: In this whole year, I probably enjoyed like 10 games total.
Got to agree with Moody P with this one, stop playing, if you aren't having fun, stop playing?
D357R0Y3R (EUW)
: I like how everybody is focusing on how Pyke survived
axilirate (EUW)
: 100% of the people who drank water died.
> [{quoted}](name=axilirate,realm=EUW,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=00000007,timestamp=2019-09-17T04:53:17.265+0000) > > 100% of the people who drank water died. Which is true, what is your point? My point is that numbers, unlike players aren't affected by feelings, by personal bias, they don't lie, they don't provide half truths, though don't obscure the truth to push their angle like people do.
: Sylas needs mid game nerfs, yes. Aatrox doesn't. People who are banning Aatrox right now are really out of their heads or just dont know he got gutted.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=000000040000000000000000,timestamp=2019-09-17T00:26:03.754+0000) > > Sylas needs mid game nerfs, yes. Aatrox doesn't. People who are banning Aatrox right now are really out of their heads or just dont know he got gutted. But I don't find him enjoyable to play against him, it doesn't feel good to play against, so I say he needs nerfs. Starting to see the problem?
: > [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=1bZnLfVB,comment-id=0000,timestamp=2019-09-14T20:39:12.974+0000) > > To be fair, most balance complaints on here all boil down to this: "This thing beat me, it's OP and needs nerfs. No, I have never played the champion before why should I have to understand their kit? Yeah, their kit naturally counters my champion's kit. I also didn't itemize against them at all, but it doesn't matter, I'm the best player in the world so if anything beats me it couldn't be for any other reason besides it meaning that thing is OP." countless dashes, jumps, unlimited burst damage. Everything is decided in the first 15 mins. This game is no longer fun. Say what you will. It will go downhill due to broken meta. Can't even think of a game survives just with viewership and esports alone.
> [{quoted}](name=John Westlin,realm=NA,application-id=3ErqAdtq,discussion-id=1bZnLfVB,comment-id=00000004,timestamp=2019-09-17T00:05:07.928+0000) > > countless dashes, jumps, unlimited burst damage. Everything is decided in the first 15 mins. This game is no longer fun. Say what you will. It will go downhill due to broken meta. Can't even think of a game survives just with viewership and esports alone. And yet here you are, still here.
: Eve needs her Q nerf reverted and replaced with a nerf to her W. Stuns from stealth are not fun (yes, she has a indicator for it, but good eve players wait for the right moment to press it to guarantee a flash or a kill). Mundo on the other hand is tricky. Darius does need nerfs, and it just pertains to the early pen and his passive.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=0000000400000000,timestamp=2019-09-16T23:27:36.205+0000) > > Eve needs her Q nerf reverted and replaced with a nerf to her W. Stuns from stealth are not fun (yes, she has a indicator for it, but good eve players wait for the right moment to press it to guarantee a flash or a kill). > Mundo on the other hand is tricky. > Darius does need nerfs, and it just pertains to the early pen and his passive. Alright, then Sylas and Aatrox also need nerfs, their ban rate is over 10% as well
Xonra (NA)
: Numbers don't lie, but the context of the numbers are pretty easily manipulated, misread, misunderstood, made false assumptions of, and the list can go on. Just look at all the "x champ has x winrate and is broken/crappy!" posts where people ignore all the context of the winrate as one example. Numbers mean nothing if you don't have the full context to go with it, and if you just have numbers and don't actively PLAY, then you factually can't have the context.
> [{quoted}](name=Xonra,realm=NA,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=00000006,timestamp=2019-09-16T22:06:43.361+0000) > > Numbers don't lie, but the context of the numbers are pretty easily manipulated, misread, misunderstood, made false assumptions of, and the list can go on. > > Just look at all the "x champ has x winrate and is broken/crappy!" posts where people ignore all the context of the winrate as one example. Numbers mean nothing if you don't have the full context to go with it, and if you just have numbers and don't actively PLAY, then you factually can't have the context. Well of course that is true, but there should be more an emphasis on numbers because they don’t lie, use false truths and half truths, and conjecture like most people. Case in point, do you think Sylas needs buffs at the moment?
: Champion pool getting smaller and smaller when its getting bigger and bigger
That’s because people blindly circlejerk and follow the players at the top. If you nerfed those champions, they will just flock to the next 5.
: "Look at any pro or high elo game."
> [{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=AYGj6Pdb,comment-id=,timestamp=2019-09-16T18:00:32.641+0000) > > No. Stop telling me this. Why would I look at games in a tier far above my capacity? Far above the capacity of _most players?_ That's stupid. We don't need to play like pros, Riot needs to stop balancing the game around pros. Because we should strive to improve to that level rather then the game being dumbed down for players who aren't willing to improve or get better.
Kovorix (EUW)
: That is right but they even ignore numbers. What does a >10% ban rate tell? Probably the champion is either broken or unfun to play against. In both scenarios balance team has to do something, most likely they won't.
> [{quoted}](name=Kovorix,realm=EUW,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=00000004,timestamp=2019-09-16T16:26:06.089+0000) > > That is right but they even ignore numbers. What does a >10% ban rate tell? Probably the champion is either broken or unfun to play against. In both scenarios balance team has to do something, most likely they won't. So Darius needs nerfs then? How about Eve and Mundo? https://na.op.gg/champion/statistics
: Yet shes getting buffed.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=00000001000000000000000000000000,timestamp=2019-09-16T14:19:24.818+0000) > > Yet shes getting buffed. If the game is balanced around Plat, she wouldn't need it, but all too often this community complains about them buffing around high elo and pro play and ignoring the majority. Well, the majority of players are Silver and below and her win rate is well below the average here. Until people can even come to a consensus on where this game should be balanced around, things will never fully make sense.
