Comentários de Rioters
: when yuumi support does more damage than the other 4 on your team TOGETHER
O yeah, finally C9 gets the Yuumi, casters just jabbering sh*t all game.
: Can We FINALLY Put this HKA stuff to rest
Listening to the casters talk about the C9 vs HKA game... it's like they are talking out of their ***es.
: Revert Garen
RITO: Garen is being played at Worlds. Success! Players: ... {{sticker:zombie-brand-facepalm}}
Comentários de Rioters
: ELO difference in ranked games.
You've raised an excellent point that I hope RIOT will examine, but I'm also skeptical that RIOT will come up with any solution to the dilemma you've posed as long as RIOT insists on super secrecy of their hidden matchmaking system while enforcing an inaccurate Superficial Ranking system as the reference by which players understand where they stand in relation to other players.
Jøkèr (NA)
: Get rid of promo games.
Personally, I don't treat promo games any differently than other games I play. This season I haven't even tried hard to get to any particular rank. I don't keep track of how much LP I have, I don't keep track of whether or not I'm in a promo series. And I have to say... it's a lot less stressful and the game is more enjoyable. I do sort keep track of my rank in a vague way: like I'm Silver or I see I'm playing game with Bronze borders or I see I'm playing games with gold borders. Or I see I'm playing games with Silver borders. But i don't have any anxieties about where I really belong. If I make Gold this season it might be nice, but if I do make Gold it will be because it just sort of happened while I was playing games and not because I was feeling a deep seated urge to perform well in what is just a handful of games (3 or 5) out of the more than one hundred games that I've played already. For me, every game is equally important. So, we as players can make the choice not to place importance on promos. As for getting RIOT to do away with promos... Good Luck with that!
Jansuo (EUNE)
: As someone from Riot said some time ago: "buffing champions feels better than nerfing them".
I think that's RIOT's problem. They don't want to say "No" to the player base. They are afraid to nerf because nerfing feels bad, but nerfing is exactly what they need to do. I realize that, generally speaking, neither nerfing nor buffing actually solves problems with the game.
: > [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=nPyPaaEF,comment-id=0000,timestamp=2019-09-20T20:47:54.670+0000) > > nice > > but why does she have a katarina poster Well I felt the wall looked too bare with nothing there. So I put one of my previous drawings there as a poster to add some variety to an otherwise very plain wall. Plus, Katarina x Lux is a top tier ship tbh
> [{quoted}](name=Laughing Fish,realm=NA,application-id=yrc23zHg,discussion-id=nPyPaaEF,comment-id=00000000,timestamp=2019-09-20T20:49:39.163+0000) > > Well I felt the wall looked too bare with nothing there. So I put one of my previous drawings there as a poster to add some variety to an otherwise very plain wall. Plus, Katarina x Lux is a top tier ship tbh More to the point, why does Lux have red hair? And why did you decide to make her blurry? Also what's with the blonde-haired chick in the foreground? Is she a Lux main? And does she want to go on a date with me? What's her LoL rank? - Wait, never mind, she's clearly playing LoL on mobile...
: THIS is what a team fight should look like....
I remember that fight! The interesting thing is the duel between Stixxay and Looper at the end. Compare that fight to the duel between Darshan had (not long ago?) as tank Ornn vs Kaisa (basically equal items equal level) where he got owned (from full health to no health) in his own base. It was sad, very sad. Kaisa walked away with almost no health loss despite tanking tower shots practically the whole time and diving to enemy Nexus turrets! And you look at this fight that happened here and you see at the start of the duel Stixxay was less than half full health because of the teamfight, but Looper still barely won despite coming back at full health (granted Stixxay had red and blue buffs)!
Fuya (NA)
: > [{quoted}](name=JRobin31,realm=NA,application-id=yrc23zHg,discussion-id=0EqcU7jr,comment-id=0005,timestamp=2019-09-17T22:42:30.782+0000) > > I think RIOT's envisioned future might not be one that I share. > > If there is one thing that RIOT should do or not do to maintain some semblance of shared vision with me, then it would be: > > **To Stop Reworking Old Champion's Kits**. > > Just... stop. Tweak champions? Sure. Rework? I'm sick of it. > > I spend significant time researching the champions and skins I buy and there's a limited budget for it. It's a significant investment for me to purchase a particular champion or skin. If RIOT wants to tweak, nerf, buff, whatever, but if RIOT wants a new champion in the game then RIOT can release a new champion for the game. They don't need to delete the champion that I invested in. > > I posted in another thread about how RIOT needs to do something to tone down the AP Shyvana and someone posted back that RIOT was going to rework her. If I was upset about AP Shyvana, I was ten times as upset to hear someone say RIOT was planning a rework for her! Those are the times I question continued investment in the game. I think to myself: "Why should I invest anymore into this game?" > > And I know a lot of people out there are like: the Urgot rework was awesome! > IMFAO, the game was better with old Urgot in it than it is with new Urgot, not because the old Urgot's kit was better than the new Urgot's kit (we all know the new Urgot's kit is "better"), but because in RIOT's zeal to rework champions they actively f* up the identities of those champions. > > And so, I question the vision RIOT has for this game and I wonder to myself, "How much of RIOT's vision for this game do I actually share?" That's the big question for me as LoL comes into its tenth year anniversary. We've had a decade to see what RIOT's vision for the game is. So... what is RIOT's vision for the game? I used to main old Urgot, and I STILL miss him to this day. Draven is nice, but Urgot was a whole other ballgame. FUCK I want Oldgot back
> [{quoted}](name=Fuya,realm=NA,application-id=yrc23zHg,discussion-id=0EqcU7jr,comment-id=00050000,timestamp=2019-09-18T00:25:28.792+0000) > > I used to main old Urgot, and I STILL miss him to this day. Draven is nice, but Urgot was a whole other ballgame. > > FUCK I want Oldgot back This right here is what I'm talking about. You have a vision for the game and you get a bunch of players online and they are loving it and then someone decides that that investment isn't important to the game any more. So okay... what game are we really playing here? What's the true vision for this game?
