps with q healing from Teemo harrass, and allows you to take poke after poke, and still stay in lane. Nashor's Tooth into Essence Reaver also gives me 40% cdr for lower spin cooldown, and the ap adds more damage to Tryndamere's spin as well as his q healing. Nothing worth buying is just gonna let you chase him through his shrooms. Just avoid them, like you said. Oracle also works. See my suggestion for Witt's End, it's probably better than Nashor's for this.
: Very good advice, that is exactly what I wanted to know. Definitely running unflinching secondary in the jungle from now on. I also feel derpy for never thinking to build qss against teemo. Sometimes I even get a solo kill on him, and have plenty of early gold, but just go straight for Essence Reaver which is selfish, I know lol. So perhaps the best build against a teemo is secondary unflinching, with legend tenacity, and maby fleet footwork, with boots of speed to resist his slow even more. The shrooms are the real killers when he kites you backwards. If I can stick on top of him he is finished which is why I take ghost a lot, and just run him down lane, when he overextends. I also figured out keeping two pinks on yourself, and dropping them is really good for gaining lane control in very important areas. Normally I put it in tri bush, or right down on the bush below lane so I can clear out any shrooms he tries to stack, making my jungler ganks far more successful. If Teemo tries to clear the wards I just run him down and kill him unless I don't know where his jungler is, but seeing his jungler bot lane just makes things so easy for me. Mid is still kind of a gamble since most take mobi boots and can get top lane quicker than I can kill a Teemo. I've also been playing around with the idea of Nashor's Tooth first item against Teemo. It really helps with q healing from Teemo harrass, and allows you to take poke after poke, and still stay in lane. Nashor's Tooth into Essence Reaver also gives me 40% cdr for lower spin cooldown, and the ap adds more damage to Tryndamere's spin as well as his q healing.
> [{quoted}](name=PhatCat6Pack,realm=NA,application-id=3ErqAdtq,discussion-id=zUEGztef,comment-id=00020000,timestamp=2019-09-03T19:39:53.439+0000) > > Very good advice, that is exactly what I wanted to know. Definitely running unflinching secondary in the jungle from now on. I also feel derpy for never thinking to build qss against teemo. Sometimes I even get a solo kill on him, and have plenty of early gold, but just go straight for Essence Reaver which is selfish, I know lol. So perhaps the best build against a teemo is secondary unflinching, with legend tenacity, and maby fleet footwork, with boots of speed to resist his slow even more. The shrooms are the real killers when he kites you backwards. If I can stick on top of him he is finished which is why I take ghost a lot and just run him down lane. QSS is overkill against Teemo. IF the stats from the finished item are useful for your match, and IF the team also includes hard CC, then I suppose that you might make the QSS early, since it could help in lane. But, don't get a QSS just for Teemo. For JUST Teemo, Swifties and probably Hexdrinker. You might even sell the Hexdrinker late game. Maw probably isn't quite so suitable for Tryndamere as Mercurial. I think most people suffer from Teemo Magic Damage, his CC isn't really that strong. Just annoying. And he tends to fall off late game. Witt's End is probably another possibility for Tryndamere in that matchup. ... Yeah... Laning vs Teemo rush completed boots and Witt's End. Pick up a Tiamat somewhere in there. Then go on to Zeal item... ("Korean Challenger Build")
: How does tenacity stack and what are the optimal amounts?
