: This is 10 fucking years of the most revolutionary video game in recent times. The game has been downhill for a very long time now and it honestly feels like they have been just trolling us with how they've been developing the game. I am praying this isn't anything big in the 10 year anniversary, because if this stream isn't something MAJOR, and it's just some new skins, a champion and a new riot game, I am going to be very upset.
New skins, new champ, new game, and pre-season stuff. What more could you possibly want from a video game company other than more games and content for their games?
Meddler (NA)
: Quick Gameplay Thoughts: August 2
Thoughts on the presence of Corki and Azir in pro player? Any nerfs scheduled for them or buffs to their counters?
: You don't have to be labeled as an assassin by Riot to count as one. For the most part all three of those (especially Yasuo - Irelia and Camille are way more functional in large fights) very much want to catch people out of position 1-on-1 and eviscerate them before they have time to react at all - which is pretty much the cookie cutter definition of assassin. These three in particular just have other roles in addition to definitely filling the assassin role. Other examples of champions that can definitely fill the AD assassin role are things like: {{champion:59}} {{champion:80}} {{champion:62}}, granted not as readily as pure-assassins can.
> very much want to catch people out of position 1-on-1 and eviscerate them before they have time to react at all If you want to utilize this very broad definition of Assassin we could just called the entire Diver and Skirmisher class Assassins. All of these classes want to catch people out in 1v1s and destroy them. In fact, Divers and Assassins can both be considered "anti-carry" classes because they want to dive onto the squishy backline and obliterate them. They both have superior target-access to the backline as well as generally good burst. But you wouldn't consider Zed to be in the same class as Vi. This is because Divers and Assassins are fundamentally different in what they do. Divers have more CC, tankiness, and sustained damage. So when they get into a fight, they usually stay in a fight. This is what Camille and Irelia do. Meanwhile, Assassins want to get in, get their target, and then get out. Champions like Zed or Leblanc generally don't stay in fights in the same way that Irelia or Camille do with their attack speed buffs, short cooldowns, and tankiness. Yasuo doesn't have nearly the same target access as a true assassin unless he has an ally to set him up, and I wouldn't consider his escape prowess to be all that great either. He also focuses much more on sustained damage than burst damage. I really wouldn't consider Yasuo a 1v1 god who always wants to catch people out of position unless he's in a lane full of minions. His mobility is powerful but very conditional, while most Assassins have strong unconditional mobility.
: Ive been hoping for a beastmaster; Someone that can charm the jungle camps and use them as a pet. Probably make each camp be attack, tank , or magic/spell. I can come up with tons of unique ideas, Idk why rito cant. Heres another; An ADC (well apc once I tell ya) Thats auto dmg scales of AP instead of AD.. Obviously there would need some ratio adjusting.. But this would make for a unique ranged carry that wouldnt be building the same AD items..
: > [{quoted}](name=Doozku,realm=NA,application-id=6kFXY1kR,discussion-id=ENkEiuVy,comment-id=000000010000,timestamp=2019-06-09T01:55:31.796+0000) > > ESPORTS BAD MOBILITY BAD DAMAGE BAD > > and they call reddit a circlejerk And here you are circle jerking against the boards. And the cycle begins anew, if you don't like discussing things that clearly impact the direction the game goes in then go away and be offended elsewhere.
Except there's no discussion here, its people blaming Esports on literally every bad thing that happens to the game as if Esports is literally Satan and League of Legends would be a perfect game if Riot stopped all Esports.
: Can the Boards stop talking of esports like the boggey man ?
ESPORTS BAD MOBILITY BAD DAMAGE BAD and they call reddit a circlejerk
: Um... {{champion:157}}, {{champion:39}}, and for awhile {{champion:164}}.
None of these champions are Assassins.
iiGazeii (NA)
: Her kit looks fun and interesting, but did we really need another snowballing AD burst assassin? Why not a scaling assassin for a change? Or a sustained-damage skirmisher? Hypermobile roaming carry has been done to death. Do you just want all immobile mages to go the way of Brand and Zyra and play in the bot lane? At least I have this "unconventional marksman" next to look forward to.