: > [{quoted}](name=JRobin31,realm=NA,application-id=yrc23zHg,discussion-id=0EqcU7jr,comment-id=0005,timestamp=2019-09-17T22:42:30.782+0000) > > I think RIOT's envisioned future might not be one that I share. > > If there is one thing that RIOT should do or not do to maintain some semblance of shared vision with me, then it would be: > > **To Stop Reworking Old Champion's Kits**. > > Just... stop. Tweak champions? Sure. Rework? I'm sick of it. > > I spend significant time researching the champions and skins I buy and there's a limited budget for it. It's a significant investment for me to purchase a particular champion or skin. If RIOT wants to tweak, nerf, buff, whatever, but if RIOT wants a new champion in the game then RIOT can release a new champion for the game. They don't need to delete the champion that I invested in. > > I posted in another thread about how RIOT needs to do something to tone down the AP Shyvana and someone posted back that RIOT was going to rework her. If I was upset about AP Shyvana, I was ten times as upset to hear someone say RIOT was planning a rework for her! Those are the times I question continued investment in the game. I think to myself: "Why should I invest anymore into this game?" > > And I know a lot of people out there are like: the Urgot rework was awesome! > IMFAO, the game was better with old Urgot in it than it is with new Urgot, not because the old Urgot's kit was better than the new Urgot's kit (we all know the new Urgot's kit is "better"), but because in RIOT's zeal to rework champions they actively f* up the identities of those champions. > > And so, I question the vision RIOT has for this game and I wonder to myself, "How much of RIOT's vision for this game do I actually share?" That's the big question for me as LoL comes into its tenth year anniversary. We've had a decade to see what RIOT's vision for the game is. So... what is RIOT's vision for the game? I think Riot wants the "old" champions to be as flashy as the new ones. I never understood the exact term of an "outdated kit". A champions kit is in most cases viable if you put some effort in understanding the champion. Ofcourse there are some exceptions here and there. For example, I feel like the Old Graves could have done well in todays meta. The kit todays Graves has... they could've potentially designed another champion for it. It is not like I dislike the rework in this case, but I feel like the old Graves wasn't "outdated". Same for Akali, Katarina, Nocturne, Taric, etc.
> [{quoted}](name=NoGloryFound,realm=EUW,application-id=yrc23zHg,discussion-id=0EqcU7jr,comment-id=00050001,timestamp=2019-09-18T01:38:41.998+0000) > > I think Riot wants the "old" champions to be as flashy as the new ones. I never understood the exact term of an "outdated kit". A champions kit is in most cases viable if you put some effort in understanding the champion. Ofcourse there are some exceptions here and there. For example, I feel like the Old Graves could have done well in todays meta. The kit todays Graves has... they could've potentially designed another champion for it. It is not like I dislike the rework in this case, but I feel like the old Graves wasn't "outdated". Same for Akali, Katarina, Nocturne, Taric, etc. Absolutely. "outdated kit" What does that even mean? Does it mean that they aren't META? *gasp* Oh no!
AIQ (NA)
: When it comes to reworks I think you have a slightly skewed way of viewing them. It is sometimes about changing a champion for instance EZ and Poppy where mostly "changes" if you will. Urgot and Sion were not meant to change the champions, rather delete the old one and add a new champion. They did not want any semblance of their kits because they were unhealthy. Older full blown reworks were mostly good. As you said {{champion:78}} {{champion:14}} {{champion:74}} were pretty spot on. I don't think anyone really wants the old version of these. At some point ALL champion will need updates and changes, from Karthus level to Sion level. It's mostly about hitting the mark. Recently, {{champion:39}} {{champion:84}} {{champion:266}} where not huge failures visually, but from a balance state the broke the mold in a bad way. New Champions like {{champion:517}} {{champion:145}} made this even worse. Overloaded kits from recent reworks have sullied reworks in general. I doubt anyone will argue that visually {{champion:39}} is one of if not the best visual champion in the game atm, at the same time people will complain she is one of the most overloaded champion. This unfortunately out shines champions like {{champion:80}} who kept most of his essence and I'd say hit the mark solidly. Or {{champion:82}} who with a bit of balancing became a monster in a good way and is much healthier than before, {{champion:20}} traded a pretty trash ability for a fun and entertaining snowball. But because of the amount of failures and state of the game, people here are ignoring that. > I posted in another thread about how RIOT needs to do something to tone down the AP Shyvana and someone posted back that RIOT was going to rework her. I can speak to this champion since she is near and dear to me. The issue is not that AD Shyvana is "weak", you can still get far better numbers on AD Shyvana then AP. The problem is kiting, as players improve they understand Shyvanas blatant and easy weakness. AD Shyvana has no tools to correct this she is literally a walking ball of fire one that you must kill or be killed by. AP Shyvana allows you to play to the meta, "damage", sacrificing all you tank stats, you become a 1300 dps nuke with 4/6/9 shots. This is not Shyvana, while the versatility is great sine you can actually choose a form, the problem boils down to AD is 90% of the time just worse. While you could change her by removing all her AP ratios and empowering her on hit or AD, You either A make Shyvana busted, or B Make her irrelevant. She's old, her kit was not designed to deal with mobility well it was her weakness, now everyone has it so who does AD Shvyana actually deal with? No small changes will fix her, she needs a rework. Cool concepts that could fix this issue are turning her into a ranged DPS like TFT in dragon form, or giving her multiple forms depending on dragons taken to deal with CC or Kiting. Of course mobility to challenge mobility, or actual flight. These would change Shyvana. And I wont lie to you, I'm terrified of what they may do to Shyvana, but I cannot argue that she needs the rework. > And so, I question the vision RIOT has for this game and I wonder to myself, "How much of RIOT's vision for this game do I actually share? I think Riot is unsure of the vision THEY share.