: > [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=0000,timestamp=2019-09-16T02:55:20.289+0000) > > Because numbers don't lie, numbers aren't bias, numbers don't ignore all the angles. But the balancing team is biased and ignores a majority of most angles. So your point being.... What exactly?
> [{quoted}](name=Hailey Hayato,realm=EUNE,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=00000005,timestamp=2019-09-16T17:35:04.185+0000) > > But the balancing team is biased and ignores a majority of most angles. So your point being.... What exactly? So are most of the players here.
: No, that balance only applies to Riven. That was their words for how she was to be balanced. Unless she gets a rework, she shouldn't be balanced any other way. As for where to balance the game around, Plat is a good benchmark. Is it the best? Not sure.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=000000010000000000000000,timestamp=2019-09-16T05:07:49.009+0000) > > No, that balance only applies to Riven. That was their words for how she was to be balanced. Unless she gets a rework, she shouldn't be balanced any other way. > As for where to balance the game around, Plat is a good benchmark. Is it the best? Not sure. Ok, then she is balanced, she is globally sitting at around the 50% mark at Plat. https://u.gg/lol/champions/riven/build
: Thats why you do both. the numbers would force you to not be biased because if you were to be, the numbers could be used to counter what you were gonna try to do. Its important that some of the balance team plays the game. Doesnt have to be everyone, but at least a good majority need to, and have fair representation of roles (cuz it damn sure feels like they dont have junglers or toplaners on their team). Sure, I hate Riven and Jax with a living passion but if I had to balance things and the data and gameplay indicate they dont need changes, then they dont need changes. Im not gonna fight for changes if the situation doesn't call for it.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=0000000300000000,timestamp=2019-09-16T05:01:10.489+0000) > > Thats why you do both. the numbers would force you to not be biased because if you were to be, the numbers could be used to counter what you were gonna try to do. Its important that some of the balance team plays the game. Doesnt have to be everyone, but at least a good majority need to, and have fair representation of roles (cuz it damn sure feels like they dont have junglers or toplaners on their team). > Sure, I hate Riven and Jax with a living passion but if I had to balance things and the data and gameplay indicate they dont need changes, then they dont need changes. Im not gonna fight for changes if the situation doesn't call for it. That is the problem with this kind of mindset though, this is clear bias, you want them nerfed because they feel unfair to play against, Soul Dealer would likely argue that Jax is fine and doesn't need change, who is to say who is right? Even then, let's say they do nerf them, idk, giving Riven 16 seconds on both her Q and E, sure, the good players will likely adapt, but at that point, how does that concept of feeling GOOD to play extend to the other side. You have to look at it from both sides, you are only looking at it from an angle of playing against, and that concept ISN'T balance.
: I mainly said feeling AND numbers. Balancing between one or the other is getting slowly but surely pointless. They are not buffing Riven for the former, they are buffing her for the latter, people who have less than 100 games on her. Riven is currently on her way back to 50% winrate in Plat+ despite the nerf.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=0000000100000000,timestamp=2019-09-16T04:56:04.299+0000) > > I mainly said feeling AND numbers. Balancing between one or the other is getting slowly but surely pointless. They are not buffing Riven for the former, they are buffing her for the latter, people who have less than 100 games on her. Riven is currently on her way back to 50% winrate in Plat+ despite the nerf. So then we should only balance this game around Plat elo and above is what you are saying correct?
: Problem is, their balancing recently has removed some counterplay and counters from some champs. Take Darius for example. Riven went from countered by him to countering him. The upcoming Fiora buffs will shore up her splitpush weakness, leaving teamfight as the only thing she doesnt excel at. Problem is that most teamfight champs can barely survive her in lane. The only one who kinda has a chance is Jax, and even then thats a skill matchup (trying to force her to W early without you having to E).
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=0000000200000000,timestamp=2019-09-16T04:54:03.964+0000) > > Problem is, their balancing recently has removed some counterplay and counters from some champs. Take Darius for example. Riven went from countered by him to countering him. Wait what? How when? How is increasing her cooldowns make her better at fighting Darius? > The upcoming Fiora buffs will shore up her splitpush weakness, leaving teamfight as the only thing she doesnt excel at. Problem is that most teamfight champs can barely survive her in lane. The only one who kinda has a chance is Jax, and even then thats a skill matchup (trying to force her to W early without you having to E). What changes?
PaladinNO (EUNE)
: > [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=N9y7WMgE,comment-id=0005000000000000,timestamp=2019-09-16T01:31:08.212+0000) > > I'm telling you man, you are really missing out by not watching it. I know the concept of reboots meddling with what made the original so good is scary, but this is truly the best kind of reboot. It takes everything that was fun and enjoyable about the first and just gives it a modern push of cartoons. There is plot, there is story, none of the characters are just background characters like Webby isn't the damsel in distress little girl, and Ms. Beakley isn't just a maid anymore, everyone is just so good. *****Sigh***** You make a good sales pitch there, sir...fine, I'll run an iteration through my content acquisition engine (aka do a .torrent download of both seasons on my PC) and give it a go. But I won't promise I will love it like the original. Though I suspect - 30+ years later - that there are certain things only a child _can_ do... EDIT: Okay, I began watching the first episode, and - I REALLY hadn't expected this - it had me chuckling within the first minute. But then I AM viewing this as a separate series, and not in any way related to the 80's original. EDIT 2: Wait, what? St. Canard (Darkwing Duck) AND Spoonerville (Goof Troop) references? What the hell IS this? A greatest hits collection of all the old cartoons!? :O _And I swear, I was only thinking of adding "where's the Aladdin?"-reference..._ I seem to have judged this relaunch way too quickly here. While I refuse to accept the art style, I think I can easily enjoy this thing. Thank you for insisting on this. :)
> [{quoted}](name=PaladinNO,realm=EUNE,application-id=yrc23zHg,discussion-id=N9y7WMgE,comment-id=00050000000000000001,timestamp=2019-09-16T03:26:32.148+0000) > > *****Sigh***** You make a good sales pitch there, sir...fine, I'll run an iteration through my content acquisition engine (do a .torrent download of both seasons on my PC) and give it a go. > > But I won't promise I will love it like the original. Though I suspect - 30+ years later - that there are certain things only a child _can_ do... > > EDIT: > Okay, I began watching the first episode, and - I REALLY hadn't expected this - it had me chuckling within the first minute. > But then I AM viewing this as a separate series, and not in any way related to the 80's original. > > EDIT 2: > Wait, what? St. Canard (Darkwing Duck) AND Spoonerville (Goof Troop) references? What the hell IS this? A greatest hits collection of all the old cartoons!? :O > > I seem to have judged this relaunch way too quickly here. While I refuse to accept the artstyle, I think I can easily enjoy this thing. Thank you for this. :) Oh well let me tell you, it only goes up from there.
