Meddler (NA)
: Quick Gameplay Thoughts: December 6
I'm just disappointed that with every patch marksmen have less and less influence in the game. I get that they are supposed to be dependent on their supports, but right now that is too much so to the point where depending on what champion my support playing teammate locks in, I might as well just not even play the game because it will be a loss regardless of what I do. Play safe, lose farm and tower. Play aggro, get no help and die. Most feast or famine role in the game.
: Wukong Update- Now In Active Development!
@Riot Lutzburg New Passive - Needs an increase in defensive stats (he's still way to squish). Not a fan of the range bonus on the passive. New Passive [Changes I would like to see] - Increased defensive stats (perhaps starting bonus at 2+ enemies to help when ganks happen), remove range bonus, add "create a clone in place whenever he uses an ability that will attack the next target that comes within their range (damage and health of clones scales with armor and mr, not health because there are too many ad items with health attached to be fair and wouldn't create a weakness or tradeoff based on the rest of my outlined changes). Towers can still tell the difference (Past Akali I'm looking at you), but I would be open to testing towers targeting the clone (could potentially be unfun for other players though). New Q - Considering he has to hit his W or E on a target to get the extra damage this is also a weaker ability. While the sustain is nice, losing reliable damage is going to hurt him in the long run. New Q [Changes I would like to see] - Give the extended range back in the form of a charged skill shot, increasing in range the longer the ability is charged, dealing damage to all enemies in line and increased damage at the tip (possibly a small knockup if the center of the target at the tip is hit). I like the healing so perhaps keep that only from targets hit by the tip. He can move while charging this ability. Restore the AD ratio. This would be fun to use and give a sense of him slamming the pole down. "Power pole extend!!!" New W - (Since this is basically replacing his old E) Noticeably weaker as the fact that it no longer hits three targets really hurts his wave clear and pretty much kills any jungle/pushing power he used to have. The removal of the attack speed buff also hurts his damage output. There's also not really a reason for him to leave a clone behind as chances are there isn't going to be anything there for him to attack on most occasions (which is why I added it to his passive change I'd like to see and added control to those clones via the E change I'd like to see). New W [Changes I would like to see] - Since the new W is basically the old E, give back the attack speed buff. Keeping the invisible and dash (directional skillshot with clickable target after dash similar to Ekko) add the passive change I'd like to see (which would create a clone in place after he uses an ability). New E - Being able to direct the clones and also have it act as a windwall of sorts is really cool and has the ability to increase his outplay potential. New E [Changes I would like to see] - Control the direction all clones will strike (skill shot direction). Will also control any clones created by the passive change I'd like to see (acting similar to Azir's control over his sand soldiers), Using this ability will prioritize champions (still will hit creeps and jungle mobs if no champion is available to target). Each clone will target a different individual champion if more than one champion is in range (to keep it fair). So the fewer champions around the more damage will be done to the single champion, the more champions around the less damage each champion would take. Perhaps limiting the number of clones to the amount of points in the ability, since my proposed passive change would auto create a clone, then the rank one of this ability would create one plus the one from the passive. Instead of an AD ratio, dmg could scale with armor and mr as there are too many health items with ad attached to be a weakness should he choose to build ad vs tank). So building defensively would mean you want to max E first, but building AD means you would want to max Q first. Creating play styles that actually are reflected by what you build and what you need for the team. Range would have to be limited so he isn't too safe using this into certain matchups. By having each of his abilities create a clone via the passive change I proposed this would allow for some really fun strikes with his E passive change I proposed. Could also help him out of a sticky situation if played right (ie ability use juking with the Q skill shot) or building glass cannon. I think this would give people a choice of either maxing Q for lane, or possibly E for jungle use for the extra clone strike damage and wave clear, The changes I suggested I think would increase the fun potential while still allowing forothers to have outplay potential (being able to dodge the Q since my suggestion would be making it a skill shot). I feel these changes allow for a higher skill expression and make him a more appealing pick at all ranks. Not sure if this will be read retroactively but I would love to hear from @Riot Lutzburg on my suggestions.
: I said this before and I'll keep saying it: Riot needs to take gameplay performance into account for matchmaking. Matchmaking is silly when all that matters is W/L. Farm per minute, kda, damage dealt/taken/healed/ objectives, vision score, all of those should matter according to the role you play and should factor into matchmaking. Like, what's the point of positional matchmaking if how you play that position does not matter whatsoever?