> [{quoted}](name=AIQ,realm=NA,application-id=yrc23zHg,discussion-id=0EqcU7jr,comment-id=00050002,timestamp=2019-09-18T14:35:50.416+0000) > > When it comes to reworks I think you have a slightly skewed way of viewing them. It is sometimes about changing a champion for instance EZ and Poppy where mostly "changes" if you will. > > Urgot and Sion were not meant to change the champions, rather delete the old one and add a new champion. > They did not want any semblance of their kits because they were unhealthy. > Older full blown reworks were mostly good. As you said > {{champion:78}} {{champion:14}} {{champion:74}} were pretty spot on. I don't think anyone really wants the old version of these. > > At some point ALL champion will need updates and changes, from Karthus level to Sion level. It's mostly about hitting the mark. > > Recently, {{champion:39}} {{champion:84}} {{champion:266}} where not huge failures visually, but from a balance state the broke the mold in a bad way. New Champions like {{champion:517}} {{champion:145}} made this even worse. Overloaded kits from recent reworks have sullied reworks in general. I doubt anyone will argue that visually {{champion:39}} is one of if not the best visual champion in the game atm, at the same time people will complain she is one of the most overloaded champion. > > This unfortunately out shines champions like {{champion:80}} who kept most of his essence and I'd say hit the mark solidly. Or {{champion:82}} who with a bit of balancing became a monster in a good way and is much healthier than before, {{champion:20}} traded a pretty trash ability for a fun and entertaining snowball. But because of the amount of failures and state of the game, people here are ignoring that. > > I can speak to this champion since she is near and dear to me. The issue is not that AD Shyvana is "weak", you can still get far better numbers on AD Shyvana then AP. The problem is kiting, as players improve they understand Shyvanas blatant and easy weakness. AD Shyvana has no tools to correct this she is literally a walking ball of fire one that you must kill or be killed by. AP Shyvana allows you to play to the meta, "damage", sacrificing all you tank stats, you become a 1300 dps nuke with 4/6/9 shots. This is not Shyvana, while the versatility is great sine you can actually choose a form, the problem boils down to AD is 90% of the time just worse. > > While you could change her by removing all her AP ratios and empowering her on hit or AD, You either A make Shyvana busted, or B Make her irrelevant. She's old, her kit was not designed to deal with mobility well it was her weakness, now everyone has it so who does AD Shvyana actually deal with? No small changes will fix her, she needs a rework. Cool concepts that could fix this issue are turning her into a ranged DPS like TFT in dragon form, or giving her multiple forms depending on dragons taken to deal with CC or Kiting. Of course mobility to challenge mobility, or actual flight. These would change Shyvana. And I wont lie to you, I'm terrified of what they may do to Shyvana, but I cannot argue that she needs the rework. > If RIOT wants a new champion in the game, then they can release a new champion into the game. They don't have to delete champions from the game. They didn't have to delete old champions like {{champion:78}} {{champion:14}} {{champion:74}} . The notion that all champions eventually need reworks is flawed. Updates and changes? Sure. Reworks? No. No. No. > I think Riot is unsure of the vision THEY share. Yeah, that's probably true, but after a decade of development, they ought to be a significantly closer to sharing a common vision, whether or not that vision includes me.
: Anyone else feel like the anniversary is going to make or break league for the next ten years?
If RIOT is smart they'll take advantage of the ten year anniversary to be nostalgic. If they are lucky, then they won't mess it up with their new fangled design BS. There's a chance that if they mess it up badly enough, then I'm peace out.
: It's actually fucking astonishing
It seems like promos is when the system chooses to auto-fill me. Which... I don't really mind because I main support. Haha RIOT! "The jokes on you!"
: Raise your voices pls
Maybe RIOT is trolling us?
