Comentários de Rioters
Mad Hack (NA)
: New patch game is choppy.
Comentários de Rioters
: Nerf ocean and mountain drakes
Can't we just nerf everything?
: I mean what's busted about it? The enemy in the clip have more gold then you and if they won the buff that's the consequence. New elder is to close insanely long games. In order to get it 1 team has to get 4 dragons and get the dragon soul which gives you a massive advantage. If you arent winning with dragon soul and you lost elder. You should lose the game for sure
"Insanely long games" are already trending closer to 30 mins than can be considered enjoyable good gameplay.
Meddler (NA)
: Quick Gameplay Thoughts: November 15
: Per your removal message: > This content has been removed as not being appropriate to the Gameplay sub-board. We expect posts here to be relevant to League of Legends and ##be generally constructive in nature. This would include builds, matchups, tactics and the like. ##Posts that are largely complaining should be directed to either RANT or General Discussion. Emphasis added to the relevant parts. While there may have been discussion happening in the comments, the main post itself did not meet those qualifications. You are welcome to either re-post your exact content in **General Discussion**, which does not have those requirements, or you can expand on your original post, and re-post to Gameplay.
You guys are doing way too much. Absolutely disgraceful what you've done to these boards.
: Agreed. He's sleeper Op. While we're at it, let's also remove one of ahri's dashes, or redice the dash range by half and keep 3 dashes. She is way too mobile and has too many escapes.
She's got 4 easy buttons on her kit and that charm did not need any kind of buff.
Tolinar (NA)
: The argument against Omnistone - a pointless rune.
I saw this and thought rito must be out of ideas.
: > [{quoted}](name=NaughtyWord,realm=NA,application-id=3ErqAdtq,discussion-id=ia06LtJZ,comment-id=0003,timestamp=2019-11-11T16:03:16.544+0000) > > I don't know, I'll probably just end up using Dark Harvest or Electrocute, hail of blades might be interesting with his passive. Ezreal's winrate is already shit, that'll get much worse after Klepto nerf. its not a klepto nerf its a klepto removal, a lot of his base kit has been gutted to unviability due to him scaling with items and being able to sit on tear and farm up an proc klepto with landed skillshots. if i go back to last season pre rework ezreal he could legit 100-0 you faster than anyone at lvl 6 with a doran ring i think syndra is the only champ who had more base lvl 6 burst than old ezreal. Ezreal R nerfs to minions means you cant even save your tower with R or pick up that wave you lost due ot being hard camped an dived like its so freaking dumb. cooldown was also increased by over 50% his Q ratio has had all ratios and base damage hit multiple times and they reduced his E cooldown by 6 seconds at rank 1 like that is massive. they just keep nerfing over and over and he is prob going to kalista lvl win rate soon.
Ezeal is a perfect example of a skillshot based champ that riot's "balance team" has dumpstered anyway.
Zardo (NA)
: The most recent bigger nerf was because of soloQ. People were tired of not being able to play league because the enemy toplaner outplayed them by picking tahm.
Look at all these overloaded kits coming out though.
Comentários de Rioters
D357R0Y3R (EUW)
: Tahm Kench is still dumb, Riot are just avoiding a big issue
Unpopular opinion - There was nothing wrong with Tahm Kench in the first place.
Subdue (NA)
: > [{quoted}](name=Dope Solo,realm=NA,application-id=3ErqAdtq,discussion-id=WYwpgOLR,comment-id=000400000000000000000000,timestamp=2019-11-08T01:27:51.157+0000) > > Obviously. Who is it you suppose that makes up the other 10% in this scenario who didn't directly contribute to the probability of a loss? So what you're saying is, because the Elo booster is better and doesn't contribute to losses, he's able to climb?
I'm saying for this particular hypothetical march, the 5 non Eli boosters on the opposite side contributed, collectively more to the loss than the booster did to the win. How do we know? There wasn't a booster on the losing team to balance out the match.
Keiaga (NA)
: You don't know how teams work.
You don't understand how this current iteration of the matchmaker works.
Subdue (NA)
: > [{quoted}](name=Dope Solo,realm=NA,application-id=3ErqAdtq,discussion-id=WYwpgOLR,comment-id=0004000000000000,timestamp=2019-11-07T01:21:07.078+0000) > > In that case if we simplify the scenario and the numbers, it would be 50% loss vs a 40% loss. That adds up to 90% dude. If each player has a 10% impact, it should add up to 100%.
Obviously. Who is it you suppose that makes up the other 10% in this scenario who didn't directly contribute to the probability of a loss?