The last midlane AD assassin was fucking Zed.
: That actually makes me sad. His Ult shouldn't be considered a CC effect, as it's currently a "Suppression".
You can't cleanse the death realm per say, but if you cleanse during his channel then it gets cancelled.
Zeanix (OCE)
: So many skin opportunities with Mordekaiser’s new ult
I wouldn't be surprised if they just never make a new skin for him because of how much effort they'd have to put into the Death realm for him.
Meddler (NA)
: We've got some changes in testing, aimed at making his skill floor friendlier in large part. Hoping to have something in for 9.12, depends on how playtesting goes though, first version showed promise but has issues, working on a second version now.
Will you be removing any mechanics or simplifying his combos?
Meddler (NA)
: Quick Gameplay Thoughts: May 24
Is there any new info about Ryze?
: and the games just don't end quickly after that how lucky
welcome to bronze
: the problem with AP bruiser items is that most mages can (and probably would) pick them up, and it would become a nightmare for the balancing team. NO ONE wants to hear MORE bitching on these boards. we already have enough of that.
: Doesn't mean it's correct. People have also started using "literally" instead of "really". Doesn't mean it's right.
Correct is arbitrary when it comes to language and terminology. What was once wrong eventually becomes right when enough people say it. African American slang is considered it's own dialect nowadays.
: >Morde ADC Common mistake. ADC means Attack Damage Carry. It does not mean ANY bot laner. An ADC is an ADC even if you take them top lane. An AP juggernaut is never an ADC. Not an APC either, because both imply you're dealing constant, sustained damage. You could say bot laner. Luckily Mord's getting changed. But still, it's hard to have discussions when people don't know terminology.
To be fair, ADC's come to basically be synonymous with botlaner. I'm sure everyone knows what you actually mean when you say Morde ADC. As another point, when I play AD Kayle top, am I playing ADC Kayle?
: I think the reason it is done is because since Jhin doesnt get as much benefit from Zeal Items despite the AS to AD conversion, the raw AD of multiple IE's just is better for him. I nearly got to 1000 AD in one of my games cause of it
Yeah, I'd argue that there's a gap in itemization when it comes to AD crit items that are built on champions who take crit mainly for the burst. Still like Jhin and GP build multiple IE's because they don't care about the attack speed and just want damage, which is what IE gives.
Jamaree (NA)
: > [{quoted}](name=Doozku,realm=NA,application-id=6kFXY1kR,discussion-id=VR1jJmAP,comment-id=0000000000000000,timestamp=2019-05-02T20:15:58.744+0000) > > Believing and thinking you want do to the right thing doesn't make it the right thing to do. For example, Thanos thinks and wants to do the right thing, but I don't think anyone would describe him as "good". Doesn’t that depend on who is looking at it then? Robin Hood is considered evil by nobles, and a hero to commoners
Almost every bad guy thinks they are doing the right thing. Just because they think they are doing the right thing doesn't mean that they are.
: Ah yeah, I also remember how bruisers were actually unplayable when {{champion:41}} {{champion:164}} where the best toplaners
GP barely qualifies as a brusier, leaving Camille as the ONLY viable bruiser at the time because she was one the few that actually had a good keystone for her (comet).
Jamaree (NA)
: > [{quoted}](name=Camille Ferrøs,realm=EUNE,application-id=6kFXY1kR,discussion-id=VR1jJmAP,comment-id=00000000,timestamp=2019-04-26T10:09:14.542+0000) > > Hmm... He brutally kills a family of highborn just to spook the new kid..... He manipulates a child to join his cause of "building a new liberal world" He wants to "break injustice" by doing more injustice... Hence why I say Chaotic Good, he cares little for the rules themselves, but believes and thinks and wants to do the "right" thing.
Believing and thinking you want do to the right thing doesn't make it the right thing to do. For example, Thanos thinks and wants to do the right thing, but I don't think anyone would describe him as "good".
Moody P (NA)
: imagine making excuses for lazy champ design lul
> [{quoted}](name=Moody P,realm=NA,application-id=yrc23zHg,discussion-id=PxQ6MYkm,comment-id=0004,timestamp=2019-04-29T17:28:07.331+0000) > > imagine making excuses for lazy champ design lul Since you're such a prodigy, why don't YOU come up with an interesting and fair enchanter kit?
