: Unpopular opinion: Playing URF makes me appreciate regular League more.
URF is definitely fun for the first few nights. Once the community starts trying to solve the meta for it and only picking/banning S Tier champions it becomes less about goofing around with friends and enjoying the freedoms of 80% cooldowns than it does about just winning at all costs. If my team is going to have that mentality all the time I'd rather just play solo queue.
Ulanopo (NA)
: 10 YEARS IN THE MAKING: My Trip to Riot
It was great meeting with all the Boards volunteers as well as NA LoL Discord moderators. It was an awesome experience. Thanks for the memories!
Comentários de Rioters
: Djinn's Theme Test
: New Mod Structure
: 💬 C&C Discord -- [Information & Verification]
: 💬 C&C Discord -- [Information & Verification]
Keyru (NA)
: Boards Moderation Discord Verification
: Report Your Nexus Blitz Bugs Here!
* **Description:** You can achieve 95% CDR by grabbing blue buff before the URF Deathmatch event in Nexus Blitz * **Visuals:** https://www.youtube.com/watch?v=E25IG0EHqnU * **Steps to reproduce:** By grabbing blue buff before the URF Deathmatch event in Nexus Blitz * **Expected Result:** Result should be that 80% CDR remains the cap, despite having blue buff * **Observed Result:** Blue buff ignores CDR cap * **Reproduction Rate:** 100% * **System Specs:** AMD A8 5600k APU 3.4GHz, 16GB RAM, 2GB Dedicated video memory NVIDIA Geforce 660 Ti
: Sunday afternoon ARAMs (NA server PST)
: Please allow me to select a "Random" option when selecting a ward skin - Crucial Gameplay
Comentários de Rioters
: Where Harassment Starts [A Simple Guide]
> [{quoted}](name=The Djinn,realm=NA,application-id=ZGEFLEUQ,discussion-id=mdXRUffl,comment-id=,timestamp=2018-10-29T00:07:48.817+0000) > > This is somewhat stolen and rephrased from a post I saw on Imgur previously, but it's very relevant to *League*. > > --------------------------------------- > > * When someone says or does something *unintentionally* hurtful and they do it *once*, that is **rude**. > * When someone says or does something *intentionally* hurtful and they do it *once*, that is **mean**. > * When someone says or does something *intentionally or unintentionally* hurtful and they *keep doing it after realizing that it is hurtful*, that is **harassment.** > ---------------------------------------- > You can be rude in *League* if it happens only rarely. Hell, you can even be a bit mean sometimes -- everyone gets frustrated, and the system has a bit of leeway built in as long as you're not egregious about it and don't do it often. > > When you keep doing something you *know* is offensive, hurtful, or unwanted, however, you have crossed the line into harassment. This is true whether you're insulting someone's mother, or simply continually pointing out their low CS score when you know it's meant to bother them or embarrass them. 100% This. Been playing since early 2010 and I've said my fair share of mean things to people I felt were total asshats. Hell I've even dropped a few F bombs at people during the years. This is why when people claim Riot punishes unfairly for a single report, or single instance of this behavior, you can take solace in that they are factually incorrect in their recollection of the events. (Instant feedback for racial slurs, tell people to kill themselves etc is an obvious exception) - This is usually why you'll see people post incomplete chat logs and then they get picked apart by the community. As long as you're generally cordial with others in-game and don't harass people, you shouldn't run into any chat restrictions or bans.
: Merge NA and EU boards.
I like the concept of global forums/boards like some other games have, but it can sometimes leave behind those users who speak other languages.
Wuks (NA)
: Have you ever used the North American League of Legends Boards?
Great job collecting and analyzing this data so informed Boards updates can be made.
: Ranked is disabled eh?
Didn't get much better after that. https://gyazo.com/eca230baa6083e6cbbe389878886dfe1 Edit: Now ranked is available but still says it's not? https://gyazo.com/49d37e1b062c557fc237953afce1ff84 {{sticker:sg-zephyr}}
: League of Legends has lost a lot of its heart, hasn't it?
