: blaming that on this board alone is foolish in and of itself literally everyone does this riot themselves included. Remember that forced apology that one riot employee was forced to give over twitter which was obviously scripted? It was after he was being a snarky jackass, every one on the internet is on a high horse anonymity or no because there isnt the consequence of having to be immediately derided by your peers and providing people with the safety net of like-minded morons.
> [{quoted}](name=Towboat421,realm=NA,application-id=yrc23zHg,discussion-id=nKpuEl4B,comment-id=0000,timestamp=2020-01-12T06:03:47.015+0000) > > blaming that on this board alone is foolish in and of itself literally everyone does this riot themselves included. Remember that forced apology that one riot employee was forced to give over twitter which was obviously scripted? It was after he was being a snarky jackass, every one on the internet is on a high horse anonymity or no because there isnt the consequence of having to be immediately derided by your peers and providing people with the safety net of like-minded morons. Ah, the contrarian boards response in its natural habitat. See how it flounders.
Comentários de Rioters
Joe 2nd (EUNE)
: Jungle should not be autofilled
Truth. It's not that the fed jungler wins games, is that the other jungler has literally no idea how to jg. What paths to take, when to hold lanes (so much lost exp from pure ignorance), when it's worthwhile to gank, when to counterjungle, when to start dragon, anything. Laning is just last-hitting some minions, mirroring the other guy and not dying. Jungling is so much harder, more dangerous and more intricate. It's like being first baseman in baseball. If you're mediocre at your best role then you are, at best, a Meals-On-Wheels feedlord jungler. Rito pls.
Comentários de Rioters
Comentários de Rioters
Modi (NA)
: I think the reverse should be true. You are higher ranked, you have more at stake. Your wins and losses should hit that much harder, Think of someone at the pinnacle of their sport, such as those at the Olympic trials. If you win, you go to the Olympics. If you lose, you are, at best, an alternate. More than likely, the people who don't win their trials get nothing. No glory, no more tries, they have to start from the beginning again next time.
> [{quoted}](name=Modi,realm=NA,application-id=yrc23zHg,discussion-id=AEG74O5g,comment-id=0000,timestamp=2020-01-10T18:05:09.919+0000) > > I think the reverse should be true. You are higher ranked, you have more at stake. Your wins and losses should hit that much harder, > > Think of someone at the pinnacle of their sport, such as those at the Olympic trials. If you win, you go to the Olympics. If you lose, you are, at best, an alternate. More than likely, the people who don't win their trials get nothing. No glory, no more tries, they have to start from the beginning again next time. So if you're lower ranked, nothing's at stake? Why even play ranked then?
Comentários de Rioters
Comentários de Rioters
: This Game has way to much Damage
Conqueror is an absolutely toxic keystone that carries players. Absolute Focus and Scorch being overtuned was its stand-in equivalent before Conq existed but Conq is even worse: it is single-handedly a clown fiesta enabler that causes an average of 9 players to start looking for pentakills. Not only do Conq users build raw damage but it causes everyone on the enemy team to do so as well because they're so easily killable with just a whiff of CC. That keystone is exhibit A. Let's get rid of it. I'm a bruiser. Screw you bruiser mains spamming Conq. Let the game go back to somewhat normal.
: Non-Support tanks are finding success only with damage builds.
I think their goal was for damage to no longer ever be Too Low. So good job for them. Give yourselves a pat on the ol' back, Rito.
: > NA especially has a lot of greedy players that don't realize something as "small" as 1 death or not showing up to dragon 1 time can snowball into a lost game. you don't see this as a problem? 1 death leading to a thrown game is insane. The last time I was heavy into lol it was 2014 and it was nowhere near this bad.
> [{quoted}](name=Gath Immortal,realm=NA,application-id=3ErqAdtq,discussion-id=P1ELnZvL,comment-id=000a0000,timestamp=2020-01-07T19:24:39.482+0000) > > you don't see this as a problem? 1 death leading to a thrown game is insane. The last time I was heavy into lol it was 2014 and it was nowhere near this bad. **cough cough** {{champion:64}} **cough cough** hypercarries **cough cough** Conqueror **hACK WhEEZE**
: Advice for playing squishy melee laners?
You're aiming to snowball off of enemy champions so play around their cooldowns heavily and only interact with them when it's heavily in your favor. This gets much easier post-6 but pre-6 you need to play safe and have good, safe runes to lane with. The harder you feed the other mid the more of a non-option it becomes to start snowballing off of them.
: Why is it so fucking hard to nerf Ekko?