Subdue (NA)
: > [{quoted}](name=Dope Solo,realm=NA,application-id=3ErqAdtq,discussion-id=WYwpgOLR,comment-id=00040000,timestamp=2019-11-07T00:58:51.890+0000) > > I would say the 5 non-Elo boosters on the opposite team had more collective impact on the outcome. Woah woah woah, they had a 10% impact each, just like the elo booster, just like the Elo booster's 4 teammates. Everyone together has a 100% impact, 10% each right?
In that case if we simplify the scenario and the numbers, it would be 50% loss vs a 40% loss.
Subdue (NA)
: How do you suppose anyone ever climbs if only everyone's impact is only 10%? How do elo boosters climb with 70%+ winrates?
I would say the 5 non-Elo boosters on the opposite team had more collective impact on the outcome.
: > [{quoted}](name=Dope Solo,realm=NA,application-id=3ErqAdtq,discussion-id=WYwpgOLR,comment-id=00030000,timestamp=2019-11-07T00:43:16.878+0000) > > That certainly isn't how it works in Season 9, maybe that's why it sucks right now. In reality, contributors are filled in to games imbalanced against their teammates. so what you are telling me is that if a challenger player plays in iron he would only have a 10% impact on the game? that is what you are telling me right now. That you can put someone who has never played the game before in a challenger game and he will have the same impact on the game as everyone else? you are telling me that every single player in every single game contributes the exact same amount as everyone else? This is what you are telling us when you make this sort of statement
Not at all. I'm saying the 5 non-challenger players on the opposite side will collectively have an overwhelming negative impact for their own team which is in actuality the determinant of the outcome of the match.
: statistically speaking? maybe. In reality? that is not how the game works in the slightest. You can have a huge impact on the game or an insignificant one depending on how good you are at the game
That certainly isn't how it works in Season 9, maybe that's why it sucks right now. In reality, contributors are filled in to games imbalanced against their teammates.
Keiaga (NA)
: Do you actually believe that everyone in every game performs and contributes the exact same amount of value as every other player in every single game?
In a well made, ideal match they would all be contributing about equally. Totally unlike what we have today.
: Sure if you want to take a raw 10 players = 10% each approach. Unfortunately not all 10 players or their champions are of equal value. Some champions perform better against certain champions (hence counter pricks like {{champion:15}} vs {{champion:53}} ) Even then it is based on the overall skill and experience each player has with the respective champion. Sure Sivir counters Blitzcrank in many ways, but if the player behind the blitzcrank has a great deal of experience in dealing with Sivir while the Sivir player is relatively unskilled with Sivir or in Bottom Lane in general, then the Blitzcrank will perform better. So it is inevitable that some players will be more than 10% and others less than 10% even by the most modest calculation of contribution.
Its not always what a player does, its what they don't do, don't know are aren't prepared for. So yeah, matchmaking.
Comentários de Rioters
: **That** game may have been their fault and not yours, but if you're blaming your entire rank and MMR on other people then yes, you're very wrong.
Strictly speaking statistically, the overall contribution/impact of 1 individual in a game with 9 other people is about **10%.**
: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/ajetsr0k Another one. Yay!.
https://boards.na.leagueoflegends.com/en/c/gameplay-balance/aENUdkc0-**matchmaking-has-been-really-bad-lately**?comment=0001000000000000000000010000
: Breaks between games to keep decent mental and just trying to play consistently my best. I think its also helpful that i main JG which this season has become one of the most autofilled roles. But basically even in games where multiple lanes feed (as long as they dont turbo feed), if I am ahead and have one other teammate who is also outperforming we have a shot at carrying the game. Thats kind of what I've learned this season, you can't really "solo carry" (unless you are way below your actual elo), but if you and another teammate are ahead you can outplay in duo carry.
: Silver 2 promos so fun!
You can get to promos? How do you handle Season 9's feeder matchmaking? https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3194255994/235846497?tab=overview
Jikker (NA)
: > [{quoted}](name=Dope Solo,realm=NA,application-id=3ErqAdtq,discussion-id=XPgk5MhA,comment-id=0021,timestamp=2019-11-03T23:22:15.020+0000) > > I would propose that if a thread gets removed on a hot topic issue like this one: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/aENUdkc0-**matchmaking-has-been-really-bad-lately**?comment=0001000000000000000000010000 > > that a reason is given. Some guidance from rito on the current state of the topic **matchmaker** would also be great and keep the boards from going in toxic circles for a whole season. As far as the boards were concerned, this was quality content with 23 upvotes and listed as hot. If a thread gets removed, it will be difficult to give a reason without having to make a thread and pin it which can clutter up Gameplay. I will bring this up to the team as I believe that such threads that have gained traction, but are in violation of the guidelines may be better off with a lock and message rather than a removal.
Its not at all clear what it was about that thread that put it in violation of the guidelines.