> [{quoted}](name=PhatCat6Pack,realm=NA,application-id=3ErqAdtq,discussion-id=zUEGztef,comment-id=,timestamp=2019-09-03T03:55:40.934+0000) > > On Tryndamere my hardest matchups are high cc teams, and poke champs like teemo. Normally I get merc treads, but I always forget to change from alacrity to legend tenacity, and I feel like that gimps me. Unflinching might be better than legend tenacity unless you can get both and merc treads, but when does teemo's blind hit the bare minimum of .5 seconds? How much tenacity do I actually need? I'm surprised there isn't a tenacity calc for common abilities. I want the blind to last as little of a time as possible, and nasus wither as well if anyone has the numbers on how much tenacity I need. How does tenacity stack exactly? They stack. They all stack, but mostly only multiplicatively. That they stack only multiplicatively for the most part, should tell you, that Riot considers Tenacity to be a broken stat. **Mercs + Sterak's are additive.** **Iron + the initial %10/%20 bonus from Unflinching are additive.** Any champion can get %77 Tenacity from mercs, Legend:Tenacity, Elixer of Iron, and fully stacked Unflinching. (This will just begin to scrape the .5s Tenacity hard cap on a 2s CC.) Without the Unflinching it's still a reliable %63. We haven't bothered to include Sterak's procs, or Cleanse. That's %63 Tenacity from 3 sources that are pretty easy to have all together by midgame. (Smite DOES proc Unflinching. You can maintain a fairly consistent (well, on-demand, but easy to get) %32 Tenacity without mercs, just by running Unflinching and Smite.) The %10/%20 component of Unflinching does stack additively with Elixer of Iron. One advantage of Unflinching is that you have full use of it lvl 1. Legend Tenacity probably takes about 12m to fully stack. Nasus wither is 5s. (The longest CC in the game.) (You can see your Tenacity stat in game when you look at your full stats with C. When you have mercs, it says %30. Buy Iron, and it goes up to %48. Mercs + Legend = %51.) So you can get Wither down to 2.5s pretty easily and with all three, almost to 1s. If it's only slows that you're worried about, then Slow Resistance is better. If Teemo is your only concern, probably get the Swifties and some other MR. Unflinching ALSO give %15 Slow Resistance. All Slow Resistance stacks additively. Teemo blind scales with ability points from 1.5s to 2.5s. It's not the kind of thing that I think about buying Tenacity for. (Swifties would also just help you dodge Teemo darts. Much better not to get hit at all, right?) If you ever do get CC down to .5s you hardly notice it... If you REALLY want to max your Tenacity, then you need to bring Cleanse. Then you get %65 Tenacity for 3s on a 3.5m CD. (And if you also took Unflinching, then keep some extra Tenacity for that whole time.) Cleanse stacks multiplicative with the other forms of Tenacity. Stacked with the other three, you would have %87 Tenacity for those three seconds. ... CLEANSE - THE RAREST SUMMONER'S SPELL CHOICE (adapted from SpikeThePike) Cleanse deals with hard CC (and gives 3 seconds of tenacity to help against chained CC). It can be viable against specific opponents with a lot of hard, long duration CC, opponents like Ryze, Veigar, Lux, Zyra, Zoe, Ivern, Irelia, Jax, Elise, Sejuani, Morgana, even Lissandra. It is more powerful than it seems, because when you are hit by hard CC you cannot use Flash but you can still use Cleanse. It partly depends how skilled (and awake!) you are - if you are good you can probably dodge most skillshots without needing this. But some of these opponents, for example Ryze and Irelia, are undodgeable. It can be used to bait an opponent like Jax or Irelia, as they will not expect you to break from their stun! Having said all this, you should be buying a Quicksilver Sash in a game like this. This item does the same job as the Cleanse summoner but on a much shorter cooldown so you can use it more. And it builds into Mercurial Scimitar which is a reasonably good 6th item for Tryndamere anyhow. OK, QSS has a gold cost, but maybe one of the other summoner's spells like Flash or Ignite can earn you gold by giving you an early kill... ...
: Tenacity stacks multiplicatively, so that each reduction is an equal ratio. If you have 10% tenacity and a new source gives another 10%, the second source reduces CC by 10% of 90%, or 9%, for a total of 19% reduction.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=zUEGztef,comment-id=0000,timestamp=2019-09-03T04:01:26.910+0000) > > Tenacity stacks manipulatively, so that each reduction is an equal ratio. Freudian slip there... > > If you have 10% tenacity and a new source gives another 10%, the second source reduces CC by 10% of 90%, or 9%, for a total of 19% reduction. Most Tenacity stacks multiplicatively. There are a couple of exceptions...
: Player Names on Minimap
Just look at streamer videos from a month ago?