I think they need to take into greater consideration that people just don't care to actually learn how to be smarter players. If they did a better job of educating people on the game, instead of just leaving it to the advice of streamers, we may have less one tricks and more people that actually care about counters, team comps and win conditions. While I agree to some extent that your rank should be based more on your performance, but not in the fact that wins and losses don't matter. Wins and losses should matter, however: If your team loses yet you performed well in cs/kda/dmg dealt/kill participation, then you shouldn't lose as much lp as the person that fed his ass off and did nothing (even if you are that person). If you win then the people that performed better should get more lp. This would make wins and losses count and hold each individual more responsible for their own rank. I'd also like to see them do something about me having to lose lp when someone decides to afk/leave in the middle of a game and it costs us the match, because that happens too often and has a greater impact than any win does. If we happen to win the 4 v 5 we should be awarded greater lp for beating the odds.
: The worst player has more impact than the best
I feel like it depends more on the type of champion that gets fed. If I'm a marksman going even or winning lane, I'm still gonna get dove and shit on by anyone that's ahead on the enemy team because the rest of my team may not be able to actually peel or even be strong enough to fight that person even if I am. So then If I position well and even get off good damage and stay alive, it's still not enough to do anything without a strong front line or peel because I can't save them from the damage they take. Watching Jax players jump out of everyone else on the team's auto attack range into a 1 v 5 then flame the team does leave me scratching my head sometimes. Or when people don't look at the map or see that some team mates are not nearby or in a position to help but they make the choice to go in anyway and then flame the team for not being there is also a head scratcher. Those things aside... Champion counters matter. Team comp matters. Win conditions matter. The problem is, in lower elo, where no one likes to play the stupid op busted champs cause they all wanna be Master Yi jungle heroes or Nasus-Im-Just-Gonna-Stay-Top-and-Farmbois or Teemo supports cause they got autofilled, or the oh great we have a Yasuo on our team with no hard cc or knockups to actually make him useful (Sure pros are playing him atm but that's only when they can also lock in Gragas Jungle). So then when my support dives in 1 v 3 cause he didnt have the river warded and Talon just jumped over a wall and one shot him, there's not much to do as a marksman. People wonder why they lose, it isn't as much of, oh this person is better skill or not, a lot of times it's because they lack the knowledge to actually know how to counter or lack actually caring about trying to counter, or just don't care about the champions on their team and just wanna play that one trick because some streamer somewhere told them to one trick and you'll be good. The game doesn't work like that anymore. Especially if you lack the knowledge to play your one trick into a losing matchup, then if you have multiple people one tricking into losing matchups, chances are eventually you will lose that game the longer it progresses because like I said counters matter. If you aren't winning games as a one trick by 25 minutes, you need a new trick. The problem with this game is people just make poor in game life choices and when they do that consistently and repetitively it can be bad. you just got killed by your laner and now they have a gold/item/level advantage? Don't try to do what you just did that got you killed again because it will not go differently this time. And being good doesn't mean you'll always win. Being smart is better. Knowing when to leave lane, when to stay, etc. Believe it or not when Tyler1 didn't drop a single game until he got to diamond during his run from bronze, he actually took his lead around the map, roamed and made plays. Most lower elo players just stay in their lane, then when another lane asks why they didn't come help or follow their laner they just reply "I pinged". The biggest problem with this game is the attitude a lot of people have. They think they are better than everyone and they are selfish. They want to believe they can carry but don't actually know how. Nor do they know enough about the other roles to understand what those roles need from them. Concerning matchmaking, the system will always try to balance the strength of the teams. So if you popped off a few games in a row, chances are you will start to get lower ranked teammates as your higher mmr will make up for theirs being lower when the system is trying to make a balance. Sometimes you are that weak link and you lose because you're matched against smarter/higher mmr players. Just... play smarter peeps.
Yboat (NA)
: It's not just about the player. Thier choice of champ has just as much impact. There are some champs that can 1v9 when fed. Others can barely 1v2 when super fed.