If it matters any, I hate JG Ekko with a burning passion...on my own team. They play like we don't have carries already and act like dragon just magically doesn't exist, like those are fairytale creatures or something. If you want to get pentas as JG play Yi, not a character who literally doesn't have an ultimate until he either gets dived or sits on top of the enemy team for 4 seconds straight.
GilxeN (EUW)
: > [{quoted}](name=e46 Fanatic,realm=NA,application-id=3ErqAdtq,discussion-id=EGhdEPpW,comment-id=0002,timestamp=2020-01-07T07:38:33.611+0000) > > People one day will learn how to counterplay. maybe Top counterplay does not exist long time ago. Counter pick or get counter picked. Win lane or lose lane to oblivion.
> [{quoted}](name=GilxeN,realm=EUW,application-id=3ErqAdtq,discussion-id=EGhdEPpW,comment-id=00020000,timestamp=2020-01-07T08:53:59.523+0000) > > Top counterplay does not exist long time ago. Counter pick or get counter picked. > > Win lane or lose lane to oblivion. If we're being real, top lane counterplay is not getting stomped or dying to JG until after turret plating falls and staying relevant through lategame.
l MrD l (NA)
: anyone experiencing pure stomp games
People seriously don't know how to not feed their own lanes or remain relevant as a jg. It's upsetting but it's also reality - NA especially has a lot of greedy players that don't realize something as "small" as 1 death or not showing up to dragon 1 time can snowball into a lost game. I'm only mid-Plat and I can only imagine that only starting in high Diamond this MAY change - surely; that's the top 1% of ranked players playing eachother at that point.
: Tryndamere is well below Riot's scope of giving a crap because almost no one in high elo plays him and he is almost never played by pros. He is a cancerous monster in low elo solo queue and a giant steaming turd above and beyond gold. He is a mistake that Riot chooses to ignore.
> [{quoted}](name=Is So Chill,realm=NA,application-id=3ErqAdtq,discussion-id=AdTziQ10,comment-id=000d,timestamp=2020-01-05T16:22:55.163+0000) > > Tryndamere is well below Riot's scope of giving a crap because almost no one in high elo plays him and he is almost never played by pros. > > He is a cancerous monster in low elo solo queue and a giant steaming turd above and beyond gold. > > He is a mistake that Riot chooses to ignore. He's a turd if you play him like one. That goes for just about any champion ftm lol.
: Why defend when he's universally considered to need an upgrade. His counterplay is discussed numerous times but to no avail. His kit is outdated and not dying is cancer in every online competitive game ever
> [{quoted}](name=xxdankspamxx,realm=NA,application-id=3ErqAdtq,discussion-id=AdTziQ10,comment-id=00030000,timestamp=2020-01-05T06:59:17.063+0000) > > Why defend when he's universally considered to need an upgrade. His counterplay is discussed numerous times but to no avail. His kit is outdated and not dying is cancer in every online competitive game ever People caaan be universally wrong.
pwc2016 (NA)
: Please update Tryndamere
butt le hurt No seriously Tryndamere is the one champion you play around early. If you aren't a threat to him you have no business being in a solo lane.
Nithke (EUW)
: I cannot kill a Garen, Nor a Mordekaiser, It's just impossible
The whole point of Morde is to be as uninteractive as possible. If the enemy top feeds him he's a problem; if not he's just an immobile gimmick postlane. Same as Singed and most ranged tops. If there'd be any justification for nerfs to either of those champions, it'd be that they simply don't interact with other champions. Garen shouldn't gain his movespeed when running away like a big coward, right? Also Morde's ult should break more quickly when enemy champions are nearby so he becomes remotely gankable post-6 without having to face-tank him in his ult.
: Taking Top lane to the next level
Don't focus on mid unless you can take plates or tower - just focus on being at dragon when you can and protecting your jungler instead. If you've taken TP try and set up an eventual TP to bot or dragon; otherwise focus on dominating toplane. Ganking mid won't work out or be worth it 99% of the time until laning phase is over.
: Ekko really needs NERF!
If only because idiots play him jg, I agree with you.
Comentários de Rioters
Rewt (NA)
: {{champion:41}} Eats Oranges. Goes through full animation. Sound Plays. Still dies because the healing isn't until after all of those things happen.
> [{quoted}](name=Rewt,realm=NA,application-id=3ErqAdtq,discussion-id=R8gw9tfG,comment-id=0001,timestamp=2019-12-30T23:23:39.541+0000) > > {{champion:41}} Eats Oranges. Goes through full animation. Sound Plays. Still dies because the healing isn't until after all of those things happen. Makes sense, he has to digest them.
Rewt (NA)
: My 1 problem with Yasuo Wind Wall
I want Yasuo's windwall to constantly move out like it won't sit directly in front of/on top of him forever. Oh, and for it to not last forever.