: I think buy value rather than sell value is more important. A level 3 Nidalee costs 9g. A level 1 MF costs 5g. The level 3 Nidalee is almost always better Even Elise, one of the worst champs, is better at level 3 than a level 1 MF
> [{quoted}](name=XinZhao2WinNhao,realm=NA,application-id=RaE1aOE7,discussion-id=BxWnK4br,comment-id=0005,timestamp=2019-08-23T23:34:55.327+0000) > > I think buy value rather than sell value is more important. > > A level 3 Nidalee costs 9g. A level 1 MF costs 5g. > > The level 3 Nidalee is almost always better > > Even Elise, one of the worst champs, is better at level 3 than a level 1 MF Happens to be that Nidalee is one of the better-performing T1. Partly because, you can actually stack her and she does something. Stacking Elise is generally pointless. Stacking WW - maybe with tank items like red buff and frozen heart. Even Titanic is kind of wasted, because the Silver Voli still has more HP... Even so... Bronze Gnar beats Silver Nidalee, both naked.
: I think buy value rather than sell value is more important. A level 3 Nidalee costs 9g. A level 1 MF costs 5g. The level 3 Nidalee is almost always better Even Elise, one of the worst champs, is better at level 3 than a level 1 MF
> [{quoted}](name=XinZhao2WinNhao,realm=NA,application-id=RaE1aOE7,discussion-id=BxWnK4br,comment-id=0005,timestamp=2019-08-23T23:34:55.327+0000) > > I think buy value rather than sell value is more important. > > A level 3 Nidalee costs 9g. A level 1 MF costs 5g. > > The level 3 Nidalee is almost always better > > Even Elise, one of the worst champs, is better at level 3 than a level 1 MF I'm noticing that the Gold WW that COSTS $9 is barely even worth $5. Sorry, you're just wrong about the buy value. The value on the champ IS the value. And that is the sell value. The gold spent in building is "lost". (But it saved you HP meanwhile, so it's worth.) Haha. I think that I understand. The reason why you believe that the Gold T1 out performs is that you equip early. Compare the two champions unequipped, but with all buffs (or at least most buffs) and I believe that you will see things more as I do.
: >BUT would a lvl 3 Nidalee beat a lvl 1 Swain? Level 1 swain dies 60% of the time before he gets to transform so yes It's about buy value and not sell value btw Level 1 swain costs 5g, level 3 Nidalee costs 9g (probably more due to rerolls) You're underestimating level 3 Elise btw, I'm quite sure she beats level 1 Swain >I figured that Brawlers would be pretty easy to compare, since their defining trait is health which is pretty clear to measure... Level 2 WW has more HP than Level 1 Volibear
> [{quoted}](name=XinZhao2WinNhao,realm=NA,application-id=RaE1aOE7,discussion-id=BxWnK4br,comment-id=000200010000,timestamp=2019-08-23T23:29:50.211+0000) > > Level 1 swain dies 60% of the time before he gets to transform so yes > > It's about buy value and not sell value btw > > Level 1 swain costs 5g, level 3 Nidalee costs 9g (probably more due to rerolls) > > You're underestimating level 3 Elise btw, I'm quite sure she beats level 1 Swain > > Level 2 WW has more HP than Level 1 Volibear My lvl 1 Swain almost never dies early. usually last on the board. I put them in the back. And also, I generally delay equipping my items until I have my carries. Swain will have a PD, Dragon Claw, and Spear, if I can help it... Also, I just disagree = it IS about sell value. See my example with the 2 Gnars... 2 Bronze Gnars really will beat 1 Silver Gnar. My idea is that a useful, if situational, index could be adding up the sell value of all of the champs on the board at any moment. useful for making decisions about who to put on, and what is required, and which side is likely to win. Of course, traits will affect this. there is probably a power budget for traits according to how many unique members are required to activate that ALSO gives a gold value that can be included in this calculation. Haven't completely worked it out yet. Might be something like: add $1 for each trait bonus that a champion contributes... not sure...
