Squad5 (NA)
: Diana changes on PBE
Oh man I always wanted to just play as Orianna's ball reimagined as a champion!
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sashimami (EUW)
: Watch & Earn still doesn't work
Update, I tried to log out of Esports and log back in, still not working.
sashimami (EUW)
: Watch & Earn still doesn't work
No I'm also suffering from the bug, even disabled my ad block and still not getting credit.
: Mordekaiser ult cdr when cancelled?
better question, why are you ulting the people who can immediately get out of your ult?
: PSA to midlaners
Ping more. As someone who finds myself tunneling my lane from time to time a good ping will bring me out of it to know what the hell is going on. I totally agree on the pushing though, if your enemy mid laner is roaming, getting a plate down is effective to the kill they helped get unless it's a solo kill.
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Xavanic (NA)
: vorpal spikes do proc of {{item:3116}} ive used it multiple times lol
When did that start happening? Regardless, I'd still prefer a high damage AP item over RCS, gotta do that 1k true damage asap
Xavanic (NA)
: The current state of cho gath
I play him as a pure mage, don't buy RCS on him, as a slow it's garbage because the only time you're getting it's full effect is on your scream, your ult is better as an execute now, and it doesn't proc off of your Vorpal spikes, there are way better items to buy over it. And I would disagree, he can be played as a pure tank, with only a rod of ages as a damage item and be a CC machine as well, you just have to be good at landing your CC. Get good at predicting enemy champs, that's the skill you have to learn with Cho.
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Glîtchy (NA)
: I will predict Rito's response http://thefw.com/files/2013/05/Nicholson.gif
yeah I know, but I can try.
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Onwodori (NA)
: So uhhh ... when do I take Exhaust now?
when you're against burst AP or AD casters, or you want another slow.
: To all aatrox mains.
there is a difference, Morde actually got better as they gave him back his W, This is just ew.
: Whoever greenlit Aatrox's changes needs to be fired
Kinda gotta agree here, like the buff/nerf to his passive put him in a worse place than he was before. 4 seconds of a buff and the ability to rez in combat woo!
: They nerfed some damage masteries, maybe that's it.
Checked it out, they didn't nerf the masteries I use on Cho
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Acheron16 (EUW)
: > [{quoted}](name=Kayote,realm=NA,application-id=3ErqAdtq,discussion-id=f1EmduHx,comment-id=0002,timestamp=2017-02-14T18:52:38.704+0000) > > Riot has shown many times in the past that healing is a super slippery slope. They've done things like remove Executioner's Culling in the past and that made champs like Vlad super over powered. So it's a give take healing gets nerfed, healing champs decline, anti healing gets nerefed and then those champs go out of control. That's because Grievous Wounds never left. As long as I exists those champions NEED to have overtuned healing. The only reason why Grievous Wounds still exists is due to lifesteal, Riot has stated this many times. If that status was removed altogether, all healing could be balanced accordingly. It would require a bit of work, but the game would be better without it.
While the status has technically been removed in a few different ways over time. Several champs use to apply GW and now it's down to two which is Varus and Katarina. Ignite has always been in the game but most champs that heal can weather it out and against healing champs it's mainly used for executes or to get the upper hand in a fight for a short while it isn't as powerful as say ECC or Morello's. To give an idea of how bad losing ECC was, it was taken out of the game in patch 4.21 after that they tried to balance healing, and instead made it really strong and champs like Soraka, Vlad, and Mundo got a huge spike in win rate because there was nothing to stop them, So it comes back next season and low and behold those champs win rates drop again, especially with a better item to build into. It essentially boils down to Riot is really bad at balancing healing and it is unlikely that they're ever going to get good at balancing it because so many champs heal in so many different ways.
Acheron16 (EUW)
: Grievous wounds simply don't work as a concept
Riot has shown many times in the past that healing is a super slippery slope. They've done things like remove Executioner's Culling in the past and that made champs like Vlad super over powered. So it's a give take healing gets nerfed, healing champs decline, anti healing gets nerefed and then those champs go out of control.
: Am I alone in my concern with Shaco and the lack of his counterplay?
