Bârd (NA)
: Now that you're creating clients for other games (LOR), TFT should not be on the LOL client.
>but also shouldn't be forced to watch League modes be removed with the devs pointing at TFT as some dubious defense. So much this... its ridiculous that LoL gamemodes are being removed due to how they compare to TFT when TFT isn't even the same game as LoL. For example: Halo 4 removing Capture the Flag because of the playrate of Halo Wars 2. (To clarify, this example is a completely fake scenario) ITS NOT THE SAME GAME!!!!
Comentários de Rioters
Comentários de Rioters
: I suck.....literally everywhere
I play a shit ton of top lane. Mainly if you want to improve in top lane, you should focus on wave mechanics. Understanding when to push lane, when to freeze/slowpush is critical. **_Aggressive play_** Most of the importance of _"when"_ to playing aggressive or defensive comes from looking at the map. If you see the enemy jungler bottom side, you can play more aggressive( poke enemy laner, force them to recall/ TP to lane) and shove waves. There are many ways to play aggressive, but you have to consider all factors that go into maximizing the best trades. As Garen you have to think of: Can I QE this enemy? If I can't, I probably shouldn't go for this minion if they are playing aggro...[Pretty linear aha]. But also: Can I use my Keystone in this moment/ Does my enemy have Bone plating up... etc. Your main goal is to maximize trades in order to force the enemy to recall and teleport back to lane, if they have ignite then your job is 100x easier because top lane is more about defensive wave mechanics anyway. --- **_Defensive play_** **Freezing: ** Now, freezing wave is when the enemy minions out number your own, however the enemy isn't creating enough pressure to shove into your tower, so you last hit minions, trying to keep the wave equalized in one position (while trying to keep your waves outnumbered). This method is especially effective when you already have a gold lead( Ie: A kill or something significant) because it not only keeps the enemy laner from farming(as you would punish them if they tried to) , but also prevents the enemy jungler from ganking you effectively( As you would use this strategy while the minions are on YOUR side of the lane). **Slow pushing:** Slow pushing a wave is best used to build a wave (Moreso seen in mid-lane) in order to gain** lane tempo.** Lane tempo is used to gain roaming priority. This is because the enemy laner is going to be occupied with the wave while you go do something else (Take dragon, herald, roam, etc). When you play top lane, you almost NEVER want to slow push unless one of 2 things are true: You are going to ROAM. You are going to DIVE. (with jungler unless you are a champion with an advantage/high kill pressure). YouTube guides probably explain it way better sooo… TL;DR: Look up Skill capped Guides on Youtube
HalexUwU (NA)
: Is there an anti hook support?
( ͡° ͜ʖ ͡°) {{champion:157}}
Comentários de Rioters
Neriticc (EUW)
: Who actually thought the Elder Dragon execute is a good idea?
I think it balances the amount of momentum a dragon soul gives. If you have a dragon soul you are basically guaranteed to win (unless youre playing from behind). I think its a good trump card, just need to work out the kinks and maybe reduce the threshold to 10%.
: Heavy champions don't feel it.
The splash art has no correlation as to what his walking animation is {{sticker:zombie-brand-mindblown}} Hes just walking underwater, I mean have you seen his taunts...
: > [{quoted}](name=BennieBoi,realm=NA,application-id=yrc23zHg,discussion-id=3wQ8zI25,comment-id=000500000000,timestamp=2019-11-20T23:26:38.533+0000) > > not really. If you understood physics underwater, Greater surface area equals more resistance when traveling through a fluid, therefor slower movement when under water, which is what they were going for when they made Nautilus. the dude is 1 a titan and 2 not fully submerged, he would sink into the sank below him with each step thats how you convey weight in character animation and nautilus defeats both logic and design philosophy
> [{quoted}](name=CaptainAntiHeroz,realm=NA,application-id=yrc23zHg,discussion-id=3wQ8zI25,comment-id=0005000000000000,timestamp=2019-11-21T00:09:34.880+0000) > defeats both logic and design philosophy They designed him as if he was walking underwater... I mean sure is steps would be heavy, but his design is just **dated, not flawed. ** > and 2 not fully submerged you don't even know this why are you bringing it up.
: > [{quoted}](name=BennieBoi,realm=NA,application-id=yrc23zHg,discussion-id=3wQ8zI25,comment-id=0005,timestamp=2019-11-19T01:30:29.387+0000) > > Nautilus was designed to walk as if he was walking underwater so I don't think he counts dudes massive there would still be more weight in each of his steps, he bounces too much for a titan that can cleave full blown warships
> [{quoted}](name=CaptainAntiHeroz,realm=NA,application-id=yrc23zHg,discussion-id=3wQ8zI25,comment-id=00050000,timestamp=2019-11-19T05:27:02.480+0000) > > dudes massive there would still be more weight in each of his steps, he bounces too much for a titan that can cleave full blown warships not really. If you understood physics underwater, Greater surface area equals more resistance when traveling through a fluid, therefor slower movement when under water, which is what they were going for when they made Nautilus.
: Heavy champions don't feel it.
