Comentários de Rioters
Meddler (NA)
: Quick Gameplay Thoughts: May 3
Thoughts on Syndra? Her winrate and pickrate have been declining for patches (especially her playrate).
: Item Shop Cleanup
Please get rid of Spear... literally every bruiser gets it and then you can't even fight when they have their ulti
: > A nerf to Dark Seal, which is currently filling both the safe early sustain niche and the supposedly risky snowball niche. Well, you opened the door... What is the design justification for the potion passive not being unique?
This would solve a lot of those double and triple stack dark seals tbh..
: Any thoughts on Syndra? My personaly Disatisfaction with the champ is she feels like she only has 2 basic abilities. Her W is only there to waveclear, there's no green light u're ever supposed to max it second (as it should be). It's so easy to dodge. TL DR I want her W to gain the 20% bonus from her passive when maxed as Radius alongside with the 20% bonus true dmg.
Yes please!! Thoughts on Syndra! I used to be a Syndra main for 4 seasons and this is the first season I just gave up playing her because in higher elo it feels like you just go against assassins or long range poke... and it's not very fun. I've resorted to becoming a meta-slave and playing things like Zoe to fulfill burst and such.
Comentários de Rioters
Meddler (NA)
: Quick Gameplay Thoughts: January 16
Thoughts on Syndra? Haven't seen much about her. I don't think she's particularly weak, but slightly underwhelming, coupled with ignite and morello/oblivion orb nerfs. Do you think nerfs to a lot of other mid laners who currently counter her (Irelia, Kassadin, Galio) will be good enough? Her win rate was doing better after the couple buffs she received, but it feels like she's dropping in playrate and her winrate isn't as optimal (i.e. - if it were ~1% higher it would be perfect IMO). Thanks!
Malak (NA)
: No, because electrocute is only available to assassins while dark harvest is usable by mages.
: Both you and Syndra were the exact same rank...
Comentários de Rioters
: Can we get some nerfs for {{champion:105}} ? He is SOOOO annoying to deal with because of his E. Please. I like fun. Fizz is anti-fun. **Send help!**
I ban Fizz every game but even I would argue that Irelia and Akali are way more un-fun and need targeting before Fizz.
Rocker3k (NA)
: is inaccurate, just look at the banrates for champions. There's no way the highest banrate is 7%. If you look at or LeagueOfGraphs, their banrates are more in tune to what the actual statistics are. And besides, If I was an Akali main and my champion was banned 60% of the time, I'd want my champion to be nerfed, or changed at the very least so I can play my champion. One of the sites I just listed has her having a high diamond+ banrate of 75%. If high elo players are banning her that much, she's unbalanced.
I wouldn't say she's necessarily "unbalanced" but more of the Zoe issue from before. Zoe had < 50% win rate and wasn't OP by any means, but it was just SO F*CKING FRUSTRATING to play against her. Akali takes that to another extreme by not even being able to target her with the shroud component. Her win rate is fine, though still maybe overturned for the best Akali players, but definitely leaning more on the side of unfun rather than unbalanced.
: > Also testing keeping minion spawn at its current time, rather than getting minions and the jungle onto the map earlier. Main point under discussion there is how to assess the value of that time for the invades and action it sometimes offers, which can be strong high moments, versus the larger number of games where it's unused time spent afk/alt tabbed until laning starts. Very strongly prefer the minion spawn times staying as they are for a variety of reasons^. Glad that's being reconsidered!! ^Just a few reasons: - Gives people with slower connections more time to connect / disconnect and reconnect if they are bugged. - Allows more time to read what your champion's abilities do. (Especially useful for newer players) - Doesn't break Shaco's {{champion:35}} and Maokai's {{champion:57}} usual jungle start (using their traps / saplings to take the first buff) - Allows more time for unorganized invades, casual chatter, and time to generally cool off from the previous game - Minimal downsides to waiting for an extra minute or so for the lanes to get some action going in comparison to the trade offs of cutting that extra minute (see first few reasons of list) :)
^^ People having connection issues is the biggest thing. There are also no reasons not to make it shorter! Like I honestly love just spamming dances and emotes, it makes me feel happier before the actual game starts
: With the new DH, thoughts on MF for it, this will impact her one shot build greatly tho I am curious if you guys wish to look into changes to make crit more appealing to players
This^^ I know you aren't the biggest fan of MF one-shot builds Meddler, but it really is the only thing MF players can do atm. She doesn't synergize very well with other runes (if she takes comet or aery it falls off so hard compared to DH).
