zPOOPz (NA)
: > the answer is simply, "watch the replay." Not even half of it. and who's doing the "watch the replay" for the thousands of report PER DAY?
Ever hear of "interns?"
: > [{quoted}](name=Jedichihuahua,realm=NA,application-id=ZGEFLEUQ,discussion-id=mKERqV47,comment-id=00010000,timestamp=2019-07-16T15:32:44.705+0000) > > Sometimes it can be. I contend that other times, it's not. > > In those in-between cases where it's questionable, it may be worthwhile for Riot to re-institute the warning system that they used to have. i mean sometimes people will say they are trolling or inting but they are still trying to play the game. sometimes the inters and trollers don't type anything and actually troll or int. it's hard to detect. I mean you went 1/11 on morgana just a few days ago, would you like to have been banned for that game?
Well, one: you had to look pretty hard to find that game. Yeah, it was a bad game, my team got destroyed--especially my bot lane. Two: I had more assists than almost anyone else in that game (more than even the enemy support,) so, it'd be hard to make an argument that I wasn't playing the game. Riot has a report function for those who _intentionally_ feed, not just have a bad game. Now if I went 1/11 in every game, I wouldn't want to play with me, either. One legitimately bad game doesn't mean the player should be instantly banned. And while your argument is "how can you tell the difference?" the answer is simply, "watch the replay." Not even half of it. It's clear that it was a bad game, as the entire team got decimated. Again, responders to this post are getting hung up on score, as if K/D/A is the only determination as to whether or not a player griefed or not. If a player dies twice early on and leaves, his final score is only 0/2. By your logic here, a leaver isn't a problem, since they only went -2.
: > [{quoted}](name=Jedichihuahua,realm=NA,application-id=3ErqAdtq,discussion-id=hyRvBTPE,comment-id=0029,timestamp=2019-07-16T11:43:55.910+0000) > > Agreed. She's too powerful, at least in low elo. That said, you can't nerf just for certain elos, but better balancing is warranted. well some champs should be nerfed for certain elos. for instance master yi is useless (in most cases) in high elo but in the meantime always stomps in low elo. Therefore riot should somehow nerf master yi but only for bronze tier. so after u pass bronze yi becomes a normal champ without nerfs.
I wasn't about to delve into "elo-specific" nerfs, but hey, if that's a thing people are down with...why not explore it more?
: I read your post, and it's the same thing I see at least once a day on the boards. You lost some LP in a ranked game, and you want to punish everyone you play with, I get it. The problem is that you're mixing issues. Intentionally feeding is bad and should be punished. Making their own decisions (jungler staying in lane or "afk farming") should not. It's also funny how you only used junglers as your example. By all means, if you want to fix the problem of the jungler, **queue up for goddamn jungle yourself.**
No, you didn't read my post. And no, I'm not just harping on junglers. And no, I didn't just lose a game and some LP. I was in promos for silver 3 weeks ago, and within 10 days I was 2 losses away from Iron 1...primarily due to leavers. Had you read my post, you'd have seen that I gave two specific examples, although specified not based on any specific instances. This post isn't me throwing a hissy fit. In fact, if you read through the posts with anything other than a "these players are all beneath me" attitude, you'd see the recurring theme that I mentioned. Yeah, you said you see it at least once a day on the boards. But I'm not calling for a permaban on everyone who has a bad game. I AM calling for stricter penalties (and yes, bans) on people who do it on purpose, game after game. "How do you know it's intentional?" Well, when you're subjected enough to low tiers, you start to see a lot of the same people. And when they do the same things to throw games time and time again and their only explanations are "lol" or "stfu," it's apparent that they aren't just having a bad game. Now, go farm your jungle in peace, since you obviously took issue with my OP simply because I used junglers as an example.
: Problem is its basicly impossible to generally define intentional throwing. You might think something is not a good idea, other players might think it is.