I love seeing this before someone locks in their pick: "Oh man they picked champion X, he counters me hard..." *Locks in pick anyway* "I'm gonna need lots of ganks"
Investa (NA)
: This isn't specifically wrong, but games are not actually decided because of one person feeding. People simply don't know how to apply a lead, how to carry or how to play from behind. Top Nasus gets three kills and you are the first one to hit surrender. You know who you are. If you truly are an A+ player, then play like one. Take your won lane and go win the other lanes. Go find that "liability" and get them fed too, or feed off of their lane partner because they most likely have a fat bounty. Comebacks in this season are not only possible, they are plentiful. The new bounty changes makes it so you become a bigger liability when you go around solo-carrying. It's easy to pick off a 10/0 Zed when you communicate with your team that you need to kill him. Problem is, most people see that score and lose morale. They give up and like I said, vote surrender. Surrendering unfortunately does not give you a win, and you have no right to complain if you don't play games out past 20 minutes.
Oh man expecting a fed top laner to do anything that doesn't involve tping back to top lane lol that's a good one hahahaha
: Ya there is a reason you play and people get so angry and dont attempt to improve or. you just have people who play for fun which is A ok but the top tier players, not myself, know the game better and what works and how to improve. Majority of people are bronze or silver and think yi is broken need i say more.
Bieng a low wlo player myself (S4/S3) I can attest to this, I don't know how many times I've been in champ select an someone says of their pick, "X champion counters me" then they lock in that pick anyway and get smashed in game. The problem with NA is that all these YouTubers and streamers say "Just main a champion and you'll climb" when in reality you should be trying all the roles and testing out champions you have difficulty against in normals so you actually know what that champion is really capable of and have a better overall understanding of the game itself for when you go into a ranked matchup.
Heos00 (NA)
: To be honest the whole "Does it matter if i win my lane when the enemy botlane is 7/0" is a bit BS, adcs can feel the same way xd. Think this way, im playing adc, im even or winning lane but how do i help my feeding top laner and mid laner? I think sidelanes should have more ways to help other lanes, at this point they should revert league to old league or just make it an extreme clownfiesta. For what i have played from toplane, i think the worst thing of it is getting counterpicked, not so much the "i have no impact" thing, since i know how it feels since i main adc and i got to the point of not caring about my inting solo roles.
Nothing is worse than going even in lane as a marksmen and being up in cs, just to get completely ran over and smashed by a fed top laner 2 levels ahead of you. Now they'll be 3-4 levels ahead... so rip any type of agency bot laners have atm.
Kazekiba (NA)
: ADC is garbage anyway Instead of nerfing them, buff everyone else except Tris. Once Lulu gets buffs though, ADC in general is going to be a much better role especially with Senna release the following patch
I kind of agree with that statement. But Riot wants it that way because they got tired of marksmen being useful and being the deciding factor in games, so they nerfed the shit out of them and buffed a bunch of mages last season to make room for mages in the bot lane.
: But they did hard nerf xayah’s ult. The issue is that every ADC without self peel is garbage at Worlds.
That's just solo q in general at this point. Every champion being played has hard cc in their kits so marksmen need something to be able to escape. So if you don't have cc or a get out of jail free card, you're pretty much dead in the water. But qss isn't up as often as enemy cc nor is cleanse, so it's almost a waste of gold to even buy that item or take that spell in solo q.
: Are there no changes planned for Kai'Sa?
She's strong in comps that have a lot of cc as that allows her to proc her ult more and still remain relatively safe. Her wave clear is pretty amazing because of the q. She relies a lot on her support for lock down cc which is why she's being paired with Nautilus in most worlds games (if not all). I play her in solo q only when I have a friend playing support because she can be strong when she has a cc support, but I feel that could apply to any marksmen. On a side note, don't play her into a Karma lane...that's just asking for a bad time.
Ännïe (NA)
: Turret Damage
I think the damage they do is fine, however the rate at which they fire is not. Because damage is so high, you can die instantly to anything between the first and second shot. Most champions can survive two tower shots, but need to stick around long enough to do that. Having the towers fire faster would mean you actually need a front line to tank a tower.
: Some Concerning Observations About Gameplay
There's also a rune that lets you deal more damage to a cc'd opponent. If you have cc in your kit and you aren't running that then you're losing out on even MORE damage.
: > [{quoted}](name=EyesOfTheFox,realm=NA,application-id=9hBQwnEU,discussion-id=WBdUEzih,comment-id=00270000,timestamp=2019-10-21T03:16:49.792+0000) > > My problem with NA concerning your point is that knowing the game is all about high dmg and snowballing, they still refuse to play those picks or that style of play even though that's what the current meta rewards. Being pros they should be taking advantage of that like the other regions, but they don't. It really doesn't seem like they care enough. It looks like the same yolo play I see in solo queue. Even the long standing pros like Jensen act either lost or uninterested. And egomaniacs like Doublelift think they are better than they are. It has become unwatchable.