: Discussion Thread About Riot's Envisioned Future (Please Join To Give Your Opinion)
I think RIOT's envisioned future might not be one that I share. If there is one thing that RIOT should do or not do to maintain some semblance of shared vision with me, then it would be: **To Stop Reworking Old Champion's Kits**. Just... stop. Tweak champions? Sure. Rework? I'm sick of it. I spend significant time researching the champions and skins I buy and there's a limited budget for it. It's a significant investment for me to purchase a particular champion or skin. If RIOT wants to tweak, nerf, buff, whatever, but if RIOT wants a new champion in the game then RIOT can release a new champion for the game. They don't need to delete the champion that I invested in. I posted in another thread about how RIOT needs to do something to tone down the AP Shyvana and someone posted back that RIOT was going to rework her. If I was upset about AP Shyvana, I was ten times as upset to hear someone say RIOT was planning a rework for her! Those are the times I question continued investment in the game. I think to myself: "Why should I invest anymore into this game?" And I know a lot of people out there are like: the Urgot rework was awesome! IMFAO, the game was better with old Urgot in it than it is with new Urgot, not because the old Urgot's kit was better than the new Urgot's kit (we all know the new Urgot's kit is "better"), but because in RIOT's zeal to rework champions they actively f* up the identities of those champions. And so, I question the vision RIOT has for this game and I wonder to myself, "How much of RIOT's vision for this game do I actually share?" That's the big question for me as LoL comes into its tenth year anniversary. We've had a decade to see what RIOT's vision for the game is. So... what is RIOT's vision for the game?
Comentários de Rioters
: Karma hard nerfs???
I looked and saw {{champion:82}} buff?!? what? {{champion:82}} is a Tier 2 champion getting buffed and {{champion:43}} is a Tier 4 champion getting nerfed?!? To be clear in {{champion:82}} match-ups I have almost no counter-play. It's literally he will farm me with his ult. I made a thread to discuss options. I got many suggestions and I implemented all suggestions in actual ranked games against Mordekaiser and came back to the thread and gave feedback on my experiences - exhausted all options. It's not cool that he is getting a buff. And {{champion:43}} percent scaling nerf? What? Why? {{sticker:zombie-brand-mindblown}}
: Why trolls win League of Legends.
50% win rate matchmaking... eventually someone is going to carry that troll to victory. It is inevitable. Let it go. Of course, my team managed to carry our whining, surrender-vote spamming, waste of time declaring, soft AFKing (when she wasn't feeding) Karma-mid butt to victory. At least she apologized in post-game lobby. Actually surprised me. They don't usually do that.
: Worry not she is in the rework list so the BS will be purged sooner or later
**Rework?!?** What? No, no, no, no, no. She doesn't need a rework! Her kit is fine. She just needs her damage tuned. RITO please. I never said rework her! Why you do this? {{sticker:sg-lux-2}}
: I just heard new players default MMR is now iron
If the entry point for new players has been moved to Iron, then it is a huge improvement for the game over previous seasons of Silver/Bronze (or even Gold?) entry point madness. Play ten games and get ranked Silver or Gold? How was that not bullshit?
BigFBear (EUW)
: Who else enjoys "League of 15 Champs" as much as me this season?
RIOT added too many champions to the game. RIOT as a company is not able to give the needed attention to each champion. It's not a problem for players because there are millions of players and each player only needs to know 20 champions, maybe 30 champions for an extended pool. So players will never be adversely affected by having too many champion choices no matter how many champions get released. It's just not possible to overwhelm the player community with too many champions. This is solely a maintenance problem on RIOT's end. Let's say that there is a top thirty set of champions. Players figure out who those are and play choices from the top thirty. The other 100+ champions that aren't in the top thirty? Yeah, RIOT has to worry about those, but the top thirty champions cover about 86% of the picks that players make.
: If you are going to make this sort of video. At least change the unforgiving meta.
I took the TILT test and it classified me as Lord DGAF. "Walking the line between “chill” and “nihilistic,” this spirit doesn’t want their time wasted and won’t hesitate to emotionally call it quits on a match or another player, all before the five-minute mark" Wow! I can't imagine ever doing this in one of my games. Is the TILT test trolling us? I'm clearly a Scarred Veteran. "This spirit whispers that the only way to not tilt is to ignore it. To play another game. To stop on a good note. To get better teammates. The Scarred Veteran of tilt finds themselves alone at 3:00 AM, in the zone and desperately trying to break a loss streak. Who needs sleep when there's a win just over the horizon?" Maybe the system got confused because I've learned to overcome my tilt? Instead of playing until I win, I play until I lose. I highly recommend this strategy btw. Always try to end your day on a game loss instead of a game win. And that includes if you are in the middle of promos. Don't finish the promo series if you lose a game because you're thinking "it's only one more game to finish my promos"... Let it go and you will be on the path to mastering your tilt.
Comentários de Rioters
: Game's are not decided by the one who carries, it's decided by the one that throws the most.
I've seen some games where one player will carry against all odds (but if you look more closely it's usually a throw by the opposing team due to a failure to avoid/focus that carry properly). There are also games where we would've won if the fifth player did not act butt hurt and AFK. Coming off an 8 game win streak, I'd say that not being the weak link (mentally) is huge. Negative comments roll like water off a duck's back. Saying "No" to every surrender vote or outright ignoring them (RIOT please - let me remove surrender vote from my HUD, please, please, please, please). It's just that in my experience the opinions of whiners just don't matter. Some games I was S+ material, and some of these games I was grade C, 0/5 material... but the enemy Nexus was still exploding and Victory coming up on my screen. So attitude makes a difference.
