pwc2016 (NA)
: Hey can we get new simple champions please?
: Riot doesn't understand the Yuumi problem
Reduce the passive CD by 66%, leave the base shield strength as is and increase its AP scaling. Lower Q's CD along with the base damage. (Less nuke, more harass)
: when i complete my support item
You can still get in quite a bit of farm before the debuff kicks in.
Barcid (NA)
: The Yuumi changes flat out miss the mark of what her problem is
If Riot seriously wants to make Yuumi more fun to play against then need to *heavily* cut the CD on her passive, and increase the late game shield scaling. It's literally the only reason she has to get off a champ, and it needs to be a better reason.
Paroe (NA)
: Can someone explain to me, simply and in kind words, what the problem with yuumi is at its core?
I don't know why people are so pissy about Yuumi Q. It only does damage if it can empower, and it doesn't even do that much. Plus it's a slow, single target, projectile that can be body blocked. You might as well be upset that Fiddlesticks is chipping you down with his crows, or that Xerath keeps blasting you from 1000 units away with his zap. Pick someone with hard engage, and then shit on Yuumi. Especially early on in lane. Leona, Blitzcrank, Pyke, Nautilus, Thresh, etc. Not crushing Yuumi in lane is like not crushing Sona. You have only yourself to blame for allowing her to scale up into her AP hyper carry status. Even worse, there is literally fuck all Yuumi can do to peel or protect her ADC against assassins. Zed, Talon, Fizz, Katarina, Leblanc, etc. They'll kill the ADC, and the they'll kill her too if no one else is near enough for her to jump to.
: Yuumi's core issue is lack of interaction. The main way for the enemy to interact with her is buying GW. That kinda says something.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=ROAq8hds,comment-id=0006,timestamp=2019-12-06T05:13:35.190+0000) > > Yuumi's core issue is lack of interaction. > > The main way for the enemy to interact with her is buying GW. That kinda says something. That's because Riot refuses to buff her passive in any meaningful way. Bop n Block is the *one* reason for her to leave an ally, and it's a shitty, paper thin, reason that breaks on the first auto attack.
: A (seemingly) unpopular opinion regarding the Yuumi Changes on the PBE
Number *buffs*? Her Q got gutted and the *smallest* of hard CC puts her W on a brutal 5 second CD. She's literally just a heal bot stat stick now. Yummi has to pray her team has someone else who can carry, because she has zero self agency.
: So, uh, why is someone allowed to destroy my time and I cannot say anything to him?
https://youtu.be/uxc1j4VBxxA?t=66 is all I have to say on the matter. Sometimes you just get shit teams. :/
: well idk how didn't i think of practice tool , death dance converts damage , it's not self damage , and yeah it works it made the secondwind last almost 20 seconds ,bruisers should know about this stuff , anyway ty for the idea xd
> [{quoted}](name=sorrøw inmy goop,realm=EUW,application-id=3ErqAdtq,discussion-id=RRyyjKEf,comment-id=00000000,timestamp=2019-12-05T09:53:33.090+0000) > > well idk how didn't i think of practice tool , death dance converts damage , it's not self damage , and yeah it works > it made the secondwind last almost 20 seconds ,bruisers should know about this stuff , anyway ty for the idea xd That's pretty neat!
FURRY V2 (EUNE)
: Patch Notes 9.24 - Yuumi (RITO absolutely unofficial description)
I don't know who they currently have updating Yuumi but...they need to stop. :/
: Lulu's ult is for protecting a teammate while Orianna's deals damage. Even if you build Lulu full AP her damage will be low because her kit is all about utility unlike mages.
> [{quoted}](name=HP Crookshanks,realm=EUW,application-id=3ErqAdtq,discussion-id=ecNqEITc,comment-id=0003000000000000,timestamp=2019-12-04T05:21:11.807+0000) > > Lulu's ult is for protecting a teammate while Orianna's deals damage. Even if you build Lulu full AP her damage will be low because her kit is all about utility unlike mages. You can use Orianna's ult to protect your team as well... >,>
: What do you guys think about the Yuumi changes?
