: Is solo q really about improving or grinding?
Grinding. Rioter earlier this week said something about 40-40-20 The 40s you automatically win and lose. The20 you can decide. If you win 55-60% of that 20%... that’s only like 51% winrate.
Jamaree (NA)
: To be fair, most balance complaints on here all boil down to this: "This thing beat me, it's OP and needs nerfs. No, I have never played the champion before why should I have to understand their kit? Yeah, their kit naturally counters my champion's kit. I also didn't itemize against them at all, but it doesn't matter, I'm the best player in the world so if anything beats me it couldn't be for any other reason besides it meaning that thing is OP."
> [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=1bZnLfVB,comment-id=0000,timestamp=2019-09-14T20:39:12.974+0000) > > To be fair, most balance complaints on here all boil down to this: "This thing beat me, it's OP and needs nerfs. No, I have never played the champion before why should I have to understand their kit? Yeah, their kit naturally counters my champion's kit. I also didn't itemize against them at all, but it doesn't matter, I'm the best player in the world so if anything beats me it couldn't be for any other reason besides it meaning that thing is OP." Most of the balance Issues I complain about are related to penetration/rage blade and how any champions that can abuse it invalidate tanks. I also just don’t like Damage meta.
: the first round of nexus blitz was the only mode in this game's entire existence that was fun 100% of the time for me winning was fun, losing was still fun or at least not frustrating the second round kinda ruined the fun. when there was only 1 "you're forced to die now if your team is a bunch of apse" event, it was alright. but when every game had 2-4 of those, it became more frustrating than SR
> [{quoted}](name=ShyImagoghnar,realm=NA,application-id=yrc23zHg,discussion-id=4Wi1pUAT,comment-id=0000,timestamp=2019-09-14T00:22:47.585+0000) > > the first round of nexus blitz was the only mode in this game's entire existence that was fun 100% of the time for me > > winning was fun, losing was still fun or at least not frustrating > > the second round kinda ruined the fun. when there was only 1 "you're forced to die now if your team is a bunch of apse" event, it was alright. but when every game had 2-4 of those, it became more frustrating than SR Being forced to die feels shitty in every mode. Thats why assassins and high damage will never be fun to play against.
: im surprised the boards hasnt blown up with this yet
Mc Raton (NA)
: > [{quoted}](name=GigglesO,realm=NA,application-id=yrc23zHg,discussion-id=mafJEd8j,comment-id=0003,timestamp=2019-09-13T06:14:50.432+0000) > > I mean I ban vayne 100% of all games, this buff won't influence me at all. I mean, she go from always picked in soloQ, then they nerf guinsoo , she tale a big hit and she get buffed multiple patch in a row because SHE MUST BE META. Thats why.
> [{quoted}](name=Mc Raton,realm=NA,application-id=yrc23zHg,discussion-id=mafJEd8j,comment-id=00030000,timestamp=2019-09-13T12:02:48.622+0000) > > I mean, she go from always picked in soloQ, then they nerf guinsoo , she tale a big hit and she get buffed multiple patch in a row because SHE MUST BE META. Thats why. Honeslty I think "high skill" champions should never be very popular... But thats just my opinion.
Mc Raton (NA)
: > [{quoted}](name=GigglesO,realm=NA,application-id=yrc23zHg,discussion-id=mafJEd8j,comment-id=0003,timestamp=2019-09-13T06:14:50.432+0000) > > I mean I ban vayne 100% of all games, this buff won't influence me at all. I mean, she go from always picked in soloQ, then they nerf guinsoo , she tale a big hit and she get buffed multiple patch in a row because SHE MUST BE META. Thats why.
> [{quoted}](name=Mc Raton,realm=NA,application-id=yrc23zHg,discussion-id=mafJEd8j,comment-id=00030000,timestamp=2019-09-13T12:02:48.622+0000) > > I mean, she go from always picked in soloQ, then they nerf guinsoo , she tale a big hit and she get buffed multiple patch in a row because SHE MUST BE META. Thats why. She currently makes the good $$$ thats the only reason why.