As someone who has also been around for quite some time (early 2010) I can't really say I have had the same experience as you. It may be perhaps just a difference in perspective but I do think all sides sharing their feedback can be valuable so I'll just leave some scatted thoughts and specific points I want to make to reflect more how others with a more optimistic look about League might think about the game and its growth. ___________ The **"Faker, what was that?!"** play you touch on was definitely one of the nail biting plays to watch back in the day, especially if you had the pleasure of watching it live. In addition to this, plays like the original Xpeke backdoor or Doublelift tearing up Korea before being banned from competing, it was always super exciting to watch and I remember all my friends watching the VODs of those games and discussing who their favorite players are etc. The thing is that these types of plays still occur, just at a lower rate. I do not believe this is purely a result of a balance decision, but rather just a natural consequence of Esports, specifically League of Legends, maturing and growing with a more stable infrastructure. Back in those days, it was more about the hype, the trash talk and the rush of making that crazy outplay. A lot of teams had players that had lone wolf mentalities (Think the Doublelift solo pushing bot meme) - As a result, there was usually more skirmishing, people getting caught out and more tendency for those types of plays to happen. Flash Madlife hooks were always one of my personal favorites to watch. Due to the growth and maturing of the scene I mentioned earlier however it became more common for teams to play more calculated, less aggressive and coordinating as one solid unit. As teams slowly shifted to emulate these strategies, the focus was more about finding the most efficient way to defeat your opponent while maintaining little weakness. As more money came into the scene along with teams finding investments, those lone wolf types of plays became too risky to allow in every game as you could potentially throw away thousands of dollars for your team if things go south, whereas before the consequences weren't really as dire. As a result of this, we saw some crazy metas over the years like Runeglave Ezreal, Cinderhulk Smite top lane and boring lane swapperinos in every game. Even if sometimes the competitive scene focused on boring methods of playing, I really don't blame them. they have a fiduciary responsibility to their team, investors and the future of the industry as a whole to think of instead of just LC$ Big Play$. So now that I've mentioned my thoughts about the Esports scene and how it plays a role in this perception of Riot, let me now focus more on the Riot side. ___________ Overall Riot Games has exceeded my expectations in terms of game balance and taking care of the games health overall. Sure there are things that I have gripes with, but overall I have never found myself not enjoying the game. From my perspective Riot has been very involved in preserving League of Legends as a game and a legitimate Esport as a long-term, healthy game that hopefully has decades more history to build on. Although Riot does have a direct influence on competitive play through balance changes, so far a good majority of their overall changes for the game have been healthy for the long term.There are obviously some things they have made mistakes on, and things that have became memes, but the thing with Riot is that they don't run away from the memes, they run head first busting the memes. For the first few years of my experience playing with League of Legends Riot continuously delivered new and interesting champions and events while at the same time revamping a lot of really old art assets back before they even had a fully fleshed out art team, they fixed abilities & items that today just seem absurd (Like Twisted Fate having a global teleport at level 1 LOL) - Although I admittedly loved using the oldschool cheese builds and strategies, they definitely were not healthy for the competitive integrity of the game. AP Master Yi was a great example of this. It was immensely fun, but also felt very cheap and unfun to play against. I applaud Riot for making difficult decisions like bringing him to a more balanced state (although feral flare would be a spicy item for Yi shortly after) that would upset quite a few players knowing it will be beneficial in the long-term. Riot won't always be perfect in execution of the live product, but you bet your ass there is always countless hours of time, dedication and blood, sweat and tears behind a lot of the changes over the years. There was always that saying that stuck with me about Riot in the early days, about building the plane mid flight. I like to think of Riot as having successfully