: can we nerf Hanzo
It's a shame that Hi-Rez only releases patches every century. We really need a nerf to Donkey Kong in the next patch.
: Actually it's par for the course of what Yi buys right now..... and if Guinsoo's is getting nerfed, people may drop it altogether in favor of {{item:3087}} , which brings the crit rate to 75% and is also crit multiplied by {{item:3031}}
Not really, like I said in the other post Yi commonly builds defensive items like {{item:3026}} {{item:3053}} {{item:3156}} etc which this build doesn't have room for. Oh, and the crit build takes longer to scale than the standard on-hit build as well.
Haze97 (EUW)
: Why the fuck would you build defensive items on Yi? Are you planning on being the tank?
On u.gg you see Master Yi regularly buying items like {{item:3026}}, {{item:3053}}, {{item:3156}}, etc. Even stuff like {{item:3153}} and {{item:3091}} have defensive attributes.
: Nothing about that build is troll lol.
This build is uber expensive and leaves you with no defensive items outside of QSS. It also only gives 50% crit as opposed to the 100% crit specified.
: Explains why the balance is so fuckin garbage. According to that line ryze basically needs buffs which is quite the opposite with him being picked/banned a lot in high elo and pro. Same with akali who is batshit broken. Same with sylas who is still strong. If that is their balance approach by looking at three numbers and then throwing coins on what to buff/nerf it's just idk very sad. Very sad day for riot and the game league of legends that this is how they want to approach solo Q balance. If that is some ironic aprils fools about the meme of their imaginary line great but it's real. It's actually real.
Except this isn't the only thing that determines their balance. In the comment section of the post you can literally see that this is just a chart for soloqueue performance. You can check the comments and they literally explain this when someone confronted them with the exact same point you have.
: My Hopes for Yuumi
What if the book was evil and Yuumi tamed it and made it good?
: Especially considering neither of those places really have an enchanter despite being the two most technologically advanced places in the land.
Kazekiba (NA)
: > [{quoted}](name=Cosnirak,realm=NA,application-id=6kFXY1kR,discussion-id=4jGsjirE,comment-id=0003,timestamp=2019-04-04T08:34:48.723+0000) > > It's really simple. Having two maps for ARAM requires more work. If we can only have one, odds are that Howling Abyss wins. > > Do I think Riot is justified in not having both? No, but I don't know the full details of how much extra work it would require. Am I certain that Abyss is more popular? No. But personally I prefer Abyss and if it were the clearly correct choice to swap to Bridge Riot would probably do it. That's understandable. Riot doesn't have a lot of resources or manpower to throw at things that the game League was built on has had for literal decades. I understand they're more of an indie dev and certain features are out of their scope. It's not like they have $2.7 billion USD to throw at making more than 3 goddamn maps. They can't afford to divide playerbases up in to two maps, be it selectable or randomized, either. League's playerbase is just not large enough for something like variety. And lastly, arguably the most important factor - There's absolutely no way to monetize it to earn back the money they spend on it that could've been spent making white-and-piss-yellow chromas to sell for $100 a piece every month. It just can't be done and I wish people would stop asking Riot for it.
It's not about money, it's about allocation of resources. Would you rather have some rioters constantly just working on making sure that Butcher's Bridge doesn't just break, or would you rather have them work on new content?
: Ehh, going off theoretical gold value, Nasus' passive isn't anywhere near 2900g in Lifesteal.
I'm not sure we should be counting Ryze or Pyke in here either. Pyke especially since his passive is super gold inefficient. But if we are counting stuff like Ryze, don't forget {{champion:8}}
: Ryze skins
I feel like a Project: Ryze or some other sci-fi skin where his scroll is like a battery and he shots spells from cannons would be super badass.
: Laughing Fish’s Birthday Spectacular: Come and get your free skins!
https://media.giphy.com/media/euGq9pgXoOVJcVhwRF/giphy.gif I literally just googled dancing gif and found this. Hopefully its unoriginal enough for you. Happy Birthday!