I think the changes are a travesty.
5050BS (NA)
: {{item:3085}} Not that any Urgot builds this.
> [{quoted}](name=5050BS,realm=NA,application-id=3ErqAdtq,discussion-id=mLJNHWoR,comment-id=000200000000,timestamp=2019-12-04T00:13:02.384+0000) > > {{item:3085}} Not that any Urgot builds this. Probably because Riot intentionally kneecapped him to nto use attack speed or crit items. Ham fisted balancing. >o>
: Enchanters are {{champion:40}} {{champion:117}} {{champion:267}} {{champion:37}} {{champion:16}} {{champion:44}} {{champion:350}} . {{champion:43}} {{champion:99}} {{champion:25}} {{champion:61}} are mages not enchanters.
> [{quoted}](name=HP Crookshanks,realm=EUW,application-id=3ErqAdtq,discussion-id=ecNqEITc,comment-id=00030000,timestamp=2019-12-04T04:00:03.896+0000) > > Enchanters are {{champion:40}} {{champion:117}} {{champion:267}} {{champion:37}} {{champion:16}} {{champion:44}} {{champion:350}} . > > {{champion:43}} {{champion:99}} {{champion:25}} {{champion:61}} are mages not enchanters. Why is Lulu an Enchanter, but Orianna isn't? They both give shields. Both have AoE displacement ults. Lulu has Poly, but Oriana has a long lasting speed boost/slow zone. Is it because Orianna can go mid? Last I checked Lulu was pretty mean top lane...
: Why does Karma still have only 40% AP ratio on her Q?
An enchanter is just a mage that can shield/heal. (See: Lux, Karma, Morgana)
: I'm actually okay with the upcoming Senna nerfs.
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=VptuVQi2,comment-id=,timestamp=2019-12-04T02:13:09.149+0000) > 4) I Still think W should be reduced to a flat 1.5 seconds, because the 2.25 scaling still promotes what made her strong as an adc. It's also what makes her strong as a support. You know, her main role? :P
: Why were Lethality Item Set Bonuses Removed?
Arcade Lulu (EUNE)
: The teleport one {{sticker:sg-soraka}} I don't really care about anything else. But being able to teleport with ur adc was fun
> [{quoted}](name=Arcade Lulu,realm=EUNE,application-id=3ErqAdtq,discussion-id=BZpQZVku,comment-id=0002,timestamp=2019-12-02T23:56:29.412+0000) > > The teleport one > {{sticker:sg-soraka}} > > I don't really care about anything else. But the teleport was fun Teleport was so nice! And you know Riot is removing it specifically to kick pro-play in the balls.
: If there was any doubt left that Riot doesn't play their game, check the recent Yummi changes.
What the actual fuck is this cancerous *garbage*? Wow. Look. An attack speed steroid. Guess Riot's favorite class (Marksmen) need to be catered to even more.
: It's already partially the case. You're 5 times less likely to get a soul from a minion you last hit.
> [{quoted}](name=DeathBurst,realm=EUW,application-id=3ErqAdtq,discussion-id=qVKW6x1W,comment-id=00050000,timestamp=2019-12-02T16:36:10.640+0000) > > It's already partially the case. You're 5 times less likely to get a soul from a minion you last hit. She shouldn't get any souls. The soul are there to accommodate support Senna's lack of income. ADC Senna needs no such band-aid.
: Senna is strong but there are plenty of small tweaks that can be done to even her out.
Remove souls from CS she takes to lower the power of ADC Senna. Remove the self heal or reduce her base range to make her less of a 1v1 lane bully in general.
: So are we going to have to waste a ban slot on Senna for the next 3 years like Yasuo?
They need to remove her self heal and remove soul drops from CS she takes.