: If numbers were perfect, we would be living in a world where they would dictate everything. Are we? No, because said numbers could get proven wrong.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=00000003,timestamp=2019-09-16T03:44:48.115+0000) > > If numbers were perfect, we would be living in a world where they would dictate everything. Are we? No, because said numbers could get proven wrong. Of course they can, but balancing based on feel is a horrible concept because of bias.
: > [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=0000,timestamp=2019-09-16T02:55:20.289+0000) > > Because numbers don't lie, numbers aren't bias, numbers don't ignore all the angles. Numbers don't lie, no, but they also don't tell the whole story. If we were to model a fighting simulator, and I told you a 5'5" 40 year-old should be able to defeat a 6'1" 28 year-old, the numbers would say that's ridiculous. There's no way that should be possible. Yet when you realize the 40 year-old is Manny Pacquiao and the 28 year-old is just some guy with a few years of amateur boxing experience, it would make sense. You truly need to see things in action and experience them yourself to understand them. You can't merely look at the numbers and shrug. I don't know that the balance team _doesn't_ play the game, but it sure seems like they don't sometimes, and your argument supposed that they're going entirely on numbers with good reason regardless. That supposition is incorrect.
> [{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=00000002,timestamp=2019-09-16T03:25:50.305+0000) > > Numbers don't lie, no, but they also don't tell the whole story. If we were to model a fighting simulator, and I told you a 5'5" 40 year-old should be able to defeat a 6'1" 28 year-old, the numbers would say that's ridiculous. There's no way that should be possible. Yet when you realize the 40 year-old is Manny Pacquiao and the 28 year-old is just some guy with a few years of amateur boxing experience, it would make sense. > > You truly need to see things in action and experience them yourself to understand them. You can't merely look at the numbers and shrug. I don't know that the balance team _doesn't_ play the game, but it sure seems like they don't sometimes, and your argument supposed that they're going entirely on numbers with good reason regardless. That supposition is incorrect. People here don't even do that. You know how often post are made by players who get beaten by a champion and complain about them being OP. I'm willing to bet my account that at LEAST 80% of post are made by disgruntled players recently beaten by champions. Not to insult OP, but even he falls under this, Mastery of champions in the game means SO much more then power. I am by NO means saying that there aren't champions heavily overtuned, but I truly do feel that if players actually sat down and tried different strats to beat them, played different characters against them and by far more importantly PLAYED THE CHAMPION, they would see that said champion has their own inherent flaws that allow them to be weak or strong at different points and times in the game. Playing the game and see and feeling the actions goes both ways BOTH playing against and playing AS it as well, but people don't consider that at all. They are too focused on their own enjoyment and how it should feel for them that they don't see the flip side and don't at all understand how that concept is the literal exact opposite of balance. People here don't even want balance, I can count on one hand the number of people who want balance. People want this bad balance BUT, they want it slanted in their favor.
: Do they though? Take the Riven fiasco for example. They wouldn't nerf her when she was at 53% winrate, so it took ages of endless proof for them to finally nerf her, to then just end up buffing her to 55+% for several patches before she got an actual nerf. Now they are buffing her because people with less than 100 games on her have a 47% winrate, despite needing to be balanced around the good mains. They are balancing strictly on data, taking random guesses for the most part on what to nerf/buff.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=00000001,timestamp=2019-09-16T03:17:45.557+0000) > > Do they though? Take the Riven fiasco for example. They wouldn't nerf her when she was at 53% winrate, so it took ages of endless proof for them to finally nerf her, to then just end up buffing her to 55+% for several patches before she got an actual nerf. That isn't true, well, the win rate part is true, but you know where she had that 53% win rate? At Diamond+, back in 9.14 and ever since her nerf, her win rate has dropped nearly 4%. as we can see here. https://u.gg/lol/champions/riven/build?rank=diamond_plus&patch=9_14 https://u.gg/lol/champions/riven/build?rank=diamond_plus&patch=9_15 https://u.gg/lol/champions/riven/build?rank=diamond_plus&patch=9_16 https://u.gg/lol/champions/riven/build?rank=diamond_plus&patch=9_17 https://u.gg/lol/champions/riven/build?rank=diamond_plus > Now they are buffing her because people with less than 100 games on her have a 47% winrate, despite needing to be balanced around the good mains. > > They are balancing strictly on data, taking random guesses for the most part on what to nerf/buff. Ok, so they should balance on feeling rather then numbers, to what end? What would that accomplish? Should they balance around the players who actually put in the work to figure out how to play the champion to their highest degree, or balance around the majority of players and where they stand, because if the former, you can see why she is getting buffs, if the latter, well, she has had WELL below the win rate average since forever at the elos where the majority of players in this game are.
: > [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=0000,timestamp=2019-09-16T02:55:20.289+0000) > > Because numbers don't lie, numbers aren't bias, numbers don't ignore all the angles. That is just false. Numbers can lie. Also if a champion is balanced on paper or by data that doesn’t mean they are fun to play against in game. According to the data illloai is balanced but in game she feels terrible to play against and play as at times. That is just one example, there are many more out there.