2gudaiya (NA)
: been playing since s2, game is better than its ever been.
> [{quoted}](name=2gudaiya,realm=NA,application-id=3ErqAdtq,discussion-id=LFEGEzPs,comment-id=0005,timestamp=2019-12-30T18:44:50.053+0000) > > been playing since s2, game is better than its ever been. Somewhat agree, but the experience differs greatly between champions. I love playing Renekton but can't stand Veigar or Xerath ever since their rework. They're so watered down now. Also the likes of Morde are among the least interactive champions in the game post-6. Also if you build whatever you want it's almost assuredly bad and you'll have a bad time.
Comentários de Rioters
: So will there be another vote on reworks after Fiddle and Voli are done?
Noct just feels like his mechanics fall a little flat so his damage numbers need to be overtuned. We get it, he's got a global ult - that does not warrant measly Banshee's Veil passive for an ability.
XzMln (OCE)
: Or your toplaner running ignite and not being able to help ever making it a constant 4v5
> [{quoted}](name=XzMln,realm=OCE,application-id=3ErqAdtq,discussion-id=PQBYQ3Ef,comment-id=0000,timestamp=2019-12-28T12:19:34.737+0000) > > Or your toplaner running ignite and not being able to help ever making it a constant 4v5 4v4 you mean {{champion:58}}
Comentários de Rioters
: This Season Feels Like its 100% more dependent on luck
I don't like Supp or JG to the point of I freaking don't care to learn how to do the simplest thing as those two roles and will just dodge if I get them. I'm not that player. I can get away with it too, since I play top. That being said...support and jg are insane roles right now. Insane in that they're both so swingy it's daunting. If someone starts with a jg or supp item, while they should rightfully earn more gold/exp over time they should also have their takedown gold/exp gimped to compensate, particularly early on in games. These two roles are busted when fed right now and useless when feeding. I mean, moreso than the other roles...somehow. Even marksmen feel more impactful when they're behind than most jg's/supports. I wouldn't pin this on dragons anymore. Only if a team has 3 dragons now is the other team actually in trouble. If a team has a feedlord support and jg and the other team's jg+supp are carrying the game is *simply over*. There's nothing really engaging about that but them's the beans in Season 10.
: Too many toplane complainers but I agree with them
There are a lot of seriously lopsided top lane situations that are possible rn. But an equal number of mid, bot and jg sitations. Really any one player can be the majority reason for a throw. I've seen Cait bot, Kass mid, Noct jg and Quinn top all single-handedly carry games because they were simply fed. Conqueror is a pretty toxic rune for soloQ if we're being honest.
Comentários de Rioters
iTaLenTZ (EUW)
: Toplane has degenerated into an elaborated game of rock-paper-scissor that takes 15 minutes
Results of top lane are often the same so long as tops aren't feeding relentlessly - usually the worse champions in lane are much better in teamfights which balances itself out - but it can't be denied that top lane is a valuable objective as well as the jungle surrounding it. Just because it's treated like an island doesn't mean it isn't a resource. The point of top laners is to thrive on said island, visitors or no. Not knowing how to lane against {{champion:122}} {{champion:82}} {{champion:84}} does make one nigh-useless top, though, and will most likely result in a hard and embarrassing throw. That's why people complain so loudly about those champions, and Morde is getting the brunt of it now as he is factually a bit overtuned. Top is a tough lane no matter how you slice it unless you're the one using the premiere FOTM champ and you know what you're doing.
Kaluchii (EUW)
: Ezreal Press The Attack
Ezreal is like Renekton in that he can honestly make a lot of different keystones work despite having a clear favorite among players. Although PTA might seem a bit strange to players that have played nothing but Blue Ez haha.
Milan3z3 (EUNE)
: Is it me or LoL has became was too bursty
It's bursty all right; Darius can build full tank and get clapped by 2 well-coordinated people but honestly that's what a lot of particular champions deserve. When risk is always high reward is less, which largely keeps snowballing in check aside from enemy laners running it down early. That's probably the only thing that sticks out as a sore thumb right now: reward for early kills and dominating lanes. When that's toned down a little LoL won't be in a bad spot balance-wise.
: If you could ban ONE champion from the game...
{{champion:420}} What exactly...is she doing? I mean, other than making opponents feel stupid for trying to approach her in melee. It feels like she has 2 ultimates, 2 passives and 1 relatively normal ability. Also all of her damage is tied to tentacles which is random at best.
: If you could ban ONE champion from the game...
{{champion:420}} LIke, just...what is the point of her? What does she do well other than be a giant middle finger to anyone approaching her? How can she possibly be balanced when all of her damage comes from randomly scattered tentacles? Why does SHE hit like a wet noodle yet her tentacles do a billion damage?
