: Soraka best build guide? This one seems outdated and is referencing items that no longer exist :C
oh, i forgot to mention summoner spells... but honestly they're all good in certain situations.. It really depends on the enemy team. Sometimes you'll find Barrier is extremely helpful because the enemy team will often target you first above your ADC. It helps to keep you alive vs burst. Thing is though, that Exhaust works to do the same thing, it reduces their damage dealt by 45%! I often find it works better than Barrier vs certain assassins. It just depends on how quick they can kill you. Like sometimes, a Rengar can one-shot you before you even have a chance to exhaust him. At the same time, it might be better to have that exhaust to hit him with it in case he is targeting a teammate, or at least you can ensure he gets killed after one-shotting you by hitting him with that exhaust before you die. lol. It just depends on your play style, which summoner you prefer. I use both exhaust and barrier. I rarely ever use ignite on soraka, but it's not horrible. It can be good if you know you win your lane. Not bad for that little bit of extra umph to get a head start. Totally not necessary at all though even with a winning lane you can still win and easily kill without it. Just depends on what you want to do and what you want to have. I usually like to have exhaust for late game. I prefer it late game over barrier...however, I prefer barrier over exhaust early game. If you can think about things like that, you should be able to feel out which of the summoners you will want before the game starts. Also I just wanted to mention I don't agree with that guide at all. Maxing Q first isn't a good idea imho. I think it's necessary to have W maxed by lvl 10/11, because that's when lane phase ends and the mid-game team fights start. Having your W on a 1 second cooldown is pretty much necessary by then. Also would never EVER consider getting Seraph's Embrace on her lol. Deathcap is kind of meh too.. too many other good items to get for her.. Like why. Didn't even mention Shurelya's, which is one of the best new support items in the game right now. Doesn't have Redemption either, which is, for most Sorakas, her core first item 90% of the time. It's SO good.. HP, cdr, healing, and an aoe heal with true damage with an ungodly range that you can cast over half the entire map? yes please? Shit's godly on Soraka. Especially in combination with her ult. Just makes me facepalm when I see people skip it for ardent. Fuck an adc that asks for that shit. Ardent meta is long gone. The only thing it gives directly to Soraka is AP and CDR. Redemption gives HP CDR heal% and a godly active. Same with Shurelya's. Also skipping Revitalize? dumb? smh. Whatevs.
: The reason manurama was efficient was for the mana aka she spam a lot. ER do the same work.
> [{quoted}](name=iSennª,realm=NA,application-id=3ErqAdtq,discussion-id=PAEBPVxu,comment-id=0000,timestamp=2020-01-13T02:05:28.634+0000) > > The reason manurama was efficient was for the mana aka she spam a lot. ER do the same work. the mana is nice, but it's not why it's good. no. when Muramana ends up getting upgraded, Senna will have around 2-2.5k MP with Presence of Mind. with 2k max mana, Muramana does 24-120 on-hit dmg depending on current mana pool. with 2.5k max mana, Muramana does 30-150 on-hit dmg depending on current mana pool. Because of the way her AAs and Qs work with on-hit effects, it doubles that damage for free once muramana gets upgraded. Senna with 2k max mana, Muramana does 48-240 on-hit dmg depending on current mana pool. Senna with 2.5k max mana, Muramana does 60-300 on-hit dmg depending on current mana pool. Keep in mind this is free dmg that is added to your overall physical dps that is calculated after everything else. When these changes hit live servers, Senna will be doing 24-150 less dmg with every AA and Q depending on her current mana pool. That is fucking huge. So I guess stating facts and spreading knowledge gets you downvoted. noted. Yeah, I have an alt too. Fuck you...for not only being wrong. but being a little fucking bitch when proven wrong.
: Soraka best build guide? This one seems outdated and is referencing items that no longer exist :C
I have a bunch of different builds for Soraka.. Rune setup is pretty much always the same. Summon Aery Manaflow Band Absolute Focus Scorch Font of Life(some people prefer other runes but I like this one best personally) Revitalize(a must) Adaptive Adaptive Armor Favorite item build that works well into pretty much everything: Relic Shield(different yes, but for a good reason) Ionian Boots of Lucidity Redemption Shurelya's Warmog's I like to get Relic Shield when I know I'm going to be preparing for Warmog's after Shurelya's. It basically guarantees that I'll have the 3k hp for the passive to kick in when I finish building it. Last item honestly doesn't matter. If you do well, and you are able to finish Warmog's early, the game should end as a direct result of picking up that item. Your team will be able to push and pressure endlessly. Game should end by 25 minutes if you get it at any time before then. If you only manage to finish the Warmog's when its getting late ~30 minutes more or less, it will be more difficult to end just from finishing the build, but that doesn't mean you failed either. It's still completely viable. All this means is that you missed the mid-game breakpoint where Soraka can end games by herself. She can end games by herself mid-game because most Team compositions can't last long in extended team-fights at mid-game. Warmog's Soraka ensures it so that her team CAN, regardless of the composition. It's best at mid-game...but still very much useful and worth having late-game. Just kind of sucks when you miss the perfect opportunity to carry/end/win game by one team fight or just a few minutes. Another good build is Redemption into Athene's. Then Shurelya's. Some Sorakas like to use Ardent, but I personally hate that item on her. The only other support item with healing% I'd consider getting other than Redemption, Athene's, and Shurelya's is Mikael's...and I'd only get it if absolutely necessary. Normally, I'd expect the ADC to get QSS...so unless I feel like I might need it for something specific to help my whole team and not just ADC, I'll probably skip Mikael's and get the Redemption/Athene's combo instead, which is the most tried/true to work. It's standard... You can also build into Warmog's way late, but it's unlikely you'd ever get it before the game ends if you go that item route. There are different orders in which you can get your items...just do what you feel is natural for you. Oh, and only get the Relic Shield if you KNOW you're going to do the Redemption/Shurelya's/Warmog's build. Otherwise, always go Spellthief's Edge. Relic Shield was buffed for ranged attackers, so that it's easy to get cannons/last hits. 30% HP left...easy. Also there's no benefit to getting Spellthief's either in terms of damage anymore. Shield doesn't heal anymore either so...when it upgrades the first time, you get the full 50% hp execute same as melee. It's easy to upgrade. Just make sure to keep track of when the cannon waves are coming, always leaving at least 1 charge to get it...If you consistently miss the cannons, you're gonna get it real late, and you'll almost certainly not finish warmog's before 25 minutes. Oh.. and skill order. It used to be Q > E > W .. have 3 points into E by lvl 5, then max W by lvl 10/11. Then finish E and max Q last. After the rework/changes you're gonna want to do the opposite. Q > E > W .. then have 3 points into Q by lvl 5 and max W by lvl 10/11. Finish maxing Q afterwards and E last. The early levels of E were lowered by a LOT, so it's not really necessary to get points into it to lower its effective cooldown by mid/late game. Also, since Q was given a higher cooldown at lower levels, and cdr reduction per level, putting points into it is a bigger priority. Even more so because the rejuvenation effect was buffed immensely. Remember, as long as you have the buff, no matter where its at in its duration, if you W someone, they get the FULL duration of the rejuvenation too. Rejuvenation heals for around the same amount as the heal itself...so if you've been using Q effectively and have the buff on you, your W will always be healing pretty much twice the amount. the amount healed from Qs rejuvenation also goes up per rank put into it, which is the main reason to be putting points into it over E. Anyways, hope this helps. GL.
Comentários de Rioters
: > [{quoted}](name=Jarring,realm=NA,application-id=3ErqAdtq,discussion-id=ZWBAVJ0Q,comment-id=000000000000,timestamp=2019-12-13T14:13:22.588+0000) > > For what? Mercurial Scimitar is amazing. Like, you want AD MR items right? What's wrong with Maw and Merc? Do you want the Zhonya's active instead of the cleanse on Merc Scimitar? Is that it? Hmm.. I wonder how awesome it would be for AP to have cleanse on an item. It would definitely be good on them, but it really just seems kind of pointless to think about. > > I was bummed when they reworked abyssal, so that AP can't build full damage that automatically comes with a little bit of early mr for dealing with teh opposing laner if they are AP...but that doesn't mean banshee's sucks. None of the other MR items suck either. > > Like, from where I'm sitting you're either exaggerating the effectiveness of zhonya's because of streams/youtube montages or you don't actually understand itemization. > > Itemization seems overly equal if nothing else across the board. Full AD gets GA Mercs, Maw, Phantom Dancer, and Edge of Night...not to mention so much more shit that can help vs burst like steraks and DD. > > Full AP just gets Zhonya's and Banshee's.. that's it. 2 items. Like, AP barely gets anything to counter both AD AND itself... yet itemization to counter AP damage is the problem. If anything, it's AP not having any resistance items in general. > > AP doesn't really need another armor item...Zhonya's is hard to beat...Eul's has been an essential item in DotA since forever(way before LoL), and though Zhonya's is just a single way to use the active of Eul's, it's still probably one of the best actives AP champs could ever have in LoL. Could be a LOT better though. Yeah I guess AP champs could use an MR item, but having MR would be like it's trying to counter itself. It's redundant. Yeah I loved having Abyssal Scepter, but at the same time, I understood it was a redundant item. When 2 AP champs meet each other in the mid lane, guess what happens, they both buy Abyssal Scepter first item every single game. Redundant. we are talking here about tank items not bruiser or adc items ornn won't go mercurial nor maw ornn doesn't like spirit because no in built healing you don't go adaptive unless you are vs azir akali or cassio so you are left with 1 MR item and boots that are also for CC ie you aren't going mercs unless you are getting blasted by cc so of all the MR items you are left with abyssal mask so MR items are generally trash as they are counter specific and abused by some champions while things like thornmail are good into healing and good in every game in which there is 1 auto attacker sunfire is good on any tank with the ability to stick onto people or if they want help wave clearing omen is good as an aoe slow and atk speed slow even if there is no crit user righteous is great on tanks that want to run in faster (mostly hook based supports use it really well as well) or even stoneplate (although a trash item if you don't have at least 1k bonus hp which is around 3rd item ie stoneplate is "marginally" good as a 4th item) again we are talking about tank items for TANKS
Also another problem with building bramblevest is that since it's main use is to counter ADCs...building it early vs AD toplane wouldn't be as worthwhile as working towards building a full item with both HP and armor. Like I've said...there are tons of ADs that don't give a shit about bramblevest...i mean take Zed for instance, doesn't do shit vs him. Want more? How about the most basic AD champion in the game, Garen? Pantheon, Nasus, Poppy, Renekton, Rengar.. I mean, some of these have healing that would be reduced, but regardless, Bramblevest is definitely not going to be the item that stops them from winning lane. It's possible some champions would have a much more difficult time vs a combination of the grievous wounds + OTHER tank items.. but early bramblevest is not the end-all be-all item people build vs AD in top lane. That's fucking dumb as shit. Yes, it goes really well into shit like Trynd, Quinn, Vayne, Jax, Irelia, Kayle(if AD) etc. I mean Vayne's passive kind of innately counters bramblevest...but if you're going to get an armor item vs her, it's stilll probably going to be one of the best you can get. Anyways what do all these champions have in common? They primarily scale very hard off of attack speed. How many champions in top lane do you notice building attack speed? I mean.. beyond trinity force...It's uncommon for top lane AD champions to build any attack speed items. The only reason bramblevest works so well into Irelia and Jax is because they both have passives that give them massive amounts of attack speed on top of auto-resets. Their healing is just an after-thought in comparison(well Irelia's anyways). Outside of these 2 champions, bramble isn't really all that effective even though they might be building triforce. I swear to god. Like.. it's like people don't think. They just see the stat and think it always must just roughly translate into whatever they play against. hurr durr armor beats attack damage. hurr durr magic resist beats attack power.. i don't use poo poo items because they not ever work right people who are able to counter my items because of my poor itemization skills is unfair. hurr durr this item always works vs me because i always do so same thing so it must be broken i will never change because i am stone man.