> [{quoted}](name=Soul Dealer,realm=NA,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=00000000,timestamp=2019-09-16T03:17:30.223+0000) > > That is just false. Numbers can lie. Also if a champion is balanced on paper or by data that doesn’t mean they are fun to play against in game. According to the data illloai is balanced but in game she feels terrible to play against and play as at times. That is just one example, there are many more out there. What did you say here that can't be said about literally every champion in the game though? That is literally impossible to balance around because the concept of fun is relative. I'm pretty sure there attack based champions don't enjoy playing against Jax and Malphite, but your logic then, they should be nerfed correct? I personally hate playing against Shaco, should he be nerfed?
Sukishoo (NA)
: > [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=N9y7WMgE,comment-id=0005000000000000,timestamp=2019-09-16T01:31:08.212+0000) >Season 1 finished last year, season 2 is either finished, or finishing soon. Season 2 literally just finished. Moonvasion was the hour long finale.
> [{quoted}](name=Sukishoo,realm=NA,application-id=yrc23zHg,discussion-id=N9y7WMgE,comment-id=00050000000000000000,timestamp=2019-09-16T02:53:25.401+0000) > > Season 2 literally just finished. Moonvasion was the hour long finale. Good to know.
: If you dont play the game Balance Team, how do you expect to balance it with just data?
Because numbers don't lie, numbers aren't bias, numbers don't ignore all the angles.
PaladinNO (EUNE)
: > [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=N9y7WMgE,comment-id=00050000,timestamp=2019-09-15T19:47:58.479+0000) > >[...] the voice acting is not only really good, but a long of the old voices return in someway or another. I watched a couple of the intros and "Meet the Characters"-videos, and I have to agree, the voice acting was very good. Also, the sound effects are GREAT compared to the, what, 1980's(?) stereo sound. I feel so conflicted on this now, as I just can't get enough of the Duckburg gang, and being an 80's child, Ducktales in particular have given me lots of fun memories. However...that art style really doesn't do it for me, I must say (same with the "[Turtles vs Batman](https://www.imdb.com/title/tt9775360/)" movie - no! Just no!). I suppose I could pull a Doom (the movie) or Far Cry (the movie) on it: Watch it as a standalone thing, and not in any way related to anything that has come before it or what it is based off. _The 1994 Street Fighter and Double Dragon movies in particular - it seems I am the only one in existence who actually liked those._ Without even wanting to read too much up on it, is this relaunch a work in progress thing, or what's the release schedule on it? Also, will Flintheart Glomgold and/or John D. Rockerduck be included? (feels so weird to read those names in anything other than Norwegian: Gulbrand Gråstein and Rikerud). The latter I know wasn't a part of the original series, and I don't think I've ever seen him in a Duck movie of any sort. Magica DeSpell (Magica fra Tryll), the Beagle Boys (B-gjengen), Gyro Gearloose (Petter Smart) and Launchpad McQuack (Rotor McKvakk) I take for granted are in it. Webby (Nebby) and Ms Beakley (I have to google that one to be sure: Frøken Vable) are also of course well-known characters from the original. Question: What about Bubba the Caveduck? Is he also in it somewhere?
> [{quoted}](name=PaladinNO,realm=EUNE,application-id=yrc23zHg,discussion-id=N9y7WMgE,comment-id=000500000000,timestamp=2019-09-15T20:49:55.087+0000) > > I watched a couple of the intros and "Meet the Characters"-videos, and I have to agree, the voice acting was very good. Also, the sound effects are GREAT compared to the, what, 1980's(?) stereo sound. > > I feel so conflicted on this now, as I just can't get enough of the Duckburg gang, and being an 80's child, Ducktales in particular have given me lots of fun memories. I'm telling you man, you are really missing out by not watching it. I know the concept of reboots meddling with what made the original so good is scary, but this is truly the best kind of reboot. It takes everything that was fun and enjoyable about the first and just gives it a modern push of cartoons. There is plot, there is story, none of the characters are just background characters like Webby isn't the damsel in distress little girl, and Ms. Beakley isn't just a maid anymore, everyone is just so good. > However...that art style really doesn't do it for me, I must say (same with the "[Turtles vs Batman](https://www.imdb.com/title/tt9775360/)" movie - no! Just no!). I can get that, the design for the turtles in that movie just looks off. > Without even wanting to read too much up on it, is this relaunch a work in progress thing, or what's the release schedule on it? Season 1 finished last year, season 2 is either finished, or finishing soon. > Also, will Flintheart Glomgold and/or John D. Rockerduck be included? (feels so weird to read those names in anything other than Norwegian: Gulbrand Gråstein and Rikerud). The latter I know wasn't a part of the original series, and I don't think I've ever seen him in a Duck movie of any sort. Yes, the first two are there, and they are actually lore accurate too funnily enough. > Magica DeSpell (Magica fra Tryll), the Beagle Boys (B-gjengen), Gyro Gearloose (Petter Smart) and Launchpad McQuack (Rotor McKvakk) I take for granted are in it. Webby (Nebby) and Ms Beakley (I have to google that one to be sure: Frøken Vable) are also of course well-known characters from the original. > > Question: What about Bubba the Caveduck? Is he also in it somewhere? Confirmed.