: Offense needs to be better than defense. The moment defense becomes better is the moment when everyone stops building offense. So nah, unless you want everyone taking double armor/mr, leave the rune shards as they are
> [{quoted}](name=Aatrox Airlines,realm=EUNE,application-id=3ErqAdtq,discussion-id=sWP6Lfdk,comment-id=0000,timestamp=2019-09-13T06:50:35.772+0000) > > Offense needs to be better than defense. The moment defense becomes better is the moment when everyone stops building offense. So nah, unless you want everyone taking double armor/mr, leave the rune shards as they are Its better in items. you could make tank runes 20armor/mr and it still would mean shit.
: You missed, or it just wasn't there as of 7 hours ago, the point with the ult where the bonus damage gained from low health% is down from (0-200%) to (0-100%).
> [{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=vcOn3dVr,comment-id=0003,timestamp=2019-09-13T04:59:45.854+0000) > > You missed, or it just wasn't there as of 7 hours ago, the point with the ult where the bonus damage gained from low health% is down from (0-200%) to (0-100%). It still does more damage, and makes it more reliable.
: And some people actually doubt the balance team balances around what sells.
> [{quoted}](name=Hayaishi2,realm=NA,application-id=3ErqAdtq,discussion-id=vcOn3dVr,comment-id=0001,timestamp=2019-09-12T23:24:14.522+0000) > > And some people actually doubt the balance team balances around what sells. She is getting that shiny new prestige skin.
Mc Raton (NA)
: A lot of unneccessary buff on PBE
> [{quoted}](name=Mc Raton,realm=NA,application-id=yrc23zHg,discussion-id=mafJEd8j,comment-id=,timestamp=2019-09-12T21:56:56.476+0000) > > Vayne I mean I ban vayne 100% of all games, this buff won't influence me at all.
Mc Raton (NA)
: A lot of unneccessary buff on PBE
"We are working on lowering damage" Riot ~ 2k19
MaddMan (NA)
: Think about it, gets plenty of mana, and CDR from those items, he gets a good chunk of armor from his kit, then hp and MR stack from banshees and mask, then some more armor from hourglass to top it off, then the full AP stack he has from those items, the splash from echo, and the 100% scaling on his ult, and the immediate lich slap after it with his empowered W.... So Ult, AA, W, E, and finish off anyone who runs with a Q and with THOSE items, echo n lich, and if you get all the movespeed runes, youll have 600 movespeed after you Q, NO ONE will escape you.
> [{quoted}](name=MaddMan,realm=NA,application-id=3ErqAdtq,discussion-id=vAN8uVNh,comment-id=000900000000,timestamp=2019-09-13T02:18:26.915+0000) > > Think about it, gets plenty of mana, and CDR from those items, he gets a good chunk of armor from his kit, then hp and MR stack from banshees and mask, then some more armor from hourglass to top it off, then the full AP stack he has from those items, the splash from echo, and the 100% scaling on his ult, and the immediate lich slap after it with his empowered W.... So Ult, AA, W, E, and finish off anyone who runs with a Q and with THOSE items, echo n lich, and if you get all the movespeed runes, youll have 600 movespeed after you Q, NO ONE will escape you. I actually wish that you could stack tear a little faster on him... Its a pretty fucking dope build if you ever get it: {{item:3040}} {{item:3001}} {{item:3110}} {{item:3089}} {{item:3285}}
: i dont like that jayce got nerfed in 9.6 so i added variety to my champion pool at the cost of enjoying the game, he got nerfed twice more and now jayce mid isnt doable or fun anymore and when i make a post about it, everyone who doesnt main jayce comes in and reacts they havent even seen jayce in months yet they all react, they dont know his strengths or weaknesses, when i try to argue with them about how weak jayce actually is at that point they dont read my arguments, they dont test jayce by themselves they just go oh i dont like to be poked ur playing a ranged champion he shouldnt have a strong phase in the game, he should be weak all game because he can poke so his poke has to be lowered to an amount where we dont notice getting poked down it doesnt matter whether its teemo, jayce or which ever ranged champion is the weakest at the time as long as they have either been played mid or top if you make an argument you get backlash from people who never even vs jayce because he is unplayable.