: > [{quoted}](name=Malix Farwin,realm=NA,application-id=3ErqAdtq,discussion-id=ZWBAVJ0Q,comment-id=000000000001,timestamp=2019-12-13T14:34:51.926+0000) > > To be fair, so are Armor Items. yes but at least the armor items are good at certain points in the game bami. bramble, tabi are very effective at mitigating physical damage early on while nobody really gives a shit if you got mercs or spectra hell people don't give a shit even if you get hexdrinker
> [{quoted}](name=Thingamajig,realm=EUW,application-id=3ErqAdtq,discussion-id=ZWBAVJ0Q,comment-id=0000000000010000,timestamp=2019-12-14T00:19:29.983+0000) > > yes but at least the armor items are good at certain points in the game > bami. bramble, tabi are very effective at mitigating physical damage early on > while nobody really gives a shit if you got mercs or spectra > hell people don't give a shit even if you get hexdrinker idk what kind of games you've been playing...where people don't give a shit about what items other people buy.. but when I play AP in mid lane, especially AP assassins like LB and Ekko(2 of my favorite champs), I always find it difficult when the enemy team buys mercs/maw and/or mercurial scimitar. Mercurial Scimitar is more likely to be bought vs me if I'm playing a mage, rather than an AP assassin.. which are very different. While mages rely on stuns to kill people most of the time, AP assassins aren't as reliant on stuns to kill even though they have them, which definitely helps. Normally Maw is the better item to build into AP Assassins because if they are good, they are going to be able to get their damage off on you regardless of whether or not you get stunned...Like...LB's root is a big deal, and can definitely be the difference between winning or otherwise...If you get stunned by an assassin, it's more than likely already too late to do anything the majority of the time. Like, you'd be better off just buying Maw, it's more likely to save you. Maw is especially a bitch vs AP assassins...like for real, if they aren't a freaking idiot, you will NEVER solo kill them. That's just how it goes. As for mages, you really only have to worry about their burst if you get caught out by their stun...which is why qss is better vs THEM... Nobody gives a shit about certain items because nobody knows how to itemize correctly...same reason you think bramblevest is OP.. nobody knows how to itemize apparently. I mean it is kind of a trap after-all. players inherently build botrk vs tanks, and botrk does not help vs bramblevest. last whisper beast bramblevest, and literally every other item in the game that has AD on it counters bramblevest. ya know.. cept for botrk. cuz it has relatively high attackspeed and lifesteal, which both get countered by bramble. stormrazor has a little bit of AS.. but its ridiculously high AD and energized burst makes up for what little AS it provides so that it's still one of the best AD items in the game to build into bramble aside from last whisper. People think bramble is OP cuz it does peanuts in magical damage on attack...as if the peanuts where such a big deal if your champion didn't attack 2.5 times a second. Here is an example where my pentakill was decided on a stun with an AP assassin vs a team that didn't build Maw. The only MR item on the entire team was the Aatrox who of course built Spirit Visage like he always should, it's the best tank item in the game...and it's not used just because champions have sustain in their kit. Yes, it makes a HUGE difference...a huge reason spirit visage is the best tank item in the game is because of how much sustain there is in the game and it is hard scaling with sustain...and I mean HARD scaling. That passive OWNSSSSSS. You're just fucking stupid af if you think otherwise. I'm fucking sorry. You really are. I can't tell you any different because it's the fucking truth. It's even useful on champions that have literally no sustain in their entire kit. Just having relatively high %base hp regen makes it useful, and if you just went something like idk *gasp* grasp of the undying...it would be even fucking better. Shit, there's MORE!! basically. I can talk all day about how you're wrong. Try me. I don't really play much. I play maybe idk.. 1-2 games a week? max. Maybe 10 games a month when I'm feeling extra crisp. I go months and even years without even playing at all...but i still keep up with the game, watch tournaments/streams, read patch notes, etc. I know the game, and I know how it works. but yeah, just a casual penta kill. I'm not like bragging or anything about it, like I'm no challenger in LoL lol i'd never play enough to get that much mmr, but like, I have game knowledge. I've been playing mobas since 2004. I was equivalent to "challenger" in both the original DotA Allstars, and Heroes of Newerth. Just an FYI, HoN is harder than DotA 2, and the skill gap between LoL players and HoN players isn't even measurable. I might not be even remotely close to "pro" in any moba currently though, but I am willing to bet my life savings I have more experience than 99.9999% of people. That's 1 in 1 million moba players who have equal or higher experience than me. If you knew me at all, i don't think you'd second guess it. Shit, I have a best friend who's right along side me...though he knows jack-shit about LoL...he always thought it was like a child's toy...which I agreed with him for the most part in the beginning but I've come around and I have extensive knowledge on all 3 major stand-alone mobas including the base game the genre was created from. Anyways here's the clip. https://plays.tv/s/MFfE5euRCYrP wait.. he DIDN'T buy spirit visage.. oh.. what a fucking dumbass. I swear. Some people. at least the panth was building towards it cuz he saw the fight right before that one lol...and panth doesn't even have sustain in his kit. omgz spirit visage so bad...Aatrox buys a fucking DD before feeling like it's necessary to get a spirit visage or literally ANY MR for that matter when he was laning against an ekko. spirit visage is literally one of the best items on Aatrox, not even taking into account the MR it has.. it's just that good on him because he already has a shitload of sustain in his kit. Like, you should build it on him every game unless the enemy team is literally full AD. Insane scaling... it's the only reason for aatrox becoming so big he becomes an immortal fucking god that just can't die he has so much sustain. he'll literally just heal back to full with 2 Qs..only has to actually land one q in the sweet spot to kill you. lol. mr items broken. spirit visage has been and will always be the best mr item in the game. dumb af to say anything else. Not just about aatrox it's just a fact. Actually, I'd most likely build it on him even if the enemy team is FULL AD. the dudebruh has passive healing in 3 different instances within his kit. his main passive. his W passive. and his ult. I find it ludicrous they kept all his healing, yet removed the resurrect. Aatrox's healing wasn't even remotely close to this scale originally...yet for some reason, a personal GA is the problem. Sounds legit. I mean, I'm not complaining.. by all means. Let it be... I just find it hilarious how backwards this game can be...not that the player base is any better.
: Why are there not more Magic resistance items?
oh and before you say anything about warmog's not being an MR item, yes you're right, it doesn't have any MR.. but think about how AP works... all AP abilities(other than dot mages) consist of burst damage rotations with a relatively long timer(at least in comparison to any AD champion in the game). Now think about what Warmog's does, and try to understand why it is an "MR tank item", rather than an "armor tank item", that benefits more by building into AD. Does that mean it needs MR? No. Its unique passive is amazing enough as it is. If you don't understand why it's good vs AP, that's your own fault.
: > [{quoted}](name=Jarring,realm=NA,application-id=3ErqAdtq,discussion-id=ZWBAVJ0Q,comment-id=000000000000,timestamp=2019-12-13T14:13:22.588+0000) > > For what? Mercurial Scimitar is amazing. Like, you want AD MR items right? What's wrong with Maw and Merc? Do you want the Zhonya's active instead of the cleanse on Merc Scimitar? Is that it? Hmm.. I wonder how awesome it would be for AP to have cleanse on an item. It would definitely be good on them, but it really just seems kind of pointless to think about. > > I was bummed when they reworked abyssal, so that AP can't build full damage that automatically comes with a little bit of early mr for dealing with teh opposing laner if they are AP...but that doesn't mean banshee's sucks. None of the other MR items suck either. > > Like, from where I'm sitting you're either exaggerating the effectiveness of zhonya's because of streams/youtube montages or you don't actually understand itemization. > > Itemization seems overly equal if nothing else across the board. Full AD gets GA Mercs, Maw, Phantom Dancer, and Edge of Night...not to mention so much more shit that can help vs burst like steraks and DD. > > Full AP just gets Zhonya's and Banshee's.. that's it. 2 items. Like, AP barely gets anything to counter both AD AND itself... yet itemization to counter AP damage is the problem. If anything, it's AP not having any resistance items in general. > > AP doesn't really need another armor item...Zhonya's is hard to beat...Eul's has been an essential item in DotA since forever(way before LoL), and though Zhonya's is just a single way to use the active of Eul's, it's still probably one of the best actives AP champs could ever have in LoL. Could be a LOT better though. Yeah I guess AP champs could use an MR item, but having MR would be like it's trying to counter itself. It's redundant. Yeah I loved having Abyssal Scepter, but at the same time, I understood it was a redundant item. When 2 AP champs meet each other in the mid lane, guess what happens, they both buy Abyssal Scepter first item every single game. Redundant. we are talking here about tank items not bruiser or adc items ornn won't go mercurial nor maw ornn doesn't like spirit because no in built healing you don't go adaptive unless you are vs azir akali or cassio so you are left with 1 MR item and boots that are also for CC ie you aren't going mercs unless you are getting blasted by cc so of all the MR items you are left with abyssal mask so MR items are generally trash as they are counter specific and abused by some champions while things like thornmail are good into healing and good in every game in which there is 1 auto attacker sunfire is good on any tank with the ability to stick onto people or if they want help wave clearing omen is good as an aoe slow and atk speed slow even if there is no crit user righteous is great on tanks that want to run in faster (mostly hook based supports use it really well as well) or even stoneplate (although a trash item if you don't have at least 1k bonus hp which is around 3rd item ie stoneplate is "marginally" good as a 4th item) again we are talking about tank items for TANKS
> [{quoted}](name=Thingamajig,realm=EUW,application-id=3ErqAdtq,discussion-id=ZWBAVJ0Q,comment-id=0000000000000001,timestamp=2019-12-14T00:26:54.131+0000) > > we are talking here about tank items not bruiser or adc items > ornn won't go mercurial nor maw > > ornn doesn't like spirit because no in built healing > you don't go adaptive unless you are vs azir akali or cassio > > so you are left with 1 MR item and boots that are also for CC ie you aren't going mercs unless you are getting blasted by cc > so of all the MR items you are left with abyssal mask > > so > MR items are generally trash as they are counter specific and abused by some champions > while things like thornmail are good into healing and good in every game in which there is 1 auto attacker > sunfire is good on any tank with the ability to stick onto people or if they want help wave clearing > omen is good as an aoe slow and atk speed slow even if there is no crit user > righteous is great on tanks that want to run in faster (mostly hook based supports use it really well as well) > or even stoneplate (although a trash item if you don't have at least 1k bonus hp which is around 3rd item ie stoneplate is "marginally" good as a 4th item) > > again we are talking about tank items for TANKS Yes a lot of Ornn's damage is magical, so Abyssal Mask is the most viable MR item on him...not only that but Abyssal mask gives healing in its unique passive. Another thing...just because a champion does not have sustain in their kit, doesn't mean Spirit Visage is useless on them. Ornn has a relatively high growth coefficient for %base health regen(which scales off of 2 of the item's passive stats)...having some of the highest in the game, naturally, as does most every other tank/juggernaut that i know of. It's a common trait tanks normally share. Yeah base health regen isn't that big of a deal for most champions.. but for tanks, it is. You might not really notice it most of the time, but it definitely makes a difference, regardless of whether or not you take notice of it. The unique passive of Spectre's Cowl isn't some useless stat...It's incredibly effective in combination with the rest of its base stats.. and even more so when you add it to items such as Doran's shield, and Abyssal Mask. I'm also sure that you know that as a tank, Spirit Visage makes any healing support that much more effective at healing you as well. I mean, the way I see it, it just gets better and better the more I look at it...when all you did is take one look at its unique passive, and think, hey, my champion doesn't have any abilities that give me sustain, must mean it's a useless item! And don't stop there! Only getting the 2 biggest MR items for Ornn is a waste when you could top it off with Warmog's... Yes Armor is important too..not saying you shouldn't get armor...just saying Warmog's tops off the tank build even further.. causing the scaling to go through the roof. You get another 200%base hp regen, an absurd about of HP, and its absolutely broken ass passive that is...you guessed it! hard scaling with Spirit Visage. Even after getting all 3 of these amazing scaling MR tank items...you still have room for at least 2 tank armor items as well...