: "No adc likes a Yummi support they dont do enough" ...
People just hate Yuumi. She's the Ivern of bot lane.
: Another champion is coming
Ehhhh. Riot's track record hasn't been too hot lately...
: > [{quoted}](name=Done25,realm=NA,application-id=3ErqAdtq,discussion-id=xJiiiKmP,comment-id=0000,timestamp=2019-12-01T08:20:54.199+0000) > > Easy fix. Senna starts with lower base range and doesn't get souls from minions she kills. Period. I feel like that would pigeonhole her into the Support position, which I don't think Riot wants to do. I'd rather see her nerfed as an ADC, not removed from the position entirely.
> [{quoted}](name=OneMustFall,realm=NA,application-id=3ErqAdtq,discussion-id=xJiiiKmP,comment-id=00000001,timestamp=2019-12-01T09:18:20.024+0000) > > I feel like that would pigeonhole her into the Support position, which I don't think Riot wants to do. I'd rather see her nerfed as an ADC, not removed from the position entirely. I'm sure Riot will quickly find out that it's an impossible task. You can't balance her for two roles where one has the smallest income, and one the *highest* income.
: They need to atleast make the souls on champ to be a chance thing like the other souls. That fact it's guaranteed is legit one of the main reasons they removed klepto in the first place.
> [{quoted}](name=Fuhrer Usagi,realm=NA,application-id=3ErqAdtq,discussion-id=xJiiiKmP,comment-id=0000000000000000,timestamp=2019-12-01T08:47:53.632+0000) > > They need to atleast make the souls on champ to be a chance thing like the other souls. That fact it's guaranteed is legit one of the main reasons they removed klepto in the first place. They removed Klepto because mainly only two champions (ab)used it and they couldn't find a good way to balance it.
: Or better. Lower base range, She doesn't get souls from simply AA champions, and her Q's healing/healing scales off only AP while the damage scales on AD.
> [{quoted}](name=Fuhrer Usagi,realm=NA,application-id=3ErqAdtq,discussion-id=xJiiiKmP,comment-id=00000000,timestamp=2019-12-01T08:32:30.278+0000) > > Or better. Lower base range, She doesn't get souls from simply AA champions, and her Q's healing/healing scales off only AP while the damage scales on AD. Souls from champs is good. Support Senna has time to harass. ADC Senna is too busy farming to do so. If they removed her self heal on Q she would lose a lot of early trade dominance. (Which would be a good thing.)
: Suggested Senna Nerfs
Easy fix. Senna starts with lower base range and doesn't get souls from minions she kills. Period.
: If you're going to remove tank and enchanter supports gold income can their items at least cost less
: Ok, so yuumi is a little too r%%%%%edly overpowered
A 11/0 Diana will 1v5 even without Yuumi. Yuumi currently has a 42% win rate. She doesn't need nerfs.
: I stand corrected. In any case she still does about 75% of their damage with crit. Not a big difference from 80%. Considering how large the damage increase is from having consistent crit in general, its definitely worth if you get enough stacks to make IE+ER make you hit 100% crit. Lethality is probably just behind that, or even over if you're already at 100% crit chance.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=gWxmGl3a,comment-id=00000001000000000000,timestamp=2019-11-24T20:08:56.824+0000) > > I stand corrected. > > In any case she still does about 75% of their damage with crit. Not a big difference from 80%. > > Considering how large the damage increase is from having consistent crit in general, its definitely worth if you get enough stacks to make IE+ER make you hit 100% crit. > > Lethality is probably just behind that, or even over if you're already at 100% crit chance. Correction again. Pre IE she does +50% on crit (30%+20%). Post IE it goes up to 66.5% (46.25%+20%). Which still isn't all that great considering you only get the full effect after hitting 100% crit with IE. You'd get a similar damage boost by buying lethality items, except they give more utility and at a cheaper cost.
: Why are the support items so OP?