: to explain his point, if you bind auto attack move, it attacks the target closest to your cursor. if someone drops a ward and your cursor happened to be closer to your cursor, you'll hit the ward instead of the champion
I've never ever seen anyone do that even in top level play. To be fair, I've never really watched top level play either. I've always played with left click binded to auto attack and I don't even play adc. It made playing the role, and similar champs which involve kiting like the new Kayle significantly easier. Of course, at first you are going to have misclicks but as you get better they start to go away.
Vartius (EUNE)
: > [{quoted}](name=Doozku,realm=NA,application-id=A8FQeEA8,discussion-id=nyMUfiyZ,comment-id=0013,timestamp=2019-03-20T16:53:49.385+0000) > > Is it just me or is your art giving me too much of a sci-fi vibe? It's still cool though. It's likely because of the way I shaded it - it looks less like armor and more like plastic. It's a really shitty sketch I put together right after seeing the emote. My hand was still shaking from excitement :P
Vartius (EUNE)
: Seeing the new Mordekaiser emote, I decided to redraw him in a more serious style
Is it just me or is your art giving me too much of a sci-fi vibe? It's still cool though.
Meddler (NA)
: Work is underway yes. We've got some changes that have shown some promise in internal testing. Next step is to run some sessions with randomly selected Wukong players visiting our office to get feedback from them, see what their take is. In terms of direction, best summed up as more bruiser, more trickster, less burst. Hope is that that delivers on what a lot of Wukong players are looking for and leads to a healthier for the game Wukong. Do expect some current Wukong players to be unhappy with loss of burst though and one of the things that testing's going to be focused on is what the ratio of satisfied to unsatisfied players looks like.
I'm concerned about the trickster direction considering the last couple of attempts to create trickster champs have ended in total failure.
: http://prntscr.com/msedqq
This isn't a full cancel, they just pulled it off the pbe so that they can continue testing on the next cycle.
: If so, prepare for some sick aa cancelling shenanigans.
I'm not sure how you could use auto-attack cancelling to abuse this mechanic. The auto-attack has to fully come out, as in the projectile starts flying through the air or the enemy takes damage from a melee attack, before the effect would happen. Basically a better way to describe would be that on-hit effects modify the attack itself while on-attack effects would be something extra on top of that attack.
: > [{quoted}](name=ZackTheWaffleMan,realm=NA,application-id=yrc23zHg,discussion-id=gx4RFN1y,comment-id=00000001,timestamp=2019-02-22T18:49:38.011+0000) > > The term is "bona fide," but what you said is just making me imagine a pro team composed wholly of skeletons lmao yikes ,-, my english is rusty my bad ill correct that i blame the fact that im lack toes in taller ants. (lactose intolerance) xd
> [{quoted}](name=KittyKàtKàtàrinà,realm=EUW,application-id=yrc23zHg,discussion-id=gx4RFN1y,comment-id=000000010000,timestamp=2019-02-22T19:14:21.029+0000) > > yikes ,-, my english is rusty my bad ill correct that > i blame the fact that im lack toes in taller ants. (lactose intolerance) xd The correct term would be lactose intoler_ant_ :P
: Hey Meddler, would you care to explain why it wouldn't be doubled by Rageblade? Hurricane I understand, but with Rageblade you'd think it would work... Thanks!~ {{sticker:sg-ahri-2}}
Rageblade applies only for _on-hit_ effects, which are effects which apply when the auto-attack lands. The passive damage on Kayle's E counts as this. However, Kayle's burst waves from her passive are not on-hit, but rather _on-attack_, meaning that they apply when Kayle _starts_ an auto attack as opposed to when she hits an opponent. As a result, it is not effected by Rageblade or Runaans. At least, this is how I think it works. I'm certain that this is accurate, but someone disprove me if this is painfully wrong.
Altiverse (EUNE)
: It's almost like she got to keep her armor/MR shred from level 1 on top of getting AoE true damage because tanks having to deal with Conqueror isn't enough. ¯\\(ツ)/¯
It's almost like it's not going to active for 85% of the match and chances are the game is already decided by the last 15% percent.