: > Also, if you did nerf TWT, literally no one would take it ever. Overpowered things should be nerfed. If no one would pick it, then that's fine since it's better to have it not exist than break the game.
TWT is getting nerfed next patch, look at PBE.
: Let's Discuss/Brainstorm Dark Harvest
Ezreal doesn't use DH because he's been balanced around Klepto. No one can abuse it better than him (except maybe GP, but even then Ezreal has much more range with his Q and is ranged). Sucks that if you go Ezreal and don't take Klepto it's like asking to lose.
Meddler (NA)
: Quick Gameplay Thoughts: October 12
On the topic of MF, you noted how you wanted the "degenerate" one-shot MF build less popular. Do you have any thoughts to make her more crit based? Lethality is fun IMO, but I agree it is very much feast or famine and especially with DH nerfs, lethality is becoming less appealing. But at the same time, going crit at this point is just asking to lose since so many others do much better with crit.
wildfox9T (EUW)
: about ahri nerfs,have it something to do with the new glacial augment build? (asking for clarity,this nerfs feels so undeserved if it's not for it) most of her high win rate comes from it,while this change is barely going to affect this build...and this nerf came out just when this build became popular so i was wondering if it's the cause
Her high win rate was before this build existed. It has been this way since they went ballistic and gave her a 40% increased charm duration level 1 that made it guaranteed to hit both procs of your Q and get in your W hits.
I º oºI (EUW)
: Hey Meddler, something bugs me about Ziggs. I've been playing Ziggs regularly since season 3 and his passive AA is basically only used for towers and lasthitting. What do you think about giving his passive AA additional range? It can't be used for trading right now because you will get out damaged by minion aggro + enemy spells since Ziggs has to get way too close to hit it. One could say it's high risk high reward, but the risk is too high because Ziggs simply dies if he gets in AA range, especially late game. PLEASE think about giving it like 100 additional range so he can finally compete with outperforming Champs like Syndra and Orianna.
I agree that he needs buffs, but as a Syndra and Ziggs player there is no doubt that Ziggs is a major counter to Syndra. If you are playing him right you shouldn't take much damage from her... and almost never get into her ult range unless you aren't playing respectfully/building zhonyas. But for sure that buff would be nice because I can't play him in Diamond really and do well UNLESS it is into a handful of champions he counters.
: > [{quoted}](name=Dog of Pavlov,realm=NA,application-id=A7LBtoKc,discussion-id=aIUyiwdc,comment-id=00cd,timestamp=2018-10-02T21:56:44.694+0000) > > If MR is going to be an option, then Magic Pen should be too, otherwise it&#x27;s going to bone a lot of early damage midlaners (Syndra comes to mind, who already isn&#x27;t in an amazing spot). If lethality isn’t an option then magic pen shouldn’t be either.
I would agree with that. Should either be allowed full offensive and defensive options or don't allow either. Seems unfair to allow options one way (armor/mr) but not the other (lethality/mpen).
: Why is both the Client and the game itself very laggy lately?
I feel it so much too. Like in champ select if I scroll with my mouse it has like 5 second delay and is super laggy. Just in the last few patches :/
: Preseason Dev Update Number 2!
If MR is going to be an option, then Magic Pen should be too, otherwise it's going to bone a lot of early damage midlaners (Syndra comes to mind, who already isn't in an amazing spot).
: 3 patches in a row and Zyra's bugs haven't been fixed yet, amazing
Yeah these bugs hurt, especially when you have Rylai's and you're spawning them to help peel.. and then they just sit there. Like wtf HELP ME I MADE YOU.
Kazekiba (NA)
: What about {{item:1083}} ? Theoretically an item that should heavily reward farming lanes and offer a pseudo-draven Passive as a greedy start item... but no one ever takes it. Since it gives on-hit damage but no actual stats, what if you slapped a small chunk of Aspd on it to help champions like Twitch and Kogmaw early game
Pls Twitch does not need anymore help he is already top tier again. But I agree no one takes this item really... it's quite useless compared to the other starting items with what you get out of it.
: Hello Meddler! I read something about changes to {{champion:421}} to make it more attractive for new players, something you can tell about this?
It honestly sucks that there is almost no reason to pick Rek'Sai when other champions fulfill her role in more effective ways, most noticeably Kayn. Like why would you ever pick Rek'Sai over Kayn?