Nautilus was designed to walk as if he was walking underwater so I don't think he counts
: > [{quoted}](name=BennieBoi,realm=NA,application-id=3ErqAdtq,discussion-id=xAvh6Iva,comment-id=0003,timestamp=2019-11-15T01:25:15.111+0000) > > I think we should see where Kayle performs after the removal of Klepto. The Keystone basically guarantees anyone who takes it to break even in laning phase. > > But there are also other champions who slow/speed up in the same kit > > Here are some examples: {{champion:432}} {{champion:245}} {{champion:119}} {{champion:41}} {{champion:150}} {{champion:43}} {{champion:117}} {{champion:54}} {{champion:21}} {{champion:267}} {{champion:20}} {{champion:133}} {{champion:107}} {{champion:27}} {{champion:48}} {{champion:112}} (Viktor is by far worse than Kayle in this aspect){{champion:26}} {{champion:106}} {{champion:83}} {{champion:350}} > > > And if you include Approach Velocity, you can add Champs like these: > > > {{champion:75}} {{champion:223}} > > > > But yea idk man, the slow/speed thing isn't new. It makes up for Kayle's lack of defense outside of her ultimate. You know what is funny and common among all of this champions you mention aside from {{champion:267}} they either super broken buffed or pure just garbage, it tell you alot about both speed and slow in same kit.
If there are champs that are broken _AND_ garbage, then that tells you a lot about the meaningfulness of having both speed and slows in the same kit.
: A Ranged scaling monster like Kayle shouldn't allowed to have both slow and self speed up
I think we should see where Kayle performs after the removal of Klepto. The Keystone basically guarantees anyone who takes it to break even in laning phase. But there are also other champions who slow/speed up in the same kit Here are some examples: {{champion:432}} {{champion:245}} {{champion:119}} {{champion:41}} {{champion:150}} {{champion:43}} {{champion:117}} {{champion:54}} {{champion:21}} {{champion:267}} {{champion:20}} {{champion:133}} {{champion:107}} {{champion:27}} {{champion:48}} {{champion:112}} (Viktor is by far worse than Kayle in this aspect){{champion:26}} {{champion:106}} {{champion:83}} {{champion:350}} And if you include Approach Velocity, you can add Champs like these: {{champion:75}} {{champion:223}} But yea idk man, the slow/speed thing isn't new. It makes up for Kayle's lack of defense outside of her ultimate.
Comentários de Rioters
: .................................................................Suggested top laner anyone?
{{champion:106}} Can take over early game, stat checks most champions pre 6. (Not darius) (Also hard counters Camille) {{champion:41}} Good blind pick ( Im a GP OTP) However playing GP is coinflip if your whole team is a scaling comp. {{champion:75}} If you understand wave management and when you should level E/Q Nasus is a good pick but scaling can easily turn coinflip in this meta. {{champion:31}} If you need a safe pick, I usually max E first and go tank (Maybe RoA since its a nice core item when you aren't shitting the bed) {{champion:82}} Don't build Rylai first, Rylai is a greedy item and you will most likely STARVE unless you go Zhonya or extra penetration early. {{champion:80}} This is a good pick if you want to take over early game Extra tip: If you know the enemy jungler has a weak clear and youre playing someone like {{champion:80}} , you can easily ward and take ignite for FB if they show up topside for a full clear. (Example: Evelynn, Mundo, J4, Vi, blah blah. I know those champs have nice paths, but Red/Blue is a critical moment where they are vulnerable. )
: Skillshots phasing though minions, monsters and even champions.
I can see how it would be a close call, but your fx quality obscures the image making it hard to judge.
Keyru (NA)
: Boards Moderation Discord Verification
: Better question; Why is Teemo allowed to Blind, but Quinn and Valor with "***Blinding*** Assault" can't?
> [{quoted}](name=HeartVine,realm=OCE,application-id=yrc23zHg,discussion-id=GFwxGJlr,comment-id=0008,timestamp=2019-11-02T04:09:16.654+0000) > > Better question; Why is Teemo allowed to Blind, but Quinn and Valor with "***Blinding*** Assault" can't? it makes you blind in real life
: Allow us to hear our Champion that we picked theme after we locked them in champion select
I think this could get really buggy when people start meme trading back and forth
Vlada Cut (EUNE)
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=wWmUfGd4,comment-id=0001000000000000000000000000,timestamp=2019-11-01T15:31:16.081+0000) > > How does Akali now matter at all to the discussion of old Akali versus Kennen? So you skipped the whole comment about Kennen just to reply to a single sentence about Akali. Guess who's derailing now.
{{sticker:zombie-brand-mindblown}} {{sticker:zombie-brand-facepalm}}
: "Request FROM riot"? So riot is the one asking us if they can bring back the mode?
oops im illiterate
Comentários de Rioters
: Prestige points
Comentários de Rioters
iiGazeii (NA)
: The downsides of Senna
I think the only thing broken about her is that her R and Q can be casted at the same time, in any order.
Comentários de Rioters
Neobus (NA)
: I believe Kaisa needs the kalista treatment. >_> beign strong for two seasons, then simply thrown in the gutter :D find out who the real kaisa mains are.