: The changes to her ultimate. Her current ultimate is what makes her a godlike duelist on par with Fiora and Tryndamere. This new ultimate locks her out from auto attacking for quite a period which will directly impact her 2v1 potential. And it also has an AOE damage component which will be most impactful hitting multiple people. Using it as a solo duelist is not very efficient.
While in the teaser we did the ult "lock" her out of autoing, we don't see anything of the sort in the trailer, and her allies are shown AAing just fine, so it's possible this isn't the case. Regardless, it is probably true that's she's a better teamfighter now. Edit: Rewatched some of the videos and I see what you mean now. Yeah you are right about the ult. She might be like GP now where splitting is a very viable and even good strategy but by doing so you give up the champ's even stronger team fight power.
Altiverse (EUNE)
: Kayle's Passive: Divine Ascent
It's almost like Kayle has been a tank shredder from the beginning. Oh, and you need to be _level 16_ to even get the true damage so ¯\\_(ツ)_/¯
: She is not really a split pusher anymore. Her strength is now in team fighting. As a Kayle main(ignore my name, Kayle is still my most played and best champion), I'm not sure how to feel about this. I loved playing her as a split pusher and only grouped when I absolutely must.
I dunno, I don't really see anything in her kit that would make her any less of a split pusher when compared to old Kayle.
Done25 (NA)
: She looks horribly overloaded. She kept her targeted invulnerability and her heal was changed to affect both her and another ala Sona/Taric. The latter being to keep her solo self healing power down I imagine.
How is she overloaded? She has nearly the same mechanics as the old Kayle just with some extra mechanics to move her into the modern era. I would not call her overloaded especially when compared with other recent reworks like Irelia or Akali.
: Champion Update: Kayle and Morgana
Kayle's kit feels pretty down to earth compared to a lot of the recent reworks. Pretty much her entire kit was kept the same outside of a couple of tweaks for a couple of her spells. Really surprised since I was expecting a massive rework. Kayle mains will be pleased by this kit I can tell. On the other hand, why the hell did they not show Morgana's abilities at all? They say that she got a new ultimate but don't even tell us what the ultimate does or show us any of the new particle effects or abilities for her spells in the same way that Kayle got? C'mon Riot, let us see the goods!
: "Riot is becoming too disney" Riot: "Okay, have this gruesome Freljord story. :) "
This makes me really excited for a Volibear VGU. Imagine a giant hulking wall of flesh who gets bigger with every Jungle Camp and champion he kills, until he barely even resembles a bear anymore and looks more like a horrifying glob of flesh strung together with chains of electricity. He would absolutely be one of the scariest characters ever and this story has me so hyped up for what they do with him soon. This story implies that his design is probably already finish/set in stone, so I wouldn't be surprised if he was the next major VGU after Morde.
: Alright folks, this is going to be a big one; Let's talk ALL the current Tier 1 VGU priority champs
Personally, the main thing that drew me to Cho'gath when I first got this game was the fact that he could grow to a massive size. His actually gameplay then was disappointing to me, seeing as how he was more of a weird tank mage thing than an actual godzilla like monster. I'm hoping they really make him huge this time and have him feel like a godzilla eldritch abomination who's main strength is that he can grow to massive size. Honestly if that picture was a late game cho'gath I'd main him on the spot only because of how big and awesome he is. I really wish riot would experiment more with "giant" size champions. Galio was a perfect fit for this but for some reason they made him really tiny compared to how big he *should* be, so at least for me the most important part of a cho rework would be that he keeps his massive size and they play on that to make him feel like a true Juggernaut/Tank.
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=6kFXY1kR,discussion-id=r9k2gfTV,comment-id=0005,timestamp=2019-01-21T14:12:54.329+0000) > > "coolest" He's literally a man with a sword.
Says the guy with a Yasuo as his profile icon
: > [{quoted}](name=AnAggravatedPimp,realm=NA,application-id=6kFXY1kR,discussion-id=MTtow9JK,comment-id=00030000,timestamp=2018-08-14T17:00:59.277+0000) > > Featuring Dante from Devil May Cry With surprise appearance from ~~Waluigi~~ King K. Rool
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