And just what rank are you playing in that lane Graves, support Graves no less, actually works?
: Her autos do 20% bonus damage...that includes critting. Her autos do 156% damage when they crit. IE increases her crit damage by 16.25% which is ADDITIVE, and then multiplied by the 1.2 bonus she has on her autos. That ends up being 10.4% total increased damage. She ends up doing around 175% damage on crits with IE, which is 50% less than the 225% most champions would get...that's about 80% of their damage. If you want the raw formula: (100% + (30%+16.25%)) * 1.2.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=gWxmGl3a,comment-id=000000010000,timestamp=2019-11-24T05:06:05.646+0000) > > Her autos do 20% bonus damage...that includes critting. > > Her autos do 156% damage when they crit. IE increases her crit damage by 16.25% which is ADDITIVE, and then multiplied by the 1.2 bonus she has on her autos. That ends up being 10.4% total increased damage. > > She ends up doing around 175% damage on crits with IE, which is 50% less than the 225% most champions would get...that's about 80% of their damage. > > If you want the raw formula: (100% + (30%+16.25%)) * 1.2. Incorrect. Her passive is a 20% AD *on hit* effect. Like BotRK. It doesn't crit. Senna actually scales very poorly with crit because she only gets +30% base damage when she crits. (46.25% with IE.) It's far more efficient to stack lethality/armor pen.
: What the hell is with Elder Dragon
Elder is apparently bugged atm and executing at far too high an HP.
: some instakilling you with a single basic attack is really a wonderful mechanic.
> [{quoted}](name=Garen is adopted,realm=EUNE,application-id=3ErqAdtq,discussion-id=GAcRUyNm,comment-id=0001,timestamp=2019-11-23T18:53:02.994+0000) > > some instakilling you with a single basic attack is really a wonderful mechanic. {{champion:51}}
: Its probably there to prevent double support item bot, with the intention of funneling most of the gold into the 'carry'.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=Fhkn1HuP,comment-id=0000,timestamp=2019-11-23T09:08:35.192+0000) > > Its probably there to prevent double support item bot, with the intention of funneling most of the gold into the 'carry'. It wouldn't work because the carry would very quickly run into the farm penalty. By the time T3 kicks in lane should be over/ending.
: anyone think senna's self heal is too much?
I think she shouldn't heal off Q at all.
FashLyfe (NA)
: WTF is this damage?
the fact that you haven't played in teams means you're probably rusty and got stomped?
: Really, you actually did it!
I want Soraka in a tracksuit....
5050BS (NA)
: Those numbers are too high for sure. Yes Riot needs to ether make Yuumi WANT to leave her ally OR allow more ways to force her off. Maybe Silences should know her off. (there are few silences in the game and would bring some champs who are not played as much up some maybe) Also with out Up voting Riot has pooed the people.
> [{quoted}](name=5050BS,realm=NA,application-id=3ErqAdtq,discussion-id=XggwYbEk,comment-id=001b0000,timestamp=2019-11-19T16:24:35.186+0000) > > Those numbers are too high for sure. > > Yes Riot needs to ether make Yuumi WANT to leave her ally OR allow more ways to force her off. > > Maybe Silences should know her off. (there are few silences in the game and would bring some champs who are not played as much up some maybe) > > Also with out Up voting Riot has pooed the people. There can't be a selective condition for knocking Yuumi off her "perch". Otherwise she'd be useless against people who hard counter her, and OP against those who don't. Riot needs to entice Yuumi players to get off more often. That's why the values *must* be high. See the "North Wind & the Sun" fable as an example. Catch more flies with honey and such.
: Good-Bye, Old Friend
I remeber back when Dominion was a thing. We didn't have the practice tool, so I'd use the accelerated leveling/gold over time to test out builds.