Pandara (NA)
: Discussion post about a specific champions lack of balance, you have been warned.
and just saying, if any Riot employee sees this and thinks i have good ideas, they should just hire me. Yeah, I don't really have any technical skills so to speak in game design.. but I know for a fact that I have more experience in the genre than 99.99999% of players. No, I'm not like, super good at LoL or anything because I don't play it. I've never played it enough to get super good at it. However, for comparison, when I played DotA Allstars and Heroes of Newerth, I was "challenger" level skill. I simply did not lose. Not even when I played private games made from the TDA lobby. I did lose a bunch in HoN, my first experience of true mmr was crazy and could only keep a 66% winrate. In the original game I'd lose maybe one game a day, and when throneit came out, I remember it being a HUGE bummer that my winrate dipped below 90% after 100 games played lol. That being said, I only ever played with "pros" so to speak when I hung out in the "Clan TDA" Lobby, which was created by Guinsoo and Pendragon themselves(creators of LoL). Is Steve Pendragon Mescon reading this? I've read you still work for Riot. IDK if I met you personally in the lobby. But I hung out there sometimes and played games with the TDA crowd when I was itching for something more than a regular pubstomp. I know you managed the website...so if any Rioter that matters sees this, it'd be you. I'm telling you, you don't have to agree with me. You don't have to like me. You don't even have to acknowledge me. I just wanted to say, I'm one of you, and I'm willing to work with you.
Pandara (NA)
: Discussion post about a specific champions lack of balance, you have been warned.
Like.. one day.. I really would like to see Guinsoo and Icefrog to meet up and shake hands and show the world that the 2 games are not enemies. It's ridiculous that there are people on both sides who view the 2 games as mortal enemies. I mean, they might be rivals, but enemies? Hell no. DotA 2 does not and CAN not be successful from the league failing...and vice-versa. People are going to play both games regardless of how the other is doing. It's just a matter of fact. They are 2 completely different games. League was built from the ground up, only using dota as the idea for the genre. It would be like almost every cartoon or animation would be Disney. Yes, cartoons and animation in general owe a lot to Disney, but that doesn't mean every cartoon is Disney, nor does it mean every animation has to be family friendly. You can pull ideas from other games like dota without actually ever having to worry about copyright. Valve doesn't own copyrights to the idea of towers that shoot a particular distance, or creeps that have worthwhile health and resistances, etc. etc. In fact, I've seen Valve implement ideas that were obviously inspired from League of Legends, because they were just good ideas. It's equivalent to getting owned by a certain champion every game when you all you do to counter it is play the exact same champions, inevitably getting owned over and over again, refusing to ever try and play that champion out of resentment and spite. I mean, at the very least, by playing that champion, you'll inevitably figure out how to play against it right? Anyways, it's kind of like the personality of Hashinshin. League is actually Hashinshin. He doesn't even know it. I'm not saying it's always like that, just... sometimes it really does seem like it is true...based off of certain gameplay elements that refuse to ever be altered in any way. Like.. the ALCOVE is a BIG step forward. That's taking a huge ass leap taking note from DotA...i mean not dota 2, the original fucking game. it has alcoves like that throughout the entire map.. I mean instead of shrubbery, you have trees that have an infinite number of pathways you can lose vision in. THAT'S AN AMAZING ALTERATION, and AN IDEA THEY CAN EXPAND ON. They don't need trees that make an infinite number of them....but they can DEFINITELY EXPAND ON ALCOVES.
Pandara (NA)
: Discussion post about a specific champions lack of balance, you have been warned.
I mean shit. Furion can teleport anywhere on the map with a low af cooldown on a REGULAR ABILITY. Like, not only is it infinitely better than TF ult, but he can use it at fucking level 1. Storm Spirit can Zip around the entire map at mach fucking 1 as he fucking pleases as long as he has the mana to do so. Imagine that shit? yeah, it's balanced. DotA 2 is super balanced. Like, compared to LoL, it's not even a question. You must be joking. Ask anyone who plays DotA 2. They'll all tell you the same thing. It's balanced above all else. Rarely do people complain about certain things. Yeah certain roles hate facing certain heroes...like omg trying to fight a storm is annoying at times. I always liked picking Silencer into him for a couple reasons: easy counter to him and he has a unique interaction with him as he kills him where the Silencer says "I've silenced that annoying tongue of yours!" I'm like DAMN STRAIGHT that bitch has an annoying voice.. hohooooo. god stfu. lmao. Even worse is that one spider bitch what was her name. I remember playing against her all the time back in the original game. broodmother, she's always been a REAL pain in the ass...like from multiple directions...not just in your lane, or having to fight against her 1v1 or ever really...just having her on the opposite team spells a.pain.in.the.ass. i mean if they are any good with her anyways. Like, good broodmothers are the absolute fucking kings of split push you wouldn't fucking believe it's fucking DISGUSTING. She has always been like that. Storm is REALLY new in comparison to many other heroes. I remember him being released in the original game. He's nothing like his first iteration, and nobody could play him. iirc i think he MIGHT have had the same ult i don't remember...the one where he can zip around the entire map as long as he has mana. His other abilities where a lot different though, like he was more of an AA hero, that relied on like.. every 4th auto-attack(that was his big gimmick in his normal abilities). His normal abilities in his final iteration is disgusting though. Zip around, do aoe burst with a hook/disable. lol yeah. that's right, he's got a disable/hook. Imagine Thresh can zip around the entire map and hook your entire team in your fountain...and that it's balanced, and no one is complaining.
Pandara (NA)
: I know what youre talking about and yes it was a nice visual change, tho not much was actually changed, I also agree that itemizing in this game is horrible repetitive and uninspiring, mana aside from a few champs isnt too important and towers do way too much damage, and I do wish the turret range was a bit bigger or maybe just stretch the map out and increase the turret range along with it, I still enjoy playing through all that and this game has been the most consistent game ive played for the last decade but the balancing issue on some champs seems to just be overlooked and not cared about and it feels extremely disingenuous from riot, on the topic of akali specifically it seems suspicious that she seems to always stay strong and also receives an absurd number of skins
> [{quoted}](name=Pandara,realm=NA,application-id=3ErqAdtq,discussion-id=XXn99Jhm,comment-id=0002000000000000,timestamp=2019-12-14T00:23:17.846+0000) > > I know what youre talking about and yes it was a nice visual change, tho not much was actually changed, I also agree that itemizing in this game is horrible repetitive and uninspiring, mana aside from a few champs isnt too important and towers do way too much damage, and I do wish the turret range was a bit bigger or maybe just stretch the map out and increase the turret range along with it, I still enjoy playing through all that and this game has been the most consistent game ive played for the last decade but the balancing issue on some champs seems to just be overlooked and not cared about and it feels extremely disingenuous from riot, on the topic of akali specifically it seems suspicious that she seems to always stay strong and also receives an absurd number of skins it wasn't just the map and graphics. I mean, besides the layout of the map, the champions evolved to fit it naturally...and that's also when the mobility creep officially started. OFC there was mobility before then, but it wasn't actually a PROBLEM. You could still actually STAND to be immobile...it's nothing like it is now...where if you ain't mobile, you're just food...i mean more than likely. It's hard to argue, because otherwise, every single champion reveal/rework that has mobility in their kit wouldn't inevitably get gutted in every other aspect besides their mobility. I mean, mobility = fun, so they can't change that, they have to change the numbers, changing the mobility is more likely to change the nature of the entire champion...which is COMPLETELY understandable. Mobility IS fun. There is nothing wrong with it. Yes I'm saying the mobility creep is definitely an antagonist of balance...but that doesn't mean removing mobility is the answer to balancing it. There are other problems encumbering the entire game as a whole, that inevitably MAKE mobility annoying as all hell to deal with....like, it's a symptom. It's not the disease.
Pandara (NA)
: Discussion post about a specific champions lack of balance, you have been warned.
edit: ok season 5 they completely reworked the map. We're almost there.. SEASON 10 GUYS. NEXT SEASON WE GET A NEW MAP.
Pandara (NA)
: I agree with some of this, I do believe that they could make some bigger changes that would help the game a lot but the way it seems to be is that they are afraid to make actual big changes and often just dip their toe and then leave it alone, there haven't been too many massive changes to league and its cool to keep the nostalgic feel of the game for those that have played for a long time but that doesnt mean the game shouldnt see any evolution. I also agree that mobility is currently a huge issue and needs to be addressed.