: > [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=kAU0FYq9,comment-id=,timestamp=2018-09-26T15:35:44.977+0000) > > Hi folks, > ------------------------------------------------------------------------------- > **Usual Disclaimers** > > These posts will often contain talk about future work we&amp;#039;re doing, or planning to do, that isn&amp;#039;t yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you&amp;#039;d like to see a Tweet whenever a new one of these posts goes up: > > ---------------------------------------------------------------------------- > **Preseason release notes** > > In response to some questions that have been cropping up about the upcoming preseason: > > * The preseason patch will be 8.23 this year > * Our goal is to have all the gameplay changes in 8.23 if possible, rather than spreading them out like we did with midseason (that was a test to see if it would be less disruptive if we did things gradually, conclusion was definitely not) > * 8.24 will be the last regular patch of the year. We&amp;#039;ll likely do an 8.24b though, similar to 7.24b last year, that&amp;#039;s just a bunch of gameplay changes as preseason followup and general balance, address things that would otherwise be known issues over the holiday break. > * Preseason changes will be on the PBE for longer than a normal patch cycle (probably 4 weeks instead of 2, for at least some of the changes) > * There&amp;#039;ll be some non gameplay stuff also happening during the preseason (e.g. ranked changes). Those are on a different timing, so won&amp;#039;t necessarily be in patch 8.23. > > ---------------------------------------------------------------------------- > **Future of Nexus Blitz** > > We&amp;#039;re most of the way through assessing how Nexus Blitz went at this point. Should have a dev blog with a whole bunch of details in it covering things like what we learned, major trends from feedback gathered, how we&amp;#039;re thinking about addressing some issues that arose and some thoughts around if/when we&amp;#039;ll have a revised Nexus Blitz available. > ---------------------------------------------------------------------------- > **Couple of possible 8.20 changes** > > * Pyke - We&amp;#039;ll be looking at Pyke in 8.20, specifically reducing his effectiveness with tank builds. They&amp;#039;re outperforming AD builds by a pretty decent margin, and Pyke keeps his strengths generally while muting his weaknesses a lot when building tank. Not sure yet what exact direction we&amp;#039;ll be going, shifting damage from base to ratios is one option, though does also increase how snowbally he is. > > * Hail of Blades/Jhin - We&amp;#039;ll also be looking to do some work on Jhin and/or HoB, given just how much mobility it offers him. Potentially involves reducing the amount of move speed he gets from the attack speed conversion and then buffing some other part of his kit so that non HoB builds aren&amp;#039;t penalized. Also possible we do some work on HoB in preseason instead, potentially with a temporary change to Jhin until then. > > @MEDDLER WHAT IS IT GOING TO TAKE? ME AND EVERY OTHER ZYRA MAIN HAVE BEEN POSTING ABOUT THE BUG YOU ACKNOWLEDGED OVER 3 PATCHES AGO, WHERE HER PLANTS SOMETIMES DON'T ATTACK -- THEY LITERALLY DO NOTHING AT ALL. THIS HAS BEEN GOING ON FOR OVER 2 MONTHS. YOU YOURSELF SAID YOU WOULD FIX THIS ISSUE, AND YOU'VE IGNORED IT. WE GET IT, YOU DON'T LIKE ZYRA, IF YOU HATE HER THAT MUCH THAT FREAKING DELETE HER , **MIGHT AS WELL** SINCE HER PLANTS WONT ATTACK.
Jeez I play a ton of Zyra and the bug frustrates me too, but why do you have to ask it like this?
Meddler (NA)
: Quick Gameplay Thoughts: September 26
Hi Meddler, Syndra hasn't been doing too hot recently the last few patches. Not necessarily asking for a buff immediately or anything, but what do you think of her current state? She isn't bad in proplay or anything, but after Worlds do you see the potential for helping her out in minor ways? Also there are still a few bugs that are bothering Syndra mains. The most frustrating one is where Syndra will pick up a low-life minion, throw it to deal damage, but when that minion should've died from Syndra's w damage, it dies without giving gold to Syndra. The *worst* part is this happening with cannon minions, which are worth so much gold. Any thoughts on her (especially preseason time) would be amazing, thanks!
meowwow7 (NA)
: even drake knock back can be ulted off of if i remember
This whole thread of what Yasuo can ult off of has just pissed me off lmao.