TarJan (NA)
: Jg exp is too low
Okay to be fair? To be fair though. Most pub jgs don't understand the concept of farming and plop down staring at a lane waiting to unsuccessfully gank for minutes on end. If you farm quickly as jg, creeps still yield a good amount of gold/exp. I'll agree that usually one jungler per game is 2 levels down from mid/top but notice it's always the jungle that constantly left multiple camps up and/or didn't play around the enemy jg whatsoever.
Comentários de Rioters
: How do you top laners deal with such one sided matchups in top?
You don't. Pick something that can generally function in any MU, play it as well as you can and do your best. Take the right defensive shard in lane; it helps. Or you can just pick FOTM OP {{champion:82}}
Comentários de Rioters
Comentários de Rioters
Comentários de Rioters
Tentaku (EUNE)
: I don't mind Trynda when he is a rare sight, but when his playrate raises he needs to be dealt with
yeahno Tryn is amazing and only the likes Yasuo players hate him which is quite ironic. As evergreen as it gets, alongside Renekton.
: > [{quoted}](name=Velzard of Koz,realm=EUNE,application-id=yrc23zHg,discussion-id=uagooe8G,comment-id=0000,timestamp=2019-12-08T17:45:51.630+0000) > > Riven main: Can I play Riven? I am really good. > > The rest of the team plus all enemies: > > http://i.imgur.com/HpMYh5S.png The trick is to hover yasuo and pick riven.
> [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=uagooe8G,comment-id=00000000,timestamp=2019-12-08T17:47:21.249+0000) > > The trick is to hover yasuo and pick riven. Bonus points if you have their Order&Chaos skins.
: And if someone doesn't know how to play mid, how is playing a melee going to help them? That just means they get zoned even *harder* from the wave when the enemy picks up any kind of advantage.
> [{quoted}](name=Leaf of the lake,realm=NA,application-id=yrc23zHg,discussion-id=AoLZsnJk,comment-id=0001,timestamp=2019-12-08T18:45:43.017+0000) > > And if someone doesn't know how to play mid, how is playing a melee going to help them? That just means they get zoned even *harder* from the wave when the enemy picks up any kind of advantage. At least melees can roam to other lanes and won't open mid by themselves. That's the issue. A lot of melees have powerful tools like Yasuo where despite going 0/4 they can still carry and help with ganks.
: It does seem that way but actually if you remember all the past seasons they were always there, it's always been a problem where you have to basically contend with people just inting none stop.
> [{quoted}](name=p3tm4ster,realm=NA,application-id=yrc23zHg,discussion-id=Jiz73ABE,comment-id=0000,timestamp=2019-12-08T17:05:11.618+0000) > > It does seem that way but actually if you remember all the past seasons they were always there, it's always been a problem where you have to basically contend with people just inting none stop. True, but it wasn't as effective nor as apparently gratifying. 4v5's in soloQ were more or less winnable at one point in time unlike now.
Comentários de Rioters
: https://na.op.gg/summoner/userName=FCJAAAAGOOOO+ Do you want people to look this up? Because your mid laner changes from game to game. But in your past 10 games you won 3. 2 of them being with your jungle duo and in only 1 of those 10 games did you play well for an early game lane bully in renekton. Dont pull the its not my fault its my team's fault. What about the yasuo who did 41k dmg where the rest of your entire team did 41k dmg COMBINED. When you lose its your mid's fault but 1 win you actually got without your duo in it in your past 10 games involved a yasuo hard carrying that 1 of him is equal to the rest of your team. And you want to really blame you teammates? Really?
> [{quoted}](name=Chainman3,realm=NA,application-id=yrc23zHg,discussion-id=AoLZsnJk,comment-id=0000,timestamp=2019-12-08T10:31:13.966+0000) > > https://na.op.gg/summoner/userName=FCJAAAAGOOOO+ > > Do you want people to look this up? > > Because your mid laner changes from game to game. But in your past 10 games you won 3. 2 of them being with your jungle duo and in only 1 of those 10 games did you play well for an early game lane bully in renekton. Dont pull the its not my fault its my team's fault. > > What about the yasuo who did 41k dmg where the rest of your entire team did 41k dmg COMBINED. When you lose its your mid's fault but 1 win you actually got without your duo in it in your past 10 games involved a yasuo hard carrying that 1 of him is equal to the rest of your team. And you want to really blame you teammates? Really? Watch the replays too, even.
Comentários de Rioters
Exibir mais

FCJAAAAGOOOO

Nível 155 (NA)
Total de votos positivos
Criar uma discussão