: What are some ways to negate Pyke's power?
My Challenger friend said that Pyke must get kills with his ultimate and snowball or he will become useless. So the key is to avoid the Pyke ult. I play in Silver games. What do I do? Ban Phase: You could Ban him. Everyone knows that. Not super helpful advice (unless your teammates suck, in which case it's the best and only advice). Pick Phase: Pick champions that counter Pyke's ultimate such as {{champion:26}} . You read when Pyke is about to ult and use Zilean ult. OR pick a healer. When Pyke is about to ult, you heal the target. Pyke's ultimate fails to execute. Counter picking gives easy wins against most Pyke players. It might as well be 5v4. Of course, maybe you don't own any counterpicks or don't like the counter picks. What to do? In-Game: Lane Phase: hook is telegraphed. If you can't dodge it, then run behind minions to block it. If Pyke goes invisible, simply run away. He generally really can't catch you if you just run away when he goes invisible. Pyke's stun is the most annoying, but it usually only lands if you overextend in lane or if he lands his hook. So don't overextend and dodge his hook! What if you get ganked: Always a problem in any game, but usually Pyke telegraphs the gank by going aggressive and usually if you just deny him the hook, then he can't get anything out of it. But you play an aggressive support that wants to fight, now what: too bad for you. Suck it up and play safe. Virtually any support will out scale him if he gets denied the gold from his ults. But my lane partner is feeding him: That's really too bad. I guess you should've banned Pyke or grabbed a counterpick. Otherwise, you should've played so as to have Pyke trying to kill you instead trying to kill your lane partner. Like picking a tank and body-blocking the hook, then wrecking his face. Rest of Game: if you laned properly against Pyke, then you denied him any ult kills and if you didn't lane properly, he got fed and got his bot lane fed. You laned properly: now your team farms him for easy kills, snowballs and wins the game. Why is that? Because when Pyke hooks a stronger enemy, all he does is place a powerful opponent in the face of his teammates and he gets wrecked. If he makes a comeback, then he earned it by being a better player somehow. Suck it up and move on. You laned improperly against him: You better be crazy good at mid game or you just lost the game for your team, gj, go you! You better hope your other lanes knew what they were doing (unlike you) and are snowballing harder than Pyke is. Let them carry you or die trying. But... I don't lane against Pyke: Tell your team to get {{item:2420}} and deny the Pyke ults. If they don't listen, then it's your fault for not banning Pyke. Items: Generally Speaking: Get {{item:2419}} {{item:2420}} {{item:2423}} . You could use runes to get one or you could spend some gold to get one. It's not too expensive. Once you deny the early snowball from Pyke ult, he drops off and you win (unless you are bad at the game, in which case: get better at the game). Summoner Spells: You can {{summoner:4}} the Pyke ult. You can {{summoner:7}} before Pyke ult lands. So anyone can have at least 3 outs from being Pyke ulted, if they have any common sense: two summoners and an item. If you still feed the Pyke despite having 3 outs from his ult, then you need to get better at the game.
: Can you stop autofilling me 1:30 into my ranked que?????
I'm a Silver player too! Recently won a game where I supported a Teemo bot lane who sat in bush and didn't farm very many minions. We got along just fine - not a problem at all. Try holding champion select hostage against me... and I laugh in your face. But that Kai'sa who went AFK just because I happened to get a kill instead an assist against the enemy bot lane? Yeah, she can go play with herself.
: > [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=ZP837yhj,comment-id=00020000,timestamp=2019-08-27T15:32:50.288+0000) > > yeah like zoe, neeko, xayah, and rakan But those creatures are non human and celestrials they have a little bit to do with stars.
> [{quoted}](name=GayrensTari,realm=NA,application-id=yrc23zHg,discussion-id=ZP837yhj,comment-id=000200000000,timestamp=2019-08-27T15:35:19.202+0000) > > But those creatures are non human and celestrials they have a little bit to do with stars. So where's our Star Guardian {{champion:136}} ?
Smyrage (EUNE)
: The Pyke problem started earlier than his release
Meh. RIOT shouldn't design champions according to roles such as top, mid, bot, jun, sup. Once upon a time they knew not to do that. It was part of their design philosophy not to dictate META to the players. Those days are gone.
: in my opinion, there should be a different set of ranked icon for TFT that looks impressive but much different from summoner rift, but the rank should still be shown. IMO i am proud of my tft rank even as a masters player in solo duo but i want a different icon for it
I'm proud of my Hearthstone rank... maybe RIOT should partner with Blizzard to show my Hearthstone rank to players when I load onto Summoner's Rift. #sarcasm {{sticker:zombie-brand-mindblown}}
: The jungle is in one of the worst states its ever been and they said they're not gonna fix it till pre-season. Honestly not worth the effort right now.
> [{quoted}](name=Quality Content,realm=NA,application-id=yrc23zHg,discussion-id=ABwevZgt,comment-id=0002,timestamp=2019-08-22T02:41:34.450+0000) > > The jungle is in one of the worst states its ever been and they said they're not gonna fix it till pre-season. Honestly not worth the effort right now. Pretty much this. I played jungle extensively in past seasons and earlier this season I looked at the changes, I played a few games in jungle and I said, "Screw this." Maybe RIOT will "fix" it in pre-season, but don't rely on them to actually fix it. They've tried to "fix" the jungle before.