: >I never seen a Gold T5 EVER. I played against a gold Karthus back in the old patch when Karthus was OP I had 10 champions (level 9+FON, all noble buffed) he had 7 (Void brawler sorcs I think, was a while ago) He won. and I was thinking, I had 10 noble buffs with fully stacked Draven carry, how could I lose to someone who has less champs than me >The Team that you assembled, would need good itemization, since you have only a few bonuses... (Imperial, Exile, Ninja) Probably just Shojins on Kayle and Karthus and Hextech Gunblade on Swain are core the rest is whatever item drops you get The swain really drains an entire team >The Gold T3 SHOULD = the Silver T5. The GOLD Shyvana SHOULD beat the SIlver Aurelion Sol. You can't really say that just because there are different champs. A transformed Silver Shyvana can probably beat a Silver Asol in a 1v1 despite Asol costing more. For example, Brand is a rather shitty 4 cost champ and Id rather have a Kennen if I'm going elementals
> [{quote > You can't really say that just because there are different champs. A transformed Silver Shyvana can probably beat a Silver Asol in a 1v1 despite Asol costing more. > > For example, Brand is a rather shitty 4 cost champ and Id rather have a Kennen if I'm going elementals This is why I said SHOULD. Gold T3 = $7; Silver $T5 = $7. As you pointed out, all else being equal, the higher lvl will still give an edge (lvl2 WW > lvl1 Voli) so Gold Shyv may beat Silver Swain.
: On the other hand, if you get a level 3 Swain and a rag tag team of other level 2 5 cost champions that have no synergy you might beat an actual team with synergies. 3 star {{champion:50}} 2 star {{champion:157}} {{champion:30}} {{champion:10}} {{champion:34}} {{champion:85}} {{champion:119}} {{champion:136}} that team could potentially wreck
> [{quoted}](name=XinZhao2WinNhao,realm=NA,application-id=RaE1aOE7,discussion-id=BxWnK4br,comment-id=00020003,timestamp=2019-08-22T20:18:26.581+0000) > > On the other hand, if you get a level 3 Swain and a rag tag team of other level 2 5 cost champions that have no synergy you might beat an actual team with synergies. > > 3 star {{champion:50}} > 2 star {{champion:157}} {{champion:30}} {{champion:10}} {{champion:34}} {{champion:85}} {{champion:119}} {{champion:136}} > > that team could potentially wreck You won't get a Gold Swain. There's only 10 Swain in the whole game. Lucky to get a Silver Swain. I never seen a Gold T5 EVER. The Gold T3 SHOULD = the Silver T5. The GOLD Shyvana SHOULD beat the SIlver Aurelion Sol. I have gotten SIlver Swains and Yasuo etc... The Team that you assembled, would need good itemization, since you have only a few bonuses... (Imperial, Exile, Ninja) Bonuses are indirectly buffed, now that Hextech is a thing...
: Level 2 WW is better than Level 1 Volibear in almost 95% of situations unless you're running glacials. Same with most level 2 1 cost champs vs most level 1 3 cost champs or even 4 cost The only reason to run a 1 star of anything that's not a legendary is for a synergy
> [{quoted}](name=XinZhao2WinNhao,realm=NA,application-id=RaE1aOE7,discussion-id=BxWnK4br,comment-id=000200020000,timestamp=2019-08-22T20:20:36.483+0000) > > Level 2 WW is better than Level 1 Volibear in almost 95% of situations unless you're running glacials. > > Same with most level 2 1 cost champs vs most level 1 3 cost champs or even 4 cost > > The only reason to run a 1 star of anything that's not a legendary is for a synergy Yeah, it does seem like the lvl 2 WW beats the lvl 1 Voli. Two lvl 1 Lulu vs One lvl 2 Lulu is a toss-up, I guess. And I seen already that 2x lvl 1 Gnar beats 1x lvl 2 Gnar. (But you can fill the vacancy with something good, so you should still win at that point...)
: Comparing relative value
All right... Suppose that I have two Gnar on the field (this makes sense. If I already have Shapeshifter buff, I'm better off putting a second Gnar into a new space than... a lvl 2 Elise, for example). Now another Gnar comes up in the store. Of course, I'll buy it, but I must fill the vacated spot with somebody worth 3g or more, or else my team is effectively weaker... Two lvl 1 Warwicks do NOT beat one lvl 2 Warwick. But Two lvl 1 Gnar DO beat one lvl 2 Gnar. (All other things being equal in this hypothetical, of course.) (I'll fill that empty slot with Veigar for the Yordle buff with LuLu, or else maybe it's a good time to get Morgana back onto the board...)