rawiazam1 (EUNE)
: > [{quoted}](name=Fisher No Chains,realm=EUW,application-id=3ErqAdtq,discussion-id=PvoiAbY8,comment-id=0002,timestamp=2018-08-26T00:01:39.048+0000) > > The problem wasn’t celerity itself but instead the other two options being overall garbage. > > Transcendence takes way too long to be effective in an early game oriented meta, it should give 1% CDR per level and maybe some champs that used to take scaling glyphs would start to use it (Riven comes to mind). > > Absolute focus is just a poke rune. If you’re an artillery mage take it, otherwise don’t. Not sure how it could be improved. make the ad/ap fade while you're lower and not dissapear is one way
Wait 1% CDR per level is actually such a good idea... why didn't they do this. If they really want it to be something "unlocked" at level 10 they could do it so you gain 0.5% CDR per level and then at level 10 you get an extra 5% CDR to become 10%.
D357R0Y3R (EUW)
: Possible fix for the problems of current botlane
With those ER changes, need to add some innate CDR then. Being able to get 30% CDR from it (from what I remember) was busted... maybe bringing it back to 20% base instead of 10% scaling up to 30% with crit would be a better middle ground.
: Hey Meddler, you mentioned a liandry’s{{item:3151}} change back a few posts ago. Are you still planning to ship the change?
Pleaseeee this item needs changes. It's really only worth it on a handful of champions, and even for them that's questionable. For example, Zyra should be a champion that synergizes well with this item, but a lot of the mains are often forgoing this item (or at least definitely not rushing it) since it underperforms greatly.
: > [{quoted}](name=TheKingOfBiches,realm=NA,application-id=3ErqAdtq,discussion-id=wVXcwhyF,comment-id=00040000,timestamp=2018-08-07T18:31:16.699+0000) > > I mean,good riddance to sion and fiora lol yeah, i have no sympathy for someone who chose to main old fiora
When there was a fed fiora you'd just stand there all getting ulted to death... Definitely prefer the new one since it requires more skill (but not like A. Sol level) and allows for counterplay.
: Why do hextech chests still give champ shards?
I have like 40 keys lmao wish we could trade
: Morgana Rework
Morgana's Q is not "3+ seconds", it scales UP TO 3 second as you level it up. Out of all the champions to complain about... you choose Morgana? I don't even play her as much anymore but there are ways to play around her kit. Especially later into the game people have qss/mikaels/banshees/cleanse/A LOT MORE MOBILITY which means landing a Q isn't even as impactful as before (when there was less mobility). I agree with her E feeling a bit overloaded, perhaps it could be something like a Sivir E, except instead of restoring mana is blocks a larger amount of magic damage IF it blocks one form of cc. That would make it more skill expressive than the current form.
: Syndra and Zyra. They do not feel very good in this mode, because they are slow mage. Are there any small help for them? You could simply increase their base mana.
: I didn't say we were moving back to exact TL numbers, just that we were going in that direction :P
ALSO TLD would strike in a small AOE area. Now, Electrocute is single target. TLD was easier to proc, electrocute requires 3 different attacks/spellcasts within the time period. There are small differences between the two but they are quite different.
: Tank changes for 8.16
I'm a little concerned about the Leona changes - perhaps the cooldown shouldn't be raised so much early game, but as a trade-off it doesn't have to get that much lower later levels. But most importantly, thank you for improving transparency with goals for the changes. It is VERY appreciated!!!
AidanWR (NA)
: Wow, you somehow managed to make I.E. even worse. Instead of 1k gold for a passive that doubles crit chance and converts 15% of crits to true damage, it's now 1,050 gold for a passive that doubles crit chance and converts 10% of crits to true damage. (175 gold for the 5 ad)
The buff to wave clear is not factored into your comment. This damage is a lot and will help a TON.
: I don't wish to burst your bubble. Syndra has one of the lowest mid lane winrate paired with a 1.5% pick rate, and still most of her mains, myself included, think she's in an ok spot and the current PBE buff will be enough. See the differences? Maybe Ahri players are just too spoiled.
^^ As a Syndra main she is meh atm but not terrible. Been waiting for some attention after sooo long, but yeah I went to the Ahri subreddit once and was like thank god the Syndra subreddit is actual civil and friendly... and appreciates Syndra no matter what.
Meddler (NA)
: Possible starting points we've talked a little about, but could change: Naut - change that benefits both lane and jungle play. Leona - potentially buffs to her mid/late game (cautious about making her more lethal in lane).
