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MilamberZ (EUW)
: @Riot Aatrox?
As much as I would like changes for him I actually kinda like playing him a bit right now because of some of the new item changes. Obviously he is god awful right now, but hey if you do want to play him right now and have some fun while playing him I have found that Hybrid Aatrox is okayish right now, and even if it's not that strong I find it to be his most fun build for him right now. Key items for this build being {{item:3146}} {{item:3065}} {{item:3124}} and basically build him as a tank after or if you are feeling like you are doing well pop a {{item:3115}} in the build and go wild it's actually pretty effective and definitely the most fun I have had with him in awhile. So he might not be getting any changes any time soon but if you want to play him and have a bit of fun with him I'd say this is my favorite way to play him right now.
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Meddler (NA)
: We're still considering changing Ekko's Q slow to scale with AP instead of rank. We also want to test out removing the slow from his passive however instead, so we're trying that instead of the Q changes right now. Work in progress change list basically.
As an Ekko main who only likes playing AP Ekko I personally like the removal of the slow from his passive more than the scaling Q, mostly because that strong slow on his Q is one of the only ways to really get that second hit off with his Q since it is pretty easy to dodge that second hit if you aren't slowed as hard as you get after it has been upgraded a bit. Also the slow on his passive is the main reason he is so oppressive as tank Ekko because it is an easy to confirm strong slow unlike his Q and W which are much harder to land which makes getting that strong CC from them fair in my opinion.
: Ekko's slow is TOO DAMN HIGH
As an Ekko main I would be totally fine with the slow just being removed from his passive because it would make tank Ekko extremely weak because he would have less CC and it would just be a good nerf in general to make his kit more healthy, but I want my boy to keep his speed boost, he's gotta go fast like Sanic {{champion:245}} .
: When you think you make a good post
This post is too real, now I'm sad. {{sticker:zombie-nunu-tears}}
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: Your top 3 mastery champions create one super-champion...
{{champion:245}} {{champion:114}} {{champion:38}} I'm sorry. That is all.{{sticker:slayer-jinx-wink}}
: losing the healing on passive instead of active will destroy his jungling, can't do that. Though having crit say, on first attack after W activates then every other auto after seems reasonable, with no crits when W not active.
I'm not saying lose the passive I'm saying put the ad scaling part on the active, so you only get that boosted healing when you activate W.
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: Cassiopeia Twin Fang expectations
Ok this has nothing to do with twin fangs, but can we all just agree that RiotRepertoir is probably just one of the best Rioters just because of stuff like this? From me (and hopefully most League players) to you, RiotRepertoir, you have my utmost respect for what you do. {{sticker:slayer-pantheon-thumbs}}
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: Riot wasn't trying to turn champions into Juggernauts with the rework. They just wanted to give a few champions mini reworks that would give them clear niches. Which so happened to fall under the broad category of Juggernaut. But if people are still playing Tryndamire as a melee ADC. Riot probably wouldn't touch that functionality. (though I don't see why both builds can't be possible. In fact, a lot of champions can vary between Melee ADC and Juggernaut just by changing up their build path.
I mostly want them to get rid of Tryn's ADC form because it is just really unhealthy, and at the same time it makes him feel like a weaker version of Yasuo, crit reliant damage dealer, which is just not a healthy stat to be based around. In my opinion, yours can differ and that's fine, I don't like forcing characters into roles either.
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Meddler (NA)
: We're currently testing a small reduction to Vayne's starting AD, our belief being that Vayne's currently got too strong a lane for how powerful her late game is (with the strong late game a defining feature of hers and a strong lane not intended). That nerf's deliberately being kept small given the changes to a number of marksmen and marksmen items in the coming preseason and the belief that we're currently seeing a solo queue meta that's very favorable to Vayne (lot of tanky dudes to fight). Post preseason disruption we'll then assess both Vayne and marksmen in general, see where changes are or aren't needed.
I just saw what you guys are doing to her on the PBE all I can say is, why buff her late game at all by increasing her AD growth stat when she already has a great late game and you are only knocking off 3 base AD from her kit? I mean come on she does not need any kind of compensation for taking off 3 AD especially when Kayle had 5 AD taken off not to long ago and did not receive any kind of compensation for it because she did not need it, just take that 3 AD from Vayne and see what that does. Do not start giving her late game compensation for 3 AD that just seems illogical.
Kaelnor (NA)
: Care to elaborate? Because the damage from her passive is what is making her so strong.
It's not her passive that is making her to strong it's the fact that she has a 2 sec dash, after a bit of CDR, if she hits anything. That allows her to proc her powerful passive with ease because of her insane mobility. On release, before the hotfix, hitting those marks required timing and strategy because your dash would be on a 7-8 sec cooldown even if you hit the enemy. You did not get a free pass if you missed the mark on release, unlike now where missing the vital means nothing because you can just try again in 4 sec in the early game and just turn into melee Kalista in the mid to late game.
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: Test the Servers with Party IP!
All I can say is I have been doing some testing of this server change and I am not happy about it. I live in BC around the area by Vancouver so I had a pretty good ping before this move now I have 60 ping, which doesn't matter at all. The game runs perfectly fine on 60-70 I have no problem with that, but I do have a problem with the fact that everyone of my games since the move have had huge lag spikes that bring my ping into the 1000s sometimes and make the game unplayable. It is completely random as well, I never know when it is going to happen or how many times in a game it will happen, but no matter what it will happen at least once in a game. It is extremely annoying to play ever game and basically experience a packet loss in every game. I hope this information will be helpful in making sure that the server works for both East and West coast because I know I am not the only one who has been experiencing these lag spikes.
Meddler (NA)
: Not certain yet, though rank 1 W % and E damage are the most likely starting points.
@Meddler May I suggest nerfing those 2 abilities and buffing his Q because right now it feels very underwhelming and unrewarding for being an ability you are supposed to spam. Right now it feels like it would almost be better to just auto attack over using it at all.
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Comentários de Rioters
: You can shift-enter to make the text automatically go into /all chat.
I know I just found I remembered to send it to everyone when I click the send all button because sometimes I forget to press shift.
: QoL Feature - In Game chat windows shouldn't automatically close after nexus getting destroyed
Or put back the send all button, that usually was a pretty good way to say GG fast.
: There is. Tab and hover over their portrait. You should be able to just click their portrait and mute(If not, click the mute symbol that appears).
Oh thank god there is still a way to mute people, thank you for telling me this.
: New HUD - the problem explained perfectly (reddit gold post!)
Also please give back a mute button. I don't want to listen to teammates argue constantly during a game when all I'm trying to do is play the game without listening to children, or adults acting like children bicker.
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3tyson (NA)
: maybe we should give {{champion:19}} his ult at level 1 so he can gank pre 6 aswel
A Teemo shroom is not even as close to being as impacting as Warwick's ult so I fail to see a comparison. Also there are plenty of champs already who can gank pre 6 easily {{champion:64}} {{champion:76}} {{champion:113}} {{champion:79}} and almost any other jungler in the game.
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: Find your favorite past login screens!
Undeniably the best one is 2015 URF. You just can't get any more epic than that.
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: *Me and DarkenedAuras just sitting patiently but secretly worrying if we'll be able to find it next time*
L4T3NCY (NA)
: Game 1 is up. Details in OP.
Why must I not get in, such misfortune D:
L4T3NCY (NA)
: URF throwdown VS URF mode devs
No gods or kings only REFRESHES
: I'm waiting for hte april fools comment fro mthe rioters
L4T3NCY (NA)
: URF throwdown VS URF mode devs
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Goldenwolf14

Nível 155 (NA)
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