: You Do Not Need To Win Lane To Win Games
To say it more concisely, you don't need to win lane, you need to not lose lane. Progress is cleaning up the games you would otherwise lose as opposed to winning the games you already win anyways.
Zullar (NA)
: A Solution...
50 bans in 5 games?!? {{sticker:sg-ahri-3}}
: The only thing you proved is that you do not understand the ranking system. Stop looking at the fucking ranks, they are not revelant, the only important part is the MMR. Also : - The Yi is bronze 1 (not bronze 3, it seems that op.gg was a bit behind) - The Yi is premade with kiss of noob who was the pyke (Silver 2) So it seems that Bronze 1 + Silver 2 = around Silver 3, Nothing weird in that. But still, you should not look at ranks. The matchmaking does NOT look at ranks and never looked at ranks. It just checks MMR.
Ah yes, RIOT gotta keep that MMR hidden from players in order to maximize confusion. Wouldn't want players to have a clear idea of where they are at relative to other players without consulting a third-party. {{sticker:zombie-brand-clap}}
: Just Dodge it noob
I noticed that the Hecarim sitting on the fountain in one of games didn't get hit by any enemy skill shots!
Comentários de Rioters
Vartius (EUNE)
: You can try saving your CCs - if you see yourself being a regular target of Mordekaiser, you should try using that to your advantage. If you keep CCs you can stall him and - while your team loses a support for 7 seconds, their team loses a dangerous, AoE damage dealer. Not saying that supports don't carry teamfights, but it's still an alright trade. I don't know what supports do you play, but if they aren't CC heavy, they are often poke champs who can use AP - so maybe Zhonya? You can try rushing to the other side of his ultimate, try to dodge E, use Zhonya when he Qs... You can also try counter picking him. Check out which supports are best against Morde and try that - off the top of my head; Morgana should probably be useful. Don't know if her shield blocks Morde's ultimate, but even if it doesn't you have a long CC, a magic damage shield and Morgana can easily buy Zhonya.
It looks like Janna and Morgana are good counterpicks to Mordekaiser. I tried them out and they worked fairly well! CC doesn't seem to be enough to keep Mordekaiser off of me. As Janna, even though I managed to kite Mordekaiser through the entirety of his ultimate using CC, bushes, and walls, he still managed to kill me after the ult ended, but the fact that he didn't kill me inside of his ultimate... I'll call it a draw. Using {{item:3157}} is another interesting idea. It works well on Morgana. Maybe it will work on some other AP supports. Maybe {{item:3116}} will work for some AP supports instead. I'll have to try that. {{champion:267}} who is one of my preferred supports gets killed repeatedly by Mordekaiser. Do you have any suggestions for Nami? My preferred build on Nami is: {{item:3098}} {{item:3009}} {{item:3504}} -> {{item:3092}} then either {{item:3905}} or {{item:3107}} I recently watched a pro-game where a Rakan support built QSS to keep the enemy Skarner off of him, but, of course, the QSS ended up costing him his build and he just got deleted from the map when he tried to do Rakan engage. So I wonder if it's a problem for supports, in general, to not have as good of a defense option against particularly brutal ultimates (in combination with the high damage "META" of this season).
: If you are a support player, {{champion:40}} and {{champion:25}} work well against him. Morgana can shield his priority target so he can't R, E or Rylai slow for a while, and her Q and R work well against champion with almost no mobility and melee range Janna can ult him from his priority target, has no problem kiting him in his ultimate, and with her passive its easier for her whole team to kite him. Yuumi is also good for kiting, but his ult counters her if he gets close. And if Yuumi is caught herself, its free kill for Morde QSS is a well spent 1300 gold if you are ulted a lot(and can't stay away so he can't ult you) and can't survive ult duration. But usually Morde has better targets to ult. If your adc is Morde's main target, make sure he knows QSS counters his ultimate. If someone else is caught, follow the lights and prepare to throw your CC/healshields when they return.
I played some games as {{champion:25}} and {{champion:40}} and they did fair much better against {{champion:82}} compared to my preferred support of {{champion:267}} . But I've come to the conclusion that although QSS is a good buy against Mordekaiser, it is a terrible item to build on support. It's just too much of a disruption to the rest of my support play. The good news is that I can maybe not ban Mordekaiser all the time. It also feels like his pick rate is dropping enough that I can sometimes take the risk by leaving him open, but he's still a must ban if I have to first pick my support.
LaceUpXX (NA)
: It's season whatever
As I understand it, Duo is allowed in Solo Queue in order to cater to professional players who want to be able to practice duo with their pro-player teammates in Solo Q. The reason that high ranked Duos don't play in Flex instead is that back when RIOT was figuring out if Solo Q would keep duos, players asserted that Flex was not the right competitive environment for them (recall the popular negative perception the community as a whole had towards Flex Q on release). It seems to me that in **Bronze** and **Silver** (during this season), there is no significant difference between Solo Q and Flex Q even though I only ever queue solo in whatever mode I choose. In the Flex Q, I see certain types of coordinated play more often than I see it in Solo Q. For example, most of my Flex games, there is a team invade of enemy jungle on one or both sides and most of my Solo Q games do not have these invades. So if I was on a team and I wanted Duo practice, I would choose Flex Q over Solo Q. But it could be a different situation for high ranked players maybe? At least that's core claim and the justification for duos in Solo Q. Do I believe it? {{sticker:sg-lux-2}} Ask someone in Challenger, I guess.