I wouldn't say it's unwatchable per say, however it is getting old (in pros and solo queue) seeing someone with 2 or 3 kills just run amok on the whole team and basically make the game unwinnable. I don't know how many times as a marksmen player I'm going even in lane or up in cs on my opponents in bot lane just to get shit on by some other laner just cause they have a kill or 2 over me. Feels unfair and unplayable at that point, and watching pro games seeing the same thing happen is kind of disheartening, as the games are pretty much over once one player starts to snowball. And with the changes coming to experience next season (duo lanes getting less and solo lanes getting more) it's gonna be even harder to make plays as a bot laner being down 2-3 levels to a mid or top laner, and those lanes are going to become even more snowbally because of that.
: The whole game has become an embarrassment. It is all about high damage and yolo play. Riot has destroyed the concept by undermining its core strategic game play. N/A is the worst major region because they don't even bother. The team comp choices and coaching decisions show that. It has become a very boring game to watch.
My problem with NA concerning your point is that knowing the game is all about high dmg and snowballing, they still refuse to play those picks or that style of play even though that's what the current meta rewards. Being pros they should be taking advantage of that like the other regions, but they don't.
: I am ashamed of our region (huge rant)
I'm just sad Jensen picked {{champion:7}} into {{champion:246}} when he has a losing record against {{champion:246}}. Not sure why they didn't ban it since he obviously can't play her nor against her. Overall problem with NA is their actual picks and bans. They underestimate all the Korean power picks and refuse to play those picks themselves or ban them. Had they bootcamped in Korea instead of EU this worlds they probably would have been better prepared for those picks. Last time worlds was in EU (2015) no NA team made it out of groups then either.
doobado (NA)
: Legends of Runeterra sign in issue, code 170000
The play test is over until the next one in November. No one has access anymore until then.
: Legends of Runeterra Error Code 170000
The play test is over until the next one in November. No one has access anymore until then.
: A list of champions that are unfun to play against?
{{champion:43}} is pretty unfun to play against.
Meddler (NA)
: Moving Vilemaw to another map would involve quite a bit of work, so it's not something we can do for preseason at least. Art's the largest thing there, with work needed on both the location Vilemaw would go into and potentially Vilemaw's anims, VFX as well to work well in a new location. Gameplay wise I don't think Vilemaw's a good fit for an early game boss that can be killed by one or two champions. Rift Herald does fit that role well, which is what we're looking to deliver from the Baron pit early game. Vilemaw by contrast reads more as a full team fight boss at, or potentially beyond, the threat level of Baron, at least as currently presented. Would be more inclined to look at things like a super late game replacement for Baron instead (e.g. post 45 minutes as a rare occurence).
So at 45 minutes Vilemaw replaces Baron and if you kill it, you get a giant super spider spawning in every lane that buffs the minions, as well as a buff for champions that give their autos a slow on enemies (like web).
: ༼ つ ◕_◕ ༽つ RITO UNLEASH THE LEGACY VAULT PLS PLS PLS ༼ つ ◕_◕ ༽つ
For real, even Disney opens up the vault from time to time.
: Where to Watch the League of Legends Origins Doc
TLDW: We loved the DotA mod, so we left Blizzard and stole the idea...erm...I mean made our own better version.
: Is Miss Fortune in Legends of Runeterra?
Bilgewater is not currently one of the regions in the game, however they did say they would be adding new regions in the future. Hopefully one of those regions is Bilgewater.
: There's a lot of marksmen champions and marksmen mains... if these changes have a negative impact on that role, obviously they'll try to balance around it. It's not realistic to say that they're just going to throw a fifth of their characters in the dumpster.
I don't see how it wouldn't be negative to have your main dps role be under leveled the whole game. We already get shit on by every other role in the game in that situation so this is something that they're going to have to keep an eye on for sure. i could see a situation in pro play in which teams start running double jungle (since ANY three camps will now guarantee a level 3 hit), that would put two level 3 junglers on the map super early and create a 3 solo lane scenario.
: ...Leveling has nothing to do with items?
No, but being under leveled may not even make three/four item spikes relevant.