It's really not, though. Not in a lot of cases, anyway. There are certainly times when the player is just AWFUL. And yeah, it's frustrating, but that doesn't mean they should be nailed to the wall (Iron and Bronze tiers exist for a reason.) You know what I mean. If you've played ranked in the last 18 months, you know what I mean.
: harder to determine who is trolling and who is having a bad game
Sometimes it can be. I contend that other times, it's not. In those in-between cases where it's questionable, it may be worthwhile for Riot to re-institute the warning system that they used to have.
: >For instance, if a player demonstrably, intentionally throws a ranked game, the first occurrence should be 1-week ban. Second occurrence: 1 month. Third occurrence: season ban. INTENTIONALLY throwing a game already follows the following even *stricter* punishment path when confirmed: 1. 14-day ban. 2. Permanent ban. The only catch is that the system needs to be confident that this is *intentional*, rather than just a bad game or a player having a different idea of what the best course of action is than the rest of the team.
This may be the policy, but if that's the case, then they need stricter enforcement. A lot of times, based on a player's chat and the way they're playing, you can tell pretty easily if it's intentional or just bad play.
Comentários de Rioters
Cevrad (NA)
: > [{quoted}](name=Juxin,realm=NA,application-id=yrc23zHg,discussion-id=EnlAdZxj,comment-id=,timestamp=2019-07-15T21:06:03.232+0000) > > * Jungling consists of cheesing right now, and just sits top lane for the first 8 minutes of the game. > * Autofill is completely toxic to deal with in ranked, people give up before the game even starts. > * People are allowed to first time champions in ranked. (_**I understand champion swapping is a thing**_). > * Winning steaks completely breaks matchmaking. > * I've been getting bug splatted more often. > * People are just giving up over everything right now. > * Blue Essense is an ass system, I don't like having to play 12 games to level up so I can buy a champion. > * All it takes is one player to ruin the game for everyone else right now because of how much free gold there is being thrown around. > * Comebacks are damn near impossible because of the previous statement above. (_**Tower plating is the main culprit here, you get 800 gold plus first tower bonus gold for taking all of them**_.) > * Players are allowed to int freely as long as they don't say anything in game. (_**I don't mean running it down mid, I mean purposely losing the game via farming all game, running around in circles and not grouping with the team for example**_). > > Etc. > > Seriously though, if Riot would put forth any ounce of effort like they do their skin line, they game would feel so much better to play. It's like their focusing on making money rather than fixing the game itself, which doesn't make any sense to me. I get they're a company, but in order for people to buy skins, they need to at least enjoy the game. Lets go point by point: -That just isn't how jungle is played at any elo ever lol. I dunno where you get this info from, but its just wrong. -This is not a problem with autofill, this is a problem with the playerbase. -If people want to first time a champion in ranked, by all means do so, sometimes its actually just the best option. Like how I picked Darius jungle first time last game just because my plethora of champions didn't fit the enemy comp well. -I dunno if I can argue this one. My heart wants to say no, but experience says yeah it does. -Bug splats are completely on you, or it would be server wide which I can guarantee isn't the case. -Again, a problem with people not Riot. -BE is way better than the previous system and I think you might be the only person to think differently xD -Can't argue with this one, I actually dislike that one person generally loses the game for one team. -Comebacks are impossible in high elo, but not in low elo. But this has really been the case since end of season 4, so there is nothing new about this. -This isn't true, I ran it down in a game on EUW and got banned. Learned real quick to just not xD -I'm going to quote a good group of friends of mine from high elo. "The game is fine, it's actually quite fun to play, but the people make this game so f***ing ass that it makes me want to uninstall on the daily". I actually do agree with them after a long and honest thought about the gamestate and how the game plays. See