Ok so he's a lane synopsis for how to beat him in each lane. Top lane: Turn around and kill him. It's the mark of a good Shaco if he comes in after you've blown your load in a trade in a top lane and everything is on cooldown he comes in to kill you. But that's also every other jungler in existence. So if he appears even remotely near you When you have abilities up, just turn around and use them on him, chances are you'll either kill him, or make him run away. Mid lane: Your safe wards are where the river meets the connecting land. this will tell you if he's coming into gank you. Bot Lane: standard tri-bush and river ward, if you're on red side you can usually catch him by warding over the wall as well. In all cases play is if you had a Karthus on the enemy team. Is my health low? Maybe I shouldn't be here and go back. Another big thing of advice is don't freak out when Shaco appears as he's super squishy and unlike other suprise junglers like Eve and Rengar he doesn't have sustain in his kit. and if you ping him before he ults, the ping will show you which Shaco is the real Shaco
: Season 7 has GOT to be my favorite season of league
This is nothing to when Sunfire capes stacked, now that was a silly time. You think this meta is bad, have a permanently invisible eve following you around the map with five sunfire capes.
: That feeling when the enemy support doesn't buy sightstone and your wards bamboozle the enemy team
You win lane, and you haven't been ganked top because you have ward control, but then your enemy top laner starts roaming around and murdering everyone else because they don't believe in wards. Then they blame it on you because you aren't following them, even though you have no idea where they are because no one else is dropping wards.
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: I'm kind of glad S6 is so terrible
All I'm hearing is, "You know Overwatch is pretty cool, I think I'm going to play this now."
: Cho is broken and has been for a long time. Midland he soaks up damage and scales hard into late game. Especially with the absurd nerfs to mana regen
> [{quoted}](name=Neurosurgeonwolf,realm=NA,application-id=mNBeEEkI,discussion-id=yvZ1RWjw,comment-id=0001,timestamp=2016-06-23T21:59:11.610+0000) > > Cho is broken and has been for a long time. > > Midland he soaks up damage and scales hard into late game. Especially with the absurd nerfs to mana regen when I can freely just give away blue to the jungler and just not care.
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Statikk (NA)
: Mid-Year Mage Update
I love that most of these champs (All but really Vel'koz) I'm like oh yeah they fulfill parts one and two but bomb part three. I'll offer up what I can on Cass. Cass is what you wanted to make Ryze but succeeded. She is a machine gun caster that gets stronger by not building like a tank. That isn't bad, but it's hell to play against. her core identity is poison and twin fangs. Must do one to use the other along with her ult which is based off the Medusa. To that effect the hardest thing to play against is the fact that if you get poisoned you are going to take a ton of damage and your only options are to run, or burst her down faster than she can kill you. That isn't health, and your patch to make her mana a problem, wasn't really a fix, she just moved out of flavor of the month. So what would I like to see in a Cass change. Cass is poison and Medusa. That is her core identity. She was designed to play off of other champs with poison like Teemo, Singed, and Twitch but even then her most reliable poison was her own. To that end I'd actually say get rid of Twin fang. Have her be closer to swain where she has three dots but unlike Swain have those dot cripple an opponent instead of make her stronger. With a passive that makes it for each dot on an opponent that has Cass's dots her gets stronger, or spread to others. Something interesting to push her into the poison master position.
Kayote (NA)
: I really miss the old team builder.
why should I conform to an inferior product? If Everyone just conforms to what anyone ever said nothing new or different would ever be made. Riot tried something new and it failed, badly. They should revert to what is good, learn from their mistakes, and create something better for it later. That way we can all enjoy our own various modes and not be taxed into one very bad mode that was very poorly executed and nothing like the product it was intended to replace.
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: Jhin, The Deadeye Theory
um anyone else see the kanji that appears in the shadows around each champion? Always to the left, it's like a T with three dashes to the left of it.
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: Champion Insights: Kindred, the Eternal Hunters
Cool, easier way of putting in the ADC into the game if Morde is bot.
: The new Morde
Personally I'd like to see a less powerful version of his W that I can cast on myself or minions. I've lost a lot of fights, simply because I don't have one of my three basic abilities.