saved the plan from crashing after building it mid flight, but then as things became stable enough, they shifted focus on structural integrity, longevity and overall health of the plane to ensure it can go on many more flights afterwards without crashing. ___________ As a developer, I know how frustrating it is to make a change, or try and explain something to somebody who just simply does not have the knowledge or experience as you do about your own product. It can be incredibly difficult and seemingly impossible sometimes to convey to someone that a change is necessary because it's beneficial overall, but may be negative in the short term. I really feel for the individual Rioters who have to cope with this reality where they probably want to tell you guys a lot of really awesome things, or discuss game balance in a very detailed, nuanced and high level fashion, but are unfortunately not able due to that fundamental disconnect that some players have. It's incredibly difficult to walk into a thread about balance when someone has declared your product dead, states specific people should be fired, or implying in any way that Riot as a whole doesn't care. Having to navigate that when sure, some points are valid of course, there is usually disingenuous statements generalizing a specific team or person is likely incredibly intimidating and difficult for most people to do flawlessly. Because the last thing they want to do is make the perception worse. When I see this type of rhetoric, it upsets me, because every Rioter I have had the pleasure of interacting with over the years cares deeply about this game, so much so that some are willing to uproot their entire lives, interact with the community in their off time, leave family and their homes behind to come be a part of something amazing, to build something that generations of players can hopefully enjoy for decades to come. Even when I awkwardly stumbled into the Riot office to have lunch with one of the Ritos, I could see the passion in people in how they conducted themselves, walked and talked about the game and their environment. Riot has made mistakes sure, as with any gaming company, but overall I'm happy with the direction of League of Legends and the amount of effort Riot has put into all avenues of their games. I can appreciate the focus on structure and longevity, even if it hurts user perception in the long term (see worlds budget cut meme) as a result I don't feel like League of Legends is all that stale, or has lost any heart at all. If anything I see a community that is stronger, albeit more cynical sometimes, still a great community to be a part of and I look forward to many years of League of Legends to come -From The Cosmos
Flashes (NA)
: Upon consideration, I've reached a conclusion.
To add to your points. My main issue with changes to items and champions over the past 5+ years is that it **feels** that everything just has too much front loaded damage. Specifically base damage on abilities on tanks, supports and juggernauts. In season 1-2 for the most part, it felt like you were super tanky, but hit like a wet noodle when you built tank items. On the flip side, you were destroyed instantly due to being squishy if you built glass canon. This forced you to build for that specific match you were in and there was always a trade-off with building more damage, and that is that you would die a lot easier. Ultimately, I'd prefer base damages being lowered across the board in favor of an increase in AP & AD ratios across the board. This way you have the choice of being squishy, but dealing a ton of damage, or being tanky to soak damage & peel, but not really assassinating anyone. Right now on current patch, top lane Malphite can just ult bottom after teleporting in and just double kill the enemy bottom lane with relative ease. Even when building no offensive items or masteries, his base damage is just so high, he automatically nukes any ADC or support unless they are Alistar.
Nrsh (EUNE)
: Ao-Shin Aurelion Sol - An Ultimate Skin
Would be awesome to see a skin that pays tribute to Ao Shin.
Wuks (NA)
: Idea: Explore Improving Red Post Tracking
: Riot Direct AMA!
I have a question. First, I appreciate you taking time to come to the boards for an AMA, this is awesome. My question is, when you are done with the AMA (looks like you might be already) - Can you pick a Rioter at random to do an AMA on the Boards, and then when they are done, they pick a random Rioter to do an AMA, and we'll just keep cycling through Rioters until NA wins worlds? Would be an awesome thing to keep going. Bring new traffic to the boards. :^)
: Would anybody like to join me for a friendly game of bots?
Wuks (NA)
: Teemo should be in the next VS event and here’s why
The point you make is compelling. I don't see a anything that can refute it.