> [{quoted}](name=Pandara,realm=NA,application-id=3ErqAdtq,discussion-id=XXn99Jhm,comment-id=00020000,timestamp=2019-12-13T23:19:09.166+0000) > > I agree with some of this, I do believe that they could make some bigger changes that would help the game a lot but the way it seems to be is that they are afraid to make actual big changes and often just dip their toe and then leave it alone, there haven't been too many massive changes to league and its cool to keep the nostalgic feel of the game for those that have played for a long time but that doesnt mean the game shouldnt see any evolution. I also agree that mobility is currently a huge issue and needs to be addressed. They reworked the map entirely once...I don't remember what patch it was exactly.. but the entire game looked different beforehand. Like, the graphics where much shittier...this was back when Riot was careful about growing their user-base. Comparing it to current league, the game looked like shit, but I'm sure that at the time, nobody that actually played the game ever really cared about how it looked, did they? I remember playing it back then, and not really giving a shit. The main problems I've had with the game have always been present. Minions have an insignificant amount of HP and Armor, you can't auto attack ally minions to deny enemy experience and gold, turret range is absurdly small, yet has damage that is overpowered as hell. Mana is practically an irrelevant resource. The majority of items are practically identical stat sticks that most champions build every single fucking game. Like, jesus fucking christ, do you want me to go on? Haha the game has major flaws. I mean I can deal with not being able to deny ally minion creeps, but this other stuff causes some very obvious problems. It's a fun af, I mean I love the game, but DAMN.
: Why are there not more Magic resistance items?
IDK if i should post this. It's useless information. don't read it if you love LoL and hate DotA, and/or really really care about which one is better. I honestly don't care, and think that they are both great games. I had absolutely zero respect for LoL at first, but I've come to appreciate it more and more over the years. ~~makes me wonder what you noobs would think about the items in dota. There are no "ap items" lol. There's definitely attack damage, but AP? nah. intelligent heroes with lots of nice spells are overpowered to begin with in the right hands. I specifically remember the first item they added that introduced "spell power" was octarine core. It's been a long time, but I'm pretty sure it was well after it had already officially come out of "beta"...though I think it might have been around the same time they updated their client with "dota 2 reborn" or whatever. Sometimes the shift from beta to alpha can be kind of fuzzy in my mind. I definitely remember HoN's beta phase ending because it asked 10$ from everyone who played it. I mean, it was a shitload of people, cuz the MAJORITY of moba players played it over LoL. It always confused me as to why people played LoL instead of HoN.. I mean, I get it now, it makes sense if you never played a moba before...or never got good at dota lol idk.. actually yeah I can imagine a good percentage of dota players I'd dominate in every game preferring LoL because of reasons(cough mechanical skill). ~~ When LoL came out of beta, did it put a lock on all the champs or what? I mean, I guess it would right? When I FIRST played it, I think there were like.. 20 champions to choose from total...so it would be ridiculous to put any of them under a pay wall. I didn't really put much time into it, I mean I might have 1 game of beta under my belt, if that. tbh it seems like all I did was watch my best friend play it once, and we both came to the same conclusion. The original game was better...at least until we found keys to the beta for HoN, which was like, the literal savior of the genre(made by the same creator as DotA 2--nothing against Steve Guinsoo Feak). That's another thing that REALLY kind of pisses me off about LoL. Why the fudge do all the champs have to come under a goddamned pay wall? Don't your skins make you MORE than enough money? Jesus effing christ, you're making like 20 different games now, guess we might as well pay for em. I mean I get it, it makes Riot a shitload of money...especially when you take into account the code of conduct or whatever it was called. Tribunal was it? More like tri-ban-all ur champs for $$. Real shame lol. I mean, I guess it's an obvious money grab/pay to win strat, the original dota game was literally the most toxic game in-the-world. Yes, hundreds of times worse than LoL. You think LoL is bad? Imagine your worst game of LoL, and then multiply it to every single game ever, where multiple people leave literally every single game. Shit I remember playing a game as axe, and just running at a Nyx and pudge duo right clicking them. Couldn't have been more than the second wave I got a double kill on them, and then they both immediately left. Just the way it was. I mean, not everyone would leave immediately after killing them once, but it would definitely happen, and it was especially more likely if it happened more than once. You better believe there was shit talk in every-single-game.
: > [{quoted}](name=Jarring,realm=NA,application-id=3ErqAdtq,discussion-id=ZWBAVJ0Q,comment-id=00050000,timestamp=2019-12-13T16:18:43.515+0000) > > banshee's not hte best mr item in the game. far from it. it blocks one spell, and once it's consumed, it's nearly impossible to refresh the shield until you reset. Like, seriously though, Banshee's is pretty bad. I mean, it's not terrible for being the only MR item available to AP...but the unique passive is about as useful as blocking one instance of electrocute at best. I mean, what are the chances the spell shield actually gets consumed on a CC ability? maybe 1:99 ? I mean yeah it happens, but.. it's not likely. Why do you think qss exists? It's AMAZING for initiating against champs with CC, because they have to waste other spells to consume it wasting valuable time they could have used instantly CCing you...but beyond that, it's kind of underwhelming. I mean, if it was actually good, you'd see mages buying it every game in higher mmr not unlike high mmr adcs who buy qss. Since when does an Items active, make it a bad mr item? I'm talking about the sheer amount of mr here
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=ZWBAVJ0Q,comment-id=000500000000,timestamp=2019-12-13T16:57:12.472+0000) > > Since when does an Items active, make it a bad mr item? > > I'm talking about the sheer amount of mr here I didn't say that the active(which is actually a unique passive) makes it a bad item. I did however imply the item is bad in comparison to QSS/merc due to the unique passive being underwhelming. Going by the logic that the value of all items are equivalent to the basic bonus stats they provide, Adaptive Helmet would be almost as good as Spirit Visage if only it provided 100 more Health points, and everyone knows that isn't true.
: You know what I find alarming... The best MR item that don't require {{champion:516}} is actually {{item:3102}} and who uses it? Oh right yeah, Mages! Not only do they have the best itemization in the game, they also have 2 of the best defensive items in the game ({{item:3157}} {{item:3102}}) Best Tank MR items are 55 MR - {{item:3001}} {{item:3065}} Best Assassin MR item is 50 MR - {{item:3156}} Best Bruiser MR items is 55 MR - {{item:3065}} Best Mage MR item is 60 MR - {{item:3102}} Best ADC MR item is 35 MR - {{item:3139}} Best Support MR item is 60 MR - {{item:3190}}
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=ZWBAVJ0Q,comment-id=0005,timestamp=2019-12-13T16:05:17.065+0000) > > You know what I find alarming... > > The best MR item that don't require {{champion:516}} is actually {{item:3102}} and who uses it? > > Oh right yeah, Mages! > > Not only do they have the best itemization in the game, they also have 2 of the best defensive items in the game ({{item:3157}} {{item:3102}}) > > > > Best Tank MR items are 55 MR - {{item:3001}} {{item:3065}} > > Best Assassin MR item is 50 MR - {{item:3156}} > > Best Bruiser MR items is 55 MR - {{item:3065}} > > Best Mage MR item is 60 MR - {{item:3102}} > > Best ADC MR item is 35 MR - {{item:3139}} > > Best Support MR item is 60 MR - {{item:3190}} banshee's not hte best mr item in the game. far from it. it blocks one spell, and once it's consumed, it's nearly impossible to refresh the shield until you reset. Like, seriously though, Banshee's is pretty bad. I mean, it's not terrible for being the only MR item available to AP...but the unique passive is about as useful as blocking one instance of electrocute at best. I mean, what are the chances the spell shield actually gets consumed on a CC ability? maybe 1:99 ? I mean yeah it happens, but.. it's not likely. Why do you think qss exists? It's AMAZING for initiating against champs with CC, because they have to waste other spells to consume it wasting valuable time they could have used instantly CCing you...but beyond that, it's kind of underwhelming. I mean, if it was actually good, you'd see mages buying it every game in higher mmr not unlike high mmr adcs who buy qss.
: Don't rebate what I didn't say please. It's gross and shows how little clue you have about having a healthy debate. I just pointed that saying that Mercurial Cimitar as an item that is only bought for the active and not the stats it's true. You even agree with my comment which makes the rest of your comment even more pointless.
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=ZWBAVJ0Q,comment-id=000000010000000000000000,timestamp=2019-12-13T15:21:27.276+0000) > > Don't rebate what I didn't say please. > > It's gross and shows how little clue you have about having a healthy debate. > > I just pointed that saying that Mercurial Cimitar as an item that is only bought for the active and not the stats it's true. > > You even agree with my comment which makes the rest of your comment even more pointless. "That's only because the active is so fucking good, that it outweighs MR so much that it becomes a trivial resource at that point." This is what I said that is apparently a pointless rebate which simply acknowledges the truth of your statement at best. *insert long stuck-up cartoon nose meme*
: 1. He shouldn’t be calling it mercs when THIS {{item:3111}} is what everyone refers to when they say “merc” 2. The active is useful for more than just Malz, WW, Skarner and whatever else ult. Try playing a burst mage or assassin vs. that late game, you will not be able to do your job unless the person with it is a complete idiot.
> [{quoted}](name=2Charmnot2Charm,realm=NA,application-id=3ErqAdtq,discussion-id=ZWBAVJ0Q,comment-id=00000001000000000001,timestamp=2019-12-13T14:36:03.396+0000) > > 1. He shouldn’t be calling it mercs when THIS {{item:3111}} is what everyone refers to when they say “merc” > > 2. The active is useful for more than just Malz, WW, Skarner and whatever else ult. Try playing a burst mage or assassin vs. that late game, you will not be able to do your job unless the person with it is a complete idiot. yeah i mean generally anything at all with just a root gets hit pretty hard when they can QSS it. Most of the time, a good root/stun guarantees you can kill them if you know what you are doing and have been farming enough damage, etc. I mean most of the time anyways. Like, think Lux, one of the most basic, easy to learn AP champs in the fucking game. you root someone, you ult and they die. If they QSS it, guess what, not only do they survive, but they can fucking kill you while you're in the ult's animation.
: He means that the only reason anyone buys Mercurial C is for the active and not the stats. Which is true.
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=ZWBAVJ0Q,comment-id=0000000100000000,timestamp=2019-12-13T14:21:10.904+0000) > > He means that the only reason anyone buys Mercurial C is for the active and not the stats. > > Which is true. That's only because the active is so fucking good, that it outweighs MR so much that it becomes a trivial resource at that point. Why are you complaining about AD not having MR items again? Like WTF do you fucking want? More MR on Merc Scimitar? Is that it? How about more AD while we're at it. Let's just give it attack speed and crit too.