: Compromise for Twisted Treeline
And if they're doing all that, them let them keep it for norms as well... If it ever catches on (again) then they can re-instate ranked...
ThaweeOo (NA)
: Double blind games.
I wanted a double-blind game where you not only didn't see the enemy pick, you also don't see your teammate's pick. There could be multiple same champions on a team. Actually, it doesn't need to be double-blind. Just let me and my teammates play whoever we want, regardless if it's the same.
: https://i.imgflip.com/238smq.jpg
> [{quoted}](name=Disulfiram,realm=EUW,application-id=3ErqAdtq,discussion-id=Ue2AbHpK,comment-id=0002000000000000000000000000,timestamp=2019-08-09T21:06:40.478+0000) > > https://i.imgflip.com/238smq.jpg Yeah, others have echoed this sentiment in this thread, and on this point, I'll side with OP. You learn nothing from getting stomped on by smurfs. It's just not true.
KazKaz (OCE)
: Bots are nowhere near good enough practice, and facing someone with 200k+ on a champion is too overbearing. There needs to be a middle ground in norms.
> [{quoted}](name=KazKaz,realm=OCE,application-id=3ErqAdtq,discussion-id=Ue2AbHpK,comment-id=00090000,timestamp=2019-08-09T20:30:18.137+0000) > > Bots are nowhere near good enough practice, and facing someone with 200k+ on a champion is too overbearing. There needs to be a middle ground in norms. Bots have excellent champion mechanics, in general. (That Veigar intermediate bot is a #$%^.) The difference between the bots and the M7 in your norms, would be in macro play, and not to do with champion proficiency. Besides, as I said, you can handicap your team. Can you win the actual 1v5 vs an intermediate team of bots?
: I don't give two flying rats asses about twisted treeline -- but I do have an interest in this topic. Why? Bots. Where do the bots go when TT is gone? Co-op vs AI? ARAM? SR? I don't wanna deal with bots in these queues. Nobody does. In my opinion Riot has 2 options: 1.) FINALLY address the elephant in the room that is account creation. Stop users from creating as many accounts as they damn well please. This solves SO MANY problems. Smurfing. Toxicity. Account sales. Botting. The list goes on. Literally nothing good comes from people being able to create new accounts whenever they want just by going and making some stupid fake email address on gmail that they use literally only for making a LOL account. Its a stupid, botched, failing system that's just being exploited to hell. 2.) Leave TT as a game mode and let it be a bot-infested cesspool, accepting the fact that you don't have an answer for the account creation problem. At least then the problem is contained to a game mode nobody plays. (Except the like... 1000 people that gripe about it on these boards. Less than a percent of a percent of playerbase.)
> [{quoted}](name=Pirahna Plant,realm=NA,application-id=3ErqAdtq,discussion-id=HY2Al4dT,comment-id=0022,timestamp=2019-08-01T20:11:04.150+0000) > > I don't give two flying rats asses about twisted treeline -- but I do have an interest in this topic. Why? > > Bots. > > Where do the bots go when TT is gone? Co-op vs AI? ARAM? SR? I don't wanna deal with bots in these queues. Nobody does. > > In my opinion Riot has 2 options: > 1.) FINALLY address the elephant in the room that is account creation. Stop users from creating as many accounts as they damn well please. This solves SO MANY problems. Smurfing. Toxicity. Account sales. Botting. The list goes on. Literally nothing good comes from people being able to create new accounts whenever they want just by going and making some stupid fake email address on gmail that they use literally only for making a LOL account. Its a stupid, botched, failing system that's just being exploited to hell. > > 2.) Leave TT as a game mode and let it be a bot-infested cesspool, accepting the fact that you don't have an answer for the account creation problem. At least then the problem is contained to a game mode nobody plays. (Except the like... 1000 people that gripe about it on these boards. Less than a percent of a percent of playerbase.) The bots are already in all of those modes, only your MMR is high enough that you don't encounter them. And if you play more TT, then you won't see bots there, either.
: RIOT: The hunter talisman / machete's anti-funneling penality should stop after laning phase ends.