the issue with the game right now isn't balance at all, its actually quite balanced. I think as far as the game plays, there are no standout problems aside from a few really broken abilities in the game. Gold? Eh maybe thats a problem that there is so much given out so fast, but that is the meta, is fine. But the playerbase is actually the worst. In ranked specifically it is the worst its ever been. People soft inting games for no reason other than that they can. People just giving up and split pushing all game cause they went 0-1. Decent players just not playing even close to the best of their ability in games. Now there used to be a check for this, it was called flaming. But now that check is actually just banable in favor of nurturing a "for fun" environment. But this nurturing has only made it so you can do whatever you want so long as you don't run it down lanes, and so long as you don't be toxic. It is now a competitive game which nurtures not caring about winning. And this reality has proven to be fundamentally catastrophic to the community and its interaction with one another. I CANNOT FAULT RIOT FOR ANY OF THIS. Do I think they should be taking away accounts for words said, absolutely not unless you are being a racist bigot. But I do understand why they put the system in place. However I do fault them for their mistake in the MMR system on win streaks. Don't get me wrong, its not impossible to win those games by any means, but they get significantly harder after a few wins and it is due to teammates, not due to higher MMR of game. For some reason teammates MMR does not increase on a win streak, but the enemy's does (or teammates increase at a much slower interval, dunno which, don't have numbers). I went on a winstreak of 9 for my first account to rank to plat this season. It was on a 9 win streak at about S2, and I crap you not, opponents were Plat 4, teammates were gold 4. This is the reality of the system though, and I absolutely do fault them for it.
> [{quoted}](name=Cevrad,realm=NA,application-id=yrc23zHg,discussion-id=EnlAdZxj,comment-id=0004,timestamp=2019-07-16T05:34:55.142+0000) > > Lets go point by point: > > -That just isn't how jungle is played at any elo ever lol. I dunno where you get this info from, but its just wrong. > -This is not a problem with autofill, this is a problem with the playerbase. > -If people want to first time a champion in ranked, by all means do so, sometimes its actually just the best option. Like how I picked Darius jungle first time last game just because my plethora of champions didn't fit the enemy comp well. > -I dunno if I can argue this one. My heart wants to say no, but experience says yeah it does. > -Bug splats are completely on you, or it would be server wide which I can guarantee isn't the case. > -Again, a problem with people not Riot. > -BE is way better than the previous system and I think you might be the only person to think differently xD > -Can't argue with this one, I actually dislike that one person generally loses the game for one team. > -Comebacks are impossible in high elo, but not in low elo. But this has really been the case since end of season 4, so there is nothing new about this. > -This isn't true, I ran it down in a game on EUW and got banned. Learned real quick to just not xD > > > -I'm going to quote a good group of friends of mine from high elo. "The game is fine, it's actually quite fun to play, but the people make this game so f***ing ass that it makes me want to uninstall on the daily". > I actually do agree with them after a long and honest thought about the gamestate and how the game plays. See the issue with the game right now isn't balance at all, its actually quite balanced. I think as far as the game plays, there are no standout problems aside from a few really broken abilities in the game. Gold? Eh maybe thats a problem that there is so much given out so fast, but that is the meta, is fine. But the playerbase is actually the worst. In ranked specifically it is the worst its ever been. People soft inting games for no reason other than that they can. People just giving up and split pushing all game cause they went 0-1. Decent players just not playing even close to the best of their ability in games. Now there used to be a check for this, it was called flaming. But now that check is actually just banable in favor of nurturing a "for fun" environment. But this nurturing has only made it so you can do whatever you want so long as you don't run it down