: Hey Meddler, I see now {{item:3031}} is getting a buff to have a smoother buying process. But I want to ask about the {{item:3089}} . As the other "big item" for the mages or APC's , do you think the {{item:1058}} {{item:1058}} recipe isn't smooth enough? Considering the underpowering state of the mages {{champion:112}} {{champion:34}} {{champion:61}} {{champion:268}} {{champion:161}} {{champion:45}} {{champion:115}} ?
Anivia is by no means underperforming according to every stat website. Agreed with the rest (though Viktor is finally doing a bit better after like 3 buffs lol).
: This was just a part of the list in testing. The full list is below - but note that since we're targeting 8.16 this could still change a lot! Tongue Lash (Q) Slow Duration :: 2 >>> 1.5 Cooldown :: 6 >>> 5 Devour / Regurgitate (W) Damage :: 20/23/26/29/32% (+2% per 100AP) >>> 27/29/31/33/35% (+1% per 100AP) Cooldown :: 14/13/12/11/10 >>> 28/25/22/19/16 Cost :: 90 >>> 60 NEW :: Triggers half its normal cooldown on enemy cast
Those last two lines change everything lol; hopefully OP sees this.
: its literally {{item:3095}} {{item:3095}}{{item:3095}}{{item:3095}}{{item:3095}}{{item:3095}}{{item:3095}}{{item:3095}} this item is so broken on Quinn she hasnt had any actual changes since 8.7
Combination of conqueror nerfs, scaling crit ADC nerfs, bad defensive options early, lack of tank meta, snowball-y games, etc. all benefit Quinn a ton.
Reset213 (NA)
: God, please don't touch quinn. I see a Quinn about every 50 games so if someones playing with her, they have experience.
Check her playrate, it has skyrocketed in the last two patches in all three roles. I usually see a Quinn ever 2-3 games atm, but maybe that's because she is more popular at higher elos. I feel like a good counterpart to her is wukong who is more seen in lower elos.
: Again she's not the problem, the damage in the game is just way too high and it just happens to benefit her the most, basically there's no tank or hard cc to stop her since everyone is playing carries and no one has defensive runes. The fact that her and garen reign supreme at the moment is a bit concerning for the game IMO.
The fact that Quinn dominates 3 different roles is concerning. This is EVEN WITH the influx of new Quinn players who didn't play her before, which is even more concerning. She needs to be tuned down a notch (not nerfed into the ground), otherwise there won't be much room for tanks to play against her. Also, Quinn can still decimate tanks atm with stormrazor, duskblade, and some crit items. Tanks DON'T MAKE IT LATE ENOUGH in the game in order to get to the point where they can play against her. I don't play top, jungle, or adc, but I can see why she is an issue.
: Have her w do zero dmg and instead put it all into q and e
First they put the damage into her q on release, and you could HEAVILY chunk people without items early levels. Then they put damage into her w (waaaayyyy too much). I think they need to keep her damage but adjust her cooldowns and mana costs, since she can spam abilities so often without worrying about them not being up for long.
Perma CC (NA)
: > [{quoted}](name=Dog of Pavlov,realm=NA,application-id=3ErqAdtq,discussion-id=gL9z1WaG,comment-id=0001,timestamp=2018-07-24T22:13:46.818+0000) > > I check PBE every day to see if she gets some help :( Riot said they are buffing her... its just a waiting game at this point. They said this patch... still not seen anything.
Perma CC (NA)
: Syndra's Power and Potential is being Shackled!
I check PBE every day to see if she gets some help :(
: Yeah, I think a nice low key nerf would be just to increase the CD on electrocute by like 5 seconds. I kind of feel like assassins are one and done mostly, so I think ideally it procs only once per skirmish or team fight, even in later stages of game.
Or lower the damage and decrease the cooldown... closer to thunderlords which (while it was a bit problematic on release) was quickly made a decent keystone for mages and assassins. Now it's obviously the best choice for assassins who aren't in combat as often and they get a MUCH higher burst rate.
Quinzley (EUNE)
: Sounds good, but not as good as "Delete Zoe".
Lol, I think she is problematic, but *eventually* once she gets to a balanced spot (which honestly might take a couple years) I think certain aspects of her kit are unique. Summoner shards are really cool, but obviously HOW MUCH power she is getting from those is absurd. I feel she will get the Azir/Ryze treatment and be gutted for a long time before they know what to do with her.
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Dog of Pavlov

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