Vartius (EUNE)
: > [{quoted}](name=JRobin31,realm=NA,application-id=3ErqAdtq,discussion-id=rbThWyZ2,comment-id=00010000,timestamp=2019-07-31T20:10:20.533+0000) > > It looks like Mordekaiser is a champion centered around walking up to you and killing you. So kiting, running away, and paying attention to the E seems like good solid advice. I can think of Mordekaiser as a hook champion (Thresh has similar cast time it seems?)... except Mordekaiser's "hook" is 200 wide and goes through minions :/ combination hook and flay in one ability. Eh, his E is actually rather easy to dodge - it has 0.5 cast time and then it doesn't pull you immediatly, but the hand take it's sweet time to start moving. It also pulls a fixed distance rather than completely pull you to Mordekaiser. If you just keep moving in a direction, you will dodge it. It's not Darius' pull. It's also not that hard to stall in his ultimate, as long as you don't go too close to the walls - riot's pathfinding is messy around edges like that - same thing happens on some maps. Good thing to remember: Wards disappear in his ultimate, so he doesn't have vision over walls, in bushes, etc. If your champ has dashes, it's best to save them for E and Q.
Hmm. I'll keep this in mind, but I've never been able to stall Mordekaiser for 7 seconds in his ultimate. I used bushes and walls and it wasn't enough. For reference, a champion can move 1/4 to 1/3 the distance from base to mid in about 7 seconds. No where to run, out of CC, and just a support = guaranteed kill for Mordekaiser. I've also come to the conclusion that I can't afford to build {{item:3222}} or {{item:3140}} against Mordekaiser. I was really hoping to be able to build one of these and not be useless as a support, but it looks like that's not going to happen. My conclusion is that I simply don't have sufficient counter play against him at my rank and that he remains popular enough that I cannot risk him not being picked. This makes me sad. Like I said, I've played for years and never before felt the need to choose between: permaban a particular champion or don't play the game. If someone has other ideas I'm open to them.
: The Reason Tanks Aren't Played Often
Most players prefer to do damage rather than take damage. This is why tanks aren't played often. Tanks suck because of the damage META.
: Slower and longer paced games
There are groups of players that want shorter games and groups of players that want longer games and games of in-between length do not satisfy either group. RIOT really needs to figure out the types of players that exist in its player base and make game modes that actually cater to the subgroups. We need a mode of shorter length games for the short game subgroup and a mode of longer length games for the long game subgroup. Trying to mix them all into one mode just makes both subgroups unhappy. And there's going to be other kinds of mode defining metrics besides game length. RIOT could make two or three really good game modes instead of one mediocre game mode. This sort of thing could also really help the pro vs casual gaming divide, which people seem to bring up all the time in the forums. Usually in the form of "RIOT only designs for pro-gamers" or "why should we care about casual gamers". And everyone knows that certain champions perform at the pro-level that don't perform at the not-so-pro level, but it's an intractable problem. At a certain point RIOT just has to embrace the divide, because there's literally no other option.
: I love League, I played it for 10 years. But you make me want to quit.
i watched part of a pro-game (haven't been watching many pro-games). I saw some champions being killed and I had to double check that I wasn't playing the game at double speed because they died so fast. Yup, normal speed. Ouch! It's one thing for LeBlanc to delete a squishy from the map, but this damage META is clearly gratuitous. So... yeah, didn't finish watching the game. So I've watched like half of one pro-game in the past month because the META has been that uninteresting to watch.
Mr Tyson (NA)
: You are correct in Chess. A couple differences in chess: 1. Both players use the same pieces. League has unique champions on each side. 2. Chess has perfect vision. League has fog of war. Players can do interesting things, and you aren't fully aware its happening like chess. 3. Chess rules of the pieces have been consistent for over 100 years. Pawns have never been buffed to move more than they currently do. Matchups are changing because the balance of League is dynamic. Your points on chess are correct though. The players are not making incorrect decisions, and advantages aren't being gained. If that did happen in league, it would be similar to s7 championship, where both teams go to 6 items and have 1 major team fight to decide the game.
We could maybe try to compare LoL to Poker where the cards provide unique pieces on both/all sides. Some cards are hidden (like fog of war); players have to guess what cards other players have. And poker can be played with rules variations: wild cards of various sorts, etc. ... in which case, the game length increases with increased skill. Of course, in professional games they implement increases in minimum bids at regular time intervals as a way to introduce time pressure and cause games to end in a more timely manner. In poker, we also see the common situation arise where players acquire a lead and use the lead to snowball to a larger lead. I think it's fine that RIOT implements time pressure in the game to increase the chances of the game resolving (ending), but what about the difference in tower takes?