lanes, and so long as you don't be toxic. It is now a competitive game which nurtures not caring about winning. And this reality has proven to be fundamentally catastrophic to the community and its interaction with one another. I CANNOT FAULT RIOT FOR ANY OF THIS. Do I think they should be taking away accounts for words said, absolutely not unless you are being a racist bigot. But I do understand why they put the system in place. > However I do fault them for their mistake in the MMR system on win streaks. Don't get me wrong, its not impossible to win those games by any means, but they get significantly harder after a few wins and it is due to teammates, not due to higher MMR of game. For some reason teammates MMR does not increase on a win streak, but the enemy's does (or teammates increase at a much slower interval, dunno which, don't have numbers). I went on a winstreak of 9 for my first account to rank to plat this season. It was on a 9 win streak at about S2, and I crap you not, opponents were Plat 4, teammates were gold 4. This is the reality of the system though, and I absolutely do fault them for it. With most of this said (written, actually,) I'd have to agree that the majority of the problem in this game is Riot's tolerance of bad behaviors and nit-picking of others. Telling someone to "shut up and play," can get you banned, while someone queuing as jungle and just hard-trolling one lane all game and intentionally throwing it will not. Similarly, I'd say most of my losses in the past few weeks (if not months,) _literally_ have been from people dying twice, saying "f*ck this" and quitting. Or, just showing up in lane, standing behind tower for 3 minutes, and then disconnecting, never to be seen again. I get that some people intentionally lose to prevent ranking up, but...that really just hurts everyone else on the team who isn't trying to do that. And let's be honest: if you're TRYING to lose to prevent ranking up, just so you can stay in a lower elo and beat up on people who aren't as skilled, what does that really say about you? Frankly, I think they--Riot--need to be much more severe with their banning practices, at least in ranked. For instance, if a player demonstrably, intentionally throws a ranked game, first occurrence should be 1-week ban. Second occurrence: 1 month. Third occurrence: season ban. Intentional infractions on accounts: ISP ban. Possibly harsh, but it needs to be demonstrated that wasting others' time and ruining their fun is not acceptable. I know many people that still love to play this game, but because life gets in the way, they don't have nearly the kind of time they used to. Still, everyone's time is precious. Thus, wasting their time in losing games where someone left the team 4v5 or is afk farming to intentionally throw needs to be taken very seriously.
Mr Meat (OCE)
: > [{quoted}](name=Dr Endeavor,realm=NA,application-id=yrc23zHg,discussion-id=EnlAdZxj,comment-id=0000,timestamp=2019-07-15T21:18:04.281+0000) > > Why put forth any extra effort when they don't have to. Millions of people buying skins, emotes, passes, and little legends regardless of the opinion on the state of the game. As long as people throw money at them, Riot will just carry on assuming the majority of the people are happy with things just the way they are. But that isn't how business works. If you continue to negatively impact customers, people will leave. The product will lose its momentum (which by the way, is impossibly hard to get back) and it ultimately will lose money. We can see this very effect from what's happened to riot. They went from making 2.1 billion in their most successful year ever, to losing 1/4 of their revenue inside less than 2 years: https://gamasutra.com/view/news/334636/Analyst_PUBG_outearned_every_other_premium_PC_and_console_game_in_2018.php Usually when you lose 1/4 of your revenue, it's a sign that a company is doing INCREDIBLY poor business. On top of this, there is 0 evidence to suggest that the 1.4Billion in earnings last year is going to be beaten this year, so there very much is the chance that their revenue will decrease even further, DESPITE them putting the most effort into skins they ever have, and this isn't to mention the littering of other microtransactions all over the rest of the game. More MTX =/= more revenue People aren't throwing money at riot. In fact, they're throwing their money anywhere but riot at the moment, and I honestly believe that trend is going to continue this year at RIOT.