PaladinNO (EUNE)
: Unless the voice acting is out of this world good, I love the classic art style and Ducktales/Duckburg universe in general too much to be able to handle this. https://m.media-amazon.com/images/M/MV5BMjczMmI1ZGMtOThmZC00YTEwLWE3ZDMtYzA4MDhmMjEwZGNlXkEyXkFqcGdeQXVyNTM3MDMyMDQ@._V1_.jpg ^ I literally backed away from my screens when I first saw that art style. PLEASE tell me that's not the actual one!? ..."Disney xD" - ARE YOU FRICKIN' KIDDING ME!? Sorry, but I backed away again. I think I will want to live in ignorant bliss on this one, sticking to the old, but gold, originals. :| _Okay, seems different opinions are NOT allowed here._
> [{quoted}](name=PaladinNO,realm=EUNE,application-id=yrc23zHg,discussion-id=N9y7WMgE,comment-id=0005,timestamp=2019-09-15T18:48:41.255+0000) > > Unless the voice acting is out of this world good, I love the classic art style and Ducktales/Duckburg universe in general too much to be able to handle this. > > https://m.media-amazon.com/images/M/MV5BMjczMmI1ZGMtOThmZC00YTEwLWE3ZDMtYzA4MDhmMjEwZGNlXkEyXkFqcGdeQXVyNTM3MDMyMDQ@._V1_.jpg > > ^ I literally backed away from my screens when I first saw that art style. PLEASE tell me that's not the actual one!? > > ..."Disney xD" - ARE YOU FRICKIN' KIDDING ME!? > > Sorry, but I backed away again. I think I will want to live in ignorant bliss on this one, sticking to the old, but gold, originals. :| That is the legit one, and that's a shame really, because it is honestly such a perfectly created and well done reboot that you are TRULY missing out. It gives character that had no character character, Webby and Ms Beakley in fact, it stays close enough with the source material while branching out just enough to be its own thing and the voice acting is not only really good, but a long of the old voices return in someway or another.
: They really went dark with that Darkwing plot. They'd better follow up.
> [{quoted}](name=Ice Weasel X,realm=NA,application-id=yrc23zHg,discussion-id=N9y7WMgE,comment-id=0002,timestamp=2019-09-15T12:31:33.916+0000) > > They really went dark with that Darkwing plot. They'd better follow up. > [{quoted}](name=Ice Weasel X,realm=NA,application-id=yrc23zHg,discussion-id=N9y7WMgE,comment-id=0000,timestamp=2019-09-15T12:11:29.524+0000) > > The fucking moon episodes hit me with nostalgia out of nowhere, because I didn't even remember liking that theme as much as I do. I had the game as a kid and never paid much attention to the music. Still not pleased they changed Dewey to the dumb one when he used to be the most competent triplet, but overall I've been enjoying the reboot. Those mid-season breaks were rough, though. > [{quoted}](name=boricCentaur1,realm=NA,application-id=yrc23zHg,discussion-id=N9y7WMgE,comment-id=0001,timestamp=2019-09-15T12:23:54.552+0000) > > It has been really really good so far and now I'm hoping for a darkwing spinoff. Fun little fan theory I saw was that they reboot Duckwing as well (hopefully Ducktales is doing well enough for it), Launchpad leaves to go to that show and Della stays with Ducktales to be the pilot that way they don't step on each other's toes.
Comentários de Rioters
: > [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=1bZnLfVB,comment-id=0000000100000000000000000000,timestamp=2019-09-15T10:28:26.407+0000) > > That isn't how balance works, you can't just list out all the strengths of move, and ignore its con altogether or act like they don't have any. That is the point I'm making, so few people here ACTUALLY want balance. What most players of this game want IS the bad balance, BUT, they want it slanted in their favor. Are you really that cynical to believe that horse shit? Fucking moron.
> [{quoted}](name=NoobDefault,realm=EUW,application-id=3ErqAdtq,discussion-id=1bZnLfVB,comment-id=00000001000000000000000000000000,timestamp=2019-09-15T10:47:31.692+0000) > > Are you really that cynical to believe that horse shit? Fucking moron. And you literally can't respond with anything but insults, but my point remains valid. If you have ever had a time where your champion was the strongest in the game, and you still played them and didn't ask for nerfs, you don't want balance. If you have ever asked for something you personally enjoy to not be nerfed and ignored every statistic otherwise, you don't want balance. If you have ever abused an item at its peak because it fit well on your champion and didn't ask for nerfs for it, you don't want balance. Balance is getting everything in a state of evenness (even if that is impossible), and being ok with things being broken on one side because you like it, isn't balance. Most post about people complaining are from people who lost to the thing, have never played the champion to learn about their weaknesses because most power of champions come far more from mastery then outright power, and utterly refuse to change the way the play, their item paths, or their core champions to realize that sometimes your champion loses to them.
: > [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=1bZnLfVB,comment-id=00000001000000000000,timestamp=2019-09-15T08:40:50.461+0000) > > In what world just listing out a champion's ability a showcase of valid concerns, what? Are you stupid or something?
> [{quoted}](name=NoobDefault,realm=EUW,application-id=3ErqAdtq,discussion-id=1bZnLfVB,comment-id=000000010000000000000000,timestamp=2019-09-15T09:05:12.716+0000) > > Are you stupid or something? That isn't how balance works, you can't just list out all the strengths of move, and ignore its con altogether or act like they don't have any. That is the point I'm making, so few people here ACTUALLY want balance. What most players of this game want IS the bad balance, BUT, they want it slanted in their favor.
: > [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=1bZnLfVB,comment-id=000000010000,timestamp=2019-09-15T04:11:09.665+0000) > > https://boards.na.leagueoflegends.com/en/c/gameplay-balance/5i0qgtPB-vlads-pool-is-overloaded-right > > https://boards.na.leagueoflegends.com/en/c/gameplay-balance/IA4TJQmx-nerf-malphite-thanks > > https://boards.na.leagueoflegends.com/en/c/gameplay-balance/1tqgeKWu-how-come-akali-with-impunity-can-stand-on-top-of-minios-and-spam-q-on-me > > Or should I post the ones of the flip side of the circlejerk people asking for nerfs instead? Lol, you can't even cherry pick well. Try again, cause 2 of those threads you just linked ard actually valid concerns of a champions balance. Not the whining meme you claim they are.