We shouldn't have "monster hunter" at all. The reasons for why gold funnelling has been more viable in recent seasons should be addressed directly. "Monster Hunter" is an ugly band-aid that should be removed, alone with tower gold plates.
Zezilian (EUNE)
: Please can you sensor word "TROLL"
Also, can we censor the word "literally"?
: Sometimes that B1 ADC has a 29% winrate because the system screwed them into a series of losses for whatever reason.
> [{quoted}](name=Sylias Ravenmore,realm=NA,application-id=3ErqAdtq,discussion-id=HEEEBZTs,comment-id=0002,timestamp=2019-08-09T16:23:50.514+0000) > > Sometimes that B1 ADC has a 29% winrate because the system screwed them into a series of losses for whatever reason. Yeah, the last 10 or 20 matches is really too small a sample for winrate to be definitive.
Comentários de Rioters
: Just pointing out that parties of four are disabled in flex queue.. and Solo/Duo doesn't have anything over two people.
> [{quoted}](name=Sylias Ravenmore,realm=NA,application-id=3ErqAdtq,discussion-id=jwUMzAhE,comment-id=0000,timestamp=2019-08-09T16:26:53.910+0000) > > Just pointing out that parties of four are disabled in flex queue.. and Solo/Duo doesn't have anything over two people. He's talking about norms for those cases.
NY64 (NA)
: How we should have one last goodbye for Twisted Treeline
KazKaz (OCE)
: So sick of people playing their m7 mains in norms....
There are some decent players who only play norms. They don't play ranked at all. A few of the players with the highest mastery points in certain champions never play ranked (although some of those also are rather low MMR). M7 doesn't mean all that much. You're really putting too much significance on that status. If you only want to become proficient with a champion's mechanics, then maybe make a custom game with multiple bots. You can give your team as much of a handicap as you want and play for an hour. But that's all that you'll get out of it... how the champion works.
enshine (NA)
: > [{quoted}](name=KazKaz,realm=OCE,application-id=3ErqAdtq,discussion-id=Ue2AbHpK,comment-id=,timestamp=2019-08-09T05:38:41.037+0000) > >you have these mastery 7 spamming {{champion:238}} {{champion:157}} who are in every single game. mute enemy emotes, a 3-step guide: [Step 1 (Link)](https://i.imgur.com/mHnjpy0.png) https://i.imgur.com/mHnjpy0.png[] [Step 2 (Link)](https://i.imgur.com/2uZxO6n.png) https://i.imgur.com/2uZxO6n.png[] [Step 3 (Link)](https://i.imgur.com/ZLT0ipX.png) https://i.imgur.com/ZLT0ipX.png[]
> [{quoted}](name=enshine,realm=NA,application-id=3ErqAdtq,discussion-id=Ue2AbHpK,comment-id=0001,timestamp=2019-08-09T05:42:22.527+0000) > > mute enemy emotes, a 3-step guide: > > [Step 1 (Link)](https://i.imgur.com/mHnjpy0.png) > https://i.imgur.com/mHnjpy0.png[] > > [Step 2 (Link)](https://i.imgur.com/2uZxO6n.png) > https://i.imgur.com/2uZxO6n.png[] > > [Step 3 (Link)](https://i.imgur.com/ZLT0ipX.png) > https://i.imgur.com/ZLT0ipX.png[] I don't think that that is what he was complaining about...
: What keeps you playing League?
I like to League of Legends because I like to masochism.
: TFT
I have played a few matches recently where it did seem like one champion was missing from the pool, even until rather late. (I mean that I had not seen the champion at all, and nobody else had that one.)
: I just don't understand the point...
If you don't collect the chest, it's not lost... the contents will fly onto your side bench in the middle of the next round.
IcyWard (NA)
: Teamfight Tactics needs a new name...
Said elsewhere... they just couldn't call the game "Press Your Luck"...