> [{quoted}](name=Mr Meat,realm=OCE,application-id=yrc23zHg,discussion-id=EnlAdZxj,comment-id=00000000,timestamp=2019-07-16T03:03:40.715+0000) > > But that isn't how business works. > If you continue to negatively impact customers, people will leave. > The product will lose its momentum (which by the way, is impossibly hard to get back) and it ultimately will lose money. > We can see this very effect from what's happened to riot. > They went from making 2.1 billion in their most successful year ever, to losing 1/4 of their revenue inside less than 2 years: > https://gamasutra.com/view/news/334636/Analyst_PUBG_outearned_every_other_premium_PC_and_console_game_in_2018.php > Usually when you lose 1/4 of your revenue, it's a sign that a company is doing INCREDIBLY poor business. > On top of this, there is 0 evidence to suggest that the 1.4Billion in earnings last year is going to be beaten this year, so there very much is the chance that their revenue will decrease even further, DESPITE them putting the most effort into skins they ever have, and this isn't to mention the littering of other microtransactions all over the rest of the game. > > More MTX =/= more revenue > > People aren't throwing money at riot. In fact, they're throwing their money anywhere but riot at the moment, and I honestly believe that trend is going to continue this year at RIOT. Excellent post, with sources no less. I've suspected this for a few years, now: if they don't make a concerted effort to clean up bad behavior and severely broken game mechanics (more the former than the latter) then people will find other places to spend their time and money. This is coming from someone who, 2 seasons ago, owned most of the skins in the game. Now, I think I've possibly bought (with RP, not shards) 4 in the past 2 years total. This isn't a commentary on the quality or creativity of the skins. It's more a reflection of my refusal to spend actual money on something that, frankly, has been increasingly more frustrating than fun in recent months.
: people call katarina a "low elo stomper"
Agreed. She's too powerful, at least in low elo. That said, you can't nerf just for certain elos, but better balancing is warranted.
: Heartseeker Quinn Feedback Thread
If I may, I never comment on these things, but being born on Valentine's Day, I'm actually a huge fan of the HS skin collection, and was thrilled to see two new additions to it. That said, I'm already annoyed that we as a community and that Riot as the creative entity are so concerned with "too racy/too much skin" whatever. Obviously, it's HS {{champion:133}}, not Red Light District Quinn, so they're going to keep that in mind. Conversely, the HS line is a bit racier than some of the other skins, most obviously due to the "love/lust" theme. (I mean...HS Ashe is basically Barbie Ashe, and if the same people who are faking outrage about HS Quinn didn't also blow a gasket over Streetwalker (HS) {{champion:67}}, then why do we care what they think anyway? Also, {{champion:21}} is essentially a huss-aholic in just about every skin, but...the community--guys and girls--kinda love it, don't they?) Simple fix, Rito: go with your gut. Don't phone it in, but don't gender-neutralize Q so much that she's basically the mascot from "Community." Your community and your creative team are some of the most inspired in the world. If you F*$K this up, it can only be because you cut back on too many good ideas and were too worried about negative backlash. We have faith in you--make it awesome. Thanks. --{{champion:22}} Jedi
: Why did League of Legends ruin my life with every toxic player, afk, troll, harassing comment? Why is there even a fucking chat box in the game when all its used for is harassing and telling a teammate they fucked up? Why is this the WORST FUCKING COMMUNITY IN ALL OF GAMING? Can I go back in time and never play this garbage piece of shit unbalanced game please?
It saddens me that you squander an opportunity to converse with someone who is willing to share their time giving back to the players of this game and all you can think to do is be verbally abusive (and no, that's not a reference to the reporting system in-game, that's just what it is.) Please be more respectful of others. You get what you give.{{item:3151}}
: Between Two Turrets - Come chat with Bioluminescence! [COMPLETED]
Hi Bio! Thanks for taking our questions. :) I was curious about a few things: 1. You mention that you like reading/writing lore, and you also mentioned an interest in cooking themed foods (I'm assuming that includes Tahm Kench foods.) However, the lore for Tahm is incredibly vague, brief, and unsatisfyingly lacking. Do you have any input on this endeavor? 2. What exactly is your current interest in algae? Are you attracted to it's biofuel and atmosphere-enhancing potentials (like in the movie "Red Planet?" --I also tend to overuse parentheses. :) 3. Back to your interest in lore, I'm curious and would imagine that you dabble in writing fan fiction/fan lore of your own, if you ever find the time. Perhaps you spend parts of your day meandering around characters' backstories and subplots, like I do with my favorites. Do you do this, and if so, of what lore do you most fondly pontificate? (OOOO, triple word score there!) Thanks for reading!

Jedichihuahua

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