> [{quoted}](name=NoobDefault,realm=EUW,application-id=3ErqAdtq,discussion-id=1bZnLfVB,comment-id=0000000100000000,timestamp=2019-09-15T08:20:58.583+0000) > > Lol, you can't even cherry pick well. > Try again, cause 2 of those threads you just linked ard actually valid concerns of a champions balance. > > Not the whining meme you claim they are. In what world just listing out a champion's ability a showcase of valid concerns, what?
: > [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=1bZnLfVB,comment-id=0000,timestamp=2019-09-14T20:39:12.974+0000) > > To be fair, most balance complaints on here all boil down to this: "This thing beat me, it's OP and needs nerfs. No, I have never played the champion before why should I have to understand their kit? Yeah, their kit naturally counters my champion's kit. I also didn't itemize against them at all, but it doesn't matter, I'm the best player in the world so if anything beats me it couldn't be for any other reason besides it meaning that thing is OP." That's so far from the truth and you know it. Or you are deluded to believe a meme is real. Either or, your talking trash.
> [{quoted}](name=NoobDefault,realm=EUW,application-id=3ErqAdtq,discussion-id=1bZnLfVB,comment-id=00000001,timestamp=2019-09-15T01:09:10.664+0000) > > That's so far from the truth and you know it. > Or you are deluded to believe a meme is real. > Either or, your talking trash. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/5i0qgtPB-vlads-pool-is-overloaded-right https://boards.na.leagueoflegends.com/en/c/gameplay-balance/IA4TJQmx-nerf-malphite-thanks https://boards.na.leagueoflegends.com/en/c/gameplay-balance/1tqgeKWu-how-come-akali-with-impunity-can-stand-on-top-of-minios-and-spam-q-on-me Or should I post the ones of the flip side of the circlejerk people asking for nerfs instead?
Papa Stalin (EUNE)
: The Riot Games Balance team does not care about you or your feedback.
To be fair, most balance complaints on here all boil down to this: "This thing beat me, it's OP and needs nerfs. No, I have never played the champion before why should I have to understand their kit? Yeah, their kit naturally counters my champion's kit. I also didn't itemize against them at all, but it doesn't matter, I'm the best player in the world so if anything beats me it couldn't be for any other reason besides it meaning that thing is OP."
: LULW @ everyone still expecting anything good from this game
You know, if you actually meant that, you would give away your account.
: When you make SMITE look fun you know you've messed your game up
Calls this game shit Says other game is better Says playing this game is like torture ....still here playing this one. https://i.imgur.com/8QjixNr.png https://images.emojiterra.com/twitter/v12/512px/1f914.png
: > [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=Rs6NMw40,comment-id=0000000000010000000000000000,timestamp=2019-09-12T07:25:54.950+0000) > > He has champion he counters, god forbid. > > I don't think you are allowed to talk about unfun design while maining Try, but whatever. > > Not even slightly true, you just have to burn his W first, also play him, not as strong early as you think. Just burn his w with what? he's fucking under tower the second he procs phase rush
> [{quoted}](name=M Schumacher,realm=NA,application-id=yrc23zHg,discussion-id=Rs6NMw40,comment-id=00000000000100000000000000000000,timestamp=2019-09-12T08:27:04.482+0000) > > Just burn his w with what? he's fucking under tower the second he procs phase rush He really isn't, you really should play him.
: > [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=Rs6NMw40,comment-id=00000000000100000000,timestamp=2019-09-12T06:59:47.607+0000) > > I do, that doesn't change the fact that his early game is still massively shit, and he has to get three attacks to proc it and just about every melee champion worth anything can retaliate to SOME degree when he has to go in to use it. spin in as tryn and get 1 auto, he mashes buttons and runs away and is back to full hp causing you to lose trade fun design ungankable unless hes braindead
> [{quoted}](name=M Schumacher,realm=NA,application-id=yrc23zHg,discussion-id=Rs6NMw40,comment-id=000000000001000000000000,timestamp=2019-09-12T07:01:28.204+0000) > > spin in as tryn and get 1 auto, he mashes buttons and runs away and is back to full hp causing you to lose trade He has champion he counters, god forbid. > fun design I don't think you are allowed to talk about unfun design while maining Try, but whatever. > ungankable unless hes braindead Not even slightly true, you just have to burn his W first, also play him, not as strong early as you think.
: > [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=Rs6NMw40,comment-id=000000000001,timestamp=2019-09-12T06:24:53.005+0000) > > What? Vlad's early game is neither of those things, that is when he is weak, his early game is incredibly abusable. It's his mid to late game that are strong. Try laning against phase rush vlad as any melee champ that doesn't have 16 gap closers {{champion:92}}
> [{quoted}](name=M Schumacher,realm=NA,application-id=yrc23zHg,discussion-id=Rs6NMw40,comment-id=0000000000010000,timestamp=2019-09-12T06:35:28.284+0000) > > Try laning against phase rush vlad as any melee champ that doesn't have 16 gap closers {{champion:92}} I do, that doesn't change the fact that his early game is still massively shit, and he has to get three attacks to proc it and just about every melee champion worth anything can retaliate to SOME degree when he has to go in to use it.
: > [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=Rs6NMw40,comment-id=0000,timestamp=2019-09-12T04:48:11.933+0000) > > If you ever think a champion is too strong and they haven't been nerfed for a while, play them, a lot of champion's power comes from mastery. I think the problem is his extremely safe and oppressive early game on top of his hyperscaling
> [{quoted}](name=M Schumacher,realm=NA,application-id=yrc23zHg,discussion-id=Rs6NMw40,comment-id=00000000,timestamp=2019-09-12T05:46:13.118+0000) > > I think the problem is his extremely safe and oppressive early game on top of his hyperscaling What? Vlad's early game is neither of those things, that is when he is weak, his early game is incredibly abusable. It's his mid to late game that are strong.