: > [{quoted}](name=EyesOfTheFox,realm=NA,application-id=Ag8jgd8Q,discussion-id=5VAbPOzR,comment-id=001f00000000,timestamp=2019-10-16T04:03:15.360+0000) > > Only less off krugs but more off gromp. You'll hit level three off three camps now anywhere on the map. That sounds like a buff to me. "We’re increasing base minion XP slightly so solo laners level a bit faster, and we’re reducing the amount of bonus XP generated when allies share XP so bot lane levels a bit more slowly. We're also slightly decreasing jungle XP. Additionally, to balance out the map objectives a bit, we’re spawning Rift Herald earlier in the game and allowing her to respawn once if she is killed early." You might have missed this
No, I saw that, but they didn't nerf jungle exp and still made it easier for jgl to reach level 3 earlier, and now you have the chance to get two heralds so that's a buff. I think you're more upset that you won't be able to cheese gank solo lanes as easily and soak up exp by sticking around longer than you need to.
: Preseason 2020 Gameplay: Rise of the Elements
Clutch Gaming is gonna be happy with that Double Rift Herald.
: if the past 8 years of jungling have taught me anything son it is not a buff it is a nerf. auto chess over tft, yugioh over their card game, drinking over league (come to think of it maybe because of league)
I'm probably too old for you to be calling me son. Magic the Gathering is and will forever be, THE greatest card game. And as I recall now, it's only possible to hit level three off three camps only if you take krugs as part of that, so being able to hit three off any combo now is definitely a buff, sorry if you don't see it that way.
: Riot Games MYSTERIOUS WHITE BEACON IN VIDEO! What could it be?
: Preseason 2020 Gameplay: Rise of the Elements
Hyped for the dragon/map changes. Afraid for the marksmen role.
: nerfed jungle. junglers are getting less xp while solo lanes get more
Only less off krugs but more off gromp. You'll hit level three off three camps now anywhere on the map. That sounds like a buff to me.
Keyless (NA)
: There's honestly already too much damage in this game and now with these changes, damage is going through the roof. In fact, now late game champions seem irrelevant and unplayable because if you play a late game champion your team will not be able to get priority on dragons: and this season emphasizes on that importance. Honestly think damage needs to be reduced because as of now theres too much and little place for late game champions.
RIP marksmen, we already level slower than every other role (now we'll level even slower), we already need three to four items to be relevant (now we probably won't even get to that). This is Riot's final nail in the marksmen coffin.
: Now i know why everyone memes in these chats. The people that complain the most are hard stuck players who claim to know the meta but do not. Just play the game and learn these changes look hella dope. And if you think everything is heavy rng base then idk what to tell you get better and be more positive. Easiest answer.
You realize that only about 20% of the entire global player population is ranked higher than gold right?
meeplion (NA)
: Lots of the terrain changes seem to be buffing Quiana indirectly not saying it's a bad thing just pointing it out.
Or nerfing her if its the infernal map debuff.
: Preseason 2020 Gameplay: Rise of the Elements
RIP Lethality MF and marksmen in general with that "bot lanes level slower" approach. There better be some marksmen buffs incoming since you guys seem to be killing them off from ever being useful in the game.
lluxxdot (EUW)
: How are you meant to climb when everyone feeds
Just play high damage champions with hard cc.
Meddler (NA)
: Quick Gameplay Thoughts: October 4
Mages being super oppressive in the bot lane is not healthy for the game. Maybe if marksmen still weren't weak. By weak I mean, being fed and having three items and still not being able to solo kill anything in the game. If you want mages bot we need more than two marksmen that can be played in other lanes and not instantly get blown up for choosing to do so. Throughout the last two years you've made marksmen weaker and weaker to the point where they honestly aren't even playable depending on what support is on the other side (mostly mages) so then putting them against two mages is basically a death sentence and an invite to /ff. Xayah is 100% pick ban because of her get out of jail free ult and synergy with Rakan. Kai'sa is close to that for her wave clear and get out of jail free ult. Outside of that marksmen in the bot lane are trash and aren't being picked because they don't do damage and can't get out of jail free/escape. Riot basically made an entire class of champions unplayable and they still think it's healthy for the game.
: Casters are avoiding saying the words ‘Hong Kong’.
Well, Tencent is a Chinese company. I'm sure they are quite aware of what the Chinese government will do if the Chinese government thinks League is promoting rebellion or seen as a form of propaganda. And to such a large company that has a hand in the global economy, money is more important than human rights. Gotta keep that honey pot overflowing so Winnie the Pooh can stay fed.