Ulanopo (NA)
: Proposed Rules Update to Gameplay Sub-Board (Feedback Wanted)
I would propose that if a thread gets removed on a hot topic issue like this one: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/aENUdkc0-**matchmaking-has-been-really-bad-lately**?comment=0001000000000000000000010000 that a reason is given. Some guidance from rito on the current state of the topic **matchmaker** would also be great and keep the boards from going in toxic circles for a whole season. As far as the boards were concerned, this was quality content with 23 upvotes and listed as hot.
: I asked riot about their matchmaking system
Wrote almost the same question, got the same response.
: Stop complaining about URF.
In other words its not ok to ever have any kind of thought that, or expectations for something to be better if it has riots name attached to it.
: Not again. Would you people stop spreading this shit. Nothing is wrong with the match maker. The problem is the game snowballs too easily and too early.
Pika Fox (NA)
: > [{quoted}](name=Dope Solo,realm=NA,application-id=3ErqAdtq,discussion-id=ZhgLgQ2U,comment-id=0002000000000000,timestamp=2019-11-02T04:22:50.234+0000) > > Sure, it just shouldn't matter quite this much. Maybe, but it really doesnt have a middle point. You also have the issue where solo queue is not the best representation of the game in general, and players overvalue damage compared to its strength (read, damage is really bad in a game where you can suddenly be CCd for 5+ seconds and die, wasting all of your advantage) Its likely a large part players in general dont play in a way that is conducive to playing from behind, even if they have a proper teamcomp similar to pro play where they make sure to have options to deal with enemies regardless of gold count.
There is always a middle ground. Finding it may just require more talented people than currently work at riot. Last season was better though.
Kai Guy (NA)
: There was No positional MM + Starting MMR was a different rank + Division from the look of things. Yes. Positional Que/rank was removed. No that is not the same as positional MM. Yes Positional MM rolled out with preseason in addition to Positional ranks. Now I must ask the same question I really want you to give me a fucking answer on. How does MM control player decision that happen after a lobby is made? I gave you a bunch of examples of this. You cant respond? you just don't know? Or you understand its impossible for MM to control player decisions made for arbitrary reasons? Why cant you give me a straight answer buddy? Why is it hard to respond to my questions specifically? I consistently will read your post in their entirety and then I respond directly. Thanks for letting me know You cant do the same and somehow feel I am the one being disingenuous. Real classy and convincing move that you are not making things up. Like Gee...how hard it must be to sit and go over a few paragraphs. So much work and effort. How difficult it must be to answer yes or no questions. Just back breaking work, super unreasonable of me to ask you to respond. I operate in good faith, you wanna brag about ignoring a response and claim the same?
Your wall of screed went entirely unread. I would suggest you **think about the clear differences between last season's matchmaker and the current one,** because at the end of the day the average end user doesn't give half a s**t about high and mighty assertions about mmr, they want a game that's fun to play in matches that make sense. Last season's matchmaker went much further in accomplishing that goal than the current iteration.
Pika Fox (NA)
: > [{quoted}](name=Dope Solo,realm=NA,application-id=3ErqAdtq,discussion-id=ZhgLgQ2U,comment-id=00020000,timestamp=2019-11-02T04:04:25.224+0000) > > lol is a "team game". Agreed, but its also a game divided into 3 lanes and a jungle. Winning lane should matter.
Sure, it just shouldn't matter quite this much.
Kai Guy (NA)
: > Personally I think the MMR system is intrinsically flawed, but what do I know? What exactly is flawed about how averages work and the law of large numbers?
He may have identified some wrong solutions, but he definitely has noticed the same problem that others have. The matchmaker needs a revert to last season's version at a minimum because this trash sucks.