> [{quoted}](name=Toplaner Jayce,realm=EUW,application-id=3ErqAdtq,discussion-id=e4eQqpqp,comment-id=0001,timestamp=2019-09-13T02:38:01.387+0000) > > i dont like that jayce got nerfed in 9.6 so i added variety to my champion pool at the cost of enjoying the game, he got nerfed twice more and now jayce mid isnt doable or fun anymore and when i make a post about it, everyone who doesnt main jayce comes in and reacts they havent even seen jayce in months yet they all react, they dont know his strengths or weaknesses, when i try to argue with them about how weak jayce actually is at that point they dont read my arguments, they dont test jayce by themselves > > they just go oh i dont like to be poked ur playing a ranged champion he shouldnt have a strong phase in the game, he should be weak all game because he can poke so his poke has to be lowered to an amount where we dont notice getting poked down it doesnt matter whether its teemo, jayce or which ever ranged champion is the weakest at the time as long as they have either been played mid or top if you make an argument you get backlash from people who never even vs jayce because he is unplayable. Same thing happens every time you advocate for tank changes.
Saezio (EUNE)
: You know, nothing you said is untrue or false. But it is so much easier said than done. And, even though I believe riot have favouritism for some champions/roles, I think that atm the meta is quite diverse compared to the past 8 years. And I like that, maybe it's because so much stuff is so strong that it almost feels balanced in a very strange way? Just an opinion
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=e4eQqpqp,comment-id=0000,timestamp=2019-09-13T00:52:50.831+0000) > > You know, nothing you said is untrue or false. > > But it is so much easier said than done. And, even though I believe riot have favouritism for some champions/roles, I think that atm the meta is quite diverse compared to the past 8 years. And I like that, maybe it's because so much stuff is so strong that it almost feels balanced in a very strange way? > > > Just an opinion I mean when even tanks are full combo killing champs it kinda sorta makes them feel viable, even though they aren't great at taking damage. So yea I do kinda know what you mean.
Comentários de Rioters
Kazekiba (NA)
: I dont think she has True damage in her kit but regardless, thats what you get when you make a champion specifically to be "Vayne 2.0"
> [{quoted}](name=Kazekiba,realm=NA,application-id=3ErqAdtq,discussion-id=9aQpcEVx,comment-id=0000,timestamp=2019-09-11T02:20:56.167+0000) > >Vayne 2.0" Literally riot said that and I knew she would be an issue.
Ackelope (NA)
: trouble is Kai'sa also has solid sustained damage. Pyke as a janitor is funny and pretty true though, that'd be a hilarious skin.
> [{quoted}](name=Ackelope,realm=NA,application-id=3ErqAdtq,discussion-id=vAN8uVNh,comment-id=000a0000,timestamp=2019-09-12T23:34:39.245+0000) > > trouble is Kai'sa also has solid sustained damage. Pyke as a janitor is funny and pretty true though, that'd be a hilarious skin. I wish they would just remove rageblade at this point. It breaks so many champions.
MaddMan (NA)
: And Malphite is a tank {{champion:54}} {{item:3100}} {{item:3285}} {{item:3020}} {{item:3001}} {{item:3157}} {{item:3102}}
> [{quoted}](name=MaddMan,realm=NA,application-id=3ErqAdtq,discussion-id=vAN8uVNh,comment-id=0009,timestamp=2019-09-12T22:51:57.659+0000) > > And Malphite is a tank > {{champion:54}} > {{item:3100}} {{item:3285}} {{item:3020}} {{item:3001}} {{item:3157}} {{item:3102}} "tank"
: Kaisa is not an ADC, Pyke is not a support, and Jax is not a fighter
: Its clear: Skins >>> Top Lane Balance
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=AVkQUAYv,comment-id=0000,timestamp=2019-09-12T22:11:24.820+0000) > > Its clear: Skins >>> Top Lane Balance Money > Player happiness.