: > [{quoted}](name=Jarring,realm=NA,application-id=3ErqAdtq,discussion-id=ZWBAVJ0Q,comment-id=0000,timestamp=2019-12-13T13:16:56.215+0000) > > Maw, Merc scimitar, and Wit's End not good enough for you? > > Spirit Visage is honestly the best tank item in the game imho. 30% increase to all incoming healing is ridiculously good. > > I mean, I guess I can understand how you wouldn't want to build merc scimitar because it's kind of difficult to use, but honestly, it's not any less valuable than zhonya's... in fact it's better. Zhonya's you're twiddling your thumbs for 2.5 seconds and god knows what could happen in that time frame. Merc scimitar you just press it and BAM you're no longer disabled, and oops! I killed you! your spell didn't work haha noob. tbh I don't think it's any more difficult to use either. If you're whining about zhonya's and not using mercurial scimitar, you got some explaining to do. MR items are generally trash
> [{quoted}](name=Thingamajig,realm=EUW,application-id=3ErqAdtq,discussion-id=ZWBAVJ0Q,comment-id=00000000,timestamp=2019-12-13T13:33:44.045+0000) > > MR items are generally trash For what? Mercurial Scimitar is amazing. Like, you want AD MR items right? What's wrong with Maw and Merc? Do you want the Zhonya's active instead of the cleanse on Merc Scimitar? Is that it? Hmm.. I wonder how awesome it would be for AP to have cleanse on an item. It would definitely be good on them, but it really just seems kind of pointless to think about. I was bummed when they reworked abyssal, so that AP can't build full damage that automatically comes with a little bit of early mr for dealing with teh opposing laner if they are AP...but that doesn't mean banshee's sucks. None of the other MR items suck either. Like, from where I'm sitting you're either exaggerating the effectiveness of zhonya's because of streams/youtube montages or you don't actually understand itemization. Itemization seems overly equal if nothing else across the board. Full AD gets GA Mercs, Maw, Phantom Dancer, and Edge of Night...not to mention so much more shit that can help vs burst like steraks and DD. Full AP just gets Zhonya's and Banshee's.. that's it. 2 items. Like, AP barely gets anything to counter both AD AND itself... yet itemization to counter AP damage is the problem. If anything, it's AP not having any resistance items in general. AP doesn't really need another armor item...Zhonya's is hard to beat...Eul's has been an essential item in DotA since forever(way before LoL), and though Zhonya's is just a single way to use the active of Eul's, it's still probably one of the best actives AP champs could ever have in LoL. Could be a LOT better though. Yeah I guess AP champs could use an MR item, but having MR would be like it's trying to counter itself. It's redundant. Yeah I loved having Abyssal Scepter, but at the same time, I understood it was a redundant item. When 2 AP champs meet each other in the mid lane, guess what happens, they both buy Abyssal Scepter first item every single game. Redundant.
: Why are there not more Magic resistance items?
Maw, Merc scimitar, and Wit's End not good enough for you? Spirit Visage is honestly the best tank item in the game imho. 30% increase to all incoming healing is ridiculously good. I mean, I guess I can understand how you wouldn't want to build merc scimitar because it's kind of difficult to use, but honestly, it's not any less valuable than zhonya's... in fact it's better. Zhonya's you're twiddling your thumbs for 2.5 seconds and god knows what could happen in that time frame. Merc scimitar you just press it and BAM you're no longer disabled, and oops! I killed you! your spell didn't work haha noob. tbh I don't think it's any more difficult to use either. If you're whining about zhonya's and not using mercurial scimitar, you got some explaining to do.
: made a new account, had a morg solo top with {{item:3850}} i tried to explain to her the reason she was behind a item and losing lane was because she had a support item, how did she respond? "i hate players like you who think theyre pros and try and boss people around, muted and reported" i hate this playerbase so much sometimes
> [{quoted}](name=BandleBooty69,realm=NA,application-id=3ErqAdtq,discussion-id=mTYbvBFb,comment-id=0005,timestamp=2019-12-13T12:44:23.272+0000) > > made a new account, had a morg solo top with {{item:3850}} i tried to explain to her the reason she was behind a item and losing lane was because she had a support item, how did she respond? "i hate players like you who think theyre pros and try and boss people around, muted and reported" i hate this playerbase so much sometimes people don't like being told what they're doing wrong most of the time. I NORMALLY don't try to talk to them about their mistakes unless they ask when I'm in game. Generally I only try to make suggestions on what we can do right now in order to win. If you just pick on any and every little mistake a player makes, it will just piss them off. I mean, people make tons of mistakes all the time in every game. Even pro players. It's best not to nitpick. Not that what you said to that player was WRONG. I'm just explaining the reasoning behind what they said. Imagine it looks like you're about to lose or something, and this guy on your team looks you over, says something about your item build, and plays it off like it's the single biggest reason your team lost or something. Maybe he's talking like he knows all there is to know about the game. This and that, you do this because of that, this is good, that is bad, and all this other stuff, and he's Silver, as if HE'S the one inventing the meta amiright? It can be annoying at times, especially when it's in hindsight, and nothing can be done about it. It sounds like they are only looking for excuses as to why they are going to lose. They don't take part in it, as if they are NEVER to blame. Gasp, how could I ever be the reason I lose a TEAM game. Anyways, yes, it may be a reason they lost lane, but it is definitely not the only reason, and almost assuredly not the main reason for the outcome of the entire game.
Pandara (NA)
: Discussion post about a specific champions lack of balance, you have been warned.
Firstly, they aren't balanced for pro play. They do balance AROUND pro play...like...BECAUSE of pro play...but they don't balance champions in order for professional players to compete. That's not how the meta works. The meta exists DESPITE the developers balancing the game. But yeah, the main antagonist of balance in this game is high mobility. The more mobility in the game, the harder it is to balance. Champions like Kassadin, Azir, Akali, Irelia, Kai'sa, and Kallista oh my god Kallista would be a fucking nightmare I can imagine I know because I played Heroes of Newerth. I know how hard it would be to balance Kallista just because I played HoN. Every hero in HoN basically plays as if it had Kallista's passive. I mean, there is no turn speed in that game, and if you don't cancel the backswing of every attack to move you're a noob that deserves to get owned. Of course Kallista is the most shit tier adc in the game if she's the only one with a passive like that when playing the game as a profession exists. I don't think the answer is in making separate patches for players to play on...if they did that professional play would inevitably stagnate and it would die. The answer is in redesigning the entire map. I've asked for this on the forums in the past, and I see they've put a little bit of work in, but this isn't what I meant. Yeah the alcoves are kind of in the right direction...but the dragons, yeah no. It needs to be bigger for these huge champions. They need more space. Their gigantic schlongs don't really seem to fit. Like, right out the gate the map has some visible flaws. Huge portions of it is just an empty zone that only exist to block off the champion. Shit, the tier 1 red side bottom turret has a fucking waterfall next to it..like...I guess for aesthetic? wtf is that shit. and SPEAKING of tier 1 side lane turrets wtf is their positioning? Why are they hugging the outer edge of the map? Like wtf kind of attack radius is that shit? Do they intentionally sit off to the side because it's scared? All 4 of them have been hugging the WRONG side of the lane for god knows how long. Who told them to do that, and what was their reasoning? The turret's radius is a joke to begin with, the fact it's on the wrong side of the lane just adds insult to injury. Anyways, there are tons of design changes for the map that could definitely be for the better. and tbh, I think a lot of ideas would or could be unanimous in approval. Like, there is no reason for the map to be the way it is. You can change it anyway you like. Yes, the original 3 lane dota map is generally the best GUIDELINE for a moba map...but it doesn't have to be pretty much always the same exact idea as if each and every path is written in stone. There are 3 lanes a river and a jungle between them. That's it. DotA changes their map all the time. Shit, they just came out with a fucking HUGEEEE change to their entire game...and this isn't the first time. The game has evolved many times since I played it. Shit, they even increased the level cap and added neutral items that drop from jungle creeps, gave personal couriers to the entire team and allowed them to use items again like they could in the original game, which is absolutely insane. Like, the game is too balanced, "we need to just give them more items that get bigger the longer the game goes on cuz the better players need to win", like it's a flex the game is too balanced they have to change the game so that it CAN end lol...not that it won't. Riot just wants their game to end faster I guess because it's boring or something? I have no fucking clue. From my experience games get more intense the longer they go on. I mean it can become a struggle because of the difficulty of actually ending a game, but that's mainly due to a variance in value of certain players respawn timers. Not that the carry is more valuable than the support(or the other way around in a lot of cases). It's just a fact that players can push lanes and thus turrets around respawn timers. It's how the game can end at all in the first place. DotA respawn timers get over 2 minutes long for christs sake, yet their games average out lasting at least twice as long. Fucking crazy if you ask me. I LOVE LoL and all, it's a LOT of fun to play, but if you just compare the numbers between both games, it's just fucking embarrassing.
Anu3isII (EUNE)
: Which Tank items are you referring to? Very few offer Health Regen and I would argue that his passive covers or even outscales the lack of regen at level 18.
> [{quoted}](name=Anu3isII,realm=EUNE,application-id=3ErqAdtq,discussion-id=9J2LFyEU,comment-id=0002,timestamp=2019-12-13T10:03:31.178+0000) > > Which Tank items are you referring to? Very few offer Health Regen and I would argue that his passive covers or even outscales the lack of regen at level 18. titanic hydra is his core recommended item. It should be an obviously good item on him whether he builds full tank or not. Either way, both cleave items have %base hp regen. Besides that, Spirit Visage is probably the most popular tank item in the game. As for armor though the only item with both %base hp regen and armor is righteous glory, and although it would be a worthy pick up for him because he definitely has a hard time chasing folk down and staying stuck to them, Dead Man's Plate would probably be more popular on him, and effectively has the same use except in a 1v1 situation. That being said, Titanic Hydra(the most recommend item for him), and Spirit Visage(the most popular tank item in the game) are the items i'm talking about. Yeah there aren't that many, but they are big items and i think it does matter. All the MR tank items have %base hp regen if i'm not mistaken. I'm just mentioning spirit visage because it's the most popular and the most likely one every Sett will pick-up if they need both HP and MR. the unique passive on it is amazing, and works well with sett...I mean it will work well with his passive I guess...but shrug, I guess we can just ignore the base hp regen Sett has.
Garson211 (EUNE)
: One change DELETE bramble vest its op item that counter all ad "fighters" very early. Thornmail if perfectly fine but no BV.