Mr Tyson (NA)
: Its not necessarily about that. Jayce is a lane dominant champion. Teams can put large amounts of resources top lane, get kills/plate/deny exp and get big advantages. If the other team misplays around top, or fails to get an advantage in another part of the map, then there is a large discrepancy. One team is very far ahead and the other team got nothing during that time. That is how games can snowball uncontrollably. Its not that one team is less skilled than the other, its that one got advantages where the other didn't. And because they are skilled, they can choke them out of the game with little fallback for the other team. Think of a game of chess. You have 2 good players. They can have a game where each one takes pieces from the other and eventually one player gets an advantage and closes out the game. In another game, one player blunders early , and the other gets a strong advantage. At that point, the game just might be over, not because he is unskilled, but because one player has a strong advantage and knows how to close out the game. As players get better in skill, it becomes easier to close out games from advantages.
Except that when players increase in skill in chess the effect is that games become closer and end in more draws. I don't know if you payed any attention to the most recent World Chess Championship between Magnus Carlson and Fabiano Caruana, but it's case in point. So while it may be true that skilled players snowball mistakes harder, skilled players also make fewer mistakes that can be snowballed. This means that RIOT's changes have had the effect of counteracting the natural effects of increased skill in the game... which actually surprises me. I did not expect the statistics to support that theory.
: I am done.
Once upon a time there was basically one spaghetti sauce flavor per company that you could buy at the store. Each company producing spaghetti sauce tried as hard as it could to make one spaghetti sauce flavor for everyone. They all failed to satisfy their customers. Eventually, someone came along with a groundbreaking idea: make more than one spaghetti sauce flavor. Those are the dominant spaghetti sauce companies today. It is almost certainly the case that Summoner's Rift fails to satisfy significant groups of people. Who is Summoner's Rift really designed for? If you try to design it everyone, then eventually most people will be unhappy with it. It's not enough to make multiple game modes. You have to actually figure out what the major diverse expectations of players are and design modes around those. Game Length? The Goldilocks Principle suggests neither too long nor too short, but Papa Bear isn't going to sleep in Baby Bear's Bed! So the Goldilocks Principle doesn't work here. Goldilocks sleeps comfortably in Baby Bear's Bed, but only one of three Bears sleeps comfortably in Baby Bear's Bed and that's Baby Bear! Of course, when the Bears discover Goldilocks, she leaves and never returns. But until that happens, she's eating porridge, breaking chairs, and generally occupying space to the general discontent of Bears everywhere...
Schenix (NA)
: Vilemaw [Twisted Treeline]
RIOT spent a lot of time reworking Baron and even said they wanted Baron to feel truly terrifying... but somehow... something, something, Dragon < Baron, something, something and we got this weak feeling Baron. I hate to say it, but I think this one might actually be the balance team's fault and not the fault of the creative ideas team. Consider the question: Does almost every game have to have a Baron take in it? The correct answer is "No", but you can see that we have Baron takes in almost every game and it's not uncommon to have multiple Baron takes! I don't watch as much pro-play these days, but last I checked it's not uncommon for announcers to say that some particular champions allow Baron to be taken quickly or that Mountains Drakes allow the Baron to be taken quickly or that Elder Dragon allows the Baron to be taken quickly. Is this interesting to watch? They even track the gold earned during the duration of the Baron buff because multiple Barons are often taken in games. Disgusting. Who can continue to watch this and maintain interest? Oh, another Baron? Ho Hum. The interesting thing is how much gold they got on that Baron take because Baron is so easy to take. Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.
njrk97 (OCE)
: IDK whether its just me, but it feels like the only character that actually feel tanky, are literally the champs like Former Tahm and Mordekaiser who literally get 90% of their effective healthbar as a shield on a button press, and that feels kinda telling, the only way to feel really tanky, is literally to always have 2 health bars. It also just feels like for every AD or AP items, you need to build 2 Armour or 2 magic resist items to feel like your tanking it in any way shape or form. It does make sense though, Riot has been for the last 3 seasons trying to promote shorter flashier games so they can get more of those LCS views and those Net Cafe Asian Viewers. If you have tanks being proper tanks then that slows the game down, its the same reason Turrets still have the strength and damage of tinfoil, its why Runes Reforged amounted to Damage and more Damage, its why every new rework has such a huge abundance of nukes and damage, its why Tahm has been deleted (Once again Aniplay maker, makes games longer) and its why Tanks have been shifted away from Low Damage, high Peel and tanking, to just being a slightly tankier Fighter, because once again everything needs to nuke everything, we have to get those 10 minutes snowballs and get those games done in 20 minutes. It seems to be why League is in such a messy state, the game from the ground up was never designed for shorter games, so every classes power curve has either been pushed to high to quickly, or is to low and too slow.
If this is by design to get me to watch more pro-games... then it backfired. I watch fewer pro-games. I posted a while back that my interest in the game diminished greatly when I saw a Kaisa solo an Orn under base Nexus towers in pro-play without having a significant lead in items or levels or summoners or cooldowns. If that is the state of the game, then it isn't that interesting to watch.
: Early Surrender vote
I would be okay with surrender votes if the players who vote "Yes" are punished with the standard LP loss but the players who vote "No" are not punished with LP loss from the surrender vote. The way I see it: People who vote "Yes" believe the game is lost. They are ready to lose the LP already and move on to the next game. People who vote "No" don't believe the game is lost. They aren't ready to lose LP in a game where they have winning chances.
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JRobin31

Nível 71 (NA)
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