Kai Guy (NA)
: So, let me get this right you believe then that MM controls if some one feeds randomly or not. That it controls what Matchups between champion picks are? That it knows if some one is going to first time or test a new build? I am asking you specific questions. Please feel free to address them. I want to know what does MM do that gives it this magic agency over player decisions that happen **after **the lobby has been made you seem to believe in. Because every question I asked prior was about things that happen after a lobby is made. Do you have anything besides some variation of "Better MM makes games better because its better and you should know that better is better because its best!" So please feel free to provide some substance, because any kind of OMG TEAMMATES WTF MM post can be found, copyed, pasted from any team game out there. Its not like I am making a claim Ritos got the best best systems in the industry or runs perfect MM. Feel like you ignore it when I mention it but there's a lot I don't agree with. I take issue with Riots implementation of Duoing, the range allowed is far to wide for quality games. I dislike the gap allowed between a raiting and effective MMR, especially around division 4 where they have a massive demotion protection in place that can be 2 full divisions lower MMR and still wont drop them a rank. I dislike hidden MMR. I dislike the speed players earn a title. 8 games just is not gonna be accurate in placing people. All things that I will say with regularity and can explain the logic behind step by step. Hell, If you would like a talking point, something Riot can look at and try to build higher quality MM? A MM variable that aims to Balance out # of games might lend to higher quality matches. Protection from RNG distribution that expects a lower quality match for back to back games could help keep folks from tilting when put into multiple mismatches. Told you before, will say it again. You need to study Elo's system. You still don't seem to get that it does not care about gameplay, its all about probability. # of possible outcomes, what would be the most likely, what was achieved. It deals with large #s to sort noise and identify average levels of preformance. Its a mathematics system not a game design one. The only thing that drive Ladder position is Binary results of W or L that has modifications to impact the exact value gained or lost. Rn=Ro+K(W-We) Ro is used to make lobby. Rn is your RO for the next game you play. W is the result. K is uncertainty, We is system expectations. MMR when uncertainty for all players is equal at its most basic would be this formula. Nothing here, CAPS LOCKS FOR DRAMAGIC EFFECT LITEARLLY NOTHING!!!11one11!! that cares about feeders as long as its not making a trend in their W variable to a point they would sink out of their class interval. So nothing in Ro used to make a lobby that cares about feeders because A close loss or a one-sided one are the same. Individual games < Overall trends in play. Humans are expected to be inconsistent and anybody can play with low effort for a loss. So folks who don't play for a win are an issue, nobody wants them on their team. Its better to find and remove them, and have system that find and remove them. If they isn't sinking from their behavior then they never go away. Now Please. Can you kindly explain to me how you feel MM controls player decisions that happen after a lobby is made? They don't just magical stop existing.
Your wall of screed went entirely unread. I would suggest you think about the clear differences between last season's matchmaker and the current one.
Pika Fox (NA)
: "Ruined by feeders" Do you want individual skill to be a thing? Do you want to be able to express your skill into a game measurably? Because guess what happens when you can.
Kai Guy (NA)
: Tell me how MM will ever fix a Feast or Famine feeder? You know MM stops once a lobby is made right? The players picks, matchups, and game all happen outside of its control after that? Some one randomly decides to try something new for no reason what so ever and feeds their ass off all game is something that can happen in any match. Skill curves are built in relation to the population. You really should take the time to study up on Elo systems bud.
You're essentially asking how better quality matchmaking would fix poorly matched games, bud.
: How much longer is ezreal going to be able to build iceborn gauntlet
{{champion:81}} 46.85% win rate. In the bottom 3rd of the bot lane tier list. Nerfed into garbage tier status by riot along with {{champion:223}} Why are people crying about Ezreal?
Comentários de Rioters
: FIX MATCHMAKING
: About players on urf
Played 2 games last night and won't be going back. The whole time it was about getting spammed from far range and don't even think about picking a champ that doesn't. Either balance it properly (this balance squad lol i know right?) or scrap it altogether.
: Tencent caught fabricating loot box odds. Now trying to cover it up.
They're a Chinese company. Shady is the normal order of business.
Meddler (NA)
: Quick Gameplay Thoughts: October 25
Comentários de Rioters
: > [{quoted}](name=Mcmxcix,realm=NA,application-id=3ErqAdtq,discussion-id=QrjTJQXl,comment-id=0000000000000000,timestamp=2019-10-23T19:02:57.139+0000) > > Assuming something w.o even trying on PBE ... that's right there no dedication to help out on forum, please, don't do that, lmao. I mean, I've been wrong before and will be wrong again. Based on the footage I've seen it didn't look like a homing effect. *shrug*
It probably has a hit box bigger than anything you can flash out of in any direction.
: > [{quoted}](name=Riot Scruffy,realm=NA,application-id=A7LBtoKc,discussion-id=Ame5swsG,comment-id=00150001,timestamp=2019-10-22T17:15:36.029+0000) > > If you can effectively use all of them, you would get more keystone procs per minute than say just running electrocute. kleptomancy (steal) makes no sense. please change the name to indecisive. or anxiety
: Preseason: Rise of the Elements on PBE!
Turrets have been useless for 2-3 seasons, why do we need an Ohmwrecker amiright?
Sukishoo (NA)
: Sorry but Riot is against splitting the player base based on things like that. It is why they have said they won't implement things like "prisoners island" as it wouldn't promote healthy games. If you feel people are doing those things on purpose, there is a report feature after game.
I'm also against a "prisoners island" approach, this isn't the same thing, also...the report feature doesn't really do anything unless someone called you out for not knowing how to play.
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Dope Solo

Nível 361 (NA)
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