: > [{quoted}](name=Kayote,realm=NA,application-id=mNBeEEkI,discussion-id=fZAmvgGW,comment-id=0002,timestamp=2015-08-22T17:57:50.824+0000) > > I think Morde's win rate is more on the fact that people haven't figured out how to stop it yet. It's a very new concept (past Season 2) No it's because he has an ability that deals 2k damage on a 3 second cooldown while being impossibly tanky
> [{quoted}](name=Heliostorm,realm=NA,application-id=mNBeEEkI,discussion-id=fZAmvgGW,comment-id=00020000,timestamp=2015-08-22T18:14:29.649+0000) > > No it's because he has an ability that deals 2k damage on a 3 second cooldown while being impossibly tanky but incredibly kiteable. One of those, if you're being hit by this, it's your own fault.
: Mordekaiser "ADC" mains be like
Mr Owl, How many hits does it take to get a ghost? A one, a twooo, a three. Three.
: Morde ADC is an abomination that should be disabled until he is deleted. I HATEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE skaner morde and garen now.
> [{quoted}](name=Neurosurgeonwolf,realm=NA,application-id=mNBeEEkI,discussion-id=fZAmvgGW,comment-id=0003,timestamp=2015-08-22T17:58:02.435+0000) > > Morde ADC is an abomination that should be disabled until he is deleted. > > I HATEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE skaner morde and garen now. You know it's funny, prerework he was still pretty potent in the ADC spot as a caster because he could ignore harass, and give it right back. Now it's just more prevalent because of his rework.
: I'm dying of laugh with this patch LOL
I think Morde's win rate is more on the fact that people haven't figured out how to stop it yet. It's a very new concept (past Season 2)
Kayote (NA)
: And to think he was silly bot lane, before they made him a monster in it.
yeah any melee support drives him over the edge of crazy, because the sustain he brings to lane is a bit silly if both support and Morde can chill in a minion wave. That and keeping a target still for that third Q, is pretty much a death sentence.
: What are your thoughts on the new Darius?
I think he's better, has a bit of early game problems against people he was normally in a fair fight with. But the sustain he gets from Q is tricky to avoid if you're playing a larger champion. They basically traded a bit of his early game, for more mid and late game power.
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Malcha (NA)
: But it actually is pretty conditional. Consider this, the more successful Morde is in his lane, the weaker the ADC ghost he takes in the mid-game will be. The optimal situation for a push is Dragon ghost which assumes that his team can take it uncontested. While the ghost gives him almost unfair pushing power, it's reliant on his team having strong vision on dragon as well as taking it uncontested. It's all pretty conditional, without ghost he has no pushing power, when it comes to actual towers and inhibs.
But you don't have to take the enemy ADC, while I will say that it is the least buggy ghost and the most functional ghost. Taking a tank ghost is just as viable due to gaining 25% of the ghost's bonus health on Morde. For example I was against a Nautilus support. I knew that if I took his ghost, since he was way out stretched and has to melee with me to be effective I could quickly kill him, get his ghost, and with that create enough pressure to push the enemy Vayne out of lane and take the turret. Because Naut's passive would destroy her, on top of the support and myself. It wasn't situational, it was tactical. Some times you don't want the ADC ghost, some times you want to be unkillable, and not worry about being kited when you can just juggernaut your way to him.
Malcha (NA)
: Here's the issue, if the intention is that Morde replaces an ADC and you aren't taking specific champions top, you lose the ability to quickly push down turrets in the mid game. This is a huge issue, it's not just about Morde and how "strong" he is, which is debatable by the way. His strength is conditional and he's really susceptible to counter picking in bot lane, moreso that most ADC/Supports. That aside, Morde offers nothing to make up for the loss of ADC pushing power mid-late game. Specifically tower and inhib damage. The "strengths" that he offers in bot lane don't make up for that loss. No matter how you look at it. If you took leblanc bot, you'd have the same issue. She's strong but how would you manage to actually knock down bot lane tower with LeBlanc and a Support? His pushing power is decent but without his extremely conditional strenths (dragon or enemy adc ghost) he sucks at taking towers. Especially since it's not worthwhile to build AD early. It's a poor trade-off.
I disagree. that ghost you say is extremely conditional isn't that conditional, and his ult can also be a tool to chase off low targets who aren't going to die to it, are still too low to risk being around. I've played in counter picked bot lanes and found it was more of what support I had, rather than what ADC I was against As Morde's built to take a lot of abuse and just shrug it off.
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