> [{quoted}](name=Garson211,realm=EUNE,application-id=3ErqAdtq,discussion-id=9J2LFyEU,comment-id=0000,timestamp=2019-12-13T08:35:02.993+0000) > > One change DELETE bramble vest its op item that counter all ad "fighters" very early. Thornmail if perfectly fine but no BV. it counters attack speed, not AD. The problem with thornmail is that normally, you already have massive attack speed by the time it becomes a problem. early bramble? don't bother with AS items and get a last whisper or something. It will most likely become a useless item slot against your champion. Another problem with it is that people instinctively get botrk vs champs that build hp and armor which are the main stats on thornmail/bramble vest..as if that single item is the answer or something, but it's not. It does help to have the current/hp damage, which helps your damage vs him, but it also has attack speed, which helps their damage vs you...so it's kind of neither here nor there, it's not really taking care of the problem or leaning the fight in your favor. honestly, the only way you can itemize to counter it besides last whisper is just pure AD, rather than attack speed. just don't build any zeal items whatever you do. IDK why you're complaining about bramble it's not that big of a deal. the actual damage it does isn't anything that would be noticeable unless you had insane attack speed...I mean, I'll never forget that one time I literally killed myself attacking a rammus lol. he didn't even attack me or anything, if I were ever to attack this rammus, I'd just be killing myself. I think this was before her rework with the W, when it was still a toggle ability, which i always thought was weird as fuck because it wasn't like dota/hon's orb effects where you could attack move with the ability itself. you could only toggle it on or off which made it a pain to use. Like, why have toggle abilities if you can't attack move with them. Silly Riot. > [{quoted}](name=TeodorusofNoxus,realm=EUNE,application-id=3ErqAdtq,discussion-id=9J2LFyEU,comment-id=0001,timestamp=2019-12-13T09:58:06.425+0000) > > A guy who deals half of Darius' R damage with his W at level 3. I saw gameplay- 150 true damage level 3. Now that guy does not get to have high regen above all his shit. He will probably go bruiser/ ad and deal absurd damage to targets with bonus health( bruisers and tanks) while also bashing low health targets with his base abilities- ult for the frontline, w into true damage nuke for the back line, uses cc and Q to finish the rest. Pentakill. I'm not asking for high regen. I'm asking for it to be at LEAST average so that it properly scales with the tank items he will inevitably get. A supposed tanks HP regen shouldn't be the lowest in the friggin game.
: That's cool. I have no issue playing from behind. I do have an issue with teammates literally going afk and refusing to play during my.promos. Think about this. Every game you are trolled you must win 2 games to make up for the loss in order to climb and fix your mmr. So this Lulu who afked wasted 25 minutes of my time and then another hour in the time its gonna take me to win two more games. That's insane. 90 minutes of my last few destroyed by some loser. Honestly it should be considered theft. I can't view that as anything but evil and slime.
> [{quoted}](name=Morgana Paragon,realm=NA,application-id=3ErqAdtq,discussion-id=mTYbvBFb,comment-id=00030000,timestamp=2019-12-13T09:02:50.990+0000) > > That's cool. I have no issue playing from behind. I do have an issue with teammates literally going afk and refusing to play during my.promos. > > Think about this. Every game you are trolled you must win 2 games to make up for the loss in order to climb and fix your mmr. > > So this Lulu who afked wasted 25 minutes of my time and then another hour in the time its gonna take me to win two more games. > > That's insane. 90 minutes of my last few destroyed by some loser. Honestly it should be considered theft. I can't view that as anything but evil and slime. Did you say anything to them? I mean do you encourage people to try to play to win? Have you ever tried? I mean it doesn't work every time, but it definitely can help. Just being good at the game, or winning your lane or whatever, can help to encourage your teammates to play to win. Sometimes it can help to talk to them, because people often get tunnel vision, and can't see beyond their narrow scope of vision within their lane. Sometimes you need to talk to them, and share your perspective, in order to open their mind to a probable win that wouldn't be possible otherwise.
: league of skill.
you're right. it's a team game...you're just 1 person out of the 5 on your team. It can definitely be a coinflip. That said, last game I played, which was just on the pbe, so not a big deal, I was playing Soraka, where both top and mid lost lane. My team wanted to surrender, and I was like, "huh? we can easily win, I haven't lost yet". lol, I mean, it's only been 6 games so far on the pbe, but regardless, they shut-up about it, and we won at the 20 minute mark no less. Then I got honored by my entire team. Feels good. I mean it sucks you got a bad coinflip. It's going to happen. edit: actually the lanes didn't necessarily lose. Everyone thought that the enemy Yi getting fed was going to lose us the game. He was getting pretty big, and he did get a triple kill on us in bottom lane. I screwed up hard, and fudged my equinox and flash, but I knew without a doubt we could win, and yes, EASILY. I knew as Soraka, I would be the difference between a win and a loss vs a fed Yi. The enemy team had no coordination, and the fed Yi always focused me. He'd be foolish not to, but regardless, that's also why he lost, because I was always with the team, and my summoner spells/equinox was always on point from then on. If he just tried to pick people off one by one he'd have a better chance at winning, but going for the support usually means a team fight. I guess they thought that since the Yi ran down all the lanes killing everyone, that we couldn't win...some people just don't know how much different the game can become once lane phase is over. I think this is the problem with most people who give up. They don't understand that even if you lose lane, you can still at LEAST try to minimize the damage done and hold out. Like, I understand it's not always possible to simply "play safe" when they can just turret dive you...like, sometimes all it takes is for a single turret to drop for lane phase to be over, and bot lane will come save you. Before then, maybe just help the jungle gank a different lane, swap lanes or even roles in the middle of the game might help. The game isn't supposed to be so straight forward, roles don't mean anything beyond lane phase. I mean, of course you're going to be limited to what your champion and items are capable of...but "mid" "top" "jungle" "bot" "support" only really tell you where to go at the beginning of the game. 10 minutes into the game roles mean jack-shit. I'm not saying this is why you lost, but I'm telling you if more people understand this simple concept within the game, they'd be less inclined to just sit at their fountain or aggressively type at the opposing lane. If more people didn't live and die by the lane phase alone, the game would be less of a coin flip. Shit I started playing mobas in like 2004. Pubs of DotA Allstars had leavers literally every single game. The only way to have a full game to the end was to just play pro with TDA(the only pro dota lobby i knew of) at first, which i did every now and then. Later on, actually shortly before the beta for LoL came out, maybe a year or two earlier, a mod called throneit came out which introduced a kind of MMR to public games...which was awesome because every public dota allstar throneit game would be a 5v5 till the end, which was unheard of outside of the TDA lobby. I think people just cared about their win % or something i'm not exactly sure what made people want to stay till the end idk. I always stayed till the end no matter what lol. I mean, I could easily win 1v5s, I won 1v5s all the time. Shit I remember playing a 1v5 with Torturer(Leshrac) in the HoN beta(its beta came out the same time as LoLs), and no shit immediately getting an annihilation(pentakill) directly after my whole team left, it was absolutely hilarious. I didn't win though which is a shame. I guess they just figured out all they had to do was push wherever I wasn't. it's a simple concept. If they all attacked me at once, they'd just lose. Leshrac or Torturer as he's called in HoN, has insane aoe damage. Literally all of his damage is aoe nukes that just melts entire teams. If you get fed on him it's a big deal, he will just roll over a team. Leshrac/Torturer probably has the highest damage out of any hero in the games tbh. I mean, if you just look at the spells and their numbers, understand how they work, you'd get it. I can't count the number of teams I've annihilated as I'm just casually walking through them after an aoe stun. Other heroes might have higher damage to single targets or with cooldowns or something like that, but it's not like.. they have an ultimate that you can toggle for aoe damage around you. It's similar to old Swain, cept it didn't heal and the damage was more significant and it wasn't just up to 3 targets at once, it was everything. Hard part is that it consumes a shitload of mana, that's where the main difficulty is with him...especially the old leshrac where abilities weren't always on qwer for every champ. The mana issue is also the main reason I couldn't win the 1v5 with that particular hero ultimately. I mean, I could get the annihilation easily, but I couldn't kill them, push, defend, AND keep my mana now could i. lol. This game has always been kind of weird about resources. It doesn't treat resources very...umm...considerately. Doesn't seem like a whole lot of thought goes into resource management. It's a once and done kind of thing. You either have it or you don't. In DotA oh my god, what people go through to manage their resources. It's not uncommon for people to courier clarity potions in order to always have them restoring mana over time. Early game, most spellcasters or "intelligence" heroes, only have enough mana to use one rotation of their spells. ONE. You can't just blow through your spells like it's some "skill" shot that doesn't matter if it hits or not. In dota you get items so you can cast more spells. If you cast spells and it doesn't matter, why do you deserve items to cast more spells that don't matter? It's why in the beginning, all the noobs primarily played agility carries. If noobs went Intelligence, they would int because they were obviously noob. agi don't have to be that smart to carry. Man this is a fucking rant the fuck nobody is going to read this. IDK why i typed all this, I just got interested in my own memories. reveries I guess.
Comentários de Rioters
: > [{quoted}](name=Jarring,realm=NA,application-id=3ErqAdtq,discussion-id=nnvFT0Hl,comment-id=0002,timestamp=2019-12-12T06:14:35.039+0000) > > i think it would be really cool if you could control where he lands when he Rs.. > > like.. as it stands it's gonna be really difficult to pull off good ultimates with him considering how close you have to be just to trigger it...then he flies another 500 yards forward like how are you supposed to do this? I mean yeah it has a lot of potential, but it's not really...gonna be that easy. People aren't dumb. If you could move around/click where you want to go with the champion you picked up with R, it would make a lot more sense...and you wouldn't have to worry about accidentally diving a turret with it either. > > I just think there should be more control given to his ultimate...and he'll be really good. His W is very nice. he has really good base stat and can tank a lot of damage really well. Imagine him ulting a tank and doing 40% of their bonus health in an AOE *and* being able to control it. It's not necessarily supposed to be easy to land
> [{quoted}](name=Get Ogre Here,realm=NA,application-id=3ErqAdtq,discussion-id=nnvFT0Hl,comment-id=00020000,timestamp=2019-12-12T20:13:08.154+0000) > > Imagine him ulting a tank and doing 40% of their bonus health in an AOE *and* being able to control it. > > It's not necessarily supposed to be easy to land well i mean, it doesn't have to do that much damage. I'd rather the damage be nerfed and it being actually useful than being practically impossible to pull off a good ult Actually it still wouldn't be that bad.. 40% bonus health isn't that much. I think you're exaggerating the damage. The damage would only be high on tanks, and even then it still wouldn't be broken just because you can control it.
: Sett is the most badass champion in the game hands-down
i think it would be really cool if you could control where he lands when he Rs.. like.. as it stands it's gonna be really difficult to pull off good ultimates with him considering how close you have to be just to trigger it...then he flies another 500 yards forward like how are you supposed to do this? I mean yeah it has a lot of potential, but it's not really...gonna be that easy. People aren't dumb. If you could move around/click where you want to go with the champion you picked up with R, it would make a lot more sense...and you wouldn't have to worry about accidentally diving a turret with it either. I just think there should be more control given to his ultimate...and he'll be really good. His W is very nice. he has really good base stat and can tank a lot of damage really well.
: Aphelios is stupid busted
tbh.. I love that combo.. both the pistol and flamethrower work really well with the chakram. The trick is being able to utilize BOTH of them with the chakram. Like.. Say for instance.. I got 10 bullets left on my pistol, 30 on my chakram, and my flamethrower is next in line.. Q with the pistol, then Q with the flamethrower and I get an instant 10+ chakram stacks. literally ANYONE who wants to try and 1v1 me with 10+ chakram stacks is just gonna die.. i mean except for half-decent assassins ofc, assassins are the answer for every adc. Doesn't mean i can't kill assassins either, because ofc I can. I do think they should have a max of 10 chakram stacks rather than 20. I mean...when you reach 10+, you're gonna be 2-3 shotting everything regardless. Main reason I'm saying this is because I don't want it to go away, because it's really damned cool, and fun to use. It's not easy to micromanage your gun's rotation and ammunition. It's not brain dead despite what people seem to think. I mean, yeah you can play him brain dead, but that doesn't mean you're doing well. Like, if you must nerf the chakram, limit it to 10 stacks...just don't make it pointless in the rotation.