: Y'all Gon' Nerf Vlad
If you ever think a champion is too strong and they haven't been nerfed for a while, play them, a lot of champion's power comes from mastery.
Cloud273 (NA)
: Remember when you didn't have to log into an account to play games?
Saezio (EUNE)
: Just go watch season 3 world championship and the damage and ADC did to a full tank compared to now. Back then, a full double shuriken + E from zed in lane was 20% of the enemy's HP at best. I think you are not taking into account how much more damage and how much less defences the current rune system provides compared to the old runes+masteries. I am not saying assassins were in a healthy state back then, but Zed/Ahri/K6 were all being picked in pro (remember the famous Faker vs Ryu 1v1 with zeds?) Right now there are oneshots everywhere, without even playing the combos perfectly. LB needed to get her opponent to like 40% to all in them with ignite, Today, LB picks TP and still oneshots from 80% hp. Damage IS that high. And defences are lower as well.
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=fk2HkJv1,comment-id=00020002,timestamp=2019-09-11T21:35:32.228+0000) > > Just go watch season 3 world championship and the damage and ADC did to a full tank compared to now. > > Back then, a full double shuriken + E from zed in lane was 20% of the enemy's HP at best. I think you are not taking into account how much more damage and how much less defences the current rune system provides compared to the old runes+masteries. I don’t think that was good though, why should you do so little damage while that was the only thing you did. > I am not saying assassins were in a healthy state back then, but Zed/Ahri/K6 were all being picked in pro (remember the famous Faker vs Ryu 1v1 with zeds?) > > Right now there are oneshots everywhere, without even playing the combos perfectly. LB needed to get her opponent to like 40% to all in them with ignite, Today, LB picks TP and still oneshots from 80% hp. > > Damage IS that high. And defences are lower as well. Doesn’t help that people don’t even buy defenses period either.
SEKAI (OCE)
: > [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=fk2HkJv1,comment-id=00020000000000000000,timestamp=2019-09-11T19:17:19.131+0000) > > I personally don't think you should be able to tank multiple people for long amounts of time to be fair. If you're a full tank Mundo or full tank in general, you really should be holding up for a solid amount of seconds even under heavy burst from multiple people. I think at this stage basically either you have to go Stoneplate to actually tank stuff or you go bust (which Stoneplate completely kills your damage output so it's not like it's without a heavy cost). Things could be smoothen out.
> [{quoted}](name=SEKAI,realm=OCE,application-id=3ErqAdtq,discussion-id=fk2HkJv1,comment-id=000200000000000000000000,timestamp=2019-09-11T19:41:39.472+0000) > > If you're a full tank Mundo or full tank in general, you really should be holding up for a solid amount of seconds even under heavy burst from multiple people. > > I think at this stage basically either you have to go Stoneplate to actually tank stuff or you go bust (which Stoneplate completely kills your damage output so it's not like it's without a heavy cost). Things could be smoothen out. It should be one or the other, you shouldn’t get to do damage while tanking five people, I don’t see how that would be fair.
SEKAI (OCE)
: > [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=fk2HkJv1,comment-id=000200000000,timestamp=2019-09-11T18:57:02.068+0000) > > Do you have any pictures to support this? No, and I'm lazy to login to check since opgg doesn't seem to record very far back. EDIT: My Mundo game is now too far back to be on the match history anyway; just checked by logging onto client. But you can test it yourself and play Mundo and build most of the typical stuff (but skip Stoneplate given I don't use it often), and see how long you last in any encounter where you're focused by more than 2 people at the same time (ofc, they have to be reasonably fed and not just you steamrolling through a snowball game). You probably would often feel that you don't feel as tanky as you thought you would be.
> [{quoted}](name=SEKAI,realm=OCE,application-id=3ErqAdtq,discussion-id=fk2HkJv1,comment-id=0002000000000000,timestamp=2019-09-11T19:04:24.359+0000) > > No, and I'm lazy to login to check since opgg doesn't seem to record very far back. EDIT: My Mundo game is now too far back to be on the match history anyway; just checked by logging onto client. > > But you can test it yourself and play Mundo and build most of the typical stuff (but skip Stoneplate given I don't use it often), and see how long you last in any encounter where you're focused by more than 2 people at the same time (ofc, they have to be reasonably fed and not just you steamrolling through a snowball game). You probably would often feel that you don't feel as tanky as you thought you would be. I personally don't think you should be able to tank multiple people for long amounts of time to be fair.
: Heres the thing: there are times where I've built 200ish armor and still struggled to survive against a fed ADC, or even an ad assassin. Lets say the enemy adc has around 320 ad. if I have around the average of 200 armor, I should be taking 120 damage per auto. With an average HP pool of 3600 hp (rounded a bit up to make division mildly easier) per tank, that means I die in about 30 autos.... not including crits or abilities or attack speed (which usually averages for an ADC to about 1.6), and not including other enemies, including those who's primary is AP. Tanks should be meatshields. But they shouldn't feel horrible to play, and they definitely shouldn't be defined on whether they're successful or not by how good the backlines are on both teams. Tank's shouldn't be invulnerable to punishment for overextension or gettin caught out, but they also should have some form of threat against the enemy as well.
> [{quoted}](name=dontspinbutwin,realm=NA,application-id=3ErqAdtq,discussion-id=fk2HkJv1,comment-id=00020001,timestamp=2019-09-11T19:00:55.378+0000) > > Heres the thing: there are times where I've built 200ish armor and still struggled to survive against a fed ADC, or even an ad assassin. Lets say the enemy adc has around 320 ad. if I have around the average of 200 armor, I should be taking 120 damage per auto. Not how the damage is calculated at all. >With an average HP pool of 3600 hp (rounded a bit up to make division mildly easier) per tank, that means I die in about 30 autos.... not including crits or abilities or attack speed (which usually averages for an ADC to about 1.6), and not including other enemies, including those who's primary is AP. With how easy it is to get 200 armor, I personally don't think that is fair to expect to take that many shots. > Tanks should be meatshields. But they shouldn't feel horrible to play, and they definitely shouldn't be defined on whether they're successful or not by how good the backlines are on both teams. Tank's shouldn't be invulnerable to punishment for overextension or gettin caught out, but they also should have some form of threat against the enemy as well. I agree, but I also don't think you should get to do no damage while ahead just because your opponent bought 1 or 2 damage items.