: > [{quoted}](name=Teh Song,realm=NA,application-id=3ErqAdtq,discussion-id=IMXoUu75,comment-id=000000000001,timestamp=2019-08-09T01:42:58.891+0000) > > In absolutely affects them. > You could even argue it affects them more than you. > > When you, under the current system, force a match to end without a match majority of vote, you are forcing the entire enemy team and anyone on your team who voted no to be kicked out of the match they wanted to play. > You steal their chance to play as whatever, you take their opportunity to come out ahead, you end their chance to enjoy winning their lane, you cut short the one time they got to counter instead of be countered, etc. etc. etc., and above all you rob them of the victory they were earning. > > The two worst feelings in this game, hands down, are when my team surrenders and when the enemy team surrenders. Ok but the obnoxious and extremely frustrating nature of the game, who cares what the enemy "wants to play" they won. the win is almost guaranteed. if you're losing that badly and one douche bag in your team refuses to surrender, than its not fun for anybody but the enemy team who gets to prolong the game. How does this promote a "positiuve game environment?" All saying no does is make the games More toxic on the allied end. From experience all that happens after the surrender vote falls through is people argue with Each other in chat and then AFK for the enemy to win... is that an earned victory? but that second to last sentence is especially egregious. >you rob them of the victory they were earning. When somebody RAGEQUITS or disconnects or whatever, that is not a victory that you earned. That is a victory that happenstance gave you. thats an even bigger reason to just end the game. In no other sport does losing a player result in the game droning on to a victory/loss. In no other sport, why should comp Lol be any different?
> [{quoted}](name=Mandingo Love,realm=NA,application-id=3ErqAdtq,discussion-id=IMXoUu75,comment-id=0000000000010000,timestamp=2019-08-09T02:25:38.169+0000) > > Ok but the obnoxious and extremely frustrating nature of the game, who cares what the enemy "wants to play" they won. the win is almost guaranteed. if you're losing that badly and one douche bag in your team refuses to surrender, than its not fun for anybody but the enemy team who gets to prolong the game. > > How does this promote a "positiuve game environment?" All saying no does is make the games More toxic on the allied end. From experience all that happens after the surrender vote falls through is people argue with Each other in chat and then AFK for the enemy to win... is that an earned victory? > > but that second to last sentence is especially egregious. > > When somebody RAGEQUITS or disconnects or whatever, that is not a victory that you earned. That is a victory that happenstance gave you. thats an even bigger reason to just end the game. In no other sport does losing a player result in the game droning on to a victory/loss. In no other sport, why should comp Lol be any different? If I could, I'd ff as soon as I was aware that my opponent was down a man.
: if we call a 15 minute ff in a 4 v 5, we should only need 2 or 3 people of the 4 to say yes.
You only need two votes for a remake. It follows that only 2 votes should be required in the 4v5.
tOHorace (NA)
: How does norms mmr work?
If you are queuing with a friend, then you increase your chances of a mismatch. if your team contains any premade groups, then you increase your chances of a mismatch (even if you yourself entered solo). If a player with high MMR (in Ranked) starts to play norms after a 3 month hiatus, then he'll wind up in low MMR norms, and it may take 100 matches for MMR to catch up. If 4 Platinum players include a new player on their team, then they might be matched against a team of all Bronze. The chances of this happening is much higher in Blind, however.
: If it was a client bug it would be millions reporting it, not the same 20-30 guys on the forums that moan about it every day.
> [{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=kEX59ndZ,comment-id=000100010000,timestamp=2019-08-08T04:24:46.959+0000) > > If it was a client bug it would be millions reporting it, not the same 20-30 guys on the forums that moan about it every day. Ah, I think that everybody notices at least small client bugs. It takes a long time to completely load when opened... some areas like Loot lag, and until they're completely loaded, you really can't use the client for anything. Sometimes you open Loot and see nothing, and flick to the Store and back to Loot to load it again. Sometimes you want to add a friend and need to open and close that option several times before it loads. By now, I think that everybody has had the experience of not being able to lock a champion in a lobby following a new patch and dodging. Even if you haven't, you've certainly seen it. The TFT area of the client is particularly "heavy". That lobby runs noticeably slower. (On the other hand, the TFT game itself, runs significantly faster, and uses even less resources, than LoL.) Not only that, but you can feel each new graphic feature slowing down performance. They upgraded the lobby a few months ago, to show off the new options for borders. The animation for entering the lobby was also elaborated. Does anybody remember? It LOOKS way better now, but it's also slower. Everything has a cost. Considering that much of what seems to weighing the client down is related to Loot and the Store, I'd suggest moving the Store off of the client and onto the web. I'll predict that this is actually what will happen in the future.
