: Hi everyone! Appreciate the continued discussion around Malphite; clearly he holds a special place in a lot of people's hearts as one of the first Champions they ever played. I have a small update with where we're at: 1. We're effectively mechanics-locked as of the latest iteration, and have entered the tuning/number tweaking phase 2. To that end, yesterday I did some bug fixes and am currently testing a minor Base Stat clean-up. Those should be on the PBE today 3. Riot Beardilocks did an amazing job on updating Malphite's VFX across all his skins- check them out if you haven't had the chance! 4. Since this is an opportunistic change list, we still don't have a specific release patch in mind. Stay tuned! While not exhaustive, here's a breakdown of some of the major revisions I've made since posting the original change list. Still seeing a lot of people talking about outdated values and mechanics, so I'd like to dispel some of that now. **Passive- Granite Shield** * Size scaling has been refactored to account for the massive Armor values Malphite can get through his W. His growth spurt now caps out at ~700 Armor **Q- Seismic Shard** * AP ratio reverted to LIVE value * Cast time reverted to LIVE value * Q now checks if "stealing" move speed would result in a faster Malphite, and uses that value in the rare cases when it does **W- Thunderclap** * The much beloved 3x Armor multiplier has been retained * Mana cost increased to 30 from 25 * W's sustained damage and dueling potential was listed as a major red flag during internal testing, so it's seen a number of nerfs over the last two weeks **E- Ground Slam** * Mana cost decreased by 10 at all ranks **Base Stats** Here's the Base Stat clean-up I'm trying; definitely no promises that these will all make it through, as they're almost all buffs and we're worried this update is already pushing Malphite pretty far. Goal was to further solidify Malphite as the definitive anti-AD tank while indirectly nerfing his late-game AA damage potential, which was getting pretty nuts when building Triforce + Wit's End. * Attack Speed growth reduced to 3 from 3.4 * Base Armor increased to 40 from 37 * Armor growth increased to 4 from 3.75 * HP rounded up to 575 from 574.2 {{champion:54}} -Lutz
Overall it sounds like a nerf. But I'll need to test him.
: New ways to earn Prestige Points
The amount of prestige points from milestone missions is still underwhelming. You still require 1000 for the skin you want. So this is still basically a pay to get skin if you only do milestones. Unless wins and defeats gives you any. Anyhow, that would require playing an absurd amount of games too. Sucks for us with little time and priorities for our money.
: ARAM - Back to Bilgewater!
The amount of BE as rewards of events keeps being underwhelming as always. That's sad.
AD Yuumi (NA)
: Nexus Blitz - Week 4 Feedback and Patch Notes
IMO the fire buff should either be tweaked or removed. The reward for making a player have a 4 killing streak makes them unkillable and the only actual way to kill them is a 3v1 or more. If they have peel, you already lost the match.


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