Comentários de Rioters
: Riot Update these Legendary Skins! Today was a joke.
: There already are a handful of *potential* viable AD/Marksman supports. They're just not really viable because unlike Wardens and Enchanters they have no items catered to them. Building them up is like doing Mage supports but without the insane base damage to work with at the start of the game. Seriously, Kalista and Quinn would need simple minor adjustments and they would become viable, valuable supports just off of their vision alone, just like Ashe.
I think the changes will open a spot bottom lane for a lot of new champions that already exist. Maybe a new snowballing bot lane {{champion:254}}, who knows.
: > [{quoted}](name=Wilk Rycerz,realm=NA,application-id=A7LBtoKc,discussion-id=t2L2RUA4,comment-id=0003000000000001,timestamp=2019-10-25T17:48:41.606+0000) > > Ok, but then we have a bunch of high AP items that also pack a decent amount of health. Some of them already in all those champion's builds. Then how are they not AP Bruisers or at least very similar? If someone is investing in RoA and Rylais they're severely gimping their burst and are probably an AP Bruiser.
: > [{quoted}](name=OtterlyLost,realm=NA,application-id=yrc23zHg,discussion-id=cHZEn8xc,comment-id=0000,timestamp=2019-10-25T16:54:29.274+0000) > > I would assume they won't do that, unfortunately, because legally, I feel like they'd be obligated to pay the artists some kind of royalty. I hope that they at least asked permission of all of the artists before doing it in the first place. Last I checked, any art of League characters is allowed to be used by Riot because the characters themselves belong to the company and they can do so without compensation if they choose. It's in the contract you agree to when you click "Play". Besides, if it's for BE then it's not like people are paying for it.
> [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=cHZEn8xc,comment-id=00000000,timestamp=2019-10-25T17:42:48.786+0000) > > Last I checked, any art of League characters is allowed to be used by Riot because the characters themselves belong to the company and they can do so without compensation if they choose. > > It's in the contract you agree to when you click "Play". > > Besides, if it's for BE then it's not like people are paying for it. This is correct, Riot claims all ideas and concepts to make sure they are not liable for "theft" as part of the terms of use agreement.
: i like zz rot, and to remove a youtubers item who got the referrals to make it???? thanks riot
: why does a gutted champion get the victorious skin
Man, riot cant win this discussion, can they... " Why is this gutted champion getting a skin, grOSS" "Why is this buffed champion getting a skin, OmG eXtOrTiOn"
: Slows are not the only problem with her though. They honestly should make her jump animation speed scale with Attack Speed. This is needed cause right now her jumping SLOWS her attack speed at higher numbers. Around 1.75 you attack FASTER without jumping cause the jump animation has to complete before you can fire again. Making the speed scale with attack speed I think solves both these issues as her movement is slowed but in proportion to her gains from attack speed.
I mean, I see what youre saying, but with that kind of change... you would see her jumping out of AA range. Alongside that, Kogmaw used to face the same issue, frankly I feel like this part is balanced.
Comentários de Rioters
iMidg3t (EUW)
: > [{quoted}](name=BennieBoi,realm=NA,application-id=3ErqAdtq,discussion-id=74Rh26Yr,comment-id=00010000,timestamp=2019-10-22T22:37:21.733+0000) > > Incorrect Its actually correct. He cannot get HP from items.
I actually didn't know this part of his kit, but still 52 base level one is still obscene since his hp stats match the enemy adc with a dorans item...
cheex919 (NA)
: cause he doesn't get bonus health.
Comentários de Rioters
: Grasp vs Conqueror question
Conq is best for a champ you know youre gonna gonna have extended trades with. Grasp is best for scaling hp to get beefier.
: {{champion:41}} is fun to play against because his opponent actually gets to participate in his barrel mini-game. Makes the lane (and late-game) a lot more interactive than a lot of other Champions.
: Can we change the very dated Grivious Wounds indicater PLEASE?
I feel like the indicator is clear? Its ruff like how ruff it feels to have your healing gutted :^)
Comentários de Rioters
Comentários de Rioters
: DBZ explains why individual climbing and matchmaking is bad
>Goku and Vegeta fight and beat each other off a few times. Can you be more specific? Asking for a friend.
Comentários de Rioters
: Fiddlesticks point-and-click fear is good and deserves to stay, here's why:
They said in a dev blog that the point and click fear is staying!
: 🦀🦀🦀 SPEAR OF SHOJIN IS GONE 🦀🦀🦀
They moved shojins to air dragon soul :))
: If you land a huge malph R and they're low enough, yes itll proc Immolation.
Of course it will.. you aren't answering my question(s)
: Preseason 2020 Gameplay: Rise of the Elements
It seems like Elder immolation is an AoE (Similar to Velkoz R), so say Im AP {{champion:54}}, in the event I land a 3-5 man ultimate... does the damage from the Immolation instantly kill every champion in its path? Also does it instantly kill someone who is full hp in collateral? Also does it stack(can I be hit by more than one immolation? Thanks! Im excited to learn more!
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HoldMyPlank

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