ßøss (NA)
: Just got a crash rn after seeing this post I'm pretty sure my atari or my old nintendo consoles can run better than this client from the medieval times. XDDDDDD
> [{quoted}](name=ßøss,realm=NA,application-id=3ErqAdtq,discussion-id=kEX59ndZ,comment-id=0000,timestamp=2019-08-07T01:38:55.534+0000) > > Just got a crash rn after seeing this post I'm pretty sure my atari or my old nintendo consoles can run better than this client from the medieval times. XDDDDDD Ironically, from all accounts, the old client was much faster.
: Show everyones gold in game live scoreboard stats(Very great stats in game!!)
It would surely be useful. Too useful. I'm pretty sure that the reason is, that you aren't supposed to know for sure. Besides, CS is less reliable now than it used to be, because more gold is concentrated in cannon minions, and because gold plates. This is too obvious to have been overlooked for 10 years. In a game where you can actually see the enemy team's inventory, concealing the most important (there are others, but that "Team Gold Advantage" graph generally gives a pretty accurate depiction of how the game went...) statistic with regard to which team is actually "winning" must be intentional.
: Why doesn't revitalize work on bonus health regen?
Because "heal" is not the same as "health regen". It also doesn't increase every champion's innate health regen stat.
NekomataZ (EUW)
: League of legends blind pick
The flip side is... it's Blind. So play your champ in any lane. (Isn't that supposed to be why people play Blind? - Because they prioritize playing their champion over playing their lane.)
: People need to change their mindset.
Kiryu36 (EUW)
: Teamfight bugs
Yeah, Riot, please fix this.
: The best part of TFT
The game uses way less resources than LoL. The CLIENT area of TFT uses more resources than other parts of the client.
: perfect tft win no 6 bonuses no gold champs 22 fight win
: so why the fuck was I forced to fight the #1 player 3 times, almost in a row?
Bad luck, but it happens. Weird thing is, sometimes you win...
Salron (NA)
: It's going to have a ranked mode It's not rotating
> [{quoted}](name=Salron,realm=NA,application-id=3ErqAdtq,discussion-id=ijIiqUFE,comment-id=0003,timestamp=2019-06-24T02:13:29.600+0000) > > It's going to have a ranked mode > It's not rotating How can they make a Ranked mode on a game which has such a strong random element? And if they can, then why not Ranked ARAM?
: Now I know why they are called Riot Games
"Leaving home? Don't forget to RIOT!"
: ( NOT CLICKBAIT ) How to unlock the Secret Item! Riot doesn't want you to know this!
Ionian + Shard + Transcendence + Blue Buff = %40 right there. Any additional CDR will be adaptive stats.
: > [{quoted}](name=Doctor Shabbos,realm=NA,application-id=yrc23zHg,discussion-id=qmAs3TeZ,comment-id=0000,timestamp=2019-06-15T21:09:34.948+0000) > > Where is the petition? At least to return Poacher's Dirk... Galaxyburstz (NA) submitted **3 months ago** in General Discussion
> [{quoted}](name=Galaxyburstz,realm=NA,application-id=yrc23zHg,discussion-id=qmAs3TeZ,comment-id=00000000,timestamp=2019-06-15T22:53:53.908+0000) > > Galaxyburstz (NA) submitted **3 months ago** in General Discussion What are you talking about?
: Thisis example of how stupid matchmaking is.
Her teammates probably said some very hurtful and angry things to her as well. Bad matchmaking is probably at the root of half of all disciplinary actions.
LaceUpXX (NA)
: There is literally no reason not to have soloQ not allow duos.
> [{quoted}](name=CallMeTheSheriff,realm=NA,application-id=3ErqAdtq,discussion-id=TNABey0Z,comment-id=000000000000,timestamp=2019-06-15T19:24:32.119+0000) > > There is literally no reason not to have soloQ not allow duos. There is no reason to allow duos in soloQ.
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Doctor Shabbos

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