: senna has tradeoffs my ass
She's slow. Her *one* CC, a snare, is delayed, weak, and is blocked by minions. She has zero hard peel. She's extreamly frail. She has to be aggressive to farm souls off enemy champions, and that makes her vulnerable to Blitz, Pyke, Naut, etc.
TehNACHO (NA)
: Hey that's cool to hear. Does it also recommend stuff like Knock Up Champions when you have a Yasuo, or Malphite into enemy AD teams?
> [{quoted}](name=TehNACHO,realm=NA,application-id=3ErqAdtq,discussion-id=2jYQbAuv,comment-id=00000000,timestamp=2019-11-19T06:18:45.575+0000) > > Hey that's cool to hear. Does it also recommend stuff like Knock Up Champions when you have a Yasuo, or Malphite into enemy AD teams? It offers tips on a chano by champ basis, but nothing like that. The closest thing I can think of is https://www.leagueofgraphs.com/champions/counters/missfortune with its "X is best with..." section. Which I really love when trying to decide which support to pair up with my rando ADC.
TehNACHO (NA)
: I'm building a Champion Select Helper, would love some input
I don't remeber off the top of my head, but I'm fairly sure the Blitz app shows each team's expected damage split.
Ulanopo (NA)
: I don't think Yuumi needs to be knocked off on a displacement
Anyone who argues for Yuumi to get "knocked off" is looking at this the wrong way. The problem is really "Yuumi never leaves her ally, therefore I have no chance to interact with her." I don't know the current status of her pending changes, but from what I've seen so far Riot is going about this wrong. She needs *more* power in her passive. Not less. Return the mana restore, lower her passive's CD, and make her do bonus damage when proccing it. Without her passive Yuumi has *zero* reason to ever leave her ally. So Riot needs to give her that reason, and it needs to be a good one. Something like: Yuumi's next attack against an enemy champion deals 50~250(+100% AP) and gives her a shield for 40~200(+80%) that lasts until destroyed. (12~4 second CD) If it's not at least this much Yuumi will simply never take the risk of hopping off and being one shot by AoE. A longer range on her jump might also encourage her to wander further away, and thus risk being caught out by hard CC.
Keyru (NA)
: Boards Moderation Discord Verification
: 750 games this season.. And I hit gold today.
First rule of LoL. *Never* talk in chat. _**NEVER**_. Just FF as much as you can and hope they hit yes. Also, the number of reports don't matter. All the system needs is for someone to report you while you have a blacklisted word in your chat history. That's all it takes. You could go 100 games of running down mid without punishment. You tell a person "Fuck off" just ONCE, because they're being a toxic saltmonkey, and you **will** get an instant chat ban. I can vouch all this from personal experience, and now I go into every ranked match begging myself not to lose my temper from all the toxic garbage I get on my teams. :/
: Yasuo Ult bug?
Nah. Yasou R lifts EVERYONE near his target.
: I know she's not so hard to catch, but the main subject i wanted to focus wasn't this, but her dmg. She's not completely immobile btw, passive gives her (not massive but still present) a slow and a movement speed steal. Along with Fleet footwork, E speed bost, and youmou, she's far from being a complete immobile champ...Lux for example gives a better representation of immobile i think.
> [{quoted}](name=RebeccaUCuber,realm=EUW,application-id=3ErqAdtq,discussion-id=l1MKl1VH,comment-id=00010000,timestamp=2019-11-17T13:27:14.724+0000) > > I know she's not so hard to catch, but the main subject i wanted to focus wasn't this, but her dmg. She's not completely immobile btw, passive gives her (not massive but still present) a slow and a movement speed steal. > > Along with Fleet footwork, E speed bost, and youmou, she's far from being a complete immobile champ...Lux for example gives a better representation of immobile i think. She doesn't steal move speed. She only gains some based off the enemy. Lux has both an on demand double snare as well as a persistent AoE slow.
: Senna's early game is too oppressive.
She's also immobile as hell and her only CC is a delayed skill shot snare that minions love to dive in front of.
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