: This is what happens when a champ is gutted over pro play not adding more champs to their pool to counter him.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=QRy4EbIN,comment-id=0001,timestamp=2019-09-11T20:26:45.342+0000) > > This is what happens when a champ is gutted over pro play not adding more champs to their pool to counter him. A lot of these guttings could be prevented with some simple defense item buffs.
puśsý (NA)
: > [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=f3AzspMA,comment-id=0001,timestamp=2019-09-10T22:42:44.745+0000) > > No. They need there kits buffed that is it. Tank items are fine well maybe we need more mr items but the rest are fine. Lot of jgs and top laners build them. I don't think their kits need buffs. Tank's exist to CC, and every tank (and almost every champ, lol) has an ability to do so.
> [{quoted}](name=puśsý,realm=NA,application-id=3ErqAdtq,discussion-id=f3AzspMA,comment-id=00010000,timestamp=2019-09-10T22:53:37.273+0000) > > I don't think their kits need buffs. Tank's exist to CC, and every tank (and almost every champ, lol) has an ability to do so. CC Creep something not very talked about. Just like damage, and cdr creep, cc has been increased by more availability.
puśsý (NA)
: What tanks need
It was supposed to be warmogs... but they fucked that one up when they didn’t want other champs using it. They just need to make an item that has bonus hp /armor/mr based on how much you have... kinda like how ornns passive works. Gives tanks big boost, stops abuse for squishy champs.
: Soo, a better build path and some CDR?
Would be better than just leaving them rot to death.
: Manamune buildpath/recipe change
If only riot was to buff tank items in the same way...
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=FBZWEW7N,comment-id=00010000,timestamp=2019-09-10T06:54:27.701+0000) > > Dude, resistances don't do anything when they have rageblade, and lifesteal... You just stand there as they melt you. Especially since the biggest abusers just true damage you to death/proc extras in their kits. > > {{champion:11}} {{champion:67}} {{champion:10}} {{champion:145}} Kayle no longer has true damage for one and thornmail counters life steal and having a item with the passive cold steel slows their attack speed so yes it helps.
Kaisa isn’t doing true damage either, but they both deal a lot of extra passive damage from the item.
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=43YhAuQV,comment-id=000200000000,timestamp=2019-09-09T20:18:54.756+0000) > > Lol 21 months. It’s only gotten shitier since they removed the heal and tank meta season 1. > > Back then it really was never give up because you could still comeback at the 90 minute mark. Just had to hold out. Well i'm happy it changed then, because i'm definitely not fond of 90 minuts games.
They were pretty rare, just fun to mention, because sometimes load was like 10min too.
: just let everyone complain about assassins instead.
{{sticker:sg-miss-fortune}}
: Ahh okay so now full tank malphite is regarded as a mage. I see how this goes.
lol, you completely miss the point, he fucking nukes you. He does shit tons of damage.
vyoda (NA)
: Support Mains of the Boards: Why do you supp? ʕ•ᴥ•ʔ
{{champion:82}} {{champion:516}} {{champion:54}} Cause reasons.
: at that point your team is just behind, in which case its not the builds fault, its your teams fault for being behind. lol
Yes, because we should be playing a game of nuke or get nuked? First punch wins anyone?
: hard engage beats that build. If you get in their face before they can stack guinsoos, its free real estate. Malphite sends his regards
Not if your team/you can't nuke them before they land.