SEKAI (OCE)
: > [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=fk2HkJv1,comment-id=0002,timestamp=2019-09-11T18:45:50.739+0000) > > I don't even think damage is that high, I just think people remember not building any defenses and surviving the full burst of an assassin like that was somehow fair. Most post of people complaining about a champion doing too much damage or damage being too high tends to be games where they are playing naturally squishy champions, with not a single defensive item, against a fed opponent that had multiple levels on them. At that point, why SHOULDN'T you be one shot? I play Mundo and build him almost entirely full tank (I say almost because sometimes I slide in a Liandry's Torment; and I don't have the habit of building Stoneplate, maybe I should get around to that at some point), I frequently walk out of a match with a combined 100k-150k on damage taken and damage mitigation. That isn't even the main dish, I point that out because I often don't feel it during the game since in most encounters I die instantly (talking about clocking in a single second or 2) when any number of enemies that's 3 or higher decide to focus on me. So if anything, that's the combined number of the busted overkill burst I took and died with instead of the amount of damage I "tanked". Also, remember in earlier seasons when doing 30k damage on champions only comes from long matches and it would be enough to herald you as the mvp and the damage god of the match? Nowadays, we're looking at something like anywhere between 40-80k. There is definitely a substantial amount of additional damage being injected compared to the previous seasons.
> [{quoted}](name=SEKAI,realm=OCE,application-id=3ErqAdtq,discussion-id=fk2HkJv1,comment-id=00020000,timestamp=2019-09-11T18:52:23.565+0000) > > I play Mundo and build him almost entirely full tank (I say almost because sometimes I slide in a Liandry's Torment; and I don't have the habit of building Stoneplate, maybe I should get around to that at some point), I frequently walk out of a match with a combined 100k-150k on damage taken and damage mitigation. That isn't even the main dish, I point that out because I often don't feel it during the game since in most encounters I die instantly (talking about clocking in a single second or 2) when any number of enemies that's 3 or higher decide to focus on me, so if anything, that's the combined number of the busted overkill bursted I took and died with instead of the amount of damage I "tanked". > > Also, remember in earlier seasons when doing 30k damage on champions only comes from long matches and it would be enough to herald you as the mvp and the damage god of the match? Nowadays, we're looking at something like anywhere between 40-80k. There is definitely a substantial amount of additional damage being injected compared to the previous seasons. Do you have any pictures to support this?
: Not saying its good, but I can understand why damage is high
I don't even think damage is that high, I just think people remember not building any defenses and surviving the full burst of an assassin like that was somehow fair. Most post of people complaining about a champion doing too much damage or damage being too high tends to be games where they are playing naturally squishy champions, with not a single defensive item, against a fed opponent that had multiple levels on them. At that point, why SHOULDN'T you be one shot?
: why doesnt league punish toxicity and feeders?
I think he has a point though, I think anyone who goes 1/5, 1/6, or 2/9 should be banned, don't you agree OP?
Bultz (NA)
: Ap champions should have no healing ability outside of supports
A yasou main complaining about other champions lol
: You are incredibly naive if you believe that. This forum is LITTERED with people that were banned for off-meta picks. Zero damage tryndamere = banned Singed Support where you only attack enemy jungler = banned Proxy singed dying too many times = banned Inting sion = banned Roaming teemo support = banned Heres a grandmaster support banned for roaming teemo support at a 63% win rate https://ibb.co/KsyxQXX
> [{quoted}](name=Suckdeezbeez,realm=NA,application-id=ZGEFLEUQ,discussion-id=kFO5v8Tv,comment-id=00010004,timestamp=2019-09-09T19:14:54.203+0000) > > You are incredibly naive if you believe that. This forum is LITTERED with people that were banned for off-meta picks. Off meta implies that it works a decent amount of the time, those don’t. Top karma is off meta, as lulu is off meta, adc kenne is off meta, those other ones are trolling. > Zero damage tryndamere = banned > Singed Support where you only attack enemy jungler = banned > Proxy singed dying too many times = banned > Inting sion = banned > Roaming teemo support = banned That sion strat literally says you are supposed to int, really? > Heres a grandmaster support banned for roaming teemo support at a 63% win rate You are right, he does have a 63% win rate, it isn’t on Teemo though, how about you link his u.gg so we can see his subpar Teemo win rate when he plays roaming support Teemo.
: Yeah I do miss the bruiser meta in season 4 where I got to main Riven (yes, I was one of those) and literally 1v9. Not sure what it is these days but leagues just not as fun anymore, even when I play meta roles/champs. Definitely (or probably) not cause I got tired or used to the game.
> [{quoted}](name=Cosmochris,realm=NA,application-id=3ErqAdtq,discussion-id=3BAi2orU,comment-id=000000000000000000000000,timestamp=2019-09-09T09:25:44.299+0000) > > Yeah I do miss the bruiser meta in season 4 where I got to main Riven (yes, I was one of those) and literally 1v9. Not sure what it is these days That just goes to show to prove my point though, you don't want balance either, you are admitting that you had fun, when you were the most powerful, where your main champion was most powerful, that isn't balance. Balance would everyone on the same leveled playing field at all times, which just isn't fun >but leagues just not as fun anymore, even when I play meta roles/champs. Definitely (or probably) not cause I got tired or used to the game. And that is fair, that is utterly fine and was going to happen eventually, but what you got to realize is that when you thought the game was most fun and balanced, there were others who thought it was cancer.
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Jamaree

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