: > [{quoted}](name=From The Cosmos,realm=NA,application-id=yrc23zHg,discussion-id=j6016zK0,comment-id=0005,timestamp=2018-07-12T21:49:00.008+0000) > > Just remove the clutter from your screen. > > As a side note, be sure to press ctrl 3 to toggle Heimerdingers swag walk animation from his pre rework state off and on. The problem is his passive resets that I think
> [{quoted}](name=Ðeath XIII,realm=NA,application-id=yrc23zHg,discussion-id=j6016zK0,comment-id=00050001,timestamp=2018-07-12T22:26:52.091+0000) > > The problem is his passive resets that I think Yeah I think dying does too. But still fun to walk with swag :)
: Today I learned
Just remove the clutter from your screen. As a side note, be sure to press ctrl 3 to toggle Heimerdingers swag walk animation from his pre rework state off and on.
: ***
> [{quoted}](name=Laughing Fish,realm=NA,application-id=yrc23zHg,discussion-id=PrK5jcY0,comment-id=0000,timestamp=2018-05-06T05:06:29.563+0000) > > https://i.imgur.com/6595q.gif[/img] {{sticker:sg-jinx}} Is that him??
Comentários de Rioters
Comentários de Rioters
Comentários de Rioters
Cunky (NA)
: What if there was a Boards app?
I don't believe Riot has any plans to roll an official app out other than their LOL Friends one. Realistically there just isn't any business incentive to do it beyond "it's nice to have." That being said, I'll play around with some development of an unofficial app. No promises or anything, but I'm definitely intrigued by the idea. Perhaps incorporating League News and patch notes in addition to Boards viewing experience improvements. Anyhoo, thanks for the reminder. This should be a fun weekend project, even if I don't publish it. {{sticker:sg-zephyr}}
Wuks (NA)
: For YOUR eyes only owo
: Testerino
> {{sticker:slayer-jinx-catface}}
Comentários de Rioters
Comentários de Rioters
: In memory of my brother
My sincere condolences to you and your family. Thank you for sharing your story with the League of Legends community.
: Hold on. The boards dev team is 2 people?
I just want to pop in and clarify. I do not work on the Boards. My scope is development on internal moderation tools that we use, which works alongside the back end systems Riot has in place on the boards, that spans from logging to keep track of moderator actions all the way to the Discord bot that handles verification for the NA Boards discord, and the Concepts & Creations discord. When Nami said "our boards dev team" I think he probably just meant in a general sense that we are boards volunteers, and also developers and we're on the same team.
: 2017 Rank Badges
: 💬 C&C Discord -- [Information & Verification]
: Thanks! Out of curiosity why the hell are people downvoting you? You literally did nothing wrong here. Is there a bot (or several) running amok on the forums downvoting every post or comment by a Herald?
: @Wuks: 'in reply to' feature is awesome but...
We appreciate the feedback. I'll link this to Wuks so he can see it.
: First time using Boards Discord
> [{quoted}](name=Anti Teemo,realm=NA,application-id=6heBIhQc,discussion-id=o37RhzpM,comment-id=,timestamp=2017-11-21T03:38:18.010+0000) > > I have to say, it's a 10/10 from me. Very little wait time, all inquiries were addressed and it was very professional. There was no hint of ill will or predetermined guilt or emotional compromise. I even got the records pulled so I could understand how and why things were done the way they were. The best part is there's enough sympathy for you to feel as if you're not being talked to by a bot. Hey there Anti Teemo, We appreciate it. I went ahead and looked into your inquiry and I definitely wanted to say thank you for understanding and coming to us regarding the matter. The Boards Moderation Discord is here as a resource for you guys, so it's awesome to see some appreciation for it as other forums don't allow for a similar personal approach.
: Is this a paid position?
> [{quoted}](name=The Lord Cookie,realm=NA,application-id=yrc23zHg,discussion-id=pyt5337J,comment-id=0005,timestamp=2017-11-20T19:13:50.214+0000) > > Is this a paid position? It is a volunteer position. Volunteers are not Riot Games employees. More information about the Volunteers Program can be found here - https://boards.na.leagueoflegends.com/en/c/community-moderation/TP4y93oc-introduction-to-the-riot-games-volunteer-programs
Keyru (NA)
: Boards Moderation Discord Verification
Keyru (NA)
: Boards Moderation Discord Verification
Destaice (NA)
: "EA's greedy business model screwed us over! I'm shocked this happened!"