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=FBZWEW7N,comment-id=,timestamp=2019-09-10T05:11:43.270+0000) > > I mean I hate to say it, but > > {{item:3124}} {{item:3153}} with either {{item:1416}} {{item:3091}} {{item:3115}} > > Seems to pretty much fuck anything that doesn't instantly kill the enemy... Not sure I get what counter play there is to just standing there and right clicking. Well with {{item:3153}} {{item:1416}} {{item:3085}} those items do physical where as {{item:3094}} {{item:3087}} {{item:3115}} {{item:3091}} deals magical. So you would have to buy resistence for which ever items are being built. Also getting something like frozen heart or randuins or thornmail to slow their attack speed so they are not hitting you as fast. And to be really cancer to those on hit builds just play nasus and wither them lol.
Dude, resistances don't do anything when they have rageblade, and lifesteal... You just stand there as they melt you. Especially since the biggest abusers just true damage you to death/proc extras in their kits. {{champion:11}} {{champion:67}} {{champion:10}} {{champion:145}}
Anatera (NA)
: The game pisses people off because it's more frustrating than it needs to be.
: Weak mental. People buy into the "gg 2-0 at 8 minutes FF". They start caring less, feeding further, etc. "Never say die" mentality is gone because people find any game that's not a basic absolute stomp or a 1-1 slugfest completely unwinnable. Games can still be brought back but frankly you can't bring anything back when your mid laner mentally afks because Irelia is 2-0 with 50 CS at 13 minutes.
I'd argue you can't really build back into the game against something like the Irelia that is 2-0 with 50cs. stun dash r dash dash dash auto dash auto auto dead. <--- .5s too.
Comentários de Rioters
: Tanks are defintely playable https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3141726426/209420279?tab=overview https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3141706196/209420279?tab=overview https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3141665084/209420279?tab=overview https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3141665084/209420279?tab=overview https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3141633479/209420279?tab=overview
Not to burst your bubble but Malphite may as well be a nuke mage... His damage soak is kinda shitty, but he shits out damage.
Comentários de Rioters
: > [{quoted}](name=FioraWillCarry,realm=NA,application-id=3ErqAdtq,discussion-id=43YhAuQV,comment-id=0002,timestamp=2019-09-09T16:25:45.450+0000) > > Speaking as someone who so call "rage quits" a lot of ranked matches let me see if I can enlighten you. I've played since season 5 and I'm guessing quite a few still around today have been playing a lot longer. This "never surrender" approach to the game was far more relevant then. In season 5 and probably earlier, a score line of say, 5-22 didn't mean a sure loss. In fact, a high percentage of these games eventually became even, with quite a lot of comebacks. However, since season 8, 5-22 means game over and only a few of us have caught on to the change. This creates a situation where there are a lot of people who still refuse to surrender with the few of us who have realized that the game has changed. So, we rage quit so as not to waste time. If more people would realize sooner when a game is unwinnable, then we wouldn't need to leave games because of stubborn people. While I condemn your method, you do bring up a good point, about how gameplay has changed in the past 21 months.
Lol 21 months. It’s only gotten shitier since they removed the heal and tank meta season 1. Back then it really was never give up because you could still comeback at the 90 minute mark. Just had to hold out.
: Why everyone is ragequitting even in ranked now?
When defense is shit or damage is high toxicity is higher. Honestly a lot of times one death makes lane feel not winnable, so instead of wasting time they just leave. It’s a mentality issue that comes with high damage hopeless feeling metas.
: Don`t forget that if you are building defensive items, you are going to have trouble damaging objectives like Baron, structures, Dragon, etc... Meaning you are JUST BUILDING TO FIGHT OTHER CHAMPIONS. Also name one objective that deals magic damage? Just baron and his avoidable corrosive thing? Name any others? So by building magic resist I only get to be more tanky against baron and against magical champs? The only consolation you get is from the demolish rune, a rune that tanks have to get just to deal damage to 1 building after a cooldown that lasts over half a minute. A team full of tanks has to win groupfights MULTIPLE TIMES to win the game. A team full of damage dealers only need to win once before they clear inhib turret, inhib, nexus turrets and then nexus
Let’s not forget if you don’t nuke the enemy before your cc runs out you are basically a kite able sack of gold... since tanks often lack mobility.