Elohaven (NA)
: Give the creator of Sett a raise
he's got some problems...but I think his purpose is to provide a reliable front-line. he's got a great stun...and his AA resets are awesome. I mean he doesn't need any AS at all, which is great. the way his Q AA reset works feels really nice. Always AA twice then at the end of ur second auto, q for another 2 quick attacks. It's like having 3 AA resets in one because of the way his passive works. Also his W is REALLY nice.. when he's in the thick of it, he can get a HUGE shield that also does true damage based on damage taken. The aa reset is kind of buggy at the moment, and the ult needs a lot of work, but he has a lot of potential for a front-line juggernaut/tank. Just need to fix his ult so it doesn't throw you into the enemy base every time you R. Or maybe they want it like that and I should just get good idk. But yeah his biggest problem is mobility, no engage. He doesn't really need it tho. The jungle generally has the best engage tools. TBH I feel like this game needs a reliable front-line, and it's actually a breath of fresh air its not overloaded with mobility for once.
Comentários de Rioters
Herå (NA)
: I really like the Glimmer Cape Idea. A lot. I main ADC/Mid, and it's crazy how many games I've been ahead and then get burst down by a Kha/Talon/Diana/Eve/Pyke. Maybe something similar to Senna's E, but targeted as you said, and it grants your target ally resistances and maybe makes them camouflaged?
> [{quoted}](name=Huntrešs,realm=NA,application-id=A8FQeEA8,discussion-id=fpyio4rb,comment-id=00020000,timestamp=2019-12-04T19:49:48.397+0000) > > I really like the Glimmer Cape Idea. A lot. I main ADC/Mid, and it's crazy how many games I've been ahead and then get burst down by a Kha/Talon/Diana/Eve/Pyke. Maybe something similar to Senna's E, but targeted as you said, and it grants your target ally resistances and maybe makes them camouflaged? yeahh... i've felt like the game has needed it for a long time. if not an item, we could make due with at least a support that had it as a skill. :| I feel like it would be better as an item though.. because of how useful it is in general...it'd be hard to ask yourself why aren't you playing this champion. it doesn't need to have a very long duration. like...4 seconds at most is long enough imho. DotA's Glimmer Cape is 5. EDIT: but the problem would be carry champions that shouldn't be building it would be building it for assassination...since there isn't already an invisibility item in the game. there'd need to be some major drawbacks to buying it as an item... like.. it can't give any AP/AD or anything like that and it would probably need to be the most expensive item a support would buy. ..so basically if anyone else would buy it, it'd basically be like wasting several thousand gold and an item slot on no stats, and an active with a relatively long cooldown. im thinking 45 second cooldown as an item... the original glimmer cape cooldown is very short. 14 seconds.. but dota is a very different game. 2nd edit: I don't think it should be camo.. i mean...it CAN be.. if it needs to be nerfed that much to even be in the game at all.. I'd prefer it to be invisibility. see its use is PEEL.. and you can't PEEL with camo necessarily, because they are already going to be on top of them. The invisibility would allow them to reposition themselves without allowing them to know which way they are headed. i mean, it could be straightforward like back to the turret a lot of times, but in team fights, really any direction they can get out of the line of fire is good, whether it's behind them, to the side, or back towards the team. It should be able to make them second-guess where they are going... If it was just camo, it wouldn't be a good item for peel, and would instead be used for engage(which is what camo is used for...literally guerrilla warfare). Invisibility is used for peeling/repositioning.
: 100%....... so i just double the damage i take to do 1.5x the damage to them? {{sticker:sg-ahri-3}} although something like stoneborn pact would be nice https://leagueoflegends.fandom.com/wiki/Stoneborn_Pact or even something like windspeakers blessing for inpiration keystones https://leagueoflegends.fandom.com/wiki/Windspeaker%27s_Blessing but idk about 50 for 100 tradeoffs itd be insane in game because right now they only have crappy versions of some of the pretty decent old runes
> [{quoted}](name=CaptainAntiHeroz,realm=NA,application-id=A8FQeEA8,discussion-id=TyF2ufN9,comment-id=0003,timestamp=2019-12-03T19:05:28.994+0000) > > 100%....... > so i just double the damage i take to do 1.5x the damage to them? > {{sticker:sg-ahri-3}} > although something like stoneborn pact would be nice > https://leagueoflegends.fandom.com/wiki/Stoneborn_Pact > > or even something like windspeakers blessing for inpiration keystones > https://leagueoflegends.fandom.com/wiki/Windspeaker%27s_Blessing > > but idk about 50 for 100 tradeoffs itd be insane in game > because right now they only have crappy versions of some of the pretty decent old runes I would love Windspeaker's Blessing... I think it was so much better than Summon Aery...the shield from the aery is negligible. The only benefit of having it is for damage. Windspeaker's was so much better for enchanter supports. I would trade it for Summon Aery in a heart beat.
: Keystone concept
i don't think inspiration is meant to do damage. that's what domination and precision is for. Inspiration is meant to be a utility based tree in place of the "Cunning" mastery skill tree that we had before runes reforged. I don't really like the new omnistone keystone either, but i don't think a new "glasscannon" style keystone would be very ideal in league of legends. Squishies are squishy enough.
: I personally hate champions that deal damage brainlessly through clones/pets. {{champion:74}} turrets, {{champion:143}} plants, {{champion:35}} boxes/ult, The concept is so fucking stupid. At least {{champion:1}} Tibbers doesn't feel as annoying because it deas very low AA damage, and also it's her R so it has big CD. So you basically want Wukong to become Shaco v2; a no-risk, annoying, nearly uncatchable safe champ. "Haha I casted all my abilities on you and now you can just fight with my clone who will beat you up cuz he scales with AD, while I'm getting away safely with invisibility" Grow some balls, stop playing these pussy champs. Where's the counterplay except "don't chase them"? You need to fucking fight and die like everyone
> [{quoted}](name=Mofushinderu,realm=EUW,application-id=A8FQeEA8,discussion-id=dmYYABA4,comment-id=0001,timestamp=2019-12-04T08:53:38.539+0000) > > I personally hate champions that deal damage brainlessly through clones/pets. > {{champion:74}} turrets, {{champion:143}} plants, {{champion:35}} boxes/ult, > The concept is so fucking stupid. > > At least {{champion:1}} Tibbers doesn't feel as annoying because it deas very low AA damage, and also it's her R so it has big CD. > > So you basically want Wukong to become Shaco v2; a no-risk, annoying, nearly uncatchable safe champ. > "Haha I casted all my abilities on you and now you can just fight with my clone who will beat you up cuz he scales with AD, while I'm getting away safely with invisibility" > Grow some balls, stop playing these pussy champs. > Where's the counterplay except "don't chase them"? You need to fucking fight and die like everyone well, they should die easy, and they wouldn't last long either. Like...any aoe damage would wreck him. Depending on how they are scaled anyways.. they could either do full damage but take 2-300% damage.. or do like 20-50% dmg taking normal damage. it would depend on how they'd want him scaled idk. i like the idea of doing full damage but taking 2-300% better, but dealing less and taking normal is fine too. I guess they could have worse scaling on both ends too. like they would deal 20-50% dmg and take 200-300% damage. Mobility would wreck him too as just getting away from the clones would cause them to disappear as they can only last as long as they are hitting something. Edit: you didn't downvote me right? I was talking to someone earlier who I guess thought he was arguing with me about something, and ended the conversation really mad at me for some reason. Looked like he got on an alt and then downvoted everything I said in the thread(while upvoting everything he said). From seeing this, I'm just going to assume he's going to use my profile to downvote everything I ever said on the boards lol. Would actually give me peace of mind to know that you're the one that downvoted me in this thread lol
iiGazeii (NA)
: It shouldn't be a huge change. This isn't a full scale gameplay update, it's a minor rework, similar to what they're doing with Diana and Yuumi.
> [{quoted}](name=iiGazeii,realm=NA,application-id=A8FQeEA8,discussion-id=dmYYABA4,comment-id=0000,timestamp=2019-12-04T03:43:45.239+0000) > > It shouldn't be a huge change. This isn't a full scale gameplay update, it's a minor rework, similar to what they're doing with Diana and Yuumi. Diana is a pretty big rework...I mean, moving the ult around is pretty huge for her. Also the changes to Wukong I'm suggesting aren't even that big either...like, all I'm suggesting is changing the behavior of the clones. none of the abilities would be different except for the Q spawning a clone. Shit, they don't even HAVE to do that either...just changing clone behavior would make him so much better. I mean, they don't have to do anything at all, I'm just making a suggestion. Take it or leave it.
Herå (NA)
: Old Witch Support
hmm interesting. I like the idea. Kind of reminds me if Soraka and Ashe were one champion. The idea gave me an idea for a single ultimate though for a support that could exist. The support converts 50% of her current HP as a shield(very noticeable) to an ally, that if broken over the duration, it damages, knocks back, and stuns enemies in an aoe around the ally. The support maybe could use it on their selves as well, but further experimentation would be required, especially concerning the rest of the kit. The rest of the kit could be about sustain. could even be similar to vlad, and instead of having an MP bar, they would use Health to cast. Maybe they had a passive similar to Kalista where they mark an ally(possibly only one they can ult). Reason they'd need the ally designated though is so they would share the HP they'd steal. So when they'd Q someone, it would divide the HP stolen between the support and the designated ally. It would be really cool if the Q was an aoe as well, so that the more enemies they get inside aoe of the skill-shot, the more hp they steal for them self and the ally. Maybe they have a skill like Taric's instead just to designate an ally, so the support can switch when they need to idk. maybe they don't need to designate anyone, and they just share the hp stolen to champions within in a small aoe around the support similar to rakan. I like Senna's E, but I'd prefer if it wasn't an aoe... like I want a support that can target an ally to go invisible for a few seconds...very similar to an item in DotA, called Glimmer Cape. It's pretty much necessary for every position 5 to build this item. It also gives magic resistance in dota 2, but instead, it would be cool if while invisible, they'd take reduced damage from aoe attacks. basically same thing now that I think about it cuz only way they'd get hit while invisible is aoe. The Senna version is great, but it's still really easy to tell where they are/where they are going, etc. Also the fact it's aoe and a whole group can sit under it is kind of ridiculous. I just think it would be good for a support if they had a targetable invisibility spell as peeling for immobile adcs can be near impossible against such a heavily mobile meta. I think I've asked for something like that in the past as well. I think this game needs a glimmer cape really effin bad. Like.. NEEDS lol
Comentários de Rioters
Jarring (NA)
: When exactly was Steve Feak hired, and where is he now?
i was thinking item scaling on champions needs to be reworked too. Like, a number of things needs to be done across the board. It doesn't seem logical to me for skills to have the same scaling power at every level...but that could just be me. Why should the very last skill you max get 60-90% wtfever AD/AP scaling from every item you have and deal absurd amounts of damage at level 1? WHO KNOWS, don't ask me. Like, maybe they have to choose between getting a support skill or wtf idk...but skill point allocation takes like...no thought whatsoever. It doesn't seem like good game design imho.