The EA memes and lulz are to be expected with every EA title launch, that doesn't surprise me. What **does** surprise me is the playerbase of League of Legends spreading vitriol and misinformation posts about the new Blue Essence system. I'm not here to argue whether they should have given out more BE/Skins during the transition, I personally think it was decent as someone who had 20 Rune Pages and had played for 7+ years. Specifically I'm talking about giving Riot crap about BE rewards being less than IP. This is factually incorrect as numbers have been publicly posted and discussed here and on Reddit. But still the "Don't buy any RP until...." threads just flood everywhere and are cancer because they spread misinformation. A lot of them you see a Rioter coming in and trying to clarify. Unfortunately by then, the damage is done. Pretty interesting though, the company that is known for having a close relationship with players, listening to their players and implementing changes based on what their players want, in a **free** game is receiving comments similar to what EA experiences even when Riot and EA are wildly different in business models and ethics. I do think maybe Riot could have communicated better, but at the end of the day, the math was still publicly posted and readily available, with maybe some minor effort to click and read from the in-game client.
Wuks (NA)
Get out of here, Wuks.
: > [{quoted}](name=From The Cosmos,realm=NA,application-id=yrc23zHg,discussion-id=wp1q7FfV,comment-id=00000003000100000000,timestamp=2017-10-31T06:18:44.421+0000) > > The last update that I'm aware of when they reversed their uber strict stance on normals data being private (You couldn't even see names of summoners in Match history unless you were friends from the in-game client lol) was in August of 2017 and this was merely a stance by treating normals and ranked data the same and allowing summoner names to be displayed in-client as well as third-party sites again. This is what I've been referring to. Your statement that I initially quoted was directly in contradiction to this, stating that Normal game data had been made Private when in actuality it was being made Public.
> [{quoted}](name=DrCyanide,realm=NA,application-id=yrc23zHg,discussion-id=wp1q7FfV,comment-id=000000030001000000000000,timestamp=2017-10-31T07:22:16.799+0000) > > This is what I've been referring to. Your statement that I initially quoted was directly in contradiction to this, stating that Normal game data had been made Private when in actuality it was being made Public. Again, you misunderstood what my original post said. Normals data was absolutely private before which caused the issue OP is discussing. It's currently public as I mentioned in my posts and all the links provided from August (Keep in mind this has been an ongoing topic on Reddit, Developer forums and the Boards from late 2016 to present. https://www.reddit.com/r/leagueoflegends/comments/6o2kxp/normal_game_stats_are_going_away/dke7rzj/?st=j59zmdh7&sh=f9ae4c5d As referenced from Riot directly: > Now that it is gone from the client, we are also removing it from the API to remain consistent and adhered to the original request made by the team who owns this data, who wished to make Ranked data fully public and Normals data private. I stated: > But you are correct that it deals with the limiting on Normals data being changed over to private with the recent change to the API. In response to OPs topic regarding finding out how many hours they have played. > I recently sent a ticket in to see if i could get information on how many hours i have put into this game due changed of the API making The change to move normals data to private (with exception to 20~ recent game history as referenced in that Reddit post from Riot) was the reason for that specific time spent playing data being no longer accessible as normal data was private, you couldn't even view it from in-game client when viewing another users Match history unless you were friends. The Wasted On LOL website was combining both Ranked data and Normals data to show total time spent playing. After Normals was changed to private as referenced in that exact Riot post, sites like these started being impacted and only reporting the time spent playing for ranked queue only. Some third-party sites some of the legacy Normals data (not recent games) in addition to even some Ranked data suffering similarly to what I described with Lolking no longer able to provide winrates on past seasons after a certain amount. Yes, normals data was private at one point, which was the cause of OPs issue. Does that mean it's currently still private? No, as referenced from the links in my posts. But that doesn't mean that the access to data we have now is equal to what it was before the new client.
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From The Cosmos

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