Raiyza (NA)
: Theres no tradeoff with items anymore. You get so much from every damage item these days.
: Riot doesn't give a fuck, they don't see the negative impacts it has on their playerbase.
Like increased toxicity and burnout? Honestly defense is so shit that ornns upgraded tank items give 1600 gold instead of 1k
Jbels (NA)
: Tanks die way too quickly and have way too few options
Ornn's upgrades aren't balanced either... Sunfire and Mask give 1600 gold in stats instead of 1k... Thats how shit tank items are. They need the extra stats to even be competitive.
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=8TIEFbpJ,comment-id=00140000,timestamp=2019-09-08T18:54:32.067+0000) > > So its supposed to help him approach (your words), why does he also get to just freely have it pop up multiple times while in combat is the OP's point. > > Also yasuo has no issue forcing engages. He has too high of a base movement speed for you to just walk away from him, and he has a dash, and a knockup. it's because as a fighter yasuo doesn't innately have any form of sustain and his kit is centered around the idea of going in and out of combat naturally in order to attack from multiple angles or cut off escapes. This means you're constantly approaching and retreating which is why it fills up as quickly as it does. as for his dash and knockup both come with stipulations. For 1 the dash can only be used on an individual enemy once per every ~15 seconds. This means his dash is just that. A dash. This means that yasuo's E isn't an offensive tool primarily and he gets a bit more of his power budget loaded onto his other abilities. It also builds from Ability Power and skill points instead of by attack damage - except yasuo's kit basically discourages any yasuo from buying AP and cooldown reduction due to all of the passive modifiers to his abilities. his knockup requires yasuo to Q three enemies and then throw it out in a line. I understand getting knocked up with the E-Q combo, but if you're not just in yasuo's face trying to 1v1 as a mage there's really no reason why this attack should ever hit you. and yet it does because people fail to buy banshees veil, boots, reverie and so on. it's always brain numbing when I see a player sitting behind minions basically afk because they're afraid to approach yasuo because yasuo has wave clear so long as he's allowed to position where he wants to. That critical damage modifier is only good on his Q and his auto attacks. so 180 - 500. this is shorter than the range of most marksmen and mages. if yasuo is fighting an assassin like zed then you're just going to have to outplay, but there's really no reason why yasuo should ever hit you with his Q and auto. but he does. it's sad. yasuo's base movement speed according to the wiki is 345. that's decently high so if you goal is to run away from yasuo... buy mobilities or swifties. or you can buy tabis and go full faced on with him and cut his damage by 10%. combine that with randuins omen and cut it by about 30% but people dont and it's always sad to see a 520 movement speed yasuo wipe an entire team because 1 dummy got poked and activated phantom dancer. {{champion:157}} is much like {{champion:5}} {{champion:23}} {{champion:58}} {{champion:11}} {{champion:24}} {{champion:114}} {{champion:131}} {{champion:164}} his kit is also arguably within the power budget of these champions as well. for as much as players argue that yasuo's design is poor and unfun i'd argue against it. in fact i'd argue that yasuo is one of the only champions in the game that fits his theme almost perfectly.
> [{quoted}](name=BLACK REALM GOD,realm=NA,application-id=3ErqAdtq,discussion-id=8TIEFbpJ,comment-id=001400000000,timestamp=2019-09-08T19:47:29.939+0000) > > > > {{champion:157}} is much like {{champion:5}} {{champion:23}} {{champion:58}} {{champion:11}} {{champion:24}} {{champion:114}} {{champion:131}} {{champion:164}} > > his kit is also arguably within the power budget of these champions as well. > > for as much as players argue that yasuo's design is poor and unfun i'd argue against it. in fact i'd argue that yasuo is one of the only champions in the game that fits his theme almost perfectly. I'd argue that you just listed some of the most hated champs in the game. Their power budget is a bit too high compared to other champs.