: > [{quoted}](name=Xphineas,realm=NA,application-id=3ErqAdtq,discussion-id=yoWrINB0,comment-id=0001,timestamp=2019-10-07T06:44:54.990+0000) > > Well; overall; Elo truly doesn't matter. Its game knowledge and skill. It matters when the system put iron on my team
> [{quoted}](name=Light of Madness,realm=NA,application-id=3ErqAdtq,discussion-id=yoWrINB0,comment-id=00010000,timestamp=2019-10-07T06:45:39.605+0000) > > It matters when the system put iron on my team If you're getting iron players on your team I would assess that you are only in silver, which is basically the same thing. Also, just fucking alt tab and go to op.gg or u.gg or mobalytics.gg it's not that hard to find the information you're complaining to Riot for. Bet imma dodge if I ever see your name in game though because you are weak af.
: If you don't want to ban a champion, because you're such an "alpha male", ban something for an ally.
This game is too toxic to make a big deal about someone not banning. I tend to just say to myself, well that dude is cocky and making the game harder, but god forbid you say shit to them in the game for fear they lose their fucking brain and start acting fucking crazy and turn into a troll (which they probably already are). Most of the time the type of person that specifically says they aren't afraid of any champ as the reason they don't ban, isn't a team player anyway. They are most likely a feed then afk, or feed then rage, or get a bunch of kills, but still can't carry and rage. Lots of rage. So I just learn to expect nothing from solo q.
Papalug (NA)
: I have been falsely Permabanned
All coming to the boards will do is get people to flame you. If you honestly feel you shouldn't have received the ban, then you should have submitted a support ticket. Posting this to the boards will not help your cause.
KazKaz (OCE)
: Worlds just isn't doing it this year...
I mean, it is just play ins... And how can you not be hype about Clutch Gaming/Dig possibly winning the best of 5 to make it to the group stage for a chance of having 3 NA teams in the main tourney? Your arguments are also just you complaining about the meta. That doesn't make the quality of pro play any better or worse, it just makes you sound like a whiner. Pro play isn't about what you want the meta to be. Ranked isn't about what you want the meta to be either. The point of pro play and ranked is and will always be, who can perform better in the current balance of the game, regardless of the way the game is currently balanced.
: its season 9 worlds and i still cant check what matched i missed without getting a spoiler
Use the lolfriends app. It's set by default to not show the scores unless you click the little eye icon~ thats what i do. However it does show some fufure matcbes if placements have already been determined so its no help there. Also on the lolvods channel on youtube they dont post series in a block but by individual games, so if its a best of 5 and there's only three games then it kind of ruins it because you know rhe winner of the first game just won all three. It's the age of the internet so it's just going to get harder from here on into the futire to avoid csrtain spoilers.
Cheehee (EUNE)
: Do Rioters seriously play with people to get their 100th normal win?
I think it would dwpend on tbe Rioter, and where you make your request. Beacuse reddit gets more traffic most Rioters hang out there and they've even released statememts saying hoa few of them even support their offical boards, which is komd of {{item:3070}} .
: A Guide to the LCS Season
I read all of that in Chris Berman's voice. Now we just need an LCS show in the vain of the C'Mon Man segment.
Prandine (NA)
: Congrats to Clutch Gaming.
I personally feel like they'll make it out of play ins. I mean, they basically got a years worth of games in the summer split post season alone. That experience is going to be invaluable when it comes to making it further in the tourney.
: Can’t Wait to See Kai’sa in Every Single Game at Worlds
: Please fill out the survey on the following link for my MFA thesis if you can!!!
: Yuumi feels like they took the worst parts of a HoTS character
Yuumi has different problems in different levels (elos) of play. In lower elo, she basically is useless because players just stay attached the whole time and outside her one extremely nerfed poke ability she offers no real utility until lvl 6, by that point though the enemy bot lane has probably already fed on your carry since the Yuumi is basically afk and can't really help you or establish any type of lane dominance, thus she has a 44% winrate. In higher elos where the person she is attached to is less likely to get caught out and the Yuumi player isn't just an afk bot, she can be very tricky to deal with, especially in late game team fights. In pro play, where everyone plays safe and knows when to press advantages and when to fall back and generally have better posistioning, she can be a nightmare to deal with, thus she has almost 100% pick ban (mostly ban) presence.
: "Build tow of the same completed item in a game" not working
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EyesOfTheFox

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