Jarring (NA)
: When exactly was Steve Feak hired, and where is he now?
what's all this hate towards steve feak for? He did a LOT for mobas. If it wasn't for him, I don't think they would exist at all, and none of you would be here right now. So... IIRC he created Roshan(what yall might call Baron Nashor) and items that could combine into larger bigger items with recipes. It was big. I mean. DotA could have eventually fell into obscurity forever for all we know, and the genre wouldn't exist. When I played DotA Allstars, mobas wasn't a term I associated with it. I called it a fucking "Real Time Strategy Player vs Player Role Playing Game". lol and it could have stayed that way forever, because that's all there was. Stand alone mobas didn't exist. All I'm saying is that I don't think ANYTHING good can come out of Steve Feak not working with Riot full-time. What I personally don't trust is Riot as a company. All a company cares about is how much money it's making. Without Steve Feak, future looks bleak for Riot in my honest opinion. Or they can try hiring some other designers... to do something other than design and rework champions. If someone were to ask me, the map needs a full overhaul.
: Ideas on Fixing Kayle for the Better
Actually recommended this build to Phy months ago when he made a Kai'Sa video using same old build they always had. I asked him "why don't more rageblade users pick up manamune? it's best on-hit item in the game" a day later, he makes a youtube about a "KOREAN manamune Kai'Sa build". Lol. maybe just a coincidence. But I was originally talking about using the combo on Kayle, and a month later, he made a youtube about the "KOREAN manamune Kayle build" ... whatevs. Anyways, what I was gonna say initially was that I recommended the build to a popular streamer(who said he tried already, but uses the same Nashor's second core item Phy suggested. Don't think Nashor's is a core item at all for this build. Especially concerning manamune and guinsoo's. Manamune and Guinsoo's are core items, not Nashor's. it's only picked it up cuz it has AS and cdr. 80 AP in 3 core item build is negligible. When I recommended Iceborn Gauntlet as a great alternative item he pretty much made fun of me saying he wants to get "damage" as if Nashor's gives relevant damage at that point. Main argument seemed to be that Kayle's base damage isn't high enough for the sheen proc to be relevant. Well, I get that, but not only do you get an extra 10 AD that manamune converted IBG's mana into ... but you get another 30 on-hit dmg(upgraded muramana passive) from having 500 more max mana added to your pool. So it does add plenty of damage, regardless of whether or not you take into account its sheen proc, gives you 65 Armor(which is amazing for such a cheap item that is also adding plenty of damage), AND gives 20%cdr which owns for Kayle. Also, the way Kayle's E works, the sheen will proc twice on surrounding units, effectively doing more damage to surrounding units every time because of the way its worded. Your first sheen proc is spread in the aoe of E, then you get another sheen proc on surrounding units(that does not effect the main target). If the E wasn't an aoe or if the aoe portion of E was only the execute damage, rather than both the auto attack and the execute damage, it would work normally, but because of the way IBG is worded and how Kayle's E aoe works, surrounding units get hit by the sheen proc twice. That's just the cherry on top. It's already an incredibly cheap item with no drawbacks other than having no attack speed. If I went Manamune > IBG > Rageblade .. my next item would be Runaan's for AS and then I'd top it off with ER. I think it's necessary to get Runaan's at least by the 4th item. Just my personal opinion for Kayle to get his 2nd attack speed item second to last item into the build. I also think berserker's greaves are optimal here.. having the early res/armor boots help a lot especially early/mid game, but the AS on the greaves pays off tremendously by the time you finish your core, and even more so when you're full build. Maybe not as much if you weren't Lethal Tempo though, so if you went PTA or something else, there's definitely more options for boots.. Just the pay of for having serker greaves with Lethal Tempo is too great to ignore. Like, you'd sit around 2 A/S attacks per seconds before attacking anything, and hit over 3 A/S 1.5 seconds into the fight just with the 2 AS items and serkers. Also don't even get alacrity, bloodlines is better to have in the grand scheme of things along with Ravenous Hunter. with just those 2 runes, if you're attacking, you ain't dying cuz you do an absurd amount of damage physical magical and true. and shit just melts. I did a custom game test where I played against 5 intermediate bots completely solo using this build, and they didn't stand a chance in hell. Every single item made it more and more difficult for them to do anything, until I could just facetank the 5 of them wiping them no sweat. I know it's not a good example, just saying... IDK if that'd be possible on other pussywhipped Kayle builds using Nashor's and Gunblade. I mean maybe they could still win of course idk I haven't tried it, but I know for sure it'd be a lot more difficult. Basically was just like playing an intermediate bot game by yourself, without anyone else on your team in other lanes or anything. All it is, just had to make a custom game to do it. Main reason I'm advocating this build so hard is that I invented this from the ground up on my own. From the Muramana Guinsoo combo that Phy eventually credited to Koreans(I don't blame him tbh even if I was the one who initially turned him on to it), to runepage optimization and IBG synergies/exploit and reasoning behind ER. I want to see people pick this up, and start abusing this build path with better rune pages, so that Kayle can actually be the hard carry she was originally intended to be even if I don't like her design. Maybe it will eventually tip the scales so that she'll require nerfs and consecutive buffs/reworks to her kit making her a better designed champion.
: Ideas on Fixing Kayle for the Better
Like, make a training game. First do Klepto doing whatever build you'd think you'd have at lvl 11 on average. Then make another game doing Lethal Tempo doing the same build minus 1k gold(more than enough tbh in actuality it'd be a lot less) and see which build does more damage. Could even try doing the build i suggested which I think puts Kayle to her maximum efficiency. Manamune(btw there's an option where u can automatically upgrade it to muramana) > Essence Reaver > Guinsoo's > Runaan's TBH I think you'll see where I'm going with this when u try that build tbh. I think the first test the Lethal Tempo will still come out on top regardless of what build you use. But the muramana ER rageblade into runaan's build should really put her over the top. Just getting muramana and guinsoo's alone is crazy damage and much better than the standard first item nashor's/gunblade build.
: I don't take it EVERY game but it's all RNG you get lucky sometimes and the mana potions and other things really help for her lack having any sustain at all. And the the gold helps out a little bit for the amount of CS you are often denied because you'd take a death or a bad trade. It's definitely a lot worse since the {{item:2011}} chang.
> [{quoted}](name=BrightWîngs,realm=NA,application-id=3ErqAdtq,discussion-id=O4EvpwTh,comment-id=00020000,timestamp=2019-06-20T02:10:47.364+0000) > > I don't take it EVERY game but it's all RNG you get lucky sometimes and the mana potions and other things really help for her lack having any sustain at all. And the the gold helps out a little bit for the amount of CS you are often denied because you'd take a death or a bad trade. It's definitely a lot worse since the {{item:2011}} chang. Well. You get one proc for every use of E, which grants 5 gold and a very slim chance at a sly sack of gold. In the mean time you could be getting actual CS with ur E instead and stop missing cannons for the sake of a single klepto proc especially. Without it, you'd also have varied options of an actual keystone that can help you kill laner on the off chance you get a gank. It's possible to even solo kill people maximizing their potential while simultaneously minimizing theirs. Say you have Lethal Tempo vs the most common keystone top, conqueror, hit them once, q and run away for 1.5 then turn around and wack them in the face 2-3 times for every 1 of their autos before they ever had a chance to stack it. idk I'm just saying, there's potential in other keystones, and lethal tempo only gets better and better as you get items. Klepto is pretty much useless after a certain point in the game, and I feel like the added benefit of a different keystone outweighs whatever gold you could have gained from klepto by lvl 11. Like, all I'm saying is if you got 600 gold from Klepto by lvl 11(which is actually damned good for Kayle), having a different keystone like Lethal Tempo or PTA etc. would be better than having 600 gold to complete whatever item you were working on. Just my personal opinion, but what do i know.
: Which champs look the funniest when they miss theire ults?
{{champion:13}} particularly in high elo or competitive play, when the whiff effectively wipes their whole team. I can't find it atm, but I know I recently saw a Ryze wipe his whole team in competitive play at top red side inhibitor turret. They got the enemy team all low at the inhibitor turret, but they 5 man warped on top of all of them where tier 2 turret would be just waiting for them to arrive and wipe them instantly. I swear I thought it was Faker who did it too. Could be wrong I guess, but I know it was on a pro riot stream. lol
: Except the skill potion doesn't work that way any more. She gets her passive bonuses based on character level now, not skill level.
> [{quoted}](name=Nik Nikerson,realm=NA,application-id=3ErqAdtq,discussion-id=O4EvpwTh,comment-id=00030001,timestamp=2019-06-20T00:35:05.694+0000) > > Except the skill potion doesn't work that way any more. She gets her passive bonuses based on character level now, not skill level. people like to watch videos from popular streamers and immediately think everything they say dictates the meta without actually putting any thought into the build themselves. https://youtu.be/XWTiuAhbYaE
Scaar (OCE)
: EDIT (VIDEO LINK)
I'd like to make a montage video, but i've only recently started recording replays, and I don't play much anymore. I think I have good music taste tho. I mean, I guess everyone thinks that. I'd like to use most recent ekko play https://plays.tv/s/MFfE5euRCYrP using this song...but i need more plays. good song for gaming in general https://youtu.be/82N3iOVoR54
: I Think I Finally Understand What it takes to Climb
and just fyi, just because i only ever play normal games(and don't play a lot of LoL in general) doesn't mean I don't know what I'm talking about. I'm willing to bet I've played mobas for longer than anyone here. I played with clan TDA, which is where all the professional dota players congregated(the very first professional players of mobas). One of the first things I learned in clan TDA was not to chase people uphill. Beforehand, all I did was pubstomp, though I was good at the game, I had never played with a full team of skilled players against a full team of skilled players. It was always one sided before TDA or the throneit mod. Chasing someone uphill is equivalent of chasing someone into a huge bush, that could very likely have another member of their team or multiple members of their team inside the fog of war right up that hill, which won't be known until it's too late. Before, chasing people uphill was no big deal, teams were never coordinated in pubstomps. Same reason people like to have blue trinket to ward bushes before they get too close where a yellow trinket wouldn't do. Just getting close enough for the yellow trinket would spell your demise. Of course there are plenty of examples, I'm just saying, I'm not an idiot just because I don't play much LoL, and skill does in fact translate across mobas. Maybe not the other way around as much, because there's a lot more you have to be aware of in DotA, but skill in DotA definitely translates into LoL.
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