: Yes, we should compare the design around Tankier champions with sustain and tankiness, with the design around a mobile-squishy carry. Because that makes sense. Compare Yasuo to the people he's akin to, Melee Carries like Yi, Fiora, Tryndamere, etc. Not with Juggernauts, Tanks and Mages. You're comparing apples and oranges, and complaining that oranges don't taste like apples. Unlike other Melee Carries, Yasuo doesn't have any natural sustain in his kit. His only defenses is Windwall, and his shield. It's like saying Fiora should have to go OOC to wait for her next vital proc, or that Tryn's heal CD should be reset everytime he takes damage. Out of all the complaints I've seen "Yasuo's shield shouldn't regen when damaged" is the worse. It completely ignores champion design in favor of comparing in a void someone elses ability. You know why Malz's doesn't? Because he's ranged, and it's a lot harder to break, and he should be vulnerable. Malz's passive is to help him from getting caught, or to help secure a non-interuppted ult. Yasuo takes a single auto, to wipe out the entire shield in lane, already making it not comparable to Malphite and Rakan (Who btw, Rakan's can pop back up midst combat, hitting abilities actively lowers the CD of it. It's just that his Shield will naturally regen out of combat **as well**.) You talk about Garen, but not mention how Mundo gets his regen passive 24/7. What's the difference here? Oh, wow, it's almost like Garen's isn't meant to be used in combat, while Mundo's is! ***Because they're different champions with different designs.*** It's like comparing Pantheon's passive to Karma/Heimerdingers ult, and saying why isn't Pantheon's empowered abilities locked behind his ult. Because while being similar, the champions are designed to function ***differently***.
See, those are the arguments that you should lead with, not "they are different champions" I'm happy with those arguments. What arguments I'm not happy with are "they just are" like your original post. Now if the OP reads it he might understand.
: > [{quoted}](name=5 Dollar Holler,realm=NA,application-id=3ErqAdtq,discussion-id=qw4AEAey,comment-id=00000000,timestamp=2019-09-08T13:40:15.210+0000) > > Fixed you weren't here before teleport got popular in top lane no doubt.
You weren't here for revive teleport meta... Some of the most fun shit I've ever had.
: part of the reason why yasuo gets his shield is thematic reasons, but also because yasuo can't silence you, force you to engage him, or do anything else at all from range. It's primarily used to help him approach with his E or similar tool. on the other hand malzahar has both ranged attacks and status effects that prevent the opponent from going through an entire area.
So its supposed to help him approach (your words), why does he also get to just freely have it pop up multiple times while in combat is the OP's point. Also yasuo has no issue forcing engages. He has too high of a base movement speed for you to just walk away from him, and he has a dash, and a knockup.
: Once again, outliers exist, especially when the champions you listed are vastly different than Yasuo, the squishy carry whose explicitedly designed to be squishy, but has in-kit defenses to make up for that. Literally all the people you listed, are naturally tanky, and build tanky. Sion doesn't even count here, his shield is a normal CD. Meanwhile Rakan has 2 CC's and a heal, and isn't uncommon for him to build tankier. You're applying blanket defintions, and then getting upset when your own notions aren't applied by literally everything, because wow, outliers exist, and they exist for reasons. You're also, still comparing abilities in a void, without looking at the champion as a whole. This is called **Comparing in a void**.
By your definition nothing can ever be compared. They are both champions in league, that were supposed to follow similar design philosophies. Pyke is supposed to be a carry and he doesn't get to regen his hp unless he is unseen. Everyone except VI and yasuo follow this rule. Why do you want to defend riots decisions so badly?
Win1Ocent (EUW)
: @RiotBlaustoise on mobility
> [{quoted}](name=Win1Ocent,realm=EUW,application-id=3ErqAdtq,discussion-id=ZTM8p0U8,comment-id=,timestamp=2019-09-06T10:26:17.671+0000) > > TL:DR. High mobile champs are not played more because they are by nature more fun, but because they have more options and more ways to do well. I've been saying for a long time that mobility actually lowers champion skill required.
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GigglesO

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